On a side note, I actually
live in the general area you planted your country, so I find the references to harsh winters and hills overlooking the Chesapeake Bay somewhat amusing. Though I suppose there must be SOME places where there are hills close to the bay, especially if you have low standards of what constitutes a harsh winter, or a hill.
"Verdant" is spot-on, though; vegetation grows pretty fast here, because the climate is fairly wet and quite warm for much of the year. If you don't keep land cleared, over a generation or so it can easily turn into some
very tangled second-growth forest. We're lucky we don't have a kudzu problem. Correction: we
do have a kudzu problem, according to my research. Silly me, assuming we didn't. Should have known better.
I'm quite sure you could grow plenty of rice here, though you might have to adapt it a little to the local climate. There's plenty of swampy land.
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I will note that 100 points is, by the standards of other people's order of battle, which I suggest you might want to read... not a ship of serious fighting force. Typically, the lightest ship-rigged vessels with three masts and respectable broadside armament are rated at something more like 200-300 points. A war galley with a few heavy guns is more like what most people call 100 points. 25 points is a river gunboat with only a handful of very light cannon and a small force of fighting men, suitable for boarding. At the other end, the heaviest warships not empowered by fiendish magic can still run up to a thousand points or more.
I say this not for myself, because there is
literally no way you will ever end up fighting my navy, since my navy consists entirely of unseaworthy river galleys, or ships on the Great Lakes that would have to go over Niagara Falls to reach you. But you should be aware of what others are doing.
Hm.
A 1000-point hero is certainly
possible, and Jub has already done it. But by implication... that is a person who can kill an army of a several hundred well trained soldiers with adequate weapons,
personally. Or who could somehow overcome all the soldiers and firepower of an artillery battery, or slay gigantic monsters that could splatter whole platoons of normal men with ease, or singlehandedly capture a great ship.
When I try to imagine such a warrior, I am stuck thinking of figures like Achilles or Cu Chulainn, whose fighting prowess is literally legendary. Again, I have no problem whatsoever with you doing that, as long as you're aware that you are doing it.
In my opinion, an individual fighter who is worth even ten points, arguably even five, has to be doing something
distinctly unnatural or supernatural to be that dangerous.
And I want to stress that this is
totally reasonable and you are 100% within your rights to do that. If you're going to do that, then for the sake of good art... I advise you to make sure you write them as being very, very special people. I know I will do so, should I ever have the occasion to write your people showing up in my sphere of influence.
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Abacus wrote:No worries, I'm typing everything up in an Open Office doc, so I can reference and edit it until I'm satisfied (which will be never).
As to your first post, yes, I did catch the part where you wanted to have a city-state on the Atlantic coast, near Chesapeake. Since I'm controlling the entire bay and most of that little peninsula, I've moved them a bit more outwards and to the north -- so they're on my border...
No no no... I didn't want to
run a city. I just wanted to know what the city was
named. You can do as you please, I just want the
name of a major seaport in your region.
So forget that I ever asserted that a place named Phoebus ever existed, it genuinely does not matter. But I was writing a story post before you joined, that used a city name from your region, so now I can't use that city name. That's why I need a new name of a new city, which is
entirely up to you.
There's likely to be raids/conquest attempts against them from various warrior clans within my nation. I had noticed that you seemed to have a developed timeline, and since you're effectively the mod for the game, I decided to use it a bit. But that's more of a historiographical perspective and won't have any true bearing on the present day.
I deny any modship; I'm just obsessive-compulsively informative and very talkative.
And you are under no obligation to pay any attention to my timeline. I only ask that if you
do, purely of your own free will, choose to tie into stuff I created, that you understand what I did. Which I
Though I don't know how we convince TRR to come back and do stuff.