Something big

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Raesene
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Re: Something big

Post by Raesene »

Vympel wrote:It's more of a Venator / Consular cross than an Acclamator / Consular cross - it has some pretty large dorsal turrets.

It's too bad its debut was basically just as a sacrificial lamb. If there's one thing Clone Wars has shown, the Jedi really don't give two shits about their warships, they're simply disposable.
I'm interested in the crew requirements - I have my doubts the ship only had the two pilots onboard when it exploded. From its size (my guesstimate would be about twice the length of the corvettes, so about 300-400m, does anyone have measurements?) I'd say a few hundred crew should be minimum.

I hope we will see similar cruisers and Grievous' new ship more often and get to know some details about them. Several good-looking ships were shown just once, e.g. the shuttle used by Mace Windu and Kenobi when travelling with Bane, or the Y-wing squadrons. Another Subjugator duelling a few Venators (or a larger Republic vessel) during a space battle would be appreciated.

The new light cruiser would be a great addition to Fractalsponge's ship list... after he finished the Star Dreadnought **whistles innocently** :-)

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Re: Something big

Post by fractalsponge1 »

Tidy little ship. A little lazy with the design towards the engines; wouldn't have been hard to integrate the pods into the dagger and make it look less like a massive kitbash :P. Sadly, still has the weird trench casemate-like guns from the Venator; though here, it looks like the potential arcs are better. On the ICS it looks like those guns are the same size as the primary DBY-827s, but they're supposedly "mediums."

Anyway, if the engine block here really is the same as the Consular (ugh), then it'll be in the 200m range (Consulars are supposed to be ~115m). Probably very light medium or light turbolasers, looks like 4 quads and 4 twins?

I like it, but doesn't seem as well thought out as the charger c70 refit for the Consular. Would be better without the cloned engine section.

Seems like Republic ships, or at least clone-manned ones, are a lot more automated than Imperial ones. Or maybe it's just clones can and will work harder and longer?
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Re: Something big

Post by Abacus »

fractalsponge1 wrote:Tidy little ship. A little lazy with the design towards the engines; wouldn't have been hard to integrate the pods into the dagger and make it look less like a massive kitbash :P. Sadly, still has the weird trench casemate-like guns from the Venator; though here, it looks like the potential arcs are better. On the ICS it looks like those guns are the same size as the primary DBY-827s, but they're supposedly "mediums."

Anyway, if the engine block here really is the same as the Consular (ugh), then it'll be in the 200m range (Consulars are supposed to be ~115m). Probably very light medium or light turbolasers, looks like 4 quads and 4 twins?

I like it, but doesn't seem as well thought out as the charger c70 refit for the Consular. Would be better without the cloned engine section.

Seems like Republic ships, or at least clone-manned ones, are a lot more automated than Imperial ones. Or maybe it's just clones can and will work harder and longer?
I was kind of saddened when I saw the new ship and how they kind of just welded on the old Consular engines. Almost seems like a lack of imagination on the part of the ship-design artists at Lucas Arts. I thought it was interesting however that from certain angles the bridge section reminded me A LOT of the Imperial-class SD bridge design. If they were to take off the Consular engines then it would be an SD in miniature, like the Eidelon Strike Cruiser or a Gladiator (though obviously not the same length).

And I'd say that its plausible that the ship is no more automated than Imperial ones. Clones naturally will work harder, longer, and probably more efficiently. However I believe two pilots would be enough. Our modern naval aircraft carriers do not depend on multiple helms to steer them, so why should a space ship require more than one helm to steer it? (besides the obvious 3-D space in which it moves, that's still not a good enough excuse to me)
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Raesene
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Re: Something big

Post by Raesene »

Abacus wrote:Our modern naval aircraft carriers do not depend on multiple helms to steer them, so why should a space ship require more than one helm to steer it? (besides the obvious 3-D space in which it moves, that's still not a good enough excuse to me)

You do realise that there are more crewmembers onboard an aircraft carrier than just the helmsmen ?
Onboard this ship, there should be several responsible for engineering, gunnery, etc...
One point for low crew numbers and heavy autmoatisation: we see no escape pods launching before the ship is destroyed.

