Re: [oBSG/BT] Mission of Civilization
Posted: 2010-11-23 03:31pm
And the plot thickens. I was wondering if these guys were going to turn up
Mysterious Dark Lord, you've done it again
Mysterious Dark Lord, you've done it again
Get your fill of sci-fi, science, and mockery of stupid ideas
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Tie game. Sorry but thats the way the dice rolled.LadyTevar wrote:.............
So.... what happens to my 10 cubits?
You don't remember Euryale because she came out of my own sleazy mind as both a rough equal to play Lucifer off of and as a future plot point. And as for the nature of the snakes in Baltar's hat, I think I have a couple of ideas on that.LadyTevar wrote:.............
Great job, loved the play-by-play. However, I forgot everything about Euryale, cant' recall (her?) at all. Lucifer is well-known, with his clear dome, dual-sliding eyes, and subtly insulting wit. Baltar should be interesting... stupidly egomaniacal, highly incompetent, and it was never really explained just WHY he sided with the Cylons. Neo-BSG at least gave their Dr. Baltar a personality and a damned good reason for all his actions. Old Baltar was just a traitor with no explanation why the Cylons suffered his incompetent for so long.
All aerospace fighters are VTOL already. Link. IIRC, they have been since Aerotech 2 Revised. They have to be VTOL or they couldn't take off and land under zero/micro gravity.MysteriousDarkLordv3 wrote:A defensive force field of ten meters in depth - comparable to a Viper - had been installed and the armor tonnage was doubled. An anti-gravity system improved atmospheric flight by removing gravitational considerations as well as making the light fighter into a VTOL craft.
Indeed, the Pirates space forces are pretty pathetic.LadyTevar wrote:I believe the Colonials will have this battle wrapped up before the Pirates hit the ground.
Jumpships are not capable of combat and mount only token weapons if any. The most common Jumpship, the Invader class, mounts 2 large lasers or 2 PPCs.The BT Jump Ships are battle-capable, however, it's custom not to attack them because there's so few of them left. Its' far better to offer terms of surrender to preserve the technology.
Even transport dropships are far more combat capable than jumpships. The ubiquitous Union class mech hauler mounts 3 PPC, 5 AC-5, 6 LRM-20, 5 Large Lasers, and 12 Medium Lasers. Dropships are also capable of far more acceleration than the partly .1 g of Jumpships.DropShips are not as battle-worthy in flight, but depending on the model they are able to be used as a defensive position at the LandingZone.
IIRC, there is no evidence destruction of Dropships was avoided. There's an old thread about it over on ClassicBattletech.com I might be able to dig up if you want a reference.Once again, BattleTech norm is to try to capture than destroy, especially if it's one of the rarer models. To the BT mindset, there's been so much Tech loss, it's far better to salvage as much technology as possible.
There are some relatively powerful crew served support weapons (not the full scale autocannon available as field guns) available at very low tech levels that can do almost a point of mech scale damage by themselves. Do you remember those IIRC militia technicals with support PPCs on them in Decision at Thunder Rift?BattleTech weapons include Lasers, Particle Projection Cannons (PPCs), AutoCannon, and Missiles (mostly unguided), and Gauss (mass) Cannon. Pistols, rifles, SMGs and Flamers are normall infantry weapons, either ballistic or laser depending on what they can afford/scrounge. Missiles, PPCs, Autocannon, and Gauss Cannon are mostly too large for Infantry, outside of the rare weapons teams. The tech just didn't survive.
Mechs: Light (20-35T), Medium (40-45T), Heavy (60-75T), and Assault (80-100)Tanks, AeroSpace Fighters, and Mechs are measured by tonnage, Light (5-20T), Medium (20-50T), Large (50-75) and Heavy (75+). They use the same weaponry, appropriately up-sized from the Infantry models. The bigger they are, the bigger the weapons load-out each one can carry, as well as thicker armor.
Dropships and Jumpships don't have weight classes.DropShips and Capitol (jump) Ships are again measured by tonnage (Light, Medium, Large, Heavy), which affects their weapons and cargo capacity.
They use exactly the same weapons as used on mechs, tanks, and aerospace fighter down to the model. The only aditional weapon they have are IIRC screen launchers and the varius capital missiles.Once again, only the same weapons are available, suitably upsized.
They don't use ion drives for anything IIRC.Only the JumpShips are jump-capable, all other ships are limited to sub-light speeds with ion/fusion drives.
This has never been explained to my satisfaction, why do you need a VTOL to take off and land in such conditions? I mean, microgravity and vacuum seem to obliterate the need for dedicated hovering in 1g conditions, and even a very modest thrust vectoring system would let you nose up on the runway and rocket away from any sizable mass that supports a base.RhoOmicronMu wrote: All aerospace fighters are VTOL already. Link. IIRC, they have been since Aerotech 2 Revised. They have to be VTOL or they couldn't take off and land under zero/micro gravity.
Remember the Kzinti lesson-Jumpships still have torch drives.Jumpships are not capable of combat and mount only token weapons if any. The most common Jumpship, the Invader class, mounts 2 large lasers or 2 PPCs.The BT Jump Ships are battle-capable, however, it's custom not to attack them because there's so few of them left. Its' far better to offer terms of surrender to preserve the technology.
