Horus Heresy series analysis thread

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Connor MacLeod
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

And we reach the current release in the Horus Heresy series with 'betrayer'... to be fair this probably isn't my 'last' update for the immediate future as I realized I have HH betrayal (which is Forgeworld, but closely tied with the HH series) which I'm goign to put here just so I don't have to creata whole SEPARATE thread for HH.

Betrayer was by ADB, covering the Word Bearers x World Eaters (both groups aside from the Night Lords that ADB seems to be leaving his trademark on.) which means that its a.) another story about portraying Traitor Marines and Primarchs in a more sympathetic light (not neccesarily a bad thing.) and b.) a book which I devoured in about two days.
Its also very much a 'betrayal of brotherhood' story in the sense of Angel Exterminatus, different largely in the intent (Lorgar's intentions, whilst I believe misguided and distorted, were genuine in his desire to 'save' Angron. To be blunt, lots of people betray lots of other people.) It's also notable in that ADB turned what was usually a one-note Legion by game terms (World Eaters = bloodthirsty psychos) into something more complex, much the way Graham seemed to make the Iron Warriors likeable and sympathetic. I liked Kharn in this one, and knowing what he is destined to become makes it more sympathetic. Also trademark with ADB stories, the focus is as much on the human allies of the Space Marines as it is about the Marines themselves, and their interactions.

It's also one of those 'foreshadowing' books as the Perpetuals/Cabal make another appearance, albeit briefly and mysteriously.




Page 21
"The Legions are at war," Lorgar pressed gently, "and the galaxy burns. Accept it. End your seclusion in the Great Eye. Get back into the fight. You’ll be part of Horus’s plans, and won’t need to ask me what’s happening, or where, or why. You’ll know where the playing pieces stand on the board. You’ll be moving them yourself."
Magnus is still sitting on the sidelines in the Eye rather than allying. It seems he's still coming to terms with what happened at Prospero, although his inevitable fate, as implied in the novel, is known.



PAge 22
"You once warned me not to rely so heavily on Erebus and Kor Phaeron."
..
"True, but you were right."
..
"Tell me of Argel Tal."
..
"Of my three closest sons, he alone remains devoted to my vision. And yet, brother, he is broken. As for the other two… I love them for their pride and ambition, yet the warp curdles around them, ripe with the sickness of their souls. They play their own games now. Erebus plays them at the behest of the gods. He is a slave, believing himself king. Kor Phaeron plays them for his own reasons."
Man Erebus and Kor Phaeron can't catch a break can they? Magnus and Lorgar discuss the three top men in the Word Bearers. Even Lorgar doesn't trust him. Makes me think that he's been dicking around with them for over 10 millenia, the same way they dick with their legion.



Page 22
"And Ahriman, he is… similar?"
..
"He is. A sickening thing for us to share in common, isn’t it?"
Magnus feels about Ahriman the same way Lorgar does about Erebus and Kor Phaeron.



Page 23
"It has always unnerved me how you look the most like Father."
"I did not mean physically." Lorgar brushed a scriptured hand across his equally tattooed face.
"I’m speaking of your… facelessness. You are as powerful as him, and your face dances in the same way."
It was Magnus’s turn to chuckle. "I am not as strong as our father. Would that I was."
Lorgar waved it aside. "Have any of us even seen your real face?"
Interesting in that it implies the Emperor masks his true face/nature from even his Primarchs as he does from the rest of humanity. Makes you wonder about the visage he presents in artwork.. how real is it? Moreover, why the obfuscation? It just plays more into that whole keeping secrets thing that he is so good at, and caues so many problems.



PAge 25
Kinetic generators along the warship’s belly and backbone groaned as they woke, charging the nothingness around the Lex, bringing its void shields into being. Along its flanks and battlements, domes opened in a rattling ballet and blast shields lifted from gun ports as cannons juddered out into the void.
Void shield generators. 'kinetic' gneerators of some kind.



Page 26
"The year’s journey from Isstvan was more eventful than I’d anticipated. "
..
"Armatura"
...
"Where’s the rest of your fleet?"
..
"Ulixis. Espandor. Latona. Elsewhere. They’re killing their way across Ultramar, now Guilliman’s sons are crippled at Calth. The Five Hundred Worlds have suddenly found themselves rather starved of protection. "
A year to travel from Isstvan to Ultramar. Going by the 'Betrayal' map we're talking some 60-100 thousand LY maybe in a straight line, given we're crossing from the edge of somewhere near Segmentum Obscurus (or the edge betwene that and Ultima) all the way across to the far edge of Ultima segmentum. 50-100 thousandc, estimated. Atlhough thats a bit conservative as they evidently have been fighting along the way, there's warp strom activity (although Horus' allies have an edge there with Chaos) and they aren't giong to be going straight line either.


Page 26
"Is there anyone you don’t underestimate, Magnus? You’ve been here no more than a few minutes and already you’ve insulted both Angron and me several times."
Magnus arrived before Lorgar's fleet has, so therefore they haven't been here long either.


Page 29
"For once, Magnus. Trust me. Both Legions will make planetfall in a matter of minutes."
Again 'minuts' to arrive over the planet. THey must have emerged quite close to the planet to do that. maybe a few million km, or a couple hundreds of thousands. If we figure as close as the Orks (somehow) from Rynn's world (120-150,000 km or so) or 2.3 million km (Savage ScarS) and we figure in under an hour it would be at least 4-5 gees accleeration/decel to cover that distance, and some 40-80 km/s speed. IF we figure no more than, sya 10 minutes tops it would be 160 gees or so, and 500 km/s. If we go with 2.3 million km we're talking 36 gees and 640 km/s, and 1300 gees and 3800 km/s respectively.



Page 29
In truth, an armada thundered across the silent sky towards Armatura: dozens and dozens of vessels, yet a mere fraction of two Legions’ strength.
Dozens of ships is a 'fraction' of the combined word Bearers/World Eaters fleets.


Page 30
Neither the crown jewel that Macragge claimed to be, nor the future capital Calth had threatened to become, Armatura matched both in importance, and vastly eclipsed them in population. If Ultramar was reduced to crude metaphor, Macragge beat as the heart of the astral kingdom, while Calth served as its soul – a sign of a bright future, now consigned to fire. Armatura was a war-world, feeding the other planets the way bone marrow feeds blood into the body. It fed the Legion with recruits; it fed the void with damaged warships reborn from its docks...
..
Its close-orbit played home to immense shipyards, populated by thousands upon thousands of workers, servitors, archimechs, enginseers, serfs, thralls and technographers. It took an army of souls to breathe life back into the great warships of the Imperium, and here several million of them did their finest work. Orbital bastions of linked gantries and docking maws drifted above the placid world, crawling with insectile shuttles, lifters, loaders and tugs. Imperial warships limped here, scarred from the Great Crusade, and left months later in resurrected perfection.
Another world of ultramamr, a 'war world' shipyard and recruiting grounds. Months to refurbish crippled starships.


Page 30
Above and beyond the shipyard was the first concentric ring of void defences. Here, weaponised satellites and fire platforms bristled with turrets, alongside independent landing decks for fighter craft in lockdown.
Beyond those, the true defences began. Castles in the sky: great fortress-stations with their own racks of fighters and entire battlements given over to plasma batteries, laser broadsides and ship-killing lance arrays.
In highest orbit, the outer sphere of satellites was a three-dimensional spread of solar panels, clockwork engines and slaved servitor brains all connected to vast long-range weapons arrays.
Amidst that outermost sphere waited the Evocati fleet.
Defenses of Armatura.



Page 32
"The tides of the Sea of Souls can be altered by mortal hands, brother. Listen. Listen. We’re reordering the warp itself, Magnus, changing it through pain. We’re rewriting the song."
..
"There, a ship burns in Latona’s atmosphere, the cries of the doomed souls echoing into the empyrean. And there, a warship ploughs into the surface of Ulixis, digging its own grave, taking a hundred thousand souls shrieking into the afterlife."
..
"Calth was the genesis of the storm, Magnus. I will make an entire sub-sector suffer enough that the curtain falls and the Five Hundred Worlds drown in the warp."
Lorgar's plan seems to be to throw Ultramar to the warp by stirring up enough devastation and conflict to tear some sort of warp rift, I'm guessing. also ultramarine's starship with 100K crew (unknown type) and Ultramar referred to as a subsector. A 500 world subsector.


Page 33
"To break Armatura, we’ll need a vessel to rival anything humanity has ever wrought."
..
"We had one, you know. Zadkiel’s folly, the Furious Abyss."
..
"It died days ago, close to the same moment Kor Phaeron struck at Calth. Its corpse is probably still a shadow in the skies above Macragge – a monument to the Word Bearers failure. Another inscription on Zadkiel’s legacy of little idiocies. I told him he was a fool to attack Macragge, but he was so keen to bathe in glory, and all he ever heard were the whispers begging for revenge. I indulged him."
Reference to Battle for the Abyss, and the plan there. It seems that the Word Bearers have constructed a rather amazing coordinated assault, and this has all taken place in roughly the same timeframe, although clearly the forces did not deploy at the same time. Lorgar has as low an opinon of Zakdiel as he does of his other subordinates save Argen Tal.
Also the Furious abyss 'rivalled anything humanity has ever wrought', which means that size wise its at least as big as the 60-80 km Mass conveyors from A Thousand sons, bigger than the 26 km (or bigger) battleships from Know no Fear, and heck probably is comparable to the Emperor's starship, which was compared to a freaking continent as I recall.


Page 33
"This is what I meant when I said you underestimated us, Magnus. To you, this war is something shocking and new. Yet it is something I’ve been planning for half a century. I spent a quarter of the Great Crusade preparing for the moment when our father’s sad cravings of eminent domain would end, and the true holy war would begin."
Lorgar has spent 50 years preparing, which means the Furious Abyss (as I noted before) could not have taken longer than this to be constructed. Probably less, given you need time to implement, design, amass resources and infrastrucutre, and build the thing.



Page 34
The ship grinding into reality was a reflection of the slain colossus Lorgar had spoken of. A city of monasteries and cathedrals rose from its back with the reverence of clawed hands sculpted to clutch at the stars. Where most Imperial battleships were spears of crenellated intent and iron-ridged might, this was a fortress in space, borne on the back of a great trident. The central tine served as the vessel’s core: dense at the stern, encrusted with massive engines and tapering towards the prow, where it formed a pointed ram the size of lesser vessels. The trident’s adjacent tines formed smaller blade-wings, each one barnacled with broadsides and cannon batteries.
If one were to clad the concept of spite in iron and set it sailing amongst the stars, it might approach the image of what burst back into the universe in that moment. It was, in every way, the Furious Abyss reborn.
..
Magnus released an unnecessary breath, watching as a ship too vast to exist left the wound in the material universe. It easily eclipsed even the Gloriana-class flagships of the combined Legion fleet..
..
"You built two," the sorcerer breathed.
"Oh, no." Lorgar didn’t even open his eyes. He raised a hand to point into the void, where a second warp-slice ripped across the stars. "I built three."
They built 3 Furious abyss types, but why they gave Zakdiel one I have no idea, since you'd think there would be better uses for them. When you consider it was done in secret, at the behest of only ONE of 20 legions, and they had three such built.. thats damn impressive. The BloodQuest starship is not so unreasonable in that context :P



Page 37
"This world is suicide. The Armaturan Academy Guard. The Thirteenth’s barracks-cities, for its initiates and Evocati overlords. The Titan Legio Lysanda. We’re going to die down there, you know."
..
A billion human soldiers. A billion. Not even counting Titans or Mechanicum skitarii. Not even considering the tank battalions stationed down there. Not even adding in the thousands of Ultramarines Evocati. The numbers had to be exaggerated, or they were all dead.
..
The geo-conflict analytics came from Ultramar’s own census archives. A handful of years out of date, certainly, but they were still facing a billion soldiers. Even if a tenth of them were teenage youths in the earliest stages of gene-implantation, there was no sense pretending this was going to be a bloodless triumph.
Scope of Armatura's forces. Not quite on the scale of the Boros Gate, but still pretty impressive for a single world. Although I suspect that some hive worlds, given their populations, could match or exceed that. Hell Gomorra from REdemption Corps had an annual tithe that big.



Page 43
"I saw the Word Bearers new battleships. Each one is a rival to Dorn’s precious Phalanx"
The Furious-abyss 'class' are said to rival the Iron Fists Fortress Monastery. Whether this is in size, capability, both, or what we don't know, but its an impressive assessment nonetheless.



Page 43
"Lorgar has been planning this war for decades," Angron said to his sons. "The mere sight of those ships is evidence of that. "
Again implied rates of construction for the Furious AByss and her sisters.


Page 45
Both were crafted on Terra, in forges forbidden to all outside the Emperor’s own inner sanctum. Both were gene-locked, and could never be activated without the original owners’ genetic imprints on the reactive palm grips along both blades’ hafts. Argel Tal had broken that technological law, though he’d never shared how.
..
The first weapon was a guardian spear, with an ornate boltgun forming the tip, bonded to an underslung power blade.
..
The second was a cousin to the spear – a two-handed sword forged in the same fires as Shahin-i Tarazu, and shaped by the same hands.
Argen Tal wield Custodes weapons, which had gene-locks against others using their features, except Tal broke that somehow.



Page 47-48
+A primarch should be inspiring. Our genetics should react at the mere sight of them. Think of the moments you laid eyes on Horus, Dorn, or Magnus. I’ve seen Sanguinius and Russ with my own eyes, as well. Close enough to touch their armour. Think of when you stand before Lorgar: the awe and reverence that beats through your blood. The feeling of our genetic coding reacting to the pinnacle of the human process. I’ve never felt that instinctive respect for Angron, Khârn. Not once. He is a broken thing. Devastating, unrivalled in war, but broken.+
..
+You feel it,+ Argel Tal said. +You feel it, too.+
In psychic silence, Khârn confessed something he’d never said outside his Legion.
Yes, we feel the same. The World Eaters, each and every one of us, knows what you know.
Argel Tal’s voice was laced with cold, seething anger. +Why do you tolerate it?+
..
It’s our shame to bear before the other Legions, brother. Angron was broken long before he ever reached us. Why do you think we let him beat the Nails into our heads? We hoped that by breaking ourselves on the same anvil, we’d finally feel unity with our father.
...
+It didn’t work?+
..
"No," he muttered, as much to himself as to the distant Word Bearer. "It didn’t."
The World Eaters have a peculiar relationship with their Primarch. In some ways the same as Curze has with the Night Lords. Whereas the Night Lords have a love for their Primarch that Curze cannot return (seeing them as symbols of corruption and failure), Angron and his World Eaters seem to share a mutual love/hate relationship. They know he's 'broken', he's a disgrace, but he is also their primarch and they are loyal to him - so much so they will emulate his 'metal parasite' as it is often described, in hopes of becoming closer with him. But they do not treat him respectfully, and Angron's callous disregard for the World Eaters is reflected in the Legion at large.
Other Space Marines seem to notice the difference, as they don't respect Angron either the way other Primarchs earn it.



Page 50
Khârn’s retinal display responded to his irritation, auto-cycling through vision filters. Thermal sight was a worthless smear of migraine colours when half the city was aflame. Tracking by echolocation auspex was unreliable with any atmospheric interference, and the dense clouds of particulate coupled with burning buildings all around most definitely counted as suboptimal conditions.
Space Marine vision/detection omdes.


Page 52
Her image pulsed into being, just her head and shoulders, in a crackling, distorted hololithic window to the right of his targeting array. As usual, her long hair was bound back in a ponytail to keep it from her face. Her features were in profile, with the imagifier attached to the side of her command throne.
..
"Give me the orbitals, flag-captain."
..
Secondary image windows bloomed into being on both sides of his flickering retinal display. Each one showed the city from above, blanketed in clouds of choking smoke.
Helmet has hololithic displays for communications as well as secondary displays for inloaded datafeed info, such as orbital visual feeds.




Page 53
His retinal display locked onto it, spilling out a screed of data he didn’t need to see. Maximus-pattern armour was a technological marvel, but the autosenses took a great deal of tuning to meet a warrior’s personal preferences. Khârn usually ignored most of what his armour tried to tell him. As if he cared what forge world had churned out any particular Rhino chassis. As if he cared about the density of the alloys making up its hull, and how they differed by point-one per cent from others.
Comment on Maximus pattern Space Marine armour and its sensory capabilities - they can provide detailed histroical info on the construction of the Rhino (origin) as well as the composition and properties of its materials (to a significant degree of accuracy.)


Pgae 54
The Rhino was motionless, its engine silent, but the scanners might still be operational.
Legion Rhinos have scanners.



Page 55-56
The real reason was simple enough: they’d annoyed Lotara Sarrin, therefore they’d annoyed Angron. The primarch had ignored them until the moment he heard Lotara’s first complaint. They were banished back to Terra the next day.
...
The only citation she actually cared about was noted in the following terms: ‘Awarded a unique distinction by the XII Legion for notable courage in the compliance of the worlds formerly claimed by the Ashul Stellar Principality.’
She wore that commendation, loud and proud. The Blood Hand, a red handprint across the chest of her crisp white uniform..
Speaking to a special relationship with Angron. The reasons of which we can speculate on but I imagine we'll learn later.



Page 57
Orbital wars were their own beasts, with their own methods and moments of madness. A war above a world tended to play out in much closer quarters than many stately, oddly-placid void engagements. Fighting it out in high orbit meant getting in your foe’s face, and that suited Lotara just fine. She was used to it. The World Eaters liked to board their enemies’ ships, and that almost always meant coming in close, no matter where the Conqueror fought.
Differences between orbital and void combat. One might imaigne this could explain inconsistencies in starship combat, as some battles are fought in close to planets or other celestial bodies (or similar objects) whilst others are fought in the void. That can affect weapons ranges, starship velocities, how ships manuever, etc. Closer to the planet one is, it is likely that manuevers are quicker/sharper, ranges shorter, and velocities lower, compared with void engagements (such as one fleet accelerating to engage another, say from a planet being defended and a warp emeergence point.)



Page 64
Mostly, he watched the Blessed Lady and her twin sister, the Trisagion, making a mockery of Armatura’s orbital arrays, dismantling one of the best-defended worlds in the Imperium with barrage after barrage from their howling, flashing weapon decks.
...
The ships’ size and scale rendered all countermeasures obsolete. For the first hour, nothing could punch through their shields. Nothing even managed to scrape their skin. It took the combined firepower of a battle-station, two orbital defence platforms and a suicidal ramming from the Imperial warship Steel Sky to finally burst the Blessed Lady’s shields. She sailed on, oblivious to the thousands dying within one of the flaming monasteries on her back, for their agonies made no difference at all to a crew of half a million.
Capabilities of the Furious Abyss classes. Given that they are both matching up to the orbital defenses of Armatura, which is stated to be as important as Calth or Macragge, it suggests that at least both together are as good or better (and tougher) than Calth's orbital grid, and they can stand up to that kind of fire for at least an hour, including at least one ramming action to breach.
Also each has a crew of half a million.



Page 71
Khârn turned, releasing the charge from his shaking plasma pistol. Bolts of corrosive fusion-fire splashed against the three uniformed humans scrambling towards him, incinerating them where they stood. He spun back in time to catch the Evocatus’s descending blade..
Three shots off (or so) in an instant, incinerating 3 troopers. IF we figure 3rd degree burns at least 500-1000 kj per human in that instnat (single digit MW), possibly hundreds or even thousands of megawatts sustained if its actual cremation. Given Angron is doing this in between a dual with an Ultramarine (as we note he turns back to defend a swing) it could even be a fraction of a second.



Page 76
"Who are you?"
The last nineteen still alive. I am the Communion. The only one who can reach you.
He tried to wipe his eyes clean of the clinging blood. It did little but smear it across his face.
..
I am counteracting the machine in your skull, by altering the chemicals flowing through your brain. I cannot maintain it for long, not with only nineteen of us left. Your mind is too different from baseline humanity. It resists any interference.
..
I cannot. I do not exist on this plane of being. I am the gestalt of nineteen psychic minds, nothing more. Nineteen minds separated by hundreds of kilometres, as the Legion marches to war across this world.
Communion, a psychic gestalt of the (remaining) World Eater Librarians. It eems they have to do this to gain enough power to reach into Angron's mind, the combination of being a Primarch and having the Butcher's Nails archeotech make entering it difficult and hazardous (as many Librarians have died in doing this.) They apparently have to do this because his implants ar ekilling him (an important part of this story.)



Page 76-77
He remembered standing in the dark, while his brothers and sisters died.
He remembered standing in the dark, while his brothers and sisters died, because he wasn’t there to fight with th–
..
He remembered being blinded by his father’s light. He remembered refusing to abandon his brothers and sisters, beneath a blue sky at high-sun, far from the city of Desh’ea. He remembered the mechanical thunder of absolute betrayal, when he was stolen from the death he’d so richly earned.
He remembered the cold moment of truth as he stood in the dark, his hurting eyes healing, that every day he breathed was an unwanted gift. He was walking another man’s destiny now. His destiny was to be with the men and women who needed him, who called for him, who followed him into the mountains and died without him. A destiny denied.
He was Angron of Desh’ea. After that, nothing mattered. He’d listened to the others that begged him, that needed it all to matter. He’d played their games, living out another man’s life. He’d led his fleets, he’d embraced his sons, he’d told himself that blood was thicker than water, and the Eaters of Worlds were the army he wanted and the horde he deserved. He’d sustained himself on lies, letting none see how he starved.
And he served in his cold-hearted father’s empire, enduring the silent sneers of brothers he despised.
Yes, Angron. Angron the Conqueror. The Butcher. The Red Angel. All the things they’d made him into, after stealing his destiny as…
A glimpse into Angron's mind, which explains perhaps why he is such a bloodthirsty berserker. And it seems we can blame much of it on Big E and his decision to snatch Angron away from his 'home world'. Angron always resented him for it, even as he served the Imperium and Emperor loyally (another 'love/hate' relationship there.) Angron seems to view it almost as a sort of rebirth or maybe more accurately schizophrenia given his implied 'broken-ness'. He lives in the past, longing for that 'last stand' with those people he had brotherhood and respect for.. not serving at the head of a Legion he can form no bonds with (which is ironic, as 'brotherhood' seemed to be a key trait of the War Hounds before Angron came along. A broken Primarch that fractured his Legion.)
That love/hate relationship with the Emperor, and his denied 'destiny', I suspect, shape much of his actions in the Heresy, and the way he interacts with his own subordinates (Why Lotara, for example, seems to earn high regard from him.)



Page 81
Lorgar’s ridged boots crunched down on the rubble, grinding the rocks to pebbles and dust. Sniper fire lanced the air at once, flaring with frustrated light as it impacted against the psychokinetic shield shimmering around the primarch’s armour.
..
As the Thunderhawk banked away, Lorgar raised his hands towards it, fingers curling into claws. He gripped it, holding it in the air.
And he pulled.
The gunship’s engines coughed black filth and shuddered in the sky. Lorgar pulled again, a prophet clawing wisdom from the heavens. The gunship fell, smashing into the broken avenue with an ear-aching crash of tormented metal, engines aflame, hull mangled.
Lorgar TK's cna protect him agianst gunfire, and allows him to bring down a 120+ ton Thunderhawk gunship.



Page 88-89
Battle was a matter of endurance, the passing of time marked only by his own aching muscles and breathlessness. Front-line warfare – from the warbands of Ancient Terra to the grinding of vast hordes in the Great Crusade – was a war against the self. Skill meant nothing, while brotherhood and endurance meant everything. Every warrior in the 31st millennium who picked up a rifle, pistol or blade was duelling against their own reserves of courage, strength and endurance. They were duelling against their own brothers’ and sisters’ courage; their capacity to stand and hold the line.
After thirty thousand years, warfare had come full circle.
The sheer scale of humanity’s conflicts disregarded the corrupt reliance on automation as seen in the Dark Age of Technology. Mankind was back down to swords beating against shields and men entrenched with their rifles, where the gods of myth were Titan war machines and Baneblade tanks.
..
The true strength of the Emperor’s Space Marines was in their genetic coding. Not their strength, mighty though it was; not their discipline, for many lacked that virtue almost entirely; not in the armoured fist of their massed armour battalions, which in truth could be crewed by lesser men with little difference.
No, their strength was a testament to the Emperor’s shrewd foresight for conflict, for he made warriors that could endure more than any other mortal. Secondary organs compensated when primary hearts and lungs grew tired. Wounds that would leave a man or woman stunned or crippled scarcely slowed a legionary at all. They were children harvested from a natural life, grown purely into creatures that were able to tolerate pain and damage beyond measure, and still keep going.
The Emperor, for all his supposed faults, understood war had come full circle. In his Imperial wisdom, he’d bred soldiers to win those ancient wars that would be fought again in the future.
Kharn's thoughts and comments on the nature of warfare in the 31st millenium. True in alot of ways, although I feel it reflects more the 'propoganda' we get from the codexes and artwork, rather than an absolute reflection of real life. Its how Kharn views warfare, and how he sees it as ideal, but it doesn't reflect others. Lotara, for example, considers the assault of armatura a waste and that bombardment would have served better. But Angrons' thrist for blood and close combat drove the combat, and so they had to go the hard route.
That said, certain prejudices likely remain true. The distrust of artificial intelligence and robotics ('automation' I take it, since we know they can automate the fuck out of stuff with machine spirits and serviotrs.) Its also quite likely that the Emperor did intend 'endurance' to be a key aspect of the Astartes, as so many of their implants are geared towards that - greater endurance to fight, run, greater resilience to injury, the ability to survive and thrive in adverse conditions, without extreme food or bater, etc.

Kharn also comments that he loves the feeling of being warriors, where courage and endurance met the madness of warfare, and enjoying the brotherhood of war, and because he was made for it. Ironic, considering he is the one who breaks the World Eaters legion ultimately.



Page 90
Khârn saw Lorgar’s silhouette in the dust, hurling great rocks and slabs of fallen architecture aside with telekinetic fury. The primarch was digging deep, well below street level, leaving the air tense with a pall of psychic resonance sharp enough to breed migraines and toothaches among those nearby. Any Ultramarine descending into the hole died without Lorgar even sparing a glance; mirage-waves of kinetic pressure slammed into whole squads, hurling them away to die against the rocks.
Lorgar trying to dig through 200 metres or so of rock to save Angron, casually throwing aside entire squads of power armoured ultramarines hard enough to kill them (10-100+gees probably at least for 'fatal')



Page 91
Lorgar, his gauntlets rimed with psychic hoarfrost, lifted a chunk of broken masonry the size of a Rhino transport and hurled it across the avenue. Such was its speed that dust-waves parted in its wake. With the majestic toll of a ringing bell, it collided with the Titan’s armoured wolf-head cockpit, flattening the crew chamber and sending the Titan slowly, so slowly, toppling onto its side.
More of Lorgar's TK feat If we asusme it is literally the dimensions of a Rhino it would be around 250 tons. If we figure its ~7 m in diamter (Slightly longer than the Rhino's lenght) we might get up to 800 tons. We dont know how fast he hurls it, but its still an impressive feat of TK all told.



Page 93
Another of the iron beasts bathed a nearby building in a spray of explosive vulcan fire, chewing through the stone to dice the legionaries within. Spent shells the size of a man’s arm rained onto the road: hundreds of them in a clattering fall, spilling across the stree
Size of Vulcan megabolter fire, ejecting shells in their hundreds in a presumably short period of time. Gives an idea of megabolter calibre in this case.. if we figure 'size' means length and diameter, they are maybe a foot, foot and a half long, and perhaps 4-5 inches in diamter, implying a 100-120mm 'caliber' equivlaent. It isn't improbable for them to be equal to 100-120mm cannon shells though. Figure a 8-12 kg shell at 900-1500 m/s you could get 3-13.5 MJ per shell. With scores or hundreds of such shots a second you get hundreds or thousands of MJ in terms of KE.



page 93
Secondary weapon mounts, good for little more than spitting at light infantry, chattered from its chin.
Secondary, anti-infantry weapons mounted on a warhound's chin.



Page 94-95
The Warhound’s heels locked tight as it fired, and a second sun was born at Valika.
Imperial plasma technology combined elemental gases to form the fire that licked across the skin of stars. In ancient ages, the process was better known as fusion – the ionising of hydrogen at a hundred million degrees – to recreate the heartbeat of a sun through human ingenuity. Cooking the plasma was half of the ritual. ‘Unleashment’ was the rest. Among the hallowed halls of the Legio Lysanda and the various Collegia Titanica, unleashment of their god-machines’ plasma weaponry came with a wealth of prayers, invocations, benedictions, and the burning of a specific scent of incense.
The Warhound fired, its comet-tailed bolt of raw plasma contained within an engineered magnetic field to prevent the projectile’s dissipation from the ionised atoms flying apart. Venting began at once, ghosts of coolant steam slashing from the relief ports along the Titan’s weaponised arm.
The unleashment incinerated the dust, burning the air clear, and splashed a sun’s core into the crater for the fraction of a second. The World Eaters caught at the blast’s edges dissolved into bones and armour shards spilling through the air, eroding to powder, and then to nothingness.
..
The air rippled with the force of his focus, and the kine-shield he kept raised with his outstretched hand. The ground by his boots, in a spread of several metres, was unharmed rock. Everything else was burned into sludged, black glass.
Lorgar hit by plasma blastgun, surviving by kineshield. If we assume at least a few metres around him further, say 5-10 cm deep that would be around 4-9 tons of rock melted 9-16 GJ or so at least by the ground melting. If we figure multiple word bearers were cremated/melted (figure 300 kg of armour at least, probably more that would be hundreds of MJ at least.


Page 95-97
Ardentor fired again.
The discharge sent the Titan rocking back two steps, its splayed claw-feet crunching into the avenue to avoid falling. In the wake of its release, the weaponised arm hissed steam from its coolant vanes, like a forged blade quenched in water.
..
The primarch of the Word Bearers had fallen. His armour, once red and engraved with scripture, was an ashen husk of charred plate. Cracked and weeping skin showed around the patchwork spread of bleeding burns. Not a patch of skin was left untouched. He didn’t rise from his knees. He didn’t lift his head. He did nothing at all.
Lorgar (barely) survives a second plasma burst.


Page 97
He turned, raising his arms, and took a god-machine’s weight on his shoulders.
Every muscle in his body locked tighter than the iron trying to crush him. Drool stringed through his metal teeth, skinned knuckles white as he defied the will of a Titan. He gave a bear’s roar as the foot lowered another half-metre. Sinews crackled in his shoulders. His broken boots skidded back on the patch of unglassed rock; something cracked in his spine, something else cracked in his left knee. The compression of his bones sounded like twigs breaking underfoot, which was a vivid burst of imagination he didn’t appreciate.
Angron (temporarily) holds back the mass of a warhound titan (or at least the strenght of one of its feet).



Page 102-103
"It’s armed with… I can’t even tell what that is. Something with magnetic accelerators, cycling up to charge. "
..
Magnetic coils in the Warhound’s arm launched the spear, propelling it into the crater and sinking it home in Ardentor’s torso with a brutal crack of annihilated metal. Solostine gave a slow smile as he watched the Lysanda engine jerk with the impact.
..
" Magnetic bindings empowered."
Ardentor rocked back and forth, its shoulder and cockpit holed through. The great impaling spear came active, magnetically sealing inside the lethal wound.
World Eaters Warhound of Legio Audax equipped with some sort of EM propelled harpoon, which can EM seal inside the target. No way to calc it, except it has enough force to rock said Warhound, and doesnt knock the launching one over.



Page 107
. For a few moments, he was content to just breathe, surrendering to the aches that populated his body after hours of remorseless fighting. A legionary could fight for days – weeks if he had to – but a capacity to endure misery didn’t offer complete immunity to mortal limitations.
Indications of Astartes physical endurance.



Page 107-108
They also nagged him about the fact that his wound had broken open again, despite his body’s haemosealant capabilities. It was clotting as normal, to prevent blood loss, but kept re-tearing when he moved. He’d been bleeding on and off for over two hours. A human would have been dead in minutes.
Space Marines can endure bleeding for hours that would kill a human in minutes.



PAge 115-116
"The Ultramarines vessel Praetorian Trust has powered up in the wreckage, ma’am."
..
"They’re running."
..
"Chase at once. Order all other vessels to hold back, this one’s ours."
..
"They’ll be free to break into the warp in seven minutes."
"They’re sluggish and plasma-cold from hiding in silent running," she replied. "We’ll catch them before their engines are even warm."
"Four minutes, ma’am, if they wish to risk navigational flux from the debris field."
Lotara was staring now, her eyes bright. The Conqueror shook as it breathed again, running hot and hard. "We’ll have them in three minutes, Ivar. Am I ever wrong?"
an implied 7 minutes for a heavy cruiser to reach a distance to break into the warp. Its unlikely this is as far as an AU - the accelerations would be Sabbat Martyr ludicrous. Not impossible mind, just ludicrous. If we go with tens of millions of km implied in Sons of Fenris and Eye of Terror, its a bit better, but not much, and ship velocities on the order of tens or hundreds of thousands of km/s.
So what about 2.3 million km from Savage Scars? 2670 gees, which is better, and ~5500 km/s average velocity.
And if it were 120,000-150,000 km or so (also known as 'insane suicidal ork emergence range) from Rynn's World? 138-174 gees, and 286-357 km/s.
Overall, take your pick :P And even more amusingly, the Conqueror has similar acceleration.



Page 116-117
. Impact flares danced across both vessels’ void shields as they ploughed through the junk field. Praetorian Truth fired her lances once, risking the threat of inertial drift and power drain by emitting a barrage of cutting beams to carve through the hull of a dead cruiser turning in space before them. They bisected the hulk, as neatly as any surgeon would incise flesh, and sailed clean through the dead ship’s severed halves.
Implication that heavy cruiser's prow lances would impart considerable recoil (and drain considerable power) from ship's engines to risk its escape. If we figure at least half a gee to a gee of accel imparted by lances (5-10 m/s compared to 2-3 gees top sustained.) going by FFG accels rates and 30-40 megatons (again FFG stats) that is 1.5e11 to 4e11 kg*m/s that would be 10-11 GT per salvo to 28-30 gigatons per salvo estimated. If we go by percentage of thrust (assume 1000-2000 km/s exhaust velocity) and representing between 10-30% of max ship power, it would be 15 megatons per salvo at least, whilst at the other end it would be 172 megatons per salvo. Overall it implies at least megaton-gigaton range firepower.



Page 117
The Gloriana-pattern Conqueror, outweighing the Praetorian Truth by several classes, spat an indifferent lob of lance fire after its prey. Everything went calculatedly wide.
The conqueror's class.



Page 120-121
Librarians gifted with the Nails lost the ability to control their psychic talents. One of them, a warrior attached to the 100th Company, had been lost to the Nails in his very first battle after implantation, and immolated three squads when he couldn’t cease projecting witch-lightning from his eyes. Several others had just… burst. They combusted in flaming gore.
..
But they kept dying. They died in battle, in storms of fire or lightning, or – in several incidents – by pulsing hateful pain through the Nails of nearby warriors and forcing their own kindred to suffer cerebrovascular blockages. Entire squads died of brain haemorrhages and strokes at their Codiciers’ boots.
..
Soon enough, the last Librarians were those who’d not yet received Nails in a Legion now overcome by them. They eked out an isolated existence in the near-empty halls of their Librarius aboard the Conqueror.
One by one they, too, began to die.
..
A hundred remained. Then fifty. Then twenty.
Librarians could not handle the Butcher's Nails. Given that self control is important to tapping the Warp safely, this is hardly surprising. Losing control of your emotions (much less sanity) to become a berserker is rather counter-productive to psychic powers.
This means there were far more than 100 Libarirans at the beginning, far more than that. Gives a good lower limit on their numbers, at least for this Legion.,



Page 122
Rain, doubtless inspired by the atmospheric disturbance of thousands of vessels in low orbit and making planetfall runs to disgorge troops, lashed down in a tidal pour.
'thousands' of vessels in low orbit, still causing atmospheric distrubances by their reentry/exits and proximity (implied low hundreds of km for low orbit there.) In this context 'vessels' probably includes dropships and the like rathr than escorts/capital ships or transports.
Still even with 'dozens' of ships thats scores or hundreds of subsidiary craft for every vessel easily, and given the sizes of 40K attack craft/drop craft that can be still quite impressive.



Page 122-123
Away from Armatura, away from the tight-packed iron-sky chaos of two warring fleets, the engagement was much more traditional, at a range of thousands of kilometres. Even so, the Conqueror had been closing fast, and the Praetorian Truth was now eating up the distance by coming straight at its pursuer.
..
The Truth was a heavy cruiser, but her captain and crew demanded the best from her.
Engagement ranges. And the Ultramarines ship is a heavy cruiser to the World Eaters battleship.



PAge 129
He watched the gold and blue Evocati vanguard brace their shields, clashing their edges together, forming an unbreakable wall of overlapping cobalt. Full-body boarding shields. These warriors were arrayed for tight-knit boarding actions, where protection mattered more than anything else.
Boarding shields.



Page 134
Of all the primarchs, Lorgar’s face most closely resembled a stable composite of their father’s shifting features, but Horus was an avatar of an idealised version of the Emperor, perfected, iconic and completely devoid of the concerns of human existence.
Horus vs Lorgar, and their relation to Big E. Note again that Big E's features are indistinct.



Page 134-135
The Word Bearer smiled – he smiled in his meditation chamber aboard the Lex above Armatura, and he smiled halfway across the galaxy – physically present in the former, a soul incarnated in the latter.
..
Horus gestured to the book on the plinth. "I confess, I didn’t expect this to work. To speak a man’s name and have him appear before you? It reeks of black magic. The warp-flasks I can understand, but–"
"Black magic," Lorgar smiled.
We learned of this previously (Fear to Tread or Know no Fear, I forget which prior novel really) and it still allows realtime communication across tens of thousands of LY. If Horus is still at Isstvan, this probably reinforces (approximately my earlier estimate for distance, at least on the lower end.



Page 135
"Plasma. A Warhound’s plasma blastgun. Twice."
Horus winced, an awed exhalation escaping his lips. "You’re lucky to be merely mutilated."
Again Lorgar (barely) survived an encounter with a Warhound's plasma gun. If he wasn't a sorcerer, I suspect he wouldn't have at all.



Page 137
"Think back to Isstvan III, Horus. I heard that planet die, even thousands of systems away. Surely you spoke with your astropathic choirs, or the fleet’s Navigators. That world’s death-scream was louder, brighter, harsher than even the Astronomican."
..
"Pain and terror reflected from the material realm into the warp. The agonies of billions upon billions of mortals at the moment of death, poisoning the warp’s song itself. You changed the tune, made the whole melody miss a note."
I dont quite remember what Lorgar was doing when Isstvan went up, but thousands of systems being 'detected' when the planet died is pretty fast transmisson speed. It also implies botht eh scope of influence (at least for minimal effects) and the amount of effort needed to detect such widescale death/cause even temporary blackouts of the AStronomican. Given that war is perhaps even more widespread and desturctive in the 41st millenium, you hve to wonder if this fucks over warp travel for the Imperium even more since devastation fo even greater scales has been known to occur since the Heresy.



