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Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-08 04:11pm
by Bluewolf
Frankly we are going to need a poll for setting the year and we need to decide it really before we could do much else. It effects so much that it cannot be ignored. After we know what we want, it becomes a bit eaiser.

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-08 09:55pm
by CmdrWilkens
Siege wrote:I think 1890 or 1900 are too far back. 1910 I could get behind though.

EDIT: I find myself liking the point system Czech drew up. It allows for much variety, and if one wants to max out in one place it inevitably forces one to compromise in another.

And like Raj I'm thinking of doing something else for this game as well... Maybe play as the Sultan of Egypt...
1910 would probably work, everybody has essentially switched universally to big gun ships but they just started to roll down the quays 4 years earlier which means the vast majority of fleet are still made up of citadel style battleships and armored cruisers, planes are being used for recon and radio is JUST starting to show up but would require a huge investment for limited commercial return (since the infrastructure level is zero the startup costs would be huge until the second decade).

I do think the idea of polling this is likely worthwhile.

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-08 09:59pm
by Master_Baerne
I must say, I like this points system rather a lot. Excellent, O Friendly Neighborhood Crab! :)

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-08 10:38pm
by Steve
Poll is up BTW.

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-11 07:54am
by Bluewolf
There is something I'd like to ask about:

Occupation. Given that conventional war is now a lot more eaiser to do with no nukes and defensive weapons, how will we handle one nation getting occcupied by another? Will we just simply eliminate the occupied nation and player from the game or will be able to set up restistence movements etc?

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-11 12:42pm
by Steve
Depends, if the player's a jackhole then we might just use that to kick him out, but in most cases I imagine that government-in-exile would be the result.

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-11 12:46pm
by Shroom Man 777
Preferably set up resistance movements, and the player's government can run away in exile and start screaming and shouting shit on radio, newspapers and stuff. Maybe we can have a whole slew of NPC nations for "defeated" players to flee to, in exile, and the NPCs can "host" them and generously donate funds for the exiled players to use in their resistance movements. Depends on how the player weasels through.


Guys: I'm sorry to say that if I get involved in SDNW3, my involvement will be marginal at best. Aside from real-life being poo, I also no longer have the stamina for such vigorous gamesmanship. But no worry, if I involve myself marginally then my contributions won't be stuff like trench warfare, mustard gas, or biplanes. I'll be cranking out the same Shroomanian stuff as always, but more concentrated and historically horribel! :P

If we go with WW1, then I can totally go Black Adder Goes Forth.

And I can give you...

The Man-Mata Hari!

:twisted:

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-11 03:32pm
by DarthShady
I figure, since the game is dying, and we're moving on to the next one. I might as well start wrapping up some loose ends. :)

The situation in Japanistan should be quite interesting.

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-11 10:22pm
by K. A. Pital
[gamer mode]can has tactical strikes to kill the leaders of a nation whose government has been deposed by the mods? thnx lol[/gamer mode]

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-12 02:14am
by Fingolfin_Noldor
Stas Bush wrote:[gamer mode]can has tactical strikes to kill the leaders of a nation whose government has been deposed by the mods? thnx lol[/gamer mode]
Tactical strikes with 1GT nukes? :D

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 03:00am
by PeZook
'Ere we go, 'ere we go,
'ere we go, 'ere we go,
'ere we go, into the Cosmos!


- a Shroomanian children's song.

Very appropriate :D

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 04:59am
by Shroom Man 777
Goddamn! MUSHROOM MOONBASE! Moon Station Walrus!

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 05:05am
by DarthShady
Shroom Man 777 wrote:Goddamn! MUSHROOM MOONBASE! Moon Station Walrus!
Yes! Soviet Moon Base! :D

Also: Shroom WTF is your avatar doing? Awesome. :lol:

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 05:15am
by Fingolfin_Noldor
He's eating a diseased Breast.

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 06:08am
by PeZook
Shroom Man 777 wrote:Goddamn! MUSHROOM MOONBASE! Moon Station Walrus!
Actually, it will be either "Camp Lem" or "Lem Base".

Lots of people in SDN world are going to be asking questions about who Lem was, of course :P

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 03:24pm
by CmdrWilkens
PeZook wrote:
Shroom Man 777 wrote:Goddamn! MUSHROOM MOONBASE! Moon Station Walrus!
Actually, it will be either "Camp Lem" or "Lem Base".

Lots of people in SDN world are going to be asking questions about who Lem was, of course :P
Total aside but you could always, if needed, contract out to the MSA for supplies since we now have two of Coyote's Eagle lander/shuttles operating and available for round trips between our LEO space station and the unmanned (well at least not permanently manned) lunar research station we operate. So yeah it might be cheaper to just shuttle on up to us (now that we have universal docking rings) and transfer to the Eagles that we already have in space, should save on your launch costs.

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 06:27pm
by Raj Ahten
I hope the MESS isn't planning on sinking Japanistan's navy. That would make this game end on a side note as Japanistan invokes its defensive clause with Indhopal and then bad things start happening :( . My nation would most likely escalate to nukes quickly due to the conventional power difference.

