I was thinking, since I have this big stash of greeble ready to go, how long would it take to put together some other random dagger-shaped vessel. So, I started fidgeting with what I had to hand. I finished this up yesterday afternoon, total about 4 days, part time. Very straightforward to do, except I had to re-work the turret setup down to a triple, and redo the bridge and sensor fit. Almost nothing on this ship (probably only three pieces) uses a straight-up scale from the detail on the battlecruiser; where something doesn't fit, I've re-done it to keep the relative scales the same. So the sensor domes and linear array are new, as is the bridge module arrangement. I'll do some comparison shots later.
The whole new ship is ~325k polygons.





I loosely based the description on eleventh century remnant's interpretation of anonymous star destroyer #2, perhaps a more modern refit/redesign using that as a base though. A very no-frills kind of light star destroyer for fleet flanking and screening duties. Exculcator or Procursator might be a fitting class name. About 1.2km and sleeker in proportion than ISD, same main engines as an ISD but no secondaries, 9 170-teraton main guns the same caliber as those on an ISDI. 24 capital missile tubes to back that up. Rest of armament I'm thinking is 40 MTL in 10 quads, 24 positions for larger-caliber LTL or ion cannon mountings, 144 mounting positions for dual-purpose LTL/light ion cannon/point defense guns. Small logistics bay with an armored hatch, as you can see. No serious fighter/troop carriage, maybe two battalions navy troops or stormtroopers for shipboard security, shuttles and some small transports.
Very nimble, if not necessarily superfast in a straight line acceleration race; I figure this is probably what you need as a fleet screening unit: acceptable speed but very agile - you're not going to need to run too far from what you're screening, but you better damn well be able to dodge. Maybe ~3300g, if the ISD can do 3500g? Solid for a destroyer-type, not exceptional. By main reactor scaling, without considering secondaries, about 3.7e24W max power, if an ISD is ~1e25 (i.e., about the power of a venator). Over-armed for its size, can only feed about 60% of the main armament's needs at 1 shot/s/barrel. Lots of step-down fire (the reactor , with capacitor-fed bursts with torpedo barrage against larger ships. If the HTL were used at a setting that allowed continuous 1 shot/s/barrel fire, they'd rate out at ~100TT each. Again, fits the concept well I think; hit hard and run, and be able to take what can actually catch you.







Commander of the MFS Darwinian Selection Method (sexual)