Page 146
They were at war with half the Imperium. They were openly at war with the Emperor now, and they had been for over a year. Most of the time seemed to have been spent in warp transit, descending on unsuspecting worlds still blind to the unfolding war and massacring their populations wholesale.
Half the Imperium agianst Horus. That doesnt mean the other half allies with him, but its at least in a state of Chaos. Also less than a year to travel from Isstvan to Ultramar, but more than half a year. so 6 months to travel 60-100 thousand LY is 120-200,000c tops, at least in a straight line.



Page 164-165
"but the galaxy will not be brought to heel by crude philosophy. Your ideals are meaningless."
"Ideals are what we fight for, brother." There was something colder in Russ’s tone, then.
..
"Such pretty lies! We fight for the same reasons men have always fought: for land, for resources, for wealth and for bodies to feed into the grinders of industry. We fight to silence anyone that dares draw breath and whisper a different opinion from ours. We fight because the Emperor wants every world in his hands. All he knows is slavery, painted in the inoffensive cloak of compliance. The very notion of freedom is a horror to him."
...
"Do we give choices to those we slaughter? A true choice? Or do we broadcast that they must throw their weapons into the fires of peace and bow down, faces pushed into the mud like beggars, thanking us for the culture we force upon them? We offer them compliance or we offer them death. How am I a traitor, wolfling? I fight as you fight, as loyal as you are. I do the tyrant’s bidding."
"We offer them freedom." Russ spoke through clenched teeth, the moon bright in his eyes. "You are mutilating your own sons and stealing their minds – now you preach of the Emperor’s tyranny? Are you lost so far in your delusions?"
...
"You are free, Leman Russ of Fenris, because your freedom matches the Emperor’s will. For each time I wage war against worlds that threaten the Imperium’s advance, there comes another time when I am told to conquer peaceful worlds that wish only to be left alone. I am told to destroy whole civilisations and call it liberation. I am told to demand millions of men and women from these new worlds, to make them take up arms in the Emperor’s hordes, and I am told to call this a tithe, or recruitment, because we are too scared of the truth. We refuse to call it slavery."
Meeting between Russ and Angron. In alot of ways this is a comparison/contrast scene, as both are, in a sense, executioners, but they're also quite unlike, the World EaterS (formerly the War Hounds) and the Space wolves (NO WOLVES ON FENRIS.) The interesting thing for me, about the passage, is that both Primarchs speak truth. The Great Crusade is waged for ideals - order vs Chaos even if most don't realize the truth of the Emperor's agenda (to cleanse Chaos from the galaxy and protect humanity.) And yet, the manner in which that war is waged is pretty much as Angron describes it. I've commented at length in the past on what a joke the 'Imperial Truth' is, and compliance is little more than conquest 'join us or be made to join us.' So Angron's comments about slavery and freedom aren't that massive a distortion.

I have to say this novel does a good job of portraying all the Primarchs and Legions involved. I like Lorgar and Argen Tal more than in First Heretic (although I still consider Lorgar an ass and the Word Bearers assholes as a whole. Argen Tal is a tragic figure.) Angron is also an asshole, but he's a peculiar sort of asshole - as much a victim of circumstance as anyone in the series. ADB seems to have a gift for taking Chaos Marine Legions and crafting a tragedy around them, especially the ones I would normally not care for. The Night Lords, World Eaters, etc.
I also like ADB's depiction of Russ best. SEems to be a balance of the 'Will King' version and Abnett's. :P


Page 174
Neras was down and twice as dead, the entire left side of his ironform melted to waxy slag by a vicious shot from a vape-gun.
Space Marine Dreadnought half-slagged by Meltagun (or perhaps multimelta.) If we figure 1-2 tonnes and iron composition 1-3 gigajoules at least.




Page 175
Bolt shells burst against his atomantic shield. A roiling bolt of plasma splashed over it, briefly lighting the energy screen with oily, refracted luminescence, only to dissipate into painless steam.
..
His shield burst at point-blank range. It died with a final, gasping surge, sending worms of discharging electricity crawling across the power pack mounted on his back.
Contemptor Dreadnought atomantic shielding bursts after prolonged period of fire from 4-6 bolters (I think) and at least one plasma weapon.



Page 185
"Just give me the Peace." The warrior sank back to the ground. "Seventy years of serving the Butcher and his Nails is long enough."
Khârn wished he’d not heard those words. Discomfort danced its tingling way down his backbone.
..
"Any last words?"
"Aye. Piss on Angron’s grave when he finally lies dead."
Khârn wished he’d not heard those words, either.
Angron doens't seem good at endearing himself to his men. Not unlike The Night Lords.



Page 193
Very calmly, Lotara Sarrin drew her laspistol, took aim, and shot a World Eaters captain in the face.
His head snapped back from the las-beam’s impact.
Laspistol shot has enough recoil (explosive vaporization) to knock back Space Marine head. assuming 10-15 kg or so and it recoiled at 10-20 cm/s is between 1-3 kg*m/s. Assuming 1500 m/s 'exhaust' velocity (speed of sound in water. thats 750-2250 J of KE for the shot. That would be .67 and 2 grams vaporized is 1500-5000 J to 'vaporize.



Page 193-194
She barely had time to blink before the bolts detonated in the air not six metres from her face, spraying her with burning, stinging shrapnel.
..
The Triarii captain turned his grim-faced helm towards the Codicier,..
Lbirarian stops barrage from World Eaters bodyguard (3-4 bolters at least?)



Page 194
The other Triarii pulled steel, as another three World Eaters came to stand by Lotara. She looked up at them, each of them a full head and a half taller than her.
If they're a head and a half taller.. 30-40 cm maybe. Depending on what we figure the Spce Marines to be height wise (2.13-2.5 m roughly,) you might figure 1.7-1.8 m at least, to perhaps a bit over two metres at the more generous end. Not quite 'Ghosts' level of insane tall, but damn tall considering its a woman all the same.


Page 197
Calth was no more than a week ago. Good. Very good.
Time since the events of KNF.


Page 203
"We are dealing with the metaphysics that underpin reality – the very foundations of creation – not the capering of fools conjuring coins from behind children’s ears."
...
"That, my brother, is what I mean. Reality obeys certain laws. Gravity. Electromagnetism. The nuclear forces. Cause and effect. If I breathe in, my body converts air into life, unless I am too weak or diseased for the process to continue. There are millions of laws that are unknown to all but the most enlightened. Magnus knows many more than even I, but I have learned enough. It is not magic" He fairly sneered the word. "It is manipulation of the infinite potential that is the source of all realities. A blending of components from the universe of flesh and blood and the divine realm of pure aether and emotion."
..
"Some words and sounds shake the foundations of reality. For example, the concept and sound of a hundred and one blind men choking and gasping as they all drown at the same time serves as the name of a certain daemonic princeling. Compressing that noise and its meaning into a single sound can be enough to draw that entity’s attention and render it easier to summon."
Lorgar explaining the warp. What I like most about it is the manner in which he describes it is not 'arbitrary.' Too many people assume just because 40K has a magic-analogue in the Warp (or rather the concept of magic borrowed from WHF and translated vaguely to 'psychic' powers) and that is true. Warp - and magic - need not be arbitrary just because it is magic. It may obey its own laws and principles, but they are - in that way - as fundamental and consistent as what science and reality is. Those 'laws' can be complex and a bit odd (such as words, symbols, beliefs, and thoughts all impacting the warp) but it is still internally consistent and has an impact in its interactions with realspace. Its not a no limits fallacy, or a 'hax'.



Page 205
" I’ve been worried that you’d failed to kill my brother, lost half the fleet I granted you to an Ultramarines counter-attack, and abandoned tens of thousands of my sons and mortal servants on Calth’s irradiated surface while you fled into the Maelstrom."
sounds like Erebus fucked up royally. Also if he did flee into the Maelstrom and a week has passed and he's fled into the maelstrom (some 10-20K LY) It would imply a warp transit speed of hundreds of htousands of c easily (half a million to a million c, in fact.) Although its possible Lorgar 'only' means he's travelling towards the Maelstrom. Heck even if its a month or so we're still talking a good 100-200 thousand times the speed of light.
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Connor MacLeod
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

Part 2

Page 211
Angron walked over to where Lehralla dangled from her cables, bound to the auspex console. With a gentleness none of his brothers would have believed he possessed, he rested a massive hand on her shoulder.
"You are not hurt?"
The crippled young woman, surgically implanted onto the table, raked her filthy hair back from her face.
"No, sire," she replied, utterly undaunted by the demigod before her.
Angron gave an ugly grin and looked back over the bridge.
Fascinating isn't it? First we learn how he regards Lotara, and another human member of his crew warrants the sort of concern and gentleness he wouldn't give his enemy - or his own sons. Another reflecton of Angron's denied past - the human crews and warriors who serve with him are, I suspect, surrogates for those men and women gladiators he served (and hoped to die along) before the Emperor came along and stole him away.
Oddly he seems to have some sort of respect and good feeling for the World Eater Dreadnoughts as well.



Page 220-221
"I have less faith in the Emperor’s sons each time I cross paths with them. For all their claims of being perfection incarnate, they are also humanity’s flaws writ large. Look at Horus. The galaxy burns from his ambition, not because I arranged to have him cut by an envenomed blade."
..
"From the beginning, we’ve guided Lorgar, Mortarion, Fulgrim, Horus and the others. A coven of articulate, intelligent souls within the Legions, at the primarchs’ sides, guiding their movements and decisions. Calas Typhon stands for the Death Guard, even without their Librarius. Fabius’s vision of perfection ensnared Fulgrim’s imagination and caught the Emperor’s Children. We’ve played to their pride, as well as their fears. But now, when we should be pulling together, Lorgar is slipping loose."
Several interesting points in this. First, it seems like various figures in the different Legions (some of them at least, the ones tied to Chaos most except the Thousand Sons and World Eaters) are trying to manipulate events (their Legions) behind the scenes. Lorgar mentions earlier that Typhon, Kor PHaeron and Erebus believed they could 'steer fate' and wanted to corrupt Sanguinius (the goal at Signus Prime and in Know No Fear.. or at least one of them. Lorgar/Horus wants Sangy dead.) but the Primarchs aren't cooperating with the plan. I wonder if this means there is a concereted effort - a cabal - involved in this?
Secondly, as noted, things aren't going to plan because of the Primarchs, which perhaps explains why Chaos is not winning the war as easily as one might think given the victories they've won at Calth and Isstvan and such. Despite having those wins, they're not unified or working together. Even with Horus each Legion has its own plans and agendas. Magnus is still waiting things out. Angron is degenerating into a berserker (the whole point of this novel.) Lorgar is tied up in his own plans involving Chaos. Fulgrim is being a dick to everyone (CF Angel Exterminatus), Curze is off in the Eastern Fringe playing monster, Perturabo is either being fucked over by Fulgrim or pursuing his own vendettas. The Death Guard.. who the fuck knows. and the Alpha Legion is being.. the Alpha Legion. With the plotting and intriguing (itself a reflection of Chaos) the Traitors lack the cohesion and drive that would allow them to achieve swift victory, which offsets any gains t hey have made.
A lesser point of this is the 'magnified flaws' of the Primarchs. Despite being described as demigods, one point we are learning is that they are imperfect, and possess significant flaws. Its a repeating theme of many novels - A Thousand Sons, Fulgrim, Horus' fall, etc. Each significant tale involves some tragic flaw of some kind. Fulgrim falls due to pride and obsession with perfection, Horus falls due to his pride, his loneliness, and the manipulations of Kor Phaeron. Magnus is also prideful, but his hunger for knowledge and his confidence in being able to handle forces he doesn't truly understand doom him. We even see this in the Loyalists - Ferrus Manus' temper and intolerance of weakness doom him and his Legion. The Lion's distrust and paranoia cause fracturs in his Legion. For all their great power, and unnatural births, the Primarchs are in many ways still of human origins, and thus share great flaws. This is interesting given that Lorgar mentions in this same book that when it comes to the warp - nothing is without a price, and we know from previous books that the Primarch's creation involved the Warp also.



Page 228
Toth was with her, his new arm not yet coated by synthetic skin, its iron bones bare from the elbow down. It wasn’t taking well. Angry red veins showed along his bicep, perhaps the first signs of infection.
cybernetic arm to be covered with synthetic skin, rather than left bare.


Page 232
It was all Toth could do not to pull his laspistol and riddle the man with burn-holes.
Implying laspistols (at least) drill holes in targets, albiet ones that cause burns. :P Single maybe double digit kj for flash burns on the interior of the holes (2nd or 3rd degree).



Page 234
A rat, stunted and black-furred, scuttled by her boots before disappearing through the iron grillework on the deck. She tutted.
"Why do all Imperial vessels house colonies of rats? The Conqueror was built in orbit, and has never once landed on even a single world. Do we take crates of vermin on board when we dock for supplies?"
Cuz its 40K and rats are suitably grimdark for humanity. And they don't have skaven :P



Page 240-241
"Is Angron dying?"
"You are unsanctioned."
..
"Who ordered you to keep your silence?"
He answered immediately. "The Omnissiah."
..
"Morale within the Twelfth. We were a broken Legion back then, one of the last to find our lord. Bad enough that we were burdened with the only primarch to fail in conquering his homeworld. If we’d also discovered he was doomed to die before the Crusade’s end, it would have annihilated what little morale remained."
..
"And the Emperor ordered you into silence."
Another hesitation. "He did. I defer to the wisdom of the Machine-God."
Oh dear. Angron's state wsa kept from him, from the Legion at large... and yet he kept Angron knowing he would die. This book really does work to paint the Emperor in an unflattering light, much the way First Heretic did. Although given what Big E pulled with Angron to begin with thats hardly a surprirse.



Page 242
"Remove shields," he commanded. Activated by his voice, the three-metre-thick armour plating blocking the windows started its laborious withdrawal. At first there was nothing but a slit of burning brightness, widening as the armour retracted.
Armour plating over blast windows is at least 3 m thick. The hull is going to be at least that thick as well.



Page 244
Deterioration set in quicker in the following decades, but the spread of the Crusade fleets made management of resources and punishing the wayward something of a fool’s dream. Reports didn’t always make it back to Terra. With thousands of expeditionary fleets, it mattered little.
Thousands of crusade fleets. We also learn that the further away the Crusade got from terra, the more difficult communications (along with resupply) became. Presumably this holds true in modern times, and that things closer to terra may be better/safer/more controlled.



Page 260
"The other Legions have primarchs that lead them to glory. They have homeworlds to honour and cultural legacies to live by. We have scraps of stolen tradition and the trust between brothers. That’s all. Brotherhood, captain. A brotherhood you broke when you abandoned your duty and lied to your sworn kindred."
Given their 'broken' status and all they have lost, the World Eaters try to hang onto what little they can, which really reflects their nature in this novel. Its kind of funny becuase Kharn is a big part of that holding together aspect, and when he breaks them they stay broken.



PAge 268
"Geller fields ward metal and flesh," Argel Tal replied. "Nothing can fully ward the human soul."
Protecting against physical mutation/corruption and the manifestation of daemons on a ship. But it doesn't block souls, which maybe explains why Daemons can still pick up on living beings transiting the warp?


Page 272
The Ultramarines incendiary weapons took her sight when they erased the Perfect City from existence. Cyrene watched her city die to an orbital bombardment many times brighter than her world’s sun, and the flash burns to her corneas and optic nerves had never healed.
Smurf incendiary munitions.



Page 281-283
The choir numbered fifty-one souls, and they all spoke over one another.
..
"Lotara says you stole her astropathic choir."
..
"What do you need them for?"
..
“Listening to them sing of other worlds and other wars.”
..
“You’re listening to the Five Hundred Worlds burning.”
“Something like that. These are the voices of the freshly dead, and those soon to join them. The mortis-moments of random souls, elsewhere in Ultramar, as our fleets ravage their worlds.”
The Conquroer had a choir of 51 Astropaths, and Lorgar can use them to listen in whilst in the Warp without Chaos Daemons mobbing the ship. This feat may also imply near-realtime detection or tranmission of such verbal ‘sensations’ over perhaps tens of light years.



Page 283
”Ferrus,’ Lorgar said softly. “Vulkan.”
...
“It’s good to hear you joke about those weaklings. I was getting bored of you mourning them.”
..
“I only mourn the dead,” Lorgar conceded. “I don’t mourn Vulkan.”
“He’s as good as dead.” The World Eater smiled again. “I’m sure he wishes he were.”
Impyling that whilst Vulkan is still alive, his fate is perhaps as bad or worse than Death. Coma, or imprisonment, perhaps? Also Angron hated Ferrus and Vulkan, whilst Lorgar suprirsingly mourned for their fates (whatever they are.) This entire scene is rather interesting because its Lorgar also wanting to save Angron (ostensibly.) although whether I trust Lorgar or not is another matter. Angron of course craves death and does not want to be saved.




Page 290
”But the overlords that hammered them into your skull will know more of their function. I will learn all they know of their insidious designs, and then I will burn their loathsome world until its surface is naught but glass. And you will stand with me, taking the vengeance you pretend you no longer desire. “
Lorgar intends to ‘glass’ Angron’s homeworld. Whether literal or figurative, I suppose we’ll discover.



Page 297
Time passed in the warp like nowhere else. Even on warded vessels, unreality’s caress would drip through to twist the hours in the muscles and minds of the mortals aboard. Tasks that took minutes might leave someone exhausted as if they’d done hours of work; sleep came uneasily to all, and dark dreams plagued many. When a crew member’s cycle of rest came, it wasn’t uncommon for them to leave their quarters at the beginning of their next shift irritable and scarcely rested at all.
One of the unplseasant side effects of Warp travel, even with Gellar fields and such, time dilation is still a risk even onboard ship as well as the time dilation relative in warp to real space. This can disrupt sleep, work patterns, dreams and the like, which can make warp travel even more disturbing.



Page 298
It wasn’t one song, it was a billion songs playing over each other, and it was his place to listen and ensure every note hit its beat. He heard trillions of men, women and children dying in every way it was possible to die. He heard the death-scream of whole worlds, as their surfaces burned and their cores cried out under the strain. He heard it, felt it, and wrote and wrote and wrote.
Lorgar continuing to listen to the fate of Ultramar. Trillions involved. If we figure 500 worlds out of a million that would imply a population in the quadrillions easily.
Also the fleets involved are somehow destroying (mass extinction’ the worlds down to the core, although the methods we dont know. Probably fewer than dozens of ships though, since they broke up the fleet after Armatura.



Page 300
Twenty-seven days after the Conqueror and the Fidelitas Lex left Armatura in ashes, they broke from the warp at the edge of Nuceria’s system. The Trisagion was waiting for them.
Lorgar looked up from his scrawling, saw the distant world turning in the night, and shuddered. Here was his conduit to release the energies of a hundred massacred worlds and bathe Ultramar in holy fire.
Here we learn they arrive at the edge of the system of their destination. We also learn Lorgar is ‘masscring’ a hundred worlds, or a fifth (or perhaps less) of Ultramar, which is trillions of people alone and implies tens of quadrillions of people in the Imperium (at least)



Page 302
Even so, the very first thing she did was activate the telemetry unit built into her uniform’s metal epaulette. Its single light started blinking urgently, trading electronic panic with its main cogitator elsewhere in the city.
communicates with computers, I'm guessing it obtains telemetry info on an invading force (The Word Bearers/World EAters in this case) from surveillance and such.




PAge 305
The world that had been his cradle was halfway across the warring galaxy..
Halfway across the galaxy from Terra (around Ultramar) suggesting around 50-60 thousand LY or so distance.



Page 309-310
"The Emperor. He stole me, trapped me, banished me to the Conqueror’s dark belly. Teleported me up into orbit, though at the time, I knew nothing of such technology. I was alone, alone in the dark. And my brothers and sisters died here. They died without me. I swore. We all swore. We swore to stand and fight and die. Together."
...
"The Emperor. High-rider dog-filth. When Horus called, I gave my word. I gave my word, because I lived when I should have died. That’s no gift. He made me a traitor! He made me betray the only oath that mattered! I lived and my brothers and sisters died here, their bones left for the vermin, the wind, the snow."
...
"You kept that mule Kor Phaeron. Russ kept his kin-friends. The Lion kept Luther. Humans – brothers and foster fathers – saved and raised into Legion ranks. But not me. Not Angron, no. Did the Emperor teleport his gold-wrapped Custodians down to help me and my army? No. Did he free the War Hounds and order them to battle, to fight alongside me? No. Did he save my brothers and sisters the way he spared and honoured the Lion’s closest kin? The way he honoured Kor Phaeron? No, no, and no. No mercy for Angron. Angron the Oathbreaker. Angron the Betrayer."
No reason was ever given why the Emperor's 'reunion' with Angron was so dramatically different from others... the differences he speaks of. I've spoken before of Big E fucking up where Angron was concerned, and we see precisely why here. Angron didn't want to live, but the Emperor forcd him to. Forced him to abandon the only brotherhood, the only people he ever valued and cared for, the oaths he swore to them. What's more, the Emperor enslaved Angron to his purpose, denied him his choice (Freedom matters much to Angron remember.), which is perhaps why he calls him 'high rider' (which to Angron means slaver.) Only Horus gave him a choice (of sorts.) You really can't blame Angron for feeling that way or rebelling, given that, however much of a bastard or psychopath he is, its not wholly of his making.
Angron also has a point. Big E could have intervened, could have conquered the world to save Angron's folks, to prevent his assasination rather than teleporting him away. HE could have saved Angron's brothers and sisters and had them treated the way Lion's knights and Kor Phaeron were. OR like Russ's retinue, they could have risked implantation. Again another fuckup that only lead to greater resentment from Angron. Without any further evidence of motivaiton and such (assuming such makes a difference) Big E massively fucked up.
I suppose we might argue he had some sort of agreement or other factor regarding the planet that prevented dmilitary intervention, but its hard to imagine anything that would allow that. Much less why the Emperor would allow slavery of any kind to remain (although this novel makes it plain he did, as there are still slave soldiers, the same aristocracy is in power, etc. Again massive fuckup.)




Page 319
They only had twenty thousand legionaries down there, but when you were dealing with warriors of that calibre, ‘only’ was a relative statement. Several hundred could take a world in months. Several thousand barely needed a week.
Size of the combined world Eater/Word Bearer forces, as well as Space MArines are uber conqueror crap. Proably reflects psychological reasons more than physical power (since they can't really hold territory with a few hundred or thousand can they.)



Page 322
"The Thirteenth Legion warship Courage Above All has broken warp at the system’s edge, at the head of a void armada. Their outrunners will be in range to engage in nine minutes."
Its unlikely they travel 9 minutes from the edge of the system because.. that would be freaking FTL if we go by Solar system definition (40 or so AU) Even 1 AU is a problem, as that would imply near-instant (within seconds tops) accel to near c and similar slowdown at the end. If we go with the eye of terror 'tens of millions of imles' at 30 million km its not much better (tens of thousands of gees, which gets us into Sabbat Martyr range of insanity) and some 20-30% of lightspeed or thereabouts.
Its really hard to justify 'edge' of a solar system beyond that, although we might figure edge of a planetary systme, although this is rather abnormal for warp translations as a rule too. that might allow hundreds of thousands or a few million km.


Page 323
"Captain, you have no conception of the host sailing its way into lance range. We outweigh them and outgun them, but we’ll still die deaths from a thousand cuts. "
Combined fleet above (2 Gloriana Battlehsips and one of the Furious Abyss nalaogues) equals incoming Smurf fleet.. 2 million km is 'only' a couple thousand gee (and some 7-8 thousand km/s average speed) whilst even a few hundred thousand km, would be a few hundred gees and 750-800 km/s
No matter how you cut it, its 'insane', but relatively consistent accel wise with the rest of the novel. Go figure.


page 325-327
He wasn’t particularly handsome, nor was he especially youthful. He looked to be in his mid-thirties, edging towards middle-age...
..
"Forgive me, John was always better at languages."
"Who’s John?"
"A friend. An idiot, but a friend. It doesn’t matter – he’s busy. I was sent here, for you. "
...
"Damon Prytanis," he said.
"That isn’t your real name."
"It isn’t the name I was born with," he admitted with a smile, "but that doesn’t make it any less real, or any less mine."
A new player to the game. The mention of 'John' and 'Languages' suggests John Grammaticus, which is a safe bet given what we learn.



Page 328
He wasn’t on their side.
"I’m not on anyone’s side," he said, though she hadn’t spoken a word. ‘I know,’ he added. "I can read your mind."
..
"You died and came back again," he said to her gently. "We have that in common. The Cabal have taken an interest in you, and for humans that’s almost always a bad thing. But you’re like us now. The Seventeenth Legion made you into one of us. I can’t say whether they meant to. "
..
"One of what? What are you talking about?"
..
"The undying. The Perpetuals."
Damon is a Perpetual. Possibly an artificial one like John (and apparently Cyrene.) He's also psychic, both of which rule him out as Oll Persson. He may be another agent of the Cabal like John, but he doesn't seem to be allied with them. Again events are getting interesting with the Perpetuals being involved, the whole Shadow Crusade thing, and the Cabal being mentioned (all subplots of the HH series.) Just what is going on is up for debate, but I wonder if this is again a retcon of Sensei and the Illuminati and similar stuff from the old 1st/2nd edition fluff.


Page 329
..both wrist-mounted flamers aimed at the false thrall. Alchemical fire bubbled in the connective cables along his arms, boiling, waiting to roar into the air and turn from liquid to true flame.
..
Eshramar closed both hands into fists, triggering the pressure pads in his gauntlets’ palms. Fire the colour of diseased jade burst from his wrist-flamers, bathing the human in a sustained, semi-liquid torrent. It dissolved the meat from his bones in the time it took Cyrene to pick herself up and turn to look back.
...
Damon Prytanis died before their eyes, in what might be the most painful way to meet one’s end.
It was the first time he’d died in flame, but not the first time he’d died laughing.
Just note this, its not permanant. Also alchemical flamers can cremate (more or less) human body.



Page 329
They had two Gloriana-class flagships and whatever in the hells the Trisagion was supposed to be. There was no way Lotara Sarrin was going down without a fight, no matter how devastatingly, hopelessly outnumbered they were.
Outnumbered, but not outgunned as noted before. Fleet composition is as I said.



Page 330
"Forty-one enemy vessels."
..
What few escorts they’d kept with them would be nothing more than sacrificial lambs in the maw of the enemy fleet..
..
Even so, she estimated those odds were about even. The Trisagion could take twenty lesser vessels alone, and there were many, many reasons Gloriana-class battlecruisers were used as Legion flagships. Plenty of the Ultramarines armada already looked wounded, or cobbled together from separate fleets.
Fleet breakdowns. The Traitors have a few escorts, but not neough to make a difference. The odds are even, outnumbered but they outgun the enemy, so it seems to come out fair. The Furious Abyss type is equal to twenty or so vessels, meaning the two Glorianas are close to maybe 5 or 10 ships or so apiece (depending on how the escort issue plays out. Figure fewer than 10)
This also suggests Glorianas are quite large by themselves, perhaps a sizable fraction of the Furious Abyss-class' own mass.



Page 334
The Ceres, the Ceres… There. Bulk cruiser. A Dominus-class battle-barge. That meant troops, thousands of troops.
Dominus class battle barge.


Page 334
If Lotara came about, she’d abort her kill-run against the Unbroken Vigil and risk another full minute of broadsides from the… No, it didn’t matter. The Ceres had to die.
,,
The ship groaned beneath them, at the mercy of momentum, retros and protesting roll/pitch/yaw thrusters.
..
"I’m not letting them get in our way. Engines to full burn."
"That will alter our turning arc to–"
Broadside duration (how long they can fire, at a minimum) and the manuvering/retros on a ship. Also starship engines can be used to turn as well as manuevering engines.



Page 334-335
..Lotara had spent the best part of five furious minutes setting up while under intense enemy fire.
..
Space around the Ceres flared with luminescence as its shields resisted the torrent bursting against the ship’s hull. After three beautiful seconds of defensive pyrotechnics, the cruiser’s void shields shattered with enough force to send ripples of lightning across the ship’s armoured skin. The Conqueror hadn’t just broken through its prey’s defences – it had overloaded them through power strain.
Gloriana Battleships can resist up to 6 minutes (at least) of fleet bombardment from unknown number of vessels, (at least several) and can down a cruiser's shields in 3 seocnds. Also ther is a difference between penetrating defences and overloading them through power strain, the latter more severe.



Page 335
"We’d have lasted less than three minutes without her. She might even win this once we’re gone."
2 Glorianas plus escorts would have lasted less than 3 minutes in combat with 41 Smurf warships.



page 338
His wrist-flamers were more than capable of liquefying metal, but time wasn’t on their side.
The alchemical flamers can melt metal.



Page 339
His helmeted head cracked back with a dull, ringing clang, sending him staggering against the wall behind. The silver faceplate was a mangled crater around his left eye lens, and Cyrene heard the dim sound of a flatline playing from inside his armour as he slumped to the deck.
At the end of the hallway, where she and Eshramar had run in, she could make out three robed Legion thralls through the smoke. One of them lowered a heavy, long-necked rifle.
Damon and some friends. I dont know where they got the hardware but its powerful against Power armour. Cabal connections, perhaps.



Pgae 341
The World Eaters flagship leapt forwards, engines roaring hotter and harder. Beyond manoeuvring speed. Beyond attack speed. Beyond pursuit speed.
..
The rising Conqueror met the descending Chronicle, both ships changing their heading along unpredicted arcs, and crashing together without void shields to cushion the impact.
..
The shriek of tormented, agonised metal lasted almost a full minute. The two warships slid against each other, and there was almost something shark-like to how they coupled in the dark. The Chronicle came off worse, far outclassed in size, armour, momentum and weight. Its entire port side disintegrated in a tidal tear of scrap metal, exposing thousands of crew to Nuceria’s upper atmosphere. When the two ships slipped free of their grinding slide, the Chronicle rolled into a powerless fall, snatched by gravity, spearing groundwards and catching fire as it knifed through the world’s atmosphere.
The Conqueror fared better, but earned black scarring across its entire port side. Entire fortresses of cannons and crew were raked clean off the hull. At her instinctive guess, Lotara estimated they’d lost several thousand crew, and were lucky it was so few.
But they were free, and bearing down on the running cruisers. Despite being forty kilometres away from her prey, in terms of void war Lotara was practically on their backs.
Gloriana ship rams a cruiser of some kind, and survives (with damage) although the other ship is crippled (although both have suffered damage and have no shields.) Voids can apparently block ramming attacks in this context, which may speak to design and quality (rammings don't always block ramming attakcs IIRC.)



Page 342-343
As the Conqueror bore down on the running cruisers, it launched its talons right at their spines. Dozens of spears, each one the size of a frigate in its own right, burst from the warship’s forward fire arc. Many missed, as they always did at such range. And many hit, as they always did when Lotara fired them in anger.
She watched the massive spears drive through the cruisers’ spines, impaling them and digging deep. Great industrial drills at the head of every harpoon came alive, grinding and eating deeper into the struck ships. Electromagnetic seals charged. The spears, skyscraper-tall and skyscraper-thick, locked home in the puncture wounds they’d caused. The chains connecting the harpoons to their mothership were an alloy of Nostraman adamantium and Ferrekesian titanium, and each of them carried the same value as the annual tithe allowances of an average frontier world. The Imperium, in its sickening scale and ambition, spared no expense for its visionaries and warriors.
The harpoon chains straightened and grew taut. That was when the Conqueror killed its thrust. Massive Mechanicum-engineered pulleys – each one dwarfing a Titan in size and strength – began ratcheting the harpoons back.
Clawing a vessel was always a matter of complex calculation. The pursuit talons were designed for the most vicious, close-range breed of warfare, and if too many spears missed – or the enemy ship had too much power – it would be the Conqueror that suffered, losing its hold – or worse, being pulled along by the running prey. Neither failure had ever happened. Lotara knew the weapons array inside and out, from the names of the work shift leaders overseeing the slave population that manned the manual loading systems to the exact classes of ship she could bring down at different levels of thrust.
Both the Nova Warrior and the Triumph of Espandor were wounded, because every ship in the sky was wounded. Thanks to the Trisagion, they’d taken heavy fire along with the rest of the Ultramarines fleet, and suffered a massed broadside beating in their attack run past the Conqueror.
..
The chains had pulled tight, and the Conqueror fired everything it had into pulling back. Slowly, inexorably, the two Ultramarines vessels were dragged back in defiance of their thrusters, losing all forward momentum and leashed off-course.
Ah yes, very World Eaters. giant fucking ramming harpoons. Although we had those in the Swallows Blood angels novels... Anyhow range of tens of km, we dont know the exact velocity, so maybe a matter of seconds. Dozens launched, many miss, many hit. If we figure 12-18 hit, 6-9 per ship.
'frigate' sized and 'skyscraper' sized. We know from FFg that Frigates are tpyically between 1-2 km, and sometimes 4 km or more, whilst the largest (man made) skyscraper is 830 m or so tops. Either skyscrapers in 40K get alot bigger than they do in real life (possible), or its a small frigate (also possible) at under a km (prehaps as small as a few hundred metres). If we figure it masses as much as a frigate instead of size, each is 6 megatons in mass, although volume of a frigate (or skyscraper) would be considerably heavier for a dense spear (assuming 100 m diameter, 1 km long harpoon 50% iron 31 megatons. Assuming 5-10 km/s at least, thats at least single digit megatons per spear for KE, up to several ten smegatons per spear. Although with such impacts momentum will be more of an issue (unless its low velocity that it isn't a hypervelocity impact. At the higher mass we're talking probably tens or hundreds of megatons. If we are talking single digit km/s (even though it woudl take a minute for the projectiles to hit, and at the accelerations implied in the novel most starships would dodge at such close ranges) you'd still be talking at least 750 kilotons minimum.
The notable thing is.. even though the KE is not hugetastic (at least on the low end) the momentum is considearblae (comparable to ramming attacks at least in all probability) and it isn't even destroying the ships. Damaging more perhaps (although thy were already damaged to begin with) and it probably isn't involving voids given the probable low velocities and ranges.
The two ships in question are both called 'heaviest cruiser's' and 'battle barges, so we might figure they're tens of megatons at least, and single digit gee accel. YEt the Gloriana class (without its own thrusters) can pull them in, which suggests hundreds of millions (perhaps billions) of tons mass at least.
Also the Gloriana lances both cruisers to death, implying their lances are considerably (many times) more destructive than the harpoon attacks combined (megaton-gigaton range, at least and not factoring in momentum)
Also a probable tens of kilometers of chain is likened to the annual tithe of a frontier world. If we figure 40 km or so, and that each chain is 10 m in diameter per link (and double that to allow for the circle), we'd be looking at tens of millions of tons of chain at least. If we're talking something bigger - considering the size of the harpoons, chains at least 50-100 m in diameter per link is liklier, it would be closer to 4-5 billion tons or so.



Page 332-333
"Bring five packs with us."
"That’s more than a quarter of Audax."
..
"You’re right. Make it six. "
..
Thirty Warhounds.
..
He knew Audax crews were raised and trained to work in five-Titan packs to bring down larger prey.
5 packs of 5, is 25, which is over a quarter, arounda hundred Warhounds.



Page 359
The maul followed, its power field trailing lightning as Lorgar hammered it into the side of Guilliman’s head with the force of a cannonball. There was a crack that wouldn’t have shamed a peal of thunder.
Implied force of Lorgar's strike. If taken literally.



Page 360
He was scarcely even Khârn any more. Argel Tal’s daemon-granted sixth sense was a stunted and mulish thing, but he could rake a mind for its surface thoughts easily enough.
Possessed's daemon sense can grant some surface empathy/telepathy when it comes to mind reading, but not much else. Presumably they can also detect warp connections (souls) and view by that. Also full daemons probably are better at both.



Page 363
Argel Tal looked to the east, where the Lex’s legacy was making itself known at the coast. He saw the tidal wave bearing down on the far side of the city, and thanked the gods that the battleship had come down in a drift. If it had struck like a spear and lanced into the crust, half the planet might have shaken itself apart. At least this way, an already dying city would just add another layer of ruin to its memory.
A crashing Gloriana-class will (indirectly) only destroy a city, rather than devastating a planet.



Page 364
The term ‘coffin-ship’ was that rarest of titles: Mechanicum slang that wasn’t coded or binaric in nature. An ugly name for an ugly vessel – what touched down at Meahor’s western edge was a fat-bellied whale of a ship, its bulbous hull streaked with scorch marks from atmospheric entry. Its deployment ramps had taken a full five minutes to lower to the ground, on hydraulics...
...
Within the shell, the Corinthian stood bound and leashed in place by thousands of fibre-cables, magnetically sealed into position between three gantried pylon towers. The structures required to board the Mechanicum walker and hold it in place were little different from the support towers once used to launch rockets to Luna in the dull ages of Man, when such things were laughably considered an achievement.
Titan 'coffin ship.



Page 365
A war-horn sounded, almost a sonic weapon in its own right, announcing its presence. The Imperator’s right arm would level an entire city district if it was allowed to fire once. Its left arm would chew through half of any army it faced. Above all of this, above even its skull-headed cockpit – which in turn was large enough to be more of a command deck – the Corinthian carried a fortress on its shoulders, with anti-air cannons and laser batteries lining the battlements.
The last sound of its cacophonic preparation ritual was the dragon’s roar of its heart-core powering up to battle readiness. Searing liquid fuel washed through its veins, pushed out from the heart, and the magnetic coils of its plasma arm started the lengthy process of charging.
Imperator Titan. War horns are 'sonic weapons, and the right arm (plasma weapon probably) can destroy an entire city district (presumably more devastating than 'block levelling') Also 'liquid' plasma fuel (probably) :P It does imply far less than megaton range firepower for the Imperator though, unsuprisingly.


Page 366
Audun Lyrac, master of a hundred war machines and several thousand augmetic warriors..
Size of Legio Audax again.



Page 374
Such was the force of the firepower turned against Corinthian that its void shields caught fire. Flames washed over the tormented energy screens, each bolt shell’s igniting impact flare blending with the others to bathe the entire kinetic barrier in orange fire. The force bubble shielding Corinthian – which wouldn’t have been out of place on a small space frigate – burst, the boom heavy and resonant enough to shatter every remaining window in a five-kilometre radius and adding a rain of glass to the tempest of shell-fall.
Between eighteen and thirty titans, plus however many Legion vehicles, can deliver enough firepower in a s hort period of time (minutes) to bring down Imperator's shields, which are noted to be 'out of place on a small frigate.' Just what is defined as a small frigate is up for debate, as we noted that earlier a 'frigate' was also synonymous with 'skyscraper.'
The implications here are interesting. Warhounds would have 1/30th the firepower of a 'smal' frigate. We also know that atlas class 'megaton' nukes are anti-titan weapons, presumably imperator class as well. So we might infer that as a 'small' frigate having the same shield durability as an Atlas class (or some magnitude of it - high kiloton/low megaton range at least, depending on how one defines 'megaton'), but a warhound would arguably have a fraction of that firepower as well (which coudl get positively insane, much with the whole 'Imperators have defence lasers comparable to starships' thing,)
We might just consider that Imperators are equivalent offensively and defensively to small starships and leave it at that, although the firepower of 30 Warhounds (plus whatever Legion elements are involved) is kiloton-megaton range.. probably. Of course Apocalypse and other sources hint at Imperial fighters having 'titan killing' firepower too, and attack craft can overlap with starships, so its all suitably muddy.



