Something big

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fractalsponge1
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Re: Something big

Post by fractalsponge1 »

I went with Intersector-class for this one. Gallery's up:

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Re: Something big

Post by Crossroads Inc. »

FTeik wrote:
Anything new on you MonCal-cruiser?.
Ep Ep Ep!!! Get in line there! he still has a Republic Dreadnaught to do first! LOL :P
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Re: Something big

Post by fractalsponge1 »

Missile boat updates:

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Re: Something big

Post by fractalsponge1 »

Missile boat updates: almost done.

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Re: Something big

Post by fractalsponge1 »

Missile boat gallery is up.

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Re: Something big

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Re: Something big

Post by fractalsponge1 »

Something new. The idea here is a rework of the old EU Strike Cruiser idea, but as a new class. More angular, less turd-like. General purpose starship at ~450m in length, so midway between a Fulgor-class and a Vigil-class, and incorporating ideas from both. The quad turbolasers are up-detailed versions of the same guns on my other ships, and in theory about the same type as what is on an Acclamator.

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Re: Something big

Post by Sea Skimmer »

Cool, seems like it could perhaps use a major gun position on the back of the bridge structure? That's a position we never seem to get guns on Star Wars anything but it feels like it'd fit well with this long tail design concept.
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Re: Something big

Post by Pelranius »

Interesting. Does it still have the hangar found in the old Strike class?
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Re: Something big

Post by Abacus »

Speaking of which, I wanted to ask what the Fulgor-class was armed with? The weapons on it look like ion cannons.
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Re: Something big

Post by Abacus »

Correction: most of it's weapons look like ion cannon.

Also, fractal, I wanted to mention something I noticed about the Fulgor "finished" pictures. In picture "fulgor14.jpg" you can see the small laser cannon mounted top and bottom on the front-side nose of the ship; and in "fulgor15.jpg"...but in both fulgor12.jpg and fulgor9.jpg the those same small laser cannon are missing.

Not sure if you knew that or it was simply a mistake when putting that file folder on your website together or not. Really liking the Fulgor though, and especially this new take on the Strike cruiser.
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Re: Something big

Post by fractalsponge1 »

Sea Skimmer wrote:Cool, seems like it could perhaps use a major gun position on the back of the bridge structure? That's a position we never seem to get guns on Star Wars anything but it feels like it'd fit well with this long tail design concept.
I'll see if I can place a quad medium there without fouling the upper engine nozzle. Might end up being point defense guns there only if the quad doesn't fit. The nice thing about the current layout is the flank guns can cover that section of sky pretty well.

I'm shooting for 8-10 quad medium turbolaser turrets, so 6 flank turrets, one forward centerline, and one aft centerline would work. Guns same caliber as Vigil main gun (and Acclamator main gun), trade acceleration for firepower. Fulgor guns I'm thinking are maybe 500 GT vs 200 GT on the Acclamator standard (larger mounting), and Fulgor definitely trades firepower for insane acceleration, given its role as a pursuit ship and just how much of it is actually engine.
Abacus wrote:Correction: most of it's weapons look like ion cannon.

Also, fractal, I wanted to mention something I noticed about the Fulgor "finished" pictures. In picture "fulgor14.jpg" you can see the small laser cannon mounted top and bottom on the front-side nose of the ship; and in "fulgor15.jpg"...but in both fulgor12.jpg and fulgor9.jpg the those same small laser cannon are missing.

Not sure if you knew that or it was simply a mistake when putting that file folder on your website together or not. Really liking the Fulgor though, and especially this new take on the Strike cruiser.
Re the small turrets: just an error in an earlier render I was too lazy to re-do :) I use ball socket mounts a lot for my ships, but it's just a stylistic difference. I think they make more sense in trench-settings, and they are probably more accurate and faster to track than barbette mounts but also probably more difficult to maintain.
Pelranius wrote:Interesting. Does it still have the hangar found in the old Strike class?
Yes - the "bulge" in the hull ventral midships is the hangar bay area. Flank launch bays each side.

My idea for this ship is a strike cruiser replacement/supplement - used as a small independent, escort, sweep, hunter, and for generalist medium/small warship roles in the fleet. It would therefore trade the massive acceleration for better weapon fit compared the Fulgor. Target is just about star destroyer peak acceleration, so say 3400-3500g (just above where I'd expect ISDs to be). Just enough to run away, no more, and sufficient for most detached duties.

