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 Post subject: SDN Wars: A Galaxy Divided-- OOBs PostPosted: 2009-05-12 08:47am
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Rabid Monkey
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Joined: 2002-08-23 01:20am
Posts: 12464
Location: The glorious Sun-Barge! Isis, Isis, Ra,Ra,Ra!
STAR WARS: A GALAXY DIVIDED

It is a period of uncertainty in the Galaxy.

After the rebirth of the CLONE EMPEROR at BYSS, all the major remnant factions of the GALACTIC EMPIRE came together to assault the fledgling NEW REPUBLIC. All Major characters were killed in a dramatic assault on CORUSCANT, just two years ago.

Left behind were many smaller Factions of worlds that banded together for mutual security in the new era of uncertainty. Some tried to rebuild the EMPIRE; some tried to rebuild REPUBLICS; some tried to re-ignite the SEPARATISTS; while some remained INDEPENDENT.

Now, these Factions try to survive in a turbulent future, where politics, wars, diplomacy and brinkmanship could determine survival for the GALAXY...



Here, we list our starting factions and provide a brief rationale for how they came together. State your current ruler, the form of government (Imperial, Separatist, etc) and we can build from there.



Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!


Last edited by Coyote on 2009-05-22 12:24pm, edited 5 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-12 09:49am
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Jedi Council Member
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Joined: 2006-11-09 09:54am
Posts: 1984
Location: Wouldn't you like to know?
Star Empire of Manticore


The Star Empire of Manticore is the result of one man's vision, competence, and drive. This man is Emperor James I, formerly a Line Captain in the Imperial Navy. After the Emperor was reborn, he quickly took his Star Destroyer to Byss, where he re-joined Imperial operations, serving as a commodore at 2nd Coruscant. After the New Republic and Empire destroyed each other, he rallied several ships and vowed to create a new Empire from the ashes of the old, a dream the planetary governors of Carida and Bilbringi signed on with as soon as his nascent fleet appeared in orbit. Thyferra, Sleheyron, and Sluis Van likewise joined, though not under threat of bombardment, and the security and increased living standards provided for subjects of the Star Empire has smoothed the ruffled feathers left by the Empire's initial formation.

Anthem: The Imperial March
Motto: Salus Populi Est Suprema Lex
Capital: Bilbringi
Naval Prefix: HIMMS (His Imperial Manticoran Majesty's Ship)
Denonym: Manticoran, Manticoran Imperial, or Imperial

Notables:
His Imperial Manticoran Majesty Emperor James I Manticore
Fleet Admiral Honor Harrington, formerly the Emperor's flag captain, now the commander of the Empire's military.
Vice Admiral Markus Sarnow, an Imperial fleet commander
Vice Admiral Margaery Truman, an Imperial fleet commander
Governor Lucius Varris, His Imperial Maticoran Majesty's Governor for Thyferra
Minister Marcus Tullius, Minister for Internal Affairs
Minister William Alexander, Minister for Foreign Affairs
Captain Rafael Cardones, IMN officer and captain of the frigate HIMMS Retriever
Elaine Descroix, Vice Minister for Foreign Affairs and His Imperial Manticoran Majesty's Ambassador to the Concordat Alliance

-To Be Expanded-

Trade Pacts:
Imperial Remnant (Thanas)
Corellian Empire (RogueIce)
Core Protectorate (Mr Bean)
Golden Republic (Katr_Kana)
Imperium of Kuat (Fingolfin_Noldor)
Concordat Alliance (Coyote)
Free Democratic People's Republic of Haven (Beowulf)
Gordian Dominion (SiegeTank)
Cultural Union (Serafina)

Planets:
Capital: Bilbringi (Homeworld)
    -5x Wings TIE/in
    -3x Wings TIE Bomber
    -2x Wing TIE Interceptor
    -Full Planetary Shield Network
    -20x Surface-to-Space Turbolasers
    -10x Surface-to-Space Ion Cannon
    -8x Golan III Defense Station
    -2x Golan II Defense Station
2 As-Yet-Unnamed Lunar Colonies

1x 2200m Shipyard
2x 1600m Shipyards
2x 1000m Shipyards
2x 800m Shipyards
1x 500m Shipyards

1x Holonet Transmitter Station
1x Imperial Research Station

Thyferra (Major World)
    -3x Wing TIE/in
    -1x Wing TIE Interceptor
    -1x Wing TIE Bomber
    -Basic Planetary Shield Network
    -10x Surface-to-Space Turbolaser
    -2x Golan II Defense Station
    -3x Golan III Defense Station

Carida (Major World)
    -3x Wing TIE/in
    -1x Wing TIE Interceptor
    -1x Wing TIE Bomber
    -Basic Planetary Shield Network
    -10x Surface-to-Space Turbolaser
    -3x Golan III Defense Station
    -1x Golan II Defense Station

1x Imperial Research Station

Sluis Van (Major World)
    -3x Wing TIE/in
    -1x Wing TIE Interceptor
    -1x Wing TIE Bomber
    -Basic Planetary Shield Network
    -10x Surface-to-Space Turbolaser
    -4x Golan III Defense Station

2x 1200m Shipyards
2x 500m Shipyards
2x 200m Shipyards

Sleheyron (Average World)
    -2x Squadrons TIE/in
    -1x Squadron TIE Bomber
    -1x Squadron TIE Interceptor
    -Theater Shields Around Major Installations
    -1x Surface-to-Space Turbolaser
    -1x Golan II Defense Station
    -3x Golan III Defense Station

TOTAL YEARLY REVENUE: 2320 Points
STORED: 205 Points

Shipyards: 870 Points
2x 1000m Shipyards - 220 Points
2x 800m Shipyards - 220 Points
3x 500m Shipyards - 270 Points
2x 200m Shipyards - 100 Points
TOTAL: 870 Points

Imperial Manticoran Navy
Heavy Combatants: 470
2x Allegiance Command SD: 15 per - 30
    20x Imperial-II SD: 12 per - 120
      -3 Sqn. TIE/in
      -1 Sqn. TIE Interceptor
      -2 Sqn. TIE Bomber
    20x Victory-II SD: 8 per - 160
      -1 Sqn. TIE/in
      -1 Sqn. TIE Bomber
    5x Venator Carrier SD: 10 per - 50
      -10 Sqn. TIE Interceptor
      -20 Sqn. TIE/in
      -8 Sqn. TIE Bomber

    Medium Combatants: 243
    5x Interdictor Cruiser: 5 per - 25
      -2 Sqn. TIE/in
    15x Enforcer Cruiser: 5 per - 75
    32x Strike Cruiser: 4 per - 128
      -2 Sqn. TIE/in
      -1 Sqn. TIE Bomber
      3x Imperial Escort Carrier: 5 per - 15
      -3 Sqn. TIE/in
      -2 Sqn. TIE Bomber
      -1 Sqn. TIE Interceptor

    Light Combatants: 339
    49x Lancer Frigates: 3 per - 150
    53x Nebulon-B Frigates: 3 per - 159
      -1 Sqn. TIE/in
      -1 Sqn. TIE Bomber
70x VT-49 Decimator Assault Ships: .5 per - 30

Imperial Manticoran Army
9x Repulsorlift Divisions: 7 per - 49, 18 upkeep
10x Heavy Divisions: 6 per - 60; 20 upkeep
34x Droid Infantry Reserve Divisions: 2 per - 112; no upkeep

Imperial Manticoran Fortress Command
23x Golan III Defense Stations: 14 per - 382
6x Golan II Defense Stations: 12 per - 72



Conversion Table:

2000 Mockingbirds = 2 Kilomockingbirds
Basic Unit of Laryngitis = 1 Hoarsepower
453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
Time Between Slipping on a Banana Peel and Smacking the Pavement = 1 Bananosecond
Half of a Large Intestine = 1 Semicolon


Last edited by Master_Baerne on 2009-10-08 11:45pm, edited 27 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-12 10:27am
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Emperor's Hand
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Location: At the Helm of the HAB Star Dreadnaught Star Fist
Kuat Imperium

Image


Brief History

In the aftermath of the collapse of central authority in the Empire, Hadrian Kuat of Kuat, determined to preserve Kuat Drive Yards' corporate dominance, re-assumed authority over the shipyards of Kuat and re-asserted its authority on worlds that were aligned with Kuat Drive Yards. Many company aligned worlds of Kuat Drive Yards were either subsumed by local authorities, or were seized by what was left of the Empire and Republic. Only Rothana and Gyndine remained part of the Kuat conglomerate. While his Imperial sympathies were evident, Hadrian Kuat of Kuat was determined to forge an independent future for Kuat Drive Yards, free of Imperial and Republic interference over his corporation's operations.

The Kuat Imperium has two main objectives: To preserve the power and independence of Kuat Drive Yards and its associated companies, and to gather strength and potential allies to fight off any attempts to take control the shipyards. To that end, the Kuat Imperium has managed to gather a number of former Imperials who swore allegiance to the Kuat Imperium and added their ships and crews to Kuat Imperium's existing sectorial defence fleet.

Idealogy

Corporatist in nature, yet passionate about centralised authority and hungry for power, the Kuat Imperium is determined to forge its own sphere of influence. While it has sympathies with Imperial factions, the Kuat Imperium is ready to do business with Republic factions, so long as they leave the Kuat Imperium alone and not interfere with the Kuat Imperium's internal affairs, or trade affairs. Attacking a Kuat Imperium convoy would invite the Kuati Navy's intervention.

Dramatis Personae

Leaders
Hadrian Kuat of Kuat, CEO of KDY, and Emperor of the Kuat Imperium
Josana Kuat of Kuat, vice CEO of KDY, Chief Regent of the Kuat Imperium, daughter of Hadrian Kuat of Kuat
Macharius Slavo-Kuat of Kuat, Chairman of the Board of Directors, nephew of Hadrian Kuat of Kuat
Grand Admiral Josiah Slaydo, Admiral of the Fleet
Lord Admiral Tolan Macaroth, Chief of Staff of the Navy
General Lord Militant Ibram Gaunt, General of the Army
Lira Blissex, Chief Designer and Master Shipwright.
Bevel Lemelisk, Cloned Chief Engineer (His existence is not revealed)
Gregor Eisenhorn, Head of Kuat Imperium Intelligence

ImageImageImage
Left to right: Grand Admiral Josiah Slaydo, Lord High Admiral Tolan Macaroth, General High Militant Ibram Gaunt

ImageImageImage
Left to right: Gregor Eisenhorn, Intelligence Chief; Lira Blissex, Chief Ship Designer, Master Shipwright; Bevel Lemelisk, Chief Engineer (His existence is not revealed)

Worlds

The center of the Kuat Imperium is of course Kuat itself. With a ring of shipyards and factories, and most of its moons used solely for mining, the factories are capable of churning out a prodigious amount of components and products, necessary to power ships and to drive them.

Image

  • Kuat* (Homeworld) - 600 points
    • 5 1000m shipyards
    • 1 Imperial Research station
    • 6 Golan III Defence platforms
    • 10x Wings of Fighters
      • 3x Wings of TIE Interceptors
      • 4x Wings of TIE Fighters
      • 1x Wing of Assault Gunboats
      • 2x Wing of TIE Bombers
    • Full Planetary Shield Network
    • 60x Surface-to-Space Weapons (Ion cannon and turbolaser)
    • Kuat PDF
      • 1st Kuati Heavy PDF Division
      • 2nd, 3rd Kuati Heavy Infantry PDF Division
      • 4th, 5th, 6th, 7th, 8th, 9th Kuati Light Infantry PDF Division.
  • Akios* (Major World), Monadin system - 400 points
    • 2 Golan III Defence platforms
    • 5x Wings Fighters
      • 1x Wing of TIE Interceptors
      • 2x Wing of TIE Fighters
      • 1x Wing of TIE Bombers
      • 1x Wing of Assault Gunboats
    • Basic Planetary Shield Network
    • 30x Surface-to-Space Weapons (Ion cannon or turbolaser)
    • Akios PDF
      • 2 Heavy Infantry Divisions
      • 4 Armies of Light Infantry.
  • Rothana (Major World), Rothana system - 400 points
    • 2 800m shipyard
    • 1 Imperial Research station
    • 2 Golan III Defence platforms
    • 5x Wings Fighters
      • 1x Wing of TIE Interceptors
      • 2x Wing of TIE Fighters
      • 1x Wing of TIE Bombers
      • 1x Wing of Assault Gunboats
    • Basic Planetary Shield Network
    • 30x Surface-to-Space Weapons (Ion cannon or turbolaser)
    • Rothana PDF
      • 2 Heavy Infantry Divisions
      • 4 Armies of Light Infantry.
  • Gyndine (Major World), Gyndine system - 400 points
    • 1 1000m shipyard
    • 2 Golan III Defence platforms
    • 5x Wings Fighters
      • 1x Wing of TIE Interceptors
      • 2x Wing of TIE Fighters
      • 1x Wing of TIE Bombers
      • 1x Wing of Assault Gunboats
    • Basic Planetary Shield Network
    • 30x Surface-to-Space Weapons (Ion cannon or turbolaser)
    • Rothana PDF
      • 2 Heavy Infantry Divisions
      • 4 Armies of Light Infantry.
  • Elaruan* (Average World), Venir system - 200 points
Total: 2000 points (planets)

Infrastructure
  • 1000m shipyard - 6 (130 points each) - 780 points
  • 800m shipyard - 2 (100 points each) - 200 points
  • Imperial Research Station - 2 (20 points each) - 40 points
  • Baas class Resupply Station - 4 (4 points each) - 16 points
  • Golan III Defence Platform - 12 (14 points each) - 168 points
Total: 1204 points. Upkeep: (168 + 16)/4 = 46

Naval Forces

Total Fleet

  • 1 Allegiance class Star Destroyer (15 points) - 15 points
  • 20 Imperator II class Star Destroyers (12 points) - 240 points
  • 8 Venator class Star Destroyers (10 points) - 80 points
  • 3 Dominator class Star Destroyers (12 points) - 36 points
  • 4 Tector class Star Destroyers (12 points) - 48 points
  • 6 Vindicator class cruisers (5 points) - 40 points
  • 10 Eidolon cruisers (4 points) - 40 points
  • 14 Corona Frigates (3 points) - 42 points
  • 9 Lancer Frigates (3 points) - 27 points
  • 10 CR90 Corvettes (2 points) - 20 points
  • 30 Correllian Gunships (2 points) - 60 points
  • 10 wings of TIE Advanced (4 points) - 40 points
  • 4 wings of Assault Gunboats (2 points) - 8 points
  • 6 Squadron of TIE Defenders (6 points) - 36 points
  • 6 Modular Task Force (4 points) - 24 points
Total: 756 points. Upkeep: 252 + 14*2/4 = 259 (the second part to account for replaced fighters)

Notes: Each ISD will have at least 1-2 squadrons replaced with TIE Advanced. All TIE Recon squadrons (each with 6 craft) will be replaced with Assault Gunboats. Each Venator Star Destroyer will have about 2-4 squadrons replaced with TIE Advanced. All replaced squadrons will be based planetside for upkeep of 1/4 the cost

Total number of TIE Fighters/TIE Interceptors in stock standard ISDs and Venators: 4 * 20 + 32 * 8 = 336 squadrons
Total number of TIE Fighters/TIE Interceptors in Vindicators (assuming 2 squadrons), Corona frigates, Eidolon cruisers (assuming 2 squadrons): 2 * (8+14+10) = 64 squadrons

Total: 400 squadrons vs 60 squadrons of TIE Advanced.

TIE Bombers to be progressively replaced with TIE Scimitars and Assault Gunboats progressively. Mission loadout will vary accordingly.

Home Fleet
  • 1 Allegiance Star Destroyers (15 points) - 15 points
  • 12 Imperator II class Star Destroyers (12 points) - 144 points
  • 4 Tector class Star Destroyers (12 points) - 48 points
  • 4 Venator class Star Destroyers (10 points) - 30 points
  • 1 Dominator class Star Destroyers (12 points) - 12 points
  • 6 Corona Frigates (3 points) - 18 points
  • 4 Lancer Frigates (3 points) - 12 points
  • 4 CR90 Corvettes (2 points) - 8 points
  • 12 Correllian Gunships (2 points) - 24 points
  • 6 wings of TIE Advanced (4 points) - 24 points
  • 2 wing of Assault Gunboats (2 points) - 4 points
  • 4 Squadrons of TIE Defenders (6 points) - 24 points
Total: 373 points

Gyndine Fleet
  • 4 Imperator II class Star Destroyers (12 points) - 48 points
  • 2 Venator class Star Destroyers (10 points) - 10 points
  • 1 Dominator class Star Destroyers (12 points) - 12 points
  • 3 Vindicator class cruisers (5 points) - 15 points
  • 5 Eidolon cruisers (4 points) - 20 points
  • 4 Corona Frigates (3 points) - 12 points
  • 2 Lancer Frigates (3 points) - 6 points
  • 6 CR90 Corvettes (2 points) - 12 points
  • 9 Correllian Gunships (2 points) - 18 points
  • 2 wings of TIE Advanced (4 points) - 8 points
  • 1 wings of Assault Gunboats (2 points) - 2 points
  • 1 Squadron of TIE Defenders (5 points) - 5 points
Total: 176 points

Rothana Fleet
  • 4 Imperator II class Star Destroyers (12 points) - 48 points
  • 2 Venator class Star Destroyers (10 points) - 10 points
  • 1 Dominator class Star Destroyers (12 points) - 12 points
  • 3 Vindicator class cruisers (5 points) - 15 points
  • 5 Eidolon cruisers (4 points) - 20 points
  • 4 Corona Frigates (3 points) - 12 points
  • 2 Lancer Frigates (3 points) - 6 points
  • 6 CR90 Corvettes (2 points) - 12 points
  • 9 Correllian Gunships (2 points) - 18 points
  • 2 wings of TIE Advanced (3 points) - 21 points
  • 1 wings of Assault Gunboats (3 points) - 9 points
  • 1 Squadron of TIE Defenders (5 points) - 5 points
[/list]
Total: 173 points

Special Forces
2 Companies of Dark Troopers (10 points each) - 20 points
1 Sith Master (Hadrian Kuat of Kuat) (20 points each) - 20 points
1 Sith Knight (Gregor Eisenhorn) (10 points each) - 10
Upkeep: 20/4 = 5

Total upkeep: 256 + 5 + 46 = 307 points



Image
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia


Last edited by Fingolfin_Noldor on 2009-07-04 12:11am, edited 57 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-12 03:53pm
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Sith Marauder
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Joined: 2008-10-15 01:37am
Posts: 4135
Location: Victoria, Canada
The Rim Alliance.

History:


As the Empire fell apart and its power weakened on the Outer Rim, a group of insurectionists rose up on Tatooine, seizing control of the planetary garrison and expelling the outlaws and pirates that had up until then been the dominant force in the region after the break up of Imperial power. Their new government was formed in the belief that the Outer Rim needed to organize itself rather than depend on the Core worlds, whose rule had been at best weak and indiferent, and at worst had seen the Rim worlds as a cheap source of labor and resources away from the political centers and scrutiny of the Core. Realizing that in a galactic government, the Core worlds would always hold the bulk of the population and the most developed worlds, the new Alliance signed a charter offering protection to any world in the Rim, Wild Space, or the Unknown Regions that joined them, while laying out a charter of rights such worlds would enjoy under their control.

As might be expected in times of crisis, even a marginally stable and secure state attracted refugees. With little hope of resettling them on barren Tatooine, the Alliance annexed Dantooine and established a colony there. A major coup was capturing the former Imperial military-industrial worlds of Kamino and Geonosis. Another major victory came when Kessel and its moon were captured, the criminals who had controlled it in the absence of the Empire expelled. Recently, the Republic has established an outpost on Mykyr, which is in the process of signing an agreement that will bring it into the Alliance.

Government: The Alliance is a fairly loose Confederacy in matters concerning domestic policy, but military matters are firmly under the control of the central government on Tatooine. Each planetary member elects a representative to send to the Alliance Council on Tatooine, which is overseen by a sepperately elected President, known by the title of First Consul. The First Consul is charged with making various appointments and engaging in high level diplomacy, though his actions are subject to the review of the Council. Budgetary matters and other beurocratic business are the job of the Council. The federal government is further subdivided into four main agencies: Defense, the Civil Service, the Judiciary, and Foreign Affairs. Each agency is overseen by an official appointed by the President and approved by the Council.

Their are a few incentives to joining the Alliance. First, it offers protection in the form of a star fleet which has experience expelling pirates and war lords from where they're not wanted. Second, it allows easier access to the Alliance's state hospitals and academies, in a time when many Imperial-run institutions may no longer be available. Third, it garuntees trade opportunities with the other member worlds. And finally, it garuntees basic rights and due legal process, a rare commodity in the Outer Rim at most times in its lawless history.

Especially appealing to some is the fact that the Alliance has outlawed slavery, and is much more rigorous in its enforcement of these laws than the Republic or Empire ever were.


Characters of note:

First Consul Kossan Mical.

Little is known for certain about his past, but the most reliable accounts state that he was the son of a Naboo mother and a father from a minor rim world, born aboard a freighter as his parents were returning to his father's home system. He grew up with a reputation as fairly studious, a quiet academic, and was admitted to the Academy on his planet at the age of 16. However, he adopted a radical political philosophy, and was eventually expelled, whereupon he followed in his father's footsteps and joined the planetary militia of his increasingly pro-Sepperatist home world. At 21, two years before the start of the Clone Wars, he became a Lt. in the new Sepperatist Planetary Security Forces. In the CIS he was found to have an aptitude at intelligence analysis, rose to the rank of Commander by the third year of the war, and was given command of a corvette. At 26, he became one of the youngest captains in the CIS fleet and one of the few human captains at the Battle of Coruscant, where he commanded a communications frigate. At the end of the war however he disappeared, vanishing into the Outer Rim until he emerged on Tatooine after the Battle of Endor, leading a resistance that eventually expelled a weakened Empire from the planet. During his exile, he had adopted the desert world as his new home, and had come to see it not a barren waste land but as a world of wasted opportunity and limitless potential. He argued that for millenia the Core worlds had abandoned the Outer Rim, seeing it as nothing but a worthless backwater at best and a source of cheap, exploitable labor and resources at worst. Furthermore, he argued that due to the numbers and industrial might of the Core worlds, the Rim would have no voice as long as it remained part of a Galactic government, Imperial or Republic. Accordingly, he presided over the creation of the Rim Alliance, offering protection, justice, political representation, and humanitarian aid to any world willing to accept his limited Federal authority. His full background however is little known, though his reputation as an intelligence analyst-translated to political manuvering-is well respected many in the Alliance.

Captain Erik Janson.

A young but promising officer of the Alliance Starfleet. The only son of freighter pilots, he has worked aboard space craft since he was a small boy, and is familiar with piracy and the black market. He agreed to join the militia on Tatooine to get his parent's ship out of impoundment, and was subsequently placed on the fast track by a superior who considered him a promising officer. He has recently been promoted from Commander to Captain, while continuing to command a heavy escort task force headed by the Dreadnought Freedom's Hope, his flagship. Its most recent assignment has included the escorting of Ysalamiri shipments to the Imperial Remnant.

Justice Commissioner Garret Remman.

The chief law enforcement officer in Republic space, this former local official is considered one of the First Consul's most trusted Administrators. His position is also among the most dangerous, as he tracks down criminals who have long operated with impunity in the Outer Rim, and even former Imperial leaders. Several high-priced contracts are believed to have been taken out against his life.

Ira Zan.

Ambassador for Myrker in its bid to join the Rim Alliance. She is devoutly loyal both to democracy and her home world, but heavily skeptical of the Alliance and bitterly opposed to the Geonosis delegation.

Tira Wessel.

Chief of the Council committee overseeing the Civil Service, in charge of Infrastructure development in Alliance space. One of the more talented engineers and administrators in the Rim, she was unable to find work outside of the black market under the Empire, due to associations with suspected Rebel sympathizers.

Admiral Djerik.

CiC for the Alliance Defense Force. An old CIS friend of the First Consul's. Cynical, ruthless, but with a strong loyalty to the First Consul and decades of military and combat experience.

Minister Rossan.

The Alliance Minister of Defense, he is somewhat at odds with Admiral Djerik, but is considered effective by most of the Council thanks to his managerial skills.

Minister Tasari Leigh.

The Minister of Foreign Affairs for the Rim Alliance.

Kyp Durron.

A former prisoner of first the Empire and then wanted criminal Moruth Doole, Kyp was one of many freed by the Alliance when its fleet drove out Doole and his cronies from the Kessel system. With nowhere else to go, Kyp decided to sign up with the Alliance fleet. He has spent most of the time since training in the Kamino system, and is now a fully-trained starfighter pilot serving aboard the Alliance Dreadnought Freedom's Hope, under Captain Erik Janson.

Unknown to most of the Alliance military is the fact that Kyp is a powerful Force-sensitive, albeit one with only very slight training and control. This likely accounts for his possessing greater ability as a pilot than anyone else in the fleet of his age and experience. This information has been classified in order to protect Durron's safety. Their is some debate among the commanders and the Council as to weather they should try to find someone to train the young soldier's abilities more fully, but due to the lack of a clear Council policy on Force-sensitives and the concern that Sith or Imperial factions might target Durron if his abilities were known, little progress has been made or even attempted in that direction to date.


Internal Politics:

The Council, despite the lack of formal political parties on the Federal level, is currently dividing into two informal groups: the so-called Expansionists and Patriots. The Expansionists favor foreign alliances, trade, and aid, as well as a strong force projection capability. The Patriots favor isolationism and a focus on building up the Alliance from within. Current planetary representation on the Council and suspected partisan leanings are as follows:

Tatooine: Expansionists. This is likely due to the strong local loyalties to the First Consul, who has shown a tendency to favor Expansionist positions.

Dantooine: Expansionists.

Kessel: Independent.

Kamino: Patriots.

Geonosis: Independent.

Myrkyr: Independent, leans Expansionist.

Until recently, only Tatooine, Geonosis, and Kamino held full member status and a vote on the Council. This arrangement granted Geonosis considerable leverage in many votes, as it would often form the tie breaker. This lead to talk from the Expansionist quarter about granting the Dantooine delegate full voting rights, a move which was ultimately justified by Dantooine's increased importance in the Alliance. The political situation also generated great concern over the planned admission of Myrkyr into the Alliance, as this might upset the current balance of power. Both moves were ardently opposed by Geonosis, seen by some as a sign of leanings towards the Patriot camp, and by others as simply a cynical bid to maintain their own power. However, both worlds as well as Kessel have now been granted full membership status. While this has clearly strengthened the Expansionist camp and potentially aided the First Consul's policy plans, the ardent opposition of Geonosis and Kamino and the Geonosian delegation's expressed determination to obstruct future resolutions backed by the Expansionist camp and the First Consul has bred considerable hostility and disunion in the Council and Alliance politics as a whole.


Worlds:

Tatooine: the capital planet, and a minor world worth 100 points.
Dantooine: an average world, worth 200 points.
Kamino: a major world, worth 400 points.
Geonosis: a major world, worth 400 points.
Kessel: a minor world, worth 100 points.
Kessel's Moon: a colony, worth 50 points.
Myrkyr: a minor world, worth 100 points.

Total points: 1,350 points.


Armed forces:

The military is divided into the army, marines, and navy, alongside local police forces. The Republic fields four Sector Fleets, though they lack the power of their Imperial equivalents. Each one can be broken down into three main groups tasked with different duties: Fleet Combat and Planetary Assault, System Defense, and Transport and Escort Duties.

Note: All Alliance warships bear the designation "AFS" (Alliance Fleet Ship) before their names.


The 1st Fleet:

Attack Squadron (intended for planetary assault and deep space combat):


1 Victory II Class Star Destroyer (Sector Command Ship)=8 points. Admiral Djerik's personal flagship, and the most powerful warship in the Alliance fleet.
1 Dreadnought=4 points.
2 Carrack Cruisers=8 points.
2 Nebulon B (Medical Frigates)=6 points.
2 Bulk Cruisers=10 points.
2 Acclamator Assault Carriers=12 points.
3 CR90 Corvettes=6 points.
2 Corrillean Gunships=4 points.
1 Assassin class Corvette=2 points.

System Defense Squadron:

2 Nebulon B Frigates=6 points.
1 Strike Cruiser=5 points.
5 Corrillean Gunships=10 points.
6 CR90 Corvettes=12 points.
1 Assassin Class=2 points.

Transport Vessels and Escorts:

4 Bulk Freighters
2 Xizor class Container Transports
4 Gallofree Yards Medium Transports
5 Action 4 Transports
3 CR90 Corvettes=6 points.
3 Corrillean Gunships=6 points.

Additional Support Ships:

Gallofree Yards Salvage ship
2 Rescue Ships, CEC RK-20 class
1 wing of fighters (older models)=1 point.

Total cost for 1st Fleet: 109 points


The Second Fleet:

Attack Squadron:


2 Carrack Cruisers=8 points.
2 Dreadnoughts (including Sector Command Ship)=8 points.
2 Nebulon B (Medical Frigates)=6 points.
2 Aclamator Assault Carriers=12 points.
2 Bulk Cruisers=10 points.
2 Corillean Gunships=4 points.
3 CR90 Corvettes=6 points.
1 Marauder=2 points.


