(RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Elheru Aran »

Of course... but then you run into the dilemma that much of the background illustrations use the miniatures as models, so they're similarly unreliable.

For example those heavy bolters on the Leman Russ. Bolters are supposedly around .75 inch caliber, that's only about three quarters of an inch. However there is a reasonable argument to be made that a heavy bolter fires a heavier caliber round, say perhaps 1.5 inch or even as much as two inches.

But if you look at the models, well, things get silly.

Image
(apologies for the small image, couldn't manage to find a bigger one)

That thing looks to have a barrel the size of the Guardsman's hand!

A more realistic heavy bolter can be seen in this fan-work:
Image

This cosplay (Elysian Drop Troops) is also instructive, those are I believe repurposed Airsoft 40mm grenades for an Airsoft version of the M19 automatic grenade launcher.
Image

So scaling is just a huge crapshoot.

Here's a picture of a model Abrams alongside a Leman Russ, mainly selected for the Guardsman in the picture so you can compare the scale of Guardsman to weapons...

Image

http://wfarcadia.blogspot.com/2012/01/m ... art-1.html
http://wfarcadia.blogspot.com/2012/02/m ... art-2.html

The point of this digression, I suppose, is that you can't necessarily trust miniature scaling nor, often, the artwork for evidence as to the size of the tanks in question.
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Simon_Jester »

Yeah; the Russ just looks much higher than necessary on that scale, in that there's no obvious reason for it to be five or six meters tall. And even in 40k no one would want to build tanks higher than necessary because target profile is a thing.
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Elheru Aran »

Presumably they wanted elbow room in the thing?

Inspiration obviously derives from WWI and WWII armoured vehicles. As an example, here's an interior of a model kit of the adapted International Mk. VIII tank recreation used in Indiana Jones and the Last Crusade:

(linked for size as I don't have any way to resize it at the moment)
http://www.nicksmodeltanks.com/IJ_Tank_19.jpg
http://www.nicksmodeltanks.com/IJ_Tank_29.jpg

And some images of the tank proper to illustrate inspiration:
http://www.nicksmodeltanks.com/IJ_Tank_14.jpg

That could well be a Leman Russ interior. For whatever reason, perhaps the gunner and commander sit almost entirely within the turret, while the sponson gunners, loaders, driver (and perhaps even a cog-boy) rattle about within the body.

EDIT:

As for target profile... well. We know a goodly number of their designs constitute deliberate efforts to be intimidating. Perhaps they're not as concerned about being shot at as they are about making an impression on the enemy?

Of course, if the models were *properly* scaled, as noted they might well be very different... I wonder. Perhaps someone should try to do a true-scale version of the Russ?
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Sea Skimmer »

What's below got wrong, but I figured it high time to examine the practical problem of the land monitor moving cross country bit. Whatever size you think they are, its certainly implied as pretty damn high for the biggest 40K stuff.
U.P. Cinnabar wrote:Not just that, but imagine the damage this thing would do to bridges and roadbeds, not to mention it'd probably sink like a stone in soft mud, given the ground pressure it would exert.
It'd simply be incapable of operating on a wide range of ground. Even four lane highway bridges would generally be out of the question in real life, perhaps not in40K. As it is a 70 ton tank already exceeds the weight limit of everything it crosses except rail bridges. During a war you already accept no small measure of rapid infrastructure implosion just from that kind of traffic.

A 300-600 ton vehicle meanwhile is literally 1-2 railroad locomotives.. and while its wider then locomotives, look at the width of the track beds railroads need under the narrow rails. Pretty damn massive pile of gravel or else gravel down to contact with rock. The railroad also takes advantage of its own grades being deliberately kept low, and the rail bed well drained by design. You need bridges and infastructure like at least a crappy two track railroad to be sure of getting anywhere at a speed. 40K might well have roads like that, they've had along time to pile up gravel.

But you get neither of those things if it point your sword and order the armored land monitor onto the cross country offensive. It totally could work on a hard pan desert like El Alamein or similar, but even then only at low speeds. The enemy would have every natural advantage possible.

Cross country is kind of the point of a tank, compared to just bringing an artillery piece stationed behind instead of ahead of your AA belt the way a tank is..

A 70 ton hull could carry around a 10in 45cal class of field gun if it was mounted with a 60 degree arc of traverse. 670lb shells lobbed about at that point. The craters alone from that caliber of fire become a problem for mr land monitor. You can expect gun weights today, if anyone bothered, about half that of WW2 for large calibers. A 600 ton vehicle could totally mount a 14-16in battleship gun in a turret now depending on how big a barrel you wanted, but not fire it without deploying some kind of jacks or spades.