As first ship of force in a situation, give it 2 mixed squadrons of fighters for flexibility - hyper-capable ideally - Hunter, StarWing, that kind of thing. Minimum intervention outfit, so say reinforced battalion, 5 companies - 3 light infantry but add a repulsortank/light walker company and artillery/support company. Dropship assets doubling as boarding ships and strike platforms. Trade non-infantry complement for 3rd fighter squadron in some variants.
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Re: Something big

Post by Abacus »

Oh, what is the "full" complement of weaponry on the Fulgor-class?
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Re: Something big

Post by fractalsponge1 »

16 500GT medium turbolaser (4x4)
20 light turbolaser (10x2)
24 missile launch tubes
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Re: Something big

Post by Abacus »

Thanks!
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Re: Something big

Post by fractalsponge1 »

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Re: Something big

Post by Abacus »

Looking pretty badass there. I like it, a lot.
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Re: Something big

Post by Raesene »

I'd keep the guns a bot more away from the sensor dome - maybe make the middle broadside quad mount another centerline gun forward or move it more towards the edge ?
I'd also expect the last broadside quad foundations to interfere with the engine below, but that could be an effect of the viewing angle.

otherwise another nice one, I like the view of pic 7, looking forward to seeing it finished with a few starwings, missile boats or defenders emerging from its hangar bays to pound rebel scum :-)

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FTeik
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Re: Something big

Post by FTeik »

I have a few questions/suggestions:

1) Is the bridge-module the same as on the Vigil-class corvette?

2) If so, is there a need for an extra sensor-dome on the dorsal-side? Why not a gravity-well-generator? If this is a more modern version of the Strike-class with more advanced technology, I'm sure such a system could be fitted in (a more compact gw-generator powered by a more advanced reactor-system. Perhaps at the explanse of speed and firepower (compensated by a bunch of missile-launchers) when in use (and what prevents the ship from operating in duos or triplets)?

3) I would have also kept the ball-turret on the dorsal centre-line and added one on each side in the trenches (for increased firepower).

4) You are going to have hangar-openings on the port- as well as the starboard-side of the ship. Are those going to be two seperate hangars (which would lead to increased stability) or a single hangar going from port to starboard (which would increase available space)?

5) Would it be possible to get a size-comparison-chart of your smaller ships next to each other (or several charts for all your ships within a common size-range) once this is finished? So a chart for Intersector, Vigil, Strike, Fulgor another for Procursator, Imperator, Secutor and Allegiance.
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Re: Something big

Post by Abacus »

1) Yes.

2) Gravity-well generators are huge. If you were to try and fit one on a ship that size, it would replace the shield generator and an extra few meters in all directions. Even the smallest of gravity-well generator carrying ship, the Immobilizer, was large and dedicated nearly its entire power reactor to employing that. A Strike Cruiser is meant to be a jack-of-all trades within the cruiser or heavy cruiser range, or modular to be able to fit any tactical requirement. But a gravity-well generator would be, I think, quite impossible. Whose to say that it doesn't already have a more advanced and compact reactor system?

3) The ball-turrets house smaller armaments than what is currently on this dorsal center line. Adding some to the side trenches might be OK...but I think it would break up the *smooth* look thus far presented.

4) A ship this size usually has one large hangar and maybe one secondary, so I think your second suggestion is correct.

5) That will depend on how nice/not tired/not busy Ansel is. If not, don't worry about it, since he has on numerous occasions mentioned length. You'll just have to use your minds eye.
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Re: Something big

Post by FTeik »