Page 375
...all eighteen remaining Warhounds were howling up at their prey. Each of them was as tall as the Titan’s knee...
eighteen remaining warhounds. By forgeworld standards its ~14 metres or so, which means its betwene 50-60 metres in height (1/3 to 1/4th the height o fthe warhound by images, approximatley.)



Page 375
Khârn incinerated an Ultramarine with a kicking burst from his plasma pistol.
Call it 30-40 thousand square cm for a Space Marine, ignoring armour, and 50-125 j per sq cm flash burns. 1.5 MJ to 5 MJ for the plasma pistol.



Page 375-376
Syrgalah fired first, and Audax followed. Ursus claws loosed skywards, harpoons punching home in Corinthian’s weapon-arms, drilling and magna-locking in place. The Warhounds back-pedalled, withdrawing in straining union, their reinforced chains lashing taut at once.
..
Yet more harpoons fired, ramming home with leaden clangs, their chains whipping tight alongside those cables first to land. With the sound of almost divine protest, Corinthian’s massive arms – each the size of a hab-spire – began to lower.
..
The immense guns came lower, lower, forced down to aim at the ground – at the flooded streets beneath the Titan’s own feet. If it fired to destroy the closest Warhounds, it would annihilate its own infantry as well as its own legs. And still it struggled. Despite the incremental strength of so many smaller Titans leashing its arms in place, the Corinthian kept trying to turn and bring its fortress guns to bear. All recognised it for what it was: a move of desperate futility.
She was shackled. They’d bound an Emperor-class Titan.
18 Warhounds immobilize, but do not topple, an Emperor-class titan. Given they mas 410 tons apiece, we might figure that the Emperor masses at least a good 7-8 thousand tons itself, and probably more (10,000 tons or more, especially if you scale up by the Warlord from Hereticus.) Heck if you scale up by a warhound you can get at least 7 tons, but closer to 10 or 20 kilotons, probably.
Also single Imperator can wipe out multiple Warhounds, its own infantry, and its legs in a single shot. high GJ to low TJ range probably, at the very least, given approximations of what a Warhound must take.



PAge 379
Stormclouds formed from the ghosts of a hundred murdered worlds began to rain blood on the dead city below.
..
This was the game of the Four gods. They dealt with power on this scale each second of their existences, but they lacked the corporeal presence to carry out their designs in the material realm.
Implied power of Chaos gods per seocnd (a hundred murdered worlds, however we define it) but they cannot impose that power on reality without an agent, like Lorgar.



Page 381 Spoiler
Lorgar stared at his brother’s agony with guilty joy.
You were always the conduit, No one else hates the way you do, with the same depthless strength. No one else feels such pain, violated by life’s treacheries. It had to be you, in the deepest moment of rage and sorrow. There could be no other conduit.
Lorgar uses Angron as the conduit for the accumulated power. Once again, betrayal, although more complex as I'll describe.


Page 382
The XIII Legion still fired even in retreat – their shells crashed against Angron’s bared muscle-meat, staining his skinless flesh black, bursting gouts of blood into the air.
...
Bolts thudded into him, blasting viscera free in sloppy arcs.
Angron the Primarch is not bolter proof.



Page 382
He’d sold trillions of lives in exchange for one. Let it never be said that Lorgar Aurelian wasn’t a loyal brother.
Again trillions murdered, 100 planets, an implied tens of quadrillions in the Imperium if scaled up Remember that Ultramar is eithe a sector or subsector, which does fit with the thousands/ten thousands of sectors of the Imperium by FFG terms. If we go by subsecotrs (tens of thousands or more) the population coudl be even bigger.



Page 382-383
I am no god. The voice was softened by amazement, but nothing could conceal the power in its sepulchral tones. I am the Communion.
..
Sadness preceded the reply. I see now. I see everything. You are killing our father.
I am saving him! Ascension! That is how worthy he is in the eyes of the Four!
Lorgar Aurelian, said the voice, we will not allow this.
And just as they’d let themselves drift from their bodies, they pulled Lorgar from his.
The communion gestalt battles Lorgar. Overall in terms of raw power they seem evenly matched, although gestlats arae synergistic and that must be borne in mind. Also, we get the impression that Lorgar is both killing (and saving) Angron. Which will be explained.



Page 385
..Lorgar looked into the War Hound’s eye lenses and saw just what he was fighting. It wasn’t one spirit beneath that helm. It was a gestalt of souls.
..
Lorgar closed his hand into a fist. Something burst within the warrior’s body.
..
Lorgar punched his other fist home in the warrior’s chest. The corona dimmed further as he burst another sphere of searing liquid in his grip.
Drawbacks of the Gestalt. Whilst the power they can wield is great, they are still compsoed of multiple separate (and indiviudally weak) sub-components. Lorgar manages to defeat the Gestalt by focusing on and killing each component.




Page 392 Spoiler
"In every one of the Ten Thousand Paths, your erratic, emotional foolishness leads us to lose the war. You had one last chance to turn away from this fate, if you could just overcome the death of that worthless whore-priestess. But no. You begged me to bring her back, and in doing so proved you were as worthless as she was. You cannot be relied upon. You cannot be trusted. You cannot, for want of a better word, be controlled. And we need control if we are to win this war, my boy."
Erebus kills ARgel Tal. Again Erebus (and others, it seems) are obsessed with controlling the war, and in this we see the fundamentla conflict between the Chaos forces. They arne't united. Lorgar is fighting Erebus, and Erebus is fighting Lorgar and the other Primarchs (trying to manipulate them) and the other Legions and Primarchs manipulate and use each other (Fulgrim trying to use Perturabo in Angel EXterminatus, for example)... Its a wonder Horus actually gets anything done with all the infighting and betrayal.


Page 393
Lorgar raised his hand to hurl secret fire of his own, but his hand burst in a bolt shell detonation, exploding in fragments of meat and bone.
Lorgar, not the foremost of warriors and greatly weakend form his exertions (warp sorcery and fighting Guilliman) can still more than mtach a Dreadnought and 19 (also weakened) Librarians. Although he's not bolter proof again, and its amusing as hell to watch him getting his butt kicked.


Page 396 Spoiler
The primarch’s scarred flesh was the inhuman red of bare meat, armoured in bone fused with blackened bronze. He saw impressions only: a colossal molten thing, an avatar of volcanic anger, its flesh steaming in the foul rain and its clawed boots boiling the puddles of blood littering the earth. He was still growing, still rising...
...
The great song was more than a harmony to rewrite the void; it was the tune destined to rewrite a primarch’s genetic coding while immolating his very soul. Through the fire, something purer would emerge into the material realm. Something immortal, composed wholly of rage, not subject to pain or the mortal prickings given by the Butcher’s Nails. Lorgar had composed the warp to perfection.
Lhorke never saw the metamorphosis end.
The claw that crashed against his ironform tore the Contemptor-shell apart, sending wreckage tumbling across the ground. The biological revenant that was Lhorke himself – a crippled and withered corpse – broke against the rough earth, still trailing its life support cables and milky with amniotic fluid. It gave one breath, a sudden, sharp inhalation, and moved no more.
The primarch-beast turned to the Librarians. The creatures that had pained him for decades. The warriors that had made the Nails sing and his brain bleed just for the sin of standing near them. Now they moved against his brother, hurling their foulness at Lorgar, who crouched one-handed and wounded, down on his knees.
..
Each of them tasted a different doom.
Angron the daemon primarch/prince is born. Oh, the supreme irony. Killing, and saving Angron. Using him and helping him. Lorgar is a sneaky bastard. He believed the only way to save him was to make him a Daemon Prince, by shackling him to Khorne. Which seemed to be part of the ritual's purpose (the other to facilitate anchoring the Ruinstorm and block off Ultramar.)
Oh this is tangled as hell, and its a great ending. I catually thought the Librarians would stop Lorgar, but no... irony of ironies. Angron (and the Legion) Kill their own Librarians... as we know from the fluff they were always destined to do. I'm sure others might have seen it, but I didn't nad it was a delightfully horrible twist ending. Not only are the 'heroes' slain, but the last remnants of the old War Hounds Legion - the last of those without the Butcher's Nails - are killed. The Dreadnought, and the Libariarns. But its more than that, Angron, and the World Eaters are symbollically killing their old selves, their last links to that former Legion and everything it stood for. They're burning the bridges that tie them to the World EAters and Khorne forever. No more brotherhood, no more unity or anything positive. They are, effectively, doomed by this single action. And again it is the irony that in trying to save the symbol fo their Legion, their broken Primarch, they end up destroying it.
But that's not hwere the symbolism ends. We've established that Angron values his freedom, seeks death and an end to the pain and the slavery. HE was slaved by the homeworld that he arrived at. HE was enslaved by the Emperor. And Lorgar has, in making him a daemon primarch, has enslaved him to Khorne, taken away the last remnants of his free will, used him to enatct his greater plan, and killed the Angron he knew (and cared for.) It shows how fucked up Lorgar is - you can genuinely believe he cared for Angron and wanted to save him, but he's so messed up himself he ends up fucking them over even more. He's so caught up in the 'song' of the Warp and in Chaos, that he no longer has any sane judgement left. He's effectively as bad as Angron believed the Emperor to be, but Angron is too far gone to ever realize that.
And again, this just ultimately shows how fucked up the Chaos side is. Despite winning all these victories, they are fighting amongst themselves as much as they fight the loyalists. If they oculd all unify under Horus, they actually would achieve something, but they never will, because the nature of Chaos is.. chaos.. and that means conflict with each other as much as with the Imperium. Its what will doom the Traitor Legions to the eye in the end.
Overal, its jut the prefect cap to a great novel, and its something we haven't seen in the HH series in a loong time. Its right up there with the combined Thousand Sons/Prospero Burns mix. ADB really pulled off something great here, playing off the buildup of like and respect for Angron and even Lorgar and the others.. and the pulling all this fukced up shit by the end. And its not close to the end.


Page 402 Spoiler
"I saved him, Khârn. It was the only way. I alone sought to save him from the Nails that were killing him by degrees. I alone looked into the ways to free him from an existence of unrivalled agony. And I alone acted to save him."
..
"Go down there and see for yourself. Angron is the future, our future. Humanity’s future. Immortal strength, and an eternity to learn the universe’s secret metaphysics. He didn’t die, Khârn. He ascended."
"But he’s trapped."
"For all our safety,"
Ah, more symbolism and of Lorgar's delusions. He has 'saved' Angron by making him a daemon prince, yet he also enslaves him further (this time physically) by binding him for their safety, because he will murder (Kharn already notes he's murdered hundreds of World Eaters, and his presence is mutating the ship and its supplies.) Its ironic that he keeps boasting about how he 'alone' saved Angron. Its not as if all those Word Bearers and World Eaters helped to amass that power, or all those sacrificed to do it. Nope, just nutcase Lorgar. Again the irony just heaps on irony.
And to top it off, the last bit of the conversation between Kharn and Lorgar is that Lorgar reveals that Erebus killed Argel Tal, and Kharn tries to kill Erebus (who flees via warp.) Yet again demonstrating that Chaos competes with itself as much as the Imperium. Even the Word Beares can't unite themeslves long enough to cooperate, much less the other Legions.
Also Angron is a glimpse into Lorgar's glorious future of humanity.. all turned into daemons, beings of energy, or possessed, in all probability like Argel Tal. Or maybe that's just the intermediate step. And probably enslaved to the Chaos Gods at that, although I doubt he thinks in those terms.

Page 405
Three blows. The first: Khârn smashed the maul aside with the flat of his new axe. The second: he cannoned a headbutt into Erebus’s nose, breaking cartilage with a wet crunch. The third: Gorechild tasted first blood, ripping across the Chaplain’s chest, carving a canyon of flesh over the dense subdermal armour of the warrior’s black carapace torso implant.
All of this happened in the time it took Erebus to blink. No one could move as fast as Khârn moved. No one human, and nothing mortal. The Chaplain threw himself backwards, crozius up high to guard.
..
This was a Khârn they’d never seen – not even on the field of battle.
Another three blows, delivered with the same blinding speed. Erebus’s maul clang-skidded across the deck; he took a fist to the throat and a boot to the stomach, knocking him back with enough force to send him crashing onto the bloodstained iron grillework.
..
Erebus rose, his mace in his hands again. He attacked this time, showing the speed and skill that had allowed him to hold his own against Lucius of the Emperor’s Children, and Loken of the old Luna Wolves. His crozius trailed killing lightning, buzzing furiously as it thrummed through empty air again and again. Khârn weaved aside from every blow, quicker than a blink, surely quicker than muscles could ever allow.
Inidcations of CSM speed. It may not be normal, or even superhuman by their standards, but given Space Marine reactions in the Space wolf novels (~1/10th to 1/20th of a second at least) if Erebus is as fast as that at least Kharn is severla times quicker (at least 3 times, possibly as many as 10 or more, depending on how you define blink) as he lands 3 blows in less than a twentiteht of a second or so. Insanely fast insanely powerful. Possibly beyond Space Marine limits, so this may be an upper limit on physical reactions of Space Marines at that, and a possible indicator Kharn has started to turn to Chaos just as Angron has. Another sign that the old Legion is dead, and its unity will soon be no more. Because Kharn is what held it together, and when he falls, he will be what breaks it.
Oh also that the black carapace also serves as armor as well as neural connections for powered armour.
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Re: Horus Heresy series analysis thread

Post by Vaporous »

Spoiler
When I read Angel Exterminatus, the only thing that marred my enjoyment of the otherwise good story was that Fulgrims endgame seemed unnecessary. If Fulgrim has just remained possessed by the sword-daemon the way he had been originally (before they not-retconned it away and just made him insane) the book could have been about Fulgrim luring Perturabo into the Eye and manipulating his bitterness along with warp-twisted xenotech to turn him fully to Chaos. So when I read Betrayer, I found the story I had been looking for. I liked Argel Tal's prophesy twist, even though I'll miss him as a character. ADB is brilliant, and managed to make some not very interesting or likeable characters really interesting and even sympathetic. I couldn't have imagined bothering about Angron at all a year ago. I mean, he's the Angry Guy, whose entire deal is the he's Really Angry, and Anger is in his name. How do you make someone like that worth reading about? Apparently, you tell us how and why he ended up that way, and make clear just how much he lost by becoming what he is. You show us his completely skewed vision of the universe, and then show us that maybe he's not quite wrong about everything after all. I can't wait for ADB to do his Black Legion books.

Lorgar took an awful lot of punishment in this book. Physically, how much of him is going to be left by the end of the series? We know that Erebus and Kor Phaeron are still trolling around and behaving like dicks in 40,000, but no one has heard about Lorgar, other than that he hangs out in the Eye. What role will the Chaos Cabal (Erebus, Kor Phaeron, Typhon, Fabius, etc) play in the endgame and aftermath of the Crusade? A lot of interesting questions are being rasied, which is good when everyone goes into your story knowing how it ends.
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Connor MacLeod
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

Spoiler
Vaporous wrote:When I read Angel Exterminatus, the only thing that marred my enjoyment of the otherwise good story was that Fulgrims endgame seemed unnecessary. If Fulgrim has just remained possessed by the sword-daemon the way he had been originally (before they not-retconned it away and just made him insane) the book could have been about Fulgrim luring Perturabo into the Eye and manipulating his bitterness along with warp-twisted xenotech to turn him fully to Chaos. So when I read Betrayer, I found the story I had been looking for. I liked Argel Tal's prophesy twist, even though I'll miss him as a character. ADB is brilliant, and managed to make some not very interesting or likeable characters really interesting and even sympathetic. I couldn't have imagined bothering about Angron at all a year ago. I mean, he's the Angry Guy, whose entire deal is the he's Really Angry, and Anger is in his name. How do you make someone like that worth reading about? Apparently, you tell us how and why he ended up that way, and make clear just how much he lost by becoming what he is. You show us his completely skewed vision of the universe, and then show us that maybe he's not quite wrong about everything after all. I can't wait for ADB to do his Black Legion books.
I didn't care for Fulgrim either, but as a rule I tend to laothe his depiction in the HH series as a whole, and the one thing that garnered me sympathy was demolished utterly in the Primarchs. I think that was the main difference between AE and Betrayer, Fulgrim intentionally set out to sacrifice and betray Perturabo, as a symbol of how far he had fallen, how utterly selfish he was. Whereas Lorgar is simply deluded, in that his betrayal comes from the fact he perpetuates the same sort of horror on Angron that this 'birth world' and the Emperor had perpetuated, in the guise of 'saving' him. To Angron, salvation at the cost of freedom is not a good thing, and the book makes that point very strongly, I feel.

The two books are spirtiually very similar in some respects - the betrayal by those one trusts themes, but the manner in which those betrayals manifest are manifestly different, although each is handled in a way that is appropriate for the writer and the novel.
Spoiler
Lorgar took an awful lot of punishment in this book. Physically, how much of him is going to be left by the end of the series? We know that Erebus and Kor Phaeron are still trolling around and behaving like dicks in 40,000, but no one has heard about Lorgar, other than that he hangs out in the Eye. What role will the Chaos Cabal (Erebus, Kor Phaeron, Typhon, Fabius, etc) play in the endgame and aftermath of the Crusade? A lot of interesting questions are being rasied, which is good when everyone goes into your story knowing how it ends.
Maybe it doesn't matter. We learn in Betrayer what Lorgar's 'ideal' for humanity is, and in such a state as what he did to Angron, physical bodies may cease to have any importance. We know Lorgar becomes a Daemon Prince himself at some point, so it could be that Lorgar will happily sacrifice his physical body to achieve that end for himself and for all of humanity. We already know that it didn't really hamper Magnus any to have his back broken by Russ, after all. :P
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

Last immediate update for HH series is Betrayal. This was put out by Forge World and thus is not 'officially' part of the HH series, but I include it here because it ties into and bases alot of what happens off of this, and many authors clearly are basing stuff in their novels off of it. Plus I dont want to create a new thread just for it and I dont know where else to put it. :P


Four part update, because the forum software won't let me get away with three


Page 10-11
++Carta Galactica++
...
Display:
Primary Legiones Astartes Domains

Primary Mechancium Domains

Primary Navigation reference
Captial Worlds//
Segmentum Muster Zones//
...
++Not Displayed:
231,234 Spheres Imperial Majoris [approx]
27,456 Spheres Militant [approx]
323,990 Spheres Luminal [approx]
12,666 Spheres Perdita/Inconcessus

[see addendum additional categories 345/3445]
There are also buttons for the map (menat to be a computer display I gather) listing 'overview' , 'area', 'Group', 'Loop' 'Suppr' Survey (Support?), Trend Servey Record Survey, WAr display, Alarm Survey, and F1,f2 and F3. Its displaying the 'Imperisu Dominatus' Domains of the Glorious Emperor of Humanity, circa 892.M31 or just prior to M32 - presumably post-Heresy.
It's interesting for all the details and the analytical value implied in all this, as it suggests they can process/collate data on a galactic scale to at least some degree in the Heresy era. Given the way the TErrna astrotelepathy worked in 'Outcast Dead' this would be consistent.

Also we get some idea of major areas Segmentum muster zones (equaivalent perhaps to segmentum naval bases?) as well as capital worlds (Capitals of what? Sectors? Regions of some kind?) and MEchanicus and Astartes homeworlds.


Page 14
..in doing so human colonies spread across our glaaxy so that humanity was scattered across a million worlds and found treasures and horrors uncounted.
DAoT/Old Night Humanity. Again its implied that the sum total of humanity's expansion across the galaxy was a mere million worlds, even before the Emperor began his Great Crusade and reclaimed Earth. Whether or not that is true is up for debate, of course, since the size of the Imperium has.. varied.


Page 15
IT was not enough merely to secure military victory however, the betterment and restoration fo humanity required more. So it was that even before victory on Terra had been achieved the Emperor and those learned souls he had gathered to him started to experiment with genetics. This was done first and foremost to stabilise the population and to recreat the race of Mankind as it was before the radiation storms and generations of viral and alchemical weapons had wracked the planet. Secondly, the creation of genetically augmented superhuman fighters that had begun with the Thunder Warriors continued apace into newer, more powerful creations, ultimately leading to the genesis of what would later become known as the Space Marine Legions.
The Emperor's reasons to be tinkering with genetics and creating superhumans. No mention of the Primarchs is interesting, as some sources suggest the Primarchs were his original goal and then the Astartes were a result after he'd lost his sons. Again 'myth and legend' play their role here, I suppose.


PAge 16
It is an unquiet, shifting realm subject to massive shocks and vortexes that disrupt its fabric and reverberate across its fathomless deeps in the shape of warp storms and ill-predicted tides...
...
Long ago in the immemorial Dark Age of Technology, humanity first learned of this realm of unreality and how in part to manipulate it, and found that they could project vessels through its depths and have them emerge into realspace having crossed vast distances that even light speed would have taken generations to accomplish. Such travel was always dangerous, and only relatively short jumps (although still many light years in span) could be attempted with any margin of safety as the tides of the Warp move in complex and inconsistent patterns; ships attempting long journeys often end up wildly off course, lost permanantly within its complex weave or simply shredded to flinders.
Warp travel (DAoT style) implied. implied warp distances of scores of light years implied. This is farther than the 'few' light years 'modern' Imperial ships can dow ithout an Navigator, although we dont know how the DAoT dudes did it - we know Navigators existed then, but we know they had alot of advanced technologies that allowed them to make longer jumps (mentioned in various FFG sources.)


Page 16
Furthermore, such vessels may suffer bizarre time shifts, aging their passengers to dust or arriving years after - or even years before - they had originally planned. Warp Storms and other disturbances can also block navigation completely, cutting worlds and sometimes entire regions of space off for days, weeks, or centuries.
The problems of time dilation with the warp as well as the warp 'weather'. Implies that warp storms were more commonly temporary (days) or weeks) than the extreme (Years or centuries) Also suggest the more extreme sorts of dilation (Years or more) is not exactly common -at least along well known routes.


Page 16
IT is not known how the Navigators first came into existence though some suspect (paradoxically) the hand of the Emperor if not in their creation, then perhaps their re-creation and certainly increase in numbers...
...
Navigators are genetically empowered to see into the Warp directly without risking instant insanity or death and hence guide a vessel as it attempts to plot a course in that otherworldly dimension. This is possible because psykers of all kinds, Navigators included, use the Warp to empower their gifts and to this role of seeing the Navigator is uniquely adapted.
Navigators. Implied that perhaps the Emperor (in his 'New Man' guide) Had a hand in their creation, probably behind the scenes. THe ties of all psykers including Navigators to the warp suggests regular psykers can guide ships, only that Navigators are better at it. Hardly surprising since we have known Sorcerers, ork Weirdboyz, Farseers and even Libararians to guide ships (After a fashion) through the Warp.


Page 16
A human ship without a Navigator to guide it cannot hope to travel far without quickly being lost in the maelstrom and destroyed. Even so a Navigator's natural ability only enables them to chart relatively short journeys through the Warp with any degree of certainty, particularily where the Immaterium is in tumult, but combined with the Emperor's creation of the great beacon known as the Astronomican, the Navigator's range was greatly expanded..
Navigators improve the speed and safety (and thus the distance) of warp jumps, at least in conjunction with the AStronomican. Without it, ranges are shorter (although as we know from numerous sources, there are other, shorter ranged astropathic beacons and such to use.)


Page 16
To the Priesthood of MArs science and technology were matters of sacred mysteries and arcane religion; matters not only of reason and experiment but of vital ritual and ceremony.
Even then the AdMech was big on religion as well as 'science'.. One imagines that this may have arisen out of the Dark AGe itself... a realization that belief and thought could influence the warp, and one of the more effective ways to harness and direct such things is a religion. Without which, the effects of Chaos and the Warp on science and technology quite probably would be problematical (or even worse.)


Page 16-17
...through damage and neglect planetary radiation shields and macor-industrial plants failed and poisoned the planet further..
..
Under the control of the Mechanicum's feudal Tech priest overlords ordere was restored, the rad-shields repaired and great machine temples rose up turning out matierals and machinery, synthetic food and oxygen..
Mars had 'planetary radiation shields' - whateever those are supposed to represent :P Planetary shielding of a sort, I suppose!
Also 'synthetic food' and presumably oxygen (not synthetic, but artificially generated.)


Page 17
These were the first Explorator fleets of MArs and over the centuries hundreds of such expeditions went out blindly into the dark stars...
..
some founded new colonies that were to become the Forge Worlds in time as they were reunited with their lost kin during the Imperium's expansion, but many were simply lost.
Implying perhaps scores or hundreds of Forge Worlds in the Great Crusade era. This would suggest that over the millenia the AdMech endured quite a massive growth in territory given all the mentions of them holding 'thousands' of Forge Worlds in 'modern' 40K.


Page 18
..the Tech-priests of Mars lent their arts to the construciton of the massive warp-capable battleships that could transport the Emperor's Legions across the galaxy, and provided the mighty city-crushing war machines known as Titans..
The Mechanicus contribution to the Crusade.


Page 18
In preparation for the re-conquest of the galaxy he conceived of and created the twenty Primarchs to be his agents of change and lrods of war...
..
Thse unique indiviiduals, wrought of gene-craft and lore beyond the understanding of any save the Emperor himself, were to be his generals and the executors of his will - great leaders who would conquer millions of worlds in his name.
Role of the Primarchs.. basically Avatars of the Emperor, not unliek the way Daemons are agents of the Chaos gods. I can never resist such analogies.
Also millions of worlds implied for the Imperium.


Page 18
Each Primarch would have powers and skills beyond those of any other human - abilities possibly rivalling those of the Emperor himself. Furthermore no two would be alike; each would embody a different facet of war and generalship and make it his own.
Reference to the specializations of Primarchs so often commented in the HH series, as well as having their own powers and abilities.


Page 18
..each a mighty warlord whose superhuman martial prowess would be matched in charisma, mental prowess and foresight, each with powers that set them apart both from normal men and from the still superhuman but markedly inferior warriors they would lead.
Again we see that the PRimarchs 'powers' tend towards augmentation of certain physical and mental qualities and the subtle (EG charisma) rather than manifesting n more obvious ways (throwing lightning, unless you're MAgnus that is.)
They also mention not quite knowing if their creation was deliberate or a byproduct of all the genetic tinkering the Emperor engaged in.


Page 18
..the baleful false-world of SEdna at Sol's edge-light was boiled away to vapour under the guns of the new-forged war fleet. The next step was beyond.
..
The Great Crusade was a mammoth operation on an unconceivable scale and complexity involving billions of troops and tens of thousands of ships.
A reference to Sedna, which is an actual sort of planet/moon thingy. Sedna's estimated mass is on the order of e21 kg, with a density approximating silicon. Assuming its completely vaproized the energy iput is some 1.3e28 Joules at a minimum. Assuming it was 'merely' mass scattered at escape velocity (518 m/s) we get 'only' e 1.3e26 joules. If it were melted/boiled it would be somewhere in the e27 Joule range. Overlal its not a huge difference either way.
The fleet now 'boils away' the planet. It was mentioned that the Emperor needs 'tens of thousands' fo ships here, although A thousand sons said hundreds of thousands. Not all are warships, of course. If we assume naywhere from 10,000 to 1 million warships the average energy input per ship betcomes between e20 to e24 joules at a minimum.
There is of course the issue of timeframe as well, which we don't know. If it was a month to an hour (2.5 million to 3600 seconds you get a sustained power output anywhere from e14 watts to e21 watts,


Page 18
..the Imperium's forces were divided up into an expanding and frequently reconfigured series of Expeditionary fleets - semi-autonomous battle groups assigned to voyage the stars and make war in the Emperor's name. They were composed in chief of a bewildering array of void ships great and small, from battleships and war cruisers to Mechanicum Arks, provender barqsues and colossal trop transports, and countless lesser escorts, drop ships, pathfinders and scouts.
The Expeditionary fleets. Interesting to note (Aside from the variability of their makeup) is that they weren't really fixed in (presumably) size or organization - that has impact on my implied ship numbers, of course, but it does make sense given how many truly huge expeditionary fleets we've seen.

Page 18
The paths of these fleets were dictated both in general by the Emperor and his War council, but also at the will of their commanders who were entrusted to seek out the enslaved and destroy the alien under their own sway. Their passages were dictated by many factors: apocryphal lore left over from Dark Age vaults as to where the great colonies of old might be found, the prognostications of the Tech Priests of Mars and the Savant-scholars of Terra, and the reports of that rare and infamous breed of Rogue TRaders given licenses to run before the fleets as birs of ill-omen before a storm, as well as myth, rumour, and legend.
The criteria and methods by which the Expeditionary fleets expanded throughout the galaxy. Alot of it bears surprising similarity to how Crusades are handeld in modern 40K really - you just have more politics and alliances playing a role rather than having a central authority dictating it all (EG Big E).


PAge 19
Armoured respierator housing
Mars Pattern backpack power/life support unit
auto-sensory apparatus
Armour flex sub-suit
Reinforced greaves incorporating gyroscopic stabilisers
Bonded ceramite/plasteel armour plating
Auto-responsive shoulder plating.
Mk 2 Power armour components. The armour flex sub suit (the flexible bits underneath the solid plates), the combined backpack/life support unit, and the auto reactive pauldrons (The HUGE HUGE PAUDLRONS) as well as teh gyroscopic boot stabilizers are the interetsing bits there


Page 19
Tigris pattenr boltgun.
.60 cal, semi-selective fire
25 round box magazine
Mono-serrated bayonet combat attachment

Phobos pattenr boltgun
.70 cal, semi-selective fire.
30 rounds 'sickle' magainze
Mk V-VI chainblade combat attachment
Ikanos pattern bolt pistol
.50 cal, semi-automatic fire
12 round magazine.
3 differnet types of Crusade Era bolt weapons, all with varying calibers (12.7mm, 15mm, and 17.5 mm) which differ from the usual .75 cal we hear about. But its confirmation that bolt rounds can come in a variety of patterns and calibers, which makes alot of sense (especially factoring in things like the difference in human and Astartes bolt gun sizes.) Calibre will not be the only factor of course (size/length/makeup of the ammo of course can also play a factor) but its reassuring to know that the bolt diameter need not be fixed.

Also the variety in bayonets - mono and chain weapons both


Page 19
Combat Knife Sol Pattern mono-serrated edge
Mono blades again


Page 19
Lucifer MkXIX thermic charge ['melta-bomb']

Mk V-c shaped-charge grenade ['krak']
Meltabombs also referred to as thermic charges, which is useful to konw.
And another reference to krak grenades being shaped charges, which is alos useful.


PAge 21
..the sole purpose of this colossal endevaour was that the entire device was merely a focus through wich the Emperor could direct his fathomless psychic energies to generate a partly self-sustaining signal (although few were aware of this facT). The psychic navigational beam the Astronomican generated was able to cut through the Warp and those attuned to its unique frequencies and modulations, the Navigators, were able to use it as a beacon and pole star when plotting journeys through the Immaterium. By this the Warp could be travelled at speeds and with a margin of safety that had been unprecedented, although risk of course could never be fully mitigated.
The Astronomican, one of three things enabling humanity to travel with the speed and reliability no other race has yet managed with the Warp (in a relative sense.) Intresting is how - for the Emperor at least - the signal was self sustaining partly (suggesting the Emperor provided the 'start up' power to create the signal and then merely some of his power to keep it going, not unlike any other reaction.) although whether this was true when the Emperor started sacrificing psykers to power the beacon is not known.
And betwen this and the soul binding (of millions/billions of astropaths) we get a pretty good idea of Big E's power level when he still had a living body.
Note as well reference to the 'frequenices and modulations' - he either studied Navigators to figure this out but its also quite possible this stands as proof he had a hand in creating them (seems to be too coincidental that he could create a device that made a beacon they were specially designed to pick up on. You'd have thought others might have done this before.)


Page 21
For the most part the Emperor did not favour the use of psychic talents in others...
..
However, he was able to identify those strong enough and so with some prudence certain psykers were employed ina variety of special roles in the Imperium, and the astropaths were to be such an exception.
Astropaths and the limited roles psykers were to play in the Emperor's Imperium. The Nikaea stuff stems from this.


Page 21
An astropath is an 'astro-telepath', an individual capable of communicating with others of his kind over vast inter-stellar distances through phantasmal visions, empathic transmissions and oenological vision allegory rather than words.
The medium of communication with astrotelepathy. I wouldn't say it is limited to just this, as astropaths have sent words/telepathy (as well as doing realtime voice-to-voice transmissions in some cases), but this probably reflects a significant (or majority) of such communications in all probability (if for no other reason its safer and more secure.)
One imagines other methods might be possible (psychic version of morse code for example - sent via 'ripples' in the warp created by psykers, or other effects.)


Page 21
All astropaths undergo a special process that moulds their powers and at the same time strengthsn them against psychic danger. This is called the 'Soul binding' ritual and only the Emperor was able to perform it successfully, shaping the mind and cerebral structure of the subject with his own psychokinetic force as a pottern shapes wet clay. Unfortunately not all candidates survived this ritua - some were dirven insane, and all had their personalities altered to some degree. The raw energy of the Emperor's will also had another effect, so powerful are the forces involved that many of the more delicate nerves can be damaged, especially the optic nerves. Consequently all astropaths are blind, whilst many also lack a sense of smell, touch or hearing..
The Soul binding ritual. The notable thing is how the ritual is mentioned to be literally physical - psychokinetically rearranging a guy's brain to bond them to the Emperor (usually the reference is more spiritual/psychic, such as imbuing a portion of the Emperor's power in the astropath.) although it does sort of explain the sense-deadening and the potential for insanity and such.
On the other hand, the Emperor is the only Imperial psyker powerful enough to do it. As we know, Daemons and the like can soul bind others (thats how sorcerers are made, after all.)

Page 22
..the Imperial Army: hundreds of auxilliary regiments of human troops drawn first from the warlike cultures of Terra nd soon also from freshly reconquered worlds (The particular genius of this was to remove potential future dissent from conquered worlds by removing their armed forces and sending them to the ever epxnading frontiers). The Imperial Army served the role of second-line troops, mopping up after the Space Marine Legions and holding ground.
The Army. Initially hundreds of regiments (which is interesting when combined with the billions of troops statement earlier) whose role was essentially the same as the Guard it succeeded. Again the interesting bit is the implication that the Crusade stripped out the military forces of worlds brought into 'compliance'. That sounds impressive mind, but given the compliance we have often seen in the novels we can conclude that a.) not all worlds owuld have had surviving militaires and b.) those that did probably suffered varying degrees of loss, so the numbers would not be constant.) Furthermore, the sheer variety of worlds (technology and capabilities) as we have seen in the HH series would also imply that these troops capabilities are equally variable - some troops might be not much different than the guardsmen we knew of, whilst some exhibited technologies and weapons that made them into the GC version of Sororitas (human scale power armour and weaponry.) Which is quite a variety compared to the latter millenia once the Munitorum took hold.


Page 22
... formoest among these the Mighty Titans of the Collegia Titanica - city burners and world breakres without peer.
Again DOOMSDAY titans. :P


Page 22
Alongside these [Space Marines, Mechanicus troops, Imperial Army] also came a host of other smaller organisations and armed formations, some to perform unique tasks or fight unique foes, others simply to maintain order and enforce new law. Perhaps the most significant of these were the Custodian Guard..
One imagines another example would be the Sisters of Silence, but also some nascent version of the arbites (law enforcement) and possibly even something akin to the Commissars or Inquisition.


Page 22
..where human society existed it was made part of the Imperium - it "achieved Compliance" with the 'Imperial Truth' to use the parlance of those great days. Such integration was reached with diplomacy and the promise of a better future and a wider connection with a galactic human society where possible and by force of arms where not. In this tyrants were broken, the falsities of religion and dogma forbidden, and to humankind mercy was most often shown, so long as it had not become irrevocably tainted or too hideously changed. But for the alien there was no mercy, and suchxenos oppressors were routed or annihilated in a series of epic wars..
'Compliacne' always reminds me of what the Tau do with their 'GReater good'- which puts an interetsing (hypocritical and hiliarious) spin on the Human/tau relations really from both sides. It's accurate evne up to the 'use diplomacy and trade if we can, use force if we need to' approach to expansion and conquest. Heck even the ideological purity/obsession is there. And of course, the hypocrisies and flaws in both are also there (whilst better than things get in later millenia, there are still plenty of blemishes on the bright shiny future the Emperor promised - lies, greed, etc.)
Also the 'no mercy for aliens' is not wholly true - the threats were exterminated of course, but aliexn who were no threat would 'merely' be ignored or exploited. And there are some cases (eg where the LAeran were considered, or the Interex.) of mention of humanity making deals with the alien if pragmatic.


Page 22
..and those [aliens] too strange or unnatural to be bested in conventional warfare such as the noisome Hrudd and the nightmare Slaugth were instead checked or contained and where possible driven into the outer darkness.
Fate of some of the more extraorindary enemies.


PAge 22
Where worlds were encountered that had become infected with warp creatures and the barriers of reality slashed open, those worlds were cleansed with powerful virus bombs and vortex missiles in apocalyptic orbital barrages designed to slay the living and seal the breach - this act, known as Exterminatus, was never undertaken lightly.
Exterminatus. Interesting they use 'vortex' weapons - weapons that create breaches in the warp, to seal the warp. I mean, I understand the reason why they are doing it - kill off all life and the warp portal loses its primary means of sustaining itself - but you'd think creating a ton of little warp rifts would do bad things to an already-strained fabric of reality or something.


Page 22
..the planets on which the Primarchs had been raised were in most cases marked as their Legion's home world and heavily fortified and developed. THese worlds, along with a handful of other strategically occupied planets, became lynchpins of the Great Crusade as it moved further and further away from Terra and direct centrla command and co-ordination became more difficult. From these new bases and the re-absorbed Forge worlds of the Mechanicum, the Great Crusade could consolidate and launch assaults on almost any enemy right across the galaxy.
This suggests that the vast majority of worlds during the gReat Crusade did not provide much in terms of support, the bulk of it falling on Legion worlds (home worlds at least) and the forge worlds they've found, with Mars providing the lion's share of the effort. Given the nature of 'compliance' in many cases, its likely that a significant portion of the Imperium's worlds rquired rebuilding, and would not be able to contribute significantly for decades at least. It's telling that the 'tithing' crap didn't happen until much later (post Ullanor I think) in any real effort.
That means the bulk of the industrial efforts (supplying billions/trillions of troops, millions of Marines, and hundreds of thousands/millions of starships) fell on a relatively small part of the Impeirum and thus hints at tremendous industrial capability.

another interesting thing about this ties back to 5th edition fluff, where it was mentioned that Space Marine homeworlds often have some authority/jurisdiction over certain regions within the Imperium (or in others, direct control) Which we saw in the Regin of Blood (Same with the ADMech, although they have their own sovereign territory and sometimes jointly control worlds with the Adeptus Terra like Vostroya.) This would lay the groundwork for an intermediate 'tier' between sectors and segmentum - these 'jump off' points being centers where coordination over multiple sectors of space at a level closer than segmeentum could be handled. Given the Heresy map, we're probably talking about scores at this time. If that administration translated to chapters later, it could have expaneded to hundreds in latter milelnia.