System Defense Squadron:

3 Nebulon B Frigates=9 points.
4 Corillean Gunships=8 points.
7 CR90 Corvettes=14 points.
1 Y-Head Corvette=2 points.

Transport and Escort Squadron:

5 Bulk Freighters
3 Xizor Class Container Transports
2 Gallofrey Yards Medium Transports
2 Action Vs
3 Action IVs
4 CR90 Corvettes=8 points
2 Corillean Gunships=4 points

Additional Support Ships:

1 Gallofree Yards Salvage ship
2 Rescue Ships, CEC RK-20 class
1 wing of fighters (older models)=1 point.

Total cost for 2nd Fleet: 106 points.


The Third Fleet:

Attack Squadron:
2 Carrack Cruisers=8 points.
1 Dreadnought=4 points.
2 Nebulon Bs (Medical Frigates)=6 points.
1 Acclamator Assault Carrier=6 points.
2 Bulk Cruisers=10 points.
3 Corillean Gunships=6 points.
3 CR90 Corvettes=6 points.

System Defense Fleet:

3 Nebulon B Frigates=9 points.
8 CR90 Corvettes=8 points.
4 Corillean Gunships=16 points.

Transport and Escort Squadron:

2 Star Galleons=2 points.
2 Action IVs
4 Bulk Freighters
2 CEC CR-12 Bulk Freighters
2 Container Transports
2 CEC YB-300 Freighters
1 Action V
4 CR90 Corvettes=8 points.
2 Corillean Gunships=4 points

Additional Support Ships:

1 Gallofree Yards Salvage ship
2 Rescue Ships, CEC RK-20 class
1 wing of fighters (older models)=1 point.

Total cost for 3rd Fleet: 93 points.


The Fourth Fleet:

Attack Squadron:

2 Nebulon B Frigates=6 points.
1 Carrack Cruiser=4 points.
2 Nebulon Bs (Medical Frigates)=6 points
1 Acclamator Assault Carrier=6 points
2 Bulk Cruisers=10 points
4 CR90 Corvettes=8 points
2 Corillean Gunships=4 points

System Defense Squadron:

2 Nebulon B Frigates=6 points
1 Strike Cruiser=5 points
8 CR90 Corvettes=16 points
4 Corillean Gunships=8 points

Transport and Escort Squadron:

5 Bulk Freighters
2 Star Galleons
3 Action IVs
1 Action V
1 Xizor class Container Transports
2 Container Transports
1 Gallofree Yards Medium Transport
4 CR90 Corvettes=8 points
2 Corillean Gunships=4 points

Additional Support Ships:

1 Gallofree Yards Salvage ship
2 Rescue Ships, CEC RK-20 class
1 wing of fighters (older models)=1 point.

Total cost for 4th Fleet: 92 points.


Other ships:

Law Enforcement (Judicial):

5 Skipray Blastboats
7 Theta Class Patrol Shuttles
2 FP-31 Firespray Patrol Ships
2 RSD Light Corvettes
1 Patrol Ship, SFS Guardian 344

Fighters:

26 Z-95 Headhunters
3 Delta-7 Aethersprites
3 Arc-170s
6 V-19 Torrents


Department of Foreign Affairs:

2 Nubian I Type Yachts
1 Nubian J Type Royal
1 Nubian H Type Personal
2 Nubian W Type Senatorials
2 Republic class-Couriers

Fighters:

2 Delta-7 Aethersprites
24 Z-95 Headhunters
3 Arc-170s
3 Eta-2 Actis Interceptors

Total Diplomatic Corps and Law Enforcement Fighter Escorts=approximately 1 wing of older model starfighters=1 point. Other Diplomatic and Law Enforcement vessels equal 18 points.


Ground Forces:

The Alliance's ground forces were originally an outgrowth of the Tatooine Liberationist Militia, and thus equiped mainly with unarmed or lightly armed speedes and other repulsorcraft such as any minor crime lord or civillian might possess. Their weapons were rag-tag, an odd assortment of civilian and black market blasters and explosives with the odd piece of outdated light artillery thrown in. Over time, the Alliance's military arsenal has grown, encompassing the Navy, Alliance Defense Force (sub-divided into the regular army and special forces), and the Marines, as well as the Planetary Militias.

The Alliance Defense Force consists of two main field armies (each subdivided into a heavy repulsorlift division, an artillery division (equivalent to a heavy division), one light repulsorlift division (heavy infantry using lightly armed converted civilian vehicles for rapid transport), and three light infantry divisions), as well as Planetary Garrisons1, and a special forces division currently under construction. The Red Guard is a special forces unit composed of the most skilled and trusted veterans of the Tatooine Liberationist Militia. They can be identified by their oddly flattened, box-like helmets, red-topped helmets, red armbands, and red-trimmed cloaks, as well as by their expert marksmanship and hand to hand combat skills. They form the Council and First Consul's guard, and are also charged with security at various Federal buildings and increasingly for foreign VIPs.

Regular Army (mobile forces, not including planetary garrisons):

2 repulsorlift divisions=14 points to raise, 4 points to maintain.
2 light repulsorlift divisions (heavy infantry divisions)=12 points to raise, 4 points to maintain.
6 light infantry divisions=30 points to raise, 9 points to maintain.
2 artillery divisions (heavy divisions)=18 points to raise, 6 points to maintain.

Marines:

4 heavy infantry divisions=24 points to raise, 8 points to maintain.
2 repulsorlift divisions=14 points to raise, 4 points to maintain.

Special forces:

Heavy infantry division=6 points to raise, 2 points to maintain.

Total Army Points: 118 points to raise, 37 points to maintain.


Disposition of forces inside Alliance space:

Tatooine Garrison:

Alliance Defense Force:

Ground Forces: standard minor planet defense force (1 Defense Corps of light infantry), as well as a quarter division of artillery, half a light repulsorlift division, and almost half a division of special forces.

Space-bourn Forces: home port of the First Fleet, permanent system defense forces composed of 1 Nebulon B Frigate, 2 CR90 Corvettes, and 2 Corillean Gunships drawn from the First Fleet.

Space Instillations: 2 Gollan 1 Defense Stations (20 points), 1 Baas-class Resupply Bases (6 points), 1 Repair Yard (40 points), 1 200 meter shipyard (50 points).

Surface Bases: Alliance Central Command (Mos Eisly), Mos Espa Base, Anchorhead Outpost.

Garrison Defense Package

Additional Defenses: additional theatre shield (10 points)

Tatooine Militia:

2 divisions of planetary militia (2 points).

Total Points: 128.


Dantooine Garrison:

ADF:

Ground Forces: standard colony defense force (1 Defense Division of Light Infantry) plus some artillery units and a quarter division of light repulsorlifts.

Space-bourn forces: system defense force composed of 1 Alderanean Frigate, 2 CR90 Corvettes, and 2 Corillean Gunships drawn from the regular fleets.

Space Instillations: 2 Gollan 1 Defense Stations (20 points), 1 Baas-class Resupply Station (6 points).

Ground Instillations: Colony Alpha Base.

Light Defense Package.

Dantooine Militia:
1 half division of planetary militia (1 half point).

Total points: 26.5.


Kamino Garrison:

ADF:

Ground Forces: Major World Defense Army (2 Heavy Infantry Divisions, 4 Armies of Light Infantry). Also a quarter division of special forces, a quarter division of artillery, and a repulsorlift division (Marines).

Space-bourn Forces: Home port of the 4th. Fleet. System Defense Force composed of 1 Strike Cruiser, 1 Assassin-class Corvette, 1 Corillean Gunship, and 2 CR90 Corvettes is always present.

Space Instillations: 2 Gollan Arms Defense Stations (20 points), 1 Baas class Resupply Base (6 points), 1 Repair Yard (40 points), 1 200 meter shipyard (50 points).

Ground Instillations: ADF Bio-research Centre, ADF Military Academy.

Medium Defense Package

Kamino Militia:
None.

Total Points: 116.


Geonosis Garrison:

ADF:

Ground Forces: Major World Defense Army. Also a small detachment of special forces, a half division of artillery, and a repulsorlift division.

Space-bourn Forces: Home Port of the 2nd. Fleet. Permanent system defense squadron composed of 1 Strike Cruiser, 2 CR90 Corvettes, and 2 Corillean Gunships.

Space Instillations: 2 Gollan 1 Defense Stations (20 points), 1 Baas-class Resupply Base (6 points), 1 Repair Yard (40 points), 1 200 meter shipyard (50 points), 1 500 meter shipyard (90 points).

Ground Instillations: Main ADF Weapons Testing Ranges, Army and Marines Training Facilities.

Medium Defense Package

Geonosis Militia:
3 divisions of planetary militia (3 points).

Total Points: 209.


Kessel Garrison:

ADF:

Ground Forces: 1 Defense Division of Light Infantry. A small detachment of special forces. Some artillery units.

Space-bourn Forces: home port of the 3rd fleet. Permanent system defense forces composed of 1 Nebulon B Frigate, 2 Corillean Gunships, and 2 CR90 Corvettes.

Space Instillations: 1 Baas-class Resupply Base (6 points), 1 Repair Yard (40 points), 2 Gollan Arms Defense Stations (20 points)

Ground Bases: Converted Imperial penal colony, navel base on Kessel's moon.

Garrison Defense Package.

Additional Defenses (on Kessel's moon): 1 Planetary Defense Ion Canon=.5 points, 1 theatre shield=10 points.

Kessel Militia:
None.

Total Points: 76.


Kessel's Moon Garrison:

ADF:

Ground forces: 1 Defense Division of Light Infantry. Some artillery units. A quarter division of special forces.

Space-bourn forces: none. Relies on fighters, surface to space weaponry, and rapid reinforcement from the main Kessel defense forces.

Space instillations: none.

Ground instillations: ADF Kessel Base.

Total Points: none.


Myrkyr Garrison:

ADF:
Ground forces: no major forces currently deployed.

Space-bourn forces: 1 Nebulon B Frigate, 2 CR90 Corvettes, 2 Corillean Gunships.

Space instillations: 2 Gollan Arms Defense Stations (20 points).

Ground instillations: Myrkyr Outpost Alpha (small outpost).

Colonial Defense Package

Myrkyr Militia:
1 Division of Planetary Militia (1 point, 0 to maintain).

Total Points: 21.


Ground Forces and Space Defense Forces for each world are drawn from the regular army and fleets, and should not be counted as additional expenditures.

Ground forces not currently assigned to any specific world (ie, reserves and shipboard troop contingents:


Three quarters of a division of artillery.
One and a quarter divisions of light repulsorlifts.
One repulsorlift division and one repulsorlift division (Marines).
Six light infantry divisions.
4 heavy infantry divisions (Marines)


Points spent:

Ships:

1 Victory II Class Star Destroyer=8 points.
4 Dreadnoughts=16 points.
7 Carrack Cruisers=28 points.
20 Nebulon B Frigates=60 points.
8 Bulk Cruisers=40 points.
6 Acclamator Assault Carriers=36 points.
65 CR90 Corvettes=130 points.
35 Corrillean Gunships=70 points.
2 Assassin class Corvettes=4 points.
2 Strike Cruisers=10 points.
Aprx. 5 wings of fighters (older models)=5 points.
1 Marauder=2 points.
1 Y-Head Corvette=2 points.
2 Star Galleons=2 points.

Other Diplomatic and Law Enforcement Vessels:

5 Skipray Blastboats
7 Theta Class Patrol Shuttles
2 FP-31 Firespray Patrol Ships
2 RSD Light Corvettes
1 Patrol Ship, SFS Guardian 344
2 Nubian I Type Yachts
1 Nubian J Type Royal
1 Nubian H Type Personal
2 Nubian W Type Senatorials
2 Republic class-Couriers

Equals 18 points.

Total: 431 points spent on ships, 144 points upkeep.


Stations:

12 Gollan 1 Defense Stations=120 points.
5 Baas-class Resupply Stations=30 points.
4 Repair Yards=160 points.
3 200 meter shipyard=150 points.
1 500 meter shipyard=90 points.

Total: 550 points spent on stations, 38 points upkeep.


Ground Forces:118 points to raise, 37 points to maintain.


Additional Infrastructure: Additional Tatooine theatre shield: 10 points, 2 points upkeep.


Grand Total: 1,330 points.

Remaining: 20 points.


Edit: updated politics section regarding advancement of Myrkyr, Dantooine, and Kessel to full member status.


Last edited by The Romulan Republic on 2009-10-30 08:47pm, edited 62 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-12 04:18pm
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Joined: 2007-04-03 05:42pm
Posts: 1001
Location: En Route
The Bothan Confederacy
Partial Restorative Republican Faction

Following the collapse of Neo Republican Authority, the backbone of the Bothan Confederacy Formed. Signing a pact of mutual interests, the Dresselian Senator of Dressel, the Human Senator of Bestine IV, and the Bothan Senator of Bothawui had met in a Kothlis manor to discus the NeoRepublcian Regime and its failings.

The Pact formed the basis for later Confederation, and as soon as the Confederacy of Bothawui, Dressel, and Sluis Van became official, the Bothan Spy Network worked to shove planets in Bothan Space into the Pact, renaming the Pact the Bothan Confederacy. Spies later successfully initiated a peaceful takeover of the planet Ylesia from the Hutts, driving the Hutts to selling the jungle planet to the Confederacy cheaply.

Government:

The Confederacy is ruled by a council of a Bestine Councillor, a Bothan Councillor, and a Dresselian Councillor, with numerous undercouncillors from the nonmajor settlements and from various organizations affiliated with the Confederate Council.

Bothawui: Homeworld (600)
Bestine IV: Major World (400)
Dressel: Average World (200)
Kothlis: Average World (200)
Sennatt: Average World (200)
Ylesia Minor World (100)
Tao-Grant II: Colony (50)
Polis Massa Planetary History Renewal Site: Colony (50)
4x Lucky Lady - Class Gambling and Trade Posts (Yagh'dul, Alderaan, Dac, Yaga Minor) (50 each for 200 total)
-The Lucky Lady is a minimally armed space station of an asymmetrical build
Total: 2000 points.

Major Characters.

Chairman Albert Arc of Bestine IV, Councillor Chairman of the Central Council of Confederate Affairs. (Human)
Dresk Ay'le, Undercouncillor of the Bothan Spy Network. (Bothan)
Jon Bo'nJovi of Bothawui, Councillor of Bothawui. (Bothan)


The Economy

Shipyards
Bestine Shipbuilding Yards – ( 4x 1000 meter (520 points))
Bothan Space Shipbuilding Facilities ( 2x1000 meter, 1x500 meter (360 points))
Dressel Ship Yards (1x 500 meter (100 points)
The Bothan Research And Development Project (2x Republic Research Station)
Kothlis Academy (1x Republic Reasearch Station)
Dressel Arms (1x Republic Research Station)
Bestine Design Bureau (2x Republic Research Station)

Total: 1080 points

The Confederate Armed Forces

The Confederate Starfleet

Corellian Gunships: 45 ships, 90 points
CR90 “Rebel Blockade Runner” Corvette: 45 ships, 90 points
Nebulon B Frigate: 7 Ships, 21 points
Nebulon B Medical Frigate: 6 Ships, 18 points
Nebulon B II Frigate: 4 Ships, 12 points
Vibre Light Cruiser: 5 ships, 20 points
Stike Class Medium Cruisers: 6 Ships, 24 points
Bulk Class Cruisers: 9 Ships, 45 Points
Victory II Class Star Destroyer: 7 Ships, 56 points
Imperial I Class Star Destroyer: 4 Ships, 48 points
Imperial II Class Star Destroyer: 3 ships, 36 points
Quasar Fire Class Carrier: 10 ships, 80 points
10x Skipray Blastboat Patrol Ships, 20 points
4x X Wing Wings, 8 points
2x A Wing Wings, 8 points

Located on Hyperlanes between Bestine, Bothan Space, Ylesia, and Dressel: 20x Baas-Class Resupply Bases (120 points)

Total 696 points

The Confederate Army

4x Planetary Militias Divisions (Raised from the Permanent Residents of the 4 Lucky Lady Space Stations) (4 points)
20x Light Infantry (Raised From Dressel, Bothawui, Kothlis, Bestine) (100 points)
12x Heavy Infantry (Raised From Bothawui, Kothlis, Bestine) (72 points)
4x Repulsarlift Divisions (Raised From Bothawui, Bestine) (28 points)

Total: 204 points

Upkeep: 280 points

Bothan Spynet
2x Padawan/Apprentice Level Force Users (20 points)



Grease Pens and Razor Blades make the world go round.


Last edited by Karmic Knight on 2009-06-15 07:07pm, edited 10 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-12 04:25pm
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Joined: 2008-08-16 09:01pm
Posts: 1116
The Temporary Stellar Authority of Balmorra

The TSAB is the result of a 'bloodless' coop by the mercenary group who had initially been hired to defend Balmorra during the Fracture. When the governor decided that paying the Mercenaries was not in the interest of Balmorra and 'forgot' to pay them they decided to remove him from planetary control, and install a temporary government. That was a year and a half ago.

First Authority Council
Speaker: Cirrus Writhe, Interior Affairs Minister [human female Balmorran native]
Minister of the Fleet: Tähti Kaja Captain of the Line (retired) [Morganian male]
Founding Officer Elect: Gus Antipater Master Sargent (retired) [human male]
Minister of Foreign Affairs: Haig Ukaleq [Elomin Male]
Chairman of the Funding Council: Terho Abena [male Twi'lek]

Internal Affairs Ministry
Consists of the bureaucracy necessary to govern a Nation. The Department of Peace is made up of the enforcers and Police of the government. The House of representatives has little power, except over the Constitutional Trust (writing the formal documents of Governance) and the Court Justice Assembly (Central Court system). The Mid-Childan Governor Bast Alvorost is the acting under minister.

Ministry of Foreign Affairs
Diplomatic Corps, leader Arthur Signus. First Intelligence Division, Division Chief Quintillus aka 'Chrono.'

Fleet Ministry
Second Intelligencee Division, Division Chief Raelene Halstein. Commander of Armed Services: Admiral Kistna (Rodian male).

Founding Officers Club
The FOC was the true owner to the original mercenary company that occupied Balmorra. Since the Occupation they have lost power due to the limited ability to override other elements of the TSAB government. In effect the Club acts as a House of Lords who get to elect one of their members to the First Council for a year. Since most of the Officers in the TSAB military get the opportunity to join upon retirement the club is quite large.

Funding Council
De facto Economic Authority for both Balmorra and Foundry, makes budget proposals, imposes tariffs. Does not have full power over the Mid-Childan Economy. Balmorran Arms has an Industrial Observer seat on the Council.

So Commodore Alicia Testarossa is Liaison between Armed Services of Balmorra and Department of Peace Enforcers and as such has joint service.

:arrow: Balmorra (homeworld) lead by a council headed by Cirrus Writhe
:arrow: Foundry (Major world) Do to old clone wars era connections joined Balmorra under protection by the Mercenaries.
:arrow: Ord Mirit (Average World) Homebase of the Mercenaries after abandonment by the Empire post Endor
:arrow: Mid-Childa :wink:(Average world) Joined the Authority of their own free will to enjoy the protective power of the fleet. Brought the worlds under their influence in also. They consist of 3 argri-worlds (minor worlds) and 2 deep space colonies.

Planetary Defenses
All minor worlds and Average worlds are defended by Twin Golan 1 platforms (10 platforms)
Balmorra has a Golan 1 and a Golan 3
Foundry has a Golan 1 and a Golan 2 and 1 wing of Starvipers
Ord Mirit and Mid-Childa have a single Golan 2 ea. in addition to the previously mentioned Golan 1s
The Two deep Space Colonies have 3 wings of Z95's between them (3 total)
Total Defense Cost 175pts
12 Golan I =120
3 Golan II = 36
1 Golan III = 14
3x Z-95 = 3
1x Starvipers = 2

Fleet [682 pts total]
16 Assassin Class Corvettes [32pts]
18 Corellian Gunships [36pts]
25 Marauder Corvettes [50pts] (12 Scyk fighters)
16 Bulk Cruisers [80pts]
4 Alderani Frigates (medical mods) [12pts]
12 Victory SD [96pts] (24 I7 Howlrunners)
4 Victory 2 SD [32pts] (12 I7 Howlrunners & 12 Starvipers)
4 Dauntless Heavy Cruisers [48pts] (48 Scyk fighters)
20 Quasar Fire Escort carrier [160pts] (24 I7 Howlrunners 36 Scyk fighters 12 Preybirds)
13 10 Liberator Cruiser Carriers [130pts] (48 Howlrunners 24 Starvipers)
12 Yz-775 Small Assault Ships [6pts]
+5 CC9600

Total fighters (all commands): 72 wings (72ea) and 28 extra fighters
[Bought:3 Old fighter Wings and One standard as viewed in the planetary defense column (cost already accounted for up there)The rest of the total is all the standard package of fighters for my carriers and cruisers and standard planetary defense.]

Apprentice Force user (10 pts): Commodore Alicia Testarossa

Infrastructure [total = 898pts]
3 1000m shipyards [390pts]
1 800m [110pts]
4 500m [360pts]
1 research station [20pts]
3 supply bases [18pts]

Department of Peace Enforcers First Armed Corps. ( Bought) [27pts]
2 Repulsorlift Divisions [14pts]
1 Repulsorlift Heavy Infantry Division [8pts]
1 Light Infantry Division [5pts]
Department of Peace Enforcers Infantry Corps. ( Bought) [8pts]
3 Militia Divisions [3pts]
1 Light Infantry Division [5pts]
Balmorra Central Defense Ground Command (Standard Defense Armies)
1 Heavy Division, 2 Heavy Infantry Divisions, and 6 Armies of Light Infantry.
Foundry Central Defense Ground Command
2 Heavy Infantry Divisions, 4 Armies of Light Infantry. (Standard Defense Armies)
etc (Standard Defense Armies)

Under Procurement for next year [Grand Total = 1460]
Shipyards [Total = 1046]
3 200m [150pts]
2 800m [220pts]
2 1200m [300pts]
1 1600m [260pts]
2 Research Station [40pts]
6 Supply Base [36pts]
1 Repair Yard, 1300m [40pts]

Defenses [Total = 172pts]
Planetary Shield over Ord Mirit [20pts]
20 Turbolaser batteries on Mid-Childa [10pts]
5 Light Infantry Divisions [25pts]
8 heavy Infantry Divisions [48pts]
5 Repulsorlift Divisions [35pts]
2 Repulsorlift Heavy Infantry Divisions [16pts]
2 Heavy Division [18pts]

Starfighter Command [Total = 70pts]
4 Z95 fighter wings [5pts]
4 ARC-170 fighter wings [4pts]
21 (8) Starvipers and (13) I-7 fighter wings [42pts]
5 A-9 Vigilance [20pts]

Fleet Command [Total = 172pts]
9 Corellian Gunships [18pts]
8 Assassin Class [16pts]
16 Maruader Corvettes [32pts]
3 Victory 2's (completed) [24pts]
2 Cantwell SD Interdictors (4 months of work) [1610pts]
4 Escort Carriers (completed) [40pts]
1 Liberator Acclamator (completed) [10pts]
1 Golan 2 (completed) (Foundry) [12pts]
1 Golan 1 (completed) (Balmorra) [10pts]


Last edited by Agent Sorchus on 2009-09-18 08:42pm, edited 8 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-13 12:55am
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Joined: 2006-08-18 11:27pm
Posts: 1453
Location: COOBIE YOU KNOW WHAT TIME IT IS
THE LEAGUE MILITAIRE
A Republic Faction

HISTORY AND BACKGROUND

The Tapani Sector was the site of some of the most ferocious fighting of the last stages of the Galactic Civil War, as the nascent New Republic attempted to protect the prized Fondor shipyards from Imperial forces intent on taking them back. While the Republic defenders ultimately succeeded in their task, their victory was a Pyrrhic one, as many of the facilities had been destroyed during the fighting, and the entire sector had been ravaged during the Imperial advance; the Tapani Noble Houses were all but wiped out, and only a few worlds in the sector had managed to survive relatively unscathed.

With the authorities of the New Republic and the Galactic Empire both broken, the Republic forces in the Tapani Sector decided to strike out on their own and consolidate their control over the few intact worlds left in the sector; dubbing themselves the "League Militaire," they established Fondor as their capital and managed to unite Mrlsst, Tallaan, and the former sector capital of Procopia under their banner. The League then started to expand its control along the Rimma Trade Route and beyond, claiming the worlds of Abregado-rae, Moorja, and Vandelhelm and setting up outposts on the twin planets of Kiffu and Kiffex and on the remote world of Phu. League reconstruction efforts in the Tapani Sector proper started off slow but are now progressing at a steady pace.

While nominally aligned with the values and ideals of the Rebel Alliance and the New Republic, the leaders of the League Militaire are pragmatists first and foremost; they are not above cooperating with Imperial remnants if they share common goals and interests. Their equipment is largely Rebel Alliance/New Republic standard (they can call upon literally thousands of X-wing fighters to fill its capital ships, for instance), though they also make use of significant amounts of former Old Republic, Imperial, and CIS materiel, all modified to their exact specifications. In addition, they also make some use of materiel produced by the notorious Zann Consortium criminal syndicate, though most of those acquisitions were either salvaged from abandoned Consortium operations or seized by force from Consortium operators foolish enough to assault League space; the League takes a very hard line on interstellar crime and would never willingly associate with organizations such as the Consortium.

