Something big

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Rhadamantus
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Re: Something big

Post by Rhadamantus »

PhoenixKnig wrote: 2017-10-28 12:01pm
Rhadamantus wrote: 2017-10-28 11:56am
Abacus wrote: 2017-10-28 11:55am
The Procursator-class is only 800 meters long...and the design isn't meant to be a carrier. It'd be far better to simply take the Escort Carrier, also known as the Ton-Falk-class, to handle carrier duties.
I thought it was 1200 meters long.
Which one are you referring to you thought was 1200m Ton-Falk or Procursator
[Note: I took out the spoiler tag]
Procursator.
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PhoenixKnig
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Re: Something big

Post by PhoenixKnig »

Rhadamantus wrote: 2017-10-28 12:04pm
PhoenixKnig wrote: 2017-10-28 12:01pm
Rhadamantus wrote: 2017-10-28 11:56am
I thought it was 1200 meters long.
Which one are you referring to you thought was 1200m Ton-Falk or Procursator
[Note: I took out the spoiler tag]
Procursator.
Ahh ok 8)
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Abacus
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Re: Something big

Post by Abacus »

I think I was thinking of the Acclamator when I was typing. Yeah, the Procursator-class is longer.
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Re: Something big

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I thought something was not right
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Re: Something big

Post by PhoenixKnig »

FB I think your home page is broke
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fractalsponge1
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Re: Something big

Post by fractalsponge1 »

More 4k galleries:
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Re: Something big

Post by fractalsponge1 »

Abacus wrote: 2017-10-27 09:02am
Crazedwraith wrote: 2017-10-26 04:19pm What niche is that again? An Imperator predecessor/successor? Looks similar in size.
It's suppose to be a "pocket" Star Destroyer, for when a full ISD is not available or believed needed for a situation. If I recall the stats correctly, it's a semi-replacement for the Victory-class.
Mass production fleet pack boat, like a fast Victory or a heavier fighter-less Venator. Pretty useless for anything except heavy combat, being without troops or fighters, but economical to run and very economical to build.
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Re: Something big

Post by fractalsponge1 »

Rhadamantus wrote: 2017-10-28 11:46amImage

Would a carrier version of this (like with the Impellor), work?
Not as extreme, since there's much less hull to work with originally. But I can imagine the Empire building on a generally efficient basic design for more early Civil War type constabulary/COIN type duties. I imagine a Procursator II general purpose variant would replace triple 175s with octuple 40TT barbette mounts (better vs smaller ships). Less power draw overall means that the massed capacitors for burst fire (since reactor couldn't continuously feed 175s at max ROF) can be pulled out, same with the internal armor that covered the capacitors and the heavy anti-ship missile battery and reloads. Since capacitors and missile magazines were internal, all this opens up internal space.

Replace one end of the heavy missile battery with ion cannon ball turret, remainder of space saved pooled with former capacitor volume for enlarged hangar bay. New carriage 2-3 fighter squadrons, limited troop and light dropship complement (light mech/repulsor brigade?). Acceleration improves due to lower weight due to removal of internal capacitor and missile battery armor.
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evillejedi
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Re: Something big

Post by evillejedi »

interesting thing to note, got the Fulgor in Warlords thanks to Elratie, it is a strange beast. the lack of any large turbos means it can't kill anything larger than a corvette, but it can sure stop a battle cold with the ions.

In a minor fleet engagement, 1 ISD II +2-3 fulgors is trouble for anything in the same weight class
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Abacus
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Re: Something big

Post by Abacus »

I prefer the idea of the Procursator-class being an easily to produce, mass production gunboat. No frills, just up in your grill.
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Re: Something big

Post by 23 November 1939 »

Alright, I may have missed the answer to this one in the thread, but is there a significance to the engine color? Engines "tuned" (so to speak) a certain way? Or indicative of a current thrust setting? Regardless, very nice. The blue is striking, while the amber (hat tip to whomever termed it that) adds a certain something.
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Re: Something big

Post by fractalsponge1 »

23 November 1939 wrote: 2017-10-30 10:35pm Alright, I may have missed the answer to this one in the thread, but is there a significance to the engine color? Engines "tuned" (so to speak) a certain way? Or indicative of a current thrust setting? Regardless, very nice. The blue is striking, while the amber (hat tip to whomever termed it that) adds a certain something.
My thinking is that white means the engine is running hotter, and amber to red is when the engine is running at a lower level. So a ship can transition across the range as it increases acceleration.
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Abacus
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Re: Something big

Post by Abacus »

@Fractal: I'm having a debate regarding turbolaser yields. I'm having trouble finding the post where you posted them in here. Any chance you could post them again (and this time I'll save them to my nerd files)?
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Re: Something big

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I thought it was in page 120's
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Re: Something big

Post by fractalsponge1 »

Abacus wrote: 2017-10-31 11:20am @Fractal: I'm having a debate regarding turbolaser yields. I'm having trouble finding the post where you posted them in here. Any chance you could post them again (and this time I'll save them to my nerd files)?
From my notes:

The full scale I'm envisioning as this (lots of speculation, drawing heavily from Eleventh Century Remnant's work):
1) Kiloton-scale point defense, anti-warhead and anti-light fighter roles. Various mounts and models.
2) Sub-megaton heavy laser/cut-down LTL. Area anti-fighter and warhead defense roles.
3) 6-megaton fleet standard heavy laser/LTL. Area fighter defense, anti-heavy fighter gun. Useful in numbers against light corvettes and gunboats. Standard light corvette main gun. Standardized caliber, numerous mounting variants?
4) 100+ megaton heavy LTL. Anti-corvette gun. Medium corvette main gun. Various models.
5) 1-25 gigaton light MTL. Anti-corvette gun, useful in anti-frigate work when used in large numbers. Medium and heavy corvette main gun.
6) 100-500 gigaton standard MTL models. Anti-frigate gun. The 200-gigaton Acclamator quad falls in this range. Standard frigate main guns. Category blurs into the 1-teraton light HTL of the Providence. From this point turret and barrel size matters less than sub-deck space. Lighter weapons are basically on non-penetrating or between-deck equivalent mounts. Anything heavier requires a lot more structural preparation and volume than can be placed on a light gun platform.