PAge 23
Imperial Commanders were masters of their worlds..
..
..they were to uphold the Imperial Truth and second provided tithe to the wider Imperium by way of supplying troops and resources as called upon and provided shelter and succour for the Emperor's armies and fleets.
and of course purging mutants and psykers. The Imperial Tithe basically. If a world was taken relatively peacefully it could probably be tithed in fairly short order. Places conquered via force (which encompass quit a few worlds we've seen in the novels, at least) probably less so (indeed that was one of Horus' complaints about the exeactrs in Horus Rising.)


Page 23
As the Great Crusade progressed, joined to the Council, if not granted the elevation of joining it, were an inevitably widening vortex of admirals and commanders, generals, sector governors and ministers of state. Below these were advocates and technocrats responsible for control of far-flung administrative systems and world regimes with chains of supply and distribution whose scale beggared belief.
Expansion of the 'Council of Terra/War council' at least in unofficial form. It suggests that there was some interaction betwen various sectors and Terra itself, although the means of which (and the frequency of communication) is entirely up to debate (and probably still nowhere near centralized control, more like agents or diplomats representing a given sector's interests in Terra politics.) Also the burgeoning bureacracy ,which is still in its infancy (and still manages to be annoying.) before growing inot the abomination of the Administratum and Munitorum.


Page 23
The Primarchs were, by now, all united with their Legions and millions of human worlds had been restored to the fold.
Scope of the Pre-HEresy Great Crusade Imperium.


Page 23
At a great triumph on Ullanor, once the centre of the last great Ork empire to threaten the Segmentum Solar..
Which suggests Ullanor was in a region somewhere colse to Segmentum Solar. Given mentions later on (like in Fear to Tread and other novels) it was probably in Ultima Segmentum close to Segmentum Solar.


Page 23
As the Great Crusade unfolded there were other psykers who were deemed strong neough to be allowed ot operate freely within the Imperium. Stringent testing by those upon the Black Ships ensured that the weak-willed or insane psykers could be isolated and dealt with permanantly while the more stable and strong-willed of the psykers were then apportioned to various Imperial organisations and granted a 'Sanction' of strength. The majority was sent to the Emperor's palace to undergo the Soul binding ritual that would render them into astropaths, while others uncovered in youths were taken up by the Space Marine Legions to be trained in their new Librarius departments. The rarest and most powerful found themselves in the employ of other, more secret, Imperial organisations whose shroud of mystery still holds fast.
Possibly a reference to what became 'Sanctioned' psykers, although they conflate Astropaths and Librarians with them (both of which are.. sort of.. sanctioned, although Astropaths aren't weak enough to survive on their own without the Soul Binding and thus by other sources were not considered 'Sanctioned' - psykres who didn't need soul Binding were the sanctioned ones.) One might assume that this describes the original context of the term, and the post-Heresy Imperium things changed and gradually the growing uses of psykers lead to 'Sanctioned' psykers becoming a separate cateogry. After all, Nikaea seemingly was ignored or overturned post-Heresy after all.
Interesting to speculate on the 'secret organizations' snatching up powerful psykers. Some sort of precursor to the Inquisition? Or is it referring to the Assassin clades?


Page 25
..To this end the Emperor convened the first Council of Terra. Unlike the far-flugn members of the War Council, of which Horus was now leader, the Council of Terra would attend to the matters of state and the establishment and maintenance of Imperial Law across the myriad worlds of the Imperium.
Here we see the Emperor created a 'military' arm - the War council, and the 'civilian' arm - the Council of Terra, to administer the two separate spheres of the Imperium. While it makes a sort of sense, without the central authority of the Emperor or Malcador to guide them strongly, the two factions (as we learn in the HH series) were more often at odds with one another than they cooperated. Indeed the perception that the Primarchs and the War council (or the Warriors) were being abandoned and replaced (the way they saw the Council) was an underlying cause of the War - on ethe Emperor apparently never envisioned or bothered explaining to the Primarchs.
We might also see this as reflecting the parallel between the Administratum and Munitorum in the 'modern' Imperial military, although without the Mechanicum and Astartes being part of that hierarchy post-Heresy.


Page 26-27
A gestalt mix of unprecedented superhuman phyiscal power, gene-programmed resistance to enviroment and even psychic attack, warlike spirit and the Emperor's own strategic genius, the Thunder Regiments were an army unlike any that had come before them..
..
..the Thunder Warriors were far from perfect. Some were mentally unstable, others suffred catastrophic biological failure after an unpredictable span of years, their own superhuman physiques turning agianst htem in the end.
The capabilities and limitations of the Thunder Warriors.


Page 27
The first among them were hand-picked men from the Emperor's personal bodyguard. These volunteers were subjected to surgical, genetic and psychological modification. With rigorous training and appropriat emental conditioning they became not only immensely strong and tough, but iron-willed and disciplined, an unstoppable force whose loyalty to the Emperor was unflinching. Quickly the process was refined and systematised, and the numbers of these new enhanced warriors, at first armed and armoured sa the Thunder Warriors had been, grew swiftly and they were organized into twenty distinct regiments numbering at ifrst no more than a few hundred warriors each.
The genesis of the Space MArines and their Legions.


Page 27
As time went on the regiments became Legions as the Emperor recruited men from amongst the newly conquered tribes of Old Earth and hundreds swiftly became tens of thousands.
Birth of the Legions.


Page 27
That there is such a strong link between the Primarchs and their Legion suggests that they were crucial in the invention of the Space MArines.
Or rather, the Primarchs came first, and when they were spirited away, the Emperor turned his hand to creating the Space Marines as a sort of supplement/replacement. IIRC the text goes he couldn't afford to waste time making the Primarchs from scratch again.


Page 27
... the diminishing stability of the gene-seed itself through over use and increasing need for ever greater numbers of Space Marines in the field. This was a matter that only worsened as the Great Crusade pushed on ever wider afield into the galaxy. Forces could no longer be concentrated as easily as before, and attrition was taking its toll...
..
..the simple truth was that more Space Marines were needed and fater than before. A secret conclave of gene-wrights under the Emperor's direct supervision posited the solution that became known as Grabiya's Theorem, which demonstrated that a Primarch's genetic code could be used to stabilise and expand gene-seed stocks with what was hoped to be 'minimal deviation'. Alongside this accelerated gene-culturing techniques previously unavailable were put into effect, reducing processing time to create a battle-worthy Space Marine to a single year in some cases. Such accelerated gene-seed techniques, along with absent, inadequate or over-forceful psycho-indoctirnation techniques were later found to have unseen fundamental flaws.
One reason posited for the 'fall' of the Tratior Legions. Whether true or not it does hold certain truths and limitations for gene-seed as a whole. For one thing, it is not indefinitely stable (outside of a Primarch) - it needs 'refreshing' over time or it will wear out (or just replacement taken from the Primarch.) This, alongside with the accelerated cloning, may indeed have been deemed a problem from the HEresy and thsu an explanation of the apparent hard limits on Space Marine numbers at around a million or so - the limits on 'safe' development (EG no mass producing Super soldiers) and the stability issue of gene-seed both would act to limit numbers in a way that was apparently ignored in the Great Crusade out of necessity, and may explain why the High Lords simply do not mass produce fucktastically huge numbers of AStartes - the gene seed limits may be more finite than we believed, and they're seeking to preserve it as much as possible against possible future need.
It would also explain why they (and the Chapters) simply cannot spend time to grow a whole Chapter or Legion from a single pair of progenoids (or simply to multiply existing stocks to 'safe' levels - it has a finite 'lifespan' before wearing out, and that means you probably get fewer than a thousand 'uses' out of a single set of progenoids.


Page 27
The armour they wore was not new, but the same partially powered armour that had evolved on Old Earth and was worn by the leite of both the Emperor's armies an the techno-barbarian tribes that had fought agianst him. Some of this 'Thunder ARmour'... .. was newly forged.. but the Emperor's warsmiths also took or cannibalised many suits from the armouries and corpses of conquered foes.
Thunder armour was not fully 'powered' armour, such as we know it.


Page 28
A Space Marine of the Legiones Astartes is transformed from mere human frailty by a threefold process of genetic manipulation, surgical augmentation and psycho-conditioning that in ideal circumstances takes place over a number of years over the course of the individuals adolescence. That the process is conducted while the subject body is undergoing maturation represents the highest chance of survivability and the lowest chance of tissue rejection, and although (at least partial) enhancement with adult subjects is possible, it is extremely dangerous and often unpredictable in result.
Space Marine implantation. Again much like cloning in Star Wars, although it can be conducted in shorter timeframes (as littel as a year) this is 'less than ideal', and has tradeoffs. Likewise the age of the candidate plays a big role (which makes about as much sense as anything involving Space Marines ever does.) and implies that risk is inversely proportional to age. Another factor that can increase the risk is tha tthe older the recipient is, the more likely it is that a 'faster' process will be done, which can compound the issues.
I suspect the 'partial' implantation of older recruits is meant to retcon things like Luther and some of the Caliban Knights, or Kor Phaeron (who is not full Astartes.), Also, although this could hint at the scout process, I suspect not because we know thta Russ had some older companions (in one of the HH short stories) risk the implantation process at a odler age and whilst many died some survived.
One question I have is why, if they can go with partial implantations (or even scout implanting) why don't they make more of them? The only reasons I can think of (at least for the 'partial' implantation) is that the costs or risks aren't signigicantly reduced over making a full marine, so there's no real reason to trade the loss in performance. Still doesn't explain scouts of course.. but eh.. Space Marines always made less sense than, say, Halo Spartans.


Page 28
The process by which Space Marines are created relies inherently on the hormonal and biological make-up of the human male, meaning that only males can be subjected ot the transformation.
IE NO FEMALE SPACE MARINES. At least, that's the official explanation.


Page 28
Black Carapace: Armour thorax with flexible sheath to protect major organs. Neural integration film is implanted, eventually growing and hardening beneath the epidermal layer.
The Black Carapace is both armour and interface.


Page 29
A Space Marine Legion is a frontline force of shock-infantry comprising tens of thousands (and in some cases vastly more) of biochemically and surgically enhanced super-warirors...
..
Each member of the Legiones Astartes carries the martial worth of many times their number in terms of regular troops...
Space Marine capabilities and numbers


Page 29
..a force fo hundreds can quell a city in hours. Thousands together can conquer worlds in days, and tens of thousands and evne hundreds of thousands at once have been able to doom entire species and reduce civilizations to mere dust and memory in a span no greater than the single course of Terra's orbit around its sun.
One would think this would be hyperbole, and normally it is. That can't really be said of this since it comes across as pretty serious, so it has to be handled in another way. Basically I'd focus on the 'conquest' part, because Space MArines could technically do that. They tend to be very combined arms which includes space based assets (and deployment/strike from space in Myriad forms) as well as some very effective and durable air support. Between that and their enhancements (Which allow them to fight for far longer and harder than conventional troops.) coupled with their psychological impact and their ability to call in orbital support - defeating even a planet should be quite plausible.
Now, conquering it and holding it are two different things. I can envision the Space Marines defeating and destroying all resistance in that time, but there is no way they could effectively maintain that control for any real length of time (except by threat and intimdiation.) Which is of course why they have the Army, but I digress. And they really need those force multipliers in the first place to pull it off too.
There is also downsides to Space Marines which quite simply don't get discussed - there not very numerous, they have a high mortality rate (both in recruitment and creation and in losses after implantation) and they represent a very time and resource intensive endeavour. For the limited, niche role they encompass they probably work fairly well (although I'd hesitate to say they're the best approach to it 40K could do.. cybernetic augmentation strikes me as more useful) or the most cost effective.. but they work.


Page 29
Much of the discipline and organisation of the early Legions owed greatly to the ancient and proven Terran patterns of strategy, hierarchy and funciton laid down in the revered texts of the Principia Belicosa of Roma and Krom's fragmentary New Model...
...
To these venerable treatises the Emperor and his commanders had added their own genius and created a sturdy but adaptable strategic framework that spoke to the fundamentla strengths and superhuman abilities of the Legionaires themselves.
..
..the Legions' officers, themselves mighty warriors, would lead them into battle personally as had long been the wont of the techno-barbarian tribes of Anceitn Earth, and the battle would be taken always to their enemy because to defeat a foe was never enough for the Legiones Astartes, only the utter destruction of a foe was victory. This cold logic, coupled with their inhuman strength and bearing, and the sheer dread they inflicted on friend and enemy alike, was to to give them one of their earliest appelllations, and perhaps their most appropriate - 'The Angels of Death.'
The structure and tactics of the Legion. The whole 'lead by example' and 'take it to the enemy' seems a bit silly, but again recall that Space Marines are all about the psychology - terror, shock, intimidation, and to be able to stand up to and fight the biggest and baddest foes, the most ludicrous odds, and to survive (again psychological impact.) With the way thoughts and beliefs influence the warp (and the warp in turn can affect real life) the psychological and the symbolic can take on a real and significant force all its own. Many of the mystic and religious aspects ascribed to 40K show this best. but it would not be the sole way to bring this about.


Page 30-31
Legion assets:
Planetary domains, Capital clas war ships, secondary escort squadrons, Legion Armourium, Legion Apothecarion, Legion Librarus, Auxiliary forces (Non Space MArine) Legion Support Corps (Victuallers, Commissary, Serfs, Indentures, Servitors, etc.)
...
Chapter Assets: Chapter Flagship/Battle Barge/Capital Ship, Planetary assault craft and Drop Ships, Escort Squadrons, Gunship Squadrons, Chapter Armourium, Legion Armoured Divisions.
....
Battalion assets: Strike Cruisers, Navigators Ordinary, Drop Pods and Rams Light Gunship squadrons, Super Heavy Detachments, Skimmer Strike detachments, Support Artillery detachments, Techmarine Covenants, Apothecarion Sections, Dreadnought Talons, Reconnaissance sections.
...
Company Assets, Heavy support squads (5-10 Space Marine Legionaries), Assigned Veteran or Speiclaist squads (various), gunships, Rhino armoured transports, Tank detachments, Support weapons batteries, Dreadnoughts, Techmarines, Apothecaries.
Legion through company. Battalion seems to be the intermediate formation (for whatever reason) between Chapters and Companies, with Chapters being the next step down from the actual Legion.
The only other major things of note I can think to comment on is how everything seems to decend from the Legion down in the form of detachments in many respects - eg Libarians, Apothecaries, Techmarines, ships, and various vehicles. Super Heavy and Support artillery in particular seem to be handled in detachments. It's a structure more akin to the way the Guard is set to operate rather than what we traditionally think of Space Marines operating as. But given the self contained and organic nature of Expeditionary fleets and its elements (EG Space Marines and Army/Naval units serving in the same command structure) its not terribly surprising, either.
The second interesting thing is the Starships. Each Chapter has its own battle barge, while each Battalion has its own Strike Cruisers (pluaral?) Which means there was one battle barge and 10 Strike cruisers per chapter, plus however many escort squadrons they had (probably at least 3 or 4. Given the 'minimum' structure (5 companies pe rbattalion, 2 companies per chapter) and the fact there are at least 11 chapters mentioned (but probably more) probably means at least a dozen bAttle barges, but more probably dozens (I'll explain before) and 10x that many in cruisers (hundreds), and probably many times that in escorts (thousands.)
Now that said it would be.. variable. The Ultramarines for example only had 20-25 'chapters' as a whole and each Chapter was 10 companies, but the structure was 10K per Chapter and 1K per Company. I could be their fleet sizes differed.
The Blood Angels and Word Bearers, 120,000 and 100,000 respectively. We know the Blood Angels have 300 'companies' if we go by KNF, so figure maybe 300 or so Strike cruisers at least by that. But if they went by the traditional structure, you could figure as many as 120 Battle barges (or equivalent) and a whopping 1200 Strike cruisers, plus hundreds of escort squadrons! The word beares would be similarily whopping 100 BB, 1000 SC, and hundreds again escort squadrons.
The Raven Guard pre-Dropsite was an estimated 80,000. So by that same it would be 80 BB, 800 Strike cruisers, and at least a hundred and fifty to two hundred escort squadrons.
The Thousand sons and Emperor's Children (as a 'low' end) had only ~10,000 battle brothers. so figure 10 Chapters and 100 Companies (or 20 Battalions) so that would be an estimated 10 battle bartges and 100 strike cruisers by that designation, plus dozens/scores of escort squadrons Multiply that by 18 Legions you get 1800 Strike cruisers, 1000 Battle barges, and hundreds of Escort Squadrons for the entire Space Mraine forces of the GC era Imperium.
If we assumed around 1-2 million mrines and the aformentioend 'low end' structure, you would have around 1000-2000 Chapters (and as many Battle barges), at least several thousand (2-4 thousand) escort squadrons, and many thousands if not tens of thousands of strike cruisers.
This is all VERY approximate mind, as without knowing the EXACT structure we couldn't make definite numbers, and they go to extensive pains to mention how variable the Legions can be. On the other hand this is only for 'Legion-controlled' assets and won't include Army elements separate from the Legion-oriented forces either (which we know exists also.) Still as an 'order of magnitude' estimate on Marine fleet numbers it probably could stand (hundreds instead of thousands of BB, thousands of cruisers, etc.)
'Rams' btw, if a person is confused, probably refers to the Forgeworld Caestus assault rams.


Page 30
Originally each Chapter was comprised of roughly a thousand line Legionaries, but as the Legions grew this itself began to vary substantially by Legion, and also through the vicissitudes of war and the availability of replacement recruits.
Probably a retcon between stuff we learn in KNF and other stuff (or just to put their own slant on it) given we know the Smurfs Legion had Chapters (IIRC) 10K in size and 1000 strong companies. Of course, given the variation in sizes of Legions (some being very small like the Thousand Sons and IIRC Emperor's Children) whilst others are quite large (Blood Angels, Smurfs, Word Bearers.)


Page 30
Consular representatives - Senior representaties of the Armourium, Astropathic Chamber, Navigators-plenipotentiary, Librarus (when present), Apothecarion, Masters of the Fleet, Castrum of Ordnance, Castellans of Domain, et. al]
Part of the Legion Command structure, I'm going to skip ove rnaming bits because it basically covers alot of the variations of each indivudal Legion and it basically represents retconning.
One thing I will note is that Battalions were also labeled as 'regiments, cohorts, and battle groups'.


Page 30
Nonimally Battalions numbered five companies each of a hundred Legionaries - Battalion I was composed of Veterans and other elite units, II, III, and IV were line companies and the Vth Company comrpised entirely of specialist troops such as dedicated assault, outrider, or destroyer units. However in practice many larger Legions regularly exceeded this, maintaining battalions with seven or ten companies each folded under a particular command, while individual companies also varied in strength.
Again, retcon given information in sources like KNF (so an obvious example being the Smurfs.) This is alos interesting given Fear ot Tread, where the apparent structure of the Blood Angels differed strongly from the Ultramarines (although they were 'only' 120,000 strong, but also called the 300 companies or so.)
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Connor MacLeod
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

PArt 2

Page 32
By the middle years of the second century of the Great Crusade the on-going effects of these shifts within the Legions had resulted in wide disparity between them. The outward sign of this was the development of distinct character which meant the original Terran military patterns they had adhered to at the outset had been largely abandoned or become so modified and diluted as to be in some cases unrecognisable. There were of course exceptions in whole or in part, such as could be found within the Ultramarines and Iron Warriors Legions who built upon rather than abandoned what had gone before, as well as those such as the White Scars to who the stircrtures of the Principia Belicosa could no longerbe even notionally applied.
IoW those damn legions got so VARIABLE and distinct and unique. Almost as if it was designed for a game... And again this is why I emphasized my 'estimates' o nfleet size are approximate, because there's no way in telling how changes in sturcture could affect the numbers except in a broad 'order of magnitude' sense. It does mention that this structure was more in place during the 'latter half' of the Crusade.
We also know if we go by Angels of Darkness, that the pre-Primarch Chapters numbered at least in the Thousands, and the strucutre at least could have been applied then, and assuming the numbers were constant - at least a couple thousnad battle barges, thousands to tens of thousands of cruisers, etc.


Page 38
By the time dawn rose upon the sprawing proto-hive of Khry Vanak - Isstvan III's political and cultural capital..
Proto-hives again, this on Isstvan.


Page 39
Isstvan III - Classificaiton: Compliant Civilised World
..
Segmentum: Ultima/Proximal
Notation: Tmeperate/Industrialised Geo-Terran analgoue within 98%, Indigenous propulation/Approximately 8 billion
Stats on Isstvaan. Still civilised despite the 'proto-hives'


Page 39
... this task [Imperila commander] was given to Vardus Praal...
..
..later career politician of the Ultima Segmentum Court.
Each Segmentum has its own distinct political 'court' much as Sectors and subsectors and planets do. It may seem odd that they can conduct any sort of politcs at a distance with this, but the existence of rejuv and envoys/plenipotentiaries can alleviate that some.


Page 39
Isolated as it always had been by distance from the other inhabited spheres, it became increasingly difficult to reach by astro-telepathy and navigation as well. What reports that reached Terra, often relayed fifth and sixth hand from distant Expeditionary Fleets nad Rogue Traders on the periphery, and months old...
Implied time for reports to reach Terra from Isstvaan. We're probably talking a good 50-60 thousand LY at least (no more than 70,000 LY, IIRC the astronomican range) and months probably is far less than a year. Assuming ~6 months 'delay' that translates into between 100,000-140,000 c average 'message' propogation. If it's just two months we get a bit better - 300,000c to 420,000c. We dont know whether that is starship or astrotelepathy, but I'd guess that its the latter given 'distant' fleets and 'peripheral' RTs.
Now, all that said, there are certain caveats: First, the conditions around Isstvaan are very unreliable, which means it is a lower limit on communications, especially over the distances mentioned. Second, this is abnormal communications lag for the Imperium even despite that distance. It implies more frequent communcation - weeks or even days, probably is more common, and that could apply to both navigation and astrotelepathy.

Page 40
..A death Guard patrol ship on the outer edges of its Legion's fleet, near Neo-geddon on the very edge of unexplored space, picked up a faint echo of an astropathic trnasmission from Isstvan III, garbled and incomplete its central message was however clear...
...
The mssage was estimated to be at least two years old, possibly six...
That is.. interesting to call it an astropathic message, given that in 'Flight of the Eisenstein' it was a visual message as I recall, giving indication of rebellion (meaning its an astorpathic sending of a visual/audio message!) This could be considered a 'contradiction', although which version of events to believe is hard to say. On the other hand, we might infer that they picked up FIRST an astropathic message, and THEN moved closer to pick up the audio signal (although the audio signal is/was implied to have been over two light years out as I recall..)
Of course, there's nothing wrong with considering this an astropathic message, since nothing in FotE explicitly forbids that from being possible, either :P


Page 44
They were armed with Imperial weapons taken from the garrison stores - laslocks and stubers, their trench lines anchored with mortar nests and emplaced autocannon...
I can't see why they had laslocks instead of lasguns if they had autocannons. Why stubbers too? Thats like giving your troops bolt action (or worse musket) rifles when you also have M-16s and shit. Hell autoweapons owuld have made more sense here!


Page 44
..they met the Death Guard with Basilisks and Malcador heavy tanks which rumbled up from depots concealed beneath the ground.
It had its own tank stockpiles as well.


Page 44
Gunships roared in and dropped Vindicator and Land raider tanks to assail the bastions and high-walled revetments of slab-like granite that shielded the sicty from the plains to the west.
..
Soon the great bastions were left in smoking ruins, their fate sealed as a maniple of Titans from the Legio Mortis made earth-shaking groundfall to the west of the city and unleashed the awesome destructive force of their turbolasers and gatling cannon against the wall, pulverizing battlements and causing granite to run like molten wax.
Effect of Titan guns on a defensive wall. We dont knwo the exact dimensions, but assuming its affecting a 5x5 meter area, and 1 metre thick, 50% empty space, and made of silicon its at least 58 GJ to melt for however many titans are involved.


Page 44
The palace had been rebuilt by Imperial Military Architects to be both an imposing symbol of Imperial authority and a last redoubt in case of civil insurrection. It was a massive, multi-sided trapezoidal block of granite and steel capped with a great marble-sheathed dome, in dimension several kilometres across and as tall as a battle titan. In its shadow stood a dozen other armoured examples of Imperial stone craft: looming Auditoria and Censorium sat alongside squat residential blockhouses intended to house out-world administrators and iterators in safety from those they would govern. Each was a piece of tride and tested military architecture designed to resist - if not defy - bombardment and their placement itself formed a cordon of defence for the Precentors Palace against direct ground assaut.
Isstvaan palace defenses.


Page 44
Around this was a labyrinth of lesser shrines, temples, mausoleums and amphitheatres, many of which were connected both to each other and the tomb-spires by an overhead web of arches and walkways. It was these walkways that posed the first hazard to the assault as descending drop pods smashed through them or were deflected away from their targets, careering like ricocheting slug rounds from the stonework, some coming apart like shell bursts and slaughtering the Space Marines within.
Drop pod assault vs Stonework.


Page 46
It was an auditory barrage that only the Space MArines' willpower and auto-sense baffled armour allowed them to resist and fight on regarldess of the strange assault.
Power armoured MArines could resist Warsinger sonic attacks. At least, the non physical attack ones.


Page 46
..unknown relic weapons that spat killing blasts of sound or darts of liquid metal.
Sonic weapons I can understand, but someone played too much Mass Effect (or read too much Arthur C Clarke lol)


Page 46
Praal, armoured in twisted baroque splendour and wielding strange psycho-sonic weaponry..p
Psychosonics, much like the Eldar howling Banshees use I guess. Probably also like Noise Marines.


Page 47
..the great battleships and battlebarges of the combined fleet - Vengeful Spirit, Firebird, Andronius, Killing Star, Indomitable Will, Gauntlet of Spite, Warchild and Conqueror descended into low orbit and began saturation bombardment of the planet. Orbital bomb racks bloomed and tiered dekcs of macro-cannon batteries unleashed torrent after torrent of shells downward into Isstvan III's lower atmosphere.
Only some ships bombarded. EArlier it wsa implied it was the whole fleet.


Page 47
The deadly cargo was the life-eater virus, one of the most terrible Exterminatus-class weapons in the Imperial arsenal, and a weapon whose use only the Warmaster and the Emperor could have commanded.
Worse than cyclonics even? We know they had those in the Heresy era from numerous sources, but it seems like Virus bombs rank as badly or more. Either that or Cyclonics have improved since the Crusade era (or shortly after.)


Page 47
Dispersed by concussive charge from a thousand exploding munitions..
8 ships delivering a thousand munitions, is 125 total. If every salvo was even, we're probably talking 5 salvos of 5 on average. Galaxy in Flames mentions as wlel that it was 100x the amount needed to wipe out the planet, which would in turn suggest only 10 such munitions are usually deployed.


Page 47
..the life eater began its work in moments, infecting and destroying, a rapidly spreading necrophage which turned every living thing it came into contact with to sickening, liquid rot.
...
Plant life withered and melted into brown-black sludge as if time had turned them to the aged blight of years in mere minutes. Black gales of rot and corpse vapour moaned through the concrete and steel canyons of the cities, sounding the death knell of six billion souls.
..
..the wide plains and junlges collapsed into cankerous decay, while the oceans turned to greenish sludge...
Life eater at work. This suggests maybe 2 billion or so survived the intiial strike, although we know that 12 billion died in other sources, so that coudl suggest as many as six billion survived, depending on source.


Page 47
..a single burning lance from the Vengeful Spirit set the planet aflame. The dark genius of the life-eater virus' design was twofold: firstly to slaughter all organic life in mere minutes and ravage a planet's biosphere, the second to purge its surface clean by breeding from the rotten corpses of its dead a diseased miasma as flammable as it was lethal. The firestorm ripped across the surface of Isstvan III like a tsunami of golden destruction, driving before it a tenebrous hurricane of burning air and overpressure which scattered debris before the pulse of heat turned everything in its wake to cinder ash. The firestorm engulfed cities, razing them like kindling and lapping hungrily around the tallest mountain peaks. From there the leaping corona of flame raced along oceans, dragging up vast thunderheads of voiling steam in its wake and closed around the polar caps like a soot black fists. For the briefest of moments it was as if a new sun had been born in the place of a life-bearing world. Then, as the sub-atmospheric fired died down and spat their last fury, a burned and blasted orb was revealed in their wake, ash strewn and scalded bare. Soon, even this was shrouded by a tumult of pressure-driven hurricanes and continent spanning storms as malevolent thunder and lashing black rain ripped across the skies as the planet's tortured atmosphere wa sthrown into chaotic reaction to the attack.
The firestorm component. Sounds vaguely similar to how it was described elswhere (such as Galaxy in Flames) although my issues with the bombardment remain (EG how it can do all that devastation and where the energy disappears to, etc.)


Page 47
I got my squad inside a cargo cell and we fused it shut from the inside - for whatever extra protection that gave. The armour wasn't always enough, I knew that, not even Maximus battle plate, not always - even locked shut and on internal air - in sufficient concentration it can eat through suit seals, visor-ports even, and if you've taken so much as a micro-fracture in the wrong spot...
Virus bomb penetration of NBC style protections. Again it seems not only to be a bio weapon per se but it seems to have properties of a chemical weapon (acidic as well as bacterial)


Page 48
During the orbital attack at least one torpedo-monoitor, the Ducroix, remained in Loyalist hands and turned its firepower on the traitor ships in a futile attempt to interdict the bobmardment, destroying several escort ships and inflicting significant dmaage on the Battleship Killing STar before it was ripped apart by traitor fire.
Torpedo monitor.


Page 48[
Having refused the order to surrender, the Mechanicum Ordo REductor Galleass Xerxes 9-7-7, a vessel that had joined the fleet late and was not part of the Warmasters plans,also had been shot down at considerble cost to its attackers..
Ordo reductor ship.


Page 49
On the planet's surface had been nearly 100,000 Space Marines drawn from the Emperor's Children, Death Guard and World Eaters Legion and they had taken Isstvan's Choral City with less than a tenth of their number as casualties.
..
..perhaps fully two-thirds of the first wave had miraculously survived the bombardment, thanks ot the warning messages they received ...
..
The loyalists had found shelter in hastily re-sealed bunker complexes they had only hours before taken from the Isstvanian defenders, or found protection in the stormed bastions of the Precentor's Palace or in the kilmoetres of catacombs which threaded out from under the Siren Hold.
Drawbacks to life eater - good at fucking over most things on the surface of the planet if it can get into it, sucks at getting at things belowground or things it cannot get into, even with the firestorm. Miund you this bombardment it was said that luck, training, wargear and AStartes physiology were the factors that ensured them to survive, and the fact no auxiliaries apparently lived is worth noting.


Page 50
[quote[]While charging traitor dreadnoughts exploded in the converging furnace heat of multiple melta blasts, showeirng shrapnel and flame across the battlelines[/quote]
Multiple metlas (unknown number) can take down dreadnoughts.


Page 50
..a truth wthat was to become a bitter realilty for years to come sprung fully formed into the reckoning of war; when Legiones Astartes fought Legiones Astartes the usual Imperial logic of battle - of superiority of force, of an enemy's morale broken, of belligerentes weighed and found wanting - no longer applied. Instead matched in power and weapons, armour, and skill, and above all in the unshakeable resolve to fight, the result was an appalling stalemate of expended force and savage attrition.
Supposedly how Astartes on Astartees battles 'changed' the nature of Imperial warfare. Can't say I quite buy it, given that the Astartes must have faced enemies equal to (or better) than them in conflict before. Space Mariness aren't THAT fucking badass.
On the other hand, since the HH series is about AStartes, and becuase they mention the post virus-bomb accounts of the ground war against the survivors is 'fragmentary' we might take this as being.. not quite so literal.



Page 50
..battle plate pulverised by not one blow but a score's counting before its wearer succumbed, but succumbed with the foe's blood on their hands as well..
A possible indicator of AStarts durability against AStartes attacks, alhtough what kind we don't know.



Page 50
..the vast blasted city-scape was a perfect haven for the enemy to lie in waiit and loose missiles and lascannon blasts at the low-circling aircraft..
presumably those are man portable missile launchers and lascannon, serving an anti-armour role.



Page 50
As night fell, the debris and dust thrown into the upper atmosphere began again to descend, the bleeding heat of the dying world birthing fresh contiennt-spanning storms which ravaged the tortured air of Isstvan II and closed over the Choral City with renewed force. Hurricane-force wins drove great torrents of still-hot ash through the ruined canyons of city-blocks..
..
..thunderous volleys of lightning played havoc with vox-transmissions and surveyors. Flight was virutally impossible...
..
Days became weeks as the tempest went on all but unabated..
apparnetly the virus bomb firestorm left an unknown but presumably significant quantity of energy in the atmosphere. That's something, I guess.



Page 54
I nearly fell into the crater in the ash-fog. Ten metres wide, it swallowed up the roadway I was on and was half-filled with Space Marine dead, Angron's butchers all of them..
What cauesd the crater we don't know, but its a damn big hole.



Page 54
.. Mortarion had Omen's turret guns sweep the ground clear, smashing the nearby trench workds and bunkers flat so they could provide no hiding place for a loyalist ambush before unleashing its cargo..
Assault ship/transport with guns.



Page 54
.. Spartan heavy assault transports and Fellblade and Typhon Super heavy tanks
Must be a big assault ship too given it is deploying big ass tanks.



Page 55
.. opening like a huge inverted clcokwork flower with bladed bronze petals.
..
..a Siege Crucible of the Ordo Reductor.
..
..the Crucible's design and fucntion was very much like that of the more advanced patterns of Space Marine drop pod, although it was both considerably larger and more heavily armoured.
Ordo reductor drop pod.



Page 55
They were the Magos REductor Calleb Decima and his bodyguard cohort of Cyborg Thallax..
ORdo Reductor magos and guards.



Page 55
Nearly two full solar months had passed on dead Isstvan II when at last the great storms began to wane sufficiently..
Storms abate at last



Page 55
The months had seen attacking forces bled for each city-block and kilometre of rubble they took..
Possibly indicates size of a 'city block' at least ins ome definitions. We know it would match a hive block.



Page 55
..death toll as high as twenty thousand on the loyalist side and perhaps twice as many of the attacker's slain.
attrition losses.



Page 55
.. the Death Guard Primarch himself is said to have suffered hurt, burned by plasma fire from a Predator tank in his own Legion livery before he and his Deathshroud bodyguard hacked ti to pieces.
Morty injured by Plasma weapon from a Predator, and he and his bodyguard hack said tank apart (presumably with their scythes)



Page 55
What Malcador heavy tanks salvaged form the Isstvanian defence armouried and turncoat armour the loyalists had assembled proved no match for the forces ranged against them and were swept aside by Fellblade squadrons and long-range fire from the Titans of Legio Mortis..
suggestion perhaps of Superheavies having a similar magnitude of range and firepower to Titans? Who knows.



Page 55
..the traitors had prepared for such eventualities, clearing the way with vortex charges and Hades drills.
Vortex charges... warp munitionsl ike the rest usually are?



Page 55
..fresh maniples of Titans from the Legio Mortis and the Legio Audax to reinforce those that had sat out the great firestorm and savage hurricanes untouched beyond the city..
Apparently the firstorm/hurricanes weren't all encompassing.



Page 55
.. multi-headed battle-automata, each large enough to dwarf a Legiones Astaretes Dreadnought..
Battle robots bigger than Dreadies Dark Mechanicus vintage.



Page 56
The storms had finally abated, and what replaced them was a murky stillness which enfolded the shattered city as the temperatures plunged, the ash of a world's cremation blocking out the heat of Isstvan III's sun.
apparently the dust loading is still in effect. Months after the bombardment and its only then that temperatures began to drop, which again suggests some measure of heat remained in the atmosphere for quite awhile (also meaning that the Astartes could fight unhindered in the aftermath of wide-spread firestorms, which is not trivia..)



Page 56
..an Imperator Titan looming head and shoulders above its brother war engines, striding high above the tallest ruin of the city..
Dies Irae taller than Warlord and REaver titans, and any (remaining) building in Choral city.



Page 56
...no sooner was a likely point of resistance encountered then the Titans unleashed their wrath upon it, detonating whole city blocks in clouds of dust and flame, and melting the metal hulks of industrial plants to glowing pools of slag.
Firepower implied by Titans, whether its individually or collectively we don't know although in defense it specifies multiple 'blocks' too. The count is: One Imperator titan, two maniples of Reaver and Warlord Battle titans, plus a dozen warhounds.
Melting an industrial plant depends on the size of the planet, but points to Titans having purely thermal weapons.



Page 58
..crew a pair of armoured Proteus Land Raiders and a Grav-attack..
A Grav attack tank, perhaps?



Page 58
Our Valiant Proteus slewed to a halt just near where our desperate plan had demanded and was a moment later kicked up in flame and tumbled across the concourse like an empty food canister as a shell form the FEllblade's main cannon took it.
LAnd Raider Proteus sent flying by shell (impact) from Fellblade. Implying considerable momentum. Of coures its a super heavy tank so that's not exactly surprising, is it?



Page 58
..he triggeed the weapon.
..
..it rose out of the pit he had concealed it in and went skyward - I know not what it was, perhaps some bastardised bomb made from the teleportation engine of his ship, perhaps something else. There was for a second a flash so bright I could see the bones of my hand through my armoured gauntlets - we had been warned to deactivate our armour beforehand and switch it on after the blast. When my autosense cleared I saw that half of the Fellbalde was simply missing, as if it had been carved away by a knife, and of one of the Sons of Horus Rhinos there was nothing left but a shadow burned onto the concourse. The rest had a curious, bleached-out quality to them and had fallen still, save for the Land Raider.
Adapted mechanicus bomb weapon or thingy. Probably not STC, but improvised in emergency. Implied perhaps tob e some sort of teleporter based weapon, which may explain the Fellblade being carved in half, but it also seems to generate alot of X-rays (or so I gather) and possibly EMP. Whether the latter is par of the weapons deliberate effect or known as part of a teleport attack we dont know.



Page 58
something heavy calibre, an autocannon shell I think, took me in the side and powdered my ribs beneath my battle plate, but I would not let myself fail..[/quiote]
Autocannon round of unknown calibre does not penetrate battle plate, but it does pulverize the ribs beneath. quite possibly it still managed to deform the armour even if it didn't penetrate to do that. It alos (subjectively) did not send the Astartes flying or knock him on his ass, so the momentum couldn't have been too greate (EG not a tank ugn scale autocannon.)