TERRITORIES

Fondor [homeworld]: 600 pts
Code:
Planetary defenses:
720 x starfighter (432 x T-65 X-wing starfighter, 288 x BTL-S3 Y-wing starfighter)
Full planetary shielding
60 x planetary defense gun (20 x KDY W-165 turbolaser, 40 x KDY V-180 Planet Defender ion cannon)
1 x Golan III defense station + 12 x T-65 X-wing starfighter

Shipyards and other facilities:
1 x 1000m shipyard
1 x 800m shipyard
1 x 500m shipyard
2 x 200m shipyard
1 x repair yard
1 x Republic research station

Tallaan [major world]: 400 pts
Code:
Planetary defenses:
360 x starfighter (216 x T-65 X-wing starfighter, 144 x BTL-S3 Y-wing starfighter)
Basic planetary shielding
30 x planetary defense gun (10 x KDY W-165 turbolaser, 20 x KDY V-180 Planet Defender ion cannon)
1 x Golan III defense station + 12 x T-65 X-wing starfighter

Shipyards and other facilities:
1 x 800m shipyard
1 x 500m shipyard
2 x 200m shipyard

Abregado-rae [average world]: 200 pts
Code:
Planetary defenses:
216 x starfighter (144 x T-65 X-wing starfighter, 72 x BTL-S3 Y-wing starfighter)
Theatre shielding around important installations
10 x planetary defense gun (10 x KDY V-180 Planet Defender ion cannon)
1 x Golan III defense station + 12 x T-65 X-wing starfighter
1 x Baas class supply depot + 4 x Alpha-3 Nimbus class V-wing starfighter

Procopia [average world]: 200 pts
Code:
Planetary defenses:
216 x starfighter (144 x T-65 X-wing starfighter, 72 x BTL-S3 Y-wing starfighter)
Theatre shielding around important installations
10 x planetary defense gun (10 x KDY V-180 Planet Defender ion cannon)
1 x Golan III defense station + 12 x T-65 X-wing starfighter
1 x Baas class supply depot + 4 x Alpha-3 Nimbus class V-wing starfighter

Vandelhelm [average world]: 200 pts
Code:
Planetary defenses:
216 x starfighter (144 x T-65 X-wing starfighter, 72 x BTL-S3 Y-wing starfighter)
Theatre shielding around important installations
10 x planetary defense gun (10 x KDY V-180 Planet Defender ion cannon)
1 x Golan III defense station + 12 x T-65 X-wing starfighter
1 x Baas class supply depot + 4 x Alpha-3 Nimbus class V-wing starfighter

Shipyards and other facilities:
1 x 200m shipyard

Kiffu [minor world]: 100 pts
Code:
Planetary defenses:
48 x starfighter (24 x T-65 X-wing starfighter, 24 x BTL-S3 Y-wing starfighter)
Theatre shielding around important installations
3 x planetary defense gun (3 x KDY V-180 Planet Defender ion cannon)
1 x Golan III defense station + 12 x T-65 X-wing starfighter

Moorja [minor world]: 100 pts
Code:
Planetary defenses:
48 x starfighter (24 x T-65 X-wing starfighter, 24 x BTL-S3 Y-wing starfighter)
Theatre shielding around important installations
3 x planetary defense gun (3 x KDY V-180 Planet Defender ion cannon)
1 x Golan III defense station + 12 x T-65 X-wing starfighter

Mrlsst [minor world]: 100 pts
Code:
Planetary defenses:
48 x starfighter (24 x T-65 X-wing starfighter, 24 x BTL-S3 Y-wing starfighter)
Theatre shielding around important installations
3 x planetary defense gun (3 x KDY V-180 Planet Defender ion cannon)
1 x Golan III defense station + 12 x T-65 X-wing starfighter

Kiffex [colony]: 50 pts
Code:
Planetary defenses:
12 x starfighter (12 x BTL-S3 Y-wing starfighter)
1 x theatre shield
1 x planetary defense gun (1 x KDY V-180 Planet Defender ion cannon)
1 x Golan III defense station + 12 x T-65 X-wing starfighter
1 x Baas class supply depot + 4 x Alpha-3 Nimbus class V-wing starfighter

Phu [colony]: 50 pts
Code:
Planetary defenses:
12 x starfighter (12 x BTL-S3 Y-wing starfighter)
1 x theatre shield
1 x planetary defense gun (1 x KDY V-180 Planet Defender ion cannon)
1 x Golan III defense station + 12 x T-65 X-wing starfighter
1 x Baas class supply depot + 4 x Alpha-3 Nimbus class V-wing starfighter

Total value: 2000 pts

NOTABLE PEOPLE

President Kamina, Commander-in-Chief of the League Militaire

Image
FILE PHOTO: Screencap of a video recording recovered from a dead stormtrooper's helmet, date unknown (sometime during 0-11 ABY)

Code:
biography to be added later


Jedi apprentice: 10 pts

Field Marshal Simon [not to be confused with Simon the Killer Ewok]

Image
FILE PHOTO: Artist's impression of Simon, circa 0 ABY

Code:
biography to be added later


Jedi apprentice: 10 pts

Total value: 20 pts

ASSETS

Shipyards

1 x 1000m shipyard [130 pts]: 130 pts total
2 x 800m shipyard [110 pts]: 220 pts total
2 x 500m shipyard [90 pts]: 180 pts total
5 x 200m shipyard [50 pts]: 250 pts total
Total value: 780 pts

Space Stations and Other Facilities

10 x Golan III defense station [14 pts]: 140 pts total
5 x Baas class supply depot [6 pts]: 30 pts total
1 x Republic research station [20 pts]: 20 pts total
1 x repair yard [40 pts]: 40 pts total
Total value: 230 pts

Warships

16 x Nebula/Defender class Star Destroyer [10 pts]: 160 pts total
Code:
Fighter complement:
24 x T-65 X-wing starfighter
24 x BTL-S3 Y-wing starfighter

16 x Venator class Star Destroyer [10 pts]: 160 pts total
Code:
Fighter complement:
144 x T-65 X-wing starfighter
144 x BTL-S3 Y-wing starfighter

8 x Enforcer class picket cruiser [5 pts]: 40 pts total
36 x Katana fleet Dreadnaught class heavy cruiser [4 pts]: 144 pts total
36 x Strike class medium cruiser [4 pts]: 144 pts total
Code:
Fighter complement (space superiority configuration):
12 x T-65 X-wing starfighter

50 x Corona class frigate [3 pts]: 150 pts total
Code:
Fighter complement:
24 x T-65 X-wing starfighter
12 x BTL-S3 Y-wing starfighter

40 x CR90 corvette [2 pts]: 80 pts total
6 x FarStar pocket carrier [2 pts]: 12 pts total
Code:
Fighter complement:
12 x Alpha-3 Nimbus class V-wing starfighter

40 x Corellian gunship [2 pts]: 80 pts total
Total value: 970 pts

Fleet Dispositions

Code:
Planetary defense fleet (x 10):
1 x Nebula/Defender class Star Destroyer
1 x Venator class Star Destroyer
3 x Katana fleet Dreadnaught class heavy cruiser
3 x Strike class medium cruiser
4 x Corona class frigate
4 x CR90 corvette
4 x Corellian gunship

League Militaire Expeditionary Fleet
6 x Nebula/Defender class Star Destroyer
6 x Venator class Star Destroyer
8 x Enforcer class picket cruiser
6 x Katana fleet Dreadnaught class heavy cruiser
6 x Strike class medium cruiser
10 x Corona class frigate
6 x FarStar pocket carrier


Transports, Shuttles, and Other Ships

Code:
Corellian Engineering Corporation Action VI transport (Wild Karrde mod)
Corellian Engineering Corporation CR25 troop carrier
Corellian Engineering Corporation Consular class space cruiser
Corellian Engineering Corporation YT-series freighter (YT-1300, YT-1300 Millenium Falcon mod, YT-2000, YT-2000 Otana mod, YT-2400, YT-2400 Outrider mod)
Corellian Engineering Corporation YV-series freighter (YV-666, YV-666 Hound's Tooth mod, YV-929)
Corellian Engineering Corporation YZ-series freighter (YZ-775)
Cygnus Spaceworks Theta class T-2c shuttle
Gallofree Yards GR-75 medium transport
Sienar Fleet Systems/Cygnus Spaceworks Lambda class T-4a shuttle
Sienar Fleet Systems/Cygnus Spaceworks Sentinel class landing craft


Airspeeders, Gunships, and Other Aircraft

Code:
Baktoid Fleet Ordinance HMP droid gunship
Gallofree Yards HTT-26 heavy troop transport
Incom T-47 airspeeder
Loratus Manufacturing Hover Transport TC9
Rothana Heavy Engineering LAAT-series gunship (LAAT/c, LAAT/i, LAAT/v)
Sienar Fleet Systems Lancet Aerial Artillery


Repulsorcraft, Walkers, and Other Ground/Water Vehicles

Code:
Aratech Repulsor Company 74-Z speeder bike
Aratech Repulsor Company Arrow-23 transport landspeeder
Aratech Repulsor Company BARC speeder
Baktoid Armor Workship AAT
Baktoid Armor Workshop DSD1 dwarf spider droid
Baktoid Armor Workshop MTT
Baktoid Armor Workshop OG-9 homing spider droid
Baktoid Armor Workship PAC battle droid carrier
Baktoid Armor Workship STAP-1
Corporate Alliance NR-N99 Persuader class droid enforcer
Golan Arms SP.9 anti-infantry artillery vehicle
Haor Chall Engineering IG-227 Hailfire class droid tank
Haor Chall Engineering Manta droid subfighter
Kelliak Arms and Armor Company Armored Freerunner
Kuat Drive Yards HAVw A5 Juggernaut
Kuat Drive Yards HAVw A6 Juggernaut
Kuat Drive Yards AT-AP
Kuat Drive Yards AT-PT
Kuat Drive Yards AT-RT
Kuat Drive Yards AT-ST
Loratus Manufacturing MPTL-2a
MandalTech Canderous class assault tank
Merr-Sonn Missile Attack Launcher
Rothana Heavy Engineering 2-M Saber class repulsor tank
Rothana Heavy Engineering AT-AA
Rothana Heavy Engineering AT-TE
Rothana Heavy Engineering SPMA-T
SedriMotors Ltd. Amphibion
Sienar Fleet Systems ULAV
Taim & Bak/Yutrane-Trackata MZ-8 Mobile Pulse Cannon
Ubrikkian Industries Bantha-II cargo skiff
Uulshos Engineering LAVr QH-7 Chariot
Uulshos Engineering/Aratech Repulsor Company Infantry Support Platform
Yutrane-Trackata T2-B repulsor tank
Yutrane-Trackata T4-B heavy tank
Zann Consortium F9-TZ transport


Ground Emplacements

Code:
Atgar 1.4 FD P-Tower
Golan Arms DF.9 anti-infantry battery
Golan Arms FPC 6.7 anti-aircraft battery
Kuat Drive Yards M-68 planetary magnapulse cannon
Taim & Bak XX-10 turbolaser tower


Battle Droids

Code:
Baktoid Combat Automata B1 battle droid
Baktoid Combat Automata B2 super battle droid
Baktoid Combat Automata OOM series battle droid
Colicoid Creation Nest Pistoeka sabotage droid
Coilcoid Creation Nest Q-series droideka
Colicoid Creation Nest Scorpenek annihilator droid
Colicoid Creation Nest/Zann Consortium Droideka Mark II


Small Arms

Code:
Baktoid Armor Workshop E-5 blaster rifle
BlasTech A280 blaster rifle
BlasTech A295 blaster rifle
BlasTech DH-17 blaster carbine
BlasTech DH-17 blaster pistol
BlasTech DL-44 heavy blaster pistol
BlasTech DLT-19 heavy blaster rifle
BlasTech DLT-20A blaster rifle
BlasTech E-11b blaster rifle
BlasTech E-11s sniper rifle
BlasTech E-17d sniper rifle
BlasTech E-Web heavy repeating blaster
BlasTech T-21 light repeating blaster
Merr-Sonn DEMP 2 ion carbine
Merr-Sonn DX-2 disruptor pistol
Merr-Sonn FC-1 flechette launcher
Merr-Sonn Model MSD-32 disruptor pistol
Merr-Sonn Model Q2 hold-out blaster
Merr-Sonn PLX-1 portable missile launcher
Merr-Sonn PLX-2M portable missile launcher
Merr-Sonn Z-6 rotary blaster cannon
SoroSuub ELG-3A blaster pistol
Stouker concussion rifle
Tenloss Syndicate DXR-6 disruptor rifle
Various Merr-Sonn grenades, thermal detonators, and other explosives



I ship Eino Ilmari Juutilainen x Lydia V. Litvyak.

Image
ImageImageImage
Phantasee: Don't be a dick.
Stofsk: What are you, his mother?
The Yosemite Bear: Obviously, which means that he's grounded, and that she needs to go back to sucking Mr. Coffee's cock.

"d-did... did this thread just turn into Thanas/PeZook slash fiction?" - Ilya Muromets


Last edited by Shinn Langley Soryu on 2009-06-22 06:03pm, edited 17 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-13 05:03am
Offline
Lord of Irony
User avatar

Joined: 2002-07-04 08:36am
Posts: 20986
The Core Protectorate
Imperial Splinter Group

HISTORY AND BACKGROUND
The Core Protectorate (Or "CP") is an Imperial splinter group formed when Admiral Rowan took control roughly a third of the defensive fleets of the Core worlds. However internal divisions lead to a quick splintering of the this Empire and within the month the Core worlds fell apart as some planets went independent, others fell to rogue New Republic forces or opportunistic Pirate and Mercenary groups. Admiral Rowan moved his remaining forces to the Chandrila system. At first because it was one of the few system not in active revolt or on the verge of it. In the end however it became his strong base of operations not by design but by need. While power struggles ranged in and around the core world the Chandrila system was a bit of calm in the storm. Knowing how much the Chandrilians could undermine him, Admiral Rowan worked to keep them passivised. Meeting several times with the interim government set up when the former Imperial Governor was found to be trying to turn Admiral Rowan's men against him and had to be subsequently executed.

A strange sort of peace has fallen on this sectors which used to form the Perlemian Trade Route going from Courscant to the outer-rim. Admiral Rowan has retained control of the Corulus system with it's mines and refiners. The Esseles system with it's large manufacturing base. And the Brentaal system the lynchpin of the old trade route. Large transhipping point and well know smuggler friendly system. In each system Admiral Rowan's policies are different. On Chandrila he maintains a strict hands off approach. The local authorities are largely free to run themselves, Rowan collecting only the former Imperial taxes and using no drafts or other harsh measures. Any ships leaving or landing on the planet must past through very strict inspections and violators are chased down. But once on planet the Chandrila's idyllic lifestyle has not changed one whit. Minus the displays in shopping areas recruiting for Rowan's Armies(Re-titled Core Defense forces or the CDF) it seems like the Fracture never occurred. On Corulus it is the same, people work, they are paid and life goes on. On Esseles and Brentaal the signs are evident. Esseles is working flat out with large industries being retooled to provided support to Admiral Rowan's fleets while Brentaal is busier than ever as refugees flee the fighting elsewhere and pass through CP setup screening. Those with valuable skills are offered the chance to be put to work on Esseles or Brentaal itself. Those without or with nothing are moved to low-technology worlds along the route and largely left to look after themselves. The CP is providing them with tools, food-stock and some assistance but at basic humanitarian levels. However non-human discrimination is occurring. Bothan's and Twi'lek are both being turned away at the border by order of the Admiral even as other non-human species travel freely. However must stick to Brentaal itself.

The CP government is a lash up of military dictatorship and planetary rule. Each planet rules itself in name but Admiral Rowan has the ability to over-ride any decision they make, but almost never uses it and the two times he has used it to date he made good use of the remains of the Holonet media to appear as flexible as possible. In fact his present use of the remains of the Holonet news is nothing short of masterful. The fact that he was a bare year ago a full Imperial Admiral is not mentioned. Imperial soldiers walking the CP's worlds wear less threatening uniforms cut in a new style to emphasis that the CP was set up to defend these worlds from the ravages of a galaxy gone mad. Storm-troopers remain but are nowhere to be seen planet-side.

Planets:(1950)
Code:
Chandrila system(7 planets) 1 Major, 2 Colony (500)
Corulus system (4 planets) 1 Major, 1 Colony (450)
Brentaal system (7 planets) 1 Mayor, 2 Colony (500)
Esseles system (4 planets) 1 Major, 1 Minor (500)



Primary worlds

Brentaal(Major World)
Image
Basic Planetary Shield Network
24 Surface-to-Space Turbolaser
6 Surface-to-Space Ion Cannon
3x Wings TIE/Interceptor
4x Wing TIE/Fighter
1x Wing TIE/Bomber
1023rd & 1024th Imperial Heavy Infantry Division
4210th Light Imperial Recon Division
Fleet Resources
1x CPS Diligence(Allegiance Class Command Star Destroyer)
2x Imperial II Class Destroyer
1x CPS Protector Imperial I Class Star Destroyer
8x Victory II Class Star Destroyer
8x Carrack Class Cruiser
3x Interdictor (grav)
40x Standard CR90 Corvette


Chandrilia(Major World)
Image
Basic Planetary Shield Network
16 Surface-to-Space Turbolaser
14 Surface-to-Space Ion Cannon
3x Wings TIE/Interceptor
1x Wing TIE/Bomber
2x Imperial Heavy Infantry Division
Fleet Resources
2x Imperial II Class Destroyer
1x CPS Serenity (Allegiance Class Command Star Destroyer)
1x CPS Champion Imperial I Class Star Destroyer
12x Victory II Class Star Destroyer
22x Carrack Class Cruiser
1x Interdictor (grav)
30x Standard CR90 Corvette


Corulag(Major World)
Image
Basic Planetary Shield Network
24 Surface-to-Space Turbolaser
6 Surface-to-Space Ion Cannon
2x Wing TIE/Fighter
1x Wing TIE/Bomber
2x Imperial Heavy Infantry Division
Fleet Resources
6x Imperial II Class Destroyer
8x Victory II Class Star Destroyer
10x Carrack Class Cruiser
30x Standard CR90 Corvette

Esseles(Major World)
Image
Basic Planetary Shield Network
12 Surface-to-Space Turbolaser
18 Surface-to-Space Ion Cannon
2x Wings TIE/Interceptor
2x Wing TIE/Bomber
2x Imperial Heavy Infantry Division
Fleet Resources
2x Imperial II Class Star Destroyer
1x CPS Guardian (Imperial I Class Star Destroyer)
8x Victory II Class Star Destroyer
13x Carrack Class
1x Interdictor (grav)
30x Standard CR90 Corvette

Note fleet status
The Core Protectorate's fleet is a mobile force and due to the closeness of worlds and the advantages of hyperspace lane a ship can go from Chandrilia to Esseles in under an hour via hyperspace. So any notations of ships assigned to worlds is only in the theoretical. A trio of ISD's assigned to Corulag might spend as much as forty percent of their time in the Esseles or Chandrilia systems. However they are home ported in those systems for purposes of resupply.


The Core Protectorate is a union of these systems in a common defense pact. Security is provided by the The Core Protectorate Navy (CPN) with Admiral Rowan as the CinC of the Navy and the Core Protectorate Army (CPA). They aggressively hunt pirates, slavers, and smugglers in and around all of the systems of the CP. Whenever a Pirate, Slaver or Smuggler is captured, much is made of it in the local system and such statistics and broadcast to the entire Sector. More and more, word of the CP is getting out as a bad place to engage in pirating and slavery is just suicidal as none of the planets in the sector have legalized slavery, even of Wookies. Leading to drying up of all Pirate and Slaver activity in the sector. Smuggling however is up, but only in the Brentaal system as the Justice system there is stacked in smugglers favor and from Brentaal all kinds of goods are flowing to the other worlds. Problem smugglers "accidentally" lose there ships while awaiting to stand trial in Brentaal and are ether then sent to one of the refugee planets or left to sign up with another group working from Brentaal.

2665

Protectorate Fleet (1382 Fleet cost) Final

Navy

Capital Ships(1245)
Total FC=Total Fighter Capacity 5731 (Advanced Capacity=1432)
2628 TIE Fighters, 1518 TIE Interceptors, 1160 TIE Bombers plus 530 fighters of Misc types

Code:
(Note FC refers to Star-Fighter Capacity)
Command Class (30)
2x Allegiance Class Command Star Destroyer(0 FC)
(CPS Serenity / CPS Diligence)

Battlecruiser Class (300)
22x Imperial II Class Destroyer (864 FC)
3x Imperial I Class Star Destroyer (216 FC)
(MK II-   )
(MK I-CPS Guardian, CPS Protector, CPS Champion)

Starfighter Carriers (100)
10x Venator Class (1960 FC)

Heavy Cruiser Class (312)
39x Victory II Class Star Destroyer (936 FC)

Light Cruiser Class (196)
49x Carrack Class (255 FC)

Cruiser-Grav(20)
4x Interdictor (grav) (192 FC)

Frigate Class (123)
35x Nebulon B(1260 FC)
6x Lancer

Corvette class (170)
12 (Modified)CR90 Corvette "Shepard Class" (48 FC)
73 Standard CR90 Corvette (0 FC)

Total Fighter Capacity 5731 (Advanced Capacity=1432)


Star fighters(131)
Code:
40(720 Fighters) 10 Wings of TIE Avengers
54(108 Fighters)9 Squadrons of TIE Defenders
5(12 Fighters)1 Squadrons of TIE Triwing Phantom (cloak)
32(576 Fighters) 8 Wings of Scimitar class Assault Bombers
Fighter Total=1416 Advanced fighters

Star Destroyers(Imperial Class) carry TIE Avengers in place of their standard TIE Fighter or TIE Interceptor complement(4 squadrons)
Star Destroyers carry Scimitar class Assault Bombers in place of their standard TIE Bomber complement.
All fighters and bombers removed from Capital ships have been moved to storage planet side, or being used in the in system defense forces.


Shipyards/Star bases(512)
Code:
2x 1000 m Imperial Shipyards (260)
2x 500 m Imperial Shipyards (180)
12x Resupply and Repair Base (72)


Transport Fleet (82)
Code:
82 Star Galleon-class frigate


Army Units (20)
Code:
20 Remnants of the 501st Legion (Close on 900 Elite Soldiers)




"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton

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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-13 01:57pm
Offline
_______
User avatar

Joined: 2003-01-05 02:36am
Posts: 12431
Location: Tampa Bay, Florida, USA
The Second Corellian Empire

Imperial Faction

Characters
His Imperial Majesty Aeron Bell: Emperor of the Second Corellian Empire and Supreme Commander, Imperial Corellian military (former Imperial Admiral)
Admiral Teren Rogriss, Imperial Corellian Navy: Commander, Special Projects Unit (existence classified)
Major General Jim Green, Imperial Corellian Army: Deputy Commander, Special Projects Unit (existence classified)

Economy

Planets (AS OF: beginning of GY02)
Corellia - Homeworld (600)
Selonia - Major (400)
Drall - Average (200)
Talus - Average (200)
Tralus - Average (200)
Nubia - Average (200)
Froz - Minor (100)
Jumus - Minor (100)
Crollia - Colony (50)
Soronia - Colony (50)

Trade Pacts (AS OF: beginning of GY02)
Imperial Remnant (Thanas)
Star Empire of Manticore (Master_Baerne)
Core Protectorate (Mr Bean)
The Golden Republic (Kartr_Kana)
Imperium of Kuat (Fingolfin_Noldor)
Concordat Alliance (Coyote)
Free Democratic People's Republic of Haven (Beowulf)
Gordian Dominion (SiegeTank)
The Great Cultural Union of the Galactic Core (Serafina)
Bothan Confederacy (Karmic Knight)

Total: 2350 Points (AS OF: beginning of GY02)
Upkeep: 431 Points (AS OF: beginning of GY02)

Territory

Overall, the Corellian Sector is considered to be within the Empire's "sphere of influence". However, only the following planets/systems are under direct Imperial rule:

Corellian System

Corellia
  • 1x 2200m shipyard to be completed 4 months into GY02
  • 2x 1600m shipyards
  • 2x 1000m shipyards
  • 2x 800m shipyard
  • 3x Research Stations
  • 2x Resupply Bases
  • Corellian Defense Command
    -Golan III Defense Station
    -Full Planetary Shield Network
    -3x TIE interceptor wings
    -4x TIE bomber wings
    -3x Assault gunboat wings
    -25x Surface-to-Space Ion Cannons
    -35x Surface-to-Space Turbolaser Cannons
    -1 Heavy Division, 2 Heavy Infantry Divisions, and 6 Armies of Light Infantry

Selonia
  • 2x 1000m shipyards
  • 2x 800m shipyard
  • 2x Resupply Bases
  • Selonian Defense Command
    -Golan II Defense Station
    -Basic Planetary Shield Network
    -2x TIE interceptor wings
    -3x TIE bomber wings
    -10x Surface-to-Space Ion Cannons
    -20x Surface-to-Space Turbolaser Cannons
    -2 Heavy Infantry Divisions, 4 Armies of Light Infantry

Drall
  • 2x Resupply Bases
  • Drall Defense Command
    -Golan I Defense Station
    -3x TIE interceptor wings
    -Theater Shields Around Major Installations
    -10x Surface-to-Space Turbolaser Cannons
    -1x Army of Light Infantry

Talus & Tralus ("The Twin Worlds")
  • 2x Resupply Bases
  • Twin Worlds Defense Command
    -Golan I Defense Station
    -Talus
    --3x TIE fighter wings
    --Theater Shields Around Major Installations
    --10x Surface-to-Space Turbolaser Cannons
    --1x Army of Light Infantry
    -Tralus
    --2x TIE fighter wings
    --1x TIE bomber wing
    --Theater Shields Around Major Installations
    --10x Surface-to-Space Turbolaser Cannons
    --1x Army of Light Infantry

Crollia
  • 1x Resupply Base
  • Colonial Defense Command (Crollia)
    -XQ Platform
    -1x TIE fighter squadron
    -1x Theater Shield
    -1x Surface-to-Space Turbolaser Cannon
    -1x Light Infantry Division

Soronia
  • 1x Resupply Base
  • Colonial Defense Command (Soronia)
    -XQ Platform
    -1x TIE fighter squadron
    -1x Theater Shield
    -1x Surface-to-Space Turbolaser Cannon
    -1x Light Infantry Division

Nubus System

Nubia
  • 2x Resupply Bases
  • Nubia Defense Command
    -Golan I Defense Station
    -3x TIE interceptor wings
    -Theater Shields Around Major Installations
    -10x Surface-to-Space Turbolaser Cannons
    -1x Army of Light Infantry

Froz System

Froz
  • 2x Resupply Bases (OOC: 1 secret)
  • Froz Defense Command
    -1x XQ Platform
    -3x TIE fighter squadrons
    -1x TIE bomber squadron
    -Theater Shields Around Major Installations
    -3x Surface-to-Space Turbolaser Cannons
    -1x Corps of Light Infantry

Jumus System

Jumus
  • Jumus Defense Command
    -3x TIE fighter squadrons
    -1x TIE bomber squadron
    -Theater Shields Around Major Installations
    -3x Surface-to-Space Turbolaser Cannons
    -1x Corps of Light Infantry

Fleets & Armies (To be detailed later)

Starfighter Carriers
1 Venator SD

Assault Carriers
6 Acclamator
3 Doomgiver

Star Destroyers, Command
2 Allegiance

Star Destroyers
15 Imperial II
2 Imperial I

Star Destroyers, Light
22 Victory II

Cruisers, Heavy
4 Modular Taskforce

Cruisers, Medium
4 Broadside
6 Interdictor (grav)
3 Bulk

Dreadnoughts
2 Dreadnought

Frigates
14 Lancer
25 Nebulon B
16 Nebulon B2

Corvettes
35 CR-90
35 Assassin

Gunships
40 Corellian
6 VT-49 Decimators

Elite Units
3 TIE Defender squadrons
1 TIE Avenger wing
1 TIE Scimitar Assault Bomber Wing

Army (Deployable)
6 Militia Divisions
4 Light Infantry Divisions
8 Heavy Infantry Divisions
6 Repulsorlift Divisions
2 Armor (aka Heavy) Division



Image
"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)

"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight


Last edited by RogueIce on 2009-10-08 10:18pm, edited 15 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-13 02:32pm
Offline
The Patrician
User avatar

Joined: 2002-07-04 01:18am
Posts: 10302
Location: 32ULV
Free Democratic People's Republic of Haven

Following the collapse of the Empire, a charasmatic demagogue named Robert S. Peters came to power in Lianna. He declared the Republic of Haven, and has joined several other planets to his nation. He was supplemented in power by the remainder of the Katana fleet, which was given a home after the death of Grand Admiral Thrawn.

Dramatis Personae
Robert S Peters: President (for life)
Eloise Pritchart: Officer in the People's Navy, and apparent mistress of President Peters.

Planets (2000 pts)
Lianna - Homeworld (600) - Home to Seinar Fleet Systems
2 1000m shipyards
6x Golan III
Imperial Research Station
Resupply Base
Heavy Defense Package - Comes with Homeworlds
Full Planetary Shield Network
-5x wing TIE Fighter
-2x wing TIE Interceptor
-3x wing TIE Bomber
-40x Turbolaser
-20x Ion Cannon
-1 Heavy Division, 2 Heavy Infantry Divisions, and 6 Armies of Light Infantry.

Barseg - Major (400)
1 1000m shipyard
4x Golan III
Resupply Base
Medium Defense Package - Comes with Major Worlds
Basic Planetary Shield Network
-2x wing TIE Fighter
-1x wing TIE Interceptor
-2x wing TIE Bomber
-14x Turbolaser
-6x Ion Cannon
-2 Heavy Infantry Divisions, 4 Armies of Light Infantry.

Jaminere - Major (400)
1 1000m shipyard
4x Golan III
Resupply Base
Medium Defense Package - Comes with Major Worlds
Basic Planetary Shield Network
-2x wing TIE Fighter
-1x wing TIE Interceptor
-2x wing TIE Bomber
-14x Turbolaser
-6x Ion Cannon
-2 Heavy Infantry Divisions, 4 Armies of Light Infantry.

