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Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 09:44am
by DarthShady
I'm afraid I'll have to agree with Steve, the game is dead, the few active players left can't do much to change that. As much as I have tried, I personally have lost interest in it and would like to move on to other things.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 12:52pm
by Thanas
Steve wrote:On a conversation that was OOC! The post is out.
Fine. It hardly changes anything in the grand matter of things, anyway.
Sure, you've got future storylines, but what about everyone else? Hell, who else is left? And of the active players, who can do anything? Lascaris certainly can't, his choice is "Accept German hegemony" or "suffer complete isolation" (since his attempts at a balance of power have exploded rather spectacular, in no small part I imagine due to his personality and methods of diplomacy).

And if you think this is just the mods deciding the game is effectively over, why don't you ask around? I have, and a general opinion of the game having run its course is what I found with all exceptions save you, Shep, and, maybe, Lonestar (I'm not sure).

And that's actually the reason I made this post; to see if anyone has contrary opinions. If people want to continue writing stuff in this world they can feel free too, but seeing all the people who've quit, gone inactive, or simply are sitting around, we came to the consensus that the game was dead.

So, anyone else agree with Thanas?
So....what is going to happen if I have storylines that involve other countries, for example the soviet union or Egypt or Tuscany?


I'll say right here that I'll most likely will not take part in any future STGODs, whether on this board or otherwise, simply because I really hate to go through all this effort to simply have it gone to waste.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 01:27pm
by Steve
Thanas wrote: So....what is going to happen if I have storylines that involve other countries, for example the soviet union or Egypt or Tuscany?
Then you ask the people who controlled them if they're up for doing so, and if they're NPCs, well... do what you want I suppose. I mean, if the game's over but you're still posting stuff because you've written it, might as well show the fruits of your labor?
I'll say right here that I'll most likely will not take part in any future STGODs, whether on this board or otherwise, simply because I really hate to go through all this effort to simply have it gone to waste.
It's something those of us who've played these games have gone through before. Sometimes, despite all the time you invest into something, it doesn't pan out. A game proves to lack the necessary chemistry to keep itself going, whether it's simply a problem of mechanics or of players who are unable to find their muses or a way to participate in things set up by others.

You've done some pretty awesome, elaborate story posts, so I can see why you're aggravated to have the game end after just half a year given the work put into them. That's why I think you should post them even if it's clear this game is dead; I actually enjoyed them.

By the same token, though, it might be best to reserve your A game writing for projects not so reliant upon outside involvement, or for just an occasional big post if a major game event is developing. This would reduce the time you invest into writing for an STGOD and make it less a gamble of possibly wasting time should the STGOD not survive as long as you'd like.

Honestly, SDNW3 hasn't done that bad. SDNW1 lasted half the time SDNW3 did before it went BOOM with a major nuclear war. As games go SDNW3, while not successful, has shown us more on what'll work and what won't in trying to construct rulesets for games, and I think we could find a formula between the extremes of SDNW2 and SDNW3 that'll give us a lasting, sustained game.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 01:34pm
by Lonestar
Awww...I was going to mod AoD for a SDNW3 :(

(Sänger was going to be a "Blustering Buffoon" :twisted: )

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 01:36pm
by Thanas
Steve wrote:
Thanas wrote: So....what is going to happen if I have storylines that involve other countries, for example the soviet union or Egypt or Tuscany?
Then you ask the people who controlled them if they're up for doing so, and if they're NPCs, well... do what you want I suppose. I mean, if the game's over but you're still posting stuff because you've written it, might as well show the fruits of your labor?
So what do I do if I know first hand that players will not agree to stuff?

Steve wrote:Honestly, SDNW3 hasn't done that bad. SDNW1 lasted half the time SDNW3 did before it went BOOM with a major nuclear war. As games go SDNW3, while not successful, has shown us more on what'll work and what won't in trying to construct rulesets for games, and I think we could find a formula between the extremes of SDNW2 and SDNW3 that'll give us a lasting, sustained game.
.

The first thing to do would get the mods to actually agree on the rules beforehand and not making it up as they go along.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 01:42pm
by Thanas
Lonestar wrote:Awww...I was going to mod AoD for a SDNW3 :(

(Sänger was going to be a "Blustering Buffoon" :twisted: )
I'd prefer "Man of the people". :P

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 01:43pm
by loomer
Yeah, seems pretty much dead on my end as well.

If we do another, I'm playing Kiribati! I'll have an excuse for not posting since nothing gets done on those shit-saturated islands.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 01:49pm
by Lonestar
Thanas wrote: I'd prefer "Man of the people". :P

Kaiser Bill was going to be a "Flamboyant Tough Guy".

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 01:59pm
by Thanas
Lonestar wrote:
Thanas wrote: I'd prefer "Man of the people". :P

Kaiser Bill was going to be a "Flamboyant Tough Guy".
Oh, definitely.

His son should be "Generalissimo" or whatever that ex-military general trait was.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 02:21pm
by Lonestar
'Course, for all of the non-historical countries it would have been a pain in the ass for creating new ministers. Even for "real" countries the point of divergence is such that it would be difficult to recognize more than a few of the historical ministers.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 02:25pm
by Lonestar
I also submit that for the purposes of the battlelines that have been created in SDNW3, the existing HoI naval tech tree is hilariously broken.