Page 59
Former Imperial possession [Isstvan III] subject to life eater virus bombardment.
++aftershock firestorm: Organic life destroyed, biosphere destroyed, Civil infrastructure destroyed, severe climatic disruption, planetary oxygen cycle failing.
Aftermath of severe virus bombing (100x normal potency.)



Page 59
In departing Horus ordered the guns of the Vengeful Spirit turned once more upon the carcass of the Choral City, not with virus weapons but conventional warheads, and pulverised its ruins flat before leaving Isstvan III a corpse-cinder in the wake of the Triator's Progress..
Vengeful spirit bombard the city again.



Page 60
Rhinos were utilised in prodigious numbers across the Imperium's armed forces, and were extremely robust vehicles, easily maintained and easy to repair in the field. Their protection was sufficient to resist small arms fire and shrapnel, and they had the further advantage of being able to operate using a sealed enviroment and even in hard vaccuum with little modification.
Rhino capabilities.



Page 61
..the modified Proteus Pattern which had become the standard battle tank of the Space Marine Legions by the latter decades of the Great Crusade, employing extra armoured reinforcement and abandoning the additional sensory sub-systems of the earlier Proteus patterns for enhanced carrying capacity.
Proteus Pattern Land Raider - a throwback to early (1st/2nd) edition Land Raider models, I believe.




Page 64
Noteworthy [Sons of Horus] Domains: Cthonia, Serenax, resource tithe rights on 37 other primary worlds.
Interesting for obth the reference to the Legions having multiple worlds to draw various resources from or having control of (in addition to the Legion homeworlds) , we get mention of worlds classified as 'Primary' worlds... as if there were secondary, tertiary, etc. in terms of importance.



Page 65
Cthonia: classification Legiones Astartes Home World [Feral World/Former Pre-Imperial resource world]
..
..Subteranean regressive industrialised habitat, indigenous population/approx 2 billion.
Horus' homeworld. Interesting definition of 'resource world' - mining world perhaps?
also a feral world with yet again a population in the billions.



Page 66
[quote..wolves themselves having been largely relegated to existence as gene-stock for bio-weapon beasts on Terra..
..
The wearing of pelts of such augmented canid predators..
Apparently bio-weapon 'beasts' are genetically engineered terror troops the likes of which the Tyranids do.



PAge 66-67
Cthonia was a world of riches that had been systematically gutted over thousands of years and left a hollowed out carcass. Its mine networks had once produced adamantine ore, gemstones and crystal dust in vast quantities, fuel for the lost Dark Age of Technology. In harvesting these resources Mankind had burrowed ever deeper into Cthonia's crust, and scabbed its surface with processing ihves which eventually collapsed and crumbled into the endless caverns below. As the mines reached deeper they became an echo of the hell of legend.
..
..a magma breach into a mine tunnel, an earthquake that swallowed a hive..
..
By the time of the Great Crusade Cthonia's mines were long spent..
..
With its resources stripped it had little strategic worth...
Cthonia has hives, and seems to go pretty damn deep into the crust for mining.
They also mention that the first expeditionary fleet running across Cthonia had considered wiping out all life on the planet as 'beyond illumination'.



Page 68-69
The Luna Wolves waged war for two hundred years...
...
In tens of thousands of battles they were rarely defeated.
200 years and tens of thousands of battles, that suggests hundreds of battles per year.



Page 70
Squads varied widely in both size and specialization, with the majority of units ranging between 10 and 20 Space marines within the XVIth Legion. Conversely very specualised squads, such as reconnaissance units, or those that might only consist of a handful of Space Marines in active service.
variations in squad size at least in the Sons of Horus. Company sizes were variable, between 36 and 972 depending on who you asked.



Page 72
'Iron' Pattern armour, which is particularily suited in design to close-quarter, high-threat enviroments.
The Iron pattern was heavily armoured in the front, I believe, which was why it was good close up and in dangerous enviroments.



Page 79
..few could rival the XVIth for the brightness with which their victories shone. Spread across hundreds of expedition fleets and on countless battlefields..
Scope of the Luna Wolves representation in the Crusade fleets.



Page 73
Note: modified 'Iron' Pattern armour with weapon-slaved targeting monocole.
Devastaotr probably, target assistance in helmet.



Page 81
..the scrap sphere of Gorro.
..
Gorro was a layered sphere of debris and scrap sifted from the space lanes and wreck drifts of the Telon REach. It hung in the light of a red sun like a rolled ball of crushed metal held together and shielded by magnetic and gravitational field generators.
..
Knowing that this campaign hinged on the death of the scrap world, the Emperor decreed that Gorro must be destroyed.
..
The fields holding Gorro together also made it highly resistant to bombardment.
Ork.. planet? moon? Space hulk? Who knows. Shielding is interesting though.



Page 81
The dominant tech-caste on Gorro seem to have been fascinated by a form of plasma technology never encountered before or since. Capalbe of destructive yields of terrifying potency these plasma weapons had done much to blunt the Crusade's advance across the Telon Reach.
self explanatory./



Page 81
When a thousand-strong fleet dropped out of the warp above Gorro it was the Emperor himself who gave the order to begin the assault
..
..as tens of thousands of assault craft spread out from the fleet.
Size of the Imperial assault force. Note as well they're implied to emerge from the warp quite close to this scrap world.



Page 82
The heart of the scrap planet was a self-sustaining plasma sphere contained by a warp-fold envelope the like of which has never been seen before or since. It is said tha tthe EMperor himself worked to collapse the plasma sphere allowing it to implode into the Warp.
..
without its power source Gorro's magnietc field generators and power shields collapsed into the vortex and the internal sturcutre of the scrap sphere began to fall apart.
Ratther interesting that we have another case of a 'self sustaining' plasma reaction, and one that is held in a funky warp field (not unlike the old Squat neoplasma reactors, hmm?)
Also apparently the Ork 'gravitational' fields were a kind of power field, acting as shielding - and also quite probably structural integrity. Probably says something about Void shields too.



Page 83
On Jubal the spire forges collapsed as tectonic charges detonated in their foundations.
Tectonic charge.



Page 84
Observed Strategic tendencies: Shock assault, planet-kill and Exterminatus operations..
Given their tendencies towards close combat and slaughter, that puts an interesting spin on the World Eater's "strategic tendencies'
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Connor MacLeod
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

Part 3
Page 84
Noteworthy Domains [of World Eaters] Bodt [Muster World], Sarum [Temperoary Fortress Station], recruitment rights of several feral worlds in the SEgmenta Solar and Ultima.
Holdsings of the World Eaters.



PAge 84
..for the World Eaters to be assigned to a campaign meant only one thing for the enemy - extermination. Extermination not by virus bomb or atomic firestorm, but by chainaxe and bolt shell - worlds drowned one-by-one in the blood of their inhabitants
\
Again, in conjunction with the 'Extermiantus' bit earlier, this puts an interesting spin on things if 'Extermination' and 'Exterminatus' were one anbd the same. Possibly they do it that way for a more visceral, terrifying effect than simply bombarding a planet.



Page 85
...it became apparent that among the insurrectionists was a renegade cadre of outlawed Thunder Warriors - long believed dead- calling themselves the Dait'Tar
Again, as hinted in Outcast Dead, some fo the Thunder Warriors seem to have survied or deserted from the Emperor's armies and gone rogue.



Page 86
This muster.. .. included regiments of feral world head hunters inducted into the Imperial Army and brute abhumans on the edge of tolerated genetic deviance. To these were added units such as the Titans of the Legio Audax..
... and the distrusted Numen Gun Clans- nomadic techno-barbarians who had bitterly fought against compliance ofr years before their recent and grudging induction into the imperium.
The Bloodry 13th, the support units backing the War Hounds/World Eaters.



Page 88
..in an entire planetary population being wiped out in a single night of extraordinary bloodshed. The psychic screams of the dying were reported to have been audible by astropaths half a sector distant.
Indication of the level of destruction that can disrupt the warp and the range it can be heard.



Page 89
..Angron ordered the study of the implants he had been given by his slave masters - the infamous 'Butcher's Nails' to serve as a template. This posed difficulties however, as Angron's implants were relics of a long lost technology, little understood even by their makers..
..
..as time progressed, viable technology was replicated and steadily improved (although it was never fully stable or constant between subjects.)
Typical grimdark 'ignorance' bullshit, although it seems it didn't last.



Page 96
..heavily damaged flagship Battle Barge the Adamant REsolve into the heavily-armoured Conqueror, fitted with arrays of Ursus claw systems - great void-harpoons designed to spear enemy vessels and drag them within reach of bloody boarding actions.
40K version of tractor beams. Its also mentioned that Titans and Dreadnoughts had scaled down versions.



Page 97
[quote It was known however to be well-supplied and supported both by the Ember Wolves Titan Legion and a fleet of at least sixty Capital class vessels[/quote]
World Eater Assets



Page 98
Our best estimates in their observed strength at this time is around the 150,000 mark in terms of active strength, placing the World Eaters Legion in the higher-mid levels comparative to its contemporaries.
Size of the World EAters Legion.



Page 100
The World Eaters ships numberd nearly two hundred warships, nearly half of which were Capital class vessels, but the enemy before them while it had few large vessels to match the Imperial Grand Cruisers and Battle Barges, numbered in teh thousands, dramatically outnumbering and outgunning the 13th Expedtionary fleet by volume and overall tonnage.
Size of the Word Bearers fleet, 'nearly half' of which are capital class (which suggests far more than the 60 or so minimum before.) Size of enemy fleet although it doesn't quite tell us much yet



Page 100
..bludgeoning aside any smaller vessel that got in their way like an avalanche of steel and atomic fire.
'atomic' weapons of some kind used by the Word Bearers I gather..



Page 101
..or lascannon beams sliced through to their reactor cores..
Lascannon behaving like lances



Page 101
..mounted their ownd efence from their armoured bastions, blasting away with plasma-mortars and shell-firing automaton-cannon..
alien/abhuman defenses.. I wonder if they're actually mortars?



Page 101
The battle raged on for hours, the skies above Sarum riven with fire and lightning from the warships dying and breaking up above..
hours long space battle.



Page 101
It was then that a false dawn flared blood-red in the naked skies above. Seconds later a volley of cyclonic torpedoes smashed into the surface all around the World Eaters who fought on, cracking and shaking the iron ore surface fo Sarum, ringing it like a mighty bell. In their wake came a ragged fleet of hundreds of gunships and rams..
..
..it was the World Eaters' second wave..
World Eater assualt wave preceded by tactical orbital bombardment.. of cyclonic torpedoes. Certainly don't seem like 'merely' rare, special, exterminatus-only weapons, do they? :P



Page 101
Behind them came seventeen great black metlalic cylinders, each the size of a habitation block, braking thrusters around their bases burning white-hot to slow their fall.
..
The mighty black cylinders split open and the towering god-engines of the Legio Audax strode forth..
Titan drop pods or drop ships, I'm not quite sure which applies.



Page 101
The Brotherhood of Ruin's colossal cannon-automata matched their might against the Ember Wolves and were found wanting; outmanoeuvred and out-gunned their hulls burned down to liquid slag, and their armoured think-engines smashed to glittering fragments in haisltorms of mega-bolter fire.
We dont know how big the cannon-automata were, except they probably were close to superheavy/ttan scale if they could hope ot match up... so we're probably tlaking hundreds of tons perhaps. Assuming iron, melting them down might take hundreds of gigajoules... except we dont know how long it takes. In any case the Ember Wolves use (mostly) Warhounds its noted..



Page 102
Noteworthy Domains: Chemos (Primary), Terra (tertiary rights).
The Emperor's Children had rights on Terra for recruiting or such.



Page 104
To ensure that there were always organs ready to implant into new recruits a reserve of gene-seed was kept safe on Terra. From this emergency reserve it should have been possible to keep the IIIrd Legion supplied with new warriors, even with the loss of the gene-seed sent to Luna the Legion would have ndureda nd in time grown..
Implying again (at least to a limited degree) gene-seed is self prepetuating to allow for possible losses (destruction of the Astartes bodies or the inability to recover it from all corpses in battle.)



Page 104
..a fast acting viral blight had suddnely infected severel of the gene--seed vaults...
...
Feverishly the Bio-Magos sought ot hold it in check as its progress threatend to wipe out in a matter of hours what had taken a century to build...
Time to build up the Gene-seed stockpiles on Terra.



Page 104
The only way it oculd replace losses was from the progenoid glands of the dead. Without the Legion' s Primarch, the Emperor and his gene-wrights could only rebuild the gene-seed reserves iwth painful slowness.
gene-seed replication. Again suggestive of a creation/extraction process that poduces surpluses in progenoids.



Page106
The Emperor's Children numbered just a few hundred, while the Ultramarines had already been the first to break the mark of 100,000 Space Marines, and beside them the larger Legionss such as the Imperial Fists and Luna Wolves had numbers enough to prosecute multiple campaigns alone.
Implies that the Luna Wolves and Imperial fists might have been at our around 100,000 in size.



Page 105
Chemos:
Classification: Legiones Astartes Home World [Imperial Civilised World]
..
Native Population 0.5 Billion..
Size of Chemos. Seems rathe rtiny.



Page 107
One such chosen virtue was the importance of speed, whether in manoeuvre, action or attack as of being cardinal importance over strength, endurance, or even firepower..
..
Further practical considerations for the extensive use of high speed vehicles and a reliance on manoeuvre can be seen in the fact that the Emperor's Children Legion never possessed the active numbers let alone the psychology to engage in brute attrition warfare as the Iron Warriros or Death Guard did..
..
The Legion relied greatly on thorough and detailed strategic planning and the flawless execution of its battle plans by the individual warriors of the Legion. Every aspect of battle was analysed and turned to their advantage from terrain and weather to the availability of logistical support and reinforcement..
Emperor's Childrne Battel Style sounds an awful lot like the tau, doesn't it? It probably reflects the sheer diversity of the Imperial Military's approach to tactics, given that the auxiliaries and attached units (Mechanicum, Army, etc.) would have to adjust their style to complement the Legion they served with.



Page 109
The pre-atrocity strength of the Emperor's Children was likely to be approximately 110,000 Space MArines arranged into roughly thirty millenials, as the Legion's Chapters were referred to.
Strength of the Legion. Implied that 1/4 to 1/3 were loyalist at Isstvan, and 20,000 more or so were lost in the fighting, so that 50,000 or so remained.



PAge 111
'Maximus' Pattern power armour, reinforced with molecular bonding studs in the greaves by Legion Artificers.
Molecular bonding studs. AGAIN.


Page 114
..there was something here that drew the conquering [Imperial] armies like insecnts to a light - the Dalinite Gates. These were hundreds of warp gates, made by ancient and forgotten races, hid within the veils of stardust and sickly hued gas, devices that were vast hoops tens of thousands of metres across which hung in empty space..
..
..those devices that still funcitoned allowed space hsips to cross the vast distances of space more safely and swiftly than even the finest Navigators could achieve, and the local network of these passageways through the Immaterium had fuelled the insular xenos wars of the region for millenia. The Great Crusade had encountered similar gates before, but in the Dalinate Nebula the Magos Explroators believed that they had found a nexus point. The possibility that somewhere in the region gates might be found that led to other locations within the galaxy or perhaps even beyond made the Dalinate Nebula a treasure of profound value.
Not only are warp gates mentioned, but war gate nexi. Sort of like the Boros gate, only artificial rather than natural, but the same principle applies, and hence its vital importance. It, and the number (hundreds) implied that the Imperium may have thousands of such gates scattered across the Imperium. Unfortunatley after the conquest of the region the gates rapidly fell inert, so have proved useless.



Page 118
Drawn from the system's prison colonies, each [warrior] was already a formidable killer and survivor. Implanted with drug glands, vat-grown muscle and bone grafts, mind-wiped and conditioned with battle-memes they were lethally dangeorus. Armoured in partially powered battle plate, bearing high penetration laser weaponry and fractally sharpened blades, they posed a risk teven to Space Marines.
soldiers of a human world brought into forcible 'compliance.' Note they actually sound more sensible and plausible than bolter wielding space marines, A bit like the Lostock Gland warriors really. also note the 'high penetration' laser weapons and the partially powered armor.


page 119
..the Imperial Fists' flair for fleet engagements and void-siege warfare..
SIEGE IN SPACE!



PAge 119
Praxil would add much to the Imperium in terms of resource and blood, its warriors fought as the Praxil Reborn in the Emperor's service on countless battlefields..
Those augmented, partially powered armored super soldiers mentioned above? Yep, thats the Praxil dudes.



Page 127
AS for the purely human Death Guard that had once fought for him agianst the overlords of Barbarus...
..
.. the youngest and strongest took full or partial conversion into the Legiones Astartes, heedless of the high fatality rate that late induction carried with it...
Again full/partial implantation, and the risks associated therein.



Page 128
..the heavy slashing Kukra of Barbarus, forged of dense black ceramsteel..
Ceramsteel knives.



Page 128
The Mysterious Primarch had an uncanny sense for the tide of a battle's turning, and where and when forces under his command - sometimes removed by thousands of miles rom his own position - should hold ground or advance to brutal effect - so well did he perceive the ebb and flow of war.
Mortariaon. Quite possibly an indication of some latent psychic power.



Page 128
Notionally each Company was to hold some 70,000 Space Marines, the desired strength of the Death Guard Legion's number then some 490,000 Legiones Astares - although in reality nothing approaching this number was ever achieved.
The projected size of the Death Guard.



PAge129
..the Death Guard under Mortarion quickly became associated with the use of alchem and raidation weaponry to a greater extent than any other Legion...
..
..the use of toxic gase, crawl-burning Phosphex and contaminated rad-shells...
Death Guard specialist weapons



Page 129
Exposure to a pathogen or toxin that would kill an unprotected human in seconds might only inconvenience or impair a member of the Legiones Astartes, but to a Death Guard it often did nothing at all. This lead the XIVth Legion to be more and frequently deployed into battle warzones where hellish and lethal conditions - be they atomic, bacteriological or chemical in nature - were present..
Astartes and Death Guard resilience to NBC dangers.



Page 129
..the XIVth Legion came to the Isstvan system with its almost complete strength, the most accurate of which placed it at approximatley 95,000 Space MArines, 70 Capital vessels and perhaps three times that number of smaller escorts and assault craft.
Estimated size of the Death Guard ground and space assets. Estimated 280 ships, not including transports and supply and the like.



Page 130
..Legion issue 'Maximus' pattern power armour with additional molecular bonding studs used to reinforce left shoulder armour for enhanced protection in fire-sweep assaults.
molecular bonding studs again.



Page 131
'Iron' pattern power armour utilising a prototype Anvilus pattern backpack unit - this variatn had enhanced stabilising thruster vents to aid in void operations but inferior-rad shielding.
Rad shielding and backpack thrusters. Implies all power armour had this to varying degrees.



Page 136
Galaspar was a main-stage hive world of perhaps thirty billion souls..
..
Its surface was covered with a cancerous psread of colossal sealed urban hive arcologies the rival of any found within the Solar Core in size. Outside the fortified hives, millenia of unbound human population expansion and industrial spoil had obliterated the planetary ecology and rendered GAlaspar an arid wind-seared rad-waste, with an unprotected human's lifespan on the surface measured in minutes.
'
A hive world with an estimated (approximate?) size of 30 billion, but with hives implied to be of the scale (contient sized?) of things in the core worlds of Terra.



Page 137
.. Mortarions personal command for the attack, the specially configured assault barque, the Fourth Horseman, descended amid the firestorm and ash. Too late the defensive batteries saw the three-kilometre long assault ship plunging down through the tortrued heavens and tried to recalibrate weapons designed to engage targets beyond the atmosphere to little avail.
Perhaps one of the hugest land attack ships ever mentioned in 40K, although its not really that shocking since even in BFG days it was purported that escorts could land on planets, and this definitely is within the magnitude of 'escort' size. It also crashes through the wall of a hive apparently undamaged.
I suspect its too big to have been carried onboard a ship, so it may reflect some sort of Acclamator/Venator like 'assault ship', the likes of which were mentioned to be part of the Death Guard fleet that was not 'capital' class.



Page 137
..the secondary hives spewed forth tens of millions of soldiers and thousands of armoured tanks.
..
..the Galasparans foudn that ot venture forth from their fortified walls was suicide as the Death Guard moved across the poisoned wastes with ease.
..
With the Death Guard fleet in control of the skies, the fate of any army attempting ot take the field en masse was certain destruction, while piecemeal they were eradicated by the armoured warriors stalking the wastes.
Advantage of orbital s upport, especially to the combat style of Great Crusade era marines. In basic terms, large formations that could overwhelm the Astartes on the ground were easily bombarded, whilst the smaller formations lacked the capacity to significantly threaten groups of Astartes. denying the enemy the ability to attack effectively through controlling the size of their assaults and confining them to their hives provides benefits to Astartes style of warfare.



Page137
In the wake of the conquest of Galaspar, the cluster of worlds it had once dominated capitulated with terrified speed..
..
So were more than a hundred billion human lives delievered into the Imperium's grace.
implied scale of human habitation in the Galaspar cluster empire, previously mentioned to be 11 worlds in total. Whether this includes the 30 billion or so of the main world, we don't know, but I'm guessing note.



Page 137
Although not as numerically large as the dedicated warfleets of certain Legions (notably the Imperial Fists, Sons of Horus and Dark Angels) the Death Guard possesssed a high proortion of heavy capital units, many of which were not only of considerable size and power but in several cases unique - being relics of the lost Dark Age.
implied size of the Death Guard fleet relative to others. Presumably it includes the Ultrasmurfs as well given their sheer size, meaning that they all have fleets larger than 280+ ships. That aid the implied difference is more in numbers than quality (EG they have ac omparable number of Capital ships, so the other Legions simply have far more escort-class vessels.)



Page 137
..the Fourth Horseman was configured as a ramship able to make orbital descent attacks despite its tremendous size.
Which explains our 3 km drop ship - its a Dark Age of Technology relic, and presumably as I said its a warp capable vessel. Although I may have been wrong in the sense that it wasn't capital class.. its hard to say from context.



Page 137
Perhaps the most ill-reputed before the Heresy was the goliath battleship Mia Donna Mori - an engine of destruction known to carry enough Exterminatus-class alechem and bio-kill weaponry within her armoured vaults to end life in an entire sector if unleashed.
Exterminatus battleship with enough chemical and viral weaponry to kill scores if not hundreds of worlds. We also learn that chem weapons (or rather ALCHEMICAL since thats more fantasy and obscure sounding) can be used to conduct exterminatus. God knows how they work if they're anything like virus bombs/life eater.



Page 139
..Legio Mortis was one of the numerically largest and best equipped of all the Titan Legions at the outbreak of the Wars of the Heresy. Conservative estimates place their disposition at or around two hundred God-machines in active service, as well as having two battalions of specialised support armour, five Skitarii Auxilia Legions and a close air-support phalanx of nine suqadrons bound to their service. Only the Legio Desturctor is believed to have been able to put more battle-Titans into the field at the war's outbreak.
Size of Legio Mortis, which perhaps give some idea (limits) on how big other Titan Legions might be. Note the distinction of 'active' service - it may be that they had more titans in inactive service - either reserve units, or inactive due to a lack of princeps to ride them. Numbers for supporting units are also interesting, giving us a rough idea of the non-Titan units a Legion could field (hundreds of armoured vehicles, tens of thousands of Skitarii, etc.) Not sure if the 'close air support' units were aircraft/skimmers or perhaps anti-aircraft guns like a hydra.



Page 139
..Legio Mortis was known to possess a strong contingent of the most powerful classes of Titan: the Imperator, the Nemesis, and at least one Apocalypse-pattern God-engine.
Implying there might have been Battle Titans even bigger and more powerful than the Imperator/Emperor class. Maybe that's where the multi km (or multi hundreds of metre) tall titans originate from? :P



Page 139
While the bulk of their number were Warlord, REaver and Nightgaunt classes, Scout-class Titans such as the warhounds were represnted in relatively small proportions ot the whole.
Mortis was mostly battle titans, In other words.



Page 162
The bombardment of the planet triggered tectonic convulsions; the earth trembled, fissures opened in the ground, and buildings toppled even as Legion brothers fought one another under the collapsing roofs.
we dont know what 'bombardment' is mentioned, but I'm guessing orbital. Maybe Titan.



Page 164
The life-eater virus unleashed at Horus' command reduced all organic matter to sludge then rbital bombardment ignited the gases released by the actions of the virus. Firestorms thousands of kilometres wide swept the surface of Isstvan III and after the fires died out, they left a realm of ash and smoke scattered with the tiwsted carcasses of burned-out hives and dead cities.
Effects of the virus bombardmet, complete with (literally) continental-sized firestorms.



Page 165
The firestorm boiled away much of the standing water on Isstvan III. The rivers that crossed the planet's ashen surface are now little more than toxic sludge, soot saturated fluid or the liquified remains of organic matter left by the action of the life-eater virus.
..
The waters in the rivers of Isstvan II have boiled away in the planetary bombardment, leaving only an impresson of where they once flowed...
Boiling (or evaporating) even part of the water content of the planet (unless for some reason the oceans were ignored - given that Isstvan III in 'Galaxy in flames' is described as being rather earthlike and distinctly habitable - tis seems unlikely) we'd be talking well into the e25-e26 joule range at *least*, and quite probably in the e26-e27 J range more probably. That said, the issues with the bombardment from 'galaxy in flames' still stand (EG where the fuck all that energy went.) Perhaps the boiling of the water's effect on the atmosphere altered that somehow - whether that's possible I dont konw. Then again its possible alot less water was boiled away (only a small part of the oceans but the vast majority of the rivers and suchh) which would help but not neccesarily solve the problem by itself. The fact that there is 'fluid' and organic sludge still would suggest a majroity of moisture on the planet was not evaporated, but some of that could also have recondensed onto the planet... hard to say.



Page 166
The Surface of Isstvan III is a tangle of ruins and shattered remains of sturctures reduced to molten slag. Amongst this devastation a few structures remain mysteriously intact..
More on the devastation of Isstvan. Sounds actually more impressive than in the novel, and gives us a broad indicator of the kind of devastation a Virus bomb can actually inflict.



Page 166
Unexploded macro shells, missiles and rockets lurk amongst the tnagle of debris and ruins. Intended ot level city districts and break fortifications..
Indication of pre-Crusade level artillery/ordnance.



Page 167
The structure contains a shield dome generator that protected it from the worst of the orbital bombardment.
Isstvan III apparently had some theatre shields.



Page 177
[Dreadnought] Autocannon utilised for infantry fire support at long range, target suppression and engaging lightly armoured vehicles and aircrat.
Dreadnought autocannon uses.



Page 179
Both attacking Zone Mortalis forces and defenders often deploy automated weapons systems to provide them with fire support, usually covering a vital area or important access chamber. This weapon is a light artillery mount equivalent to an Imperial tarantula, heavy gun servitor or defense platform.
Automated artillery.



Page 180
A Fire Wasp is a mechanicum-produced combat drone used since the early years of the Great Crusades in Zone Mortalis actions to venture ahead of assualt parties and help clear them a path. Sent in ahead of a squad and intended to trip mines and other booby traps, the Fire Wasp is an extremely robust device if a poor fighter. Most standard patterns are equipped with an inbuilt flamer weapon and serachlight device to aid in their mission.
Also a close combat weapon.. so basically its a servitor or CAT type thing only designed for combat.



Page 180
Either through the use of advanced phase field generators to render the surrounding terrain temporarily out of sync with reality, or the rather more brute force approach of blasting out intervening ferrocrte and earth with seismic charges, the attacker makes a major breach in either the ceiling, floor or walls.
Breaching methods



PAge 184
..the feared battle-automata Ordo Reductor of the MEchanicum..
Ordo Reductor have mentioned as having dreadnoughts.. they either also have battle robots or the dreadnoughts are automata...



Page 189
Space Marine Legions are vast engines of war whose super-human warriors number in the tens of thousands or even hundreds of thousands of fighters.
More probably towards tends of thousands (or around high tens) than hundreds of thousands, given the Smurfs had some 250K and they were the largest by a considerable margin, but it does imply that at least one other legion might have say 200K.



Page 189
The full panoply of war of a Legion is a terrible thing to behold, and is capable of obliterating entire civilisations through a variety of deadly means ranging from sheer brute force and numbers, armoured assault waves, murderous siege craft or overwhelming and relentless attack from close orbit.
Methods of 'extermination'.



Page 190
The ranks of each Space Marine Legion are tens of thousands,s ometimes hundreds of thousands strong..
Again size of MArine legions probably closer to tens rather than hundreds of thousands.



Page 198
Dreadnoughts have their roots far back in the Dark Age of Technology, and have endured in idiosyncratic forms both on Mars and with the techno-barbaric warlords of Terra as well as in scattered human realms throughout the Age of Strife.
And yet Dreadnoughts were uncommon lost tech reserved only for Marines...



Page 199
..the Contemptor is a relatively recent design that incorporates not only traditional Dreadnought technologies, but arcane systems drawn from the ancient and guarded lore of the Legio Cybernetica of the Mechanicum. Principal among these is a compact atomantic arc-reactor more powerful by far than anything of its size in Imperial manufacture. The abundance of energy it generates can be used to grant the Dreadnought frame speed and strength as well as power defensive energy field systems ot further increase its battlefield durability.
..
The Contemptor rquires higher levels of maintenance than most previous designs, while the arc-reactor if breached is prone to catastrophic failure, dooming the Contemptor chassis to utter destruction.
The Super special HH era dreadnought frame Forgeworld made, complete with its forcefield defenses and sooper reactor (which seems to be as volatile as every other reactor usd in an Imperial vehicle or structure) Also implied this shit is used on battle robots, which can be confirmed by checking the experimental rules here



Page 199
One of the Contemptor pattenr's most disintctive features is a series of defensive field generations mounted inside its armour plating and powered by the enhanced Atomantic power core within.
Magic forcefields . Again if you check the link above you'd note these same force fields get incorporated into storm shields, which perhaps tells you how they get used (sort of reinforcing the structure of the armour, rather than being projected independently)



PAge 200
One of a number of similar designs utilised by the Imperium's armed forces, Rapier carriers are semi-automated tracked ewapons carriers with on-board targeting systems and power generators. Designed to mount support weaponry too large and cumbersome for even the superhuman strength of a Space MArine to carry, the Rapier's relatively small size and mobility make it a perfect support weapon both in defence and offence where larger field artillery and armoured vehicles cannot go due to their size and wieght.. Themost common armaments mountd on the Rapiers of the Space Marine Legions are quad-heavy bolters and Laser Destroyer arrays for anti-personnel and anti-armouor use respectivley, while so called 'Thudd Gun' multi-launchers are favoured for siege warfare and suppressive fire. More Rarely a Legion's Techmarines will also use Rapier carriers as mounts for more exotic weaponry for special operations such as the Graviton Cannon.
I alwys liked the Rapier for its 'small, robotic mobile artillery' aspect and I'm glad they've revived that much of the old fluff. Imagine how this can benefit the Forge World Elysians in the 'mobility' department (Between this, the various Sentinel patterns, and the Centaurs and Tauros, they can field some respectable mobility.)



Page 203
The most hazardous and desperate spheres of warfare such as boarding actions mid the cold void of space and the forlorn hope of the first wave of attackers into a breached fortress domain can prove lethal beyond endurance, even for the Warriors of the Legiones Astartes. For this reason since the early days of the Great Crusade, specialised forms of wargear and tactics have beenunder continuous development to cope with these 'Zone Mortalis'...
...
Breacher Siege Squads are units of Space MArines equipped with specialised arms and armour designed to enable them to act as vanguard in such missions, including heavy albative shields to resist enemy fire and specialised breaching charges and lascutters to bypass bulkheads and shatter strongpoints.
I figure if youre going to push SIEGE WARFARE and trench warfare you should at least try to use the tech in some way to make it seem less insane. I like the shield idea, since we know they can build some durable shields (although storm shields are good too which as we learn are similar to the boarding shields - they all have magic forcefield enhancement.). Assuming they havent lost the knoweldge or ability to do this, it could apply to Guard forcs as well.



Page 203
Breacher Squads employ specially customised and augmented suits of power armour (usually variants on the Iron pattern) modified by the Legion's Techmarines to better withstand the rigours of siege warfare, lethal enviroments and close-quarter boarding actions in space. The servos and power systems of such armour are overstretched as a result o fthese modifications, and require constant maintenance between battles. This deficiency was one of the factors that ultimately led to the Tactical Dreadnought Armour project.
Modified power armor for extra performance and durability. Probably faster than Termie armor even, so it could still have value even after you have the supar armor.



Page 204
Rapid firing rotor cannon are used against large numbers of lightly armoured foes, thermic energy meltas for tank-busting and where available, plasma and Volkite weapons against the most heavily armoured and monstorus enemies.
Tactical marine support squad weapons basically 5 man team (1 sergeant and 4 marines) with varieties of weapons (except for the Sergeant.)



Page 205
.equipped with a variety of specialised wargear including long-range weaponry, sensor-auspex and stealth gear. They perform the function of scouts and intelligence gatherers, identifying targets and gathering information on enemy movements and strengths. They also serve the Legion as pickets, saboteurs, raiders and snipers where needed, and in open battle are expert in sudden flanking manoeuvres and infiltration attacks in support of their main force.


REcon squad. Basically serves the role of Space Marine scouts or light infantry in the Guard/Army.



Page 206
The Rhino is the most widely used armoured personnel carrier in the Imperium.
..
..the fundamental design is robust, reliable and easy to maintain, and its adaptive power plant can run off a wide variety of fuels (with varying degrees of effieicny..)[
Predictable Rhino fluff. The main interesting thing is how the powerplant does have variable efficiency depending on the fuel you get. Meaning that engine performance for Rhinos (and likely any Imperial vehicle that has 'adaptable' fuel) also can have variable perfromance, thereby giving a reason for the variations in engine performance in various sources.



Page 207
Drop pods are self-contained, recoverable orbital descent capsules, each designed to carry a squad of space marines (with modified versions fitted to carry Dreadnoughts and other gear.
Drop pod capacity.



Page 209
Seeker squads are comprised of a specialised force of Space Marines whose principal task on the battlefield is to identify an enemy's command structure - its warlords, officers, priests, demagogues - whatever they may be, and slay them with a well-placed bolt round while the battle rages around them.
Assassins, in other words. Mentioned that the Alpha Legion first used them, and then it was officially approved by Big E, though other Legions don't always like it. They have special ammo (kraken, Scorpius and Tempest bolts)



Page 210
Outriders are mechanised Space Marine reconnaissance squads who take the feiled mounted on ruggedly constructed, all-terrain armoured ground bikes..
Recon bikes. Gotta have the attack bikes.



Page 211
Attack Bikes are larger, often two man bikes hwose expanded chassis can accomodate a single heavy weapon..
Bike version of a Sentinel.



Page 212
These grav-impellor assisted, jet engine propelled craft are more akin to compact aircraft than to ground bikes and are able to maintain great speeds for extended periods of low-altitude flight. Their lift-strength is sufficient not only to carry a heavily armoured Space Marine and his wargrear aloft, but also carry a variety of heavy weapons mounts and stocks of ammunition.
Basically take a sentinel and stick an antigrav unit on it, although tactics wise its more akin to their regular attack bikes (which also got mentioned).



Page 212
..given the mateirals required ot make and maintain them [jet bikes] (such as the iridium-calcite alloys needed to fabricate the hyper-efficient suspensor/repulsor plates required for flight), demand for them by the LEgions has always outstripped supply.
components of the antigrav tech and the usual 'grav vehicles are RaRE!.' which probably would last as long as Forge World requires to sell models.



Page 214
The Storm Eagle Assault gunship is one of the most numoerus designs found ina Space Marine Legion Air Fleet
More than Thunderhawks, I guess.
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Connor MacLeod
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

Last part.. and done!

Page 214
..its primary roles are orbital assault deployment of Legion Infantry forces and low-lvel ground attack.
..
..very heavily armed for its size, and considerably protected by armour plating, although it lacks the speed and manoeuvrability of true fighters and bombers.
Storm Eagles. has a twin linked heavy bolter, a vengeance launcher, four tempest rockets. Heavy bolters can be exhcanged for a single missile launcher or twin linked multi-melta, and the tempest rockets can be replaced with four Hellstrike missiles or two twin linked laser cannon



Page 214
The Vengeance launcher is a multi-chambered rocket battery which saturates a target area with fragmenting anti-personnel warheads.
Designed for clearing landing zones and close ground attack and fire support. Basically a antipersonnel rocket pod.



Page 214
Tempest rockets: An antiquated design now being phased out in favour of more powerful munitions, Tempest rockets are nevertheless simple and reliable ballistic weapons able to deal with moderately armoured targets and shoot down enemy aircraft.
Remembe,r older is better!



Page 215
Although tanks and field artillery outrange and outgun heavy support squads in most cases -as well as being much more heaivly protected by armour plate, heavy supprot squads have all the flexibility of the infantryman to their advantage, and are able to disperse in terrain, climb heights ot attain better fields of fire, and go where a battle tank or even a dreadnought cannot.
Heavy squds vs vehicles. Outrange and outgun them (so range and firepower for their weapons -eg lascannons, melta, etc.) is a lower limit for vehicle. Heavy weapons in clude lascannon, autocannon, heavy flamer, missile launcher (frag and krak), multimelta, plasma cannon and the Volkite Culverin.



Page 217
The Land Raider is regarded by many as the finest armoured fighting vehicle of its class in the Imperium's arsenal - if not the galaxy..
Thats why Forge World makes so many variants, and yet its still so rare only the AStartes and speical other factiosn get it.



Page 218
The sophisticated scanners and cognis-interpreters built into the structure of the Proteus are all but unreplicable devices that pre-date the AGe of the Imperium. When under the control of an experienced TechMarine these augurs can be used in conjunction with Legion command to scan enemy positions in extraordinary detail, allowing enemy movements to be thwarted or reinforcement sot be called in with uncanny accuracy.
Land Raider super sensors. Can also 'disrupt' or 'relay' which I gather is covered in the 'disrupt enemy movements' or 'relay reinfrocement orders



Page 221
An armoured assault transport of turly massive proportions,, the spartan is a heavy tank whose use is unique to the Space Marine Legions and the Mechanicum, and whose design bears clear connections of lineage to that of the Land Raider.
an even BIGGER Land raider! Genius!



Page 221
..the genius of its design is such that the greater proportion of its interior space is given over to its carrying capacity, which is greater than any save the super heavy transporters such as the Gorgon favored by the Imperial army, while being considerably faster on the battlefield thanks to its reactor-driven motive drives.
all this and its heavily armoured too. Note it carries 25 marines, so the 'better carrying capcaity' is relative.. (compare with the Praetor of IA11..)



