Yuuzhan Vong and Magog take wrong turns.

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Renewed_Valour1
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Yuuzhan Vong and Magog take wrong turns.

Post by Renewed_Valour1 »

1) The Magog take a wrong turn in slipstream and instead end up starting to attack the Star Wars Universe about the same time the Vong first did,

2) Meanwhile the Vong make a similar wrong term and end up attacking the Commonwealth as the same time the Magog should have first attacked.

What happens in each case?
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David
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Post by David »

What is Magog from?
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Crayz9000
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Post by Crayz9000 »

David wrote:What is Magog from?
Judging by the content of his post, they're some enemy from the Andromeda series.
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Post by David »

Oh yeah, I remember now! They moved the series to a station I don't get and I haven't been able to keep up with it.
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Mr Bean
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Post by Mr Bean »

Magog?
Think Red-Shirt Tatics with Borg Weapons
IE Run(Not Lumber) forward and stab people while never using cover, Commanders carry weapons but the rest use old Fashion claws and teeth, There ships are APC type carring a ton of the little guys(About 2 inchs taller than the Teddy Bears of Endor(TM) )They are not that smart but then agian the Magago are very vunrable to SW due to two things
1. No ranged Weaponry on ships(Only the Worldship had any and they where fixed emplacements)
2. Thier main method of attack are *Swarm ships which travel very fast but carry no weapons but can cut through Hulls


So at least in Ship Boarding
Sir! Swarm-ships!
Shields up!
*bang, crush biif squish as they all run into the shields and explode
Easy enough NEXT!

(Do they have any Navy besides the Swarm ships?)

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Post by Patrick Ogaard »

Some Magog swarmships apparently do come armed with Point Singularity Projectors, slinging miniature, planetary-mass black holes at targets. At least the one captured and studied by a local planetary government and then acquired by the android that serves as the avatar of the Andromeda's AI had a so-called PSP.

Still, the majority of swarmships seems to have no PSP, or at least they don't use them, so the point may be moot. Also, the armed swarmships do not appear to have any better protection and are as solidly subcapital-sized as the other swarmships.
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Post by Mr Bean »

I thought as much but I'm glad to know that somone else could back me up on this

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Post by His Divine Shadow »

Patrick Ogaard wrote:Some Magog swarmships apparently do come armed with Point Singularity Projectors, slinging miniature, planetary-mass black holes at targets. At least the one captured and studied by a local planetary government and then acquired by the android that serves as the avatar of the Andromeda's AI had a so-called PSP.

Still, the majority of swarmships seems to have no PSP, or at least they don't use them, so the point may be moot. Also, the armed swarmships do not appear to have any better protection and are as solidly subcapital-sized as the other swarmships.
Well those PSP's could do SERIOUS damage, but Magogships cannot take as much punishment either so they'd be killed rather quickly and the PSP's propagate at STL speeds, even slower than TL's so SW has a range advantage here.

Magog also have FTL sensors.
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Post by Patrick Ogaard »

His Divine Shadow wrote:
Patrick Ogaard wrote:Some Magog swarmships apparently do come armed with Point Singularity Projectors, slinging miniature, planetary-mass black holes at targets. At least the one captured and studied by a local planetary government and then acquired by the android that serves as the avatar of the Andromeda's AI had a so-called PSP.

Still, the majority of swarmships seems to have no PSP, or at least they don't use them, so the point may be moot. Also, the armed swarmships do not appear to have any better protection and are as solidly subcapital-sized as the other swarmships.
Well those PSP's could do SERIOUS damage, but Magogships cannot take as much punishment either so they'd be killed rather quickly and the PSP's propagate at STL speeds, even slower than TL's so SW has a range advantage here.

Magog also have FTL sensors.

The only realistic chance of victory the Magog swarmships would have against, say, a patrolling ISD would be for several hundred of the swarmships to attack at extremely close range, providing cover for a smaller second wave equipped with PSPs. That would then be followed by a third wave of swarmships.

The scenario would be extremely contrived, however. Essentially, the plan would be for the Magog to use their FTL sensor abilities to scope out a likely target. Then a first wave of hundreds of lightly manned (magogged?) Magog swarmships exits slipstream virtually on top of the ISD.

The ISD proceeds with a turkey shoot, point-defense turbolasers popping swarmships right and left.

The second wave of swarmships exits slipstream a short distance from the ISD and fires a barrage of point singularities in an attempt to disable the ISD before its gunnery crews can shift targets and blast the second wave to plasma.

By that time, assuming the PSP attack was even remotely successful, the ISD may be suffering serious shield damage and have its hyperdrive disabled. That would be counterbalanced by a likely counterstrike by the ISD's fighter complement. Even a TIE bomber would likely be able to do serious damage to a swarmship. If the Magog swarmships are equipped with kinetic kill missiles they may be able to use them to engage the TIEs, but even so I would assume multiple swarmship kills per fighter before the TIEs go down.

Ideally for the Magog, the point singularity bombardment at some point destroys sufficient shield coverage to allow the third wave of swarmships, presenting additional targets for those turbolaser crews still in action, to attack. The ships of the third wave would, of course, be packed as tightly as possible with Magog, and then attempt standard boarding attacks.

Relying primarily on claws, the lesser Magog of the third wave would die in droves. In all likelihood, the only way for the Magog to win the fight with tooth and claw and take the ISD would be to secure at least a 10-to-1 advantage in numbers, so the Magog would likely need a third wave capable of transporting several hundred thousand Magog warriors. Support from higher class Magog with guns could possibly secure somewhat better results, perhaps reducing the necessary ratio to 5-to-1. Once stormtroopers unlimber the crew-served automatic blasters backed up by platoons of stormtroopers and security troopers firing in coordinated waves, though, the gig is likely up for the Magog regardless of even 20-to-1 superior numbers.

All things considered, unless the Magog resort to technomagical tesseracting, a total ambush force of perhaps several thousand swarmships would be needed to engage a single, isolated ISD, and that without any reasonable certainty of success.


On a related note, the Magog worldship does not appear well prepared to withstand a bombardment by a fleet of even ordinary cruisers like the ISD. Point singularities do not appear to travel as quickly as the speedier forms of turbolaser bolts, so that the ISDs could keep the range open enough for effective dodging of the singularities. A task force of just six ISDs could keep up a continuous barrage of medium and heavy turbolaser fire directed against the planetoids of the worldship, concentrating fire on one at a time, while the light turbolasers and fighter complements engage defending swarmships.

Barring serious intervention by the Spirit of the Abyss or the deployment of tesseracting assets, the worldship would have its planetoids pounded into rubble. Disabling of the planetoid-based PSP installations might be a major task for TIE bombers, making high speed runs to drop high yield torpedoes and bombs on the installations not yet targeted by the ISDs.

A large taskforce, like Vader's, complete with a command ship, would make even shorter work of the worldship, though the command ship should wisely restrict itself to heavy turbolaser fire from a respectful distance. Were a superlaser-equipped vessel like the Eclipse added to the taskforce, planetoids would go a-popping even faster.

Taking out the Spirit of the Abyss itself might ultimately be a task for Sith or Jedi heavy hitters, but without the Magog infrastructure of the worldship, the Spirit of the Abyss is not much more than an evil lava lamp with powers on a par with folks capable of generating force storms (as I would assume that much of the power of the critter is based on its control of the actual underlying systems of the worldship).
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