(not that is wasn't before. It's asinine that a French shitbox is exactly as powerful as a Queen Elizabeth by virtue of it having been commissioned in the same year)

Thanas, expect a visit from a Dominion delegation in regards to wife hunting. I would also like to have the commerce raider Commerce Defense Cruiser Enrico Dandalo visit Venice.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 02:27pm
by Thanas
No objections to either.
Lonestar wrote:'Course, for all of the non-historical countries it would have been a pain in the ass for creating new ministers. Even for "real" countries the point of divergence is such that it would be difficult to recognize more than a few of the historical ministers.
Germany should be somewhat simpler, I kept most of the guys around.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 06:26pm
by Steve
Thanas wrote: So what do I do if I know first hand that players will not agree to stuff?
Well, approach them anyway. If they've decided to keep posting their own things and say no because they don't like it you could get someone to mediate, but if it's someone not playing anymore then I don't see why they'd say no (and if they do out of irritation or pride or what have you, quote relevant figures to me or whomever and we'll give you a nod). Frankly if you and maybe three others are the only ones posting in SDNW3 it shouldn't be hard to do some form of common storyline so long as you're all even-handed.

Though I'll be highly disappointed in you if your storyline plans involve "invade Poland/Scandinavia/the Balkans/whomever". :P

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-09 06:31pm
by Siege
Thanas, I forgot to mention this in the story post, but you can assume that aboard the Sayf ad-Din is a Sheik or two along to parley with the Germans about a possible royal marriage.

Also, I'm quite ridiculously busy these days so I frankly just don't have the time or energy to update my ORBAT and construction queues. It's either that or writing (brief) story posts, and given that choice I know which I'm going to take. Assume that starting about Q2 1927 the Sultanate will be continuing the expansion of its ludicrous airforce and the mechanization of the army, and will begin to field the first parachutist airships, with early cruiser tank prototypes coming off the production lines in about Q3 or so.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-10 07:41am
by Fingolfin_Noldor
What would be the Byzantine equivalent of a chief of Palace affairs?

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-10 07:59am
by Siege
Curopalates?

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-10 10:04am
by Thanas
Fingolfin_Noldor wrote:What would be the Byzantine equivalent of a chief of Palace affairs?
Parakoimomenos (High Chamberlain)

or when it comes to foreign affairs:

logothetēs tou dromou (Sec.of foreign affairs)

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-10 11:30pm
by CmdrWilkens
Steve wrote: So, anyone else agree with Thanas?
I've got exactly one thought for making a potential game-changer but putting it together has been...difficult. In part because of the way the Panamanian War was resolved, in part because of how the game outside of the Western Hemisphere has proceeded, and in part because there are so many players to question who are largely inactive. Anyway I'm not even sure if at that point it would open things back up enough to get other interested in playing again.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-14 12:54am
by Flameblade
I've been occasionally interested in participating in an STGOD game at some point. Is this game totally dead? If not, are you guys accepting new players?

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-14 01:16am
by Ryan Thunder
CmdrWilkens wrote:
Steve wrote: So, anyone else agree with Thanas?
I've got exactly one thought for making a potential game-changer but putting it together has been...difficult. In part because of the way the Panamanian War was resolved, in part because of how the game outside of the Western Hemisphere has proceeded, and in part because there are so many players to question who are largely inactive. Anyway I'm not even sure if at that point it would open things back up enough to get other interested in playing again.
Well, you have my attention. What's on your mind?

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-14 05:39am
by Thanas
Flameblade wrote:I've been occasionally interested in participating in an STGOD game at some point. Is this game totally dead? If not, are you guys accepting new players?
Well, I do not think it is dead, but I'd welcome any new players nevertheless. Contact Steve for more.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-14 03:52pm
by Akhlut
I'd be willing to play (I didn't do anything this last week due to vacation), but, unfortunately, I'm surrounded by what 1 de jure NPC and apparently 2 de facto NPCs, with two being more powerful than me and the remaining being allied to one of the ones more powerful to me.

Further, being landlocked limits my geopolitical options and I don't particularly want to play another person's nation, by virtue of the fact that I was having enough trouble dealing with my own build queue, much less messing with one from scratch.

I'd like to have done more with the Bloody Baron, but I didn't want to force other nations to publish his stuff and by later in the game, it seemed a bit more inappropriate for him to come about.

Though, after this assassination, he might make a reappearance this Friday, if anyone is still actually interested.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-14 05:20pm
by Thanas
Akhlut wrote:I'd be willing to play (I didn't do anything this last week due to vacation), but, unfortunately, I'm surrounded by what 1 de jure NPC and apparently 2 de facto NPCs, with two being more powerful than me and the remaining being allied to one of the ones more powerful to me.

Further, being landlocked limits my geopolitical options and I don't particularly want to play another person's nation, by virtue of the fact that I was having enough trouble dealing with my own build queue, much less messing with one from scratch.

I'd like to have done more with the Bloody Baron, but I didn't want to force other nations to publish his stuff and by later in the game, it seemed a bit more inappropriate for him to come about.

Though, after this assassination, he might make a reappearance this Friday, if anyone is still actually interested.
I definitely am.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-15 02:23am
by Lonestar
Lady Katherine and the Enrico Dandalo arrive in Venice. Thanas, if you're so inclined you can write the "German side" of the arrival. I think we would have to coordinate the actual meeting with the Crown Prince.

Re: SDN World 3 Commentary Thread III

Posted: 2010-04-15 04:59pm
by Thanas
Goddamn it, I had to cut my storypost short due to time constraints. I'll try to get the second half of it (which I have not proofread yet) up tomorrow.

So everbody please do not panic if I have not replied to you or your PMs yet. I simply had to stop for now.