For assault bridges and the 600 ton tank you'd need equipment proportional to the size of the 600 ton tank... and somehow be able to bring that up in an assault. Something like the Israeli ROLLER BRIDGE would be the only reasonable option I can see under more then the most trivial fire. Otherwise we know what building railroad class pontoon bridges looks like since Russia has them, and it isn't going to go quickly. A ferry has the practical problem of how damn much water it draws; your best option would be a massive hovercraft or hoverbarge assembled somewhere else, but that's pretty non tactical.
Elheru Aran wrote: Would not there be a proportional increase in materials sciences as far as bridges and roads went, though?
For the structure of bridges, sure. For roads and bridge foundations though you just need a huge amount of shear mass to make it stable. If you have low mass fill you can get away with less weight, and thus less foundation in total, but that sort of material has a limited lifespan and only really makes sense on permafrost.

40K could spend centuries building up roadbeds, but that's not going to actually change anything about the ground around it or basic principles at work. Around megacities the earths surface may be built up somewhat by the accumulated human debris; but at that point they'd have conversely probably eroded the rest of the landscape pretty badly too. They never have proper fortifications for their age and scale though. Walls and ditches never lost their war value, it is only a question of how huge they have to be to be worth having been built in the first place. If you have centuries of strong central government you could build anything.

200 ton tanks would probably be okay driving around, except for the bridge question, but going past that is asking an awful lot of mother nature. The shear size of the tank would help it get over vertical obstructions and some gaps, but it makes steering to avoid groups of hazards far more difficult.

600 tons is 1-2mph creeping on dry dirt kind of land, and constantly afraid of the front track suddenly digging in. You would just need routes built for this kind of vehicle, at which point railroad guns that can also be moved by road in pieces when needed probably make more sense. That's a pesky issue with a huge tank, if its worthy of the name its not going to come apart easily. Russia designed something with a 305mm howitzer that was supposed to work like that. Baneblade, hell no.


Granted mud is mud, as noted earlier there's only so much you can do about that. I presume the solution is simple brute force. That, or you just don't send Baneblades into mud. Maybe they air-drop gravel across the entire battlefield before the fighting starts? I could totally see the Imperium doing precisely that...
Actually bringing gravel, like any other engineering supply given the capacity, would make sense, say from grinding up asteroids. Though given the themes of 40K this would also probably unleash some kind of chaos spirits or spread space plague when the soil of the planet invaded is despoiled by the act of dropping foreign stone upon it. I'd suggest sourcing gravel locally, such as by grinding up smaller enemy cities before proceeding to lay waste to the larger ones.

As far as actually building a useful road for a vehicle this scale goes, you'd need probably ~four feet of gravel and to make any difference at all worth trying past an unrolling matt, as the British famously had at Normandy. Which isn't going to work well in this context because of its shear size and debris in the way of unrolling it. Like trees.

Say 4ft gravel thickness, and embedding some big solid, but not interlinked steel treadway planks into the mass so it doesn't just blow apart under the sudden load. In the scheme of things those planks will not be the deal breaker here, but important to a mass of unconsolidated gravel working in this application.

So just the gravel, at 2,700lb cubic yard of gravel

35ft combat trail width x 4 ft gravel x 1 linear foot of road = 5.2 cubic feet for a really poor pathway for something this heavy. That weighs about 7 tons, which is about half the capacity of typical big on road four axle dump trucks.

So lets say we have armored ones of those shuttling out our gravel under mortar fire. And umm each one can get us two feet of road, but only after a bulldozer spreads it.

So to go 1 mile we need only 2,640 dump truck loads of gravel, and we haven't done anything to assure a way to get that gravel to the dump site, because presumably the Baneblade is advancing down this trail as we go firing at the enemy to make itself useful. Otherwise the road might go faster, but why do we even need the tank?

For reference this is assuming 37,320 tons of gravel for 1 mile. Which is pretty low considering how little it allows for other then a roadbed.

Now why not bigger trucks? Oh sure you can do that, and probably should at this point, but then every single one the enemy blows up is a bigger loss, and you have to have a way to fill bigger trucks and better roads to support them everywhere they go for thousands of trips. The 14 ton capacity trucks mooted earlier can put up with whatever, as you've all no doubt seen at construction sites. If they get stuck recovery is fairly simple.

