Plot armor aside, any PD weapon that can't track a fighter isn't worthy of the name. Something close in size to the Falcon's quad guns would have been more useful than those lumbering things.PoisonSymic wrote: ↑2018-05-06 09:03pmIt is clearly indicated in TLJ that the siege dreadnought's defensive guns work exactly this way: Poe is able to destroy them even though it's explicitly stated that his X-Wing's weapons are too light to penetrate the dreadnought's hull armor belt.
It is also stated that those defensive guns would lethally no-sell the rebel bomber attack if even one or two survived, thus the need for Poe's Act Of Plot Ace.
EU and now non-cannon. In the movie universe, I don't know that we have that level of acknowledgment of the problem fighters pose.This, too, is largely Act of Plot. The Empire initially underestimated the threat of high end multirole starfighters, and subsequently chose to focus point defense on dedicated platforms -- Lancer class frigates -- which are conveniently absent anytime Rebel Fighter Heroes do their thing.
Even in that case why not keep a backup array behind your armor for deployment if/when you get blinded?Q99 wrote: ↑2018-05-04 04:05amUnless doing so results in you actively being blinded permanently, and once you're in close the information situation degrades period and that's just part of how things work, once the slugfest begins data degrades and part of the tactics is knowing when to go close for blinding and when done- and if you can do a brief pass when your opponent has their sensors out and you are then you permanently blind them more and then you can kite them to death thanks to your superior sensors since they can't pop them back out.
Remember, we're talking hypothetical tech bases for a space opera. There is no 'it has to work this way,' if writers want to make it so that fighting involves making that kind of choices that's how it works. A paradigm of mutual sensor blindness when battle is engaged would make for some interesting tactics and choices and figuring out how to gain info edges by engaging with some units to blind opponents while keeping others away or what have you could be a very interesting one.
I also can't think of many realistic ways that all sensors would be blinded on a close high-speed pass. The closer and faster you get the less effective laser blinding would be at targeting your visual sensors so even as your radar style sensors go deeper into your ECM your visual sensors would keep you from being totally blind for your attack run. I guess perhaps you could try to retract your other sensors for such a pass but I can't see such a complex design being deployed.
The fact is that any realistic sci-fi setting can't have total sensor blindness one a close pass unless it's as a result of previous sensor damage earlier in the battle. Even then, you'd still keep your main array up for a close pass because any sensor data on approach is better than none so it's hard to imagine a doctrine that values saving sensors for a second pass over one that instead values making the most of your single pass so you don't need to make another one.
Unless we're talking something like the nonsense that is Battletech armor I don't see this working. I mean you could try to work something into Whipple shield style armor but your sensors would still likely be more vulnerable than the armor itself. Even so, I can't see why you wouldn't have that kind of sensor alongside more traditional sensors.Or heck, maybe you can just weave the sensors into the armor, your whole hull works as a big sensor array, and there's nothing vulnerable at all, unlike PDs, and what blinds you is total armor degradation, if you don't want to do it but still have PD be less good, but I think it's fun.
If such lasers became commonplace I'd imagine there would be countermeasures that don't involve blinding yourself near completely. You'd be better off running multiple sensors and opening new ones as your old ones get burned away. You could probably get favorable results by having several sensors taking very quick peaks past armored shutters and having your computer weave those images into a single snapshot of the battlefield. They're not open long enough or predictably enough to be vulnerable to any but the most concerted blinding effort and you still get a workable picture of the battlefield.That really assumes you have a choice in the matter. If you have a choice between a thick visor that mostly-blinds you and being blinded in an eye for a much longer period/permanently, you tolerate the visor... until/unless you can take away their blinder. And note that 'blinding laser weapons' is something that has seen RL research, it's not like blinding opponent ships isn't a line of research weapons designers wouldn't leap at, for pretty much these reasons.
Not quite sure what you mean by 'the other way around.' Of course you use your main sensor when it's an opinion, but the local weapons setup making it not be an option is why you need to have a way to hide them in the first place.
If the reason you're dropping sensor bouys is that your main sensors are so vulnerable to enemy weapons what's stopping the enemy from blinding your bouys as you drop them? In space, distance isn't going to matter for laser blinding. Distance also isn't going to make them any better at slicing through thick ECM, in fact, multiple smaller bouys will be worse at defeating many kinds of ECM than a single more powerful array will be.That'd be the part of the game, wouldn't it be? You need to send out buoys when you have a chance, you can't let them get too far or the opponent will shoot them down or cut you off from them, while meanwhile you try and take our theirs, and they tell you when your opponent is far enough to pop open main ship sensors- but your opponent will try and fool you and aim to make it so you pop at the wrong time and then they can blind you for real, and meanwhile you're trying to do the same to them, and buoys are a limited resources so you're trying to win before running out and they're trying to run you out....
In any realistic scenario, you'd want to drop bouys as a backup to your main sensors. They make the most sense as pickets to cover sensor blind spots and to keep covered up when you're not running manned patrols through an area.
Look at how sensor bouys are used in IRL naval combat and you'll understand that you have a solution looking for a problem.