Page 222
Smaller in size and displacement than many gunships, the CAestus pattenr assault ram is a densely constructed, shield-augmented block of armour designed to effect a boarding by burning and smashing its way through an enemy ship. The revelations brought on by the discoveries of Arkhan Land enabled the augmentation of the venerable design, allowing it to be used in high velocity direct orbital attacks, as well as operate as a heavy battle skimmer in support of ground operations..
..
The vessel is purpose built to survive smashing into a heavily armoured structure, and its forward prow is augmented with field generators.
Note the shield enhancement of the hull, and that of course it sone of the many boons from the great ARKHAN LAND! Also note that its got the ability to do robital to ground attacks like a Thunderhawk and act as a heavy skimmer, meaning its basically a airmobile Land Raider (or maybe that's the Thudnerhawk. So hard to tell with SPACE MARINES.)



Page 223
Based on the same Standard Template constructor pattern as the Baneblade and Deathhammer super heavy tanks which form the mainstay of the vast armoured brigades of the Imperial Crusade army, te Fellblade was a more advanced variant that first saw widespread service, particularily in the Space Marine Legions, in the last decades before the nightmare of the Heresy..
Commonality of Baneblades, and reference to what is basicallly the super heavy version of a Vanquisher.



Page 223
The Fellblade was most notable for its use of both MEchanicum Atomantic arc-reactor technology and a reinforced metaplas alloy chassis superior to that of the Baneblade, and the employment of an advanced accelerator cannon as its primary armament..
Capabilities of the Fellblade. Funny thing is, if you look at the pictures of the Fellblade it looks like the damn thing has fuel tanks and smokestacks. On a tank with a fancy ass reactor. DIESEL FUSION. Clearly.
Also note the accelerator cannon, which is may be a refenrece to some sort of EM gun or something. I sure as hell dont know what else 'accelerator' means. Naturally it also has TWO guns. And eight lascannon (in two quad sponsons) And stil has a demolisher cannon up front and a heavy bolter up front (where its ineffectiveness as an antipersonnal weapon is maximized.)



Page 223
A cogitator-assisted high velocity accelerator cannon designed on the Forge World of Tigrus, the FEllblade Cannon is a superior heavy armament able to switch between density-core armour piercing shells for use against enemy armour and fortifications, and powerful high-explosive fragmentaiton rounds against concentrations of troops.

Cogitator assisted.. but whether or not its EM is still unspecified. And since its Tigrus - the guys who made Vanquishers, they can naturally field dual ammo types (which cold be APCR or APD.)
also the range is 100" - or about 2.5x less that of the Basilisk :P



Page 224
.. that could rapidly deploy such fortress-breaking firepower ot the Battle Line at speeds greater than the slow crawl ofthe Imperial Army's heavy batteries - the Typhon was the result.
Meaning its a faster version of Imperial army heavy artillery. visually, its a land raider hull with a big ass demolisher typ egun sticking out.



Page 224
The Dreadhammer is a huge siege weapon, modified from the kind of static weaponry usually used to slowly pound cities and gargantuan fortresses to dust. The kinetic-blast wave produced by the multi-tonne shells it fires alone is enough to liquefy flesh and bone and the most well-protected bunker provides little defense..
So like I said,, its a bigger more mobile version of Imperial Army guns. The multi ton shell is.. ludicrous because we're talking something like the Schwerer Gustav or a Battleship gun on a mobile platform. Or bigger than battleship, since even 16" guns IIRC had only around a ton or so in shell mass. Mind you its debatable whether it pulls remotely the same kind of velocity - at least in the Dreadhammer configuration.



Page 225
..intended to bridge the gap in size and capacity btween the smaller designs such as the storm eagle and the larger and more costly Stormbird and Argo drop ships.
Thunderhawks. Argo drop ships mentioned.



Page 227
An experimentla variant based upon the Spartan Chassis...
..
..used the Spartan's internal capacity to mount a prototype Neutron Laser projector and the sizable Atomantic-arc reactors and radiation shielding needed to operate the weapon. The weapon technology itself had been retro-engineered from Dark Age battlefield wreckage recovered at great cost..
..
..some controversy was evident about both its provenance and safety for wider dissemination by the Mecahnicum.
Cerberus heavy tank destroyer. Remebmer the Valdor tank hunter from Vraks? Well they improved it. By sticking it in a bigger Land Raider style hull - and putting TWO of them inside! And another atomantic reactor, which I'd gather is better/safer than what the Valdor was stuck with, although the safety issues make me wonder.



Page 227
Despite its instability, the Neutron laser offered a potential rival to the more common Turbo-laser systems found on Titans and the Shadowsword super-heavy tank destroyer, which was both more compact in size and posseded of enahcned ability to inflict collateral damage.
Neutron laser comparabl eto titan turbolaser. Note, however, that no titan I am aware of bothered with it, and its paparently inferior to Volcano cannon (although for some reason Shadowswords here are mentioned to pack Turbo lasers..) Why they just didn't stick turbo lasers on it... Was only in prelimianry service.
Neturon laser also still has the 'dangerous feedback' - how a neutral particle can have feedback I dont know. magic, I suppose.



Page 229
Although not as heavily armed as Goliaths such as the Baneblade or as well-protected as the Land Raider that would come to largely replace it in Legion service as a main battle tank, the Malcador nevertheless possesses a number of advantages to its design, the principal of which is its battle speed, which is truly formidable for a tank of its size, thanks to a sophisticated, if somewhat temperamtental drive system.
Which is.. interesting. This would suggest the Malcador was actually faster than a Land Raider (and certainly faster than other heavy/superheavy tanks).. and yet according to the same forgeworld fluff its as fast as a Baneblade and MAcharius despite being massively lighter. And it has no turret (fixed mount with limited traverse embrasure) . More contradictory is that the IA6 Maclador had a thermic combustor engine that was underpowered for its size - used in industrial and agricultural heavy machinery, in fact, which reduced performance and fuel efficiency. It was that fact that was consistently plaguing the Malcador and one reason why it was relegaded to secondary status.
Put another way, a LAnd Raider can pull something like 48-50 kph, while a Baneblade pulls 18-25 kph as does the Malcador from Vraks.
One possibility is that there were two designs of Malcador with different engines, and the second (scuky) engine was a stopgap resulting form the Crusade/HEresy (maintenance or supply issues.) Still it is interesting to know that the Malcador could perform significantly better. That means any tank (Baneblade, Russ, Macharius, etc.) might be improved with a different engine setup.



Page 230
One of the more common types of these relics found are sidearms of surpassing firepower and elegance. Be they bespoke slug throwres utilising micro-atomic munitions or searing kill-rays that draw power from a planet's ambient magnetosphere..
Archeotech guns. I like the 'micro atomic' munitions, given some have sometimes suggested Space Marineb olters use mini atomic warheads (depleted deuterium and all that.)



Page 230
... these Esoteric energy wepaons fire a beam which induces a subatomic implosion in their target, with the beam itself gathering power over distance up to a terminal point of instability. Conversion beamers are both difficult to construct and highly complex to use, needing skilled calibration to operate as well as dedicated reactor core systems to power. As a result conversion beamers are primarily used for dedicated siege warfare or starship breaching assualts by specialised operators such as Techmarines and Mechanicum Destructors. More rarely largere conversion beamer weapons are mounted on a vehicl echassis with advanced control mechanisms and an abundance of reactor power such as the Contemptor pattern dreadnought.
conversion beamers. Sound more like a fancy 'make vaporize/explode by brute force magic beam' than matter-energy conversion.



Page 231
Little understood even by the Tech Priest sof Mars, the term 'graviton gun' refers to a group of gravity projector devieces whose sophistication is such that the few that now remain are relics of a lost age. Such weapons prove extremely useful when fighting on a starhsip or in a null gravity enviroment. The power of the graivton gun's highest ettings is sufficient to rupture organs and crakc bones even inside armour, but its primary use is to impede the enemy and damage machinery without the risks of secondary explosions.
Graviton guns.

Page 231 - Grenade harness - Terminator weapon - one shot multi-tube grenade luancher, not unlike vehicle autolaunchers.



Page 231
Phosphex is a rare corrosive toxic and incendiary compound utterly inimical to life, deployed both in the form of large canister bombs and heavy shells. It expands on contact with air into a seething, liquid mist which burns iwth an eeerie white-green flame which is attracted to movement. This gelid flame ignites metal and eats relentlessly into living itssue, and cannot be extinguished short of exposure to vaccuum. As effective as this horrifying weapon is, its use is not widespread as it has a tainting effect beyond even rad weapons on the areas in which it is employed.
congrats. Forge world has devised a weapon even more killtastically over-the-top than the 'global firestorm/turn to sluge' life eater virus bombs. It is, quite literally, a sentient/seeking incendairy/chemical weapon which is worse than radiation weapons whne it comes to contamination. On top of that its even worse than most incendarires when it comes to 'not being put out' or burning and will even burn metal as well as organic stuff. Sounds like a perfect Exterminatus weapon to me. It might also explain what they put into all those toxic 'flamethrower' analogue vehicles like the Banewolf.



Page 229
By the time of the Horus Heresy many Malcador tanks had been relegated to strategic reserves and second line Imperial Army units, replaced by newer, more powerful designs, although the demands of the galaxy-wide civil war soon borught them back..
Strategic reserves and second line units.



Page 229
..their availability saw them used as test-beds for a vareity of new variatns deisgned to plug gaps in supply and resourcce.
Meaning it probably has as much variation in design (and model variations to sell) as a freaking Chimera or Leman Russ.



Page 232
..such technology was far better understood during the dawning age of the Imperium if still somewhat unsafe. As a result t three adiditonal rarer types of sophisticated plasma weapons ar elisted below, which would become all but unknown in later ages
Plasm aweapons uspposedly were 'better in the old days' like Maximums armour. As usual your mileage varies depending on source (since quite a few sources say the opppsite WRT plasma guns.) The thre additiona ar eplasma blasters, Phased-plasma fusil (ooh esoteric!) and Executioner cannon. Plasma blasters are 18" range assault weapons, PHased plasma fusils have salvo/23 and 24" range, and Executionr cannon are.. cannon with a 36" range and heavy/blast features.



Page 232
Special issue weapons commonly only employed against the most dangerous xenoforms, rad grenades and warheds deontate with a short, intense burst of radiation and shower the immediate area with highly contaminated fallout. As well as direct damage, tehse can be used to bombard an area, and have the effect of debilitating rather than slaying outright, rendering a target vulnerable to further injury.
Radiation weapons. Neutron bombs wannabes.



Page 232
These terran-devised misisles, a horror of the gene-war anarchy of Old Night, use custom-loaded warheads which combine high explosive charges with inner fragmentation cases made from highly radioactive isotopes, usally harvested from decommissioned fission reactor shells.
In other words, rad grenades and warheads/missiles are probably non-nuclear such weapons.



Page 232
tempest bolt shells are specialised munitions which replace the standard mass-reactive core and armour piercing tip of a bolt round with a fragmentation shell encasing a powerful micro-explosive proximity charge. This has the effect of showering a target with a murderous storm of shrapnel. These heavier rounds however lack range compared ot standard bolt shells.
Probably trade mass for velocity, but have the same recoil (smaller propellant charge/motors?) Basically a small frag gernade.



Page 232
Kraken bolts are specialised boltgun shells with an enhanced admanatine core and improved propellant utilised by Seeker squads. They have superior armour-piercing properties and increased range, but the expense and reosurces required to create them keep them in limited use,
Basically like a sub-calibre munition



Page 232
Scorpious bolt shells: Individually hand-crafted by the Techmarines of a Legion's armoury, these specialised shells utilise two-stage warhead which contains a micro-guidance system and a needle-like sabot-dart which vaporises to molten heat when striking an armoured target. Scorpious bolts are rare and temperamental munitions which are hand laoded into a bolter before firing.
Sounds like a combination of a shaped charge/explosively formed penetartor and a APDS round.



Page 233
Much like melta-bombs these powerful electrochemical charges are too bulky and cumbersome to easily throw like a grenade.
Breacher charge. Interesting that its 'electrochemical'.. that either is meant ot refer to 'electrothermal-chemical' or 'electrochemical' in the sense of a battery. Either they're battery powered (unlikely) or they're cnventonal explosives 'boosted' with an electrical charge. And apparently both metla and breaching charges act this way. Given the effect of melta bombs, the ETC seems more likely to me, really.

Then again maybe 'electorchemical' refers to something organic. We know they can make living beings into bombs in many different ways :P



Page 233
Favoured by many Imperial army formations and seeing limited use with some Space Marine Legions, rotator cannon are multi-barreled stubbers, using electric motors to maintain an extraordinary rate of fire from their spinning barrels. The s imple, medium-calibre solid slug projectiles they fire lack the pwoer of bolt shells, but the hail of shot they unleash can be particularily useful against unarmoured horedes of foes and fleshy xenoforms. This newly prototyped assault cannon technology represents a more effective and powerful implementation of this principle.
A more preimitive version of assault cannon. I'm guessing by 'medium calibre' they refer to something like a 7.62mm round or thereabouts. Still at least the Army has gatling guns. They also have 'salvo 3/4' which gives us an idea of what the Plasma fusil could do.



Page 233
these canister bombs unleash a shimmering grey fog of dense smoke and multi-spectrum electromagnetic charge that foils scanners and surveyors just as easily as it does vision.
Basically Blind grenades in another form



Page 233
Volkite is an arcane Martian term for a variety of powerful ray weapons whose origins date back to the age of strife. Possessing considerable kililng power surpassing most armaments of their size, Volkites were difficult to manufacture, even for the most able of the Mechanicum's forges, and the demands of the expanding Crusade swiftly overwhelmed supply of these relic-guns. Once relatively commonwithin the fledgling Legions, they had fallen largely from favor by the time of the Heresy, and had been superseded in the Space Marine Legions by the far more flexible and utilitartan Terran bolter.
So Space marines used to have rayguns.. then they went to.. a bolter as a better optino because they couldn't produce the rayguns? Why? its not as if they don't have umpteen kajillion other raygun types to use, especially if they built up to AStartes scale (think of an Astartes scale hellgun. Or even scarier, a scaled down lascannon. Devastator lascannons are baiscally, in space Marine hands, oversized lasguns anyhow!)



Page 233
Deflagrating attacks have a devastating effect on organic matter, explosively burning flesh into ash and jetting fire[.
While it might imply the weapons cremate targets like plasma guns, it sounds more like a 'chain reaction' spontaneous combustion. Which still burns them to ash (high MJ/lwo GJ range weapon) it just doesnt provide the raw firepower. Trait of Volkite weapons.



Page 234
,,these elegant and deadly weapons rely on speed and dexterity rather than brute force for their lethality. The pure metla of their blades is press-folded and stamped scores of times over before being micro-serrated with a fractal-sharp edge. The master swordsmiths of TErra are each said to have their own rituals of forging, impressing a distinct pattern in each bespoke blade as legible as a signature to those with the wit to read them.
...
..certain Space Marine Legion officers favour the Charnabal sabre over more 'clumsy' power weapons as they see them as being more responsive to true martial skill..
Basically an idea that they're katanas with an inherently power-blade like quality and/or magicla mono edge (fractal sharp/micro serrated, plus LOTS OF FOLDING = BETTER!)



Page 234
..to adamantine gladius and Thule-alloy battle-axes that would be too heavy for an unaugmented human to wield.
superheavy battleaxes.



Page 236
Augury Scanner: This energy scanning device has the effect of alerting the user to the concealed presence or imminent arrival of enemy troops in the vicinty, even if concealed, and can even detect the tell-tale electro-gravitic disruption effect on local space that presages teleport transfers.
Teleporters are warp based transport remembe,r which suggests again warp-based transportation (wapr engines, void shields, etc.) involve 'eleectro gravitic' effects on space time.



Page 236
CAmeleoline is a refractive chemical substance that morphically blends its colouraton into the surrounding area. It is often woven into cloaks and smocks, or more rarely, as a coating over armour plate..
cameleoline.


Page 236
An advanced array of sensory devices, cogitator-assisted communications and telemertry arrays built inot a purpose-modified suit of power armour, these enable the wearere to co-ordinate battlefield data with blinding speed.
Space Marine communication and data-transfer/cooridnation node. Cognis-signum in name.



Page 236
Nuncio-Vox: usually fitted intoa modified power armour bakcpack, a Nuncio-vox is a beacon and communication arrayt hat allows a Space Marine unit to remain in constant co-ordination with other elements of their Legion - be thay in a neighbouring region or in high orbit overhead. This allows precision reinforcements to be deployed nearby and strikes to be targeted with deadly accuracy.
So space marine version of IG backpack/Master vox.



Page 236
A combat shield is a wrist-mounted shield or bucker containin ga small field generator which enables it to withstand great amounts of damage, while boarding shields are larger, bulkier versions of the same. These are favoured by assault units employed by Breacher squads for protection in confined close quarter fighting of starship boarding actions and siege attacks Although these shields' smaller size and weaker defensive field mean they offer nothng like the protection offered by the prototype Legiones Astartes storm shields that were beginning to enter service at the time of the Heresy, they remain a valued part of a Legion's armoury.
More forcefield shields and their utility.



Page 237
Refractor fields and iron halos: These devices are defenisve field generators designed for personal proteciton. THey encompass the wearer in an energy field or fore barrier which serves to refract or deflect impacts and energy discharges, although the need for the wearrer to move and ifght, as well as their power consumption prevents them form being anywhere near inviolable to attack.
Defnesive shields. Implication is if mobility and power are not issues, they could be nigh-impregnable (EG reactor powered static position.)



Page 237
Rare and deadly machines, whose compact and extremely powerful grav-repellor motors are limited in producton to only a handful of sources in the galaxy-spanning Imperium, space Marine Jetbikes..
Blah blah rare and precious.



Page 237
These are and highly sophisticated devices attach to portable heavy weapons systems partially negating their weight (if not their bulk) allowing them to be wielded in the manner of an assualt weapon, although at a reduced effective range.
Suspensor webs.



Page 237
utilised by Techmarines nad the Adepts of the Mechanicum, cyber-familiar is a term that encompasses a variety of semi-autonomous devices such as servo-skulls, mek-spiders and other smaller drone units and lesser haemonculites tied into the direct neural control of their operator. These minion-drones are an extension of their master's will and provide them with a host of additional senses and capabilities.
Which suggests they're not servitors, but actual automata.



Page 237
..Terminator Armour is based in part on the heavily shielded industrial gear used by the Mechanicum's Solar ADepts to work within the blazing sun-hot interiors of plasma macro-reactors.
Origin of Terminator armour and recycling of earlier fluff with some other details.



Page 237
Cataphractii Pattern terminator armour: One of the first issued Tactical Dreadnought armour patterns, the CAtaphractii suits were even more heavily proteced than their contemporaries, with slab-like ceramite pauldrons housing additonal shield generators. This design hd the unfortunate side effect of overstraining the armour's exoskeleton and slowing the wearer dangerously. This difference lead to the pattern's declining use with some Legions at the outbreak of the Heresy..
Shielded termy armour. Bet it has an atomantic reactor too :P



Page 238
Addtional heavy ceramite plating fitted to a vehicle allows it to withstand extremes of heat and radation. Plating of this kind is commonly fitted to orbital strike craft to enable them to withstand the rigours of 'crash' re-entry from space into a planet's atmosphere, and to also to certain siege vehicles to protect them form thermal energy weapons.
Cermaite protects against radiation as well as thermal energy, and provides nay vehicle orbital-reentry capability.



Page 238
Using a battery of electro-chem capacitors to generate a massive pulse-shock of electromagnetic force through a vehicle's hull, the Anbaric claw is able to electroctue and incinerate nearby living creatures as well as disrupt and burn out enemy machinery.
Vehicle defense to EMP vehicles and burn living things.



Page 238
The standard pattern of Imperial vehicles are often customised by the Legions that field them, and in some cases are test beds for technology either designed or recovered in the field by the Magos and techmarines that maintain them. One common form of such customisation is the fitting of backup and auxilliary drive systems such as secondary galvanic motors or outrigger thrusters to keep a vehicle mobile for short periods even if its main motive drive becomes damaged.
vehicle modding, and engine redundancy.



Page 238
A command tank is outfitted with enhanced command and control systems such as mimetic data-links and predictive cogitators that allows its commander - a veteran of many battles themselves - to better lead their squadron in combat..
Tank command and control gear.



Page 239
Another of the Mechanicum's specialised systems that only their high adepts truly understand. a flare shield is a directional electromagnetic flux field generator rumoured by some to be a product of Dark Age Technology from a source best left forgotten. Flare shields lack anything like the defensive power of a Tian's void shields, but are able to deflect and disperse glancing or diffuse impacts and shrapnel, and can reduce the power of more focused strikes. Flare shields have the advantage that they can be mounted on much smaller vehicles than void hsields, so long as their mounts are equipped with rapid-cycling reactors of sufficient power, such as the Mechanicum-built Jocasta pattern Grav-attack and certain classes of Knight Heavy Walkers.
EG basically power shields of another kind. Except magic EM fields (since they apparently work on lasers and other 'netural' beam attacks.)
Also mention of Knight walkers and the 'Jocasta pattern' grav attack. Which I assume is a throwback to the old Grav attack tank made from shampoo bottles.



Page 239
The laser destroyer is a powerful reactor-charged anti-tank weapon that uses multiple laser generators to fire staggered, near-simultaneous blasts of energy focused on a single target point. This has the effect of boring through the densest armour in a series of powerful impacts micro-seconds apart, making the weapon able to vaporise a tank or shatter a fortified bulkhead in a single blazing volley
Vaporize a tank suggests double digit GJ yields, although I'm sure some would take 'vaporize' to objection. I'm sure it could be said to perform at least as well as modern anti-tank guns (better really) so we could at least say double or triple digit MJ givne the quote.
More importantly it tells us something about how some of the more penetrateive sort of laser weapons woudl work - eg more in line with the Luke Campbell style 'blaster' weapons (a successive series of pulses creating explosions to penetrate and damage targets.) Less penetrative weapons would arguably use fewer pulses, or may use fewer, individually more powerful pulses.



Page 239
Heavy, vehicle-mounted, short-ranged area-effect heat cannon, magna-meltas were originalyl designed for space assault craft to enable them to turna large cubic volume of starship hull-plating to liquid slag.
Presumably in a short period fo time, given that Caestus assault rams are designed to.. well.. ram their target on impact, and the magna-melta is supposed to soften the hull up prior to impact. That also suggests double digit (at least) GJ weapons, sinc ethe volume arguably encompasses the same as any battle tank



Page 239
Certain vehicles of the Space Marine Legions, most notably the Land Raider and its variants, are outfitted with a far more powerful control and cogitation systme than usually found in armoured vehicles, whose Machine Spirit verges on the dangerously near-sentient. This bellicose machine-entity not only supports the crews actions in combat, but also predicts them, and can even take over if they have become incapacitated or stunned, prosecuting its own coldly savage attacks.
Example of which being the Crimosn Fists Land Raider that went berserk on Orks during the Rynn's World campiagn.

In practical terms, we learn two things: The capabilities of high end vehicle Machine Spirits, and that all armoured vehicles (at least in the GC era) had cogitator and such systems to some degree.



Page 240
Irad-clenansers and their larger equivalent irradiation engines, are potent anti-personnel weapons and relics of the Dark Age of Technology used exclusively by the militant forces of the Mechanicum. They comprise a bulky generator unit terminating in a dish-like projector that unleashes a powerful blast of deadly cross-spectrum radiations. Victims caught within the blast suffer an appalling death as they are boiled alive from within - their tissues blasted apart on a cellularl levle, and even metals may combust in the powerful radiaiton blast. Thick barriers of solid matter (such as vehicle's armour plating) between the beam and the target provide some protection from thsi effect, though victims that survive the intial blast will often die later of extreme radioactive contamination.
Radiation beam weapons (raybeams!) that can boil a living person alive - explosively. Not unlike melta weapons, except thye cause cancer. Double digit MJ outputs. We also learn that vehicle armour of most kinds seems to protect against this effect, which gives some measure of idea about vehcile resilience against (thermal) energy weapons



Page 240
A specailised weapon used by the Mechanicum's Myrmidon Destructors..
..
When fired they unleash howling, needle-thin beams of utter blackness able to pierce the densest matter. THese tenebrous beams slash and slice armoured men and machinery apart like razors, leaving pulsing waves of darkness in their wake. THe exotic power sources of these unearthly weapons are extremely unstable and little understood even by the Myrmidon's themselves, and catastrophic failure can lead to its firer being consumed by raigng black flames until only dust remains.
sounds a bit like the Darklight weapons of the dark eldar, or at least in the same nieghborhood of technology. Interesting tha tthey hav eneelde thin beams that do slicing/cutting damag.e you'd think lasers could do that.



Page 240
This aply named weapon takes the form of a baroquely designed carbine either connected to a micro-reactor or, in the case of a Ordo REdcutor Thallax, their fireres own cybernetic power core. It fires an ionizing las-beam down which a powerful phased discharrege of electromagnetic force is unleashed, and is equally effecitve at slaughtering the living and overloading machine targets.
EM weapon. The notable thing is the 'mini ractor' implication.. presumably a man portable power source.. other weapons could be connected similarily.

Page 240
akin to the servo arm employed by Techmarines and MEchanicum Enginseers, a Machinator array is a far more complex and intricate system of manipulators, augmetic body replacements, inbuilt tools, sensors and energy arc-projectors utilised by the most able Magos of the Machien Cult. Each array is unique to the Magos who bears it implanted into their flesh and cerebral cortex..
A high end repair gear. Carries inferno cannon and flamer as part of its makeup, which gives you an idea of the 'energy projectors' methinks.



Page 240
A divergent form of power armour technology developed by the Ordo Reductor of the Mechanicum for its Thallax Centuries, the Lorica Thallax, unlike its Space MArine counterparts, is permanantly surgically bonded ot the body of the wearer. It uses linked mechanical armatures to replace the primary limbs and a compact reactr core to generat epower for the thallax's wepaonry. The armour is fused directly to the spinal column and nervous system of the thallax..
Basically more akin to extreme cybernetic augmentation than actual body armour, methinks. Note the compact (probably atomantic) reactor, which can power its weapons.



PAge 247
Horus wields a genius-level strategic intellect..
Horus' brainpower.



Page 256
.. the armourers and Apothecaries (of the Emperor's Children) had begun to experiment with surgicla augments and psycho-sonic weaponry based in part on xenos design. Although their true breakthroughs in these fields would not occur until given holy impetus and inspiration duinr ghe LEgion's fall, some successes had already been reched in creating effective combat implants whch were finding selective use as the Heresy dawnewd..
Interesting given that Eidolon probably had something like this in Flight of the eisenstein (or GAlaxy in Flames, or maybe Fulgrim I forget which) and they explicitly said it wasn't psychic. In any case, this hints that the Noise Marine gear is psychosonic weaponry.



Page 270
The heavily ugmented cyborg shock troop sof the Ordo Reductor..
..
..the Thallax differed from the Skitarii both in their purpose and the unique degree of their augmetics. The Lorica Thallax which encases them was developed form the same power armour technology which led to the devleopment of Legiones Astartes battle plate but taken in an entirely different avenue of development. THe Lorica encases the major organs, nervous system and cerebrum, but replaced the skelton and limbs entirely with armoured mechanical systems powered by an internal reactor core.
So more akin to a battle servitor than a Power armoured soldier :P



Page 270
..require surgical excision of the pain centres and emotions..
..
..one that still retains a degree of independent human thought, although fro some within the Mechanicum this skirts the edge of abomination.
Thallax have no pain or emotions, but can still think (sort of) for themselves.. which for some reason is abhorrent to some AdMech.



Page 270
The sinsiter blank-faced helms of the Thallaxii conceal an array of inhuman sensory appartus through which they experience the battlefield as a raging storm of electromagnetic turmoil, blood-heat and seismic percussion.
Thallax snsory input. Replaces normal sight and hearing. They also have jet packs, did I mention that? :P Some can be modified for tank hunters, flight, Close combat, or even teleport attacks (personal teleporters implanted in the soldier!)



Page 271
..the Land Raiders fielded by the Priests of Marsthemselves are often masterwork constructs, highly customised in accordance with the needs and fucntions of the Magos or Tech Priest faction that owns it.
Coggies have their own land raider,s and they're purportedly BETTER than Imperial ones. more options (like flare shields! or explroatory auguery webs)



Page 272
The Avenger is a dedicated strike fighter..
..
Its firepower exceeds most other Imperial aircraft of its size, and in particular the Avenger bolt cannon around which its hull is formed is repsonsible for the fighter's enviable reputation as a devastaitng round attack craft.
..
..the Mechanicum has since produced it for wider Imperial service.
Dedicated ground attack craft. Has the Avenger bolt canon, a defensive heavy stubber, and two wing mounted lascannon. Can also carry tactical bombs, (6), two hellstrike missiles, two autocannon, two multilasers or two missile launchers on twin external hardpoints.



Page 272
This rapid firing heavy calibre bolt weapon is a smaller version of the mega-bolter weaponry mounted on Scout-class titans and can shred lighter armour and armoured troops in a single raking pass.
Presumably it has similar performance traits (firepower, rate of fire) to Mega bolters .



Page 272
This replaces the Avenger's human crew with hard wired servitor control and dedicated cogitator arrays designed to identify and target weak spots on enemy vehicles.
Servitor piloted aircraft.



Page 274
Only another war machine of similar power or entire tank battalions owrking together has any hope of defeating a REaver Titan in the field, as agianst the Reaver's void shileds and devastating weapons, conventional ground troops and defensces stand little chance.
A Reaver titan is comparable in capablity to scores of battle tanks simultaenously (offensively and defenisvely.)



Page 277
.unleash a vengeful host of malign electromagnetic forces and ravening data-djinn on a chosen target.
AdMech hacking.



Page 284
..Certain super heavy vehicles of the Imperium are surrounded by a number of protective energy fields called void shields, which utilise warp technology to displace incoming attacks. THese work exactly like power fields.
Agian void shields = warp tech.
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Connor MacLeod
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

Back with Mark of Calth. Its a single update, because its rather small as far as stuff I go ('small' meaning I dont have to post multiple updates. I can *barely* fit it on a single page.) For an anthology I rather liked it. Original stories, by a great many of the authors I enjoy. It covers the events following Know No Fear and the destruction of Calth and the continued attempts of the Smurfs to throw the traitors off their planet. But its more than that, as there's more of the plotting and foreshadowing we've gotten used to out of the series - one of the stories continues about Oll Perrson for example and his time travelling journey. We get elements foreshadowing what is to come in Ultramarines novels like The Chapter's Due. We see Erebus and Kor Phaeron and the other Word Bearers and their machinations. We even get a story about a knife - the knife (or rather athame) that Oll took off one of the Chaos Cultists in Know No Fear and used to open his little rift to escape the planet. The stories are a good blend of hope and despair, as many of the HH novels have gotten good at (and avoids the grimdark.) More it remains much more focused than previous ones (except, perhaps the Primarchs, insofar as that was ABOUT Primarchs.) because the key theme all ties into Calth in one way or another, and it seems that various characters, plot points, and other details interweave in the various stories in diffrent ways. The details and hints were given tantalize, and overall we're given probably (in my opinion, at least) the best, and most well focused Anthology yet even if the plot is still advancing at a glacial pace (can't end the series too soon.)

Anyhow, on with the story. Enjoy.



Page 16-17
He pinned the blade down firmly. Muttering outlawed spells torn from the minds of dead kinebrach metallurgists, he raised the hammer above his head, and brought it down hard. The hammer’s head flared with light as it connected with the anathame’s arcane alloys.
..
He called out in the black speech of the kinebrach, and felt the air shift under the fell burden of the sounds.
Erebus implies the Kinebrach may have been some sort of warp-tainted race and bad guys in general. Which sort of runs contrary to what we saw in Horus Rising, but meh. Maybe the Anathame represents a shameful part of their past they have been trying to put behind them, except that Chaos doesn't let go easily once it grabs you. The destruction of the Interex may have been revenge precisely for that, for all we know.

Interestingly, the shattering of tha anathame corresponds to the creation of a bunch of separate daggers, which in turn get delivered to specific people, and each seems to play a role in one of the stories (there are eight athames, and eight stories. Coincidence? LOL) That said whilst there are lots of interconnections (names and characters) between the stories, the book does not actually cover each of the dagger wielders in each story - only some stories feature them.

Its an interesting way at setting up an arc at least, although I won't be covering the non-technical details of each story like I sometimes do. It also plays back into various other novels it seems - Shard of Erebus' is a reference to 'The Chapter's Due' where Ventanus (also in a short stoery here) and the Shard are mentioned, as is M'Kar and Maloq Kartho (also mentioned in the book.)




Page 22-23
Davin was as the First Chaplain remembered it, with wide plains running into the red deserts beyond.
..
"You are to return to the Destiny’s Hand," he informed his men. "Shipmaster Voregar has orders to rejoin the fleet. Wait for me there."
..
"Will you contact the garrison? We are far from-"
"Do not concern yourself with that, brother-sergeant. I will return before we reach Ultramar."
From Davin to Ultramar in an unspecified period of time. Rougly speaking we already know they travelled to Ultramar from Isstvaan (as a Legion) within a year, so we figure they had a little sidetrip for most of them between it. Around 50-60 thousand LY from Isstvaan to Davin, and from Davin to Ultramar, so within about a year thats still at least 100,000-120,000c.




Page 33
"We are servants of the gods, and so we go more easily." she said. "But they are capricious, and there are many dark things of lower consequence that dwell within that ocean and hunger for our soul-fire. You must be wary at all times. Trust nothing, think nothing. Feel nothing. All you can imagine can destroy you."
"Then what protects us?" he asked. "Why was I not devoured when you sent me that way before?"
...
"You think perhaps your pretty inks? Your special words? Or do you think yourself favoured, 'hand-of-destiny'?" She turned back to him, almost angry. "No, none of these things, Lord Erebus. Not one will protect you. We are protected because we do the work of the gods, and because of our devotion. Our ambition, our will, our determination. These things are pleasing to them. That is why you passed freely before."
Again, faith and some connection to some warp entity is the only protection aside from stuff like Gellar fields. In this case its the blessing of the gods (and hoping the favour lasts.)





Page 35-36
Talk of ambush, of scrapcode, of deceit and murder washed over him. They all knew the strategy back to front. It had been almost a year since Lorgar had first tasked him and the others with the destruction of the XIII Legion, and Kor Phaeron’s plans had been long in the making.
...
The great spell had been prepared, and the rest of the Legion was already on its way across Ultramar. He had the place for the summoning marked.
Nearly a year since the plan to smash Ultarmar and Erebus' little conclave on Davin, again broadly fitting with what we know already from previous novels and this one.





Page 39
He emerged into his quarters aboard the Destiny’s Hand with a clatter, spat from the warp with force. He slammed into his iron lectern, scattering books, manuscripts and data-slates onto the floor.
Laughing, he fell back into them. Surrounded by a jumble of arcane knowledge, he laughed long and loud.
He had pinpointed a ship, moving through the warp at speed, without any beacon or homing signal. He had arrived within his locked and barred sanctum, and no one had detected him in any way.
..
He left again before he was discovered, back to the ruined temple on the other side of Ultima Segmentum.
Erebus can teleport across a segmentum and back.





Page 52-54
.. the planet-wide detritus of battle and tens of thousands of radiation-blackened bodies. The lethal rays of Calth’s sun are burning their bones to ash and irradiated winds blow flakes from the dead in swirling dust devils.
..
During their desperate thrust towards the guildhall, Vattian’s pathfinders safely brought them into Lanshear under the watchful gaze of the Word Bearers, but their armour is too light to survive the hostile environment of the surface. Even Mark IV plate can only remain above ground for a limited time before its protective qualities are eroded. Terminators can move with impunity, but Ventanus has precious few of them at his disposal.
An indication of the durability of the relative armors against the radioactive conditions above Calth. Unsurprisingly, Terminator armor (DA BEST) survives handily.




Page 58-59
A series of explosions bloom along the ridge-line, and the impacts hurl perhaps twenty Ultramarines to the ground. Ventanus recognises the detonations of lightweight field artillery shells. Scavenged Army weapons, not Legion ordnance. All the downed Ultramarines are quickly back on their feet and firing downhill with only a fractional pause in their killing.
..
The Word Bearers are no longer shooting back. Instead, they are risking the relentless fire of the Ultramarines as they run for the rail terminus. They have abandoned the field guns, knowing they are useless against warriors protected by power armour.
Dozens of Word Bearers are cut down as they cross the open ground, but hundreds more survive to reach the smoke-choked cover of the terminal. Thick smoke swallows them and not even Ventanus’s auto-senses can penetrate the chem-rich blackness.
light Army artillery is useless against power armor. Presumably it means proximity and shrapnel and such.





Page 60
Selaton hears this exchange and turns his gaze upon the railhead terminus as the clouds light up with the approaching storm. A dazzling tower of light flashes from space, briefly linking an orbital lance battery with the surface of Calth. The shell-punctured roof of the terminal lifts off in a rush of explosive kinetic force before vanishing in a cloud of fire.
Ventanus does not flinch as the electromagnetic pulse and colossal overpressure wash over him. With one hand on the company standard, he stands immobile as another lance strike pounds the railhead terminus, then another. Twice more the orbital battery unleashes its power, and when the roiling banks of volcanic smoke are blown clear, nothing remains.
The ground has been vitrified. Not so much as a single brick or nub of steelwork remains standing within a five-hundred-metre radius of the first impact point.
Calth's defence grid turned on the planet.Multiple lance strikes seeming to encompass a 500 m radius or so. whether in the same locale or overlapping effects we dont know. If it was a single lance strike in the same locale we'd probably be talking high tons/low kilotons range yield, and obviously less if its multiple overlapping blasts (how much less we dont know.). If we figure ground is uniformly melted to a depth of a meter in the 1 km diameter, it would be ~3500 TJ at least. If much less, say a cenitmeter or even a few millimeters it would be single or double digit TJs total.





Page 61
His name is Hol Beloth, and once he commanded an army of annihilation, a genocidal host that sought not to conquer and enslave but to destroy in the name of Horus. Half a million warriors rallied to his banner.
..
His army has been reduced to less than ten thousand, and even this number is largely made up of the mangy rabble of the brotherhoods...
..
And then the heavens rained fire and killing light, gutting Titans with every hammerblow from orbit and reducing entire warhosts to ash. Somehow, the enemy had regained control of the orbital batteries...
Implied tens or hundreds of thousands cremated by orbital fire. Duration and scope of the bombardment isnt known, but its also sufficient to decimate titans, implying similar magnitude, and it would be comparable with above - tens or hundreds of Terajoules total firepower implied (over however many guns and how long a duration.)





Page 66-67
The cavern in which he stands is filled with the tools of the ingenium: blue and grey earth-moving machines, each with dozer blades tens of metres high, bulk crawlers with pneumatic arms capable of lifting a super-heavy battle engine with ease, drilling rigs with conical snouts, and a lone construction engine of the Mechanicum.
Admech super-bulldozers, basically.




