Re: SDN Worlds 4 Commentary Thread IV
Posted: 2011-01-29 10:22pm
Maybe the Datton's sensors just picked up a Lost Space Kraken taking a shits.
Er, I mean, venting coolant or whatever.
Er, I mean, venting coolant or whatever.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://bbs.stardestroyer.net/
That was beautiful.Steve wrote:And the Solarian Adventure begins!
It would depend on what you're doing, of course. If you're just replacing the gun turrets on the ship, yeah. If you're upgrading the ship's reactor, or, say, the hyperdrive, you'd have to pretty much cut the ship open and then put it back together again, and that might take time. Easily over a year for a 1500 pt ship.Chaotic Neutral wrote:Not that I've seen, I just assumed they'd be a bit faster and more expensive than building.
Chaotic Neutral wrote:You don't need to cut out the reactor on a 1500 point ship to give it extra 50 points. That would be coming from better turrets.
fgalkin wrote:It would depend on what you're doing, of course. If you're just replacing the gun turrets on the ship, yeah. If you're upgrading the ship's reactor, or, say, the hyperdrive, you'd have to pretty much cut the ship open and then put it back together again, and that might take time. Easily over a year for a 1500 pt ship.
Thus why it costs $60 for $50 of upgrades.Kartr_Kana wrote: 7) You go through all the work to upgrade your ships, now you have to retrain all your people (re-program your AI's) to be able to maintain, repair and operate the new equipment.
It doesn't need to be a massive leap to make an improve technology. It could be something as simple as "If we use unobtanium in our neutrino radiatiors, we can get 50% faster cooling, allowing our guns to fire faster! (Buys 200 million tons of unobtanium.)" After that part gets figured out, you just need to build new gun turrets with unobtanium enhanced radiators, and you have the 50 point boost.Kartr_Kana wrote:Personally if I was in your situation I'd be figuring at least a decade before ships upgraded with this amazing new technology were available and reliable. Maybe I'm over estimating how much time the whole process would take though. Still you'd be better off simply researching and experimenting on this new technology for a couple of years and then designing a whole new line of vessels built from the ground up. New crews can be trained from the start to operate on this new equipment and older ships can slowly be phased out while their crews are retrained. It's still going to take years though to really study and then prototype new equipment/ships.
We don't do dockyard space calculations. We do do construction time, though, and that's really the more important factor in this context.Chaotic Neutral wrote:Not really, 8 space docks per system x 4 = 32 docks - 2 for secret construction = 30 docks. 66 ships are scheduled for refit. I can easily have 22 ships get refitted at a time and still have space left over for civilians.
And this leads me to the third, not-so-obvious consequence. Since I am feeling generous...But more importantly, it's not that big a deal, because I've spent $80, $70, $60, and $25 for lesser upgrades, which wastes most of my points.
Reasons besides his genocidal robot neighbors?KlavoHunter wrote:Also, for other reasons that will soon become clear if it was not already so, you really probably don't want to have the majority of your fleet in drydock.
I only spent money on strikecraft to fit into the reduced value versions. Buying more to fit in these versions puts me over the spending limit.Simon_Jester wrote: I rule that you may upgrade the ships by the full nominal point value spent on upgrades, rather than wasting arbitrary fractions of the point value. Your 240-point ships will be upgraded to 310-point ships, your 450-pointers to 510-point ships, your 800-point ships to 825-point ships, and your 1500-point Pallaeon/Pellaeon/Density-class flagship to 1600 points.
Almost no two factions in the galaxy can have an all-out war without ending in a stalemate or suffering hideous losses.Dark Hellion wrote:Reasons besides his genocidal robot neighbors?KlavoHunter wrote:Also, for other reasons that will soon become clear if it was not already so, you really probably don't want to have the majority of your fleet in drydock.
You spent some hundreds of points on things other than the construction budget.Chaotic Neutral wrote:I only spent money on strikecraft to fit into the reduced value versions. Buying more to fit in these versions puts me over the spending limit.
Yeah, like the extra maintenance and supplies so things wouldn't randomly break...Simon_Jester wrote:You spent some hundreds of points on things other than the construction budget.Chaotic Neutral wrote:I only spent money on strikecraft to fit into the reduced value versions. Buying more to fit in these versions puts me over the spending limit.
Alright, let's just make this simple:Chaotic Neutral wrote:Yeah, like the extra maintenance and supplies so things wouldn't randomly break...Simon_Jester wrote:You spent some hundreds of points on things other than the construction budget.Chaotic Neutral wrote:I only spent money on strikecraft to fit into the reduced value versions. Buying more to fit in these versions puts me over the spending limit.
First you have to learn how to extract raw "unobtanium" then you have to figure out how to refine it, then you have to figure out how to shape it, alloy it, what it's strengths and weaknesses are and then you have to design this neutrino radiator, make sure it works, de-bug it design an adapter for it to fit onto your existing ships, mass produce it, mass install it, train your people on using maintaining and repairing it. It's not as simple as you make it sound, it never is. In the real world things take time to go from new material/technology breakthroughs to wide scale implementation.Chaotic Neutral wrote:It doesn't need to be a massive leap to make an improve technology. It could be something as simple as "If we use unobtanium in our neutrino radiatiors, we can get 50% faster cooling, allowing our guns to fire faster! (Buys 200 million tons of unobtanium.)" After that part gets figured out, you just need to build new gun turrets with unobtanium enhanced radiators, and you have the 50 point boost.Kartr_Kana wrote:Personally if I was in your situation I'd be figuring at least a decade before ships upgraded with this amazing new technology were available and reliable. Maybe I'm over estimating how much time the whole process would take though. Still you'd be better off simply researching and experimenting on this new technology for a couple of years and then designing a whole new line of vessels built from the ground up. New crews can be trained from the start to operate on this new equipment and older ships can slowly be phased out while their crews are retrained. It's still going to take years though to really study and then prototype new equipment/ships.
So yeah, it's not anywhere near that difficult.