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 Post subject: SDNW5 Discussion Thread I PostPosted: 2012-04-27 09:43am
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New thread. Continue as you were.



”A Radical is a man with both feet planted firmly in the air.” – Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-27 10:04am
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Sorry about the page limit thing; the thought popped into my head but it didn't occur to me to mention it to you.



Syme was not only dead, he was abolished, an unperson.

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-27 10:08am
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Didn't that stop mattering in PHPBB3? Could have sworn...

Not that it matters, just musing.



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Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.

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Lack of skin error, please reboot.'


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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-27 10:12am
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I didn't even know there was a page limit... :?

Oh well, at least we have a new thread to work with I suppose.



SDNW5: Republic of Arcadia...Sweden in SPAAACE

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-27 11:21am
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Wow we've already gone through our first thread.

In other news, diplomatic post should be up later today, woo.

And contemplating more prologue stories now that I've got a better idea of who's near me, probably need to poke my neighbours about first contacts though.



This odyssey, this, exodus. Do we journey toward the promised land, or into the valley of the kings? Three decades ago I envisioned a new future for our species, and now that we are on the brink of realizing my dream, I feel only solitude, and regret. Has my entire life's work been a fool's crusade? Have I led my people into this desert, only to die?
-Admiral Aken Bosch, Supreme Commander of the Neo-Terran Front, NTF Iceni, 2367

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-27 12:15pm
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KhorneFlakes wrote:
I'm not playing as xenophobic isolationists, for one thing. I failed to describe the idea properly to Skywalker - They're on the mild side of xenophobic, having many trust issues, but being nice enough that you can sit down and have a chat with them, although you should be careful as to what you choose to talk to them about. They're obviously not isolationist. I don't know how you got the isolationist part.
I'm sorry; I inferred incorrectly.

Honest mistake.

And yes, general discussion should go in general discussion threads, not the map thread. If Steve were moderating the game he could actually physically move posts, but since he's only in periodically, we have to observe some posting discipline on our own.

OmegaChief wrote:
Wow we've already gone through our first thread.

In other news, diplomatic post should be up later today, woo.

And contemplating more prologue stories now that I've got a better idea of who's near me, probably need to poke my neighbours about first contacts though.
We spent a lot of time working stuff out- honestly I think that was good, because we already have several involved people who have pretty good ideas about the nature of each others' countries and how they'll get along together. In many ways, that's better than the situation was at this time during the runup to SDNW4, where except for the Koprulu Zone I don't think a lot of people had clear ideas about the relationships between their nations.



Syme was not only dead, he was abolished, an unperson.

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-27 12:18pm
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And I'm one of said people. What can I say, I like the details. :D

Seriously though, I can agree that it is a good thing to work out nation relations early on. Helps prevent stuff like say...another MEH situation (actually got around to looking through SDNW4 now...and my God I am glad I wasn't around for that). Plus it gives me the opportunity to work out how both Space Sweden and SPACE VIKINGS react to other nations.

EDIT: And in case anyone needs it, I'm moving my last map thread post here.

Quote:
Heh...and sorry I'm the source of said confusion. And on the xenophobe front, no one beats the SPACE VIKINGS. They hate EVERYONE...including normal Space Swedes. The difference being they don't go for isolation, they go for far flung RL Viking raids...in SPAAACE.

(Incidentally I don't remember saying that KF's people were isolationist...did I? And I'm not implying they are here either, just clearing up any potential problems from calling the SPACE VIKINGS xenophobic)



SDNW5: Republic of Arcadia...Sweden in SPAAACE

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-27 11:24pm
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The Dwarven Covenant will have 4 trade routes open. If you're in the market for mined resources or durable manufactured goods, we're your one-stop source for some of the finest products available. Anyone interested and willing to reciprocate?

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-27 11:55pm
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Umerians are a major market for manufactured goods, durable and otherwise, and tend to specialize in expert-system software, high-end machine tools, and mad science.

However, I may not have a trade route to spare. I think I have one to Shinn and one to Akhlut, leaving none... is that right, guys?



Syme was not only dead, he was abolished, an unperson.

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 12:19am
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I have one left, though we do a lot of manufacturing ourselves. We do rather pride ourselves on our manufactured goods.
Simon_Jester wrote:
However, I may not have a trade route to spare. I think I have one to Shinn and one to Akhlut, leaving none... is that right, guys?

You have a trade route to swamp gas? I know it's one of their sectors not majority Greys but it's still funny.