Still raising the capacity to 60 tons, which is a really big articulating mining dump truck, only gains us 8.5ft feet of road per dump. 622 truckloads for 1 mile.

The proper use of engineering assets like this is to build a type of fortification called an artillery cavalier, a raised firing platform for numerous artillery pieces, or in this case tanks, that commanded above the surrounding terrain and any enemy fortifications, since you can only take the Baneblade stuff seriously for an assault on an actual fortress or fortified city.

So whatever you think of the actual sizes, the land monitor concept is just a non starter outside of desert conditions. Assaulting a fortress city with rings of 60ft thick walls in the barren desert, but not too barren or it won't have good drainage when it does rain, and it will rain, then the 300-600 ton class assault vehicle might not be actively detrimental to your force. I think 200 tons... you could at least get that to a lot of places. It would just be horrible whenever it did get stuck, say blocking your only supply road.
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Rogue 9 »

Okay, since we're talking about this now, I broke out my copy of Imperial Armour Volume One. The armor statistics for the Baneblade are not given, but the Ryza pattern Leman Russ is listed as 4.38m tall, 4.86m wide, 7.08m long, ground clearance of 0.45m, and a round 60 metric tonnes in mass. 200mm armor turret, 180mm armor superstructure, 150mm armor hull, and 100mm gun mantlet. The Phaeton pattern Leman Russ Demolisher takes an extra 2 tonnes in the form of another 20-30mm of armor in all those categories and a tad bit more height. Meanwhile, the Gryphonne IV pattern Leman Russ Exterminator (which mounts a pair of autocannons rather than the large battle cannon or siege gun of the previous two) weighs in at 58 tonnes for the same armor values as the base battle tank; presumably the weight saved is in the gun. Maximum speed on road is listed as 35, 28, and 40 kph respectively for the three variants.
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by U.P. Cinnabar »

Elheru Aran wrote:
U.P. Cinnabar wrote:Not just that, but imagine the damage this thing would do to bridges and roadbeds, not to mention it'd probably sink like a stone in soft mud, given the ground pressure it would exert.
Would not there be a proportional increase in materials sciences as far as bridges and roads went, though?

Granted mud is mud, as noted earlier there's only so much you can do about that. I presume the solution is simple brute force. That, or you just don't send Baneblades into mud. Maybe they air-drop gravel across the entire battlefield before the fighting starts? I could totally see the Imperium doing precisely that...
As other posters have touched upon, the tech of Imperial worlds ranges from the relatively high-tech of Forge Worlds, to the medieval and lower tech of feral worlds, and worlds recently reclaimed from Chaos, Ork WAAAAGHs! and the like.
Sea Skimmer wrote:40K might well have roads like that, they've had along time to pile up gravel.
Hive and Forge worlds, yes, though the surrounding terrain has suffered for it, as you've already mentioned. In fact, the original White Dwarf article on Necromunda mentioned that the Imperium built military roads underneath the hives to rapidly move men and equipment between the hives and hive clusters. Those could probably withstand the movement of Russes and Baneblades.
As it is a 70 ton tank already exceeds the weight limit of everything it crosses except rail bridges. During a war you already accept no small measure of rapid infrastructure implosion just from that kind of traffic.
I figured as much, since the constant movement of fully-loaded 40 ton tractor-trailers(lorries) exerts massive wear and tear on most roads and bridges. A 70 ton MBT would be worse, since all that mass is concentrated into a smaller space than on the big rig.
Rogue 9 wrote:Okay, since we're talking about this now, I broke out my copy of Imperial Armour Volume One. The armor statistics for the Baneblade are not given, but the Ryza pattern Leman Russ is listed as 4.38m tall, 4.86m wide, 7.08m long, ground clearance of 0.45m, and a round 60 metric tonnes in mass. 200mm armor turret, 180mm armor superstructure, 150mm armor hull, and 100mm gun mantlet. The Phaeton pattern Leman Russ Demolisher takes an extra 2 tonnes in the form of another 20-30mm of armor in all those categories and a tad bit more height. Meanwhile, the Gryphonne IV pattern Leman Russ Exterminator (which mounts a pair of autocannons rather than the large battle cannon or siege gun of the previous two) weighs in at 58 tonnes for the same armor values as the base battle tank; presumably the weight saved is in the gun. Maximum speed on road is listed as 35, 28, and 40 kph respectively for the three variants.
So the Russ is, on average, either lighter than, or masses the same as an Abrams and other modern MBTs, despite having a higher profile. Okay.
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Elheru Aran »

One thing to note about 40K:

While it's mentioned in a few books, actual tactical close air support didn't really exist much in 40K (apart from a few Forgeworld units-- aka 'that pretty stuff That Guy with too much money pulls out to make everybody else jealous') until pretty recently when GW finally introduced Flyers.

