Page 44 of 50

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:10am
by phongn
Right now all this stuff should be inaccurate as hell unless people have actually been working on accurate RVs for a long time (like, full-on ICBMs ... which AFAIK only I've been playing with, specifically for testing - and spending a fortune on doing it). Accurate re-entry is actually pretty hard if you want to hit the target, even with nuclear weapons. As for guidance, it'll probably be inertial at this point, though various IRBMs like Pershing II had a a radar to sense terrain and guide its RV.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:11am
by Shroom Man 777
Such exquisitely manufactured shafts that pierce through the atmosphere and KILLFUCK the fuck out of peoples!

What's up with the gossip? There's no violence between Shroompard and Svetlana, mang.

The only thing violent would be when they ride each other up like bedroom carousels.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:11am
by Fingolfin_Noldor
Shroom Man 777 wrote:Fuck the wind, man. It's coming from SPACE! They'll have more than enough velocity. They'll have SUPER velocity! Besides, I don't think MIRVs are that inaccurate. They are also fast.

Wind can be measures by having satellites look at clouds and stuff. Weather satellites!
Nonsense. If you don't launch the projectiles with enough velocity they will instead float around in space before maybe landing on earth several hundreds of kilometers off target. And if you launch them too hard without any retrothrusters firing, you will send your dynasoar off orbit and even create more problems with targeting.

As for satellites, measuring the wind flow at all altitudes is difficult.
PeZook wrote:You could accomplish guidance by shaping the rod in a way that gives parts of it some lift, and then fitting it with maneuvering engines: that's exactly how space capsules work on descent.
That might work, but there will be a fairly high failure rate during initial testing.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:13am
by Shroom Man 777
phongn if we buy some parts from you for our kill-rods maybe you'll be quiet. :P

(At least this is better than sticking KKVs into giant satellites and holding the world hostage. Fuck Bean.)

:lol:

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:15am
by Siege
Fingolfin_Noldor wrote:Well, it's still going to be a complicated issue, because there's wind and what not.
It deorbits in a matter of minutes, it's designed for optimized reentry, and it goes really fucking fast. Once it's up to speed (which it will be long before it reaches the really windy bits of the atmosphere) I doubt it's possible for wind to affect it in any meaningful way.
For one thing, I have no idea whether it is even possible to launch those tungsten fit stabilized shots with enough velocity on an aircraft like that.
S-1 Silver Streak can carry 3,600kg of ordinance. There's plenty space for a small rocket motor to send the rod on its merry way.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:28am
by DarthShady
Coyote, about those MiG-21's. I have 40 of them, but I'm selling 24 to Fingolfin.(He asked first.)

You can have the rest, if you want?

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:31am
by Fingolfin_Noldor
SiegeTank wrote:S-1 Silver Streak can carry 3,600kg of ordinance. There's plenty space for a small rocket motor to send the rod on its merry way.
And it has enough space to accomodate the recoil mechanism of a gun and its associated charges, the reload system etc.? I am going to add that a miserably small projectile is going to do as much damage as the debris from the Space Shuttle Columbia.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:33am
by Coyote
DarthShady wrote:Coyote, about those MiG-21's. I have 40 of them, but I'm selling 24 to Fingolfin.(He asked first.)

You can have the rest, if you want?
Okay, I didn't remember how many you had, total.

16 is a better, more modest number to start with.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:38am
by DarthShady
Coyote wrote:
DarthShady wrote:Coyote, about those MiG-21's. I have 40 of them, but I'm selling 24 to Fingolfin.(He asked first.)

You can have the rest, if you want?
Okay, I didn't remember how many you had, total.

16 is a better, more modest number to start with.
OK consider it a done deal. I'll make a post about it.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:43am
by Steve
Hrm, sometime this week I shall have to write my IC inaugeration speech and post it, since the new year starts this weekend and I figure that Cascadian Presidents are sworn in during the last couple months of the year.

Also have to plan that Frequesue state visit tour with Siege. :)

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:45am
by phongn
As a note, early RVs were actually subsonic on their terminal run :shock: so I'd expect it to take some time until we can get accurate, high-speed RVs (hence my earlier whitepaper that gives Tonkin - and the rest of the world - time to get countermeasures into play).

