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 Post subject: More Mods needed for STGODS? PostPosted: 2009-05-24 02:58pm
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Rabid Monkey
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The mods for STGODs section are Keevan Colton and Lagmonster; I have no complaints about how they're handling the forum but part of the reason there don't seem to be any complaints is because they don't seem to be there much. Mr. Bean has sort of adopted the forum, which is working out just fine.

But do we need more or other mods for the STGODs forum? It's pretty light duty, really just locking threads that reach established length limits. If Bean doesn't mind continuing in this capacity, then we can leave the situation alone.



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In Communism, there is no Government, so the Workers are free to exploit the Bosses.
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 Post subject: Re: More Mods needed for STGODS? PostPosted: 2009-05-24 03:20pm
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Lord of Irony
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I don't mind continuing in this capacity, it's light work, I get PM's from time to time asking lock this, sticky that and it's taken care off.




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 Post subject: Re: More Mods needed for STGODS? PostPosted: 2009-05-25 02:31am
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I would say the STGODs themseles need internal mods, that is the games need a means of policing themselves, but from an administrative angle there doesn't sem to be the kind of workload neccessarry for another mini-mod.



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 Post subject: Re: More Mods needed for STGODS? PostPosted: 2009-05-25 05:50pm
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As far as STGODs go, it helps to have someone around who can lock and delete posts to get rid of the few idiots who try to ruin games, but other than that, it's pretty light duty, and yeah, most of it is handled internally by game mods/referees. Problem is finding someone willing to give up that much time to herd cats.



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 Post subject: Re: More Mods needed for STGODS? PostPosted: 2009-05-25 05:59pm
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Lord of Irony
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How about this then, STGOD's are slow running games, we can always go the mini-mod route for the duration of the STGOD.
All we'd need is a Admin willing to turn mini-mod powers on and off for the duration.

The current method at present is Internal Mods PM myself with posts needing deleted/moved/split and I take care of it, in most cases within about twelve hours at the latest.




"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton

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 Post subject: Re: More Mods needed for STGODS? PostPosted: 2009-05-25 06:04pm
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Magister
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Maybe Coyote should be elevated as he already is the prime mod for the SNDWars game.



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