Fixing Kymelia

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Ahriman238
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Fixing Kymelia

Post by Ahriman238 »

A small eternity ago there was a Marvel comics series called Power Pack, which was perhaps unique in it's depiction of child superheroes, literally everything from the art to the writing reflected an understanding of what it's like to be a kid. But I digress.

The premise was that an alien Kymelian, Aelfyre Whitemane, otherwise known as Whitey, came to Earth to save it. The Power's father was part of an anti-matter creation project similar to one the Kymelians used that accidentally destroyed their planet. The Kymelians took this as a lesson in hubris and dedicated themselves anew as interstellar diplomats, mediators, peacekeepers and general preservers of the sanctity of life. Hence why he came, to prevent the destruction of Earth by the anti-matter converter and to keep the alien Snarks from seizing and weaponizing the technology. But he was shot down, wounded and got hurt more saving the four children when two were taken hostage. Dying, he transfers his superpowers to the kids.

What the powers? It seems all Kymelians are born with the potential to manipulate certain aspects of gravity, density, velocity, and energy. Developing actual powers takes years of training, but for this reason Kymelians are called Sorcerers the galaxy over. Whitey's powers mainly manifested as teleportation, a simulated telekinesis, energy blasts from his hands, and a 'molecular density field' where he condensed air hard enough to serve as a forcefield. In the kids they work out a bit differently: Katie gets the energy power and can disintegrate whatever she touches, using the energy to fire "powerballs," Jack gets density and can become a cloud or shrink to about eight inches tall while retaining his weight, Julie has velocity powers which means flight, Alex can control gravity in relation to himself and things he touches.

Over the years they manage to swap powers multiple times, and discover new applications. Like teleporting with the velocity power, MD fields and shooting off multiple non-lethal powerballs. They also meet Whitey's nephew, a teleporter named Kofi. Then Kofi's dad Yrik, ambassador to the Snarks with healing powers, and after their first adventure they had an extended conversation with Truthseeker Byrel, Whitey's father, via either astral projection or hologram.


Then after multiple years for the 50th issue the kids go to Kymelia. And it is crap, by this point the writer and artist had moved on, and the story was terrible. The Kymelians were living on a Mobius-strip space station that was pretty much a cyberpunk shopping mall inside. They were effectively enslaved by the 'technocrats' who maintained the station, and couldn't give two craps about alien life or diplomacy. Perhaps the worst betrayal of the original concept was the claim that Whitey was the last Sorcerer, that no one has powers except Force Four, their FF rip-off team.

For years this bothered me. Then in a fit of boredom I asked myself, "what about Sd.net? We collectively know our way around sci-fi." So I put it to you, forget the 50th and ask yourselves, how could you create an alien civilization that fulfilled the original promise. Destroyed homeworld as a society-defining tragedy, various powers relating to the four main qualities, committed to peace and life, and not have it suck?


Oh, I should probably mention that this was in the late 70s-early 80s, and that Kymelians are horse-people.

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madd0ct0r
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Re: Fixing Kymelia

Post by madd0ct0r »

i've done some digging, and there's so little about this series available it's difficult to get started.

either New Kymelia is a UN style space port where diplomancy happens and specialists are sent out to emergency situations, or all the Kymelian's who care about that mission are spread across the galaxy while the lazy slobs stay at home in a cyberpunk mall.
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Ahriman238
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Re: Fixing Kymelia

Post by Ahriman238 »

Okay, coming up with an alien society is hard, and probably a bit much to idly ask on the internet for fun.

Try this, how many different superpowers could you come up with given Whitey's original list? Manipulation of energy, density, gravity and velocity?
"Any plan which requires the direct intervention of any deity to work can be assumed to be a very poor one."- Newbiespud
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avatarxprime
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Re: Fixing Kymelia

Post by avatarxprime »

For a society I'd go with madd0ct0r's idea of a Space UN, although they'd be self-appointed obviously. I'd actually think turning them into the peaceful equivalent of the Irkens from Invader Zim could be interesting, especially if you want to keep the idea of a technocracy involved. The Kymellians create sophisticated AI to oversee themselves (not wanting to repeat their mistakes) which also watch over the universe at large. When places that are at tipping points to catastrophe are identified the AI selects an appropriate Kymellian emissary to go and try to shepherd the identified civilization towards peace. As a form of remembrance of their lost world and punishment over their actions they don't actually ever create a permanent settlement, instead constantly flying through space in a massive armada of ships, allowing others to join them and live among them as desired to be taught the ways of peace and harmony.

As to the issue of powers, it really depends on the limits. I mean with energy manipulation alone, if the limits are high enough you're going to have a Magneto or blue energy Superman with all of their various attendant powers relatively easy. Velocity = Flash, Gravity = Graviton and I can't think of a good density manipulator in comics that goes to the extreme levels as the others I mentioned with just that power, so I'll just go with Density = Martian Manhunter. All of these characters have a number of crazy abilities that revolve around manipulation of one of these 4 key powers and I think work as shorthand for listing a ton of powers.
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