Also, MiG-21s in Velaria? Huzzah, we can re-fight the Vietnam War since I sent Phantoms to Rangatara. Just pay no attention to the accents of the pilots :mrgreen:

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:45am
by Shroom Man 777
Haha, strippers.

You should know that Shroomania also has totally hot chicks and whores. But, yeah, I guess we're kind of overshadowed in that regards by our Canissian neighbors since their chicks are like buy-one-take-one and all that with the whole polygamy thing.

It's just that Shroomania has true gender equality, something even those goddamn communist nations envy. I mean, we sexualize both genders in equally ridiculous levels. But I guess the world's not yet ready for the age of beautiful men.

Either that or those Shinrans are just closet homophobes.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 11:54am
by Coyote
Shroom Man 777 wrote:Haha, strippers.

You should know that Shroomania also has totally hot chicks and whores. But, yeah, I guess we're kind of overshadowed in that regards by our Canissian neighbors since their chicks are like buy-one-take-one and all that with the whole polygamy thing...
Actually, Canissia and Shroomania are pretty much alike in that we tend to sexualize a lot-- but in Canissia, we emphasise beautiful women, along with pools of booze and sex acts that involve food like chocolate spread, etc. And hot tubs.

And while polygamy (multiple wives) and polygany (multiple husbands) both are legal, as is group/communal marriage (all must be consenting adults), only a small portion of the population partakes of it.

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 12:02pm
by PeZook
Shroom Man 777 wrote:S
What's up with the gossip? There's no violence between Shroompard and Svetlana, mang.

The only thing violent would be when they ride each other up like bedroom carousels.
Duh. Why do you think Kaklamanis is so confident that there's no problem? :P
Right now all this stuff should be inaccurate as hell unless people have actually been working on accurate RVs for a long time (like, full-on ICBMs ...
I actually agree. Siege did one test which could be a total fluke, but now it's been two with accurate re-entry.

First tests are almost guaranteed to fail...

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 12:16pm
by Siege
Fingolfin_Noldor wrote:And it has enough space to accomodate the recoil mechanism of a gun and its associated charges, the reload system etc.? I am going to add that a miserably small projectile is going to do as much damage as the debris from the Space Shuttle Columbia.
Gun? What are you talking about? What would a gun be doing on these orbiters? We certainly don't sell them with guns installed... The military version can carry 3,600kg excluding rotary launcher (or whatever equipment Shroom is using to launch his KKVs) etc. 3,000+kg of tungsten slamming into the ground at hypersonic speed is more than enough to make a pretty big hole in the planet. And this isn't debris entering at a shallow angle, nor is it a relatively fragile spaceship: it's a solid tungsten rod aimed straight down. So what Columbia has to do with this I can't even fathom.
Steve wrote:Also have to plan that Frequesue state visit tour with Siege.
Yay! We could set the hijinks we talked about earlier in Coilerburg!

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 12:34pm
by PeZook
<wrong thread>

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 01:12pm
by Beowulf
SiegeTank wrote:It's silly to try and guide a KKV anyway. It's not a missile. It's a rod entering the atmosphere at hypersonic velocity, sheated in plasma. It doesn't even have engines. How'd you guide something like that?
External burning, manuevering engines, or just normal aerodynamics can effect manuevering. The more difficult part is to get guidance references so you know where to manuever to. Something to be aware of is that the same part of the atmosphere in a different location can have different density. So you need to come pretty close to straight down to reduce the effects of this as much as possible.
EDIT: PS: It's not a Dyna-Soar. Dyna-Soar can't carry weapons insofar as I know. S-1 Silver Streak is designed to carry 3,600kg of ordinance-- either in satellites, astronauts, or missiles.
The Dynasoar is equipped with a cargo bay behind the pilot.
phongn wrote:As a note, early RVs were actually subsonic on their terminal run :shock: so I'd expect it to take some time until we can get accurate, high-speed RVs (hence my earlier whitepaper that gives Tonkin - and the rest of the world - time to get countermeasures into play).
The interests of Tian Xia in high speed flight should help with MESS abilities in this area, however.

