Such is something for Bluewolf and the mods to hash out
Has he even posted the composition of these divisions? No - you did. Bluewolf hasn't even got an OOB. You're copping out.
Nice, teleporting reinforcements into the breach specifically to stop the breach from getting recaptured
How am I "teleporting" anything, don't be a moron. The reinforcements arrived daily by rail (and some are placed in defensive positions along the border since long) and there's about, wait... less than 1 km from the rail lines to the breach - these have like, 20 km to march to the other side and get involved in the fighting, done in less than 1 day actually. There's also around 20 km from the surrounding border defensive positions to the breach. Um... yeah. That's also possibly covered in less than one day on-march through my own Soviet territory.
The divisions were specified as moving at night
And trains move without sound, without light and without shit.
Damn. And I thought people could like, play this game.
My forces are not insufficient if you've got enough troops to be able to start entering Hailar.
I started shelling the city and my forward units arrived at the city.
Contrary to what you think, there's a density of 3 km per division and divisions behind the advancing ones to reinforce them; the density is enough for an offensive on such a front. I had little idea how many forces you concentrated at Hailar; it's understandable that I couldn't move the entire 200 000 or so on the very forward pinnacle of the attack.
You're being deliberately obtuse and thus the game ends.
They enter and straggle off,
Under heavy sacks they stoop,
And the yellow windows laugh -
Beggars are easy to dupe…