Abacus wrote:1) Yes.
Vigil-class = KDY
Strike-class = Loronar
?????
Abacus wrote: 2) Gravity-well generators are huge. If you were to try and fit one on a ship that size, it would replace the shield generator and an extra few meters in all directions. Even the smallest of gravity-well generator carrying ship, the Immobilizer, was large and dedicated nearly its entire power reactor to employing that. A Strike Cruiser is meant to be a jack-of-all trades within the cruiser or heavy cruiser range, or modular to be able to fit any tactical requirement. But a gravity-well generator would be, I think, quite impossible. Whose to say that it doesn't already have a more advanced and compact reactor system?
The Immobilizer-418 was NOT the smallest gravity-well carrying ship. CEC's DD-2200 Detainer-class-frigate also served as interdictors and Hapan battledragons carried hyperspace-pulse-mass-generators, which served a similar function without impeding them as a warship, so I think a gravity-well-generator on a 450 meter long vessel, which at the same time works as a combatant could be possible (especially if there goes no energy to the drive while the GW is up and the firepower is supplemented by torpedoes/missiles). Also in the old EU, the NR placed gw-generators within star destroyer-hulls (so there was no visible bulge) and their Defender-class SD - despite a lenght of 1,040 meters - was capable of matching an ISD, because of its more advanced reactor-design (based on progresses the NR made by studying Hethrir's Worldship)
Abacus wrote: 3) The ball-turrets house smaller armaments than what is currently on this dorsal center line. Adding some to the side trenches might be OK...but I think it would break up the *smooth* look thus far presented.
If I read the thread correctly, the turbolasers of the ball-turrets in that size-class fire shots with 500 GTs, while the quad-turbolasers "only" fire 200 GT (their based on the Acclamator-ones). So no, they don't house smaller armaments.
Abacus wrote: 4) A ship this size usually has one large hangar and maybe one secondary, so I think your second suggestion is correct.
Just that this isn't your model or my model (I wish I could model that well). It is Ansel's, so he has final say and what you or I think doesn't matter until he confirms or denies our theories.
Abacus wrote: 5) That will depend on how nice/not tired/not busy Ansel is. If not, don't worry about it, since he has on numerous occasions mentioned length. You'll just have to use your minds eye.
Knowing about lenght is one thing. Seeing is another. I only recently got a look of FFGs model of a 1,600 meter long ISD next to a model of a 1,200 meter long HomeOne. Nothing emphasized the ridicilousness of the 1,200 meter lenght as much as that picture https://pbs.twimg.com/media/CAZcqBqUgAAG3AJ.jpg:large
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Re: Something big

Post by Geforce »

Knowing about lenght is one thing. Seeing is another. I only recently got a look of FFGs model of a 1,600 meter long ISD next to a model of a 1,200 meter long HomeOne. Nothing emphasized the ridicilousness of the 1,200 meter lenght as much as that picture https://pbs.twimg.com/media/CAZcqBqUgAAG3AJ.jpg:large

I couldn't have put it better myself!
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Re: Something big

Post by Abacus »

I was just trying to be nice and give you some easy enough answers. But if you want to get snippy about it, that's your choice.

Like you said, it's Ansel's model so whether or not its KDY or Loronar isn't really our decision or choice. It's not the first time a SW ship has included elements from different companies -- industrial espionage being what it is, it tends to be natural.

The Nebula-class/Defender-class was also a later production battle ship. Naturally it's going to be more modern and have more advanced weaponry and systems in general, so that comparison isn't quite what I'd consider fair treatment to the subject. And whatever the Corellians did in an older design ship nor the Hapans really mattered to the Imperials in their own design efforts.
"If I read the thread correctly, the turbolasers of the ball-turrets in that size-class fire shots with 500 GTs, while the quad-turbolasers "only" fire 200 GT (their based on the Acclamator-ones). So no, they don't house smaller armaments."
You mind sources this? I'm less likely to believe it when you just say it like that.

As for the hangars, I based this off what I remembered of the old, original Strike Cruiser. Again, Ansel will make his own choices on that subject, so again, being snippy about it is your choice.
Knowing about lenght is one thing. Seeing is another. I only recently got a look of FFGs model of a 1,600 meter long ISD next to a model of a 1,200 meter long HomeOne. Nothing emphasized the ridicilousness of the 1,200 meter lenght as much as that picture https://pbs.twimg.com/media/CAZcqBqUgAAG3AJ.jpg:large
I can't speak for the modeling/design team over at FFG, but you'll notice that they're not exactly side-by-side. If I had that, a true side-by-side picture with multiple angles, then that would be one thing. There's also the fact that the ISD model is registering as still "In Development" by the FFG website. So maybe they pushed out a bunch of early models for use at GenCon? It's not going to be perfect, unfortunately, but it'll still be a fun game.

That said, ask nicely and maybe Ansel will grant your wish.
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Re: Something big

Post by FTeik »