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Re: Something big

Post by fractalsponge1 »

Well, given the plan the Jedi had to begin with (let it be boarded), it would make sense for the ship to be on a skeleton crew, or use pre-prepared automated systems so potential losses are cut down. For a small ship, with enough droids, it might not take very much to run for a short mission. Helm and comscan on the bridge, very small engineering detail for the reactor, slave the turrets to central fire control and put a small team there. No capacity for widespread damage control, but again, it doesn't need to last very long for the plan to work.
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Re: Something big

Post by jedi44 »

I agree,that was part of the jedi plan.Still is a cool design of a ship,something different.Would look better if Ansel added his turbolaser mounts!
Wonder if this baby has a gunship and vehicle capability,if so where would the hanger be?Would also be cool if it was upsized to around 500m.
Can't wait for the corvette updates. :lol: :lol:
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Re: Something big

Post by fractalsponge1 »

OK, now it's ready to be shown.

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Ketan
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Re: Something big

Post by Ketan »

holy crap :luv:

in my dreams you and curtis saxton create a star wars technical book
One point for low crew numbers and heavy autmoatisation: we see no escape pods launching before the ship is destroyed.
the clone wars is a is a minimalist series all things are reduced to the essential
carrier
what is the status of the imperial carrier?would also like to see done :D
Last edited by Ketan on 2010-01-06 04:16pm, edited 3 times in total.
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VT-16
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Re: Something big

Post by VT-16 »

Raesene wrote:One point for low crew numbers and heavy autmoatisation: we see no escape pods launching before the ship is destroyed.
Well, they were trying to get the ship going to the end.

Based on the size of the light cruiser cockpit and the Consular cockpit, I'd say this vessel is at least several hundred meters long. The engines don't give off the same glow as the Consulars and appear slightly different in design, being longer.

Did some comparisons and came up with an approximate size for this thing:
Light cruiser next to destroyer.
C-9799 about to be hit by engine.
Size-comparisons.

EDIT: :shock:
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Re: Something big

Post by fusion »

I now just hope there are more pictures to come, because this is a true work of art, a beauty, a masterpiece!

(however, I hope you change the way the engine flares look because it makes the ship look "too fast". Just a suggestion)
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Re: Something big

Post by Ketan »

(however, I hope you change the way the engine flares look because it makes the ship look "too fast". Just a suggestion)
agree
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Re: Something big

Post by fractalsponge1 »

Another angle, from the side:

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Re: Something big

Post by Thanas »

Amazing. Just amazing.
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Re: Something big

Post by Azron_Stoma »

fusion wrote:I hope you change the way the engine flares look because it makes the ship look "too fast". Just a suggestion
I dunno as much as it would be lore/physics breaking, I love the idea of a ship that size just zipping around and making tight turns :lol: Would that qualify it as an Eldritch horror?

In all seriousness though, how much acceleration could one expect from a Star Dreadnought? 1000g? Besides, I think any enemy ship or even casual observer would likely crap themselves at the mere sight of such a magnificently beautiful beast. At least if they were in anything short of a Viscount, and even then they'd be sweating bullets.
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Re: Something big

Post by Gasphemer »

Oh, goddamn. Your renders are incredible. Have you ever considered compositing and applying lighting from surrounding stars and reflections off the atmosphere of nearby planets? Just a thought.
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Re: Something big

Post by fusion »

Azron_Stoma wrote:
fusion wrote:I hope you change the way the engine flares look because it makes the ship look "too fast". Just a suggestion
I dunno as much as it would be lore/physics breaking, I love the idea of a ship that size just zipping around and making tight turns :lol: Would that qualify it as an Eldritch horror?