There is no reason to waste a perfectly good piece of hardware-expecially if you intend to capture it's mothership.IIRC, there is no evidence destruction of Dropships was avoided. There's an old thread about it over on ClassicBattletech.com I might be able to dig up if you want a reference.Once again, BattleTech norm is to try to capture than destroy, especially if it's one of the rarer models. To the BT mindset, there's been so much Tech loss, it's far better to salvage as much technology as possible.
If you seriously believe this, I have a bridge I'd like to sell to you. There is no reason to suppose that an AC-2 mounted on a dropship or a warship as point defense is the same gun carried by a scout mech, it's just a rules abstraction!They use exactly the same weapons as used on mechs, tanks, and aerospace fighter down to the model. The only aditional weapon they have are IIRC screen launchers and the varius capital missiles.Once again, only the same weapons are available, suitably upsized.
Indeed. The weapons used in SpaceBattles are obviously NOT the same ones mounted on a common OstScout -- for one thing the scale would have the damned Autocannon LARGER than the MECH!! Thus my contention that the weapons are Upsized for CaptiolShips. Now, the smallest dropships may have Mech-Sized weaponry, as that would 'scale' better to their size, even with the Union dropship.Vehrec wrote:If you seriously believe this, I have a bridge I'd like to sell to you. There is no reason to suppose that an AC-2 mounted on a dropship or a warship as point defense is the same gun carried by a scout mech, it's just a rules abstraction!They use exactly the same weapons as used on mechs, tanks, and aerospace fighter down to the model. The only aditional weapon they have are IIRC screen launchers and the varius capital missiles.Once again, only the same weapons are available, suitably upsized.
It was the reason given by the writers, IIRC. I'm not exactly sure what they meant by that myself.Vehrec wrote:This has never been explained to my satisfaction, why do you need a VTOL to take off and land in such conditions? I mean, microgravity and vacuum seem to obliterate the need for dedicated hovering in 1g conditions, and even a very modest thrust vectoring system would let you nose up on the runway and rocket away from any sizable mass that supports a base.
Yes, but it's not exactly the most practical weapon. They threatened to do just that though in IIRC the second Gray Death Legion Novel.Remember the Kzinti lesson-Jumpships still have torch drives.
My point was that they didn't avoid destroying Dropships because they where rare like they did jumpships.There is no reason to waste a perfectly good piece of hardware-expecially if you intend to capture it's mothership.IIRC, there is no evidence destruction of Dropships was avoided. There's an old thread about it over on ClassicBattletech.com I might be able to dig up if you want a reference.Once again, BattleTech norm is to try to capture than destroy, especially if it's one of the rarer models. To the BT mindset, there's been so much Tech loss, it's far better to salvage as much technology as possible.
The same model of weapon of the same type from the same manufacturer are used on tanks, mechs, aerospace fighters, dropships, and warships. A Sunbeam Large Laser made by Diverse Optics is the same weapon no matter where you put it.If you seriously believe this, I have a bridge I'd like to sell to you. There is no reason to suppose that an AC-2 mounted on a dropship or a warship as point defense is the same gun carried by a scout mech, it's just a rules abstraction!They use exactly the same weapons as used on mechs, tanks, and aerospace fighter down to the model. The only aditional weapon they have are IIRC screen launchers and the varius capital missiles.Once again, only the same weapons are available, suitably upsized.
Art in general is overruled by everything. Specifically, the weapon sizes and bore diameter seen in the artwork are completely at the discretion of the artist and are not canon. This is why you see things like small lasers with bores several meters in diameter that are twice as large as AC-20s.LadyTevar wrote:Indeed. The weapons used in SpaceBattles are obviously NOT the same ones mounted on a common OstScout -- for one thing the scale would have the damned Autocannon LARGER than the MECH!!
Not neccesarily... the cylons found it first...Eternal_Freedom wrote:Oh my Lords....Cain? Sheba's going to be happy. Speaking of which I dont think you'v mentioned her or Cassiopaeia at all. This is gonna be good
Jesus H Vishnu, this story is getting more and more astounding.
Even if the good old Pegasus is abandoned, Galactica suddenly has an extra warship and plenty of volunteers to crew it with
EDIT: For goodness sake, keep writing! This is a brilliant story
There deep in enemy territory, So beheading them save energy.Eternal_Freedom wrote:True, msyteriousdarklord explained that one to me. Oops
At any rate, it's an awesome development, and a great chapter
ThoughI have to wonder why the Centurions beheaded the crew rather than simply shot them
Make that "Is it the Snakes?!" or "Is it the Dracs?!" with Snakes being more derogatory. No one calls them the Dragons. People from the Combine will make reference to The Dragon, but that's either a reference to the Coordinator or a semi-mystical reference to the state as a whole.MysteriousDarkLordv3 wrote:"Is it the Dragons?!" he asked. These worlds had traded hands between the Draconis Combine and the Federated Suns several times over the past century, usualy amid violence.