Something big

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Beersatron
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Re: Something big

Post by Beersatron »

fractalsponge1 wrote: 2017-07-31 06:08pm Aiwha-class Star Corvette gallery up:
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What is the armament? Twin medium turbolaser on top, with 3 twin light turbolasers. 2 medium ion cannons on the bottom with a twin light turbolaser towards the front ... and then what are those lighter turrets on the bottom? Or am I completely off.

Any missiles/torpedoes and does it have a shuttle bay or can it land on the surface of a planetary body with substantial gravity? Crew compliment and cruising time? Or would it be permanently stationed somewhere.
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Re: Something big

Post by fractalsponge1 »

Twin MTL up top. Two gimablled light-MTL grade ion cannon ventral. 4xtwin LTL, and two combined mounts (1 LTL, 1 area defense laser). Total 2x MTL, 2x Med Ion, 10xLTL, 2x defense laser.

No warheads, no docking bay, no rough field landing capability (well, that's not awkward - the hull could take it). Designed as a fast fleet utility corvette.
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Re: Something big

Post by fractalsponge1 »

Pretty much done...

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Crazedwraith
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Re: Something big

Post by Crazedwraith »

That's a hefty TIE. What do you envision its Role being? Dual LTL feels like overkill for dogfighting and underkill for attacking shipping.
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Re: Something big

Post by fractalsponge1 »

Crazedwraith wrote: 2017-08-02 01:17pm That's a hefty TIE. What do you envision its Role being? Dual LTL feels like overkill for dogfighting and underkill for attacking shipping.
Sniper. Cover dogfighters as they accelerate into the scrum, kill bombers, shuttles, transports, and escort corvettes, independent point and area defense for a capital ship. Instant kills on light fighters, extremely dangerous in close even vs high end fighters because it might have a lot of weight, but it has enormous power to move it, on top of the firepower and shielding. A flight of these with 2 flights of Defender to back them up and that's a fighter squadron that's dangerous at all ranges.
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Re: Something big

Post by Esquire »

So, not in any way a PulsarWing? :D
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Re: Something big

Post by fractalsponge1 »

Esquire wrote: 2017-08-02 06:31pm So, not in any way a PulsarWing? :D
In EVERY way a PulsarWing, except it's a TIE aesthetic, instead of a StarWing aesthetic.
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Re: Something big

Post by Crossroads Inc. »

A "Sniper" fighter, an interesting role, one I never thought about before as far as a 'Starfighter' goes.
Have to say once again you impress me, and I am sure many others, by filling in the "Nooks and crannies" of the Star Wars Order of Battle.
Freighters, Tankers, Recon ships, Cargo, and so many other odds and ends ;) Good times!

You are certainly influencing a new generation of Star Wars model makers and fans, I see references to your ships more and more online!
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Re: Something big

Post by fractalsponge1 »

Crossroads Inc. wrote: 2017-08-03 02:00pm A "Sniper" fighter, an interesting role, one I never thought about before as far as a 'Starfighter' goes.
Have to say once again you impress me, and I am sure many others, by filling in the "Nooks and crannies" of the Star Wars Order of Battle.
Freighters, Tankers, Recon ships, Cargo, and so many other odds and ends ;) Good times!

You are certainly influencing a new generation of Star Wars model makers and fans, I see references to your ships more and more online!
I saw a /r/fractalsponge subreddit recently while looking for reference material. I swear I had nothing to do with it!
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Re: Something big

Post by fractalsponge1 »

TIE Mangler gallery is up:
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Re: Something big

Post by Scottish Ninja »

Man, I want it to have a tail gun. Can't be a proper heavy fighter without a tail gun.

Damned good as usual, though. I definitely see this thing playing forward LTL, putting shots through incoming bomber squadrons to break up their formations and spoil their attacks. I'm guessing it's hyper-capable?
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Re: Something big

Post by CetaMan »

Very detailed ship fractal, good job as usual.
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Re: Something big

Post by fractalsponge1 »

^Definitely hyper capable.

New WIP - playing around with a fleet-variant Acclamator. Or, speculatively, what was cut-down to make an Acclamator transport. Similar hull, but with the slopes and such extended, larger reactor, larger superstructure, extended aft area for a bigger engine fit to move the extra mass even faster than an Acclamator. Targeting maybe 1/8th ISD power, 3500g+ acceleration.

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Crossroads Inc.
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Re: Something big

Post by Crossroads Inc. »

NICE! I Love it, personally felt the Acclamator never got the love it deserved as we never see it again after AotC.
Thought it could be a versatile mid ranged support shift.
Also nice seeing another ship size comparison! not see one of those images.
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Re: Something big

Post by 23 November 1939 »

Really looking forward to seeing this one develop. I already like the comparison with the Vindicator class frigate and the Fulgor razee.
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evillejedi
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Re: Something big

Post by evillejedi »

I always felt that the Acclamator went the other way, it started off as something like a liberty ship, a cheap lightly armed transport/escort more suited to landing troops and as the war progressed more weapons and armor were added on, and a larger reactor was cut into the hulls so that the ship could survive fleet engagements prior to disembarking its battalions on the surface.
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Re: Something big

Post by fractalsponge1 »

evillejedi wrote: 2017-08-11 11:01pm I always felt that the Acclamator went the other way, it started off as something like a liberty ship, a cheap lightly armed transport/escort more suited to landing troops and as the war progressed more weapons and armor were added on, and a larger reactor was cut into the hulls so that the ship could survive fleet engagements prior to disembarking its battalions on the surface.
I think it could go either way really. But the existence of a combat variant is definitely around - Acclamator II and Pellaeon's Leveller for examples. The only reason I'm thinking this way, well two reasons, are 1) it's easier to take away weight like reactor, armor, weapons than to add them to something that was never braced and built for them, and 2) it was this order in Hull 721 :)
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Re: Something big