Cadinth - Average (200)
1000m shipyard
2x Golan III
Light Defense Package - Comes with Average Worlds
-2x wing TIE Fighter
-1x wing TIE Bomber
-7x Turbolaser
-3x Ion Cannon
-1x full Defense Army of Light Infantry

Aradian - Average (200)
1000m shipyard
2x Golan III
Light Defense Package - Comes with Average Worlds
-Theater Shields Around Major Installations
-2x wing TIE Fighter
-1x wing TIE Bomber
-7x Turbolaser
-3x Ion Cannon
-1x full Defense Army of Light Infantry

Abraxin - Minor (100)
1x Golan III
Garrison Defense Package - Comes with Minor Worlds
-Theater Shields Around Major Installations
-3x squadron TIE Fighter
-1x squadron TIE Bomber
-3x Turbolaser
-1x full Defense Corp of Light Infantry

Amarin - Minor (100)
1x Golan III
Garrison Defense Package - Comes with Minor Worlds
-Theater Shields Around Major Installations
-3x squadron TIE Fighter
-1x squadron TIE Bomber
-3x Turbolaser
-1x full Defense Corp of Light Infantry


Infrastructure: (1098 pts) - upkeep 74.5
6 1000m shipyards - 130
1 Imperial Research Station - 20
3 Resupply Base - 6
20 Golan III - 14

Home Fleet: (146 pts) - upkeep 48 2/3
HQ (50 pts)
-2 Allegiance - 15 pts
-2 Venator - 10 pts
12 Corvette Squadron - 8 pts
-4 DP20 frigate- 2 pts

Strike Fleets: (698 pts) - upkeep 232 2/3
1st-7th Fleets: 98 pts
-4 Imperator - 12 pts
-8 Dreadnaught - 4 pts
-2 Immobilizer - 5 pts
-4 DP20 frigate - 2 pts
Sixth Fleet fighter upgrade: 12 pt
ships upgraded to TIE Avenger and Scimitar carriage
Imperator - 2 pts
Dreadnought - 1/3 pt
Immobilizer - 2/3 pt

Special: (38 pts) - upkeep 3 1/6
Sith: (30 pts)
Robert Stanton Peters - Sith Master
Eloise Pritchart (aka Alicia Testerossa) - Sith Apprentice
1 TIE Phantom squadron - 6 pt (land based)
Assassin-class corvette (presidental yacht) - 2 pts

Army: (20 pts) - upkeep 2
2 Reserve Stormtrooper Division - 4 pts
4 Reserve Droid Division - 3 pts

Total:
2000 pts
360 pt upkeep

Ship list:
Allegiance Star Cruiser - 15 pts
Imperator II Star Destroyer - 12 pts
48 TIE Interceptor
24 TIE Bomber
Venator Star Destroyer - 10 pts
384 TIE Interceptor
36 TIE Bomber
Immobilizer Interdictor Frigate - 5 pt
24 TIE Interceptor
Vindicator Heavy Cruiser
Katana Fleet Dreadnaught-class Cruiser - 4 pt
12 TIE Interceptor
Assassin-class corvette - 2 pt
DP20 "frigate" corvette- 2 pt

TIE/ln fighter - 2 pt/72
Home Fleet
TIE Interceptor - 2 pt/72
Strike & Home Fleet
TIE Bomber - 2 pt/72
Strike & Home Fleet



"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
"There's a word for bias you can't see: Yours." -- William Saletan


Last edited by Beowulf on 2009-06-17 11:16pm, edited 5 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-13 05:37pm
Offline
Jedi Council Member
User avatar

Joined: 2007-09-15 10:46am
Posts: 1872
Location: Sarajevo, Bosnia and Herzegovina
The Shadow Empire
Imperial Faction


Capitol:Koros Major(Empress Teta)


Ruler:
Emperor Shady
Sith Lord(20 Points)

Other Imperial Officials:
Lord Terest( Darth Terest)---(Sith Knight-15 Points)
Moff Kull
Admiral Zax

Planets:
Image
Koros Major(Empress Teta)---Homeworld(600Points)
---6 Golan III Defense Stations
---2 Baas-class Resupply Bases
---2 1000m Shipyards
---1 800m Shipyard
Planetary Defense Group:
---5 Lancer Frigates

Image
Rendilli---Major World(400Points)
---2 Golan III Defense Stations
---1 1000m Shipyard
---1 800m Shipyard
---1 Baas-class Resupply Base
Planetary Defense Group:
---5 Lancer Frigates
---10 CR90 Corvettes

Image
Metellos---Major World(400Points)
---2 Golan III Defense Stations
---1 1000m Shipyard
---1 Baas-class Resupply Base
Planetary Defense Group:
---5 Lancer Frigates
---10 CR90 Corvettes

Image
Tython---Average World(200 Points)
---1 Golan III Defense Station
---1 Baas-class Resupply Base
Planetary Defense Group:
---5 Lancer Frigates
---10 CR90 Corvettes

Image
Ord Trasi---Average World(200 Points)
---1 Golan III Defense Station
---1 Baas-class Resupply Base
Planetary Defense Group:
---5 Lancer Frigates
---10 CR90 Corvettes

Image
Kuar---Average World(200 Points)
---1 Golan III Defense Station
---1 Baas-class Resupply Base
Planetary Defense Group:
---5 Lancer Frigates
---10 CR90 Corvettes

The Imperial Navy:

    First Imperial Fleet:
  • Commander: Admiral Zax
  • 1 Allegiance (Command) SD
  • 10 Imperial II-class Star Destroyer
  • 3 Venator Star Destroyer
  • 2 Doomgiver Assault Carriers
  • 1 Dominator Star Destroyer
  • 10 Vindicator cruisers
  • 10 Lancer Frigates
  • 1 Interdictor Cruiser (grav)
  • 10 CR90 Corvettes
---Metellos

    Second Imperial Fleet:
  • 1 Allegiance (Command) SD
  • 10 Imperial II-class Star Destroyer
  • 3 Venator Star Destroyer
  • 1 Dominator Star Destroyer
  • 10 Vindicator cruisers
  • 5 Lancer Frigates
  • 10 CR90 Corvettes
---Empress Teta

    Third Imperial Fleet
  • 1 Allegiance (Command) SD
  • 10 Imperial II-class Star Destroyer
  • 3 Venator Star Destroyer
  • 1 Dominator Star Destroyer
  • 10 Vindicator cruisers
  • 5 Lancer Frigates
  • 10 CR90 Corvettes
---Rendilli


Last edited by DarthShady on 2009-06-16 08:14pm, edited 10 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-13 09:39pm
Offline
Padawan Learner

Joined: 2006-06-20 09:04pm
Posts: 316
Location: NYC
The Neimoidian Skakoan Confederacy\
Faction: Separatist friendly neutral
Worlds 2 Homeworlds, 1 Major, 1 Minor World
Skako Homeworld 600 points
Cato Neimoida Major World 400 points
Neimoidia Homeworld 600 points
Temmas (Made up Skakoan Colony World) Average World 200 points.
Munteras (Made up Niemoidian Colony worls) Average world 200 points
Total 2000 points
After the end of the Galactic civil war 2 years ago The Skakoans and the Neimoidian worlds of Cato Neimoidia and Pure Neimoidia joined together to provide protection to each other. Though their position is official neutrality they are slightly more favorable to those whom ally them selves to the separatists. Their stated goal is to restore their planets to the positions of prominence they held before the start of the clone wars.

Major figures
Trade Monarch Mar Tuuk (ex CIS captain)
Skakoan Prime minister Tul Setka


Shipyards
1000 meter CIS Sipyards located at Skako, Neimoidia, and Cato Neimoida (3 total)
390 points
500 meter shipyards located at Skako and Neimoidia
180 points

Fleet
Corvettes 2 pts each
Hardcell 100 units
200 points

Frigates 4 pts each
Munificent 50 units
200 points

Destroyers 8 points each
Providence Class 20 units
Recusant Class 20 units
320 points

Cruisers(Heavy)
Dauntless class 12 points each
33 Units
396 Points

Star Destroyer (Light)
Victory Class 8 points each
10 units.
80 points.

Stations and Resupply bases
1 Research Station 20 points
3 Resupply bases. 18 points
11 Golan 3 stations 154 points. 3 each at Skako, Neimoidia and Cato Neimoida, 2 at Temmas and 1 at Munteras.
Total 1958 points


Last edited by darthkommandant on 2009-10-03 06:36pm, edited 7 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-14 03:49am
Offline
Magister
Magister
User avatar

Joined: 2004-06-26 07:49pm
Posts: 25530
The Imperial Remnant


A short history
After the desperate battles of the Core, several worlds sent ships into that region. Some tried to claim territory, others tried to help and many just tried to grab what they could and run. Baron Ragez D'Asta's private fleet had just entered the Coruscanti system when he received a distress call of a Bakuran help convoy that was busy trying to search the battlefields for survivors and was now beset by pirates. Disgusted with attacks on civilian ships, the Baron proceeded to vanquish the bandits. Shortly after that, a fleet of ships led by Nahdonnis Praji arrived and laid claim to the former jewel of the galaxy. He was however persuaded that it would be better to bundle resources as his own fleet lacked transport ships and had to defend his holdings as well.

As a result, the Treaty of Coruscant was signed, which established the Imperial Remnant.


Planets and systems:

The imperial Remnant currently holds 11 systems with the following planets:

Bakura (Average world)
Image
After the Battle of Coruscant, the Bakurans remembered that it was only due to the help from the Rebel Alliance that they were able to defeat the Ssi-ruuk incursion. They decided to help the galactic worlds in return.

Although among the smallest worlds in the Remnant, the Bakurans quickly became known for their idealism and their willingness to help others. Lead by Prime Minister Gaeriel Captison and her husband, Admiral Thanas, they have made their opinions count on the political stage and have apparently dedicated their industrial output to rebuilding the core. A more cynical observer of course would note that the Bakuran economy is dependant on repulsorlift exports and that repulsorlifts are a prime component of industrial reconstruction and cleanup efforts. Nevertheless, the Bakurans are a voice for democracy everywhere.

As Bakura is almost cut off from the Galactic Core, most of the Bakuran fleet is used to guard the trade and supply convoys running from and to Bakura.

The Bakura system has a total of 8 Planets and 10 moons, one inhabited planet.

Current infrastructure:
1 Resupply Station
1 800m shipyard
1 Research Station
1 holonet station
3x fighter wing:
- 92 TIE Fighters
- 36 TIE Bombers
- 36 TIE Interceptors
- 36 Assault Gunboats
Planetary shield installation
10x Surface-to-Space Weapon (8 Turbolaser, 2 Ion cannon)
1x full Defense Army of Light Infantry :
Bakuran 1st Army


Axum (major world)
Axum has largely been overshadowed by its twin Anaxes. However, it's industrial output was far greater than that of Anaxes, a fact that prompted the Remnant to focus the reconstruction efforts on this planet. Now, Axum is a glorious success of the reconstruction program and its citizens are vivid defenders of the Remnant, with Governor Jurang Saenger leading the charge.

The Axum system has a grand total of eight planets and one space station, which was destroyed.
1 Golan III station
1 Resupply Station
1 Holonet station
1 3600m shipyard (under Construction
1 1000m shipyard
1 800m shipyard
5 Fighter wings:
-144 TIE Fighters
- 144 TIE Interceptors
- 72 TIE Bombers
- 72 Assault Gunboats
Planetary Shield Network
30x Surface-to-Space Weapons (22 Turbolasers, 8 Ion cannons)
2 Heavy Infantry Divisions (defence):
- The 112th Stormtrooper division
- The 1001st Stormtrooper division
4 Armies of Light Infantry:
1st, 2nd, 3rd, 4th Axum defence armies


Anaxes (destroyed major world)
Image
The once proud defender of the core has been heavily wrecked due to the fighting, the beautiful and majestic landscape being scarred by turbolaser fire. As part of the campaign to restore civilization, Anaxes is one of two major planets being rebuilt by the Remnant. As such, all planetary resources as well as a good share of the output of other planets are geared towards reconstruction, but estimates say it will be years before the planet regains it former glory. As reconstruction work was paid in full in the first fiscal year, the planet has regained all of its defences, but is still depended on reconstruction money and cannot yet add anything to the budget. Reconstruction will be complete in six gameyears.

Anaxes is located in the Axum system.

1 Golan III station
1 Resupply Station
1 Research Station
1 Golan III station
1 1600m shipyard
1 1000m shipyard
1 800m shipyard
5 Fighter wings:
-144 TIE Fighters
- 144 TIE Interceptors
- 72 TIE Bombers
- 72 Assault Gunboats
Planetary Shield Network
30x Surface-to-Space Weapons (22 Turbolasers, 8 Ion cannons)
2 Heavy Infantry Divisions (defence):
- The 342nd Stormtrooper division
- The 151st Stormtrooper division
4 Armies of Light Infantry:
1st, 2nd, 3rd, 4th Anaxes defence armies


Kaikielius (average world)
Kaikielius is another planet situated on the Koros Trunk Line and the seat of Marshal Praji's command. A core founder planet, it was reconquered by the Imperials, with the the clone Emperor appointing Praji as Governor-General of the world.
Much of Kaikielius is a shadow of its former glory, though it suffered surprisingly little damage in the war. The inhabitants credit Marshal Praji with keeping them safe, a perception that is helped along by the vast sums of money members of the Praji family have poured into their new holding. After decades of decline, Kaikielians feel that a return to former glory may be possible.

Kaikielius is the only inhabited planet in the Kaikielius system.

1 Resupply Station
3x fighter wing:
- 92 TIE Fighters
- 36 TIE Bombers
- 36 TIE Interceptors
- 36 Assault Gunboats
Planetary shield installation
10x Surface-to-Space Weapons (8 Turbolaser, 2 Ion cannon)
1x full Defense Army of Light Infantry :
Praji 7th army

Ruan (major world)
Ruan is a huge agriworld situated on the Koros Trunk Line and is the system closes to Coruscant.
After the corporation owning this huge agriworlds was destroyed in the war, Marshal Praji convinced Ruan to join the Remnant for the purposes of securing food exports and security. However, due to the need of feeding the starving populations of Coruscant and Annaxes, prices were soon fixed and the industrial output of Ruan was largely directed to those planets.
These days Ruans are deeply divided about their role. While recognizing the need to pitch in, the former days of glorious profits are something most yearn for. As part of Praji's zone of control, Ruan mostly sides with the conservatives in the council.

Ruan is the only inhabited planet in the Ruan system.

1 Resupply Station
1 Research Station
5 Fighter wings:
144 TIE Fighters
72 TIE Interceptors
72 TIE Bombers
72 Assault Gunboats
Planetary Shield Network
30x Surface-to-Space Weapons (32 Turbolasers, 8 Ion cannons)
2 Heavy Infantry Divisions (defence):
- The 103rd Stormtrooper division
- The 672nd Stormtrooper division
4 Armies of Light Infantry:
1st, 3rd, 4th, 8th Prajian army


Foerost(major world)
Home of the Foerost shipyards, some of the oldest and largest shipyards in the galaxy and situated on the Koros Trunk line. Foerost is one of the pillars of the Remnant, providing most of the ships used by both the merchant marine and the Imperial Navy.

Foerost is the only inhabited planet in the Foerost system.

1 Golan III station
1 Resupply Station
2 1000m shipyard
1 800m shipyard
5 Fighter wings:
- 144 TIE Fighters
- 72 TIE Interceptors
- 72 TIE Bombers
- 72 Assault Gunboats
Planetary Shield Network
30x Surface-to-Space Weapons (32 Turbolasers, 8 Ion cannons)
2 Heavy Infantry Divisions (defence):
- The 91st Stormtrooper division
- The 92nd Stormtrooper division
4 Armies of Light Infantry:
2nd, 5th, 6th, 9th, Prajian army

Ryloth (minor world)
Image
The newest member of the Remnant. Ryloth's admission into the Remnant was a subject of heavy debate among the council, with Praji and the core worlds voting against it, whereas the idealistic Bakurans argued for the inclusion of the Twi-Leks. Amidst accusations of rascism and blinded idealism, Feena D'asta organized a compromise – Ryloth would receive membership, but no resources allocated for the core worlds would be spend in their defence. Therefore, the defences allocated to Ryloth can just hold off the slavers, but have little defence against an attack. However, the Remnant is confident that the threat of going to war is enough of a deterrent against any major power. Due to the circumstances of its joining the Remnant, it will usually side with Bakura in major debates. Ryloth is represented by Clan Leader Kandon Secura.

Ryloth is the only inhabited planet in the Ryloth system, the colony on the sister world of Or Truma having been wiped out by slavers.

1 Resupply base
4 Fighter Squadrons:
- 24 Z-95 Headhunters
- 12 TIE Bombers
- 12 TIE Interceptors
Planetary Shield Network
3 Surface-to-Space Weapona (2 Turbolaser, 1 Ion cannon)
1x full Defense Corps of Light Infantry:
- 1st Bakuran Volunteer Division
- 1st Rylothian Defence Division
- 2nd Rylothian Defence Division
- 6705th Imperial Garrison Division

Nez Peron (major world)
Nez Peron is the capital world of the D'Astan sector. Despite being a agriculture world, it is also the seat of D'Astan shipyards, who originally specialized in building transports and cargo ships. It is currently governed by the Baron Ragez D'Asta, the galaxy's most wealthy shipping magnate and owner of the largest privately-owned fleet in the galaxy. As the D'Astan sector is self-sufficient, it is often thought of as the last option for a retreating Imperial force. Convoys from here to the core are guarded by the Baron's private fleet, which is usually enough to deter any pirates.

The Nez Peron sector is filled with planets, however they all serve to service Nez Peron.

1 Resupply Station
1 1600m shipyard
1 1000m shipyard
1 800m shipyard
1x Research Station
5 Fighter wings:
- 144 TIE Fighters
- 72 TIE Interceptors
- 72 TIE Bombers
- 72 Assault Gunboats
Planetary Shield Network
30x Surface-to-Space Weapons (32 Turbolasers, 8 Ion cannons)
2 Heavy Infantry Divisions (defence):
- 1st D'Astan infantry division
- 2nd D'Astan infantry division
4 Armies of Light Infantry:
1st, 2nd, 3rd, 4th Nez Peron defence armies


Ord Cantrell (average world)
Despite having little industrial output, Ord Cantrell is renowned throughout the galaxy for its luxurious resorts and beautiful landscape. It is a planet for diplomatic gatherings and the de facto capital of the Imperial Remnant.

Ord Cantrell is the only inhabited planet in the Ord Cantrell system.

2 Golan III station
1 Resupply Station
1 Holonet station
3x fighter wing:
- 92 TIE Fighters
- 36 TIE Bombers
- 36 TIE Interceptors
- 36 Assault Gunboats
Planetary shield installation
10x Surface-to-Space Weapon (8 Turbolaser, 2 Ion cannon)
1x full Defense Army of Light Infantry :
- Imperial 2nd Garrison Army

Timora (colony)
A planet which mainly exports sunpetals and serves as a transit point for Bakuran repulsorlift exports. It always sides with Bakura due to the close bond between them and is in fact represented by Gaeriel Captison-Thanas of Bakura.

Timora is the only inhabited planet in the Timora system.

1 Resupply Station
1 Squadron Z-95 Headhunters
Theater Shield around imperial Base
1 Turbolaser Surface-to-Space Weapon
1 Division of Light Infantry:
1st Timoran Volunteers.

Baramorra (minor world)
Image
A temperate, dreary, rainsoaked Imperial planet governed by Leena D'Asta. The planet was captured by the Imperial Remnant from a despot, Boss Banjeer, who has primarily financed by Grappa the Hutt.
Theater shields
2 planetary Turbolasers
4 Squadrons of TIE Fighters
2 Squadrons of TIE Bombers
1 brigade of Stormtroopers
2 divisons of light infantry


Coruscant (destroyed home world).
Image
The galactic capital lies in ruins. Scores of destroyed ships litter the system and the planet itself has suffered surface bombardment beyond belief. Among the wasteland that is the former ecumenopolis stand some districts untouched by war. However, most of the planet has been made into a gigantic slum, with Imperial patrols being barely able to keep up order. Free distribution of food and shelter has helped to ease the greatest suffering and the reconstruction effort is in full spread and consumes billions and billions of credits, though of course it seems to many as if the effort is futile.

Coruscant is still the de jure capital of the empire, though estimates indicate it will be years or even decades before reconstruction is complete. A large part of the job of the Coruscant garrison is to keep salvage from impacting on the planet as well as finding out which wrecks are salvageable. So far, they have had little success with the latter.

Coruscant is one of 11 planets in the Coruscant system and the only one left with living beings on it.

1 Golan III station
1 Resupply Station


Associated systems
Associated systems are under the protection of the Remnant, but do not provide points. Typically they are worlds that petitioned or are waiting for membership.

Susevfi
The homeworld of the Jensaarai, a colony moon.
Planetary shield network
1 Golan III
1 Tartan class cruiser

###############
OOB:
(note: a full list of my planets give 2350 points to spend. However, I consider 350 points as necessary for keeping the populations of my planets alive as I have three planets classed as city-worlds, thus they will never factor in as available points to spend.)

Infrastructure

Shipyards:
2x 1600m 2x 260pts 520 pts
4x 1000m 4x130pts 520pts
4x 800m 4x110pts 440 pts
2x Research Stations 40 pts
11x Resupply Stations 66 pts
7x Golan III stations 98 points
4 planetary shield networks 80 points
Total infrastructure: 1764 pts

Fleet:

Special units:
181st Fighter Squadron: 10 pts
Red Guard 11 pts
(stormtrooper guard units with Yalsamiri)
"White Death" Scimitar Assualt Wing 9 points
(composed of 3 TIE Avenger and 3 TIE Scimitar squadrons)

Standard Units:
6x Allegiance Star Destroyers (6x15) 90 pts
25x ISD II Star Destroyers (x12 pts) 300 pts
6x Tector Sds (x12 pts) 72 pts
8x VSD II (x8) 64 pts
4x Venator SD (x10) 40 pts
2x Interdictor Cruiser (x5 pts) 10 pts
8 Vindicator Cruiser (x5) 40 pts
1 Strike Cruiser (x5) 5 pts
1 Bulk Cruiser (x5) 5 pts
2 Broadside Cruiser (x5) 10 pts
18 Carrack Cruiser (x4) 72 pts
1 Assault Frigate Fastblast (x4) 4 pts
4 Neb. B Frigate (x3) 12 pts
12 Lancer Frigate (x3) 36 pts
44 Assassin Corvettes (x2) 88 pts
2 Marauder class corvettes 4 pts
CR-90 corvette Backstab 2 pts
36 Decimator class Assault ships (x0.5pts) 18 pts
5 Squadrons of D'Astan fighters 10 pts



The Imperial Army:
2 Heavy divisions: 1st & 2nd Imperial Army Division (reconstituted)
6 Heavy Infantry divisions: 1st, 2nd, 3rd, 4th Stormtrooper division (reconstituted)

###############

Current fleet deployments:


Personal fleet of the D'Astan family:
2 Marauder class corvettes
5 Squadrons of D'Astan fighters


Ord Cantrell fleet
assigned to defending Nez Peron and Ord Cantrell as well as providing a reservoir of ships for Council use:
2 Allegiance Star Destroyers
4 ISDII
1 Venator Carrier SD
2 Vindicator class cruisers
4 Carrack Cruisers
6 Assassin class corvettes
12 VT-49 Decimators
181st fighter squadron
Red Guards division


Core fleet
charged with protecting the core worlds of Axum, Anaxes, Coruscant, Kaikelius, Foerost and Ruan:
4 Allegiance Star Destroyers
19 ISDII
4 Tector SD
3 Venator Carrier SD
2 Broadside Cruisers
2 Interdictor Cruisers
18 Carrack Cruisers
12 Assassin Class Corvettes


Bakuran defence fleet:
protecting Bakura and Timora and convoys to the core, half currently detached to Ryloth:
4 VSDII
3Vindicator class cruisers
4 Assassin class corvettes


Cultural Union detachement
ships leant to the Cultural Union
ISD II Retaliator (flag Captain of the Line Hunt)
2 Tector class SD

Imperial Intelligence fleet:
secret formation, existence not known to the public
ISD II Invidious (flag Rear-Admiral Tavira)
6 VT-49 Decimators

Imperial Navy Academy training ship:
stationed at Anaxes
Bulk cruiser Booty Full

Anti-piracy fleet:
charged with the protection of Ryloth and Convoy safety:
4 VSDII (flag Vice Admiral Thanas: VSDII Pride of Bakura)
3 Vindicator class cruisers
2 Carrack Cruisers
Assault Frigate Fastblast
Strike cruiser Red Nova
4 Neb. B Frigates
12 lancer frigates
22 Assassin Class Corvettes
Cr-90 corvette Backstab
12 VT-49 Decimators


The Imperial Government.

The Imperial Government is located on Ord Cantrell for practical reasons, these reasons being that Ord Cantrell was a neutral ground and that it was located far away from the turmoil of the Core.

Although the Bakurans keep pushing for a nationwide election system and the New Imperial constitution does in fact provde for one, this has not been implemented due to the desperate times. Instead, elections are held on the planetary level and the winners of those are sent to represent the worlds on the Imperial Ruling Council. However, as only the constitutions of Bakura, Ryloth, Timora and (on the local level) Naz Peron provide for elections, some members of the council have been representing their planets without ever having stood for election.

Under the new Imperial constitution, there is supposed to be a seperation of power. Yet since the new Imperial senate and the new Imperial Court has not been convened, the Imperial Ruling council fulfills both roles.



The Imperial Ruling Council.
The highest authority of the Imperial Remnant, the IRC is the highest legislative, executive and judicial power. All council members are immune from judicial persecution and only answer to the council themselves. All matters of foreign as well as matters of higher domestic policy has to be decided by the council.

The council has to surrender its authority as soon as the legislative, judiciary and executive branches of the Empire have been rebuilt. As this is dependant upon the reconstruction of Coruscant, a lot of people have started to consider it a permament institution and some council members reportedly would hate to surrender their power.

The current seat of the council is Ord Cantrell.

Image
Link to larger version
The Imperial Ruling Council, from left to right:
1. Vice-Admiral Pter Thanas, MO*, commander of the Empire's anti-piracy efforts and third in command of the imperial Navy. Husband of [8]
2. Clan Leader the Rt. Hon. Kandon Secura, Representative of Ryloth
3. Commander (Rebel Alliance) Mirith Sinn, head of Imperial intelligence
4. His Excellency, Lord Nahdonnis Praji, Head of House Praji, Governor-General of Kaikielius, Foerost and Ruan, Marshal of the Galactic Empire.
5. Baroness Mahd Windcaller, Representative of Ord Cantrell and former holonet magnate. Commander of the Imperial Propaganda division.
6. His Excellency, Baron Ragez D'Asta, Regent of the Imperial Remnant, Lord of the Nez Peron sector, Supreme Commander of all Imperial forces. Father of [7]
7. Lady Feena D'Asta, Baroness designate of Nez Peron and head of the Imperial Diplomatic Corps. Daughter of [6]
8. President Gaeriel Captison-Thanas, President of the Bakuran Republic and representative of Bakura and Timora. Wife of [1].
9. Marshal Daine Jir, MO*, Commander of the Imperial Army and second in command of the Imperial Navy.
10. Moff Jurang Saenger, EF*, Governor of the Axum system, Commander of the Imperial Effort to reconstruct Coruscant and Anaxes.
11. Lady Leena D'Asta, Governor of Baramorra. Clone of [7]

*MO=Medal of Order
EF= Medal of the Emperor's Fist



Voting and factions

The council is divided into voting members and non-voting members. Voting members must represent at least one planet or be a senior official of the empire.

Voting members:
- Ragez D'Asta, representing Naz Peron and its sector (2 votes)
Ragez D'Asta is the Regent, the head of the Remnant in lieu of an Emperor. Though rumors keep circulating about his health, he still takes part in all proceedings. As the regent, his vote carries tie-breaking and veto capabilities. A pragmatist who lives by his word and his personal honor. With the conquest of Baramorra, his vote tally has been changed to two.
- Nahdonnis Praji, representing Kaikielius, Ruan and Foerost (3 votes).
A former acquaintance of Lord Vader and, he is the former Governor-General of Kaikielius. Praji represents the faction most steeped in Imperial ideology and is generally considered a ruthless but efficient bastard.
- Gaeriel Captison-Thanas, representing Bakura and Timora (2 votes).
Gaeriel Captison is the most idealistic of the council members and the most passionate voice for civil liberties on the council. As such, she has made many friends and many enemies.
- Jurang Saenger, representing Axum (1 vote)
A confidante of Baron D'Asta, he was only recently evelated to a voting member of the council after reconstruction of his world was complete. Saenger is prone to bouts of arrogance, but is said to posses one of the best political minds in the galaxy.
- Mahd Windcaller, representing Ord Cantrell (1 vote)
A ruthless media enterpreneur, she has been heavily hit by the collapse of the holonet. Thus it is her utmost desire to rebuild the holonet, something she has not been very succesful with. Her representing Ord Cantrell was a compromise made by the majority of the council.
- Kandon Secura, representing Ryloth (1 vote)
The last male decendant of this noble clan, Kandon Secura is a striking figure. He once led the fight against slavers on his home world. Now that at least part of the Remnant is committed to defending Ryloth, Secura is trying to ensure this protection is not short lived and if possible, even expanded.
- Daine Jir (1 vote)
Commander of the Imperial Army. Another of Vader's former aides, he is diligent, ruthless, and efficient. Was included as part of the compromise admitting Ryloth.
- Mirith Sinn (1 vote)
A former Rebel commander, infiltrator and intelligence operative. This Nez Peron native who was pulled out of the rubble of a collapsed Coruscant building by D'Astan SAR parties. She is now head of the Imperial Intelligence agency and the closest friend of the Baron's daughter. She was elevated to a voting member in recognition of her successes as head of Imperial Intelligence.


Non-voting council members:
- Pter Thanas, Commander of the Bakuran Navy
Husband of Gaeriel Captison and leader of the Remnant's anti-slavery efforts. Third in command of Imperial forces after Baron D'Asta and Daine Jir.
- Feena D'Asta
Daughter of D'Asta and head of the (until now largely useless) diplomatic corps. She negotiated the entry of Ryloth into the Remnant and is considered to be the next addition to the voting members. Has survived at least one assassination/kidnapping attempt.
- Leena D'Asta
Clone of Feena D'Asta, who is officially presented as her twin sister. She is currently governing Baramorra after helping Feena to escape from a Black Sun kidnapping attempt.

The council is usually split into four factions:
- The conservative element, made up by Praji and Jir. The elder D'Asta is also said to be leaning towards them on most issues.
- The idealists, consisting of Captison, Thanas and Sinn. Secura is reportedly leaning into that direction.
- The pragmatists, lead by the three D'Astas and Saenger, who often try to play peacemaker between the factions despite their personal beliefs.
- Mahd Windcaller is a faction unto herself and votes to whoever promises her the most.

Other important people:
Image
Link to larger version

1. Guri, special Assistant to Moff Saenger. The HRD was recruited by Saenger in the effort to rescue Feena D'Asta. She also is essential to the Imperial Research project on Axum.
2. Admiral Massad Thrumble, head of Imperial Research on Axum.
3. Captain of the Line Hunt, Ambassador to the Cultural Union.
4. Commander Ganner, Imperial Intelligence
5. Rear-Admiral Leonia Tavira, commander of Imperial Intelligence flagship Invidious. Her existence has not yet been made public. As far as everyone else is concerned, neither she nor the invidious exist.
6. Jensaarai Defender Aiella (not depicted), Ambassador from the Jensaarai. The Jensaarai have decided to sent her to the council in order to help them judge whether the Remnant is worthy of their help. She seems to have developed a special interest in Marshal Jir. She currently is not a member of the Remnant and refuses to take part in any action.
7. Ambassador Lorth Trun (not depicted): Ambassador to the Golden Republic
8. Ambassador Mara Ossilege (not depicted): Ambassador to the Republic of Nysacia


Ideology
The Imperial Remnant considers itself the heir to the Galactic civilizations of the core, especially the heir of the Galactic Empire. However, it is willing to deal with anyone friendly and is generally non-aggressive towards others. When provoked, it will strike without mercy.
The Imperial Remnant is non-expansionist, but will ensure that nobody dares challenge it within its system. The Remnant considers itself to be a shining light of civilization and culture and thus obligated to help wherever possible, a hybris that has led it to less than wise deployments (e.g.: Ryloth). The conservatives question this course and would have the Remnant to return to more traditional ways.



