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fractalsponge1
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Post by fractalsponge1 » 2008-08-16 12:40am

Ventral detailing is proceeding (for one side). Armament is
8x400-teraton HTL (4x2)
48x170-teraton HTL (12x4)
128x40 teraton HTL (16x8)

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Darth Ruinus
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Post by Darth Ruinus » 2008-08-16 12:47am

Sexy.

Its kind off wierd for me though, I haven't seen any Imperial ships (or any Star Wars ships) that have heavy guns on the ventral side, even if it has less than on the top.

Also, for a second there, I thought those things where doors. :lol:
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Einhander Sn0m4n
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Post by Einhander Sn0m4n » 2008-08-16 02:11am

That's hawt. The twin hangars look well protected, and I like the two reactors as well.
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fusion
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Post by fusion » 2008-08-16 08:17pm

We need some small round guns for the hanger...

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Post by fractalsponge1 » 2008-08-17 12:03am

Aft terrace detail today:

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Post by fractalsponge1 » 2008-08-17 12:04pm

Extended the panels, and more terrace

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fusion
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Post by fusion » 2008-08-17 07:45pm

How much longer is it going to take to finish the ship? Two months?

Just wondering :) .

Anyways good work as always.

P.S., does the program have some sort of mirror tool?

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Post by fractalsponge1 » 2008-08-17 08:44pm

Depends on how much work I have at work. Probably, at this rate, about two months.

And yes, mirroring is very easy.

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Post by fractalsponge1 » 2008-08-19 08:48am

Hangar and ventral detailing:

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Raesene
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Post by Raesene » 2008-08-19 12:48pm

If one wants to find a comparison of the power of the ship: the firepower of an ISD-II is just defending the hangar...

Picture 54 is my new favorite, the over the shoulder view is awesome !

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fusion
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Post by fusion » 2008-08-19 06:35pm

Raesene wrote:If one wants to find a comparison of the power of the ship: the firepower of an ISD-II is just defending the hangar...

Picture 54 is my new favorite, the over the shoulder view is awesome !
Isn't the fire power of the hanger more than just an ISD II because of the quad ion cannons that are in the trench...

Anyways we need more, more, and more pictures!

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Post by fractalsponge1 » 2008-08-19 11:42pm

panels...are...boring:

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salm
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Post by salm » 2008-08-20 09:59am

I don´t get why you are modelling the pannels by hand. I´d get some procedural greeble shader, produce a cool procedural material and then pop it in the displacement slot.
I can imagine how boring that is. I just Made a scrubby looking rebell guy with a leather jackets and many, many wrinkles in his clothes in ZBrush and i believe that wrinkles and panels are on the same level of boring.

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Post by fractalsponge1 » 2008-08-20 10:50am

You're kidding right? Bump-mapping panels are the height of laziness, and would never hold up at the distance that the rest of the detail would hold up at. Obviously you'd use it for some applications, but not something this detailed. It's on par with using the greeble plugin...just...no.

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Post by fractalsponge1 » 2008-08-21 09:38am

Since no one liked my reactor bulb armor detailing, I re-did it last night. Incidentally this also increased the reactor volume a bit:

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Last edited by fractalsponge1 on 2008-08-21 10:01am, edited 1 time in total.

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FSTargetDrone
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Post by FSTargetDrone » 2008-08-21 09:55am

Link to bigger versions? Your clicky-pics don't work in the above post.
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Droning on and on before it was fashionable.

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Post by fractalsponge1 » 2008-08-21 10:01am

Oops, fixed it.

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Einhander Sn0m4n
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Post by Einhander Sn0m4n » 2008-08-21 11:23am

New reactor armor is VASTLY superior to the old armor. GG!
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FSTargetDrone
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Post by FSTargetDrone » 2008-08-21 02:22pm

fractalsponge1 wrote:Oops, fixed it.
Looks great. It's really coming together quite well.
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Post by fractalsponge1 » 2008-08-22 12:37am

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Einhander Sn0m4n
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Post by Einhander Sn0m4n » 2008-08-22 06:42pm

fractalsponge1 wrote:Image
Hawt. Can't wait to see it mirrored and illuminated by, say, a brown dwarf or something.
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fusion
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Post by fusion » 2008-08-22 07:37pm

Your work is superior but you do not work fast enough... :D

After this project you need to make an even bigger craft!!!

Probably you will be sick of huge things by the time you finish the ship... :wink:

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Illuminatus Primus
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Post by Illuminatus Primus » 2008-08-22 07:50pm

I would adore it if someone would do a model of HIMS Eclipse. Hell, we can give it the EUFic treatment and reconcile its various depictions and make it as intelligent as possible.
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Darth Raptor
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Post by Darth Raptor » 2008-08-22 08:11pm

I like the idea of the Eclipse as a flying Sith temple (so long as the Sovereign remains a "conventional" Star Dreadnought), but the engines, dear god, those engines have GOT to be changed.

Teh Suck

IMO, the ass end should be a veritable wall of engine banks. Not... that.

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Post by fractalsponge1 » 2008-08-23 10:41am

Illuminatus Primus wrote:I would adore it if someone would do a model of HIMS Eclipse. Hell, we can give it the EUFic treatment and reconcile its various depictions and make it as intelligent as possible.
Sadly, I think that would involve removing the main visual cue, i.e. the stupid big beard in the front of the ship. Not much else changes, apart from that really idiotic rearrangmeent of the engines from (I assume the new essential guide). Before it was just three giant engines and secondaries (which is also stupid imho, but whatever). But then you just get a large, featureless dagger wedge. And you might as well model a mandator concept :).

And it's already sorta been done:
http://www.arisingthreat.com/preview_history.asp?key=20

Low-ish polycount, but what is there to really model on that design?

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