STGOD 2K8 mk. II OOC

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Ohma
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Post by Ohma »

Tan: I think you can just split the damage up how you like among your fleet. The Decoy force isn't really shooting to kill anyone in particular (though they'd rather like to accomplish that all the same) just put up a somewhat convincing show of trying to kill.
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Raj Ahten
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Post by Raj Ahten »

Rogue 9 wrote:I know you won't; he'll just play it like he thinks you can. :P The objective is to find out just what the hell is going on, not to engage anyone.
Well what you are likely to see is ships doings patrols and salvage operations in groups of two, along with two big ass ships occasionally bombarding a planet in system (The Fencer's). Note that all of my battleships are among the ships that are staging just outside the system.

Edit: Something else of note would be ships performing field repairs.
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Post by Tanasinn »

I'll probably leave things as-is on my end, then. If you want to dispense with the numbers until the actual main fleet battle, that's cool with me Ohma, but if not, I need to know how you want this damage divided up, whether the targets I focused on are okay, or whether you want to spread it over more ships.

Assuming straight numbers and to save you the time of calculating, my "kill points" are 90, resulting in damage points of 18. From that, I take 1.25 (due to your 5D), resulting in 16.75 damage to be divided amongst the HP of your ships.
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Post by Darkevilme »

Now lets see if that succeeds in scaring Rogue 9's captain witless...

edit: Depending on Raj's post the original plan is simply for the Chamaran's to run the sensors on active for three minutes then power down and fold up at the conclusion of the test to analyse data.
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Post by Rogue 9 »

He'll do what any good submarine commander would do when a surface combatant starts lashing around with active sonar at a long distance: Hide. :P Taking off right away just blows the whole thing.
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Raj Ahten
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Post by Raj Ahten »

I'm going to asume Rogue 9's ship has been in system or some hours (or days?) at least before my AI's found the drive trail at all. And of course, its not like they have any idea exactly where that stealth ship is either.
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Post by Rogue 9 »

Not going to cut it. I'll give 10C3 sensor ghosts to play with for being so close, but passive scanning is not going to have a prayer of finding this ship. If you intend to come close, you're going to have to be noisy about it.
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Raj Ahten
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Post by Raj Ahten »

Rogue 9 wrote:Not going to cut it. I'll give 10C3 sensor ghosts to play with for being so close, but passive scanning is not going to have a prayer of finding this ship. If you intend to come close, you're going to have to be noisy about it.
Well, all we found is a drive trail, so we think something might be there. We have zero clue of the ship's actull location or if its even in system anymore. Even an "undetectable" ship has to move somehow though.

Besides, my people don't know they can't find you with only passive scanning. They haven't tried yet. What they are likely to do is be finding where you were hours ago at the best. The whole system is full of space junk and other drive trails to confuse the situation. Pull your ship through a radiation cloud, and its likely to fuck up the battle net's passive search quite considerably.
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Post by Rogue 9 »

I would just like to point out that there's no friction in space, and therefore no need to run the engines all the time. :P When operating stealthed, a ship can and should just point in the direction it wants to go, fire the engines once, and commence drifting in that direction.
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Post by Darkevilme »

and on what course is the NRS Pitch on right now?
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Post by Rogue 9 »

In the outer system, maintaining a distant solar orbit. It is nowhere near elements of either fleet, nor the Dyson plates.

(What the hell is a Dyson plate, anyway?)
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Post by Darkevilme »

I picture them as something like a discworld with its topside orientated towards the sun and with high walls and gravity generators to keep the atmosphere in.
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Post by Raj Ahten »

Rogue 9 wrote:I would just like to point out that there's no friction in space, and therefore no need to run the engines all the time. :P When operating stealthed, a ship can and should just point in the direction it wants to go, fire the engines once, and commence drifting in that direction.
Well and realistically there would be no way to stealth a ship at all in space either, but we are all using stealth ships. :wink: . I am asuming space opera rules here. The biggest advantage I see in stealth ships is that you can't detect their FTL drives as they approuch, allowing surprise attacks.