Whoever says "education does not matter" can try ignorance
------------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood


Last edited by Thanas on 2009-10-11 09:27am, edited 27 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-14 02:21pm
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Rabid Monkey
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Joined: 2002-08-23 01:20am
Posts: 12464
Location: The glorious Sun-Barge! Isis, Isis, Ra,Ra,Ra!
The CONCORDAT ALLIANCE
Capitol: Theed, Naboo
Ruler: Queen Raynaa Saviya:
Image

Faction: Independent Constitutional Monarchy

CHARACTERS OF INTEREST:
Queen Saviya
Governor Panaka
Admiral Rayoon DeClann, former Imperial commander of Sector Group Chommel (cousin of Nial DeClann)
Admiral Gavriel Antilles, former Republic fleet commander (cousin to Wedge)
General Macks Carnen: Army commander/former Stormtrooper Garrison commander
Captain Lucius Taryl: Intelligence Chief (former Ubiqtorite)

Ambassadors to other Factions:
Garren Hirra to Bothan Confederacy.
Pooja Naberrie to Imperial Remnant.

Minor Characters of Note:
Captain Weyn, Imperial commander of CR-90 corvette RNS Nannika
Captain Frinn, Republic commander of FarStar class pocket carrier RNS 1095


Planets:
Naboo (Average= 200 pts)
Chommel Minor (Average= 200 pts)

Umgul (Average= 200 pts)
Dargul (Average= 200 pts)
Ord Tethys* (Average= 200 pts)
Arbra (Minor= 100 pts)
Kalindaa* (Minor= 100 pts)
Kantooine* (Minor= 100 pts)
Kalarba (Major= 400 pts)
Hosk (Colony= 50 pts)

Moons of Naboo:
Ohma-D'un (Colony= 50 pts)
Rori (Colony= 50 pts)
Tasia (Colony= 50 pts)

Other points of interest:
Naboo Station: RSF Orbital outpost
Rori Station: RSF orbital outpost for Rori
Storm 3: Old Trade Fed outpost
Storm 10: TaggeCo outpost (TaggeCo builders of the Modular Taskforce Cruiser)

Total: 1900 pts

CLASSES:
Homeworld- 600 pts.
Major----- 400 pts.
Average--- 200 pts.
Minor----- 100 pts.
Colony---- 50 pts.

The Concordat Alliance is a collection of planets in the Chommel Sector that have banded together for mutual security. Queen Saviya, at 14, is not the youngest Queen to serve as ruler, but she is typical of the Naboo tradition of selecting young people, especially females, representing idealism and hope. Queen Saviya is young and idealistic, but no fool, either; she has surrounded herself with wise councilors and forged a new beginning with many neighboring star systems to band together for mutual defense.

Succession so far:
Amidala-> Jamillia-> Neeyutnee-> Apailana-> Kylantha-> Amidala-II (Pooja Naberrie)-> Queen Saviya.


Imperial Forces left in the region that have joined:
Moff Panaka; Sector Group Chommel, Imperial Customs Command/Chommel Sector.


SECTOR GROUP CHOMMEL (Remnant): Imperial Admiral DeClann

STAR DESTROYERS: 51 pts total
1 Allegiance (Command) (15 points)
3 Imperial-II (12 x 3 = 36 points)

CRUISERS: 238 pts total
20 Vindicator (20 x 5 = 100 points)
8 Strike cruisers (8 x 4 = 32 pts)
9 Eidolon cruisers (9 x 4 = 36 pts)
4 Interdictors (4 x 5 = 20 pts)

FRIGATES: 516 pts total
84 Nebulon-B (84 x 3 = 252 pts)
86 Nebulon-H (86 x 3 = 258 pts)
2 Neb-B Medical (2x3 = 6 points)

CORVETTES: 44 pts total
22 CR-90 Corvettes (22 x 2 = 44 pts)

Total Imperial fleet: 799 pts.



IMPERIAL CUSTOMS SERVICE/CORVETTES: Commander Alor Tasko
111 Imperial Customs Corvettes (111 x 2 = 222 pts)
5 Bulk Cruisers (5 x 5 = 25 pts)

Imperal Customs service total: 247




FORMER REBEL/REPUBLIC FORCES: Adm. Gavriel Antilles
STAR DESTROYERS: 8 pts total
1 Victory-II (1 x 8 = 8 pts)

CRUISERS: 8 pts total
2 Rebel Assault 'Cruisers' (Dreadnought Mods) (2 x 4 = 8 pts)

FRIGATES: 21 pts total
7 Nebulon-B (7 x 3 = 21 pts)

CORVETTES: 62 pts total
21 New Republic (21 x 2 = 42 pts)
10 FarStar (10 x 2 = 20 pts)

Rogue Squadron: 7 to raise; 3 to upkeep

Republic fleet: 106 points.


Naboo Royal Engineers Yards: 700 pts
Hosk Station: 5 800m shipyards: 500 points
Umgul Yards: 2 800m stationyards: 200 points

Fighter Production: Naboo Royal Engineers N1 fighter.

Imperial Fleet.... 849 pts
Imperial Customs.. 252 pts
Republic Fleet.... 99 pts
Shipyards......... 700 pts

Total: 1,900 points exactly.

Yearly Upkeep: 633 points.


======================================================


Naboo: Capitol of the Concordat. Status: Average World.
Naboo is a peaceful world of idyllic beauty. It is shared by both Naboo humans and Gungans. Three moons orbit the planet, which provide spice-mining resources for income. Naboo has some industry which is devoted to military needs, mostly fighter production and small arms.

DEFENSE PACKAGE:
-3x Wings N1 Fighters
-Theater Shields Around Major Installations
-10x Surface-to-Space Weapon (Ion cannon or turbolaser)
1 Defense Army of Light Infantry.
Orbital Control Station

Palace Special Units: 20 points
Royal Transport Squadron:
1 Starcutter Royal Liner: Crown Jewel
1 Royal Transport
4 Senatorial Cruisers
12 Couriers

Army Special Units:
2 Stormtrooper Divisions (Theed Royal Garrison)
This Garrison is now considered the Elite Theed Royal Guard. They retain standard Stormtrooper armor, with Royal House of Naboo crest painted on shoulders, and are under the command of General Carnen. They continue to train to Imperial standard and act as a training unit/academy for Concordat forces in general. Under Carnen's leadership, the Concordat forces at Theed have become very tight-knit and professional indeed.

1 Regiment Gungan ceremonial Kaadu Cavalry

1 Research Station under construction: 20 points

Moons:
Oh'ma-Dun (Watery); humans & Gungans.
Rori (Swampy); humans, twi'lek, zabrak; cities Narmle & Restuss; Orbital Control Station.
Tasia (Icy, desolate); humans, former Imperial base for training Snowtroopers.

EACH MOON COLONY HAS THE COLONY DEFENSE PACKAGE:
-1x Squadron N1 Fighters
-1x Theater Shield
-1x Surface-to-Space Weapon (Ion cannon or turbolaser)
1 Defense Division of Light Infantry.

*** *** ***

Chommel Minor: Status: Average World
This planet is part of the Chommel Sector and is close to Naboo. It is largely made up of human colonists. There is some agriculture and former Imperial military training centers here.


DEFENSE PACKAGE:
-3x Wings N1 Fighters
-Theater Shields Around Major Installations
-10x Surface-to-Space Weapon (Ion cannon or turbolaser)
-1 Defense Army of Light Infantry.

EXTRA PURCHASES:
Supply Base (6 points)

*** *** ***

Kalarba: Status: Major
Kalarba was one of the first ten planets to join the Refugee Resettlement Coalition, shortly before the Clone Wars. Its two moons are named Hosk and Indobok, with Hosk being a major industrial center controlled by the Pitareeze family on Hosk Station. Kalarba City is the capital city of the planet Kalarba, and the site of the planet's primary spaceport.

DEFENSE PACKAGE:
5x Wings N1 Fighters
Basic Planetary Shield Network*
-30x Surface-to-Space Weapons (Ion cannon or turbolaser)
-2 Heavy Infantry Divisions, 4 Armies of Light Infantry.

EXTRA PURCHASES:
Supply Base (6 points)

Naboo Royal Engineers Industrial Capacity:
Hosk Station-- Colony built into moon
Hosk Station: 4 800m shipyards: 440 points
Expansion: 2 1600m shipyards being started (520 points investment) Time to build: 1/11 remain.

-1x Squadron N1 Fighters
-1x Theater Shield
-1x Surface-to-Space Weapon (Ion cannon or turbolaser)
1 Defense Division of Light Infantry.

Hosk Station is a major trading port and space station that sprawls across Kalarba's largest moon. The station's close proximity to several influentical systems allowed it to become a center of commerce and political influence. The station was originally built to be a supply and maintenance facility for the Old Republic. It was an excellent choice due to it's proximity to then-new colonies, while the moons low gravity proved useful for capital starships coming in to dock. The system's asteroid belts provided a convenient source of metals and ores.

Transports, liners, and courier ships have come to use Hosk Station as a docking and transfer point. It is typical of many major space station and is so large that it is full community unto itself, with 5 million permanent residents.
The station's interior is filled with starship repair and construction bays. A dozen tractor-beam projectors are mounted near the main docking bay clusters. Incoming ships are required to slave their computers to the starport controllers and allow the tractor beams to handle docking procedures.

*** *** ***

Umgul Status: Average
A moist, cool world, Umgul is located in the Mid Rim. It is shrouded in dense fog and low-hanging clouds. Gambling is the primary economic force, and Umgul is the home of the Umgullian blob races. Its average day lasts 25 standard hours, and its year encompasses 361 local days. Umgul City is the capital city of the planet and is the site of the blob races. Umgul is the home of the Ugnaught species, and work in the space-station building yards in orbit.

DEFENSE PACKAGE:
-3x Wings N1 Fighters
-Theater Shields Around Major Installations
-10x Surface-to-Space Weapon (Ion cannon or turbolaser)
1 Defense Army of Light Infantry.


Naboo Royal Engineers Industrial Capacity:
Umgul Yards: 2 800m stationyards: 220 points
Expansion: 3 1000m shipyards (130 pts each= 390 pts) Months to build: 1/8


Dargul Status: Average
Umgul's sister planet, home of Duchess Mistal. Palace Dargul is the governmental seat on the planet Dargul.

DEFENSE PACKAGE:
-3x Wings N1 Fighters
-Theater Shields Around Major Installations
-10x Surface-to-Space Weapon (Ion cannon or turbolaser)
1 Defense Army of Light Infantry.

EXTRA PURCHASES:
Supply Base (6 points)

*** *** ***

Arbra: Status: Minor
Arbra is a densely forested planet that became the headquarters of the Rebel Alliance after the evacuation of Golrath Station, around 3 ABY. Home to the lagomorphic Hoojibs, Arbra was once inhabited by an ancient race who had resided in subterranean cities.

As a safe haven in a desperate hour for the Rebellion, Arbra earned the nickname "Salvation." They launched many missions against the Empire from the world during their stay. The location of Arbra was kept top-secret, and the Rebel base on its surface was heavily secured. Though the planet was never attacked by Imperial forces during the Rebels' stay, there were close calls, and Arbra offered its own share of dangers.

After the Battle of Endor, Arbra remained a member of the Alliance of Free Planets, and later the New Republic.
Representative Miles Koel serves Arbra in the Royal Court.

-4x Squadrons X-Wing Fighters
-Theater Shields Around Major Installations
-3x Surface-to-Space Weapon (Ion cannon or turbolaser)
1 Defense Corps of Light Infantry.

EXTRA PURCHASES:
Supply Base (6 points)

*** *** ***

Ord Tethys: Status: Average
A planet in the Chommell Sector; Ord Tethys hosted both a large Trade Federation facility and a Republic ordinance depot until the fall of the Republic and the rise of the Empire. Ord Tethys's primary economic output and claim to fame during the Imperial era was to host a manufacturing facility originally for Clonetrooper, and later, Stormtrooper Armor and personal kit. The factory is now being re-tooled to make a new version of Clonetrooper Phase-II Armor with updated Stormtrooper style electronics.

DEFENSE PACKAGE:
-3x Wings N1 Fighters
-Theater Shields Around Major Installations
-10x Surface-to-Space Weapon (Ion cannon or turbolaser)
1 Defense Army of Light Infantry.

EXTRA PURCHASES:
Supply Base (6 points)

*** *** ***

Kalindaa: Status: Minor
A planet in the Chommel Sector. Kalindaa is lightly populated and hosts minor industry, primarily manufacturing Speeders for the civilian market. It was primarily a center for Cathar refugees, many years ago, and has a large Cathar population.

DEFENSE PACKAGE:
-4x Squadrons Faction-Appropriate Fighters
-Theater Shields Around Major Installations
-3x Surface-to-Space Weapon (Ion cannon or turbolaser)
1 Defense Corps of Light Infantry.

EXTRA PURCHASES:
Supply Base (6 points)

*** *** ***

Kantooine: Status: Minor
A planet in the Chommel Sector, once an outpost of the Rakatan Infinite Empire. Arid and dry, with large swathes of desert and small seas, Kantooine is primarily a source of hardy agriculture and ranching.

-4x Squadrons Faction-Appropriate Fighters
-Theater Shields Around Major Installations
-3x Surface-to-Space Weapon (Ion cannon or turbolaser)
1 Defense Corps of Light Infantry.

EXTRA PURCHASES:
Supply Base (6 points)

======================================================

CURRENT ACCOUNTS:

Budget for 1st Fiscal Year: 1900 points
Banked: 375 points

633 -fleet upkeep.
20 -special Palace forces for Royal House.
520 -expanding Kalarba shipyards.
42 -buying Supply Bases.
390 -expanding Umgul shipyards.
20 -research station



Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!


Last edited by Coyote on 2009-06-22 05:16pm, edited 8 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-14 07:33pm
Offline
Jedi Council Member
User avatar

Joined: 2006-04-30 12:49pm
Posts: 1946
Location: Back in NOVA
The Barras Pact

Independent/CIS faction.

Holdings of the Pact
Deko Neimoidia: Major World (400pts.)
Koru Neimoidia: Major World (400pts.)
Duros: Homeworld (600pts.)
Barras: Average World (200pts).
Argyle’s World: Average World (200pts)
Cornerstone Station: Space station (50pts).
The Pit: Space Station (50pts).
Pellezara Station: Space Station (50pts.)

Total:1950 points

Sorry Everyone, I'll have to postpone Indefinitely :(



SD.net World MK1: Indhopal
SD.net World MK2: 2nd. Republic of Indhopal
SD.net World MK3: Republic of Chilitina


Last edited by Raj Ahten on 2009-06-21 10:12pm, edited 1 time in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-17 01:44pm
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Sith Marauder
User avatar

Joined: 2004-12-11 01:35pm
Posts: 4033
The Gordian Dominion (The Sith Empire)
Imperial Splinter Group

Image

The Gordian Dominion is a minor government that rules benevolently over several planets in the Gordian Reach and at the end of the Daragon Trail. The Dominion appears cordially peaceful if isolationistic and very insistent on the privacy of its domains. It prefers to stay out of interstellar matters and the galactic spotlight as much as possible, as befits a comparatively small power from the Outer Rim.

That is how things appear to be.

In reality however the Dominion has been subverted by Sith infiltrators and is now controlled by the new Sith Empire, resurgent on Korriban. On that dark and ancient world does Hariman Jacht, Dark Lord of the Sith, chart the course of his hidden imperium. Already he has captured many of the ancient Sith planets, whose secrets the Dark Lord hopes to use to bring about his dream of galactic domination…

Dramatis Personae

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HARIMAN JACHT, a Dark Lord of the Sith & ruler of the Sith Empire

MARI INDIGO, a Dark Jedi Master

MARLOS DURELL, the Governess of the Gordian Dominion

Territories 2,100 points

Gordian Dominion 1,000 points
Code:
Tiss'sharl   400 pts (capitol & major world)
Khar Shian   200 pts (average world)
Ord Radama   200 pts (average world)
Yavin 4      100 pts (minor world)
Skaapa         50 pts (colony)
Flo'ow         50 pts (colony)


Tiss’sharl

Image

3 TIE Interceptor Wing
2 TIE Bomber Wing
2 Heavy Infantry Division
4 Light Infantry Army
30 planetary defense turbolasers
1 basic planetary shield
1 resupply base
1 2200m shipyard
1 1600m shipyard
1 1000m shipyard
2 800m shipyard

Khar Shian

Image

2 TIE Fighter Wings
1 TIE Interceptor Wing
1 Light Infantry Army (D)
10 planetary defense turbolasers
1 theatre shield package
2 research station
1 resupply base
1 1000m shipyard

Ord Radama

Image

2 TIE Fighter Wings
1 TIE Interceptor Wing
1 Light Infantry Army (D)
10 planetary defense turbolasers
1 theatre shield package

Yavin 4

Image

2 TIE Fighter Squadron
2 TIE Interceptor Squadron
1 Light Infantry Corps (D)
3 planetary defense turbolasers
1 theatre shield package


Sith Empire (Hidden) 1100 points
Code:
Korriban   600 pts (homeworld)
Ziost      200 pts (average world)
Thule      200 pts (average world)
Sivvi      100 pts (minor world - moon of Thule)


Korriban

Image

4 TIE Fighter Wing
4 TIE Bomber Wing
2 TIE Interceptor Wing
1 Heavy Division
2 Heavy Infantry Division
6 Light Infantry Army
60 planetary defense turbolasers
1 full planetary shield
1 research station
1 resupply base
1 1600m shipyard

Ziost

Image

2 TIE Fighter Wing
1 TIE Interceptor Wing
1 Light Infantry Army (D)
10 planetary defense turbolasers
1 theatre shield package
1 resupply base
1 500m shipyard

Thule

Image

2 TIE Fighter Wing
1 TIE Interceptor Wing
1 Light Infantry Army (D)
10 planetary defense turbolasers
1 theatre shield package

Sivvi (Moon of Thule)

Image

2 TIE Fighter Squadron
2 TIE Interceptor Squadron
1 Light Infantry Corps (D)
3 planetary defense turbolasers
1 theatre shield package

Sivvi garrison shares an integrated command structure with the Thule garrison.

Equipment 3065 points

Sith 215 points
Code:
Hariman Jacht (Dark Lord)      20 points
Mari Indigo (Dark Jedi Master) 20 points

4 Sith Apprentices             40 points
7 Sith Assassins               105 points
2 Dark Jedi Knights                30 points


Troops 76 points

Code:
2x Sith Commando Company (2x 100 troops) (20 pts)
4x heavy infantry division (24 pts)
2x repulsorlift division (14 pts)
2x heavy division (18 pts)


Shipyards 1574 points
Code:

1 2200m shipyard at Tiss'sharl                    400 points
2 1600m shipyards  at Tiss'sharl & Korriban          520 points
2 1000m shipyards at Tiss'sharl & Khar Shian      260 points
2 800m shipyards at Tiss’sharl                    220 points
1 500m shipyards at Ziost                         90 points
3 Research Stations at Khar Shian & Korriban      60 points
4 Resupply Bases                                  24 points


Heavy Combatants 270 points
Code:
2 command star destroyers            30 points
20 star destroyers                  240 points


Allegiance-class Star Destroyer
Imperial II-class Star Destroyer

Medium Combatants 628 points
Code:
38 medium cruisers                    198 points
10 assault carriers                   100 points
15 starfighter carriers               150 points
30 frigates                            90 points
45 corvettes                           90 points


Vindicator-class Cruiser (25)
Interdictor-class Cruiser (5)
Class II-class Frigate (8)
Doomgiver-class Carrier
Escort-class Carrier
Nebulon B-class Escort Frigate
Assassin-class Corvette (45)

Light Combatants 302 points
Code:
5 Sith Infiltrator wings                60 points
111 standard starfighter wings          222 points
10 heavy starfighter wings              40 points
4 experimental starfighter sqn.         20 points


Sith Infiltrator (5)
TIE Starfighter (40)
TIE Bomber (40)
TIE Interceptor (11)
TIE Hunter (20)
TIE Avenger (20)
TIE Phantom (4 sqn.)

Fleets

Image

Dominion Spacy
The Spacy is the spacefleet of the Dominion, tasked with keeping the peace within the realms of the Gordian Dominion. It is a fairly small force, befitting a small state, and is fairly heavy on starfighters and light on star destroyers. The Spacy has a reputation as a fair, honest and hard-working peace keeping force throughout the Gordian Reach. The supreme commander of the Dominion Spacy is Fleet Admiral Cloudesley Showell.

Home Fleet (Tiss'Sharl)
Admiral Alanna Balfour Commanding
1x Allegiance-class star destroyer
2x Imperial II-class star destroyer
2x Vindicator-class cruiser
1x Escort-class starfighter carrier
2x Class II-class frigate
5x Nebulon B-class escort frigate
7x Assassin-class corvette
4x TIE Starfighter wing
3x TIE Bomber wing
5x TIE Hunter wing

Sector Fleet Khar Shian
Admiral Ramasses Alder-Sien Commanding
2x Imperial II-class star destroyer
3x Vindicator-class cruiser
2x Escort-class starfighter carrier
1x Class II-class frigate
4x Nebulon B-class escort frigate
5x Assassin-class corvette
7x TIE Starfighter wing
3x TIE Bomber wing

Sector Fleet Ord Radama
Admiral Lukas Persayne Commanding
3x Imperial II-class star destroyer
2x Vindicator-class cruiser
2x Escort-class starfighter carrier
1x Class II-class frigate
4x Nebulon B-class escort frigate
4x Assassin-class corvette
7x TIE Starfighter wing
3x TIE Bomber wing

1st Expeditionary Fleet (Yavin 4)
Commodore Jervis Rendale Commanding
1x Imperial II-class star destroyer
2x Vindicator-class cruiser
2x Escort-class starfighter carrier
2x Nebulon B-class escort frigate
4x Assassin-class corvette
6x TIE Starfighter wing
3x TIE Bomber wing

Flying Squadron
Commodore Liz Theron Commanding
3x Vindicator-class cruiser
3x Escort-class starfighter carrier
5x Nebulon B-class escort frigate
5x Assassin-class corvette
6x TIE Starfighter wing
4x TIE Interceptor wing
10 x TIE Bomber wing
2x TIE Phantom Squadrons

Strategic Involvement Reserve
5x Doomgiver-class assault carrier

---

Image

Supreme Battlefleet of the Sith Empire
The Supreme Battlefleet of the Sith Empire is the pompous name for the hidden forces of the secret imperium that actually controls the every move of the Gordian Dominion. It is a force of brutal warships, marked only with the sigils of the Sith with no apparent link to the Dominion. For years now the Battlefleet has operated in the cracks and fissures of galactic history, striking from the shadows to quickly disappear, leaving few survivors and even fewer clues to its motives or origin. The Battlefleet is under direct command of the Dark Lord himself.

1 Allegiance-class star destroyer
12 Imperial II-class star destroyers
5 Interdictor-class cruisers
13 Vindicator-class cruisers
5 Doomgiver-class assault carriers
5 Escort-class starfighter carriers
4 Class II-class frigate
10 Nebulon B-class escort frigates
20 Assassin-class corvettes
30 Sith Infiltrators
55 Standard starfighter wings
  • 30 TIE Starfighter
  • 18 TIE Bomber
  • 7 TIE Interceptor
5 Heavy starfighter wings (TIE Hunter)
2 Experimental starfighter squadrons (TIE Phantom)



Image
SDN World 2: The North Frequesuan Trust
SDN World 3: The Sultanate of Egypt
SDN World 4: The United Solarian Sovereignty
SDN World 5: San Dorado
There'll be a bodycount, we're gonna watch it rise
The folks at CNN, they won't believe their eyes


Last edited by Siege on 2009-09-30 11:13am, edited 17 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- Prologues & Rationales PostPosted: 2009-05-19 08:47pm
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Jedi Knight
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Joined: 2008-08-11 08:59am
Posts: 656
Location: das volkische republik von canadische
Tarisian Star Union

GOVERNMENT, CHARACTERS, DIPLOMACY and SYSTEM RESOURCES/POINTS

Faction: Clone Wars-era Republican
Government Type: Senatorial Patriarchy

The Union President serves as ruler of the TSU, with the Vice President and Union High Council, elected from the Union Senate, serving as the primary executors of his orders. Each world in the Union is represented by five senators and one arch-senator, the latter of which is generally that world's representative on the High Counil.

Leadership:
President: Lord Quinlan Vos, human M.
Vice President: Vir Kotto, human M.

High Councilmen:

Senators:


***

How the average Union citizen views the:


***

9 Noteworthy Planets in 8 Systems: 2000 points total.

Er'Kit - Homeworld of the Er'Kit - 600pts
Taris - Major - 400pts
Mandalore - Average - 200pts
Ploo II - Average - 200pts
Ploo IV - Average - 200pts
Wayland - Average - 200pts
Bandomeer - Minor - 100pts
Null - Colony - 50pts
Vanquo - Colony - 50pts

***

Grand Total: 2000 points worth of ship support
Spent: 0 points of fleet support to maintain current fleet size
Overdrawn by: 0 points
Room to expand: 0 points credit

The Union Navy

Heavy Star Destroyers (20pts):
1x Overlord --- 20pts

Command Star Destroyers (15pts):
8x Allegiance - 120pts

Star Destroyers (12pts):
32x Taris --- 384pts

Starfighter Carriers (10pts):
8x Venator --- 80pts

Assault Carriers (10pts):
4x Acclamator --- 40pts

Light Star Destroyers (8pts):
32x Nebula --- 256pts

Medium Cruisers (5pts):
38x Vindicator --- 190pts
12x Vindicatrix (Immobilizer-418) Interdictor --- 60pts

Frigates (3pts):
96x Nebulon-H --- 288pts

Gunships and Corvettes (2pts):
6x Diplomatic CR90 --- 12pts

Shipyards
2x 500m --- 180pts
2x 800m --- 220pts
1x 1200m --- 150pts

Flagship: UNS Union, Overlord-class

***



tiny friendly crab.

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 Post subject: Re: SDN Wars: A Galaxy Divided-- OOBs PostPosted: 2009-06-21 08:22pm
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Magister
Magister
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Joined: 2004-06-26 07:49pm
Posts: 25530
Reserved for NPC factions.



Whoever says "education does not matter" can try ignorance
------------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood

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 Post subject: Re: SDN Wars: A Galaxy Divided-- OOBs PostPosted: 2009-06-23 12:38pm
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Joined: 2008-11-21 01:26pm
Posts: 832
(OOC: Pictures forthcoming)

The Etti Alliance: A Theocratic Republic
With the fracturing of the galaxy governments became smaller, factions becoming numerous. A charismatic Corporate Sector Authority General (and former Imperial Agent) named Mollari Thul brought together like minded commanders and administrators, people who saw the potential of the core worlds of the Corporate Sector. So they initiated what they termed “a hostile takeover”. After the right people and corporations had been convinced over to Thul’s side, others had been blackmailed, and others suffered unfortunate accidents, the Corporations ceded direct control of the Sector to what had been termed ‘The Etti Alliance’, a confederacy of worlds governed by Thul himself. To make the transition easier, he allowed the Corporations remaining in the new Alliance a place in the ruling structure, convening a Board of Directors which would be able to handle certain aspects of the Alliance’s policy, much like the Moff Council. To balance them, Thul also implemented an Alliance Senate, where the people could have a voice. However, despite these voices, the actual decisions would come from Thul himself, based on what he considered to be “the Will of the Force”. To cement this power, he has begun the establishment of ‘re-education centers” to teach the people the ways of the Force, as a religious tool, a tool which places those such as Thul, and Thul himself, as emissaries of whatever deities the average person believes in.


Worlds of Note:
Worlds of Note:
Major: Etti IV—The former capital of the Corporate Sector has been remade in Thul’s image, the Etti themselves are the majority members of the new Alliance. Thul himself is an Etti, and is using his new found influence to reshape the world to become a “proper” example of a capital. Cost: 400
Defenses (Included in Planet Cost):
2xWings TIE Interceptors
1xWings TIE Bombers
2xWings TIE Fighters
Basic Planetary Shield Network
15 Turbolaser Batteries, 15 Ion Cannon Batteries.
2 Heavy Infantry Divisions, 4 Armies Light Infantry
Added Defenses
Three (3) Golan Defense Stations Mk II: 36 points.
Five (5) Squadrons TIE-Defenders : 30 points.