So part of the problem, out of universe, is that nobody really considered air threats to mobile armour to be a thing for a pretty good time. Even in game they aren't *that* common because the models are pricey. So that extends to the fluff, where you're just not going to see a whole lot of references anywhere to close air support-- artillery barrages are more likely to be seen. Maybe once in a blue moon, you might hear about Marauder bombers being called in or something. The in-universe reason is that at least for Guard, air support is an Imperial Navy function, and most Marine air support double-duties as transports too. The whole notion of attack helicopter-equivalent vehicles flitting about the battlefield to take out tanks just doesn't really exist. That means that larger tanks are suddenly a more attractive option. Not to mention that more models means more money...

EDIT: Out of universe again, it also fits that whole "WWI/II with higher tech" kind of feel they're going for.
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by U.P. Cinnabar »

But the Guard has at least one regiment of combat aircraft, possibly more, since the planet Phantine can only levy air units for the Imperial Guard. Least according to Abnett's Double Eagle.

Also, from that same source, at least one world's PDF is also equipped with air units.
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Elheru Aran »

U.P. Cinnabar wrote:But the Guard has at least one regiment of combat aircraft, possibly more, since the planet Phantine can only levy air units for the Imperial Guard. Least according to Abnett's Double Eagle.

Also, from that same source, at least one world's PDF is also equipped with air units.
Yeah. One novel. Out of how many now?

It certainly exists in universe *now*. I'm saying that *out of universe* a big part of the reason so many tanks exist, in sizes ranging from the reasonable to the redonkulous-- not to mention the Titans and other walkers-- is because CAS simply wasn't a thing for a long time in the game, so fluff writers didn't mention it, novel writers didn't mention it, and so forth. It probably appeared in Gaunt's Ghosts at some point because come on, what, 10-something novels about the Guard, it'd be kind of weird if nobody mentioned calling in a Vulture strafing run.

Mind you I certainly haven't read the whole extent of 40K, and most of what I was reading recently has been the Horus Heresy stuff. But I'm pretty sure there just isn't a whole lot of CAS mentioned. Jump infantry, sure. Artillery backup, absolutely. Small forces aerial insertions, yep. Not so much of the summoning a flight of Marauder bombers to level the fortification ahead in 5 minutes, you know?
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Rogue 9 »

Elheru Aran wrote:One thing to note about 40K:

While it's mentioned in a few books, actual tactical close air support didn't really exist much in 40K (apart from a few Forgeworld units-- aka 'that pretty stuff That Guy with too much money pulls out to make everybody else jealous') until pretty recently when GW finally introduced Flyers.
*Ahem*

Image

:P

Edit: To clarify, yes, that is my very own personal airport list kicking the shit out of some Necrons a few years ago when the Flyer unit type was new. :mrgreen:
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Elheru Aran »

As I noted, 'pretty recently'. Now if that picture was 20 years older you might have an argument... also, way to come off like That Guy :P
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Rogue 9 »

Hey, he was doing it too with those stupid flying croissants; I just had the foresight to bring an anti-air gun as well, as you can see in the foreground. :P
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by U.P. Cinnabar »

Elheru Aran wrote:
U.P. Cinnabar wrote:But the Guard has at least one regiment of combat aircraft, possibly more, since the planet Phantine can only levy air units for the Imperial Guard. Least according to Abnett's Double Eagle.

Also, from that same source, at least one world's PDF is also equipped with air units.
Yeah. One novel. Out of how many now?

It certainly exists in universe *now*. I'm saying that *out of universe* a big part of the reason so many tanks exist, in sizes ranging from the reasonable to the redonkulous-- not to mention the Titans and other walkers-- is because CAS simply wasn't a thing for a long time in the game, so fluff writers didn't mention it, novel writers didn't mention it, and so forth. It probably appeared in Gaunt's Ghosts at some point because come on, what, 10-something novels about the Guard, it'd be kind of weird if nobody mentioned calling in a Vulture strafing run.