I sense a scheme is afoot, though I'm not exactly sure how Indhopal might affect things since when Coyote had to essentially drop out of the game I wasn't able to figure out exactly what Indhopal's and Japanistan's relationship is like. I always intended to exchange a few officers and cooperate on a few defense projects such as subs, but about the only thing that is cannon is Indhoapl sold most of its warships to Japanistan and they built a lot of sub bases and other installations for Indhopal.

Even assuming that Indhopal and Japanistan don't have extensive ties, I still would at least have a military attache and intelligence officers in Japanistan's capital at my embassy. This coup or whatever isn't exactly going on silently so they would be able to figure out something is up. In fact I think I might write a post about that....

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 06:38pm
by Lonestar
Raj Ahten wrote:I hope the MESS isn't planning on sinking Japanistan's navy. That would make this game end on a side note as Japanistan invokes its defensive clause with Indhopal and then bad things start happening :( . My nation would most likely escalate to nukes quickly due to the conventional power difference.

Ooooooo...completely forgot about it. I had recalled that you transferred some AEGIS ships to the IJN, but...*shrug*

We'll see. The IJN is strong enough that it could handle the ODN on it's own, and possibly the combined TXN/OICAS taskforces. Myself, Steve, and Shep have discussed this, and bottom line is that Japanistan is going to Fracture, hard. No PC is going to seize the reins of (all) of Japanistan.

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 09:15pm
by Raj Ahten
Lonestar wrote:
Raj Ahten wrote:I hope the MESS isn't planning on sinking Japanistan's navy. That would make this game end on a side note as Japanistan invokes its defensive clause with Indhopal and then bad things start happening :( . My nation would most likely escalate to nukes quickly due to the conventional power difference.

Ooooooo...completely forgot about it. I had recalled that you transferred some AEGIS ships to the IJN, but...*shrug*

We'll see. The IJN is strong enough that it could handle the ODN on it's own, and possibly the combined TXN/OICAS taskforces. Myself, Steve, and Shep have discussed this, and bottom line is that Japanistan is going to Fracture, hard. No PC is going to seize the reins of (all) of Japanistan.
We'll just have to wait and see how it all plays out. If Japanistan ceases to have any real government before you make your strikes Indhopal might stop caring as any alliance with them would be beside the point as I would no longer have any idea with whom I am allied to anymore. But things could still get really ugly. I'm pretty sure all I could do is give the MESS a black eye being completely destroyed in return if it goes to shooting. If you really want to make it messy though have a faction in Japanistan ask Indhopal for aid :angelic:

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 09:22pm
by Lonestar
Raj Ahten wrote:
We'll just have to wait and see how it all plays out. If Japanistan ceases to have any real government before you make your strikes

Strikes? Who said anything about pre-emptive strikes?
Lord Fairfax wrote: If this blows up in our face we're going to need as large a naval force on hand possible in the area.

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 10:12pm
by CmdrWilkens
Lonestar wrote:
Raj Ahten wrote:
We'll just have to wait and see how it all plays out. If Japanistan ceases to have any real government before you make your strikes

Strikes? Who said anything about pre-emptive strikes?
Lord Fairfax wrote: If this blows up in our face we're going to need as large a naval force on hand possible in the area.
Clarifying a bit further there are two (well three) widely seperated naval elements all of which remain at sea. The NORTHERN LOOK group is in one place on standby while Task Force 77 (2 CVBGs led by the Marit Larsen and Marion Raven respectively) is conducting exercises in the central Atlantic but the admiral commanding has been given courier delivered instructions to come to the assistance of NORTHERN LOOK forces upon an agreed upon signal set.

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 10:13pm
by RogueIce
And I, meanwhile, remain blissfully unaware of what's going on. :D

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 10:17pm
by CmdrWilkens
RogueIce wrote:And I, meanwhile, remain blissfully unaware of what's going on. :D
Honestly I was in the dark so my working theory is that the WIN decided they wanted to test out their sub tactics and decided to try and commit force to NORTHERN LOOK at which point Farifax decided that he couldn't refuse them without piquing Wilkens' interest. So that meant bringingsome of the senior Wilkonian defense officials onboard after which they formally committed SUBRON 3 and then quietly shifted TF77 while giving the Admiral sealed orders but this was done kinda ad hoc so there wasn't even really the thought to bring you or Coyote onboard.

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 10:48pm
by RogueIce
And before anyone else tries to play detective, I asked Beo about the location and he said there's plenty of open ocean around them. So they're not off the Japanistani coast or anything like that. So at best you're looking at suspicion with a healthy dose of paranoia.

Plus, my lesbian harem chicks comment amused me enough I figured I'd go ahead with this. :D

Re: SD.Net World Redux Comment Thread X

Posted: 2009-10-15 11:24pm
by K. A. Pital
This is a ploy by the MESS to take over Japanistan. I'm sure some "incident" will happen. After all that's Beowulf and Lonestar we're talking about.

*laughs*

Indhopal should've cast it's lot with CATO. I've already considered the weakness of the Japs as a power bloc, and their instability (instigated by the MESS as well) helps not. Mark my words.