Roonadan (Major): A former “pleasure world” for bored citizens, Roonadan is being recast into a theocratic heart for the new Alliance. From here Thul plans to create his grand Temples and find and indoctrinate Force users to his singular vision. Cost: 400
Defenses (Included in Planet Cost):
2xWings TIE Interceptors
1xWings TIE Bombers
2xWings TIE Fighters
Basic Planetary Shield Network
15 Turbolaser Batteries, 15 Ion Cannon Batteries.
2 Heavy Infantry Divisions, 4 Armies Light Infantry


Ession (Major):An industrial production world, the Pakkerd Light Transport factories and shipyards have been recast to make this the main military stronghold and shipyard for the Alliance. The efforts of Imperial Warlord Zsinj, who had created Pakkerd to produce only TIE fighters, made it easy to retool the rest of the world to become the home of the Alliance war machine, and the blueprints found in the Pakkerd databases meant that the Alliance would be able to use Imperial designs for several years—until their scientists could create something better. Cost: 400
Defenses (Included in Planet Cost):
2xWings TIE Interceptors
1xWings TIE Bombers
2xWings TIE Fighters
Basic Planetary Shield Network
15 Turbolaser Batteries, 15 Ion Cannon Batteries.
2 Heavy Infantry Divisions, 4 Armies Light Infantry


Kalla VII (Average): Home to an Imperial base and the University of Kalla, this planet now serves as one of the main training facilities for the soldier-fanatics of the new Alliance. The University itself has been closed, and refitted as the Kalla Naval Academy, a place where the military elite would be groomed. Cost: 200
Defenses (Included in Planet Cost):
1x Wings TIE Interceptors
2x Wings TIE Fighters
Theater Shield around Major Installations
1 Turbolaser Battery, 2 Ion Cannon Batteries
1 Full Defense Army of Light Infantry

Orron III (Average): This agriworld remains mostly untouched by the rest of the changes in the Sector. With its bucolic fields providing food for the rest of the Alliance, it was deemed that little should be done to change it. The Authority Data Center found on the planet also remains, being used by the Alliance the same way as before, though backup sites have already been discussed and located. Travel restrictions to this world remain in effect, with only official Alliance ships and automated barges allowed entry to the planet. Cost: 200
Defenses (Included in Planet Cost):
1x Wings TIE Interceptors
2xWings TIE Fighters
Theater Shield around Major Installations
1 Turbolaser Battery, 2 Ion Cannon Batteries
1 Full Defense Army of Light Infantry

Rampa I/II (Average): The planets of the Rampa system share common defense duties, with Rampa II providing industrial output and Rampa I skilled technologies. Cost: 200
Defenses (Included in Planet Cost):
1x Wings TIE Interceptors
2x Wings TIE Fighters
Theater Shield around Major Installations
1 Turbolaser Battery, 2 Ion Cannon Batteries
1 Full Defense Army of Light Infantry


Saffalore (Minor): This world remains as it was, its biological testing stations remaining for defensive and offensive weapons research. In addition several research facilities have been opened on this world, testing for civilian applications of the unique biochemistry found on this and other Alliance worlds. Cost: 100
Defenses (Included in Planet Cost):
1xSquadrons TIE Interceptors
1xSquadron TIE Bombers
2xSquadron TIE Fighters
Theater Shield Network around Major Areas
3 Turbolaser Batteries.
1 Full Defense Corp of Light Infantry

Mytus VII (Minor): Former home of the famous prison Star’s End, Thul has rebuilt this prison planets facility once more. Using Mytus VII as his main “re-education” facility, this world holds great importance to the Alliance cause. Cost: 100
Defenses (Included in Planet Cost):
2x Squadrons TIE Fighters
1xSquadron TIE Bombers
1xSquadron TIE Interceptors
Theater Shield Network around Major Areas
3 Turbolaser Batteries.
1 Full Defense Corp of Light Infantry
Total Cost: 2000

Military Assets:
Military Assets:
Ession Shipyards: Located in the Ession System, this serves as the major installation for naval supply and creation for the Alliance. Using Imperial designs stolen from the databases, ships of many types are modified and created here for the defense of the Sector. The Ession Yards are protected by a trio of Golan III Defense Stations.
Two (2) 1000m Shipyards: 260 points.
One (1) 800m Shipyard: 110 points.
Three (3) 200m Shipyards: 150 points.
Three (3) Golan III Defense Stations: 42 points.
Two (2) Orbiting Repair Yard Type II: 160 points.
Armies Assigned: Jump Squad Aleph (Elite Repulsorlift Heavy Infantry, price below)

Saffalore Research Station: Orbiting the biomedical research world are a pair of Imperial research stations, protected by 2 Golan II stations.
Two (2) Imperial Research Stations: 40 points.
Two (2) Golan II Defense Stations: 24 points.

Etti IV Defense Stations: Two Golan Mark II Defense Stations are protected by 5 squadrons of TIE Defenders, a formidable deterrent when one also considers the Home Fleet.
Three (3) Golan II Defense Stations: 36 points.
Five (5) Squadrons TIE Defenders: 30 points.

Flagship: Alliegiance-class Command Star Destroyer White Star. Cost: 15 points.
Four (4) Imperial II-Class Star Destroyers: Corsuca, Vespine, Draal, Sunburst. Cost: 48 points.
Ten (10) Victory-II-Class Light Star Destroyers. Cost: 80 points
Twenty (20) Lancer Frigates: 60 points.
Five (5) Venator-class Star Carriers: 50 points.
Armies Assigned: The Templars (Elite Heavy Infantry, cost below)

System Defense Group:
These ships maintain a home presence in the 8 systems of the Etti Alliance (Etti IV, Saffalore, Ession, Mytus, Orron, Rampa, Kalla, Roonadan). Nominally a police and defense group, these assets can be pulled from system defense to aid the Border Patrol or Home Fleet as needed.
Three (3) Dreadnaught II-class Dreadnaughts per system: (12*8) 96 points.
Two (2) RSD-class Light Corvettes per system: (4*8) 32 points.
One (1) Interdictor-class Grav Cruiser per system: (8*5) 40 points.
One (1) Wing Skipray Blastboats per system: (8*2) 16 points.
One (1) Resupply Base per system: (8*6) 48 points.
Armies Assigned: The Alliance Sector Authority (ASA), split equally amongst each system (Light Infantry, points below)

Alliance Border Patrol: To help keep the expanding borders of the Etti Alliance secure Master Thul has implemented a large fleet of smaller ships to help keep smugglers and pirates at bay. Note: This Patrol goes across the entire border, serving as an early warning system and policing system to keep the Alliance worlds nominally peaceful.
The average patrol flotilla includes 1 Carrack Light, 2 Dreadnaught IIs, 3 Corvettes, 5 Gunships, and 10 Assault Ships.
Each flotilla is given a designated patrol zone, with one staying with the Tapani Sector Defense Fleet as a backup in a central location to assist others as needed.

Five (5) Carrack-class Light Cruisers. Cost: 20 points.
Five (5) Venator-class Star Carriers: 50 points.
Five (5) Acclimator-Class Assault Carriers: 50 points.
Ten (10) Dreadnaught II's. Cost: 40 points.
Thirty (30) CR-90-class Corvettes. Cost: 60 points.
Thirty (30) Corellian Gunships. Cost: 60 points.
One-Hundred (100) VT-49 Decimator Assault Ships. Cost: 50 points.
Armies Assigned: Alliance Marines (Light Infantry, points below)

Armies:
Armies:
Alliance Sector Authority: With the Etti Alliance officially split from the Corporate Sector, the forces which remained from the Corporate Sector Authority have been mainly folded into the new Alliance Sector Authority, which acts as police and ship guards for the System Defense Fleets. Total Cost: 5 points.

Alliance Armed Forces (2 Heavy Divisions, 1 Heavy Infantry. Based out of Etti IV):
The main ‘regular’ army for the Alliance, its doctrine is to hit fast and hit hard. The Infantry complements the heavy weapon platforms of the armor, providing a strong invasion and counter invasion force. Total Cost: 24 points.

The Templars (Elite Heavy Infantry, based out of Etti IV): Modeled after the Imperial Stormtrooper, this Heavy Infantry Division is the pride of the Alliance. Stationed with the Home Fleet, these shock troopers have been able to crack through rebellious planetary strongholds time and time again. Cost: 11 points

Jump Squad Alpha (Elite Repulsorlift Division with Heavy Infantry, based out of Ession): A blueprint for a “rapid response force”, Jump Squad Alpha’s main mission is to protect against incursions to the Ession Shipyards. Cost: 13 points

The Alliance Knights (5 Jedi Knight equivalent, 18 Jedi Padawan equivalent, based out of Etti IV): Honoring the traditions created by Master Thul, his followers scoured the Sector to find beings capable of becoming the commanders and masters Thul has deemed those who can control the Force should be. So far, 25 have been found, five of which are capable commanders and warriors, the rest still in training. Part Ambassador, part general, these Knights are tasked with finding and eliminating all threats to the Alliance, while expanding their influence and religion. Cost: 275 points.

Alliance Marines (Light Infantry, based out of Kalla VII): This squad of soldiers aids the Border patrol in securing hostile ships. The Marines are split according to Corp strength, each distinct Corp aiding a specific Flotilla. Cost: 5 points.

Persons of Note:
Emissary Mollari Thul: A former Imperial Inquisitor, Thul received a vision upon the Emperors death, a vision of his dogma and philosophy coming from the Corporate Sector to grace the millions of worlds of the galaxy. A charismatic man aided by his mastery of the Force, Thul was able to convince the corporate military commanders to aid him in his “hostile takeover” of the Sector. Note: With his Imperial training, Thul should be considered equal rank to a Jedi Master. Cost: 20 (counted in Army Costs)


Lord General Mathas Teth: One of the earliest recruits into the Alliance Theocracy, Teth fully believes in the path laid out by the Emissary, Lord Thul. Leading the religious efforts and church, Teth’s power is second only to Thul’s. Some whisper that he may even have more.

Ambassador Tal: Is he a man, or a droid? Perhaps a sorcerer or Jedi. No one really knows, and Tal isn’t saying. He wears a protective atmospheric suit at all times, capable of stopping medium range blasterfire. More akin to speaking in riddles then plainly, one would think he would be a bad ambassador, but the Emissary heeds his words more than any other. The official Ambassador to the other factions, Tal will likely be the Alliance representative to whichever faction gains galactic prominence.

Admiral Willam “Nexu” Adama: A former Republic fighter jockey, Adama was disillusioned by the Corporate Leaders. A commander of one of the frontline Frigates, he rose into prominence in no small part to his leave no man behind attitude and inventive tactics. Adama now commands the main Alliance Fleet.

Commodore Shen Kel: A former Corporate Sector Authority officer, Shen Kel aided the rebellion by turning off or otherwise sabotaging key listening posts and other early warning systems, allowing the strike against the Corporations to succeed. More comfortable behind a desk then in the field, the Commodore is a good military commander, but not very aggressive. As such, he’s made a good fit for the Alliance Border Patrol.


General Zaayn Kahn: Overall army commander, Zaayn Kahn was one of the first of the CSA commanders to go over to Mollari’s side during the takeover. Given command of the land based forces, Zaayn plans to expand his army as rapidly as possible, beyond the limits the CSA once imposed. He has command of all soldiers except the Templars and Knights, which remain under Thul’s personal command, with Teth as their field commander.

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 Post subject: Re: SDN Wars: A Galaxy Divided-- OOBs PostPosted: 2009-06-29 03:40pm
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Magister
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Joined: 2004-06-26 07:49pm
Posts: 25530
Here are the NPC factions.

Extra rules for those factions:
- They will be roleplayed by the mods.
- They are not bound by the limits on points, world or ships.
- If you want to feature them in a story, PM the mods.

Quote:
The Mon Calamari

History: The Mon Calamari have withdrawn into isolation after the battle of Coruscant. Consolidating their sector, they have nevertheless become one of the great powers of the galaxy. They fiercely defend their territory and any being foolish to approach them with hostile intent will be met with deadly force. They have also become somewhat xenophobic after having sacrificed so much only to be met with futility. The Mon Calamari are lead by the MonCal senate, whose president is Menion Barakra.

Purpose of this faction: This faction will serve as a foil to Imperial plots and also allow republic factions to built MonCal designs, if the players wish it so. They will be roleplayed by the mods.

Planets:

The Mon Calamari currently hold the sector of the same name. Notable planets of that sector are:

Dac/Mon Calamari (homeworld) The homeworld of the Mon Calamari, known for its vast shipyards.
Image
Infrastructure:
1 19km shipyard
1 8km shipyard
1 2200m shipyard
2 1600m shipyards
4 1200m shipyards
8 800m shipyards
16 500m shipyards
32 200m shipyards
12 resupply stations
4 research stations

Defenses:
36 Golan III equivalents
40 Golan II equivalents
24 Wings (6x E-wings, 6x A-wings, 4x K-Wings, 8x B-wings)
Full Planetary Shield Network
-80x Surface-to-Space Weapons (40 Turbolaser, 40 Ion Cannons)
-4 Heavy Division, 8 Heavy Infantry Divisions, and 24 Armies of Light Infantry.

Ruisto (Colony)
This world was the target of a BDZ operation in 2 ABY. Since then, it has been resettled and is treated as a symbol of Imperial atrocities.
1 resupply station
1 Golan III equivalent
-1x A-wing squadron
-1x Theater Shield
-1x Surface-to-Space Weapon (Ion cannon or turbolaser)
-1x full Defense Division of Light Infantry

Krinemonen III (minor world) This aquatic world was and still is a center for aqautic beings fleeing the empire.
2x500m shipyards
1 resupply station
2 Golan II equivalent
4 Squadrons (1 A, 2 B, 1 E-wing)
Theater Shields Around Major Installations
3x Surface-to-Space Weapon (2 Turbolaser, 1 Ion Cannon)
1x full Defense Corps of Light Infantry

Mantan (average world)
One of the first worlds colonized by the MonCal.
2x1200m shipyards
1x 1000m shipyards
3 resupply stations
8 Golan II equivalents
3 Fighter Wings (1 A, 1 B, 1 E-wing)
Theater Shields Around Major Installations
10x Surface-to-Space Weapon (5 Ion cannon, 5 turbolaser)
1x full Defense Army of Light Infantry

The MonCal fleet:
The Mon Calamari have rebuilt their fleet to its previous size and are avidly guarding their boarder. As an NPC faction, they are not bound by the 2000 points limit. The Mon cal fleet currently has:
1 Viscount Star Dreadnoughts (1x 210 pts)
2 Mediator Class Star Battlecruisers (2x60 pts)
4 Home One Destroyers (4x15)
60 MC-90 Destroyers (60x12)
84 MC-80 Destroyers (84x12)
176 MC-40 cruisers (176x5)
369 MC-30 frigates (369x3)
720 Mon Cal corvettes (720x2)


Quote:
The Dushkan League (Yevetha)

History:

The Yevethans are a former Imperial slave race who revolted against their masters and captured parts of the Imperial Black Fleet. They are highly xenophobic and genocidal. Having overthrown their masters and being emboldened by the state of the galaxy, they have carried out their plans for genocide early. Their main goal is the complete destruction of every race except their own. The Yevethans are fanatics and will not surrender under any circumstances. They cannot be bought, threatened or bargained with. As such, Yevethan militia won't scatter if confronted by a superior force.

They are lead by their darama (the chosen one) Nils Spaar, who has vowed to rid the galaxy of every Imperial.

Purpose of this faction:
This faction will threaten nations close to the core, with their planets being very near coruscant. Therefore, they are a direct threat to the Imperial Remnant.


Planets:

N'Zoth (major world)
Image
The major capital world of the Yevetha and size of the former Imperial Black Fifteen shipyards.
It has a population of 700 million, all of who are willing to fight to the death to defend their home.

Infrastructure:
1x3600m shipyards
2x2200m shipyards
4x1600m shipyards
2x1200m shipyards

Defence:
4 Golan II equivalents
3600 D-Trifoil starfighters
120 Turbolasers
Theater shields around major installations
2 Heavy Infantry Divisions, 4 Armies of Light Infantry
400 Defence armies of militia (won't scatter due to Yevethan race bonus)


Faz (average world)
One of the earliest worlds colonized by the Yevetha.
20 turbolasers
3x D-fighter Wings
Theater Shields Around Major Installations
10 Turbolasers
1 full Defense Army of Light Infantry, 20 full defence armies of militia

Tizon (minor world)
Another Yevethan colony.
20 turbolasers
3 D-fighter Wings
Theater Shields Around Major Installations
3 Turbolasers
1 full Corps of Light Infantry, 12 full defence armies of militia

Wakiza (average world)
A Yevethan world orbited by the Imperial shipyard Black Eight
1x 1200m Shipyard
2 Golan I equivalents
20 turbolasers
9 D-fighter Wings
Theater Shields Around Major Installations
10 Turbolasers
4 full Defense Armies of Light Infantry, 20 full defence armies of militia


Zhina (average world
A Yevethan world orbited by the Imperial shipyard Black Eleven
1x1600m shipyard
3 Golan I equivalents
20 turbolasers
11 D-fighter Wings
Theater Shields Around Major Installations
10 Turbolasers
4 full Defense Armies of Light Infantry, 20 full defence armies of militia


Z'fell (average world)
Another Yevethan colony world.
20 turbolasers
3 D-fighter Wings
Theater Shields Around Major Installations
10 Turbolasers
1 full Defense Army of Light Infantry, 20 full defence armies of militia


ILC-905 (uninhabited)
A barren gas giant orbited by Imperial shipyard Black Nine.
1x1200m shipyard
4x Golan II equivalents
2 D-fighter wings


The following former Imperial colony worlds were taken over by the Yevetha:


Doornik-207 (colony)
A former Garogsh colony originally settled there by the empire. Wiped out by the Yevetha, who genocided the inhabitants and settled the planet for themselves.
1 D-fighter squadron
1 Turbolaser
1 Army of militia

Kutag (minor world)
A former Imperial farm/factory world. Taken over by the Yevetha, all inhabitants killed.
4 D-fighter squadrons
3 Turbolaser
1 Defence corps of light infantry, 3 Armies of militia

Morning bell (colony, Doornik 319 system)
A former Kubaz colony taken over and destroyed by the Yevetha.
1 D-fighter squadron
1 Turbolaser
1 division of milita

Pirol-5 (minor world)
A farm factory world taken over by the Yevetha.
4 D-fighter squadrons
3 Turbolaser
1 Defence corps of light infantry, 3 Armies of militia

Polneye (colony)
A Grannan colony world taken over by the Yevetha.
1 D-fighter squadron
1 Turbolaser
1 division of milita

Elcorth (colony)
One of two mining colonies founded by the Morath at the edge of the Koornacht Cluster located near Coruscant.
1 D-fighter squadron
1 Turbolaser
1 division of milita

Kojash (colony)
One of two mining colonies founded by the Morath at the edge of the Koornacht Cluster located near Coruscant.
1 D-fighter squadron
1 Turbolaser
1 division of milita

New Brigia (minor world)
A mining world originally colonized by the knowledge-loving Brigians. The inhabitants of the planet have been enslaved and forced to work in the mines. It also is the only world on which a resistance movement has appeared.
2 Golan I equivalents.
2 wings – D-fighters
20 turbolasers
3 Divisions of heavy infantry, 8 divisons of light infantry.


Fleet

The Black Fleet
The former Imperial ships have been taken over by the Yevetha when they were relocated to the Koornach cluster for completion/repair/maintenance. It is under the personal command of Nils Spaar. The current structure is as follows:

1 Executor-class star Dreadnought (Pride of Yevetha, formerly HIMS Intimidator)
2 Aramadia class star dreadnoughts. (Kuat clone war design study with slave-rigged droid circuits. 3200m long, considered the equivalent of an Allegiance class in firepower, with the added advantage of carrying 1 wing of fighters. Named units: Aramadia, Purity).
16 ISD II
26 ISD I (named units include former HIMS Redoubtable)
1 Dominator class cruiser (HIMS Imperator)
5 VSD I (Devotion of Yevetha, former HIMS Valorous)
4 VSD II
1 Interdictor (Splendor of Yevetha)
EX-F (imperial testbed design, rebuilt Dreadnought)
3 Vindicator class cruisers (Devotion, Liberty, Honor, Star Dream)
1 CR-90 corvette (Beauty of Yevetha)

All ships carry D-fighters.
Total number of D-fighters carried: 3684


Yevethan fleet

352 Yevethan thrustships (Dreadnough equivalent)

The Yevethans decided that their thrustship was superior to any other design and it was the biggest ship they could manufacture on a planet. Each Yevethan thrustship carries 40 fighters, for a total of 14080 fighters carried. The D-fighter is a space superiority fighter with no anti-starship weaponry and the equivalent to the TIE-Interceptor with a superiority in atmospheric flight. The Yevethan doctrine believes in the Black Fleet providing main gunnery support and fighters playing a secondary role. If need be, Kamikaze attacks can be carried out.

Usually, about 44 thrustships accompany the Black Fleet into Battle.



Quote:
The Hutts.

Purpose of this faction:
To serve as the all-around bad guys and to serve as a convenient target for players to rail at and to bash their heads again. Oh, and to be a constant source of pirates. Arr.

The Hutts have had a great time after the fall of civilization. With no Empire or Republic around to enforce those pesky things called laws banning all manners of profitable behaviour, they have flourished. Ruled by great hutt clans, they have expanded their sphere of influence, but not their territory. They prefer it to rule through intermediaries instead of risking their lives. Nevertheless, in the words of one Coruscanti officer, “there is not a single criminal enterprise in the galaxy that does not have a hutt behind it”.



Planets:

Nal Hutta (Homeworld)
Image
The homeworld of the hutts, a planet ridden with the stench of swamps and industrial waste. The location of the vast and awful Hutt palaces and the end of the line for many a slave.
Planetary shield network
44 turbolasers
16 ion cannons
1 wing of StarViper squadrons
1 wing of Skipray Blastboats
3 wings of Z-95s
1 wing of KDY Cloakshape
2 wings of Y-wings
2 wings of T-wings
1 Heavy Division, 2 Heavy Infantry Divisions, and 6 Armies of Light Infantry
4 Golan II stations

Nar Shadda (major world)
Image
One of the major transport hubs in the galaxy, the moon of Nal Hutta is also the place for shady transitions taking place. It might be described as the dark stepbaby of Coruscant.
2 Golan II stations
3 800m shipyards
26 200m shipyards
3 Wings of Z-95
2 wings of StarViper squadrons
2 wings of Uglies
Basic Planetary Shield Network
-30x Surface-to-Space Weapons (18 Ion cannon, 12 turbolaser)
-2 Heavy Infantry Divisions, 4 Armies of Light Infantry, 12 armies of militia (smugglers, thugs, pirates)

Kintan (minor world)
Image
The home world of the Niktos. A planet characterized by rocky wastelands, swamps and magma fields broken by some archipelagoes with forests and the very small settlements that produce such warrior cults as the now-extinct morgukai.
2 Z-95 squadrons
2 T-wing squadrons
Theater Shields Around Major Installations
3x Turbolasers
1x full Defense Corps of Light Infantry
1 Brigade of elite forces – warrior cults.

Klatooine (minor world)
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Klatooine, the arid homeworld of the Klatooinians, is covered with deserts and small savannas. This planet was taken over by the Hutts 25.100 BBY, with all outwolrd activities being controlled by the hutts. Klatooine's main export is the paddy frog, a Hutt delicacy.
2 Z-95 squadrons
2 T-wing squadrons
Theater Shields Around Major Installations
3x Turbolasers
1x full Defense Corps of Light Infantry
1 army of milita (local warlords and thugs)

Varl (colony)
Image
The original homeworld of the Hutts, inhabited by the descendants of their former servants. The Hutts left this planet after a galactic catastrophe blew of the atmosphere and resettled on Nal Hutta. The planet is a ruined, polluted wasteland pocketed with craters, with only very small and very few airdomes housing manufacture and population “centers”.
1 Z-95 squadron
1 Theater Shield
1 Turbolaser
1 full Defense Division of Light Infantry

Nar Hekka (average world)
A Hutt colony on the outer edge of the Y'Toub system. Originally a cold world with little life, the Hutts erected large large hothouse domes around their cities and planted foreign vegetation within. It is now known for the large variety of plantations and gardens that are even aesthetically pleasing to non-Hutts.
1 wing of Skipray Blastboats
1 wings of Z-95s
1 wing of KDY Cloakshape
Theater Shields Around Major Installations
10x Surface-to-Space Weapon (6 Ion cannon, 4 turbolaser)
1x full Defense Army of Light Infantry

Nar Kreeta (minor world)
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Nar Kreeta is one of many Hutt colonies, featuring a rocky landscape with mountains and canyons alongside large deserts and aquamarine seas. It is well known for its betting circle and holds Rancor fights for the masses.
2 Z-95 squadrons
1 T-wing squadrons
1 Y-wing squadron
Theater Shields Around Major Installations
3x Turbolasers
1x full Defense Corps of Light Infantry

Nimban (average world)
The homeworld of the Nimbanese. Unlike most other worlds and species of Hutt Space, the Nimbanese chose to serve the Hutts voluntarily. They are noted diplomats. Nimbanese investors also hold the majority share of Hoersch-Kessel Drive Inc, a shipyard company most known for producing the majority of CIS designs like the Lucrehulk battleship.
2 3600m shipyard
10 1200m shipyards
12 Golan II stations
2 wings of Vulture fighters
2 wings of Vulture fighters (bomber configuration)
1 wing of Tri-Droid fighters
Theater Shields Around Major Installations
30x Surface-to-Space Weapon (16 Ion cannon, 14 turbolaser)
1x full Defense Army of Light Infantry

Nyrvona (minor world)
A planet in the Cha Raaba system in Hutt Space. Like Ylesia, it is used as a quasi-religious spice-processing colony. It now has taken over much of the former's “trade”.
2 Z-95 squadrons
1 T-wing squadrons
1 Y-wing squadron
Theater Shields Around Major Installations
3x Turbolasers
1x full Defense Corps of Light Infantry

Syvris (colony)
A moon in hutt space, best known for its recently erected trading post that serves as a meeting place for many smugglers.
1 uglies squadron
1 Theater Shield
1 Turbolaser
1 full Defense Division of Light Infantry

Nar Sleyhra (major world)
A highly industrial word, with layer upon layer of tibanna gas refineries, fuel mines, shipyards, slave quarters and landing bays on its surface. It is also known for its coliseum, one of the largest gladiatorial arena in the galaxy. It also holds one of the largest caches of fuel in the Outer Rim. Though many Hutts conduct their business on this world and it is also the headquarters of a large portion of the Hutt fleet, it is mainly known for being one of the biggest slave planets in the galaxy. The old saying “The Hutts control everything on Nar Sleyhra, and a slave is nothing to them” is an apt description of life on this planet. Nar Sleyhra is one of the four big slave worlds in the galaxy.
2 Golan II stations
1 3600m shipyard
2 2200m shipyards
4 1600m shipyards
12 200m shipyards
Planetary shield network
22 turbolasers, 8 Ion cannons
3 wing Z-95s
2 wings Y-wings
1 wing X-wings
1 wing uglies
2 Heavy Infantry Divisions, 4 Armies of Light Infantry

Teth (Average world)
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A world that was the capital for the former Imperial Moff to Hutt space and now mainly serves as a transit point of goods to the corporate sector, its Imperial garrison having been sold into slavery.
1 wing of TIE Fighters
1 wing of Uglies
1 wing of Z-95
Theater Shields Around Major Installations
10x Surface-to-Space Weapon (3 Ion cannon, 7 turbolaser)
1x full Defense Army of Light Infantry

Toydaria (minor world)
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With the primary terrain being muck-lakes, the planet is home to the force-resistant Toydarians. Because so many Toydarian fly around, the use of speeders is illegal with spaceship traffic being restricted to specific areas. Most Toydarians travel around a light-rail system that is connected to every city. Besides that particular piece of technology, very little galactic-level technology is in use on Toydaria as most Toydarians prefer to live in their low-tech villages.
2 Z-95 squadrons
1 T-wing squadrons
1 Y-wing squadron
Theater Shields Around Major Installations
3x Turbolasers
1x full Defense Corps of Light Infantry

Vontor (minor world)
Another Hutt colony. Nothing special except for being the place of Hutt Victory over the forces of Zim the Despot.
2 Z-95 squadrons
1 T-wing squadrons
1 Y-wing squadron
Theater Shields Around Major Installations
3x Turbolasers
1x full Defense Corps of Light Infantry

Vodran (colony)
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Homeworld to the Vodrans, this planet was brutally subjugated by the Galactic Empire but has now rejoined Hutt Space. Most of the planet is still in ruins. The Hutts had no inclination of spending any money on reconstruction, thus leading to the planets permanent decline to colony status.
1 Z-95 squadron
1 Theater Shield
1 Turbolaser
1 full Defense Division of Light Infantry

Associated worlds:
Most of these worlds would have dealings with the Hutts, the black Sun or would be under their indirect control. The Hutts would gladly ride to their defence if these planets would be attacked – and if the planet was worth it.


Baramorra (minor world)
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A temperate, dreary, rainsoaked Imperial planet governed by Boss Banjeer, the nephew of a dead Imperial admiral. Boss Banjeer rules through fear and employs large swaths of Bounty Hunters to keep the populace in line. He is primarily financed by Grappa the Hutt.
1 ISD I
2 Vindicator class cruisers
Theater shields
2 planetary Turbolasers
4 Squadrons of TIE Fighters
2 Squadrons of TIE Bombers
1 company of Bounty Hunters
1 brigade of Stormtroopers
2 divisons of light infantry

Baramorra was attacked and taken over by the Imperial Remnant in 14 ABY.


