STGOD 2K8 mk. II Planning Thread

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Dark Hellion
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Post by Dark Hellion »

It's expensive now. If you invest +1 or +2 per turn for 5 or 6 turns it's not bad, especially if you take over some mini-factions or get some good trade going.
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Post by Raj Ahten »

I think I might put in a mini faction later this week. Ruthless bastard pirate/raiders/general assholes anyone?
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Post by Dark Hellion »

Excellent. My whole idea behind minifactions was to introduce more capturable industrial points without the whole teeth gnashing that accompanies faction death.
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Post by Ohma »

And a potential way for those of us highly likely to bite it in a few turns to stick around.
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Post by Raj Ahten »

The Company is now born. (Someone please kill these horrid War Dogs ASAP) Now where do we want to put them? I was thinking somewhere on the right side of the map or near some other small nation for them to raid.
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Post by Thirdfain »

There are no mininations out on the southeast, put one out there!
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Post by Dark Hellion »

Would be a good front for the company. Some of the raids could be blamed on the Konige.
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Post by Raj Ahten »

The Southwest could be an interesting place for The Company. They could really piss of the Dominatrixiat with their raids which surely incorporate sex slavery for some of their victims.

Fights between them and the Independent States Allaince could also be amusing as it would be like a boxing match to determine which method of poor governance is superior.

Its really all about where you all want a bunch off real assholes to be located.
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Post by Rogue 9 »

I'm bored; put them in my general vicinity. :P

(I haven't even read 'em yet; I just want something to do.)

Edit: Oooooo, stealthships, eh? Something for my fleets' enormous C3I packages to actually do! :D
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Post by Raj Ahten »

How about 0, -8 for the Company's location?
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Post by Thirdfain »

Hey, do I have to pay upkeep on my 200-point Agressor Nation force?
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Post by Darkevilme »

Yes, yes you do Thirdfain.
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Post by Tanasinn »

Incidentally, southwest works for me, too: I've pictured it as a "rough neighborhood" for a while, with barbarians and pirates being like stubborn weeds. It's your call, of course.
Last edited by Tanasinn on 2008-06-23 02:48pm, edited 1 time in total.
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Post by Rogue 9 »

Raj Ahten wrote:How about 0, -8 for the Company's location?
Meh. A little far for my tastes, but I can deal.

FYI, I fleshed out Ernarn specifically as a tasty target for them to get them near my sector. :P It shares my space, but is on the edge away from Sol.
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Post by Crossroads Inc. »

Where do we post the ful list of what we are buyinf for next/current Turn?
Currently I seem to have 668 pts that will be used on new ships
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Post by Rogue 9 »

This thread, as far as I can tell.
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Post by Dark Hellion »

I am going to start a quick reference thread where everyone keeps their Current Fleet listing, Stats, Planets, war fronts, political situations etc. I am probably gonna do it after lunch. Thanks.
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Post by Rogue 9 »

Query: Do new ships from Turn 1's build cycle come online at the beginning of the new turn, or the end of it?
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Post by Darkevilme »

Beginning i believe. So built in turn 1, finished online and functional by turn 2.
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Post by Dark Hellion »

Whenever you want during the next turn. Some may come online right at the beginning, some may come on sometime in. Just use your imagination and tell the story. The turn 1 ships were being built during this turn, by your home industry, and since no ones production plants have been hit, no retconning will be necessary.
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Post by Crossroads Inc. »

Noted

=========
New Production668

Exelion Class Battleship - 38 +5O +2D = 45 x 1 (45pts)
Luxion Class Cruiser –30 +3O +2I = 35x5 (175pts)
Hexeon Class Destroyer. –20 +3D +2C3 =25x9 (225pts)
Durexion Class Corvette –5 +5H = 10x20 (200pts)
ProductionLine BusterMachine -06 +1O +1D +1H +1S= 10x2 (20pts)

Ingame these ships have been in cnostruction for some time, so most will be online at the start f turn one.
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Post by Thirdfain »

Maintenance:
368 pts spent

New Construction
(632 pts total)

2xTriumph of Masterless Men CAs (2x50)=100
12xSoaring Grace of Freedom CAs (6x20)=240

(360 capital)

3xInternational Character of Class Warfare ACS (3x15)=45
8xJonas Rijksworth CP (12 pts each)
8xEternally Vigilant are the Defenders of the Revolution CS (8 pts each)= 160 pts total for both Jonas and Vigilant classes

(205 cruiser)

Escorts:
31xLight Against Ignorance PFI (31x2)=62
1xComrade-Lieutenant Rikenbacher DDG (5 pts)

(67 escort)
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Post by Lancer »

Amending production order:
Upgrading the current stock of Sunstorm class Battlecruisers from 25+3C3+6D+6O = 40 to 30+3C3+6D+6O = 45. That's a total of 40 pts (8 ships @ 5 pts each), which uses the maintenance points saved by Improved Logistics quite nicely.
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Post by Darkevilme »

Turn two production early announcements:
472 Maintenance.
(60)1 x60 Reconciliation class flagship (35+5R+6H+7D+7C3)
(40)4 x 10 Siege frigates (5+5B)
(100)Planetary infastructure improvements.(dumarrax2, Teldusx1,Calderax1)
(100) 4x25 Export pocket battleships (15+5D+5O)
8 points unspent.
Oh and i'll say that the Reconciliation class will be the bribe gifted to the Makayan republic to make them like us.
Last edited by Darkevilme on 2008-07-04 08:47am, edited 1 time in total.
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Post by Raj Ahten »

Planned Production for turn two:

401 Maintenance.
(110)2x55 Emperor II Class Battleships
(180)4x45 Council Class Cruisers
(240)8x30 Captain N'Tan class Destroyers
(10)1x10 Spirit Class Destroyer
(44)2x22 Echo Station class Light Cruisers

15 points slated for fleet repairs.


Edit:

For the hell of it, here is The Company's planned production for turn two as well.

Maintenance: 80pts.
(10)1x10 Wardog class Destroyer
10pts set aside for ship repairs.
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