Mind you I certainly haven't read the whole extent of 40K, and most of what I was reading recently has been the Horus Heresy stuff. But I'm pretty sure there just isn't a whole lot of CAS mentioned. Jump infantry, sure. Artillery backup, absolutely. Small forces aerial insertions, yep. Not so much of the summoning a flight of Marauder bombers to level the fortification ahead in 5 minutes, you know?
I see what you're saying now.
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Sea Skimmer »

Rogue 9 wrote:Hey, he was doing it too with those stupid flying croissants; I just had the foresight to bring an anti-air gun as well, as you can see in the foreground. :P
Which reasonably, is all the air defense a unit like that would have, even in fully equipped communist ground armies. NATO only cared to a point. But the trick in real life is they always go around in 2-3 pair groups spread within ~1.5km of each other. Then you can just evaporate some enemy planes that stray into your moving hive. Spreading the vehicles evenly along the lines is a bad idea.

Soviet MR or tank regiment had 8-12 SPAAG and light AA missile vehicles for about 3km of attack front but as much as 8km defense front to do this, plus each motor rifle battalion present would have nine MANPADS teams each with a BTR or BMP along for the ride. Also communist MANPADS would be handed out like cotton candy to the children, as every Soviet infantry carrier had a rack to hold at least one. Tungunska made SPAAG-missile count one vehicle, same numbers.

Four regiments in a division like this, which also owns an AA battalion with 20-30 heavier SAM vehicles for deploying behind. SA-6/8/11/15 in the 1980s. Only one type would be present. The front level supplied more SA 6/11 style regiments paired up with S-300V regiments as air defense brigades.

This was calculated to make the capitalist sky piracy unpleasant. Even then though many attacking units would be without effective close air defense against the likes of the A-10 suddenly appearing. That part of life can be reality if your stuck with non networked weapons.
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by MKSheppard »

Kingmaker wrote:Assuming no extra knowledge, the Spess Mehren is better equipped knowledge-wise to deal with a tank than an American tank crew is to deal with a Spess Mehren. An isolated tank crew is probably going to know that they don't want enemies on top of their tank, but they're not going to expect someone on foot to run at them at 50 mph, and it may not occur to them to try and keep range until it is too late.
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by AniThyng »

Just out of curiosity what's the mega Abram's on the right supposed to be?
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Rogue 9 »

AniThyng wrote:Just out of curiosity what's the mega Abram's on the right supposed to be?
On the right of what?
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Sea Skimmer »

He's talking about the image way up the thread, and it's from here.
https://bbs.stardestroyer.net/viewtopic.php?t=165275
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by MKSheppard »

Hey skimmer, did you take into account the roughly 20% of total vehicle weight allocated to suspension in your analysis of the baneblade:

http://alternatewars.com/BBOW/Ballistic ... bution.htm
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Sea Skimmer »

It was specifically a quick look at the armor mass if steel. Too many assumptions, and too much time would go into bothering to look at how much it would actually weigh on those details. The suspension could be much lighter if the thing had unsprung suspension like all the WW1 tanks 40K is inspired by did for example. Also most tracked construction equipment is unsprung and actually does get into the 600-1000 ton moving weight class. IIRC the largest crawler crane ever can actually drive with a 1000 ton load at some absurdo slow speed on a prepared trackway. Anything without springs is never going to make it past 10mph without horrible problems, but it's doubtful sprung suspension would make a 600 ton tank faster either.
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Rogue 9 »

Someone had better inform Erasmus Brosdau, then. ;)

(That and while the rules used to make Baneblades and other superheavies slow, in the latest edition of their rules they move just as well as other vehicles and better than heavy tanks like the Russ. Go figure.)
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Re: (RAR) Unnamed Ultramarine VS M1A1 Abrams (40K + Real Life)

Post by Sea Skimmer »

That is very silly. God forbid giant ultra tank be slow in the rules.

Did more research on road grades, it looks like 2ft of gravel plus topsoil removal would actually suffice on most ground, but bad areas could require as much as 8ft of compacted fill before you hit the point of wanting to think about building a more elaborate land mattresses to float it on, which is not a very tactical idea.

So call it 3.5 tons of gravel per foot of road, and 17 feet a 60 tonner truck, about 300 trips for 1 mile of decent road, perhaps half that for a narrow irregularly graded path one tank can advance down. You would need constant grading but this should hold up with constant maintenance and careful driving. The problem will be assuring drainage under artillery fire, considering the enemy version of a 60 ton dump truck could be carrying a 240mm gun instead Archer style, and that's going to demolish pretty well anything with modern ammunition. And that problem is just about about where the Squats get nuked apparently.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
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