Heavy turbolasers can range from ISDII main guns all the way up to the huge W-165, which might not even have a real ship-mounted equivalent apart from the Munificent's siege guns. From this point on heavy ships can mount almost any combination that space allows. Lighter, faster firing weapons would be more useful against fast, difficult to hit targets. These gun fits would predominate in ships designed with peacekeeping/hunter/civil enforcement operations in mind, or those where self-defense against light ships is more important. More general purpose ships might ship a standard battery of medium-caliber guns, or go split battery with a large-caliber gunfit to go after capital targets and lighter HTLs to deal with destroyers and the like.

7) 32/40-teraton light HTL. Used in numbers in ISD2, Executor. Can be used to hose down an agile target, or massed against bigger targets. Standard heavy frigate main gun, and destroyer main gun option. Power somewhat variable; can trade ROF for single shot yield to some extent, depending on below-deck space for capacitors and other equipment.
8) 70-teraton HTL. Standard fleet caliber, used as primary line destroyer gun, or secondary/tertiary weaponry in heavier ships.
9) 175-teraton HTL (ISDI). Heavy destroyer main gun, main gun option for light cruisers. Capital secondary caliber
10) 240-teraton HTL. Medium-cruiser main gun, capital secondary caliber.
11) 320/400-teraton HTL. From here on out the recoil and rate of fire might limit target selection at full power to slower, larger targets. Medium/heavy cruiser/battlecruiser main gun.
12) 500+teraton HTL. Capital weaponry; battlecruiser, battleship, and dreadnought main gun. Possibly present in small numbers in lighter ships, but certainly not standard. Not that useful against destroyers and lighter due to size and rate of fire, but hit a regular line destroyer or worse with one and it will be badly hurt. Heavy destroyers will be designed to take a certain amount of fire from such a weapon and survive, since they're likely to be in fleet actions with ships that mount entire batteries of this kind of gun.
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Re: Something big

Post by Crazedwraith »

PhoenixKnig wrote: 2017-10-28 11:01pm FB I think your home page is broke
I've got to ask. Why do you always abbreviate Fractalsponge to FB? There's no 'B' in there.
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Re: Something big

Post by PhoenixKnig »

Crazedwraith wrote: 2017-10-31 05:27pm
PhoenixKnig wrote: 2017-10-28 11:01pm FB I think your home page is broke
I've got to ask. Why do you always abbreviate Fractalsponge to FB? There's no 'B' in there.
:lol: autocorrect
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Re: Something big

Post by 23 November 1939 »

fractalsponge1 wrote: 2017-10-31 10:13am My thinking is that white means the engine is running hotter, and amber to red is when the engine is running at a lower level. So a ship can transition across the range as it increases acceleration.
Many thanks for the explanation.
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Abacus
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Re: Something big

Post by Abacus »

Thanks, Ansel! You're awesome. By the by, I sent an e-mail concerning a commission. Just in case you haven't checked it in a while, or you've been too busy IRL.
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Re: Something big

Post by PhoenixKnig »

Abacus wrote: 2017-11-01 02:36pm Thanks, Ansel! You're awesome. By the by, I sent an e-mail concerning a commission. Just in case you haven't checked it in a while, or you've been too busy IRL.
I have 3 ideas, and I was wondering about commissions from Fractalsponge as well. IM me back as soon as you the chance 2.
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Re: Something big

Post by fractalsponge1 »

Abacus wrote: 2017-11-01 02:36pm Thanks, Ansel! You're awesome. By the by, I sent an e-mail concerning a commission. Just in case you haven't checked it in a while, or you've been too busy IRL.
Could you re-send the email? Sorry been a little swamped lately.
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Abacus
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Re: Something big

Post by Abacus »

fractalsponge1 wrote: 2017-11-01 03:00pm
Abacus wrote: 2017-11-01 02:36pm Thanks, Ansel! You're awesome. By the by, I sent an e-mail concerning a commission. Just in case you haven't checked it in a while, or you've been too busy IRL.
Could you re-send the email? Sorry been a little swamped lately.
I figured as much. Re-sent.
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Rhadamantus
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Re: Something big

Post by Rhadamantus »

Any idea what Tector armament would be?
"There is no justice in the laws of nature, no term for fairness in the equations of motion. The Universe is neither evil, nor good, it simply does not care. The stars don't care, or the Sun, or the sky.

But they don't have to! WE care! There IS light in the world, and it is US!"

"There is no destiny behind the ills of this world."

"Mortem Delenda Est."

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evillejedi
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Re: Something big

Post by evillejedi »

depends on if the Tector is a hardened ISD type design or if it is a larger cruiser (communications ship)
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Re: Something big

Post by PhoenixKnig »

evillejedi wrote: 2017-11-02 08:36pm depends on if the Tector is a hardened ISD type design or if it is a larger cruiser (communications ship)
I think it was mentioned as being in modified ISD subclass
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