"I'm just reading through your formspring here, and your responses to many questions seem to indicate that you are ready and willing to sacrifice realism/believability for the sake of (sometimes) marginal increases in gameplay quality. Why is this?"
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 12:20am
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Of course we trade with the dinosaurs.

We just humor their strange religious beliefs about these mythical mini-humanoidean entities.



Syme was not only dead, he was abolished, an unperson.

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 12:22am
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Panzersharkcat wrote:
I have one left, though we do a lot of manufacturing ourselves. We do rather pride ourselves on our manufactured goods.


Well, if you're interested in raw materials, we're all Dwarves over here... we're the miningest mothers ever to swing a vibro-pick.

I'll hold off on Simon for a bit, to see if I can get reciprocity first. If not, he's first in line for free money

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 12:27am
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Free money? I love that stuff, I've got no reciprical routes to give, and don't know how far from the Authority you're planning on going, but if you've got a trade route no one else wants then I'll gladly take it.



This odyssey, this, exodus. Do we journey toward the promised land, or into the valley of the kings? Three decades ago I envisioned a new future for our species, and now that we are on the brink of realizing my dream, I feel only solitude, and regret. Has my entire life's work been a fool's crusade? Have I led my people into this desert, only to die?
-Admiral Aken Bosch, Supreme Commander of the Neo-Terran Front, NTF Iceni, 2367

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 12:39am
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Fenreer! You bastard! You owe me a good Battletech game moderated by you!

Welcome aboard.



"The 4th Earl of Hereford led the fight on the bridge, but he and his men were caught in the arrow fire. Then one of de Harclay's pikemen, concealed beneath the bridge, thrust upwards between the planks and skewered the Earl of Hereford through the anus, twisting the head of the iron pike into his intestines. His dying screams turned the advance into a panic."'

SDNW4: The Sultanate of Klavostan

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 12:41am
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Sure, I'll take raw materials, too. What would you want in return? Gambling things? Banks? Medicine? Weapons? Consumer electronics?



"I'm just reading through your formspring here, and your responses to many questions seem to indicate that you are ready and willing to sacrifice realism/believability for the sake of (sometimes) marginal increases in gameplay quality. Why is this?"
"Because until I see gamers sincerely demanding that if they get winged in the gut with a bullet that they spend the next three hours bleeding out on the ground before permanently dying, they probably are too." - J.E. Sawyer

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 12:57am
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The Qiirsaan Meritocracy might be interested.

(That's what I decided to call them. Decided to just bastardize Ur-Quan into a different word. I'm lazy. :D)



All you can do is genocide cavemen: the ultimate expression of hard scifi 'intelligence'. - Stark, on "hard sci-fi"

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 01:08am
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Panzersharkcat wrote:
Sure, I'll take raw materials, too. What would you want in return? Gambling things? Banks? Medicine? Weapons? Consumer electronics?


Medicine, interesting (for Dwarves) foodstuffs, literature, that sort of stuff. It'll work out.


KlavoHunter wrote:
Fenreer! You bastard! You owe me a good Battletech game moderated by you!

Welcome aboard.


You take on a primary House and I'll think of it. Good to see you. Wondered where you'd gone off to. Make yourself some funky aliens and get in here and play. Keeps the rust off. :D

Just don't tell these guys how much of a bastard I really was over there. I had to be what I had to be... herding cats is hard work.


KhorneFlakes wrote:
The Qiirsaan Meritocracy might be interested.

(That's what I decided to call them. Decided to just bastardize Ur-Quan into a different word. I'm lazy. :D)


Fair enough. Got a reciprocal trade pact to send back, or would you like to be next in line beneath The Jester?

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 01:17am
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Thejester is someone else on this forum. Call me Simon.



Syme was not only dead, he was abolished, an unperson.

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 01:25am
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Grax Gorin is $5. Oderus Urungus, Balsac the Jaws of Death, Beefcake the Mighty, Jizmak Da Gusha, and Flattus Maximus are each worth $1. Can one dwarf reasonably be expected to take on all five of the Scumdogs themselves?



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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 01:48am
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Shinn Langley Soryu wrote:
Grax Gorin is $5. Oderus Urungus, Balsac the Jaws of Death, Beefcake the Mighty, Jizmak Da Gusha, and Flattus Maximus are each worth $1. Can one dwarf reasonably be expected to take on all five of the Scumdogs themselves?


