SDN Worlds 4 Commentary Thread IV

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KlavoHunter
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Re: SDN Worlds 4 Commentary Thread IV

Postby KlavoHunter » 2011-02-01 04:39am

CN, since it's about to become very relevant very soon, could you please explain in more detail the composition of your 4 very densely packed solar systems? I mean, I'm just having a little trouble visualizing the orbital dynamics of 5 inhabitable(?) worlds in a single system...
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Re: SDN Worlds 4 Commentary Thread IV

Postby Force Lord » 2011-02-01 08:44am

Are stealth probes allowed?
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Re: SDN Worlds 4 Commentary Thread IV

Postby Simon_Jester » 2011-02-01 09:38am

Force Lord wrote:Are stealth probes allowed?
Yes. But watch your ability to detect other people's stuff when it's under stealth, OK?

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Re: SDN Worlds 4 Commentary Thread IV

Postby Chaotic Neutral » 2011-02-01 10:14am

KlavoHunter wrote:CN, since it's about to become very relevant very soon, could you please explain in more detail the composition of your 4 very densely packed solar systems? I mean, I'm just having a little trouble visualizing the orbital dynamics of 5 inhabitable(?) worlds in a single system...


I'll put every knook and crany on the wiki page later today. Probably...

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Re: SDN Worlds 4 Commentary Thread IV

Postby Darkevilme » 2011-02-01 10:17am

Force Lord wrote:Are stealth probes allowed?

They're perfectly allowed, the probe i dropped in the inner system to try and spy on the Lost's communications array is somewhat stealthy after all. What does need to be cleared up is what you're doing with this probe. You're following one of the two other stealthed ship's in the system but where is this stealth probe going exactly?
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Re: SDN Worlds 4 Commentary Thread IV

Postby Force Lord » 2011-02-01 10:23am

To investigate the faint sensor reading my ship picked up.
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Re: SDN Worlds 4 Commentary Thread IV

Postby PeZook » 2011-02-01 10:58am

You know, with all this stealth bullshit going on, I should just barge in with a Monolith, open up with every possible active sensor and mess up everyone's delicate scans ;)
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Re: SDN Worlds 4 Commentary Thread IV

Postby Fingolfin_Noldor » 2011-02-01 11:19am

PeZook wrote:You know, with all this stealth bullshit going on, I should just barge in with a Monolith, open up with every possible active sensor and mess up everyone's delicate scans ;)

The Imperium always favoured active scanning to find stealth ships anyhow...
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Re: SDN Worlds 4 Commentary Thread IV

Postby Kartr_Kana » 2011-02-01 12:07pm

You should do it Pezook, I mean the Collectors aren't known for their subtlety and the appearance of yet another race has to have sparked their curiosity and just imagine the Chammaran reaction to the Collectors butting into their stealth mission after what happened last time! :D
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Re: SDN Worlds 4 Commentary Thread IV

Postby Siege » 2011-02-01 12:16pm

Barging in with sensors blazing and guns glowing is just and proper and the Koprulu Zone way :D.
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Re: SDN Worlds 4 Commentary Thread IV

Postby fgalkin » 2011-02-01 12:18pm

Yeah, to say nothing of the Datton and the Bragulan spies. :D This mission would suddenly get a lot more interesting for all involved.

I'll probably put up a response later today. Pezook, let me know if you intend to do it, so I can include a HOLYSHITOMGWTFISTHAT?! moment as the Monolith approaches.

Have a very nice day.
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Re: SDN Worlds 4 Commentary Thread IV

Postby fgalkin » 2011-02-01 12:22pm

Siege wrote:Barging in with sensors blazing and guns glowing is just and proper and the Koprulu Zone way :D.

Which is why the CEID has those huge uber stealthships, da? :D

Have a very nice day.
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Re: SDN Worlds 4 Commentary Thread IV

Postby Siege » 2011-02-01 01:07pm

CEID are meanies who don't play by the rules. It's kind of their thing ;).
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Re: SDN Worlds 4 Commentary Thread IV

Postby fgalkin » 2011-02-01 06:48pm

....and things have just gotten a lot more interesting in Sector C6! Thanks, PeZook, you're the bestest! :D

Have a very nice day.
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Re: SDN Worlds 4 Commentary Thread IV

Postby Chaotic Neutral » 2011-02-01 07:03pm

So if a monolith can be detected half or a quarter of a sector away, why hasn't it been detected on the way there, and why hasn't an international task force blown one apart to study it?

