What do we know about Command And Conquer Tiberium Sun tech?

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What do we know

Only the games. Don't trust 'em
0
No votes
Mutants were better. Fight the Machine!
0
No votes
They'd smack down modern forces
4
50%
They'd smack down Halo-verse forces
2
25%
One side makes sense and this is why...
0
No votes
One tech makes sense and this is why...
0
No votes
They're dumber then parrots.
2
25%
 
Total votes: 8

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madd0ct0r
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What do we know about Command And Conquer Tiberium Sun tech?

Postby madd0ct0r » 2016-12-30 06:38pm

Throw in the Firestorm expansion as well.

How do the factions rank against each other? Against the Sci-fi death-o-meter?
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Re: What do we know about Command And Conquer Tiberium Sun tech?

Postby Batman » 2016-12-30 07:13pm

The 'dumber than parrots' option made me giggle :)
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Re: What do we know about Command And Conquer Tiberium Sun tech?

Postby FaxModem1 » 2016-12-30 07:54pm

I really liked the Kodiak ship.
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Re: What do we know about Command And Conquer Tiberium Sun tech?

Postby PREDATOR490 » 2016-12-30 10:38pm

I can only vote they would smack down modern day forces

I like Command and Conquer but:
A) It does not age well technologically
B) Most of the tech in there IS supposed to be modern day / futuristic
C) You could have a hilarious situation if you put CnC against Terminator


The factions have some interesting toys but how much are you really going to take game mechanics as face value of faction capabilities ?

It is going to be fairly ludicrous to assume CnC forces are going to be able to employ the fantastic construction capabilities seen in the games. One large MCV that can construct a gigantic base within minutes and production facilities capable of pushing out fresh Mammoth Tanks based on the harvesting of the magic material Tiberium.

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Re: What do we know about Command And Conquer Tiberium Sun tech?

Postby madd0ct0r » 2016-12-31 08:13am

i seem to recall the mission completion scene having a much faster 'in game' clock with 1min play ~ 1 week?
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Re: What do we know about Command And Conquer Tiberium Sun tech?

Postby Simon_Jester » 2017-01-01 04:48am

Do we have reason to think the technology is inferior to real life, and if so, why?

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Re: What do we know about Command And Conquer Tiberium Sun tech?

Postby Sea Skimmer » 2017-01-01 07:17pm

Nod, which I'll note starts off in Libya in its original campaign, seemed pretty literally to be like ISIL but funded by Tiberium instead of oil, and it fly in its weapons after buying them. The idea of armies going around looting tiberium to fund the war, and since Tiberium is toxic they can do this better then civilians, was pretty cool. The weapons were pretty much real life, but possibly with more powerful explosives then anything fielded today.

The Nob super laser tech and Banshee plasma ball stuff seemed like it probably had more advantage from not needing ammo then from specific firepower. This would be useful to a mobile terror army, while GDI still just spams MLRS launchers...that now fly.
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Re: What do we know about Command And Conquer Tiberium Sun tech?

Postby madd0ct0r » 2017-01-02 04:45am

GDI disc throwers are weird. Super effective in game, but then you have schmucks throwing those discs the range of a minigun. Maybe some sort of throw assist tech?

GDI stompas tech is pretty silly, especially when they don't seem to wade rivers.
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Re: What do we know about Command And Conquer Tiberium Sun tech?

Postby Sea Skimmer » 2017-01-02 04:02pm

It was explicitly a bionic/power assisted arm to make that work. I would tend to ignore in game ranges.

Actually disk shaped missiles make sense on paper for certain purposes and disk shaped hand grenades were a popular concept idea in WW2 because they'd have more throwing range then egg shapes, without the bulk of stick grenades, but practical problems prevented any I can think of from entering service. The problem was like most attempts to design new grenades they ran into competing demands, and the problem that it's hard to beat a simple egg grenade in any useful sense. One project I can think of failed not because of the disk but because they also wanted a safe and reliable all ways ( going off no matter the angle of impact) impact fuse, and that just proved impossible at the time.

I'd be confident the original C&C creators knew about those disk grenades, Sun was the last game anyone from Westwood worked on and those guys knew their stuff.
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Re: What do we know about Command And Conquer Tiberium Sun tech?

Postby PREDATOR490 » 2017-01-04 01:44pm

This is the only game that I never actually got into. Mostly because the story lost my interest very quickly.

As far as the story goes though, NODs crowning achievement for a 'super' weapon is getting their hands on a Nuclear Weapon. Meanwhile, GDI have access to entire stockpiles but they do not need them because they have the all powerful Ion Cannon. The major issue is that most of the capabilities of CnC rely on game mechanics which are never going to mesh well with reality.

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Re: What do we know about Command And Conquer Tiberium Sun tech?

Postby madd0ct0r » 2017-01-04 02:44pm

Ion Cannon fits for GDI as it is so clean and precise. It's a planet being consumed by alien lifeforms, the last thing they need is leaving the few habitable zones radioactive.

Nod super weapons - uhh, in game they have some good ones. Tiberium Gas bombs and towards the end of the game GDI campaign there's a nod super tank equipped with shields, two obelisks of light and some other stuff. It's an almost unbeatable enemy to give you a race against the clock to achieve the actual objective.
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Re: What do we know about Command And Conquer Tiberium Sun tech?

Postby hunter5 » 2017-01-19 06:09pm

I got weirded out by the apparent drop in technology between Tiberium sun and CnC3


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