Grax would never have let Corporal Punishment rip off his cock. :shock:

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 02:11am
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Still, you might want to tone him down a bit... Unless.

Unless, say, Grax routinely stomps around in some horrendously overdeveloped mecha/power armor/hypertransturboaxeweaponoid/whatever that grants him a significant fraction of his killiness?

I'd be okay with a Bolo being worth 5$, possibly even a good deal more. But Bolos can do things like cross swords with small orbiting starships, murderize enemy armored corps, and shoot down incoming ICBM salvoes. Is Grax that badass?

Hell. Maybe so. I've seen worse. I'm seriously considering doing worse...



Syme was not only dead, he was abolished, an unperson.

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 03:03am
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I priced him there simply to burn some cash, but in a way, it's appropriate. When he was rolled up as a AD&D 1st edition character... 28 years ago (Dear God, I'm old), he was just a dwarf fighter, level 1. Then strange things began to happen... for one, he never ever missed a saving throw, even when I digressed and let the DM throw the dice. Once, he leaped down the throat of a red dragon with nothing in his hands but a misc. magic item called "Daern's Instant Fortress" and uttered the command word while plunging down the beastie's gullet. The DM read the iem description over and over saying "It isn't a damage dealing item... it isn't a damage dealing item... but it becomes a freakin' 20 by 30 tower... I, I, Arrrrghh! Screw it!"

From that point on, the DM tried to kill off Grax to no avail, to the point that it became a subject of great hilarity. The fellow even took a hammer to his dice at one point. Other, more amicable DM's followed, and those gentlemen tended to enjoy the fact that, though my characters tended to be born with expiration dates on their heels, that dwarf simply wouldn't fall over. Even his miniature wouldn't have the common courtesy to die on the table in games of Warhammer Fantasy Battle & Mordheim. Granted, at 3" per turn, he wasn't seeing too much combat, but when he did his vanilla rules Lord ass wouldn't hit the turf.

In game terms, he's a Dwarf who acts as a POV character for the most part, commenting upon the successes and failures of his people and bearing witness to the events of the universe. In an operational role, he'll have various elite Dirty Dozen-types joining him and leaving as circumstances dictate. He recruits the finest operators with the best skills for his Oceans Eleven-style team-ups. If he's being attacked by the uber-tank, it might not be Grax's gun that blows the thing up, but rather a tragic stroke of bad luck where the uber-tank's fusion core ruptures into the crew compartment. Whether by highly unlikely strokes of luck, obsessive contingency planning, or simply stumbling upon the right item for the job, Grax somehow manages to come out battered, grumpy, and conspiculously not dead. So, I listed him at $5. I figure he can take $4.999999999999 of damage and still manage to drag himself out of the rubble and find his way to the Action Hero Convention to get Bruce Willis's clone to sign his dvd of Die Hard XVIV.

Or I could just throw $5 more into marines and have him simply be the POV character without a budget line. He can amuse and entertain either way.

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 03:22am
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...That is actually an entirely honorable and reasonable way for his presence to be worth five points on the battlefield.

Remembering that some of his "victories" may not actually involve the other guy dying- say, just having an enemy force fail in their objective can be a victory for the high-point side. So... be inventive and it's all good. No problem.

Basically, if he's fighting the Scumdogs, he might not win, but there's a pretty good chance that something bizarre will happen to fuck up the Scumdogs' plan and ruin their day.



Syme was not only dead, he was abolished, an unperson.

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 10:13am
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Though given the Scumdogs all together are about equal to him, if they gang up on him it could be a draw/loss for him too.

After all, while points do equal points, if both players agree to a narrative where a small points value defeats a larger one it can still happen too.



This odyssey, this, exodus. Do we journey toward the promised land, or into the valley of the kings? Three decades ago I envisioned a new future for our species, and now that we are on the brink of realizing my dream, I feel only solitude, and regret. Has my entire life's work been a fool's crusade? Have I led my people into this desert, only to die?
-Admiral Aken Bosch, Supreme Commander of the Neo-Terran Front, NTF Iceni, 2367

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 Post subject: Re: SDNW5 Discussion Thread I PostPosted: 2012-04-28 11:12am
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Yeah, points really only matter if you can work up something with the other player. For example, if it fits the narrative better, you can have a swarm of 1 point gunships blast apart a super-dreadnought.

Also, Arcadia is always open to extra money, we just don't have a TR to send back.



SDNW5: Republic of Arcadia...Sweden in SPAAACE

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