Post by Patroklos »

Fractal, do you have a rule of thumb regarding internal volume reserved on fighters for when you want them hyper capable? I know you pay attention to reactor sizes on your capital ships. Just curious.
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Re: Something big

Post by fractalsponge1 »

Patroklos wrote: 2017-08-12 03:29am Fractal, do you have a rule of thumb regarding internal volume reserved on fighters for when you want them hyper capable? I know you pay attention to reactor sizes on your capital ships. Just curious.
I assign total flight group volume by hangar, but I figure the space is more or less modular from there. So you can stow a squadron of TIE/I, or a flight of T/D. Some ships I figure should operate many types (or potentially many types) - that's why my frigates have such variable carried craft numbers; you can cram a wing of something like Interceptor into the volume of a pair of StarWing squadrons, for instance. The key visible limits are aperture height (if you want to operate StarWing or T/D, for instance), and depth (if you want to operate, say, Scimitar). This is really only an issue for corvettes and less. Frigates are generally going to be large enough to operate any fighter, but it just might not be a lot of any given fighter, if they are big craft.

I also assume that at least for launch bays volume is pretty efficiently used. Not like the big multipurpose hangars seen in the movies, that can take big shuttles, for instance - the fighter launch bays would have two or more rack layers since they only operate fighter.

The kicker to getting it all to work visually if I ever opened the bay doors is an adaptable rack system. I haven't built one yet, but in principle it should be doable. It'd involve extensible manipulator arms that retract into the ceiling carousel, with enough attachment points to add additional arms to grab odd geometries like Defender. At that level of detail I'd have to model stuff like walkways and railings and ladders and control panels, and have it all make sense, with different versions to accommodate my twenty-odd fighter types. It's enough of a mechanical engineering pain that I haven't bothered to date; interiors I find are kinda a pain to do.
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Re: Something big

Post by Patroklos »

Hey thanks for that background, that's reall interesting stuff.

However, what I was actually asking was about the fighters themselves. When you say "this one is hyper capable" and "this one is not" do you have a rule regarding how much internal volume you add to a particular fighter design to house the equipment for hyper capability? Sort of like how you make a choice regarding a capital ships reactor size based on what you want it to do (number of g's, turbolaser armament, etc.).
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Re: Something big

Post by fractalsponge1 »

Patroklos wrote: 2017-08-12 01:32pm Hey thanks for that background, that's reall interesting stuff.

However, what I was actually asking was about the fighters themselves. When you say "this one is hyper capable" and "this one is not" do you have a rule regarding how much internal volume you add to a particular fighter design to house the equipment for hyper capability? Sort of like how you make a choice regarding a capital ships reactor size based on what you want it to do (number of g's, turbolaser armament, etc.).
Ohhhhh...reading comprehension fail on my part, I see.

Well, here are some thoughts, not necessarily in much logical order. Hyperdrives are tiny. For a system that supposedly uses an insane amount of power; they are not a visible structural element on ships the size of cities. The hyperdrive core on a Nubian yacht was human scale. Scaling down means these will not be generally large things on a fighter. The hyperdrive rings for Aethersprites were mostly annular fuel tank and engine to move said fuel tank. Even if the turbine-like structures were the hyperdrive motivator units that still is not that large.

EU has very very compact fighter hyperdrives being exotic, but that's on the scale of a TIE series craft, which are absolutely magical in their ability to generate and use power for the volume used. So for TIE series craft, I think the hyperdrives are not much larger than the rear center trunk of Vader's TIE, and in later variants (post Zaarin, etc. fluff) even smaller. So a short-trunk TIE (/ln, /I, etc.) will not be hyper capable, but you wouldn't need to add much volume to make it credibly hyper capable. Also, any ship that's more than TIE/ln performance will be adding lots of volume for reactor and fuel tank, and the hyperdrive's additional draw on volume will not be particularly noticeable. I categorically reject any high(er) performance TIE design that does not add volume but just adds radiator panel and standard struts. There's a reason all my TIE variants are relatively chunky, even down to turning the simple wing struts into something that plausibly is packed with machinery. Performance is never free.
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Re: Something big

Post by Patroklos »

Thanks, what you said makes a lot of sense.

I always did find the lack of volume for hyper drives to be weird. If not the drives themselves, then at least the power generation to run them.

As far as external features there may not be any. If could be that the action takes place inside hyperspace before the ship jumps into it, and visa versa. So don't actually need projectors or other equipment to remove the physics action from your ship in the space your in, because it is always working in the space you are not.
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Re: Something big

Post by Rhadamantus »

I imagined that hyperdrives just usually used reactor power.
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evillejedi
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Re: Something big

Post by evillejedi »

I think what Fractal is trying to say is that if a TIE/ln doesn't add a significant amount of volume, where does the hyperdrive and the necessarily larger reactor go?

At least with the Tie Defender, the internal volume is probably at least 1.3x a TIE/ln which can support the larger reactor and the hyperdrive

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it is interesting to note that the original TIE defender was much bulkier and it has become more and more spindly through the years, it also looks like it may have lost its third ion engine
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Re: Something big

Post by fractalsponge1 »

So I've been thinking about a 3-4km star battlecruiser. I wanted an old-timey comics feel to the design, so I started messing about, then realized that I had a hull that would work - my old Victory-class concept, which obviously wouldn't be a destroyer now. That had a deliberate mix of PT and OT elements (makes sense, right, late Old Republic/early Imperial design). So I started scaling, then grafting on superstructure bits. I tried making the bridge a little different (in my mind this design is definitively Old Republic KDY, maybe even older than the standard hexagonal bridge module, but refitted for the Clone Wars and Imperial era). Here's what I got.

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