In all seriousness though, how much acceleration could one expect from a Star Dreadnought? 1000g? Besides, I think any enemy ship or even casual observer would likely crap themselves at the mere sight of such a magnificently beautiful beast. At least if they were in anything short of a Viscount, and even then they'd be sweating bullets.
True, but right now the thing about the engines are about the looks because we all know that the 1000-2000g of acceleration is possible...
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Re: Something big

Post by fractalsponge1 »

I'll post these as I get them, and then organize them into some kind of temporary gallery later:

Image
Image

Dreadnought acceleration - Executor was moving as fast as her escort screen at Endor, and can turn almost within her own length (powerdive sequence). Should be on the same order as a destroyer, and might be lighter built to achieve it. Eclipse might well be ~1000g, given how small its engines are and how heavily built it looks.

Propulsive area combined compared to overall volume might be the best cue for speed outside of movie measurements. Given that, this ship should be in the same range as the Executor for straight line speed (higher thruster area, but also higher mass), and possibly better for maneuverability (higher thruster area relative to volume, more off-center thrust, and also with a shorter hull, so less off center aft propulsion required to turn). I'm going to take a wild guess and peg this ship at 2700-2800g in a straight line.

Slow SW capital ships I think are a brainbug fed from game mechanics and the unfortunate selection for atypical tactical events in the movies, and even despite that the onscreen evidence indicates they can shift it if they need to.

***

Now, the hard part: names :P I'm leaning towards Assertor as a class name, with Illuminator coming second right now (would be nice but I keep thinking it sounds like equipment, not a ship). Eversor or Invictus(a) are a bit unimaginative. Excubitor has promise but sounds too much like Executor. Would all make good individual ship names though, but whatever the class name, I'm naming this particular ship HIMS Wrath (appropriate, I think).
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Re: Something big

Post by sheelal »

Impressive. Go on like that
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Re: Something big

Post by Raesene »

fractalsponge1 wrote: Now, the hard part: names :P I'm leaning towards Assertor as a class name, with Illuminator coming second right now (would be nice but I keep thinking it sounds like equipment, not a ship). Eversor or Invictus(a) are a bit unimaginative. Excubitor has promise but sounds too much like Executor. Would all make good individual ship names though, but whatever the class name, I'm naming this particular ship HIMS Wrath (appropriate, I think).
Wow :shock: to the images (as usual).

Better Illuminator than Radiator ;-)

I'll throw Temerarius or Audax (bold), Exquisitus (I like this one, because of meaning 'one of selected few') and Magnificentia (magnificence, splendor, eminence, magnanimity) into the ring.

Magnificentia -class ? A CIS-officer with hearing troubles might understand Munificent-class and not give a damn - until it's too late :P

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Re: Something big

Post by Force Lord »

:shock: Beautiful. Just beautiful.

This is exactly how Star Dreadnoughts should look like.
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Re: Something big

Post by Ketan »

Assertor as a class name
ok that sounds like an imperial class name :D take it

Illuminator coming second right now
I keep thinking it sounds like the film....not good
I hope you change the way the engine flares look because it makes the ship look "too fast". Just a suggestion
please reduce the glow like this

Image
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Re: Something big

Post by Ketan »

name
what do you think about

Inquisitor-class star dreadnaught wrath? :luv:
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Re: Something big

Post by evillejedi »

Because of how they are presented in the movies I have an issue with star wars engines having visible trails, but under high acceleration we know they can shove a lot of glowy mass out the back so I don't mind it.

I would vote for 'Abator' Nearly everything is simply a nuisance for the ship, no real threat, and it takes whatever it wants when it wants :-p
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Re: Something big

Post by White Haven »

Oh holy shit that nose view is just menacing. You really get a feel for what 'superfiring' means in a very real, visceral sense from looking at it. :)
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Re: Something big

Post by Thanas »

I think Excubitor (= Guardian) is the best one, as it has none of the "RAR - look at me" connotations of the Executor, instead it has a silent strength to it. Like a guard dog, deadly when provoked, but otherwise standing watch over the fleet.

Other good names might be Fulminator (he who strikes with lightning), Tonator (Thunderer), Alator (celtic for "Huntsmen"), Ultor (= Avenger).
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