Last point: Rods from god won't give nuclear level results. The energy density is about 8 times that of TNT. So your 1000 kg rod will hit with the power of about 8 2000lb bombs. (Actually, a bit less due to various effects not accounted for here). This is of course impacted even more the steeper the re-entry (more orbital velocity needs to be burned off, resulting in less impact velocity)

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 02:47pm
by PeZook
Hey Coyote, you looking for fighters to give S'Vimbi? I have 90 Mig-29s sitting around doing nothing other than complicating my own logistics. Want them? :D

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 02:54pm
by RogueIce
DarthShady wrote:[snippity do dah, snippity day...*all the technical stuff*]
Hey man, just trying to be helpful. No need to get your commie pride all in a huff. :P

Plus, it's so rare that I get to sound all knowledgable in this thread what with all that space stuff going on. So when I see the chance I take it...with gusto! :D
DarthShady wrote:
RogueIce wrote:Not sure how you're determining numbers, though it saddens me to learn that you have over half the numbers of MBTs as I do [2400 vs 1400 FYI] (which doesn't include my NG [another 1800], but those were at 'half price' for being reserve units anyway; if I did you'd have a third my MBTs) but I don't know if that makes you overequipped or me underequipped. :(
Well, I've been producing tanks for the last 3-4 ingame years. So I would say that you're under equipped. :P
This makes me cry. :cry:

Oh well. Expansion programs exist for a reason. :twisted:
Darth Shady wrote:
RogueIce wrote:Then again maybe you're going with a wee little Navy, and/or you are the CSR's bitch puppet close ally ( :razz: ) so that could help you I suppose.
Dude I have a Navy, I just don't have it arranged in this format, yet(Look at my old OOB, in the OOB Thread). This is a reorganization, that will take time.

And yeah, It's good to have a powerful master ally. :D :wink:
Figured you would have a Navy.

And while it may be good to have a powerful master ally, it's even better to be a master in your own right. :razz:

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 02:59pm
by Coyote
PeZook wrote:Hey Coyote, you looking for fighters to give S'Vimbi? I have 90 Mig-29s sitting around doing nothing other than complicating my own logistics. Want them? :D
Sold!

Way cool. Thanks!

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 03:04pm
by PeZook
No problem. You can even mount rather decent weapons on them, since they were relegated to reserve service IIRC three years ago, so their avionics are decently modern.

Kicking some development contracts our way would be cool, though ;)

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 03:13pm
by Coyote
PeZook wrote:Kicking some development contracts our way would be cool, though ;)

What were you thinking?

I noticed your intent to upgrade some tanks... in Canissia, we have TROPHY systems for anti-RPG duty... for example...

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 03:15pm
by DarthShady
Hey man, just trying to be helpful. No need to get your commie pride all in a huff. :P
No problem, the help is appreciated. :D
Plus, it's so rare that I get to sound all knowledgable in this thread what with all that space stuff going on. So when I see the chance I take it...with gusto! :D
Yeah, I know what you mean. The space thing gets quite complicated sometimes. :P
And while it may be good to have a powerful master ally, it's even better to be a master in your own right. :razz:
Oh I am a master, trust me, you'll see. :D :wink:

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 03:26pm
by PeZook
Coyote wrote: What were you thinking?
Do they have a modern port? We build nice ports. Ask the Miratians.

Roads and powerplants we're also good with :)
Coyote wrote:I noticed your intent to upgrade some tanks... in Canissia, we have TROPHY systems for anti-RPG duty... for example...
Hmm...I will keep that in mind. I will have to avoid too much Frankensteinization, though ;)

Re: SD.Net World Redux Comment Thread V

Posted: 2009-02-10 03:34pm
by Coyote
PeZook wrote:
Coyote wrote: What were you thinking?
Do they have a modern port? We build nice ports. Ask the Miratians.

Roads and powerplants we're also good with
Hmmmm.... I think that can be worked with. The port at Khalid need upgrading, after all...

So far they have no real ship tradition beyond some fishing boats. We're giving them a handful of patrol ships for a navy, but they need a decent port for commerce. I think we cna work a deal.