The Romulan Republic wrote:Agreed regarding the points are points thing.
Regarding the trade and map issues, I'll keep your suggestions in mind.
Also, my apologies, but a note regarding tech. limitations- while some quick research has reminded me that yes, steam power was in use in the time period this game covers, steam tanks would probably be pushing it. I might allow them, but I would prefer it if they are treated as cutting-edge tech. in very limited numbers.
And now I really must get to work on a proper OOC/rules thread.
I was literally just throwing out unit names, but honestly loads of fantasy has dwarves with things like tractors and steam powered vehicles. Still, if you'd rather, I could always replace steam tank, with rolling golem and it would be the same thing with a different tech behind it.
EDIT: Not saying that I would go for that, but a 'tank' could just be a set of magically animated rollers that carry an armored box. The gun could be air magic pushing a rock, an arm shoving/throwing something out through a hole, or even a ballista firing a bolt. Maybe they're crewed by rune priests, maybe the magics need to be tamed by a mage constantly directing the energies that animate the war engine, or maybe a crew of soldiers can be taught the right ministrations to make the tank rumble onward.