Plus if we are trying for a more "realistic" stealth it would just make ships very difficult to see, but it would flicker on and off the sensor screens, like stealth aircraft do. You know something is there, but you can't target it at all.
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Post by Rogue 9 »

Well that depends on your sensors, doesn't it? :P The Chamaran support cruiser will get sensor ghosts if it runs that sensor array its got for a long enough period to pick up the pattern.

In any case, the ship's seen most of what it needs to see and will soon leave whether you're closing in or not.
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Raj Ahten
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Post by Raj Ahten »

Rogue 9 wrote:Well that depends on your sensors, doesn't it? :P The Chamaran support cruiser will get sensor ghosts if it runs that sensor array its got for a long enough period to pick up the pattern.

In any case, the ship's seen most of what it needs to see and will soon leave whether you're closing in or not.
Operating as we are, we are likely to chase sensor ghosts for days instead so no catch for us :cry: . But maybe your intel guys will make false assumptions about the Melconian fleet (Wishful thinking), having not seen their best ships and only a portion of the fleet. Most Melconian commanders would also have been much more aggressive and gone active sensors immediately (As N'Drak's captain suggested when they first ran into the Chamaran's), but I find it amusing to have one of my highest ranking officers buck the trend and play everything close to her chest.
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Post by Rogue 9 »

Too bad; I would learn more the other way. :D

Don't worry; I'll liven things up with a good round of active pinging right before jumping out. :twisted: Have you assessed your losses yet?
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Post by Thirdfain »

There's really no sensible reason to "play things close to your chest." It's not like this is gonna be secret...
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Post by Raj Ahten »

Thirdfain wrote:There's really no sensible reason to "play things close to your chest." It's not like this is gonna be secret...
Who said all my commanders were competent? Some in high command will have to be weeded out. The Melconians haven't fought a major war in a long time, and it is going to show in the officer corps.

As for my losses, I've worked out ships destroyed and how much damage the rest of the fleet has, but I haven't gotten around to allocating damage to individual ships yet. I've been putting that and what exactly repairs would do off, but hopefully I'll have it up tomorrow.
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Post by Rogue 9 »

Okay, what I need to know for now is how many ships the destroyer would pick up if it ran an active scan of the system.
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Post by Raj Ahten »

Ok here is what is directly in system:

2 Emperor's Wrath class Bombardment dreadnaughts
4 council class cruisers
8 Captain N’Tan class destroyers
12 Spirit Class destroyers
4 Ramec class light cruisers
4 Echo Station class light cruisers
Numerous small shis supporting the army operation; have no space battle value. Basically transports. Most have landed on the planets.

The rest of the fleet is just outside the system so they can jump in onm the first round of combat if needed. A big enough sensor array in system would likely find them with long range scans.
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Post by Rogue 9 »

Would 5C3 do? He's going to do one sensor sweep and hit the hyperdrive; the ship still won't show up well on sensors, but he'd have pinpointed his position, which makes sticking around a bad idea.
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Raj Ahten
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Post by Raj Ahten »

Rogue 9 wrote:Would 5C3 do? He's going to do one sensor sweep and hit the hyperdrive; the ship still won't show up well on sensors, but he'd have pinpointed his position, which makes sticking around a bad idea.
You might pick up some battle net transmissions leaving the system, but I'm thinking more laong the lines of active scanning. If your ship with 10c3I showed up, it could definitely find out that there are ships way out in the edge of hte system.

Edit: There are no hard and fast rules here, as my staging ships at the edge of sensor range like I am might be considerd to be stretching things.

As you asked about active scanning :oops: , One quick sweep isn't going to find out much, probably just that there might be something out there at the edge of the system.
Last edited by Raj Ahten on 2008-08-05 10:23pm, edited 1 time in total.
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Rogue 9
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Post by Rogue 9 »

It doesn't really matter to me; I'll let it slide. And my only ships with 10C3 are my fleet carriers, and they don't go anywhere without... substantial escort. :wink:
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Rogue 9
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Post by Rogue 9 »

I don't recall shutting off the stealth systems. :?
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Raj Ahten
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Post by Raj Ahten »

Rogue 9 wrote:I don't recall shutting off the stealth systems. :?
We have a profile of your active sensor sweep, thats what I'm talking about. Our intel boys might be able to identify that as the same sort of sensors used by your faction. The Chamarans did escape after watching fleet exercises by your fleet after all.
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