Sakiya (minor world)
A world that has fallen under Hutt economic control but has so far succesfully resisted any attempt of formal Hutt takeover.
-4 Z-95 Squadrons
- 3 Cloakshape squadrons
- Planetary shield network
-3x Turbolasers
- 3x Ion cannons
-2 x full Defense Armies of Light Infantry
- 4x milita armies

Sriluur (Average world)
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The homeworld of the Weequay. The planet is covered in white, rocky deserts, with cities along the shores of its acidic seas and oceans. The planet has been allied with the hutts since Aeons ago and is also the prime source for the Weequay mercenaries many Hutt clans employ. The Weequays are in constant, but not violent at this moment, conflict with the new colonists, the Houks.
Weequay:
- Theater shields
- 4 armies of militia
- 2 armies of light infantry
- 2 Z-95 squadrons
Houk:
6 Cloakshape squadrons
3 armies of light infantry
1 army of milita
Theater shields

Rodia (average world)
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An industrial planet in the Tyrius system in the Outer Rim, the homeworld to the Rodians. Ruled by the Grand Protector Navik the Red, who ruthlessly persecutes his rivals and sentences entire clans to death. Rodia (or better said, Navik) has chosen to cast its lot with the hutts as they don't care much for his methods and are also the best employers of Rodian bounty hunters/mercenaries.
- 1 Z-95 wing
- 1 wing Droid Vulture fighters
- 1 wing ARC-170 bombers
-Theater Shields Around Major Installations
-5 turbolasers, 2 ion cannons
-3x Divisions of light infantry
- 1 milita army

Sevarcos II
Sevarcos is the only source for the spice variants carsunum and andris, which are also the planet's only export. The planet is wracked by annual earthquakes and violent sandstorms, which are the reasons for the planet's nickname “The World of Endless Wind". During the time of the galactic empire, the planet was under constant Imperial blockade with trade being restricted. The Imperial governor and current lord of the system is Velnar Raftin, whose domestic policies hinge on a relationship with the spice lords of Sevarcos. Raftin is a ruthless but efficient leader and has managed to keep his forces intact. Of course, the vast amount of spice sold by the world, produced by slaves and prisoners, allows him to call on a great number of resources.
8 VSDI
2 Star Galleons
4 Gunships
12 wings of TIE Fighters
4 wings of TIE Bombers
4 Wings of TIE Interceptors
12 Golan I stations
4 Golan II stations
3 XQ6 platforms
7 XQ3 platforms
1 elite wing “Fate Judges”, comprised of: 1 Squadron TIE Advanced, 1 Squadron TIE Bomber, 1 Squadron Assault Gunboat, 3 Squadron TIE Interceptor.
1 heavy bataillon
1 repulsorlift bataillon
2 Stormtrooper (heavy infantry) divisons
2 Minetrooper divisions (stormtroopers dedicated to underground/mine warfare)


Chalcedon (average world)
Image
One of the four big slave worlds and the biggest of them all. The hub of the galactic slave trade, Chalcedon is a rocky and volcanic world with a semi-breathable atmosphere. Most buildings are made of dark volcanic glass, adding to the worlds grim and dark visual outlook. Chalcedon is also known for having the biggest concentration of Twi'Leks outside Ryloth, being the center of the Twi'Lek slave trade. In fact, most of the Twi'Leks are kept in farms for breeding purposes.
- 1 Wing Y-wings
- 1 Wing T-wings
- 2 Wing Z-95
- Planetary shield network
-10x Surface-to-Space Weapon (8 Ion cannon, 2 Turbolaser)
-1x full Defense Army of Light Infantry


Deysum III (minor world)
A minor slave world, but known for the high proportion of Twi'lek and Wookiee slaves.
-4 Squadrons Z-95
-Theater Shields Around Major Installations
-3x Surface-to-Space Weapon (Ion cannon or turbolaser)
-1x full Defense Corps of Light Infantry


Orvax IV (average world)
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Orvax IV is a slave trade planet in the Outer Rim Territories, well known as being one of the big four slave worlds in the galaxy. “Security” is provided by members of the T'surr species, with the planet having the capacity to sell of the populations of entire worlds.
- 2 Wing Y-wings
- 2 Wing T-wings
- 1 Wing Cloakshape
2 squadrons of Z-95
- Theater shields
-6x Surface-to-Space Weapon (3 Ion cannon, 3 Turbolaser)
-1x full Defense Army of Light Infantry

Zygerria (average world)
The homeworld of the red-haired Zygerrians, known for its slave pens and pod races. The Zygerrian slave guild is the largest slavery alliance in the galaxy and provides the majority of slaves for the Hutts. Zygerria is one of the big four slave trade worlds.
1 1000m shipyard
1 Dauntless class cruiser
4 Bulk Cruisers
12 Tartan cruisers
52 Corellian corvettes
34 Galleons
287 freighters of various types and armaments
Planetary shield network
1 wing of Authority IRD heavy fighters
2 wings Nimbus-3 V-wing
1 wing KDY Cloakshape
1 wing Z-95
1 elite squadron Star Vipers
2 Golan II
1 Brigade heavy infantry (Royal Zygerrian Guard)
1 Defense army of light infantry
2 Defense armies of militia

Kadavo (colony)
A planet under control of the Zygerrian slavers and characterized by barren land masses, islands and numerous volcanoes and lava pits. The latter two create unique particles that make the planet look purple from space. The only inhabited place is a labor processing hub in of of the calderas of a super volcano, held above the lava by powerful repulsorlifts and four cables attached to the caldera.
2 Squadrons of Z-95s
1 brigade of light infantry
Theater shield network around labor processing hub

Susevfi (colony)
One of 13 moons of the gas giant Suarbi, this colony is home base for the pirates under “Admiral” Leonia Tavira. It also is the home of the Jensaarai, an order of force users allied under threat of force with Tavira, who follow a middle way between the dark and the light side and are lead by the Saarai-kaar. Tavira's force is composed of her own star destroyer and the forces of various pirate gangs.

ISD II “Invidious” (Tavira)
CR-90 corvette “Backstab” (Khulumin Survivors, Cpt. Nive)
12 TIE-clutch (Khulumin Survivors)
Strike Cruiser Red Nova (Red Nova)
Bulk Cruiser “Booty Full” (Red Nova)
1 Corellian Gunship (LazerLords)
Assault Frigate Fastblast (Fastblasters)
2 Neb-B-2 frigates (Hutt Shala's gang)
1 Dreadnought cruiser (Riistar's Raiders)
3 Tartan cruisers (Blackstar Pirates)
2 brigades of pirate militia
180 Jensaarai

Susevfi was taken over by the Imperial Remnant in 14 ABY and is now considered an associated world of the Remnant.

Genon (outpost)
Nothing of worth and significance is on this planet, except for the palace of Grappa the Hutt, who employs the notorious Sal Monn and his crew. Grappa mostly relies on his Black Sun connections to keep enemies away.
Sal Monn's pirates have a combined strength of one marauder corvette, 4 Y-wings, 1 X-wing, 2 B-wings and two uglies.

Genon was invaded, looted and eventually BDZ'd by the Imperial Remnant in 14 ABY.

Smarck (outpost)
A well hidden outpost of the Black Sun and the concealed home of Macus Kayniph, the black sun contact of Grappa the Hutt.

Genon was invaded, looted and eventually BDZ'd by the Imperial Remnant in 14 ABY.


Hutt fleet

Pirates
Admiral Drea Renthal's command:
1 Carrack Class Cruiser (Renthal's Vigilance)
Renthal's Fist (modified CR-90 corvette)
Minestra (modified Imperial Customs corvette)
Golden Dreams (modified SoroSuub freighter with a complement of 12 Z-95 Headhunters)
6-Y-wings
2 Assasin class corvettes
1 Neb-B Frigate

Renthal's forces are the Hutts enforcers. In effect, they are sent to quell dissent and destroy enemy ships when the Hutts want deniability but sent a strong message. Every last one of those ships has an elite crew steeled by years of fighting.


”Regular” fleet
There is no regular Hutt fleet per se. Rather, this is an amalgamation of the various forces commanded by the clans.

2 Bulwark Battleships
2 Lucrehulk class Battleships
2 ISD-I
27 Dauntless cruisers
32 Providence class cruisers
40 Recusant class
3 VSDI cruisers
2 Venator class SD
82 Bulk cruisers
37 Dreadnoughts
124 Munificent class frigates
23 Nebulon B-frigates
200 Hardcell class corvettes
72 corellian gunships
36 corellian corvettes
12 assassin class corvettes


Quote:



The Hapans
The Hapans have retreated into their cluster. Isolationist to the extreme, they view the outside world as something that is not to be trusted. Still, a player careful enough might be capable of gaining their trust...and managing to even make them built ships or sell ship designs to them. They favor Republic factions and distrust Imperials.

The Hapans are ruled by their Queen Mother, Teneniel Djo, a witch of Dathomir. The Royal House is supplanted and challenged in power by the three Duchas, AlGray, Galney and Requud.

Planets

Though the Hapes consortium has 63 member worlds in total, they can be controlled via the following planets:

Arabanth (minor world)
A planet known for its logic and though puzzles, which holds little significance otherwise.
1 customs station
1 200m shipyard
1 squadron of Z-95
2 squadrons of Miy'til starfighters
1 squadron of Hetrinar assault bombers
Theater Shields Around Major Installations
3 Surface-to-Space Weapon (1 Ion cannon, 2 turbolaser)
1x full Defense Corps of Light Infantry

Charubah (major world)
A major world known for its technological prowess, most famous known for designing the guns of command. The major corporation is the Royal Armaments Guild of Charubah, providing nearly all of the Hapan weapons.
8 Golan II stations
4 Research stations
1 wing Z-95
2 wings of Miy'til starfighters
1 wing of Hetrinar assault bombers
Basic Planetary Shield Network
30x Surface-to-Space Weapons (8 Ion cannons, 22 turbolaser)
2 Heavy Infantry Divisions, 4 Armies of Light Infantry.

Dreena(colony)
A largely uninhabited ocean world that is favored as a holiday resort by the Royal House.
1 200m shipyard
-1 Squadron of Miy'til starfighters
-1 Theater Shield
-1 Ion Cannon
-1 full Defense Division of Light Infantry

Gallinore (average world)
A world famed for its rainbow gems and for its high-tech labs.
2 Golan I station
2 200m shipyards
4 Research stations
2 wings of Miy'til starfighters
1 wing of Hetrinar assault bombers
Theater Shields Around Major Installations
10x Surface-to-Space Weapon (3 Ion cannons, 7 turbolaser)
1x full Defense Army of Light Infantry


Hapes (homeworld, capital of the Hapes Cluster)
Image
The sole planet of the Hapes system. Hapes is surrouded by seven moons, whose light-reflecting properties coupled with shimmering nebulae surrounding the planet prevent night from ever fully happening on Hapes. Therefore, the second thing Hapans are know for after their extraordinary beauty is their poor night vision. Hapes is characterized by large oceans, forest and mountains, with most of the surface being untouched. The Hapans prefer to live in few centralized cities. Nevertheless, the industrial and economical might of Hapes should not be underestimated.

1 3600m shipyard
12 600m shipyards (Hapan design)
2 200m shipyards
1 Research station
1 wing of X-wings
2 wings of Z-95s
2 wings of Hetrinar assault bombers
5 wings of Miy'til starfighters
Full Planetary Shield Network
60x Surface-to-Space Weapons (24 Ion cannons, 26 turbolaser)
1 Heavy Division, 2 Heavy Infantry Divisions, and 6 Armies of Light Infantry.
1 brigade of Amazons (elite, Royal Guard)

Lorell (minor world)
A world that was once the base for all Hapan pirates, but nowadays is mostly famed for athletics and kickboxing.
1 customs station
1 200m shipyard
1 squadron of Z-95
2 squadrons of Miy'til starfighters
1 squadron of Hetrinar assault bombers
Theater Shields Around Major Installations
3 Surface-to-Space Weapon (1 Ion cannon, 2 turbolaser)
1x full Defense Corps of Light Infantry

Maires (average world)
The homeworld of the aquatic, multi-tentacled Mairan. An ocean world, mostly prized for its food exports.
1 Golan I station
2 200m shipyards
2 wings of Miy'til starfighters
1 wing of Hetrinar assault bombers
Theater Shields Around Major Installations
10x Surface-to-Space Weapon (3 Ion cannons, 7 turbolaser)
1x full Defense Army of Light Infantry

Kavan (minor world)
A world known for its maze of tunnels. Otherwise, not much of significance happens here.
1 customs station
1 200m shipyard
1 squadron of Z-95
2 squadrons of Miy'til starfighters
1 squadron of Hetrinar assault bombers
Theater Shields Around Major Installations
3 Surface-to-Space Weapon (1 Ion cannon, 2 turbolaser)
1x full Defense Corps of Light Infantry

Olanji (major world)
A planet known for its technology and shipyards.
8 Golan II stations
12 600m shipyards (Hapan design)
1 wing Z-95
2 wings of Miy'til starfighters
1 wing of Hetrinar assault bombers
Basic Planetary Shield Network
30x Surface-to-Space Weapons (8 Ion cannons, 22 turbolaser)
2 Heavy Infantry Divisions, 4 Armies of Light Infantry.

Reboam (average world)
An average Hapan world.
1 Golan I station
2 200m shipyards
2 wings of Miy'til starfighters
1 wing of Hetrinar assault bombers
Theater Shields Around Major Installations
10x Surface-to-Space Weapon (3 Ion cannons, 7 turbolaser)
1x full Defense Army of Light Infantry

Relepheron moons (major world)
The moons of the gas giant Relepheron (a brown dwarf) hold a total of 30 major and hundreds of smaller population centers. They are controlled by House AlGray, one of the most powerful Hapan houses which controls dozen Hapan battle dragons.
6 600m shipyards (Hapan design)
8 Golan II stations
1 Research station
1 wing Z-95
2 wings of Miy'til starfighters
1 wing of Hetrinar assault bombers
Basic Planetary Shield Network
30x Surface-to-Space Weapons (8 Ion cannons, 22 turbolaser)
2 Heavy Infantry Divisions, 4 Armies of Light Infantry.

Selab (average world)
A planet known for its trees of wisdom and its chrystal domes.
1 Golan I station
2 200m shipyards
2 wings of Miy'til starfighters
1 wing of Hetrinar assault bombers
-Theater Shields Around Major Installations
-10x Surface-to-Space Weapon (3 Ion cannons, 7 turbolaser)
-1x full Defense Army of Light Infantry

Shedu Maad (colony)
A planet that is sparsely populated and secretive, haven to smugglers and pirates.
1 Squadron of Z-95s
1 Theater Shield
1 Turbolaser
1 full Defense Division of Light Infantry

Terephon (average world)
Also known as the backwater of the cluster, this planet is presided over by the Ducha Galney. A favorite retreat for nobles and hunting, it also provides the majority of the amazon guards of the Queen Mother and is also completely shielded from outside transmissions by the Transitory Mists.
6 600m shipyards (Hapan design)
4 200m shipyards
1 Research station
7 Golan I stations
2 wings of Miy'til starfighters
1 wing of Hetrinar assault bombers
Planetary shield network
10x Surface-to-Space Weapon (3 Ion cannons, 7 turbolaser)
2x full Defense Army of Light Infantry
1 brigade of Amazon guards

Thrakia (average world)
Image
The homeworld of the intelligent insect species known as the Thrakians, it is rich in natural resources and provides much of the ore used in the Hapan shipyards.
3 Golan I station
3 200m shipyards
2 wings of Miy'til starfighters
1 wing of Hetrinar assault bombers
Theater Shields Around Major Installations
10x Surface-to-Space Weapon (3 Ion cannons, 7 turbolaser)
1x full Defense Army of Light Infantry

Ut (minor world)
Ut is a world mostly known for its artists, especially its songs.
1 customs station
1 200m shipyard
1 squadron of Z-95
2 squadrons of Miy'til starfighters
1 squadron of Hetrinar assault bombers
Theater Shields Around Major Installations
3 Surface-to-Space Weapon (1 Ion cannon, 2 turbolaser)
1x full Defense Corps of Light Infantry

Vergill (average world)
An influential planet, the Vergillians enjoy a good-natured rivalry with the Mairans.
1 Golan I station
2 200m shipyards
2 wings of Miy'til starfighters
1 wing of Hetrinar assault bombers
Theater Shields Around Major Installations
10x Surface-to-Space Weapon (3 Ion cannons, 7 turbolaser)
1x full Defense Army of Light Infantry


Associated worlds:

Dathomir (minor world)
Image
The homeworld of the Queen Mother Teneniel Djo, the Hapans have sworn to destroy anybody who dares intrude on this beautiful planet. The planet is home to the witches of Dathomir, force-using women organized in clans who ride Rancors.
4 Golan II stations
2 X-wing squadron
1 Y-wing squadron
1 B-wing squadron
Theater Shields Around Major Installations
3 ion cannons
1x full Defense Corps of Light Infantry
Witch forces.


Hapan fleet

The Hapan fleet is divided into four sections – the Royal Hapan fleet and the private fleets of the three Duchas. As the Hapans are descended from pirates, their style of warfare is an endless stream of piracy as well as hit and run attacks. They prefer to avoid pitched battle – when forced to do so nonetheless, they rely on a massive first strike capability.

Royal Hapan fleet

1 Royal combat Yacht (Star Home, 2500m)
12 oversized Battle Dragons (Heavy Cruisers, Son of War class, 700m)
252 Battle Dragons (Cruisers, 500m)
320 Nova-class battle cruisers (frigate, 400m)
1200 Hapan gunships/corvettes (200m, corvette).

Fleet of Ducha AlGray
This fleet is stationed at the Relepheron moons.
12 Battle Dragons (500m, cruiser)
7 Nova-class Battlecruisers (400m, frigate)
32 Hapan gunships/corvettes (200m, corvette)

Fleet of Ducha Galney
This fleet is stationed at Terephon.
24 Battle Dragons (500m, cruiser)
12 Nova-class Battlecruisers
48 Hapan gunships/corvettes (200m, corvette)

Fleet of Ducha Requud
This fleet is not stationed at any one place, as Requud has property everywhere in the Hapes cluster. Thus, this fleet is constantly on the move and thus suspected to very high stress and attrition levels.
12 Battle Dragons (500m, cruiser)
3 Nova-class Battlecruisers (400m, frigate)
21 Hapan gunships/corvettes (200m, corvette)


Quote:
The Chiss/Empire of the Hand
The power and extent of this faction is to be kept secret by the mods. No player may contact this faction. If he attempts to do so, he will only lose ships. The mods will use this factions as they see fit.



Whoever says "education does not matter" can try ignorance
------------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood


Last edited by Thanas on 2009-09-30 02:19pm, edited 1 time in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- OOBs PostPosted: 2009-08-31 07:01pm
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Federal Republic of Nysacia

An independent state/New Republic splinter faction.


The Nysac Sector has a long and colorful history, only slightly diminished by the fact that it has never before been a major player on the galactic stage. During the final days of the Galactic Civil War, the Expansion Region was one of the few regions of space still controlled by the reeling New Republic. Following the New Republic's collapse, most of the New Republic Defense Force assets throughout the region went rogue or linked up with one of the other Neo Republican splinter groups, but a significant minority saw fit to remain. The newly independent Federal Republic of Nysacia, terrified to be without the protection of a larger hegemony, was only too happy to offer them a home. Now the people of Nysacia are both free and secure, finally possessed of enough military power to defend themselves. Despite being aligned with the New Republic before its collapse, the people of Nysacia do not consider themselves beholden to any of the other New Republic splinter groups and are more than willing to play nice with Imperial remnants. For the most part, the demoralized and war-weary NRDF personnel are just happy to have a home to fight for, even if it isn't their own.

Recent History

During the Clone Wars, Nysacia remained loyal to the Galactic Republic, but was loath to host Republic military bases or commit its own forces to the war effort, lest they become a strategic target for the Confederacy. Instead, Nysacia rose its own army, hoping to deter the more aggressive Separatist factions. Nevertheless, the Nysac Sector's sizable economy was enough to attract the Confederacy, and the artificially weak Republican presence made her low-hanging fruit indeed. Nysacia fought well for such a small power, but ultimately fell to the almost limitless resources of the CIS. By the time Nysacia was liberated, the Galactic Republic was now an Empire and the Imperial forces sent to "liberate" Nysacia never left.

Under the Empire, Nysacia remained loyal to Coruscant, and things were never bad enough to warrant supporting the Alliance. Even when Alderaan was destroyed and the Imperial Senator for Nysacia sent home, Nysacia remained quite cordial with its own relatively sane Moff governor. When the Galactic Emperor died, all of that changed. Support for the Imperial State, now dominated by the psychotic Ysanne Isard, plummeted. Even Nysacia's Imperial governor refused her synchronization orders, and began courting both the fledgling New Republic and the Warlord Zsinj for protection.

The New Republic won out, and while the ex-Imperial governor was allowed to retain his position, his authority was greatly diminished and the Dominion of Nysacia was able to dust off its old signage. During this phase of the war, Nysacia began rebuilding its military and reasserting its own authority in domestic affairs. When the Empire resurgent launched its Coreward blitz, Nysacia remained aligned with the New Republic, but had secret plans to capitulate if it looked like the Empire would win. No one at any level of Nysacia's government or intelligence community predicted the annihilation of both superpowers, and with neither a republic or empire to protect it, Nysac Sector found itself at the mercy of petty pirates and warlords; that is until a sizable remnant of the NRDF approached them, hat in hand...

Government

The Federal Republic of Nysacia is a parliamentary, representative democracy with devolved governments at the system, planetary and municipal levels. A popularly-elected president serves as head of state, with a prime minister, elected by parliament, as head of government. Matters of diplomacy, law enforcement and warfare are the responsiblility of the president, while the prime minister approves legislation and appoints government officials. The president is elected for terms of twelve standard years, with no limits on the number of consecutive terms. The prime minister can be unseated by a simple majority vote in parliament.

Members of parliament are popularly-elected. Many and varied political parties are represented, but these tend to fall into the conservative Isolationist camp and the liberal Interventionist camp. The Isolationists are wary of other galactic powers and favor policies of neutrality and protectionism. The Interventionists favor free trade, diplomacy and expansion in general. On domestic issues, there is not a lot of difference between the two camps. Both favor increased militarization and democratic socialism is deeply entrenched in Nysacian politics. The most recent federal election has been a sweeping victory for the Interventionists.

Military

The Federal Nysacian Armed Forces are comprised of two branches: The Federal Nysacian Army and the Federal Nysacian Navy (capital ship designation FNNS). Aviation is divided between the two.

The military was decimated during the Clone Wars, and formally disbanded under the Galactic Empire. After joining the New Republic, Nysacia was mostly secured by the same ex-Imperial forces, but the FNAF was finally resurrected, at least on flimsi. For most of this period, Nysacia was reliant on the New Republic Defense Force for protection against pirates and ex-Imperial warlords. The Nysacian economy was still recovering from the collapse of Imperial rule and the tax payers were loath to fund a serious invigoration of of the FNAF.

During the Empire's resurgence, Nysac Sector became a major NRDF staging area. While the sector was never contested, the New Republic ceased to exist. The tiny, underfunded FNAF suddenly found itself the proud new owners of a large, modern and war-mobilized military. Currently, over 88% of the FNAF is former NRDF, so Neo Republican military doctrines and hardware abound. The new budget necessary to support the armada artfully made new production possible, and the Navy is looking to offer Kuat and non-hostile Imperial factions a chance to bid against Mon Calamari. For the Army, plans exist to phase out the NRDF hardware and reorganize along Imperial lines.

Planets

Nysacia Prime (Federal Capital, Homeworld, 600 pts): The historical capital of the Nysacian state and the sector capital under the Galactic Republic, Galactic Empire and New Republic. An ecumenopolis that served as the commercial hub of Nysacia. Ruined by the CIS during the Clone Wars, Nysacia Prime was rebuilt by the Empire, and the planet's native inhabitants have strong Imperial sympathies to this day. Its economic role has been supplanted by Oured, but the planet still serves important administrative functions as the federal capital.

2x Wings TIE/ln
2x Wings TIE/sa
1x Wing TIE/In
Full Planetary Shield Network
30x Planetary Defense Turbolasers
30x Planetary Defense Ion Cannon
1x Heavy Armor Division
2x Heavy Infantry Divisions
6x Light Infantry Armies

2x 1000m Shipyards (260 pts)
2x Golan III Defense Platforms (28 pts)
2x Resupply Bases (12 pts)

Lumen (Major World, 400 pts):

The planet Lumen is a verdant, agricultural world which, together with Lecroia, makes Nysacia self-sufficient. Lumen produces enough grain to feed both Ardolia and Nysacia Prime with enough surplus for export, though domestic markets enjoy primacy. During the Clone Wars, the CIS was very careful to take the planet intact, so little reconstruction was necessary.

2x Wings TIE/ln
2x Wings TIE/sa
1x Wing TIE/In
Basic Planetary Shield Network
15x Planetary Defense Turbolasers
15x Planetary Defense Ion Cannon
2x Heavy Infantry Divisions
4x Light Infantry Armies

1x Golan III Defense Platform (14 pts)
1x Resupply Base (6 pts)

Ardolia (Major World, 400 pts):

The Ardol System is rich in raw materials, and the second planet is an important manufacturing world for the entire region. It was control of the factory planet Ardolia that attracted the Separatist invasion during the Clone Wars, and it was Ardolia that played host to the heaviest fighting. Ardolia has just finished rebuilding its orbital shipyards, and the factories on the planet's surface are tooling up to churn out equipment, supplies, weapons and vehicles for the newly-expanded FNAF.

2x Wings TIE/ln
2x Wings TIE/sa
1x Wing TIE/In
Basic Planetary Shield Network
15x Planetary Defense Turbolasers
15x Planetary Defense Ion Cannon
2x Heavy Infantry Divisions
4x Light Infantry Armies

2x 1000m Shipyard (260pts)
2x Golan III Defense Platforms (28 pts)
1x Resupply Base (12 pts)

Oured (Major World, 400 pts):

The planet Oured managed to curb its industrial and urban development before it spiraled out of control, and as such is not dependent on food imports for survival. After the devastation of the Clone Wars, most of Nysacia Prime's commercial and financial centers relocated to the then-minor world of Oured. The sector capital remained on Nysacia Prime, though tellingly the Imperial governor lived on Oured. Today, Nysacia Prime is much more livable and economically productive, but idyllic Oured is often referred to as "the real capital" of Nysacia.

2x Wings TIE/ln
2x Wings TIE/sa
1x Wing TIE/In
Basic Planetary Shield Network
15x Planetary Defense Turbolasers
15x Planetary Defense Ion Cannon
2x Heavy Infantry Divisions
4x Light Infantry Armies

1x Golan III Defense Platform (14 pts)
1x Resupply Base (6 pts)

Lecroia (Average World, 200 pts):

This tropical world is mostly covered by shallow, saltwater sea. As such, Lecroia is host to a massive fishing industry. Farming practices keep the operation sustainable, and most of what is harvested is exported to foreign markets across the galaxy. Together with Ardolia and Lumen, Lecroia made the Nysac Sector very attractive to the CIS.

2x Wings TIE/ln
1x Wings TIE/sa
1x Wing TIE/In
Theater Shields
5x Planetary Defense Turbolasers
5x Planetary Defense Ion Cannon
1x Army Light Infantry

1x Resupply Base (6 pts)

Notable Persons

President Gethrim Kade: Human male from Nysacia Prime. Head of State.

Prime Minister Tillean Mel'embertin: Human female from Oured. Head of Government.

Governor Einham, Moff Jandrell: Human male from Senex. Diplomat and former governor.

Sky Marshall Kendra Langard: Human female from Corulag. Commandant of the Armed Forces and former NRDF admiral.

Ambassador Alyosha: Mon Calamari female from Lecroia. Nysacia's ambassador to Dac.

Burien: Twi'lek male from Sennex. Slave butler at Jandrell manor.

Order of Battle

1x Endurance-class Fleet Carrier (10 pts)
9x MC90 Star Cruisers (108 pts)
40x Republic-class Star Destroyers (320 pts)
80x Nebulon-B Frigates (240 pts)
70x CR90 Corvettes (140 pts)

8x Heavy Armor Divisions (72 pts)
16x Repulsorlift Divisions (112 pts)
32x Heavy Infantry Divisions (192 pts)
32x Light Infantry Divisions (160 pts)


Last edited by Darth Raptor on 2009-09-08 08:04am, edited 2 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- OOBs PostPosted: 2009-08-31 07:15pm
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Sith Acolyte
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Joined: 2009-01-07 06:37pm
Posts: 5223
Location: Germany
The Great Cultural Union of the Galactic Core

Image

A short History of the Cultural Union:
Both the Trade Federation and Arakyd Industries, a subsidiary of the Techno Union, set up operations on Vulpter during the last centuries of the Republic, with the latter taking the planet as its headquarters.
After the fall of the Confederacy of Independent Systems, the Vulptereen used the left-behind technology to construct various spacehabitats to escape their polluted planet. At first, these were private bussinesses, but soon public interest began to take over and Meanwhile, more and more labour was done by droids.
Within a decade, the planetary population of Vulpter had been halved, while its industrial putput had been trippled.
After the destruction of Alderaan, the space habitats became highly priced by all kind of refugees. They were small, seemingly insignificant targets, but still offered a high standard of living.

After the fall of the Galatic Empire, the inhabitants of Vulpter and its space colonies forged The Great Cultural Union of the Galactic Core – a highly technologic society where scarcity was mostly unknown, defended by its remote location and automated armies.