Page 70
The security of the gates falls to the Imperial Army – of which there are sixteen separate regiments present locally – and skitarii elements swept into the arcology by the star’s radiation. Command protocols and communications are still in disarray as the Mechanicum adepts try to mesh Army vox-systems with their own and those of the Legiones Astartes. Different systems, hundreds of encrypted networks and trillions of code combinations have brought a special kind of hell to operational co-ordination.
16 regiments, a bunch of Skitarii and however many Astartes there are involve hundrds of networks and sorting through trillions of code combinations combined, giving one an idea of the complexity of coordinating communciations networks (and perhaps what sort of computer tech would be needed to sort it all out.)




Page 71
Temporary shuttering sprayed with rad-proof sealant allows unprotected humans to occupy the prefab guard post and barricades that watch for infiltrators from the surface.
Prefab structures and anti-rad measures against calth's surface. Later its described as a 'tin-shack' suggesting its not terribly durable to begin with.




Page 71
Along the Marusine Highway, a ten-thousand-strong rabble of cultist scum chased them for a hundred kilometres before they reached the regimental strongpoint set up at the Talanko Arterial.
Hol Beloth’s flanking forces, moving to encircle Lanshear, were on the verge of forcing them to abandon the strongpoint. But then came the fiery rain from orbit, burning the Word Bearers and their rabble to vapour ghosts.
Implied thousands (maybe) of Astartes and humans again vaporized/cremated by orbital fire of unknown quantity (but short duration) - terajoule range total approximately, again.



Page 73
As he shoulders his hellgun, Kadene says, "Eyes on."
...
He leaves the guard post and waves four soldiers to accompany him, bulky in glossy plates of ablative carapace. Each Storm Trooper wears the regimental insignia of crossed lances over a skull on one shoulder plate, a hand-painted black X on the other.
Storm Troopers go all the way back to the Great Crusade, it seems. They wore carapace and carried hellguns even then too. Note the carapace is specificed as ablative.




Page 79-80
His eyes roam over the thousands of people in the cavern, pleased to note the stoic determination on every face. These people have seen their world virtually destroyed, but there is no trace of panic or psychosis. They came with nothing but that which they could carry on their backs when the evacuation order came through, yet still stand proud and ready to serve.
..
Bruscius moves on, traversing the echoing cavern and counting the hours until he can turn his weapons on the enemy. Everywhere he goes, people turn to stare at him, and he finds the attention faintly discomfiting. He is a warrior, pure and simple, yet these people invest him with all their hopes of a better tomorrow.
It is a heavy burden to bear, one he had not known he shouldered until this moment.
..
The Ultramarines have become touchstones of hope, living proof that Calth will rise again, that its people will one day reclaim what was taken from them. It has been a humbling experience, and a salient reminder of why the Great Crusade was fought in the first place.
...
The Ultramarines have standing orders not to accept gifts from civilians. Despite that, their muster spaces and arming points are surrounded by offerings, tokens of gratitude and handwritten messages declaring a readiness to fight for Calth.
One of the interesting points about this anthology, and the one that really sets it apart, is the way that despite being self contained and a sort of filler, it does do a good job of foreshadowing things to come as well as linking the stories in myriad ways. One such way is the interplay between the positive and negative. Some stories are bleak and horrible, others are.. still horrible (this IS 40K and a war story after all) but that horror is threaded with positive elements like hope, determination, loyalty and honour, etc. And this passage highlights that latter part. We're shown the catastrophe that the people of Calth have been subjected to - the horrors and the pain and devastation. And yet they take heart from the Ultramarines presence and also resolve to fight on just like their Astartes masters/comrades. It really drives home the 'defenders/champions of humanity' aspect of the Ultramarines that Graham McNeill captures so well in the Ventris stories.

Part and parcel of this is the Astartes themselves having to cope with a new role in their new situation. Even the simplest battle brother cannot merely be a warrior, he must be more for those he is protecting and inspiring, and many struggle with that difficulty. Superhuman does not mean perfect, after all.





Page 80-81
.. combat reactions surge within his post-human body as chem-shunts within his battle armour flood his system with combat stimms in expectation of battle. His bolter snaps up and his visor is suddenly overlaid with tactical schemata, spatial signifiers and topographical data.
..
Bruscius pulls his boltgun tight to his shoulder. A targeting reticule fastens on the man’s centre mass. It flashes red in full expectation of a lethal shot.
..
It is all he manages before Bruscius’s mass-reactive blows out his chest and entire upper body in a wet meat explosion.
Astartes targeting and sensory data, as wlel as a bolt round blowing apart upper torso.





Page 81-82
He scans for any sign of threat and immediately sees the motorised gurney bearing boxes of administrative documents and the like.
..
...they were concealment for something hidden behind them – a long, crudely-machined tube of thick metal, sealed at both ends by seamed welds and pierced by a multitude of sheathed connection jacks, electrical buffers and decoy wires. Behind a crystalflex panel, Bruscius sees a pair of brushed steel casings marked with the symbols of his Legion.
..
The stolen atomics detonate a second later, filling the cavern with nuclear fire..
'Atomics.' We learn later they are off cyclonic torpedoes (yet ANOTHER variant!) and they seem to be light and compact enough for humans (at least working together) to move, and to hide on some sort of drivable, motorized cart.





Page 86
"CV427/Praxor is gone" says Tawren. "Two others as well."
..
"It means that they are radioactive craters hundreds of kilometres wide"
Which could mean the craters are collectively hundreds of km wide (even though they are apart) or that they are on average hundreds of km wide (meaning some aren't, because we see one later) or it could be a misspelling.

If its a literal crater say several hundred km in diameter (and 100 or so km deep) we'd probably be talkng hundreds or thousands of gigatons at least. Larger craters would of course be a bigger boom, but by that point you're also blasting into the mantle and that may or may not be supported by the calcs.





Page 88-89
A static-washed holographic of a giant, smoke-filled crater appears on the table, a hundred kilometres across. It blights the landscape and always will. Pixelated vapour clouds the size of cities are tugged by rogue thermals and atomic vortices.
...
"CV427/Praxor was an armaments stockpile for the orbital platforms and Legion warships." says Tawren. "Given the electro-magnetic signatures and recorded yields from the three blast sites, it seems likely that enemy infiltrators were able to modify and detonate a number of warheads from the cyclonic torpedoes stored there."
As noted the warheads are cyclonics AND atomics, and above this seems to throw the notion of them all being hundreds of km in diameter into doubt. Maybe it was an estimate, or it was collective, or whatever. Unless the cyclonics were of of variable yields (possible, but I'm doubtful.) A third possibility is that there are multiple overlapping craters (multiple warheads per site) and each created a crater 100km across, with the overlapping craters being hundreds fo km across total.

In any case, a 100 km crater would be 'merely' gigatons range, but it wouldn't blow into the mantle neccesarily either. Also of interest is that these warheads/torpedoes were armamnets for orbital platforms and warships, implying perhaps they were designed for use on spaceborne targets (like the cyclonics in Ravenwing or in Bleeding Chalice.)




Page 95
The Terminators lock the double barrels of their guns on the driver’s window. Kartho hears the buzz of target acquisition lasers and ranging motors over the city’s groaning lament...
Terminators use targeting lasers. Apparently the storm bolters also have some limited tracking ability even apart of being aimed.




Page 97
Eriesh Kigal affixes melta-charges to the vehicle. There must be no trace of it left for the geo-sats to discover. The intense heat will vaporise the transport and kill off any traces of biological taint. The Ultramarines must have no warning of the new threat that has emerged from the weapon stores of CV427/Praxor.
Meltabombs of unknown quantity vaporize/sterilize a transport of unknonw size. If we figure a couple hundred kilos of iron and 100 melta charges, that of course means each charge is vaporizing a couple kilos of iron each - double digit MJ per 'shot' at least. Estimate, but hardly unusual or implausible for melta 'heat ray' weapons.




Page 105
... the slates around him chime with inloading data. Reels of waxy paper spit from chattering ticker-tapes, Tawren’s feed from the cogitators of Arcology X. Geo-sat imagery fills the slate before him, a haze of information four hours old that bathes his cut-glass features in a ghostly ochre light.
Receiving tactical updates from their base and orbital satellites. Astartes of course, but back at this time there's much more inter-connectivity between forces.




Page 106
The crumpled spine of the Antrodamicus groans on the plains beyond Numinus City. The starship’s plated hull is buckled and holed in a thousand places. Ventanus remembers watching it fall from the sky, a sight no sane mind could have imagined. Smoke still billows from its gutted interior, weeks after it crashed into the surface like an extinction-level meteorite.
...
A marvel of technology that once travelled between the stars in service to the greatest vision of mankind, reduced to rusting wreckage.
The Antrodamicus, a 12 km long grand cruiser destroyed in know no fear by crashing into the planet. In the novel it was described as hitting (largely intact) with continent-scouring force, and here its extinction level which suggests 1e8 or more megatons (by comparison to asteroid impacts, threshhold wise) possibly a billion or more megatons depending on your definition of 'extinction.' The ship is devastated in the crahs (gutted - KNF describes it crumpling and buckling and shit) but considering the magnitude of devastation implied in KNF and here this is still amazing (hypervelocity impact of countless teratons of KE, and the ship only crumples up instead of vaporizing explosively.) Given we know this is not the only such 'extiction level' starship impact Calth suffered in KNF (A carrier named the courage of Konor hits too like an extinction level meteor as well.) although we dont know if it was vaporized or not in the strike por how big it is.

Oddly, unless it hit at many hundreds of km/s, or unless the two vessels mass trillions of tons apiece, there would have to be something else involved in the impact. Then again maybe 'extinction level' is being exaggerated and it might go to the lower end of the spectrum (a 'mere' 1e7-1e8 megatons rather than closer towards billions.) Of course I'm sure others will also suggest hyperbole, but it must be noted that in KNF the CoK hitting as an 'extincton level meteor' suggested at LEAST a teraton or more of KE (vaporizing trillions of tons of ocean water, nevermind the displacement of trillions of others) and if we applied that definition to here, it would still be ludicrous as an indicator of durability.




Page 109
Their armour is straining to keep the worst of the radiation at bay, and the power capacitors in their backpacks will need to be charged soon.
Word Bearer armour on Calth is powered by capacitors of some kind instead of reactors. Not as good endurance wise as either reactors OR Batteries, but it has advantages in power discharge and possibly stealthier than a reactor (noise and thermal signature/dissipation.)




Page 112
The plotter table within the Ultimus is not designed to handle military-grade inloads. Its Lexaur-Kale photon arrays were designed to distribute system-wide shipping timetables and manifest lists, not co-ordinate Legion war-planning. Server Tawren has been forced to make numerous alterations to its bio-organic cognitive centres.
Yet another bio-organic computer used as a 'machine spirit/cogitator' :P




Page 113
The geo-sats send their findings back to Arcology X in compressed data blurts, which are then passed to the attacking Ultramarines. Each Space Marine commander has his own dedicated battle-savant to break the data inloads into packets of information more easily digested by those without cognitive process augmetics.
The bio-architecture of Space Marine brains is greatly enhanced compared to mortals, but they are not Mechanicum.
Again the transmitting of data from orbit to the Space Marine forces, but they also need a dedicated organic 'processor' to handle the data - apparently even Space Marine minds (which operate in fractions of seconds.. from tenths to millionths of seconds) still can't process or handle the data adequately.



Page 114
He enters his command code onto an oversized keypad. The hatch above unlocks with a snap of vulcanised seals and durasteel locking bars.
Shadow sword uses DURASTEEL.




Page 115
The Burning Cloud strides in from the east, its guns wreathed in smoke and light as it sears the sky with magma blasts. Mushrooming explosions erupt in the centre of the fortifications. Adamantium walls are turned to slag with each impact. Air-bursting rockets flare from the Titan’s void shields, and its warhorn sounds like booming laughter.
Ventanus brings a tactical overlay onto his visor. Gold icons close like a fist on Fell’s fortification, but these are just the outer layers. Easily overcome. The real defences are a kilometre ahead, towering walls that can withstand a Titan’s guns, hellish bastions of dark steel and sunken bunker complexes that even a Shadowsword will struggle to breach.
But he has bigger guns than even a Reaver or a Shadowsword can mount.
Effect of Titan guns although its hard to calc compared to Reaver or Shadowsword. We know Shadowswords have 'terawatt' level guns (Baneblade and the Munitorum manual entry for the Volcano cannon) so presumably a Shadowsword would have potentially similar magnitude.





Page 116-117
The undersides of clouds heavy with acid rain glow for an instant as high powered lasers burn through them. Meson trails flash-burn the volatile, chemically-rich bands of vapour that have gathered above the strongpoint. The landscape is lit up for hundreds of kilometres as the sky catches fire.
All of this happens in an instant. Fractions of seconds later, searing beams of energy slice down from space like arrow-straight lightning. The beams make no sound in themselves, but the atmosphere ignites with their passage. Each impact is swiftly followed by a hard bang of displaced air.
Ventanus watches it through the filtering insulation of his armour’s auto-senses. Aural dampers resist deafening cracks of thunder that would otherwise rupture his eardrums. Visual protection keeps him from being blinded. Ceramite plates protect him from heat that would sear the flesh from his bones.
The exposed cultists have no such protection and their formations are reduced to swirling banks of meat-smoke. Skeletons have the flesh burned from them, blood boils and impregnable walls are left as little more than heaped rubble.
The first wave of overpressure hits and the ground quakes. The Shadowsword rocks back on its suspension as the percussive blast slams into it like an army of Contemptors slamming its hull with graviton hammers. Ventanus leans into the blast wave, riding out the pummelling force. His link with the super-heavy tells him that numerous onboard systems have failed. Feed lines rupture, hydraulics burst and delicate systems overload.
A kilometre from the nearest impact point, and still they are too close.
Laser lances and kinetic rounds all slam down on Foedral Fell’s stronghold, blowing out its pathetic blast shielding and rudimentary void fields. There is nothing left of the fortifications.
Orbital guns YET again. Various points of interest - the lasers create 'meson trails' with their atmospheric passage, whatever that implies. Secondly this bombardment is sutained, involving both lasers AND kinetic strikes, although the scfope of either isnt known. It's mentioned to perhaps be home to tens of thousands, so that might indicate the scale of the force cremated, suggesting tens of TJ for the entire bombardment (at least.)

Also power armor can protect against cremation level temps/energies (figure at least 100-400j per sq cm if we compare to nukes, although at cremation energies you could expect kilojoules per sq cm easily.). at 1 km or so we might figure tens or hundreds of TJ comparable assuming the blast hits at the center part. If we figure it heated a 1 km radius hemipshere of air to 1000-1500K (Around cremation temps) it would be around 2500-3780 TJ total. Not sure we can calc the blast effects to move a superheavy, but if we figure the 5-20 psi it would be only a couple kilotons. So yeah, quite a wide range of numbers, and we still dont quite know scope of firepower employed.




Page 119
An electromagnetic haze hangs over the landscape. Dust swirls like ashen rain and heat blooms ripple the air over terrain that has been boiled to glass by the heat of multiple lance strikes. The Shadowsword crunches through the shattered remains of Foedral Fell’s strongpoint. The orbital weapons have destroyed his sheltering walls with horrifying ease.
..
His armour’s external pickups register a wide spectrum of exotic radiations and a lethal cocktail of poisonous elements in the air. This is only to be expected when such potent energies have been unleashed.
Again more radiations, and even the aftermath of orbital bombardments can be nasty. Surface has been 'boiled' by bombardment. Assuming 1 km radius we coudl figure tens of thousands of TJ easily (if melted to a meter depth) to tens of TJ (if only to a few mm) Oh it also goes without saying this is a rather blatant upper limit on Titan/Shadowsword firepower lol.


Page 123
The Shadowsword’s main gun traverses over his head, searching for a target, but finding nothing worthy of its fire.
Shadowsword turret seems to be able to traverse, at least to a limited degree.




Page 140
A giant in tar-slicked ceramite. A titan who fell from the skies and lived to tell of it. One arm is a crushing fist, the other a colossal cannon of spinning barrels. A hurricane of fire roars from its muzzles. Hundreds of shells expend in moments.
Terminator assault cannon rate of fire.



Page 141
It is a cartographae drone, a bulbous cylinder equipped with a repulsor field and numerous auspex arrays. Its power cells are virtually exhausted and its calliper limbs twitch like the feelers of a dying insect. A blinking red gemlight on its frontal lobe tells Hol Beloth that it is trying and failing to link back to its control station.
Cartographics drone.




Page 146
Bolt rounds flatten upon his iron-hard flesh, blades bounce off him; his laughter is that of a being who has achieved his heart’s desire and found it more wondrous than he ever hoped.
Bolt rounds flattening and expanding like solid bullets rather than detonating. Non mass reactive, arguably.





Page 204
Her face was streaked with sweat and grime. A long burn from glancing las-fire ran from right cheek to temple.
Assuming its actually a scar we could figure 2nd or even 3rd degree flash burns maybe (20-50 j per sq cm) Maybe 10-15 cm across, and perhaps 1-2 cm across - 10-30 sq cm, which would be between 200-1500 J for the flash burn. Of course if its recent (first degree) it would be a 'mere' 50-150 J.




Page 218-221
Another frag went off at Devayne’s feet. The major vanished in a mist of blood.
..
He had been standing only a couple of paces from the grenade that had disintegrated Devayne.
Grenade obliterates person. Its something that a real life grenade could do.... but generally (as Mythbusters demonstartes) you need to be like point blank on top of it for it to obliterate your torso. Buried at your feet is a bit different arguably, and implies Imprial grenades are (again) considerably more devastating.




Page 235-236 Spoiler
"We have corrected vox failure, Veridius Maxim. Please respond."
Blanchot had responded. He had spoken to what he had thought was a crew, and so let the thing complete its voyage of horror.
No. Not the crew, but this traveller. The darkness they had swallowed, and that had swallowed them. We spoke. I travel. In ships or along the links created by speech, it is all one to me. We spoke. You let me in. To Calth. To you. We have travelled far. We have travelled well.
..
"I let the Campanile in."
And it really is. Campanile was the starship that rammed the Ultramarines fleet in Know No Fear. Apparently there was a daemon who can transmit itself (although not neccessarily possess... consider it infection maybe) through words, whether spoken, or transmitted electronically... and it keeps transmitting that way. A Daemonic language virus. Yippeee.




Page 247
Besides the primarch himself, he was the best tactical mind for several sectors – perhaps the whole of Ultramar – and despite having little to work with beneath the surface of Calth, had created an unfaltering enclave of order, sanity and survival amidst the chaos of war and want.
He was not above compassion either. Those that had fled the fallen arcologies, that had run the gauntlet of daemon-haunted caves and had held out in small groups until they could hold out no more – they were welcomed through the collapsed arches of Arcology Magnesi. Not just the fighting men and women, and those that might be trained as such, but the bedraggled trickle of innocents too. The young, the aged, the infirm and the injured: all were welcome to our dwindling supplies.
Implication that Ultramar spans multiple sectors, and also a reintroduction to Tauro Nicodemus (another character from Know No Fear.) We also get another scene where The Ultramarines find themselves in a position of being symbols and inspiration to the normal humans around them, to push them to surpass the adversity of their situation. I think its also more of a throwback to the Uriel-Ventris style of Ultramarines - where being a defender of humanity means more than just being a badass with a gun or sword or a superhuman warrior - its about caring for those beneath you and being prepared to make sacirfices - even putting your life above theirs, and Nicodemus seems to embody that symbol. Moreover, he's aware of it and uses it.
Story wise its an interesting contrast, in that some stories feature the more positive 'hope', whilst others (like the previous one) are bleaker and much more grim. Both aspects of the War on CAlth are presented in various ways.





Page 252
To the unknowing eye, such ceremony might appear as an exercise in vanity. Serfs and seneschals should have more important duties to attend to in times of war than lacquering the filigree of their tetrarch’s pauldrons. As in all things, Nicodemus has prioritised strategy over self-importance. Like the arcology itself, men’s souls required fortification. The people of Calth – decimated and returned to the mean existence of survival underground – need a symbol of pride and defiance. There are no better symbols of Ultramar’s superiority and grandeur in the face of catastrophe than the Legiones Astartes themselves. Nicodemus needs them to feel that dignity and worth, to know that they are so much, despite having so little. There is still a war to be fought, and the tetrarch cannot allow the emptiness of men’s hearts to fill with defeat, for then the war would be lost before it had even begun.
Again as noted symbolism is important, even now. And Space Marines exemplify that sort of symbolism like no other military force in the Imperium can, except perhaps the Sisters of Battle (as visible faces to the Ministorum.) Psychology matters as much as practcality.




Page 254
"We look to more than just the Legion’s interests. The people come first. We were bred in service of humanity, not to simply gratify our own warrior desires."
I'm liking the guy more and more. I can see why Guilliman might favor Nicodemus.




Page 261
[qupote]Seismic demolition charges had been requisitioned from a tunnel-team lockup. They are not military grade, or anything close to the power and precision of the tactical demolitions used by the Legiones Astartes. However, in sufficient quantity – and under expert supervision –the seismic charges would do the job.[/quote]
Seismic charges.



Page 261
The Cicatrix had been the tetrarch’s idea: Cicatricians are all remnants of former defence regiments that have been decimated and scattered during the surface war. Their camo-chitons are a myriad of local colour, each member hailing from a different defence force or ceremonial guard. All wear flak plate from Konor – breastplates, skirts and guards. Their visored helms display the nose and cheekguards favoured by many of the Calth militia, and each carries a battered buckler, short blade and the slung length of a las-fusil.
Calth PDF/Imperial army gear. Note the flak plate (not carapace, presumably) solid plating and covered, although it is clearly not full-body.





Page 262-263
As a Sapper Second-Class, even before the conflict, Dodona had been part of the Calth Pioneer Auxilia.
..
Unlike the Cicatricians, her lamped helmet is close-fitting and her flak-plates are set into a dark body-suit, better adapted to clambering through rough caves and tight tunnels. She shines her lamps down onto the slate screen.
Calth pioneer gear. Seems like the plates are attached to a full body suit (not unlike storm trooper armor) although whether they are replacable or removable is up for debate.




Page 265
....my brothers and I could traverse the flooded tunnels just as Azul Gor had done, with the benefit of enclosed suits and autosenses.
Space Marine armor can function underwater.




Page 273
The remaining Cicatrician has two fingers to the side of his helmet. He has no contact with the missing troopers. He shakes his head.
Army troops seem to have personal comms too.




Page 276
He’s young, but his flesh is sun-scarred, lined with age and anxiety. He holds his empty fusil slackly at his side and his chest rises and falls beneath his plas-fibre breastplate.
The Cicatrician's breastplate composition. Again unlikely to be carapace :P



Page 283
..I run the blade across my throat. Its sharpened molecular edge slips into the groove created between my helm and plate seals. It slices through the power cabling and neural feeds.
Legion shortswords have molecular edges lol.



Page 295
But we never suffer it, and thus we never know its true taste. Fear is nothing more than a biological reaction, a physiological curiosity that afflicts lesser beings with various degrees of cognitive impairment.
This is merely the first step. First, one must know no fear. Next comes the conviction of courage: giving one’s life to the absolute purity of purpose. To rise into the ranks of the Legiones Astartes means casting all else aside. Your family is dead. Your youth is meaningless. As far as the galaxy is concerned, you were never born. You forfeit any lingering pretensions of humanity.
One warrior is nothing. The Legion is everything.
You have to live by that code. You have to embody those words, and ensure every indrawn breath is devoted to making them true.
The whole 'Know no Fear' thing isnt just biological for a Space Marine, its psychological as well. Controlling the impulses of the body is merged to replacing the basic human needs/desires with something else to reinforce the fearlessness. The description is not unlike what is seen with the Krieg (only less meat droidish.) - emphasis of the whole over the individual, loyalty and duty and a higher purpose.. sacrifice... all those details. Its actually kind of a shame this aspect of the Death Korps isn't emphasized the way it is for Space Marines, because it might be more interesting than the grimdark 'dehumanised meat droid cannon fodder' we typically get. Or at the very least, using the tragedy of the 'dehumanisation' to push some drama.




Page 300
"It has been more than half a decade since Kor Phaeron fled. Seven years of these tunnels lit by ritual fires and the muzzle flash of enemy bolters. Seven years of smelling the salt-stink of human sweat, and the spicy musk of leaking sores growing from radiation burns. Lorgar is not coming back for us.."
Seven years for these Word Bearers since the begining of the War on Calth. Its interesting to speculate whether the Heresy is still raging, or if this is the aftermath when the Imperium had to clean up the aftermath. although given the context of the story this may or may not have happened or been true, so its hard to debate.





Page 307-308
He had fought here after making planetfall. He had fought his way through the burning city..
...
A low hum pervaded the scene, setting Kaurtal’s teeth on edge. Some of the dead Space Marines’ suits of armour were still active after all this time, still thrumming in tune with their back-mounted power packs.
Implication perhaps that some of the Space Marine armour endured seven years out in Calth's irradiated surface without harm. And the power source has lasted for seven years, although at what levels we dont konw. even assuming it only draws a few watts, we'd be talking many hundreds of megajoules, if not a couple gigajoules, power storage capacity. assuming, as noted before, this actually hapepned, and thats kinda uncertainy



Page 309
A year before Calth, in the days that followed Isstvan V, Kaurtal had been summoned to the Fidelitas Lex. He had anticipated delivering a report on the Twisting Rune’s casualties from the killing fields, or perhaps a briefing regarding new recruitment to ease the savage losses that they had sustained fighting against the Raven Guard.
This echoes the 'year long' duration in 'Betrayer' from Isstvan to Ultramar, with similar timeframes as mentioned there (60,000-100,000 LY or so. It is also somewhere between the events of Isstvaan and Betrayer, as Cyrene (The Word bearer's 'blessed lady' and the only survivor of the Smurf's purge in First Heretic) is still dead and has not yet been brought back to life.




Page 317
The next night, he secured teleportation passage back to the Fidelitas Lex. As dangerous as such translocation was while both ships were at the mercy of the warp’s tides, taking an unshielded gunship would be an act of suicidal futility.
It is possible to teleport when in the warp, although hardly ideal and without risk.




Page 347
"No, Jak. No. I am Cognitae."
..
"Does that even mean anything?"
"Secrets, Jak, it means secrets. The universe is made of secrets. There are secrets all around us, waiting for us to rediscover them. But you have to find them, and you have to pay a price."
Again the Cognitae seem to have been around far longer than merely the Ravenor novels imply.





Page 355-356
A pillar-fronted building stands before him. Smoke has smeared its white stone to dull grey. Explosions have peeled back its roof, but it is not burning. Not yet.
...
Xen steps forward, and kneels to detach the armoured canister from the small of his back. It is a black cylinder of brushed metal the size of a human head. Xen lifts the phosphex bomb carefully....
...

Then he twists the cylinder’s top and throws it through one of the building’s windows.
An oily flash spills from within. The screaming starts a heartbeat later.
Then comes the consuming fire. It crawls through the building like a swarm of insects. It spills over windows and spirals up pillars. It howls as it spreads, crackling with a pyromaniac’s glee. The building’s stone begins to deform like melting ice. Anacreon has to blink to keep the flame from staining his eyes. The gunfire stops and the only screams now are those of tortured stone shattering in the unimaginable heat.
Phosphex incendiares in action. Not sure how big the building is, but it seems to be stone. Assuming 4 m tall and wide walls 10 cm thick we'd be talkng 15 tons. Taking that close to the melting point would be somehwere in the gigajoule range I'd estimate. of course we dont know how much the cylinder masses or the nature of the thermal effects, so estimating more beyond that is unlikely. It may just be really good chemical reactions
in a very dense/heavy munition (they ARE Space Marines, after all.)




Page 358
His hands open above his heart like a flower to reveal a dull-green sphere held close to his chest.
Anacreon blinks once in surprise before the plasma sphere detonates. The blast lifts Anacreon from the ground, super-heating the air around them and obliterating meat, metal and stone alike.
You fall from his hand as he crashes back down a moment later.
Seconds pass before what is left of Anacreon tries to rise. His left arm and half of his torso are gone, hot worms of residual plasma still eating into ceramite and flesh. His face is hanging off his skull, the flesh seared all the way to the bone.
Plasma grenade. Considerably nastier than Phosphex. Figure at leats single/double digit MJs easily simply on the Marine (400 j sq cm over half torso estimated) whilst actually cremating might be hundreds of MJ or more easily. Oddly its the same 'magic plasma' we know of that acts (this time) like acid or some sort of adhesive incendiary.




Page 372
It is another sun, in another system, in another part of the everywhere. The six of them have walked for two, unmarked days, and they are on the other side of the galaxy.
The journey’s only just beginning.
Oll and company (from Know no fear) travel two days to cross the galaxy, some tens of millions of c assuming straight line. It is not a predictable or ideal way of travelling, as we note, but it is pretty fast all things considered and does not seem to rely on webway like passages or need Gellar fields or warp drives.




Page 376
" can’t just cut where I like,"Oll says, making a motion with his hand as if the athame is in his grip. "It doesn’t work like that. I have to be in the right place, and make the right cut. Places touch each other in the oddest ways. I cut through the skin of one and we’re into another."
..
"It’s complicated. It’s not even an exact science. Someone taught me the rudiments a long time ago."
..
"The point is, it’s not an exact science. And the someone who taught me the rudiments… also told me it was a terrible thing ever to have to do it, that it was something no one would choose to do unless there was no other choice."
Oll desribes the little trick he's doing and its limitations. It sounds like a form of sorcery really (knoweldge rather than innate skill) except he's clearly not bound to any entity and I don't think he's actually using or manipulating any power directly. Its more a result of knowledge and the athame he has (which may be the source of the power..) sort of ritual, I suppose. Basically it seems to take advantage of the Warp's connection to different points in time and space and the mutability of such, but it is quite unpredictable.




Page 379
Oll realises he was thinking of it as his last journey, his last adventure. He realises he is expecting it to be the final exploit of his life, the closing act, one last brave outing in the twilight of his time. Except, by any means of measurement, he is supposed to live forever; unless some agency stops his life.
So, why is he thinking so fatalistically?
The last splinters of the dream are still there: the eye on the prow of the boat, staring and hard, beautiful and kohl-edged, like Medea’s enchanting eyes, but terrible too. A single eye. These days, that mark means another thing. He saw it in the last dream he had, the dream where John came to him and showed him Terra on fire. That cursed eye is why this will be his last adventure.
Rather a bit of foreshadowing obviously. We know what Oll's fate is (who is is supposed to be from the fluff) and what the Eye probably means, after all.




Page 384
"We refer to ourselves as Perpetuals."
..
"There are a small number of us. Always have been."
..
I’ve never really spoken of it to anyone, not anyone who wasn’t like me. But I’m standing in my own distant past, in a place that no longer exists, and I’ve got a long way to go before I can rest. A very long way. I’m telling the secrets of ancient Terra to a girl who won’t understand them, and who will never be found or known, and certainly will never be believed.
Oll speaks of the Perpetuals. Again it seems to be a secret of Earth's past, if I'm interpreting his thoughts correctly, but there's still alot of mystery in all this given the hints laid out thus far. More at work than just a war, really.




Page 387
"You got it, I see," John says, nodding at the athame wrapped up and hooked in Oll’s belt.
"It’s really that important?"
"It really is," says John.
...
"Besides, I’ve got my hands full. I’ve got a job of my own to do."
....
" But my job is important too and frankly, you were in the right place. I’m on Cabal business, Oll. They sign my paychecks, you know that."
"That’s not a phrase I’ve heard in a long time," says Oll. He almost smiles.
"The Cabal watches what I do. I can’t be everywhere."
"So I’m not on Cabal business?" asks Oll.
"No, you’re not. I shouldn’t even be talking to you."
For the first time in a long time, Oll sees a look in his old friend’s eyes. It is a look that says he is trying to do the right thing, even though the universe is out to make sure he does not. It is the first time that Oll Persson has pitied John Grammaticus in a long, long while.
"Look, Oll," says John. "I’m going to try to be there, when you arrive. I’m going to try my damnedest."
John and Oll talking again. Lots of hints and foreshadowing obviously. The interesting thing is that Grammaticus (and perhaps the Perpetuals as a whole) seem to be playing their own games.. yet another faction involved like the Cabal and others. Indeed, John's connection to the Cabal may be intentional in that respect, as part of the bigger plan (his or others, we dont know.) Given that we know John is involved also with Damon (and Cyrene) in Betrayer... there's lots more with this perpetuals subplot than we see. It again makes me think of the Sensei and shit from the early 40K fluff, although its not quite identical (Oll mentions having a kid, for example.)
Also Oll's Athame is a big deal here, although quite why we don't know. We just know Chaos wants it and knows Oll has it.
We also learn that Oll's little 'travel by magic knife' is meant to be indirect, planned quite probably by Grammaticus to make it harder for Chaos to track and hunt him down - 'smuggling' him the 'long way' as Oll puts it. Especially as Oll is not a pskyer.




Page 394
This is Terra, before the rise of man. The things that attacked them are things that might one day evolve into men.
Except these, these corpses floating face down in the green soup, show how early the taint of the warp touched man’s home world.
The touch of Chaos predates man and was around even in cave man times, I suppose. Although it would not neccesarily be the formed nature of the Chaos Gods (at least as we know them) perhaps.




Page 396
It is a thing sent to end them, a thing sent to take back the blade, a thing sent by the malicious deities of the warp to ensure that their plans would not be upset.
Oll feels he ought to be flattered. He is a Perpetual, and such beings are far from common. Nevertheless, they are insignificant in the universal pattern. Perpetuals do not upset the plans of the Warped Ones. A renegade Perpetual, on the run with a handful of humans… that is hardly a threat against schemes that encompass light-centuries of space and epochs of the universe.
Yet anotehr interesting Perpetual passage from Oll's POV. Oll's perspective describes Perpetuals as rare and generally insignificant, (As far as the universe goes), but it also implies some sort of relationship between the Perpetuals and Chaos.. an understanding of sorts (else why would he be a renegade.) Perhaps Perpetuals were part of the greater scheme of things in some way, and Oll's actions (or the actions of the other Perpetuals) is breaking the agreement or whatever.
Incidentally its being hunted by M'kar who as mentioned before gets a role (along with Maloq Kartho - M'Kar - in the book. Oh and the Shards.)




Page 397
It is not as if Oll’s a psykana, lighting the way. Oll’s never had the sight, or any of the other gifts that the Perpetuals often have: no sight, no mindgloss, no telekine or pyrokine.
All he has are the tics and twinges, the chill on his back, the itch in his tongue, the hand-tremble. His left eyelid used to flutter when there was a psykana nearby. It used to happen all the time when he was near Medea on that ship. That is why he knew before Iason that the Colchis witch had real gifts, and was not the usual brand of yowling, histrionic soothsayer.
More Oll commentary. He's rather unusual for a Perpetual in not having any psychic powers. Hardly the only one, but lack of such is generally a minority (Damon was a telepath for example in Betrayer, and John has his gift with languages.) This is again another similarity to the 'Sensei' of earlier fluff.
Oll does have some 'sensitivity' to psychic powers however, which manifests as a phyiscal reaction.




Page 400
"I’ve always had faith, right from the moment of the anointing of my newborn head in Nineveh. Always had it. Always kept it, even when all the churches were swept away. Swept away for being anachronistic. I believe in a higher power, and that’s what we’re facing now. Another power, anyway. Higher, lower, other. Not a human thing. Not a mortal thing."
...
"You’re not mortal," says Katt.
"But I’m human. This is god and daemons stuff, and in the midst of that, faith is all you can hold onto. I’ve always had faith. That’s why he never liked me, and never brought me into the trusted circle."
Who 'him' is we don't know, but it could be the Emperor, as we haven't yet met many Perpetuals (Grammaticus clearly doesn't count) and we know Big E has a pathological hatred of religion (which makrs him as opposite of Oll.) Indeed, if we take this as true this again points to some greater 'conspiracy' amongst the Perpetuals, which has hints of the very early 'Realms of Chaos' stuff. Could Perpetuals, for example, be reincarnated Shamans? Mayhap the Emperor is only the most powerful of them all.





Page 405
He hears Him, the day they met, recognising a kindred being.
"The likes of us," He says to Oll, "the likes of us will leave our print on things down the ages. That is why we were made the way we were. The courses of our lives will not go unmarked."
"Mine will," Oll assures Him. "I have no stomach for the games you want to play with the world. I just want an ordinary life."
"My dear friend, you’ll have as many of those as you want."
It was summer, a meadow beyond the walls of Nineveh. He had never met another Perpetual before. He would never meet another like Him.
Look at him now. After all this time, having turned his back on all those games, and never being a part of any of them, look at foolish old Oll Persson. Crossing the universe on a knifeblade for his sake. Running a fool’s errand through the warp and weft of the cosmos to stop his games from unravelling.
Again 'He' is an oddity, and again between the talk and the capitalization (which isn't done often in this book) you think he's talking about the Emperor. The 'playing games' part would support that, but

Also the contrast between Oll's views on the Perpetuals and this guy's is quite different. Oll thinks them unimportant in the greater scheme, whilst his 'friend' considers them to be quite the opposite.
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Connor MacLeod
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

Back with 'Massacre' the second in Forge Wrold's Horus Heresy gamebooks. Again it seems that they're taking a page from the HH Series and largely coordinating with that (except with that particular forgeworld flavor where 'older is better' and also rarer and often restricted to the SPACE MARINES.) but we get some cool stuff and great looking models nonetheless.

'massacre' picks up where Betrayal left off - covering the events and Legions involved in the dropsite massacre as well as updating from previous stuff. It does a pretty good job of covering it without inducing rage (FW seems to have gotten past the issues that plagued, in my mind, the earlier stuff like Vraks and Taros and Kastorel Novem, which I consider a plus.) And as is their wont, they seem interested in resurrecting alot of 1st edition concepts - this time we get battle robots and the Legio Cybernetica (which I thought was really need) as well as more Thallax and AdMehc data.

Well as is habit, two posts for one update. I'm impatient again.

Part 1:

Page 14
..Mankind first left the spoiled, worn out shell of what was once known as Old Earth to forge a domain amidst the stars. That lost realm spread across our galaxy so that humanity was scattered across a million worlds.
Supposedy DAoT humanity only encompassed a million worlds just as the Imperium does.



Page 14
The Great Crusade was a mammoth operation on an unconceivable scale and complexity involving billions of troops and tens of thousands of ships.
Mentioned in Betrayal as well, indicates the (initial) scale of the Great Crusade and the levels of production Mars was involved in for preparation.



Page 14
Where worlds were encountered that had become infected with warp creatures and the barriers of reality slashed open, those worlds were cleansed with powerful virus bombs and vortex missiles in apocalyptic orbital barrages designed to slay the living and seal the breach - this act, known as Exterminatus, was never undertaken lightly.
Crusade era Exterminatus mentioned again.




Page 16
As mighty and valiant as the hosts of the Emperor were, this epic undertaking would have been entirely impossible without the countless thousands of Warp-capable vessels that transported hundreds of thousands of the Legiones Astartes and many millions of Imperial Army soldiers from one star's light to the next.
Scope of the Crusade forces again implied, although less impressive than before.