Fingolfin_Noldor wrote:
PeZook wrote:You know, with all this stealth bullshit going on, I should just barge in with a Monolith, open up with every possible active sensor and mess up everyone's delicate scans ;)

The Imperium always favoured active scanning to find stealth ships anyhow...


Or just put up so much ECM that they're blind anyway.
Last edited by Chaotic Neutral on 2011-02-01 07:09pm, edited 1 time in total.

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Re: SDN Worlds 4 Commentary Thread IV

Postby Agent Sorchus » 2011-02-01 07:09pm

A 10 thousand point monolith needs a serious fleet to stop it. Basically no nation around can concentrate enough forces fast enough to catch it. Especially since it can run far faster in shoals than they can.
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Re: SDN Worlds 4 Commentary Thread IV

Postby Chaotic Neutral » 2011-02-01 07:11pm

Agent Sorchus wrote:A 10 thousand point monolith needs a serious fleet to stop it. Basically no nation around can concentrate enough forces fast enough to catch it. Especially since it can run far faster in shoals than they can.


Too bad mobile interdictors are banned. :|

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Re: SDN Worlds 4 Commentary Thread IV

Postby fgalkin » 2011-02-01 07:13pm

Chaotic Neutral wrote:So if a monolith can be detected half or a quarter of a sector away, why hasn't it been detected on the way there, and why hasn't an international task force blown one apart to study it?


It was coming from the Commune (you would know of their alliance, had you read the game thread). Look at the map and tell me why no one had detected it.

Have a very nice day.
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Re: SDN Worlds 4 Commentary Thread IV

Postby Chaotic Neutral » 2011-02-01 07:21pm

fgalkin wrote:
Chaotic Neutral wrote:So if a monolith can be detected half or a quarter of a sector away, why hasn't it been detected on the way there, and why hasn't an international task force blown one apart to study it?


It was coming from the Commune (you would know of their alliance, had you read the game thread). Look at the map and tell me why no one had detected it.

Have a very nice day.
-fgalkin


My bad, I apologize.

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Re: SDN Worlds 4 Commentary Thread IV

Postby Simon_Jester » 2011-02-01 07:36pm

Agent Sorchus wrote:A 10 thousand point monolith needs a serious fleet to stop it. Basically no nation around can concentrate enough forces fast enough to catch it. Especially since it can run far faster in shoals than they can.
In shoals, yes, outside shoals, not so much. However, in practice, picking a fight with a Monolith just to "study it" as CN so foolishly proposes is a good way to get a lot of hard knocks for your navy, there's no guarantee of getting useful technology to study, and you're liable to piss off the robot zombies.

Plus there's the risk of, you know, losing. In which case a bunch of your ships get blown up, and you get nothing. Except more angry robot zombies coming after you.

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Re: SDN Worlds 4 Commentary Thread IV

Postby DarthShady » 2011-02-01 07:39pm

After a rather long absence, The Karlack Swarm is back, and ready to join the fun! :D

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Re: SDN Worlds 4 Commentary Thread IV

Postby Shroom Man 777 » 2011-02-01 08:36pm

Ya, Mayabirdies wanted to do some diplomaticking, Shadies.
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Re: SDN Worlds 4 Commentary Thread IV

Postby DarthShady » 2011-02-01 08:54pm

Shroom Man 777 wrote:Ya, Mayabirdies wanted to do some diplomaticking, Shadies.

I know. Thats why I mentioned her birdies in the post. I look forward to diplomaticking with her and possibly others.

And Shroom I loved your BEEEF posts, all of them, but the ones about the Karlack a bit more! :D

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Re: SDN Worlds 4 Commentary Thread IV

Postby Dark Hellion » 2011-02-01 09:11pm

Can I ask that no one one initiate any hostilities upon the MEH until I finish up my plot against them? I won't be attacking but I think it will give additional RP hooks for those assembling against CN to utilize.
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Re: SDN Worlds 4 Commentary Thread IV

Postby Chaotic Neutral » 2011-02-01 09:16pm

Dark Hellion wrote:Can I ask that no one one initiate any hostilities upon the MEH until I finish up my plot against them? I won't be attacking but I think it will give additional RP hooks for those assembling against CN to utilize.


How am I supposed to feel threatened by one nation a a time? The more the merrier.


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