The Culture of the Union
Most citizens of the Culture do not have to work for a single day in their whole life. They can enjoy an abundance of living space, food, clothing, toys, entertainment and personal servant droids. However, most of them engage in various activities and learn a couple of trades during their lifetime.
The only working populace lives on the outer colonies. However, they are mostly mechanics, maintaining a vast force of droids and overseeing new constructions.

The droids population of the Cultural Union is notable. More than two dozens droids for each human (or similar lifeform) inhabit the colonies, with even higher rates at the habitats and Vulpter itself.
These droids have high level of independence - most are maintained by other droids, and some do not see a human in for months or years.
Most administative tasks are in the hand of droids, though there is a small administative staff overlooking their decisions.

In general, the Culture has been peacefull and isolationistic. However, the recent years of warfare has sparked quite some public interest - as all fighting is done by droids, less than 100 humans died during the struggle to bring down the imperial remnant.

Trade Deals:
Thanas (Imperial Remnant), Siege (Gordian Dominion), Katr_Kana (Golden Republic), Darth Raptor (Federal Republic of Nysacia), Agent Sorchus (The Temporary Stellar Authority of Balmorra), darthkommandant (The Neimoidian Skakoan Confederacy), RogueIce (Corellian Empire), Master_Baerne (Star Empire of Manticore), Beowulf (Free Democratic People's Republic of Haven), Fingolfin_Noldor (Imperium of Kuat ), DarthShady (The Shadow Empire), Karmic Knight (The Bothan Confederacy), The Romulan Republic (The Rim Alliance) (x13 total):

Vulpter – Capital Planet
Homeworld

Image

These days, Vulpter is mostly inhabitated by droids. Its living inhabitans are about 50% Vulptereen, while the rest is a mix of all possible species. For every living being, it is inhabitated by a dozen droids. While these droids enjoy a great deal of independence, they still have to do an important job – providing the inhabitants of Vulpter with nearly every material good.

7 Wings of Tridroids
3 Wings of Droid Bombers
Full Planetary Shield Network
40 Turbolaser Batteries
20 Ion cannon Batteries
1 Heavy, 2 Heavy Infantry, 10 Armies of Droid Infantry, 1 Elite Heavy Infantry Division
4 1000m Shipyards
2 800m Shipyards
2 Golan III Stations
1 Golan II Station
1 Research Station
1 Resupply Base
10 large automated droid factories

Kins
Average World

Image

Highly toxic, this planet has been newly settled by the Cultural Union. Most of its inhabitants live in orbital stations, but the surface is filled with droid workers.

2 Wing of Tridroids
1 Wing of Droid Bombers
1 Army of Droid Infantry
1 Reserve Division of Droid Infantry
2 Golan III Stations
1 Golan II Station
Plantetary Shield Equivalent (Full Coverage of Station)
45 Turbolaser Batteries
25 Ion Cannon Batteries
200m Shipyard
500m Shipyard



The Ten Great Space Habtitats
Minor Worlds

Image

The ten great space habitats of the Cultural Union are nearly completely automatised. Droid-driven ships deliver ores and other raw material from asteroid belts or the mining colonies. Automated foundries produce nearly every commodity. And each and every system is run an maintenanced by highly sophisticated droids.
The habitat itself is heavily armored and is protected by an nearly impenetrable shield. Its surface is filled with automated guns and hangars for droid fighters.
The space around the central habitats blisters with defensive plattforms and automated shipyards.

2 Squadrons of Tridroids
2 Squadrons of Droid Bombers
1 Division of Droid Infantry
1 Reserve Division of Droid Infantry
2 Golan III Stations
1 Golan II Station
Plantetary Shield Equivalent (Full Coverage of Station)
42 Turbolaser Batteries
21 Ion Cannon Batteries
200m Shipyard
500m Shipyard

The Colony Outposts
Colonies

Image

The outpost stations serve a double purpose – they are both unfinished habitats and the Cultural Unions primary source of resources. They are less automatised than their adult bretheren – newly immigrated citizens are only allowed to settle at outposts, where they have to earn the luxurious standard of living for further generations.
For defensive purposes, the Colony Stations are tightly clustered in groups of two.

1 Squadron of Tridroids
Planetary Shield Equivalent (Full Coverage of Station)
1 Division of Droid Infantry
1 Division of Droid Infantry Reserve
1 Brigade of Droid Infantry Reserve
40 Turbolaser Batteries
11 Ion Cannon Batteries
1 Golan II Station
1 Golan III Station

Fleet:
3 Recusant-Class Light Destroyers
3 Providence-Class Destroyer/Carriers
5 Victory-Class Star Destroyers
15 Munificient-Class Frigates
20 Hardcell Corvettes
48 Marauder-Class Corvettes
3 loaned ISDs



Notable Persons:

Lady Serafina Morantor - Human Cyborg and Fabricator General of the Culture
Image

TRILLIAN - Administrative Computer and effective Ruler of Vulpter

Dr. Kimiko Ross - High-Magos of the Culture
Image

Rina Fio - female Vulptereen, Head of the Outer Contact Bureau

Tey Haako - male Neimodian, Chief Administator of the Outer Colonies

Amyria - Female Amaran, Admiral of the Perimeter Defense Fleet

Note: With a few exceptions, it is not known that TRILLIAN is the real ruler of the Culture. To the uninformed, Serafina is the ruler. There is a complex mixture of technocracy, monarchy and democracy in place, but it means little to nothing.

Current Status: Year 2, Month 1



SoS:NBA GALE Force
"Destiny and fate are for those too weak to forge their own futures. Where we are 'supposed' to be is irrelevent." - Sir Nitram
"The world owes you nothing but painful lessons" - CaptainChewbacca
"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
"In 1969 it was easier to send a man to the Moon than to have the public accept a homosexual" - Broomstick


Last edited by Serafina on 2009-10-01 03:06pm, edited 4 times in total.
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 Post subject: Re: SDN Wars: A Galaxy Divided-- OOBs PostPosted: 2009-09-01 03:24pm
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Jedi Knight
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Joined: 2004-11-02 03:50pm
Posts: 879
Location: College
(OOC: I'm working on some background for several main characters, but don't have enough yet to post. Just means it will have to come out in the story line I guess)

The Golden Republic is a coalition of "old worlds", worlds that had been a part of the Republic since it's inception or for several thousand years. United in their common history and desire to see the "Golden Age of the Republic" return once again. Lead by a charismatic Force User these worlds will strive to bring about the ancient glory of the Republic through diplomacy or force of arms if necessary. However while they are willing to take whatever steps needed, they realize that a union built upon violence is less likely to survive then one built on diplomacy and mutual shared interests.

The Military of the Golden Republic is mostly made up of ships that the Empire had left to guard their worlds. Several worlds were able to requisition more powerful or advanced craft due to their importance. Like all military assests these ships and fighters were re-deployed for the mutual protection of the GR.


Overview:
Homeworld Alsakan
Major Arkania
Major Onderon
Major Obroa-skai
Average Mechis III

Falcilities:
4x1000m Shipyards 520pts
2x800m Shipyards 220pts
4x200m Shipyards 200pts
1x1300m Repairyard 40pts
1xImperial Research Station 20pts
Total: 1000pts

Ships:
2xAllegiance-Class StarDestroyers 30pts
4xTector-Class StarDestroyers 48pts
9xImperial II-Class StarDestroyers 108pts
13xVenator-Class StarDestroyers 130pts
21xVictory II-Class Stardestroyers 168pts
60xCarrack-Class Cruisers 240pts
60xCR-90 Corvettes 120pts
60xVT-49 Assault Ships 30pts
6.5xWings of GAT-12 Skiprays 13pts
6.5xWings of Corsair-Class fighters 13pts
7xWings of TIE Interceptors 0pts (cost the same as the issued TIEs)
4.5xWings of TIE Avengers 9pts (difference when upgrading from Standard TIEs)
3xWings of TIE Aggressors 6pts (difference when upgrading from Standard TIEs)
1.5xWings of TIE Oppressors 3pts (difference when upgrading from Standard TIEs)
26xWings of V-19 Torrents 0pts (Standard Fighter for the Venator)
Total: 949pts

Force Users:
1xJal Shey Mentor 20pts
2xZeison Sha Warriors 30pts
Total: 50pts

Grand Total:1999pts
Ship Upkeep: 316pts


Alsakan:
One of the founding planets of the Old Republic Alsakan has long felt that they should have been the capital of the Galaxy not Coruscant. Over the entire history of the Old Republic Alsakan challanged Coruscants dominance seventeen times. Now that Coruscant has been devestated the Alsakans feel that their time has come. As an ecumenopolis the Alsakans bring political prestige, immense manpower and some manufacturing potential to the GR. It's also the birth world of the GR's Supreme Chancellor and Zeison Sha Warrior Jos Kor.
Defenses:
10x Wings mix of Corsair-class fighters and Skipray Blastboats
Full Planetary Shield Network
-60x Surface-to-Space Weapons (Ion cannon and turbolaser mix)
-1 Heavy Division, 2 Heavy Infantry Divisions, and 6 Armies of Light Infantry.

2x1000m shipyards

2xImperial II-class Star Destroyer
-3xTIE Avenger squadrons
-2xTIE Agressor squadrons
-1xTIE Oppressor squadron
2xVenator-class Star Destroyers
-2xV-19 Torrent Wings
-3xCorsair-class Fighter squadrons
-3xGAT-12 Skipray Squadrons
2xVictory II-class Stardestroyers
-2xTIE Interceptor squadrons
8xCarrack-class Cruisers
8xCR-90-class Corvettes
12xVT-49 Assault ships


Arkania:
Arkania land of legend. This planet was adopted homeworld of the Arkanians a race of highly intelligent beings who love to tinkier with genetics and cybernetics above all, but are exceedingly good at anything they turn their keen minds too. While not a founding member of the Old Republic Arkania has been one of it's members for around 4,000 years. Once the home to a Sith Library long since destroyed and too Master Arca Jeth's Praxeum also long since gone. Arkania brings it's technological and biological genious to the Golden Republic as well as high value exports of medical supplies, technology as well as raw materials and diamonds. Arkania is the adopted homeworld of Jos Kor after his parents death. Yaka once a client world of the Arkanians will probably be courted soon for full admittance into the Golden Republic.
Defenses:
5x Wings mix of Corsair-Class fighters and Skipray Blastboats
Basic Planetary Shield Network
-30x Surface-to-Space Weapons (Ion cannon and turbolaser mix)
-2 Heavy Infantry Divisions, 4 Armies of Light Infantry.

1x1000m shipyard
1x800m shipyard

2xImperial II-class Star Destroyer
-3xTIE Avenger squadrons
-2xTIE Agressor squadrons
-1xTIE Oppressor squadron
2xVenator-class Star Destroyers
-2xV-19 Torrent Wings
-3xCorsair-class Fighter squadrons
-3xGAT-12 Skipray Squadrons
2xVictory II-class Stardestroyers
-2xTIE Interceptor squadrons
8xCarrack-class Cruisers
8xCR-90-class Corvettes
12xVT-49 Assault ships


Obroa-Skai:
Who doesn't know of Obroa-skai? That legendary store house of knowledge. The members of the Golden Republic realized that knowledge is power so the approached Obroa-skai appealing to their sense of history and need of protection in the time after the Fracture. Obroa-skai brings little to the GR in terms of physical resources, but her vast repository of knowledge could give the Golden Republic the advantage in future dealings with other galactic powers.
Defenses:
5x Wings mix of Corsair-Class fighters and Skipray Blastboats
Basic Planetary Shield Network
-30x Surface-to-Space Weapons (Ion cannon and turbolaser mix)
-2 Heavy Infantry Divisions, 4 Armies of Light Infantry.

1xImperial Research Station

2xImperial II-class Star Destroyer
-3xTIE Avenger squadrons
-2xTIE Agressor squadrons
-1xTIE Oppressor squadron
2xVenator-class Star Destroyers
-2xV-19 Torrent Wings
-3xCorsair-class Fighter squadrons
-3xGAT-12 Skipray Squadrons
2xVictory II-class Stardestroyers
-2xTIE Interceptor squadrons
8xCarrack-class Cruisers
8xCR-90-class Corvettes
12xVT-49 Assault ships


Onderon:
Another old world of the Republic, Onderon joined around the same time as Arkania. Known for it's might beast riders, and warriors of great strength, Onderon also used to be a stronghold for the Dark Side. The moon Dxun may hold an enclave of traditional Mandalorians, but since they haven't been heard from in a thousand years this is highly unlikely. Onderon is the military heart of the Golden Republic. Her doughty soldiers and sailors make up a disproportionate number of the higher ranking officers and staff NCO's in all branches of the military. The Onderonion uniform was adopted with slight modifications by the new Golden Republic Armed Forces.
Defenses:
5x Wings mix of Corsair-Class fighters and Skipray Blastboats
Basic Planetary Shield Network
-30x Surface-to-Space Weapons (Ion cannon and turbolaser mix)
-2 Heavy Infantry Divisions, 4 Armies of Light Infantry.

1x1000m shipyard
1x800m shipyard

2xImperial II-class Star Destroyer
-3xTIE Avenger squadrons
-2xTIE Agressor squadrons
-1xTIE Oppressor squadron
2xVenator-class Star Destroyers
-2xV-19 Torrent Wings
-3xCorsair-class Fighter squadrons
-3xGAT-12 Skipray Squadrons
2xVictory II-class Stardestroyers
-2xTIE Interceptor squadrons
8xCarrack-class Cruisers
8xCR-90-class Corvettes
12xVT-49 Assault ships


Mechis III:
Mechis III, factory world. With a very small population of organics, which is growing slowly, this droid run world is the forge on which the Golden Republics military is being forged.
Defenses:
-3x Wings mix of Corsair-class Fighters and Skipray Blastboats
-Theater Shields Around Major Installations
-10x Surface-to-Space Weapon (Ion cannon and turbolaser mix)
-1x full Defense Army of Light Infantry

4x200m shipyards
1x1300m repair yard

1xImperial II-class Star Destroyer
-3xTIE Avenger squadrons
-2xTIE Agressor squadrons
-1xTIE Oppressor squadron
2xVenator-class Star Destroyers
-2xV-19 Torrent Wings
-3xCorsair-class Fighter squadrons
-3xGAT-12 Skipray Squadrons
2xVictory II-class Stardestroyers
-2xTIE Interceptor squadrons
6xCarrack-class Cruisers
6xCR-90-class Corvettes
12xVT-49 Assault ships


1st Fleet
1xAllegiance-class Stardestroyer
2xTector-class Stardestroyer
1xVenator-class Star Destroyers
-2xV-19 Torrent Wings
-3xCorsair-class Fighter squadrons
-3xGAT-12 Skipray Squadrons
5xVictory II-class Stardestroyers
-2xTIE Interceptor squadrons
2xCarrack-Class Cruisers
2xCR-90 Corvettes


2nd Fleet
1xAllegiance-class Stardestroyer
2xTector-class Stardestroyer
1xVenator-class Star Destroyers
-2xV-19 Torrent Wings
-3xCorsair-class Fighter squadrons
-3xGAT-12 Skipray Squadrons
5xVictory II-class Stardestroyers
-2xTIE Interceptor squadrons
2xCarrack-Class Cruisers
2xCR-90 Corvettes


3rd Fleet
1xVenator-class Star Destroyers
-2xV-19 Torrent Wings
-3xCorsair-class Fighter squadrons
-3xGAT-12 Skipray Squadrons
1xVictory II-class Stardestroyers
-2xTIE Interceptor squadrons
2xCarrack-Class Cruisers
2xCR-90 Corvettes



Image

"Our Country won't go on forever, if we stay soft as we are now. There won't be any AMERICA because some foreign soldier will invade us and take our women and breed a hardier race!"
LT. GEN. LEWIS "CHESTY" PULLER, USMC

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 Post subject: Re: SDN Wars: A Galaxy Divided-- OOBs PostPosted: 2009-09-03 09:58am
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The Player of Games
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Joined: 2003-02-13 10:24pm
Posts: 6923
Location: Never underestimate the staggering drawing power of the Garden State.
The Pragmatic League
New Republic Remnant
Image

With the end of a centralized New Republic, many of the territories which had thrown their lot in with the burgeoning government reverted to independence, or even to Imperial control. For the boot of the Empire rested but lightly on many necks, and the ideals of the Rebellion were hardly universally popular. But it must not be forgotten that for many, Imperial rule was utter tyranny, and the Rebellion was a cause which was fought for with revolutionary zeal. There exist states in the Galaxy which are still dedicated to the eradication of Palpatinism in all it's forms and the establishment of the Republic as a galaxy-spanning superstate.

Sullust was one such state. Under the exploitative rule of the SoroSuub board of directors, the Sullustan people had seen their proud independence swept away, replaced with the rule of absentee landlords. All the more galling, the corporation had been a source of immense racial pride before Palpatine's laws ripped it out of the hands of the proud local elite. With the collapse of the New Republic, the powerful Sullustan senate faction took action, arranging for the movement of Republic military forces to Sullust, brokering deals in concert with other politicians from the region. This clique of sentors and politicians consider themselves to still be a part of the New Republic- their current military and economic independence is merely the result of a prolonged state of emergency back in the Core. They signed the Pragmatic Decrees, laws of dubious legality placing the assorted systems of the League under the unified rule of a Commission for Public Safety for the duration of the emergency- i.e, until the re-establishment of the Republic on Coruscant.

Under the direction of the Commission, the Sullustans and their local political allies intend on pursuing a long-term anti-Imperial policy, with the eventual goal of re-establishing the Galactic Republic on Coruscant.

The Rump Senate

The Pragmatic League considers itself a direct continuation of the New Republic- or more accurately, the Pragmatic League considers itself the legitimate authority empowered by the New Republic to manage the Sullustan and Seswenna sectors until the end of the emergency. Backing up this rather slender legal pretense is a rump Senate which meets on Sullust- perhaps some 50 delegates, many from systems outside the jurisdiction of the Commission for Public Safety, meet at Provisional Hall on Sullust. Although this body is completely toothless- the only area which falls under it's current jurisdiction is under the rule of the Commission- it is viewed as a seed from which the Republic could be reborn in full. Public opinion is extremely divided as to the legitimacy of the rump, to say the least.


Member Worlds
(1 Homeworld, 2 Majors, 3 Average.)
The Pragmatic League's worlds are in the Rim, but they are clustered in the relatively economically important and densely settled series of trade crossroads near the Seswanna sector.

Sullust

Homeworld:
The homeworld of the Sullustan people. Transit-hub of renown. Launching-point for the attack on the second Death Star. Sullust is the core of the Pragmatic League and the seat of the Commission for Public Safety. Additionally, the huge SoroSuub Heavy Industries shipyard complex there builds vessels even as large as the Dauntless-class heavy cruiser.
Industry:
-3x 1000m Shipyards (SoroSuub Heavy Industries)
-1x 500m Shipyards (SoroSuub Strikecraft)
-1x Republic Research Station (SoroSuub Dynamics)
-1x Orbiting Repair Yard Type II (SoroSuub Heavy Industries)
-1x Resupply Base (Sullust Port Authority)
Defenses:
-1x Golan I Defense Platform


Eriadu
Major:
Eriadu was one of the most important Imperial worlds out on the Rim. The home-world of Wilhuf Tarkin and a highly racist, human-centric populace, it was taken by Republic forces during some of the recent brutal fighting. A number of long battles in orbit trashed Eriadu's shipyards, but the planet was largely unscathed and surrendered to New Republic ground forces. When the League took control of New Republic forces in the region, it inherited the occupation of Eriadu- and SoroSuub was not slow to take advantage of the situation, taking control of the surviving shipyards under new management.
Industry:
-1x 1000m Shipyards (SoroSuub-Dexteros)
-1x Republic Research Station (University of Eriadu)
-1x Orbiting Repair Yard Type II (SoroSuub Heavy Industries)
-1x Resupply Base (Eriadu Port Authority)
Defenses:

Malastare
Major: Homeworld of the Dug race and hosting a large population of Gran, Malastare is a prosperous, multi-ethnic world with strong economic ties to SoroSuub- in other words, a Pragmatic League shoo-in. Malastare is one of the centers of Galactic pod-racing, and has legal gambling. Surprisingly, organized crime on Malastare has not yet been taken over by Hutts, and the gambling incomes wind up in the hands of local crime-lords.
Industry:
-1x Repair Yard (SoroSuub)
-1x Resupply Base
Defenses:

Seswenna
Average:
Once the capital of the Seswenna sector, a change in trade routes a few centuries past saw this bustling trade-world face to unimportance. In the years since, Seswenna became heavily involved with the Rebellion and later, a staunch supporter of the New Republic. Many of the occupation troops on Eriadu are Seswegian.
Industry:
-1x Resupply Base
Defenses:


Haruun Kal
Average:
A beautiful, peaceful world consisting of high plateaus rising out of a poisonous under-atmosphere. The homeworld of Mace Windu. Most of the planet's industry and population actually live in orbiting habitats.
Industry:
-1x Resupply Base
Defenses:

Vendabar
Average:
An important Sullustan planet only a short hyperdrive hop from Sullust, Vendabar was originally colonized by slow-ships from Sullust in the distant past.
Industry:
-1x Resupply Base
Defenses:


Infrastructure


SoroSuub Corporation: The dominant force in Sullustan life is the SoroSuub Corporation. Possessing offices across the Galaxy and wielding tremendous influence in it's heyday, SoroSuub is the primary supplier of armaments for the Pragmatic League, and in fact the owner and operator of almost every factory, firm, and company in the whole region. In fact, every one of the Republic senators who assembled the Pragmatic League were recipients of immense campaign contributions from the Company. SoroSuub's shipyards at Sullust and Eriadu arm the League's fleet. Essentially, SoroSuub IS the Pragmatic League's infrastructure.

1000m Shipyards x 4 (520 pts)
500m Shipyard x 1 (90 pts)
Republic Research Station x 2 (40 pts)
Resupply Bases x 6 (36 pts)
Repair Yard x 1 (40 pts)
Orbiting Repair Yard Type II x 2 (160 pts)
Golan I Defense Platfrom x 1 (10 pts)
--Total: 896 pts
--Upkeep: 61 pts

Military


The 9th Battle Group of the NRDF were withdrawn to Sullust; since the collapse of the Republic, they have been armed and equipped with powerful SoroSuub vessels, particularly a large force of Dauntless-class Star Cruisers. The NRDF forces in the League are not assigned to local defense fleets- rather, the majority of the NRDF's firepower is focused in mobile strike groups for rapid reaction in force, with only smaller customs and pirate-hunting patrols tied down to systems. The League also inherited the Republic forces occupying Eriadu, in the form of the 837th Army Group. However, besides this small corps of professional troops the League relies on local levies, which have so far proven rather useless as offensive troops. Future operations may require the establishment of a real ground army. Also lacking is a strong starfighter force- though local factories build a large number of X and Y wings of modern design, SoroSuub was never a great designer of snub-craft.

9th Battle Group of the NRDF

Code:
Heavy

Dauntless-class Star Cruiser x 15 
Liberator-class Starfighter Carrier x 15
Victory II-class Star Destroyer x 15
(450 pts)

Medium

Majestic-class Heavy cruiser x 36
Assault Cruiser-class Dreadnought x 30
(300 pts)

Light

Nebulon B2-class Frigate x 24
Nebulon B Medical-class Medical Frigate x 6
DP20 Correllian-class Gunship x 60
Assassin-class Corvette x 15
(240 pts)


Total: 900 pts
(300 points upkeep)

837th Army Group

9th Army
-9 divisions Light Infantry, Reserve (2,3,4th Corps)
(27 pts)

10th Mechanized Army

-6 Heavy Infantry divisions, Reserve (992nd Shock Corps, 993rd Shock Corps)
(24 pts)
-2 Repulsorlift Divisions, Reserve (1002nd Armored Corps)
(10 pts)
-1 Repulsorlift Division (1002nd Armored Corps)
(7 pts)

Republican Guard Division
- Heavy Division, Elite, w/Heavy Infantry
(15 pts)

-99 points total, 22 points upkeep

Total Points and Upkeep

Infrastructure: 896 points, 61 upkeep
Fleet: 990 points, 330 upkeep
Army: 99 points, 24 upkeep

Special: Jedi Knight Cadnebar Dellabane, Captain of the Guard for the Commission of Public Safety- 15 pts

Total: 2000 points, 415 upkeep



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Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )

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 Post subject: Re: SDN Wars: A Galaxy Divided-- OOBs PostPosted: 2009-09-03 12:31pm
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NRDF 9th Battle Group
CO: Admiral Sen Wellbaris (Human, Coruscanti)
Image
Crest of the 9BG

The 9th Battle Group was formed shotly after the Battle of Endor when Rebel forces over-ran an Imperial repair and resupply base in the Kallibrax sector, linking up with Imperial mutineers and bringing a small group of sector patrol Star Destroyers into Rebel hands. It saw heavy action in Kallibrax, during the Coruscant campaign, and against Grand Admiral Thrawn.

Assigned to escort the 837th Army Group, the 9th was engaged with forces of the Pentastar Alignment when Coruscant fell. The 9th recieved orders from the Senate to re-deploy under command of the regional authority at Sullust, it's last orders from Coruscant. Admiral Wellbaris, an Imperial defector and by-the-books career officer, followed those orders and has served the Commission for Public Safety loyally since.

New Class upgrade ships had been slow to arrive with the "Fighting 9th," due to a variety of political and logistical reasons, and as such it's forces contain a mix of SoroSuub heavy units, original 9th BG forces of both Imperial and Republic vintage, and a few dozen New Class warships. The 9th consists of 3 permanent Task Groups, it's main striking power, as well as a number of smaller escort and patrol craft which are generally deployed across the League, engaging in customs, anti-piracy, and convoy protection duties.

Task Force Amber
CO: Commodore T'tien Bunb (Sullustan, Sullustan)
Dauntless[/u]-class Star Cruiser x 5 (NRS Judicious (9th BG flagship), NRS Sian Tevv, NRS Sullust, NRS Salvation, NRS Resurgent.)
Liberator-class Starfighter Carrier x 5 (NRS Guards-the-Herd, NRS Constance, NRS Teels Nat, NRS Corewards Intruder, NRS Ten Nunb.)
Victory II-class Star Destroyer x 5 (NRS Senator Kharrus, NRS Chommell, NRS Bar'Me'Do, NRS Quintera Bay, NRS Lionheart.)
Majestic-class Heavy Cruiser x 12
Assault Cruiser-class Dreadnought x 10
(250 pts)

Task Force Bellhawk
CO: Commodore Sen-Fam (Gran, Malastari)
Dauntless-class Star Cruiser x 5 (NRS Battle of Bilbringi, NRS Bail Organa, NRS Corellia, NRS Wisest-of-Elders, NRS Fortitude.)
Liberator-class Starfighter Carrier x 5 (NRS Democracy, NRS Derghan Hex, NRS Resistance, NRS Wildwind, NRS Wirasee.)
Victory II-class Star Destroyer x 5 (NRS Thunderer, NRS Tenacious, NRS Salambucar, NRS Providence, NRS Fearsome.)
Majestic-class Heavy Cruiser x 12
Assault Cruiser-class Dreadnought x 10
(250 pts)

Task Force Calliope
CO: Commodore Kennon Bey (Human, Corellian)
Dauntless-class Star Cruiser x 5 (NRS Irrepressible, NRS Slays-all-Predators, NRS Counselor Rask, NRS Vehement, NRS Prosperity.)
Liberator-class Starfighter Carrier x 5 (NRS Acheron, NRS Tempest, NRS Representation, NRS Yields-no-Ground, NRS Solace)
Victory II-class Star Destroyer x 5 (NRS Firebird, NRS Sentinel, NRS Manumission, NRS Crassius Vector, NRS Admiral Benteyn.)
Majestic-class Heavy Cruiser x 12
Assault Cruiser-class Dreadnought x 10
(250 pts)

Task Force Decemberist
(Split up into an assortment of patrol/escort groups at Sullust)
Nebulon B2-class Frigate x 4
Nebulon B Medical-class Medical Frigate x 1 (NRS Nurtures-the-Children)
DP20 Correllian-class Gunship x 10
(35 pts total)

Task Force Eidolon
(As above, assigned to Eriadu)
Nebulon B2-class Frigate x 4
Nebulon B Medical-class Medical Frigate x 1
DP20 Correllian-class Gunship x 10
(35 pts total)

Task Force Fencer
(As above, assigned to Seswenna)
Nebulon B2-class Frigate x 4
Nebulon B Medical-class Medical Frigate x 1
DP20 Correllian-class Gunship x 10
(35 pts total)

Task Force Ginseng
(As above, assigned to Malastare)
Nebulon B2-class Frigate x 4
Nebulon B Medical-class Medical Frigate x 1
DP20 Correllian-class Gunship x 10
Assassin-class Corvette x 5
(45 pts total)

Task Force Hellbender
(As above, assigned to Haruun Kal)
Nebulon B2-class Frigate x 4
Nebulon B Medical-class Medical Frigate x 1
DP20 Correllian-class Gunship x 10
Assassin-class Corvette x 5
(45 pts total)

Task Force Interest
(As above, assigned to Vendabar)
Nebulon B2-class Frigate x 4 (NRS Baelarian...)
Nebulon B Medical-class Medical Frigate x 1
DP20 Correllian-class Gunship x 10
Assassin-class Corvette x 5
(45 pts total)



Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )

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