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Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 03:02pm
by Steve
Working on my end.

And I'm beginning to think siccing the Death Star on the Bragulans would be an improvement. :P

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 03:04pm
by Shroom Man 777
If by 'improvement' you mean 'make the game/galaxy boring and less awesome/funny'. :P

Seriously though, shit, I can't even see my sig!

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 03:04pm
by Agent Sorchus
Yes shroom don't worry. It's working.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 03:06pm
by Shroom Man 777
Very weird. Even my sig is not working on my end. I even made a testing post, even if you can't ask for help in testing. :P

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 03:44pm
by Dave
Works both in this thread and in testing for me.
And as I recall I could see your thriller images fine. (I read that about six hours ago.)

And yes, I'll try to be more productive. University keeps me busy.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 04:33pm
by RogueIce
Shroom Man 777 wrote:Very weird. Even my sig is not working on my end. I even made a testing post, even if you can't ask for help in testing. :P
My plan is working! :angelic:

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 04:35pm
by KlavoHunter
I liked the Thriller Zombie hivemind post better than the mindly-bogglingly ridiculously abusive old-folks homes.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 07:40pm
by MKSheppard
Steve:

Better fare than your usual SPACELESBIANPORN.

But.......wouldn't you turn your BFGs on just as you were about to carry out your attack? So that any ESPer agents that were in the security detail wouldn't be able to 'feel' the crosshairs on them from six miles away?

Etc.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 07:43pm
by Simon_Jester
It occurs to me that what they "feel" is a momentary flash of precognition: "holy fuck there is about to be a dangerous surplus of bullet in this area real soon." The fact that the shooter has anti-psi fields up does not mean that the consequences of their actions are indetectable.

Also, I submit that turning on a Blitzschlag field should be easily detectable by any esper in the general vicinity since it's supposed to be some kind of active jammer:
[Dr. Susie:]
"AAAAAH! THE STUPID! IT'S BACK! IT'S BAAACK!"

[points]

"That way."
So having it on significantly before firing the first shot may well give away that something is up, that some hostile entity is after you.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 07:46pm
by MKSheppard
Simon_Jester wrote:So having it on significantly before firing the first shot may well give away that something is up, that some hostile entity is after you.
Or you could just turn on and off your BFG fields at random all over the place. There's a logical reason for regular people to have them, and not just Shepistanis or crazed assasins.

High ranking businessmen/military leaders/politicans, for one.

The game equivalent of Stuart wouldn't be let out into public without a working BFG, lest an ESPer pick his mind of goodies.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 07:48pm
by Simon_Jester
Wouldn't it be infinitely more logical to use the Altacaran Null Field, which does not produce an active observable signature, and which you appear to have never heard of despite repeated references to it both in and out of game?

Among other things, this does not reveal your exact position to suitable detection equipment, and does not needlessly harass and discommode random friendly espers.

Wearing a Blitzschlag Field generator in public would be the equivalent of having a big strobe light strapped to your head that causes seizures in epileptics. It's a public safety hazard and should be treated as such.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 07:52pm
by MKSheppard
Simon_Jester wrote:Wouldn't it be infinitely more logical to use the Altacaran Null Field, which does not produce an active observable signature, and which you appear to have never heard of despite repeated references to it both in and out of game?

Among other things, this does not reveal your exact position to suitable detection equipment, and does not needlessly harass and discommode random friendly espers.
Fine, whatever.

This does raise the reason why the assassins were using BFGs, and not ANFs; if ANFs have these qualities which make it so great for assassins (no active broadcast and harassing random espers).

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 09:09pm
by Steve
I imagined it that they activated them after taking their shots so they could make their escape without an ESPer picking up their thoughts, since that's when an ESPer would be actively scanning for such, as opposed to before the shots; it also would work out if met by ESPers with combat ability. As for detection even afterward, the portable BFGs don't emit a large field, just enough to encompass a person and their limb span. Druni finds them because she was already directing her attention to their vehicle pulling out of an alley. Sensing that there were no minds inside would come off as suspicious - well, on a world without plentiful CompInts.

One presumes in other situations she might have accidentally harassed some hard-working CompInt in an android body. Would've made for an awkward moment....

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 11:12pm
by Shroom Man 777
Hahaha, Scron! :D

Nice one Simons.

[River pout]SIIIIMOOOOONNNNN![/River pouty]

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 11:19pm
by MKSheppard
Steve wrote:As for detection even afterward, the portable BFGs don't emit a large field, just enough to encompass a person and their limb span.
Clearly, they tried to get teh cheap knockoff BFGs instead of mil-grade ones straight from Shepistan. :wink:

That's what trying to save a few pennies on an assassination of a ruler does...

