Stark wrote:Ok so I took a crappy picture of a robit. Sorry about the flash it washed out heaps of the surface detail
![Sad :(](./images/smilies/icon_sad.gif)
PS i want to repeat that picasa sucks.
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Anyway this is the upgunned seravee in 144 and is about 12cm tall. It's about US$15 and to ship to Australia is about US$9 by itself. The regular version (minus the four shield generators, waist guns etc) is about US$1.5 cheaper. I haven't done anything to it (actually its not even finished the lenses for the gun barrels are off and the cannons don't have their sights) and that's basically what you get for your US$24. It looks pretty goofy cause it's from 00, but you can get this guy for US$17
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These are the smallest kits I've built; I have a few other things from capsule toy machines and fixed-pose 'action figures' The 100 and 60 scale ones are orders of magnitude more complicated and 20cm/30cm+ in size. Lemme see I made an example thing once
Thanks for your post about the industry. I've seen many kits (including a hilariously named 'gundoom') from Chinese manufacturers who are using machines or moulds from other kits and manufacturers, and they seem similar in mould quality (even if things like fit, plastic quality, etc isn't so good) so its interesting to think that the industry is just so small in the West that a whole country could use one company to get moulds. I think the 'gundoom' is parts of a 1/100 kit, and parts of a 1/144 kit, both 'resized' somehow to an indeterminate middling scale, so it has some parts of very high detail, and others of quite low detail all mixed together.
From talking to other people (like Vendetta) into this sort of hobby, it seems that the demand that the really small manufacturers meet is largely due to GW's pricing. It seems bizarre that a guy can make a sculpt and then basically farm out the manufacturing to a factory on the other side of the world and sell low-volume to a tiny market and still beat the prices of a much larger company.
How much of this sort of distinction is due to the specific needs of the 28mm scale? Like I mentioned earlier (and you can see) much of robits are just flat plates, as with tanks and the like. Are there technical challenges involved in sculpting and casting etc such small pieces with such fine surface detail? You mention detail retention, and I guess that sort of thing is a physics issue with the amount of pressure in the mould to fill the details without leaking etc?
PS sorry for the huge images, and thanks everyone else who posted their stuff. Its pretty sad but I find this sort of thing interesting in a technical and business standpoint, and also a pew pew standpoint. :V
EDIT - Actually it occurs that a big part of the 'hobby' for japanese kits is 'detail' in a technical rather than artisitic sense - obviously it's not visible, but the big blue dude has a full internal skeleton with silly amounts of surface detail, moving parts, pistols and reciprocating flanges and all kinds of nonsense. Its a bit different to a kit which is more 'solid' in that it's parts you join together to create the surface appearance only, and the surface is lower detail for this sort of robit. The kit I'm building at the moment (90m for a foot fucking hell) has a full internal skeleton and armour/fairings designed to open up for no reason than to reveal little glowy bits all over it, whereas by nature the actual outer surface is quite 'flat' and stuff.
Man maybe I should get this thread moved because I am pretty interested now.
EDIT TWO - I looked up that 'restic' stuff you mentioned, and found a discussion on different types of plastic. For robot kits, different runners are different plastics, depending on the requirement - the inner frames are usually slightly more flexible, the outer bits harder, they use some PVC for friction joints etc. For robots you don't need to use any glue etc to assemble them, and apparently working with plastics in that way causes big problems when working with 28mm stuff that's in several bits that need gluing and etc.
(I'm probably going to post a few replies in a row so my computer doesn't eat them as I type. If a mod wants to put them together, I will be grateful.)
Pricing is a strange beast that has decoupled to some extent from the market. The introduction of a few new modelling mediums and Kickstarter will probably change industry standards in marketing, material used and sculpting quality in the next couple of years.
First of all, 28mm tends to be the most popular 'scale' for sci fi and fantasy wargames because it is small enough to make for a nice, big army of playing pieces on the table, but large enough for a figure to have distinct, paintable details that can be seen from across a table. 15mm and smaller scales are pretty popular with historical wargamers because the miniatures can be cheaper and the formations bigger. 54 mm is popular with very experienced painters, but the shading techniques that work on a detailed 28mm model will look like ass on a 54mm mini, due to the larger surfaces and the need for smoother shading gradients. This is also a problem with chibi-style miniatures, like those in Super Dungeon Explore, which cause frustration for being "hard to paint."
