GrandAdmiralPrawn wrote:The one thing that could give the Kilrathi trouble is their dependence on jump points. Once the Klingons figure out what those are, they'll be waiting to ambush the cats as they come through. Don't think it will matter in the end though.
They already do things like that in WC and it never seems to be a problem. The other thing that they do is trapping ships so they have no way back to jump points. This effectively cripples the fleet's mobility. While doable, this relies on two things.
1. Lack of surveilance by enemy forces. Jump capable ships are usually sent through to scout jump points before bringing the rest of the fleet in. This is only not done when stealth and surprise are needed, and a fighter might betray the presence of an important group of ships, or when speed is essential.
2. Even in an ambush, ambushing ships must either be able to win an engagement with whatever forces come through the jump gate, or they must be able to withdraw before the enemy can do more damage to the ambushers than he has sustained. This means that the Klingons would have to essentially guess where the Kilrathi were moving their forces and deploy significant assets there in the hopes that the Kilrathi stumbled upon the wrong system. This is unfeasible in a large conflict.
The only thing that the Klingons could do that would allow them to use this disadvantage of the Kilrathi would be to win a significant battle and then prevent the Kilrathi fleet (that has just lost) from fleeing to a jump point. The Klingon's ability to do this seems to be dubious because the Kilrathi seem to move VERY large fleets in offensive situations, instead of smaller fleets that would be easier to pick off.
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