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-15 11:30pm
by Darkevilme
MKSheppard wrote:
Steve wrote:As for detection even afterward, the portable BFGs don't emit a large field, just enough to encompass a person and their limb span.
Clearly, they tried to get teh cheap knockoff BFGs instead of mil-grade ones straight from Shepistan. :wink:

That's what trying to save a few pennies on an assassination of a ruler does...
Orr not every assassin is willing to wear power armour in order to be able to mount a proper infantry grade Blitzer device.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-16 12:05am
by Steve
MKSheppard wrote:
Steve wrote:As for detection even afterward, the portable BFGs don't emit a large field, just enough to encompass a person and their limb span.
Clearly, they tried to get teh cheap knockoff BFGs instead of mil-grade ones straight from Shepistan. :wink:

That's what trying to save a few pennies on an assassination of a ruler does...
Why would man-portable BFGs generate fields any larger than stated? Their entire purpose would be to prevent telepathic intrusion of a soldier, any extra field space beyond the reasonable reach of the trooper is a waste.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-16 12:14am
by Darkevilme
Steve wrote:
MKSheppard wrote:
Steve wrote:As for detection even afterward, the portable BFGs don't emit a large field, just enough to encompass a person and their limb span.
Clearly, they tried to get teh cheap knockoff BFGs instead of mil-grade ones straight from Shepistan. :wink:

That's what trying to save a few pennies on an assassination of a ruler does...
Why would man-portable BFGs generate fields any larger than stated? Their entire purpose would be to prevent telepathic intrusion of a soldier, any extra field space beyond the reasonable reach of the trooper is a waste.
Assuming they still have their active psi noise ability which causes discomfort for psychers and in light of the Shepistani republics passionate burning hatred of psychers, i'm gonna go with the possible answer of sheer spite.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-16 12:21am
by Shinn Langley Soryu
Darkevilme wrote:
Steve wrote:
MKSheppard wrote:Clearly, they tried to get teh cheap knockoff BFGs instead of mil-grade ones straight from Shepistan. :wink:

That's what trying to save a few pennies on an assassination of a ruler does...
Why would man-portable BFGs generate fields any larger than stated? Their entire purpose would be to prevent telepathic intrusion of a soldier, any extra field space beyond the reasonable reach of the trooper is a waste.
Assuming they still have their active psi noise ability which causes discomfort for psychers and in light of the Shepistani republics passionate burning hatred of psychers, i'm gonna go with the possible answer of sheer spite.
What about overlapping fields of coverage? If a squad of Shepistani troops have to move in close formation to take out a target and one of them gets his own personal BFG damaged by enemy fire, he can still be shielded as long as he sticks reasonably close to somebody whose BFG still works.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-16 01:22am
by Simon_Jester
Given the way they're supposed to work, I'd expect damaging any one field generator to accomplish nothing when you're fighting an army full of them. If you're dealing with ten thousand tiny radio transmitters and you knock out one, you don't change the overall signal very much; the overlapping fringe effects of the rest of the army should cover you whether you have a generator on your person or not- as should larger, more powerful units mounted on support vehicles.

There's an intermediate range, I suppose, but the field generators are bulky enough that at some point the added insurance of wider coverage is vastly outweighed by the... well... weight.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-16 04:29am
by Shroom Man 777
I wonder what Bragulan equivalent of BFGs are. Perhaps we surgerize Faraday cages into our soldiers' skulls.

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-16 04:54am
by KlavoHunter
Frankly I'm just fascinated to wonder what the incidence of ESPers in the Bragulan populace is...

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-16 04:56am
by PeZook
There are no espers on Bragule! The Solarians are impaling themselves on the gates of Bragule!

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-16 05:37am
by Shroom Man 777
Maybe reading Bragulan minds is also very difficult? Like how some species in Star Wars, like Hutts and Anakin Skywalker's Mom's Flying Proboscis-nosed Pimp, are immune to Jedi mind tricks? :D

Re: SDN Worlds 4 Commentary Thread II

Posted: 2010-09-16 08:08am
by Darkevilme
Shroom Man 777 wrote:Maybe reading Bragulan minds is also very difficult? Like how some species in Star Wars, like Hutts and Anakin Skywalker's Mom's Flying Proboscis-nosed Pimp, are immune to Jedi mind tricks? :D
It's possible. Chamarrans for instance are psionically resistant as a side effect of having all psionic potential removed from their genome.