Abacus wrote:I was just trying to be nice and give you some easy enough answers. But if you want to get snippy about it, that's your choice.
You accuse me of being snippy, when you are the one bold/brash enough to answer in place of Ansel with enough conviction as if you're the one with all the answers to somebody else's work? That really takes some chuzpah.
Abacus wrote: Like you said, it's Ansel's model so whether or not its KDY or Loronar isn't really our decision or choice. It's not the first time a SW ship has included elements from different companies -- industrial espionage being what it is, it tends to be natural.
And I was just expression my curiosity for the reasoning of the KDY-bridgetower on a Loronar-design. I wanted to know, what the imagined IU-history of that was. It doesn't have to be industrial espionage, it could simply be cooperation between two companies.
Abacus wrote: The Nebula-class/Defender-class was also a later production battle ship. Naturally it's going to be more modern and have more advanced weaponry and systems in general, so that comparison isn't quite what I'd consider fair treatment to the subject. And whatever the Corellians did in an older design ship nor the Hapans really mattered to the Imperials in their own design efforts.
a) we don't know, when in the timeline Ansel plans to set this new version of Strike-cruiser, so we can't say how much technology could have progressed from the time of galactic domination by the empire until the introduction of the new ship
b) as explained the high performance of the Nebula/Defender was based on study of the reactor-systems of Hethrir's Worldship, which is an imperial design, so the technology was available long before the introduction of the Nebula/Defender-SD. The more interesting question would, could it be scaled down to the size of a Strike-class vessel at reasonable costs?
c) actually the Detainer-class was used by the Empire (Rise of Darth Vader), shortly after the events of ROTS and as late as post-ROTJ (Luke Skywaler and the Shadows of Mindor) by the Rebel-Alliance, suggesting it was a relatively widely known and used shiptype. The Empire also obtained the Hapan-technology and tried to develop it further.
Abacus wrote:
"If I read the thread correctly, the turbolasers of the ball-turrets in that size-class fire shots with 500 GTs, while the quad-turbolasers "only" fire 200 GT (their based on the Acclamator-ones). So no, they don't house smaller armaments."
You mind sources this? I'm less likely to believe it when you just say it like that.
Your own question and Ansel's answer on this very page from Tuesday 18th April 2015 1:18pm:
Abacus: Oh, what is the "full" complement of weaponry on the Fulgor-class?
Fractalsponge: 16 500GT medium turbolaser (4x4)
20 light turbolaser (10x2)
24 missile launch tubes
Abacus wrote: As for the hangars, I based this off what I remembered of the old, original Strike Cruiser. Again, Ansel will make his own choices on that subject, so again, being snippy about it is your choice.
Where do you get it from, that the original Strike-cruiser has one going-through hangar with an opening at port and starboard side? I always assumed it was a single forward-facing hangar along the ventral centre-line (just like with the main hangar on an ISD).
Abacus wrote: That said, ask nicely and maybe Ansel will grant your wish.
And once again you presume to talk for somebody else. I'm not trying to snipe or insult you, but the chuzpah displayed by you is astounding.
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Re: Something big

Post by fractalsponge1 »

Hm, lots of replies.

First, I should've been clearer when I started. This ship is supposed to be an updated ship for the role and size of ship represented by the Loronar Strike Cruiser, not a literal re-interpretation of the design. As such, I expect this design to be introduced shortly after the Strike, possibly an attempt by KDY and partners to take market share in a lucrative segment that was dominated by Loronar.

The bridge module is the same as on the Vigil (my head-canon is the Vigil is actually a Damorian/KDY collaborative design, though built by many sources).

The dorsal sensor dome is for scale, and I like modeling SW electronics :p For a warship likely to be detached a lot sensors and EW matter more than a ship that can offload most of that onto a huge battlewagon with massive power to spare for that sort of thing.

Gravity well projectors tend to be quite large in existing versions (see the Peregrine actual-strike-class radical variant). It's certainly a useful capability, and certainly not impossible technically for a ship of this size, but I think incorporating one is likely going to be much more structurally intrusive than what I want to show on the superstructure. Plus the known gravity well ships seem to lose a lot of power and combat capability running them, and that's not good for a generalist small ship likely to be operating independently. Certainly could see specialized versions of this sized ship incorporating a smaller interdiction dome, but the best deployment option in my view is really a star destroyer with a single internal small grav well projector replacing some of the cargo and ground-forces space allocation (dump the rarely-used garrison tower, for one) but keeping almost full armament. That way the ship can fight what it catches.

Hangar bays are not likely to be completely through across the width of the ship. I'm thinking roof launch racks for fighters partially overhanging the area covered by the bay doors, maintenance and dropship/transport space in between, ground forces forward behind the hangar area's bow glacis.

I'll see what I can do about a size scaling composite image.

And btw, that Home One model cannot be the same scale as the ISD, not if it's supposed to be 1.2km vs 1.6km. And 1.2km is utter bullshit, imho. I think even Liberty-types are ~1.5km, to be honest, and Home One should be a 2-3km ship.
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