In order to be successful, a 28mm miniatures should have a dynamic pose (historicals are often lacking), a distinctive design (Mantic gets a lot of flack here), a lot of textures or details that are easy to paint (most wargamers with drybrush and/or dip their rank and file minis, so "soft" details are a big negative), easy assembly (some metal or resin minis are infamous for their assembly issues), and have "character" (meaning the sculptor has a sense of what makes a piece of art interesting...basically). There are plenty of 28mm models made every year that fail at this and die pitifully, but there are even more that succeed and still die because the company that makes them targeted the wrong market.
There seem to be 4 different "draws" for a wargames customer. Or maybe there are 4 types of customer...
Gamers tend to buy models that are useful for whatever game is popular (or that they know they will get to play a lot). For gamers, the performance of the model is the most important aspect, followed by price and ease of assembly. For example, LOTR models used to have great prices and were easy to assemble, but there was no critical mass of players in most gaming communities after the peak of the film franchise, so people don't buy them so much any more. Space Marine Terminators are very popular because they play well in the most popular game, so they are extremely expensive compared to models of a similar quality.
Modellers/painters tend to buy models based on the quality of their sculpts or on the customizability of their kits. Painters often prefer resin or metal miniatures because those minis tend to have a lot of detail and dynamic poses and are often the heroes in a particular setting or game, so are more visually elaborate. Modellers tend to prefer plastic kits because the plastic is easy to work with and provides a lot of options and extras. Restic tends to be right in the middle, and appeals less to everyone.
Collectors buy miniatures because they are rare or part of a certain range. Some companies, like Wyrd, Kingdom Death and now GW, put out a lot of limited edition models to grab collectors' dollars, and often charge a premium. Kickstarter-exclusive models guarantee higher pledge amounts. The Hobbit models command a far higher price than their not-branded equivalents. People will often buy sculpts by certain artists (Werner Klocke and Studio McVey appeal to collectors).
Story enthusiasts and roleplayers buy models based on the background material (or potential material) attached to miniatures. Reaper sells a lot of character models to RPGers, while GW and Privateer Press sell lots of models that have poor sculpts and/or game performance based on the minatures' personal stories. For example, lots of people buy orks or inquisitors because something about the background makes them fun to play with, even if they suck.
As far as I can tell, Games Workshop is really the only company that consistantly appeals to all four customer interests, and they have a huge advantage because they were the first on the scene and had time to really establish themselves. GW opened up dozens of shops with gaming space and set up tournaments to make sure their gamers could always find a game of Warhammer 40k somewhere. GW has invested tons of money into their casting and injection molding technologies and were the golden standard in the industry for a long time. GW sells hundreds of books based on their fluff, which in turn inspires lots of customers to start new modelling projects with GW merchandise. And GW has often hired the best artists and sculptors to design their ranges.
GW spent so long being at the top of the industry that they have insulated themselves from the reality on the ground. GW's executives have gone on record stating that there is no competition to GW and that demand for GW figures is inelastic. The results have been spectacular. They have yearly price increases, they raised Australian and Pacific prices dramatically, they cut costs by downsizing their stores to get rid of playing space and all but one employee, they eliminated tournament and gaming club support, they replaced popular metal models with a type of resin that they wasn't ready for wide release, they got into a dick-fight with
Amazon (look up "Spots the Space Marine"), they started fucking around with shipments and product availability to local retailers, and they deleted their forums and even their main Facebook page to silence criticism... they seem to have gone nuts.
"Gunslinger indeed. Quick draw, Bob. Quick draw." --Count Chocula
"Unquestionably, Dr. Who is MUCH lighter in tone than WH40K. But then, I could argue the entirety of WWII was much lighter in tone than WH40K." --Broomstick
"This is ridiculous. I look like the Games Workshop version of a Jedi Knight." --Harry Dresden, Changes
"Like...are we canonical?" --Aaron Dembski-Bowden to Dan Abnett