![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
[reads Shep's latest]
Hang on, I'll get back to this soon.
huge ships seem to build at a faster rate (in terms of points) than smaller ones. Is that intentional?Steve wrote:Force Lord wrote: What are the new build times, anyway?Simon_Jester wrote: 10-29: 2 months
30-54: 3 months
55-99: 4 months
100-149 point: 6 months
150-199 point: 9 months
200-299: 12 months
300-449: 18 months
450-599: 24 months
600-799: 30 months
800-plus: 36 months, possibly with special mod-modifications for cases of REALLY FREAKING RIDICULOUS ships
Yes, so you don't have to wait a 2 years of real life gameplay ("OH boy! July 2012 finally rolled around! I finally have Cockpuncher!) to get a single 1000 point megacruiser.Ryan Thunder wrote:huge ships seem to build at a faster rate (in terms of points) than smaller ones. Is that intentional?
Retcon. That's what I'm doing.Tanasinn wrote:Hm, if I were to put my build list up now, would I line it up with the existant ones laid down at the beginning of 3400?
Simon_Jester wrote:Official MiniEcho policy on the self-inflicted ecological damage on Montgomery:
"We are not responsible for their Hyperfund sites."
Retcon. That's what I'm doing.Tanasinn wrote:Hm, if I were to put my build list up now, would I line it up with the existant ones laid down at the beginning of 3400?
Akhlut wrote:I'm thinking I might have to write up something about ShelExCo representative Mkel Xriton, who is going to sell biologically engineered Tarbosaurs that have the melanin from those fungi that can live in radioactive waste to Shepistan. That might also have the side benefit of taking care of the goose problem in Montgomery. It might also have the adverse side effect of diarrhea 8 ton predators roaming the countryside eating people without anti-tank weapons.
Excellent plan.Akhlut wrote:I'm thinking I might have to write up something about ShelExCo representative Mkel Xriton, who is going to sell biologically engineered Tarbosaurs that have the melanin from those fungi that can live in radioactive waste to Shepistan. That might also have the side benefit of taking care of the goose problem in Montgomery. It might also have the adverse side effect of diarrhea 8 ton predators roaming the countryside eating people without anti-tank weapons.
In the grim dark of the far future, there are only paranoid militiamen firing RPGs at dinosaurs.Simon_Jester wrote:Excellent plan.Akhlut wrote:I'm thinking I might have to write up something about ShelExCo representative Mkel Xriton, who is going to sell biologically engineered Tarbosaurs that have the melanin from those fungi that can live in radioactive waste to Shepistan. That might also have the side benefit of taking care of the goose problem in Montgomery. It might also have the adverse side effect of diarrhea 8 ton predators roaming the countryside eating people without anti-tank weapons.
Of course, you just know that the Sheppoes will take this as an opportunity to pass out antitank weapons to everyone. Except hippies, because fuck them.
Yeah. That's pretty much the scenario I ran through as being somewhat more "responsible" than the 'STORM THE GATES' method Shep was already preparing for (regardless of who fired first). I would communicate such to the embassy personnel first as a matter of courtesy, and then direct a BFG on them, employed at non-lethal levels to potential Espers.Siege wrote:Also, with regards to the embassy affair, I just thought of this but if a psyker mind-controlling some dudes was the problem, what was stopping the Sheppoes exactly from wheeling one of the undoubtedly great many portable Blitzschlag generators they have up to the embassy and switching it on? Shouldn't that take care of the mind-control problem, at least insofar as rendering the Amplitur incapable of transmitting new commands to its erstwhile puppets is concerned?
Short, but to the point. FUCK YEAH!Siege wrote:I imagine so. However there are a lot of not-quite-K-Zone buffer states that act as an 'air bag' to catch K-Zone troubles before they reach the wider galaxy: the Cevaukians, the Holy Empire, and possibly now the Refuge who also expressed interest in a defensive anti-Karlack alliance.
EDIT: I know it's a bit short, but that's all I have time for today.
Ah-HA! So you saw it too.Also, with regards to the embassy affair, I just thought of this but if a psyker mind-controlling some dudes was the problem, what was stopping the Sheppoes exactly from wheeling one of the undoubtedly great many portable Blitzschlag generators they have up to the embassy and switching it on? Shouldn't that take care of the mind-control problem, at least insofar as rendering the Amplitur incapable of transmitting new commands to its erstwhile puppets is concerned?
Because they should have thought of what you said.That said, while we are disappointed by the embassy attack, we are not particularly surprised.
However, on consultation with the Ministry of Security, we are surprised by the lack of imagination and resourcefulness shown by Shepistani security forces in dealing with the alleged mind control attack on the embassy. Stipulating that a brute force solution was called for, the solution arrived at contained far more 'brute' and far less intelligent application of 'force' than we have come to expect from our friendly neighbors to spinward.
Who knew crabs could be so dangerous?Shroom Man 777 wrote:"MADAM YOU HAVE SUFFERED AN EMOTIONAL SHOCK I WILL NOTIFY A CRAB CRISIS CENTER"
*cackles evilly*Simon_Jester wrote:[pictures Karlack assimilating a stray Amplitur]
Help!
Dude...can't you just...raise crabs?Fingolfin_Noldor wrote:*Adds Ampliturs onto the list of xenos to be reared for food...*