Page 16
The Great Crusade saw a staggering array of vessels constructed, reclaimed or pressed into service. Some were used for a matter of months before being declared obsolete or wearing out and degrading to destruction, quite apart form losses incurred in battle, while others gained a permanant place in the canon of war, with successful designs endlessly copied and modified as the decades progressed. The first vessels to enter the service of the nascent Imperium were constructed in the orbital foundries of Terra, and later Mars and Saturn, under the scrutiny of the Emperor and the Forge-wrights of the Mechanicum, and indeed it was only that in alliance with Mars that the trans-solar expansion was possible in any meaningful way. This was further aided when at last the Saturnyne Dominion, with its accomplished ship-masters, joined the Imperium after their alien overlords were overthrown, and as the Imperium expanded, many more great shipyards were added: Voss, Grulgarod, Lorin and Cypra Mundi, all grew to near rival Mars itself in ship production.
A bit of interesting discussion about Crusade era shipbuidling, much of which can be described as 'variable' (unsuprrisingly, due to the modifications and such.) The interesting thing is that some 'wear out' in months or were declared obsolete in that time. It implies that ship building to replace those numbers (whether worn out or obsolete) is comparable. Although we don't know the kind of ships (it could be warships or transports or conveyors) or the size (escort to battleship). That said, like with the Furious Abyss class it implies that the Crusade era could build better/faster than 'modern' times.

We also learn that there were at least three distinct shipyards in the Solar system at the time of the Crusade. Terra, Mars, and Saturn. Oddly this does not mention the Jovian shipyards, which may mean they were a later introduction. It also doesn't specify whether some or all of them survived into modern times (some of the yards may have been demolished at the Battle of Terra.) But this may represent not only the most powerful shipbuilding yards in the Imperium but possibly the greatest concentration of shipbuilding for any system.

Also, there were other yards and industry beyond Terra - other forge worlds mostly it would seem, but a number of those are near-Mars in capabilities (and in the case of at least Voss and Cypra Mundi, they survive to 'modern' times.)





Page 16
Driven by the will of the Emperor, the first Expeditionary fleets pushed outwards into the galaxy. Preceding each great Expeditionary fleet of hundreds, sometimes thousands, of vessels often ranged smaller contingents of independent flotillas led by a class of martial leader that would become known as the Rogue Traders Militant. Many of these individuals were former rulers of the numerous realms the Emperor had cast down first during the Unification Wars and later as the Great Crusade spread, formerly independent worlds.
If we take the 4600 'primary' expedition fleets mentioned in Horus Rising, we might get an idea of the (initial) fleet sizes. Assuming 'hundreds' equals at least 200, and 'thousands' equals 2000, we might get between 920,000 to 9,200,000 ships total. The actual distribution isnt known, but probably includes nonmilitary and military ships (transports and warships both) combined. Its still a large number though, and it meshes with numbers we have from other sources (the 'hundreds of thousands' fo ships mentioned in A Thousand Sons.) And it doesn't include the 'other' contingents.





Page 16
The Rogue Traders Militant were expected to scout ahead of the leading edge of the Great Crusade, accompanied by their own armies as well as whatever assets had been ceded them by the Emperor. Operating so far ahead of the Emperor's crusading armies, the Rogue Traders Militant could expect little or no aid should they encounter foes too powerful for them to overcome. After several decades penetrating the inky black of the void, many Rogue Trader Militant fleets appeared as ramshackle vagabonds, many of their ships taken from defeated enemies, sometimes including xenos vessels of entirely novel or esoteric form. They were forbidden to return to Terra...
The genesis of what we have come to know as the Rogue TRaders in 'modern' 40K. Basically forbidden from returning to Terra because they were perceived as rivals, but also to gain utility out of them even in death.



Page 16
Some vessels were unique, constructed by methods even the most accomplished Adepts of Mars could not hope to replicate: the Terminus Est, the Nicor, the Mirablis and Phalanx formemost among them.
'Lost Tech' warships of the Great Crusade era :P



Page 16
Other patterns and classes proved possible to reproduce and replicate, and before long the various arms of the Imperium's military acquired their own distinctive panoply of war ships. Those of the Legiones Astartes were often blunt of prow and slab-armoured, built to endure the withering storm of fire that accompanies a planetary invasion, their plasma furnace-hearts powering some of the most destructive weapons known to Mankind.
Implying Space Marine fleets were amongst the toughest and most heavily armed in the Crusade fleets. Something that hasn't changed much in modern times (much as the Navy might wish otherwise.)
They also mention each Legion's fleet tends to reflect the specialties of their parent - Raven Guard have sleek and black 'marauders', whereas Iron Warrior 'siege baruqes' are unadorned and functional.



Page 16
The ships of the Emperor's wider naval armadas were more diverse affairs, built for void supremacy. They ranged from stately battleships, multi-kilometre long engines of doom, their armour concentrated to the fore and their flanks replete with rank upon rank of broadside batteries, to lithe and deadly destroyers and stripped-bare Warp Runners, to watchful piquet frigates and lumbering star-fortresses. Beyond these were innumerable classes of transports, arks, conveyors and supply ships, the forge vessels of the Mechanicum and their own strange space-going engines of war.
Again, variation in ship design and quality. frigates and battleships are known, as are the nonmilitary transports and such. New are the 'Warp Runners', which in context we learn seem to be basically some scout/recon vessels for the Crusade (Designed for speed and range to range ahead of the fleets and use stealth and sensors to locate whatever may be of interest.) The 'star fortresses' are also a new/different thing, unless we're to believe these are like the Ramilies and similar of later eras. The funny thing though is that it implies they may be self-propelled like a starship (Ramilies and such can be 'mobile' although they need tugs to do it.) Possibly mini-deathstars?



Page 16
As both sides girded themselves for full scale war after the terrifying events at Isstvan V, so the centres of production each controlled increased output exponentially. Demand was insatiable..
Suggesting that even pre-Heresy the Imperium's forces were not running at close to maximum capacity. Which is interesting given the construction abilities implied in the novels.




Page 16
Both sides had pressed into service every class of vessel at their disposal, from mighty and unique relics of the Dark Age of Technology to the newly-produced and often all but untested scions of newly established Forge Worlds.
The Gamut of the Crusade fleets - unique superweapons to the more mundane and replacable common types.



Page 17 Maximus armor is listed here (Mark IV) and some of the details are interesting Armor pattern here. The segmented 'belts' covering the chest are described as 'Thermo-exchange radiator ducting', whilst the legs have 'Reinforced Greaves for added stability (incorporating Superstructure Molecular Bonding Studs) - the MB studs appear yet again! Oh and of course auto reactive shoulder pauldrons. Can't forget those.

We also get mention of various heavy weapons labeld as Terran Manufactured - 'segmentum solar supply'
Sol Militaris Pattern Heavy bolter which is .75 Cal, selective fire. Listed as suppression and anti-personnel.

Sol Miltaris pattern Multi-Melta, 23-20 Mega-thule (Whatever that means again), Siege-Assault/Zone Mortalis role.

Sol Militaris Pattenr Lascannon. KZ8.23 Range, Anti-armour/anti-Xenoform
Sol Militaris 'Helion Fire' pattern portable plasma cannon. Duplex Magnacore Type, Anti-construct/armoured infantry.
All of them, incidentally are shoulder carried.



Page 18
In the confusion that followed, as Horus moved to bombard the planet again with conventional weapons, the uncontrollable Angron of the World Eaters made plantefall with his assault companies....
...
...The remaining Loyalist holdouts were broken asunder and a second and final bombardment of the planet was ordered, leaving it lifeless and utterly wasted.
Another clarification of the 'conventional' bombardment from the other HH sources dealing with Isstvan. If we figure around hundreds of warships and a single bombardment you might figure megatons or gigatons /sec depending on exact duration (minutes or hours at most perhaps) which fits with the mention of atomics and incendiaries in the novel, and the implication of surface melting of the planet.




Page 19
Chronicle of the Final Years of the Great Crusade:
Date/Event/Legion
964.M30 - Razing of Monarchia The Word Bearers, the Ultramarines
965.M30 <ALL DATA REDACTED> The Space Wolves
966.M30 Cadia is entered into the Carta Imperialis The Word Bearers
969.M30 >ALL DATA REDACTED> The Space Wolves
...
981.M30 Alpharius assumes command of the XXth Legion - The Alpha Legion
984.M30 The Destruction of Nostramo - The Night Lords
...
000.M31 The Triumph at Ullanor. (various.. too lazy to name them)
I decided to break up the timeline into two parts just to make it easier to quote. Ullanor looked like a good turning point to use anyhow.

The interesting detials are that Nostramo was destroyed PRIOR to the Heresy (and prior to the Night Lords going renegade) so apparently it was written off as a fit of pique or something. Also Monarchia (events wise) is less than 40 years ofr the Abyss class batttleships to be built.

Also the Space Wolves were involved in two 'redacted' events several decades prior to Ullanor. Whilst totally lacking data for context, the fact there are two, the mystery, and the presence of the space wolves (along with all the hints dropped in the series) suggest it concerns the Lost Legions. Whether that is true or not is, of course, purely conjectural.


Page 19
000.M31 The Chondax Campaign - The White Scars
001.M31 The Council of Nikaea - The Dark Angels, the Emperor's Children, the White Scars, the Space Wolves, The Imperial Fists, the Blood Angels, The Ultramarines, the Death Guard, The Thousand Sons, the Salamanders.
Nikaea. We know it took roughly a year to travel from some location (Ullanor perhaps) to Nikaea and about 6-7 months from Nikaea to Prospero (5-10K LY based on the FW HH guidebook maps and a Thousand Sons) and we know (as discussed earlier in A Thousand Sons) that Ullanor to Nikaea took a total of around 14 months or so (A year to a Mechanicus outpost to Nikaea, and from said outpost to Ullanor in two months.) WE dont know *precisely* where Ullanor is, but Fear to Tread implies its close to Chondax and the Kayvas Belt, both of which we know the locales of from the Forge World HH maps (although ohw far away isn't specified except that it encompasses hundreds of systems, which would imply not much more than a sector size - a few hundreds or thousands of LY tops) and based on the maps the distance between Nikaea and Chondax/Kayvas is ~15,000 LY or so. For Nikaea to Kayvas it would be ~8500-20,000c.
Also Chondax to Kayvas in one year is 15,000c roughly. Note as well that most of the Legions present at Ullanor also made it to Nikaea in that time (Smurfs, Fists, White Scars, Blood Angels, Emperor's Children, Death Guard, Thousand Sons,



Page 19
002.M31 The Kayvas Belt Expedition - The Blood Angels, the Alpha Legion
Nikaea to Kayvas again, within a year. That would be 5-10K c maybe.

Page 19
003.M31 - The Luna Wolves are renamed the Sons of Horus The Sons of Horus
004.M31 - Horus Falls on Davin The Sons of Horus
004.M31 - The Destruction of Olympia The Iron Warriors
004.M31 The Space Wolves are Unleashed on Prospero - The Space Wolves, the Thousand Sons.
005.M31 The Blood Angels disappear en-route to Signus (The Blood Angels)
005.M31 The Dark Angels are dispatched to the Eastern Fringes The Dark Angels
005.M31 The Ultramarines begin Mustering at Calth.
005.M31 The Betrayal at Isstvan III (knwon already)
006.M31 <ALL DATA REDACTED> <ALL DATA REDACTED>
006.M31 The Dropsite Massacre (known legions already)
Nikaea to Isstvan would be some 60-70 thousand LY or so, which within 4 years gives at least 15-20,000c average travel speed (very much a lower limit.) Nikaea to Calth is similar, as is Dark Angels to Eastern Fringe roughly.
Davin to Isstvan is a good 40-60K LY as well, and within a year, so 40-60,000c roughly.
Signus Prime to Calth (as per Fear to Tread) is no more than a year or so maybe (the Smurfs are already at Calth) but we can guess around the time of the dropsite Massacre Figure a few tens of thousands of c mayhap. No more than 3 years between KAyvas and Signus as well, which as noted before is 40-60K LY so that would suggest 15-20,000c average speed, much slower than what I figured in Fear to Tread (go figure.)
A year passing between the Isstvan betrayal and the Dropsite Massacre would imply (Terra to Isstvan) similar speeds as Davin to Isstvan.

We also know that some time after False Gods Horus gave orders for the Smurfs to depart for Calth (with the Word Bearers following) so if we take the 'muster beginning' as the point they reach calth, it might be around a year and two years to Ultramar. Presumably they were still in/around the Ullanor region or close to Horus (sent half a galaxy away basically) which could be 25-60,000c depending on how you want to measure distances.


Page 19
Without the direct use of the Emperor's mighty psychic powers to call upon, there was no way to breach the storms, save for a desperate gramble; the expenditure of vast quantities of psykers to empower the Astronomican beacon and broadcast astro-telepathic transmissionas at the cost of a murderous death-toll of their ranks.
...
From across the Imperium reports began to filter in of revolts and mysterious incidents, missing ships and outposts gone silent.
The 'sacrifice' to boost signal strength to the astronomican and re-establish communications, indicating the psychic FTL stuff can be increased in power at the cost of greater expenditure of resources (human lives, that is.)



Page 22
The first Imperial vessel to break real-space at the edge of the Isstvan system was the Ad Temperesta, a purpose-built warp-runner and observation craft of the Symphalia class, belonging to the Raven Guard Legion fleet. Equipped with auspex shrouds and sensory systems unequalled by the vessels of any other LEgion - save perhaps the XXth -...
..
It exited the Empyrean at a vast distance from the system's core , and on a trajectory designated ot mask its apperance, before using gravitational drives alone to impel it on its course.
A warp runner which seems to be some sort of scout vessel, heavily stealthed (implying all Legion ships are stealthy/masked to varying degrees) and also - oddly - possessing a 'gravitational drive' - whatever that means :P




Page 22
..but it was now a carcass world, shrouded in boiling black ash, scoured by the ravages of the life-eater virus and the fury of orbital bombardment.
Indication of mass extinction conventional bombardment taking place on Isstvann III. At the same time, however, evidently the thermal effects of said bombardment have long passed, although the exact timeframe is up to debate (months or a year perhaps)



Page 23
Here, at close range, the RAven Guard vessel discovered the truth - beneath Isstvan V's dense upper atmosphere lay a blizzard of close range encrypted vox-traffic, half-masked power signatures and the heart-beat heat of tens of thousands of Legiones Astarrtes warriors.
Close range (orbit? - at least hundreds if not thousands of kilometers) to Isstvan V the Raven Guard Warp Runner can detect the heart beat signatures of Space Marines (and tell them apart from other living beings.)



Page 27
Orbital missiles rose up to firing position from concealed mobile launchers on Isstvan V's desert plains, streaking skyward on columns of fire...
mobile surface-to-orbit missile launchers.


Page 27
This would be no mere bombardment from the cold blackness of space, but an invasion, a scouring. The foe would be met head on, blade-to-blade, the Traitor's blood spilled and punishment dealt face to face;
Meaning they're not going to exterminatus the planet to execute them.



Page 27
..the Legion's retainer vessels, their engines straining to keep pace: Imperial Army troop transporters, macro-haulers filled with war engines and ordnance, fleet escorts, Mechanium war barques and a single blood-red Ark-Titanicus of the Legion Atarus, the latter having rendezvous with their fleet only days before.
...
..the armada's Empyreal-registeres were already plotting the approach of the four other expected Legion fleets of the taskforce, no more than a few hours away.
More descriptions of starfleets, and also an implication that the Imperium's fleets emerge from the warp and arrive at Isstvan in no matter than 3.5-4 hours. If we figure no more than 2.3 million km (Savage Scars limit), we get 4-6 gees of sustained acceleration, although top speed would be no more than a few hundred km/s either way.

If its 1 AU, we get between 300-500 gees, and 7-10% of c. IF its more than a few AU (like billions of km) we'd be getting into thousands of gees, which leads us into the more Sabbat Martyr-esque accelerations and oddities (and 60-70% of c or thereabouts)



Page 28
The fury unleashed from orbit was enough to rip open Isstvan V's atmosphere like the skin of an over-ripe fruit. A dozen battle barges and grand cruisers spoke as one and smote the planet. The skies above the Urgall fortress-line became a sea of fire and and phosphorescent lightning as the hammer blows of lance-strikes and cluster-warheads rained down against a score of crackling void shields and thundered against faltering power fields raised over defences. These barriers of arcane-science, as impossibly resilient as they were, were not infallible, and here and there they shuddered and failed, while the ground between their patchwork coverage suffered the attack unprotected. The earth heaved, the sands trembled and rock and mountain around the fire-zone cracked and shattered.
Orbital bombardment of Isstvan V in dropsite massacre. It doesn't seem to be 'mass extinction' grade firepower, and may actually be closer to a tactical bombardment, as its noted earlier that Ferrus Manus wanted to take the traitors on mano a mano (as foolish as that was.) It is, however, sufficient in prolonged nature to overhwelm the forcefield defenses of the Traitor's defences.

And even if its not mass extinction, the implication of heaving (Quakes?) and shatering mountains implies nuclear grade firepower (megatons perhaps, although whether per shot or over a sustained imbardment we don't know.)



Page 28
Out on the desert plains, the Traitor's mobile defence launchers, struggling to re-arm or redeploy were obliterated..
The orbital launchers.. can apparently re-arm. Their mobility is good protection against orbital bombardment, I'd guess.



Page 32
..Imperial army troops, loyal to their Warmaster were mercilessly used as human shields and bullet-soaks...
..
..they died screaming to volleys of bolter fire or were blasted to hot ash by volkite rays..
volkite weapons of unknown type cremating human bodies. High MJ/low GJ range energy, although as noted before Volkite weapons are not, strictly speaking, pure brute force.



Pgae 33
..it consumed hundreds of loyalist Legionaries with each blast of its weaponry, and threatened even the landing zones, blasting apart Stormbirds and Thunderhawks with contemptuous ease...
Dies Iraes firepower in Dropsite Massacre.




Page 34
We survivors made for the flak guns we had sighted from orbit- safe under the shields, but not from the ground, not from us-
Theatre shields only are of protection against aerial threats. They can be bypassed on the ground.



Page 34
They were weighing me down, a hundred fists battering at me, blades scraping, looking for a way in.
..
It was the Avernii, the Iron Hands Avernii burned them, burned them from our backs. THe fire washed over me and I felt it burn me in a hundred places where my armour had been breached, but I endured it, the humans did not. The ashes of their bodies caked me like dried mud, casing me in. They cracked and broke apart like driftwood as I stood up, I will never forget that sound.
..
My armour's chronograph readout had fused in the Avernii's flamer fire.
Avernii flame weapons cremate human bodies in a short period of time. Unknown numbers of weapons, but its probablh scores if not hundreds of human soldiers. Whats more the (damaged) power armor of the Raven Guards can stand up to the same energies that cremate people, which says something about their thermal resilience.



Page 35
...a spearhead formation formed of Thirty Salamanders Legion Land Raiders and Spartans convened and concentrated their lascannon fire, snaring the Dies Irae in a web of searing light. Such was the ferocity of this hurricane of energy that the mighty Imperator Titan was forced to partly withdraw into the shadow of the alien keep while its void shields recharged, its hull armour glowing ember red, and leaving one of its Warhound escrots a burning ruin behind it.
firepower of thirty Land Raiders and Spartans. figure between 4 and 8 lascannon per vehicle, that means between 120-240 lascannon firing (for an unknown but presumably short frame of time) at the Imperator and knocking down its shields and fucking over a Warhound.




Page 42
..the war fleets of the Loyalists had also been betrayed and assaulted and here, although overmatched, the battle had not been such a one sided affair as the Traitors owuld have liked. The Loyalist vessels fully void shielded and on battle alert as befitted them in a war zone, were quick to respond in kind once the initial assault had been weathered, with many of their number damaged, but far from destroyed by the sudden attack of their supposed allies. The resulting void battle had lasted for many more hours than the carnage ont the ground, and some Loyalist warships had fought on stubbornly, refusing to abandon their Legion planet-side to whatever dark fate had befallen them..
hours long ship to ship battle, even with the loyalist outmatched.



Page 42
The two traded blows like thudnerbolts, the ground beneath them quaking, the air rent, while around them the warriors of their Legions bled and died. Each suffered wounds that would have killed the greatest of the Legiones Astartes a dozent imes over before the end...
Primarch power/durability.



Page 42
Just as falsehoods and myths have grown up around the death of Ferrus Manus, so too have such myths persisted about the fate of his remains. While many believe that the head of the Primarch was presented to Horus by Fulgrim after he was slain, otehr tales claim that it and the rest of his remains were given as a gift to, or perhaps soteln by, agents of the Dark Mechanicum with the goal of creating their own fearful Legion of twisted Legionest Astartes from his genetic makeup. Others believe that at some later date his body was recovered in whole or in part by his sons of Medusa, while some scions of the Iron Hands quest for ti still.
Myths and rumors of Ferrus' fate. It seems still almost certain he is dead, the exact dispostion of his body (like with many primarchs like Rogal Dorn) is not known.



Page 45
The Thallax are specialised cybernetically augmented Mechanicum shock troops manufactured and principally used by the Ordo Reductor factions. Designed to operate in the most lethal and hazardous theatres of war, the design of the Thallax is aguably a bridging point between the more common place heavy combat servitors and the augmented human Skitarii fo the Forge Legions.
So clearly its possible to overlap between 'cyborg zombies' (servitors) and 'cyborg humans' (Skitarii.)
Oddly no mention of battle robots or machine spirits or cyber mastiffs or grapplehawks, although both can technically (in some interpretations) use organic elements in them.

Page 45
The particular augmentations undergone by one of the Thallax are both severe and extreme, retaining only the brain (and in many cases the skull and spinal column), the life-sustaining viscera and nervous system as the basis of the articulated and armoured robotic frame which encompasses it. Other principal features of the design include a high-energy compact reactor system (whose emanations could not be endured by a less augmented organic system), allowing for extremely potent portable weaponry to be utilised and arcane implanted sensorty apparatus operating outside the usual realm of organic perception. THe unfortunate side effects of these systems on the living components, however, are continuous agony and psychotic breakdown; effects ameliorated by the surgical excision of some of the brain's emotional centres. The resulting machine-creature is capable of far greater tactical flexibility and independent action than a mere servitor, although terminal deterioration of the subject's psyche is certain over extended periods of time.
Thallax augmentations. As befitting a midway point between cyborg and servitor, it has more awareness than your typical monotask (and perhaps multitask - although again probably less than a full cyborg/skitarii, although that isn't always a granted given the AdMech's mindfuckery of Skitarii as well.) And of course, being grimdark, the enhacements come at the cost of constant pain and sanity and general dehumanisation of the organic bits (or at least those they didn't discard and already dehumanise.)
Snark aside, the Thallax do represent an interesting glimpse into what might constitute some of the more 'sentient' sort sof servitors, or close to what that might involve.



Page 45
The armoured chassis and life support systems of the Lorica Thallax share many technological underpinnings and common components with early patterns of Legiones Astartes power armour, and are both extremely adaptable and highly durable. This provides great strength and durability for the Thallax on the battlefield and allowed for a beneficial degree of cross-supply btween the Legions and the Ordo Reductor during the Great crusade.
As an interesting example of 'standardizing' components for logistical reasons, it also hints that the Thallax are perhaps as durable as an armoured marine more or less.



Page 47
In many such sects of the Mechanicum, the deep crimson livery most associated with the Machine Cult is in fact reserved most often for its sworn and initiated priesthood; the Magos, ordained enginseers, logisters, autosavants and so on, and by lessening degree their initiates and close retainers.
Suggesting there may be some 'non ordained' AdMech (enginseers, etc.) out there. Probably includes the oft-referenced 'laity' as well as lesser enginseers (the unordained ones, like Felicia from the Cain novels.)



Page 50
[quoteThe moment the Loyalists' prepatory bombardment lifted and the drop operation was underway, the Death Guard armoured reserve units initiated counter-fire before moving out from their shelters, engaging in wide sweeps and brutal thrusts against the Loyalists..[/quote]
Counterfire.



Page 51
The Scorpius' high explosive armament proved utterly deadly in the intial phases of the Dropsite Massacre...
..
This particular vehicle is recorded as having expended its entire ammunition reserve in less than seven minutes of commencement of hostilities..
Implied fire duration of Whirlwind Scorpius. Assuming it smissile payload is similar as another Whrilwind, we might be talking betwene 40-60 missiles, which works out to one missile launch every 7-10 seconds on average sustained ROF.



Aside from Page 48-63
Its estimated the Sons of Horus lost 30,000, the world eaters lost 35,000, the Death Guard lost 25,000+ in the Isstvan III conflict with the remaining loyalists.
The Emperor's children's losses aren't mentioned, but they were never that large to begin with and were believed to have suffered greatly as a result of the Dropsite massacre.



Page 64
Noteworthy Domains: The Medusa system (Primary), sixteen other systems held in tributary fiefdom at the closure of the Great Crusade, numerous independently operated outpost way-stations and holdfasts established - full number and position unknown.
Scope of Iron Hands territory pre-Heresy. One imagines in the aftermath that ties with those locales were maintained, either through oaths of some kind or deeded to Second Founding and subsequent chapters post-Heresy. It could go either way due to fluff, but it would also make sense lots of things (Why in some cases Marine chapters are 'garrisoning' certain worlds, for example.)




Page 65
Setting the future pattern for attacks upon widely spread Ork territories, the Seraphina offensive utilised the forces of eleven entire Space Marine Legions and hundreds of Imperial Army groups to assault scores of Ork-held worlds as simultaneously as the vagaries of Warp transit would allow, keeping the xenos forces fragmented and isolated so that they could be destroyed in detail.
Crusade era anti-Ork tactics.


Page 66
Extremely extensive Dark Age relic technology/detritus evidence in orbital system and sub-surface deposits.
- Pictre and events of Medusa show some sort of 'ring' orbiting the planet a subjective thousands of km ''deep' and circling the planet many tens of thousands of km in diameter, although it is not very 'thick' or 'solid' (rather diffuse really.. seems to be a network interlockig) But still as orbital constructs go its damn cool.


Page 68
...the Iron Hands' rapidly developing skill and renown as weapon-smiths and artificers would also come into play, allowing them both to innovate new forms of armaments and defences where needed, and to quickly counter previously unknown weapons employed against them, acquiring them alongside the Mechanicum for Imperium's later study and use as required,
Technological and tacticla 'adaptation'. By the Iron Hands no less. No 'stagnation' here :P
That said I think its interesting that the depiction in the novel is closer to the original Index Astartes - the angry disciplinarian who has no tolerance for weakness or failure and how this was 'crystallized' in his Legion, Whilst true to an extent, I'm not sure it was as bad as that as the depictions in the novels show him and the Hands not being so utterly intolerante in the Heresy as they were to become later. At least (so far) no mention of the obsessive cyborgization is said, which we know Ferrus viewed as a weakness, not a strength. Funny enough as bad as they were in modern times as far as attrition goes, they were nowhere near as attritional as the Death Guard or World Eaters.



Page 70
As Expedition fleets broke out of the Segmentum Solar, following the warp-tides to the edge of the uttermost unknown, famed MEdusa was high upon its list of targeted goals, although its exact position was now uncertain. When a Mechanicum Warp-runner, more than a year out and alone in the darkness ahead of the main fleets first broke from the Empyrean into the Sthenelus star system and rediscovered Medusa...
Were I to guess distances based on the Heresy map, Medusa is some 20-30 thousand LY from the edge of Segmentum Solar, and maybe another 10,000 or so LY from Terra, and assuming a year of unbrkoen travel depending on whether you assume a year from TErra or from the edge of Solar, it could be between at least 20-40 thousand c average warp speed.



Page 70
Around Medusa itself, the legendary Telstarax - the colossal planet-circling orbital ring-station which had girthed Medusa in the Dark Age of Technolgy to plunder its riches and carry them aloft into space on immense tether-conveyors.
Which explains the ring thingy I mentioned before around the planet in the picture. Seems like some sort of station point for starships to dock at and load up on ores carried by orbital conveyor from the surface. There's also mention of 'autonomos weapons systems



Page 70
Reaching close orbit, it scanned through the thick and shrouding atmosphere...
..
From the Warp-runner's high vantage...
...
It also heard signals; the ghost of vox-traffic in half-familiar tongues and distorted tech-cant codes, and alongside this its auguries registered the scattered heat-bloom heartbeats of crude but massive thermic reactors at the heart of huge machines crawling across Medusa's broken lands, and within these the sparse Aetheric signatures of human life.
Warp runner has thermal, optical and radio detection (EM spectra?) which is not terribly surprising, but it can also detect human life by its aetheric (warp, prboably) signature, which would be surprising, even at just thousands or tens of thousands of km. Ironically it could also detect the 'signature' of a Primarch, whatever that means :P



Page 71
They formed into mobile, semi-tribal clans, the largest of which were centred on massive fortified land-crawlers (based in part on ancient STC designs for mining and harvesting engines)..
Medusan Land Crawlers and origins.



Page 71
The most renown of such fables featured the deathless horror of the great wyrm Asirnoth, whose quicksilver-skin had marked the Primarch in its death-throes and now perpetually coated the Primarch's own hands and forearms, lending him his common name.
Necron construct, C'tan (either full or Shard), or something else? You decide :P



Page 72
Nor did the Iron Hands subscribe to the utterly rationalised and dogmatic adherence to order and stricture espoused by the Ultramarines.
Make your own joke.



Page 72
..the [Iron Hands] possessed access to numerous cybernetic implant systems seldom seen outside the Machine Cult, and they were also able to widely reproduce and maintain large stockpilesw of grav-weapons, conversion-beamer and laser-destroyer systems, and other arcane and esoteric machineries of death. This range of materiel extended both to extensive numbers of servitors (often created from failed legion aspirants and, it has long been rumored, prisoners takn in battle, and advanced super-heavy tanks such as the Fellblade.
Iron Hnads Legion resources and support.



Page 72-73
..the Iron Hands Legion, and its master Ferrus Manus, was at the forefront of the introduction of a number of weapons systems and armour patterns over the course of the Great Crusade. The fruits of some, such as their contribution of the prototype Indomitus pattern to the Tactical Dreadnought Armour project and the powerful Stormbreaker pattenr Thunder Hammer, would later be widely disseminated to the rest of the Legions.
Another kind of Terminator armour, it seems.



Page 73
At the outst of the Horus Heresy, the Iron Hands Legion is commonly estimated to have had an operational strength of just in excess of 113,000 Legiones Astartes, with a huge operating reserve of wargear and supplies, alongside a diverse fleet of around a hundred capital vessels of various classes. This placed the Iron Hands within the mid-tier of Legion strengths recorded at this date by their numbers alone, but in general terms, their resource in wargear, war materiel and supply made them a considerably greater military power in pracitce than their nubmer alone would suggest.
At the time the events at Isstvan III were taking place, the major constituent of the Legion (believed to be around 2/3 its strength both int erms of manpower and ships, comrpising the majority of its most powerful Clans), were under the direct command of their Primarch, froming the 52nd Expeditionary fleet.
Strength and fleet sizes of the Iron Hands. Also suggests the 52nd Expeditionary fleet had at least some 60-70 vessels, but probably not including transports and Imperial Army vessels.
Its also mentioned they took 'tens of thousands' of casualties in the aftermath of the Dropsite massacre even though the majority only came on later, but they had more survivors than any other Legion mentioned.



Page 80
The Intemperata's unit came under punishing and sustained fire from massed batteries of laser destroyers and graviton cannon when the Iron Warriors revealed their true alleigance, all but the Intemperata itself reduced to flaming wreckage within minutes.
Ground based graviton cannon. Destroyed 11 (out of 12 in the Intemperata's armoured wing) Land Raider Cerberus.



Page 81
In the caes of super-heavy tanks such as the Fellblade, between three and five vehicles would be considered more than a match for any foe less powerful than a battle Titan.
firepower of a Fellblade relative to battle titans (equal to or greater than a Scout Titan at least, and perhaps matches a Shadowsword.) Its mentioned that formations for superheavies ranged from squadrons of a dozen to companies of scores. Units ofLand Raiders or Predators might consist of 40+ vehicles by contrast.



Page 84
The craft [Thunderhawk Transporter] is known to have conducted at least six interface missions during the three hours or so of the battle, each time returning to orbiting warships laden with wounded Legionaries before returning to the surface with reinforcements.
6+ orbital transits, presumably round trips, in a matter of hours. At least half a gee or a gee of constant accel to escape velocity, minimum, if one way. If both ways, its at least a couple gees probably.


Page 85
This Caestus Assault Ram conducted numerous attacks against ground targets, utilising its magna-melta, one of the most potent weapons of its class, against any enemy ground unit it could engage. In most cases these units were iether static fortifications, heavy tanks, or Titans, against which it launched several bold attack runs.
given it could take on titans, we could figure at leats nuclear level yields (perhaps kiloton to low megaton range, given atlas-class nukes and similar Titan grade weapons)



Page 87
..the Iron Warriors unleashed a fearsome counter-battery barrage against the Devastator positions..
more counter-battery fire.



Page 89
..the Gardinaal continued the counter-attack with the onslaught of hundreds of tanks and armoured personnel carriers, clearly local variants of the STC Predator and Rhino patterns, armed with charged-particle weaponry, which soon swarmed the area.
Charged particle beam weaponry on ground vehicles, whch are themselves local Rhino and Predator variants.



Page 89
[qote];;a combat encirclement of the Gardinaal forces using his Ultramarines and the Firebrand's Titans, deploying directly into the battle at the flanks...
..
..the Gardinaal responsed with unexpected ruthlessness, deploying crude but effective atomic weaponry in saturation bombardments, heedless of the casualties they inflicted to their own side or the damage they wreaked on their own world. These waves of atomic barrages were followed with the assault of scores of scout-Titan sied quadrupedal armoured walkaers from within the city, each the match of the Firebrand's own war machines, which they greatly outnumbered.[/quote]
Gardinaal forces use tactical nuclear saturation bombardment devastating enough (either in terms of firepower, radioactivity, or both) to threaten their own biosphere. This does shit all against Titans it seems, although the scout-titan analogues are enough of a threat to drive them off. :P
Bear in mind the material mentions the Gardinaal military forces were considered well equipped enough to join the Imperial army, which should tell you something about the Great Crusade Imperial Army's capabilities.



Page 89
But worse, over 500,000 troops of the Imperial Army lay dead or dying on Gardinaal Prime, their siege guns and assault crawlers little more than burning wreckage and boiling slag amongst them.
Whatever weapons did the damage would probably be mid to high GJ range if we figure these are Leman Russ/Land Raider sized 'crawlers'. Also indicates the scope of Army vehicles and forces.



Page 90
The thunder of hundreds of Medusa siege guns and Baneblade cannon pulverized the city's curtain walls and outer defence network...
impyling that the Baneblade's battle cannon is comparable in power to a medusa siege gun.


Page 91
..to speed recovery times cybernetic replacements, swifter by far to employ than the gene-regen and vat-grown transplant techniques commonly used by the Legiones Astartes..
Medical healing technologies of the Imperium in the Great Crusade era.



Page 91
But there were limits to what even Ferrus Manus would countenance and, while he lived, certain mysteries of cybermancy such as the true rites of cybernetic resurrection remained proscribed as nightmare sciences of the Dark Age of Technology.
..
After the death of Ferrus Manus, however, some saw his resistance to a wider supplanting of flesh with steel as one of the flaws that had allowed him to be destroyed by the Traitors; that the impetuous rage that led him to his death was born of flesh and that flesh had failed him. Thereafter, in the dark times that followd, some among the Iron Hands saw virtue in what had once been forbidden and, it is said, turned the Keys of Hel.
First, it is interesting that this suggests Ferrus was perhaps more permissive of augmetics than was implied in other novels (Wrath of Iron, etc.) but it also descirbes 'cybermancy' and 'cybernetic resurrection' which he forbade whilst alive but was embraced after his demise. We dont know quite what it entails, but the 'SArcosan Formulae' may be suggeistve, because FFG had the 'Sarcosan wave generator' which was used in creating chaos/warp zombies. Supposedly the 'nightmare' technology was not destroyed but hidden aware (in airless hidden asteroids in obscure systems and on medusa) under locks/covenants (Keys of Hel.) They were hidden even from the AdMech.
What this implies as to the nature of the Iron Hands (or derivative chapters) we can't say. but its probably not good.




Page 93
The Great Crusade brought peace to Mankind, ending wars between peoples and nations, binding all together in unity. It broke the chains of supersition and freed billions from the whims of tyrants. Where before there had been strife and the cloud of ignorance, now there would be a peace and truth. These were high ideals indeed, but ideals that came at a price. Mankind had to be dragged to illumination, and many tried to pull it back into the shadows, into the old ways of ignorance and discord. The Emperor unified TErra not only through words and alliances, but also through force of arms. Illumination and peace had to be won by blood. This was the basic truth of the Pax Imperialis, and when the Great Crusade took to the stars, this truth went with it.
..
The Assassin Temples, the networks of informers and the Silent Agents of the Sigilite, the Annihilation Protocols, and the ancient and all but forbidden weapons wielded by a chosen few in the Legions, all these were the tools and warriors by which the Imperium enforced its ideals and, for a time, brought peace to the galaxy.
That the Emperor's 'peace' was brought about through force and devastation (euphemistically called 'compliance') - if not through outright terror and coercion in more extreme cases (the Nigth Lords, The World Eater,s the Space Wolves, etc.) is a rather massive bit of irony and hypocrisy (much a longside the 'Imperial Truth' to be discussed later.) The dichotomy between the Imperial Truth as it was proclaimed and as it truly was is one of the fundamental aspects of the HH series and an underlying element of the actual revolt - at least undelrying the secrecy and uncertainty Big E promulgated that allowed the Heresy to come to pass, anyhow.
The above passage mentioning the Assassins and secret agents is especially hilarious as this quote comes in the midst of the Night Lords discussion, the Legion best suited to outright terror tactics to enforce compliance and submission, and is only reinforced by the hints mentioned in the text about the Night Lords how many atrocities (both before and after Curze was reuinted with them) before Big E actually censured or reined them in (Up to and including blowing up his own homeworld, it seems.) In the context of that, Big E seems a whole lot less charitable and noble than he is often made out to be, doesn't he?



page 94
Name: Nostramo
Classification: Exitus/Destroyed
..
Notation: Planet destroyed by Exterminatus under order of Primarch, Night Lords Legion [File Forbidden].
Nostramo planetary destruction classified as Exterminatus. Notable because it was A.) largely brute force as per the HH series and Index Astartes, as well as b.) actually blasting the planet apart - an ability attributed to the Imperial starships more seriously ever since 6th edition (whereas prevously only rare examples like Nostramo were known.)



Page 98
Curze's judgement was simple and swift; the Night Lords destroyed Nostramo. As a Primarch and Lord of Crusades, it was his right to liberate or destroy as he saw fit..
Again Nostramo destroyed by the Night Lords. Oddly its implied they weren't overtly considered renegades at this point.



Page 99
At the time of the Dropsite Massacre, the Night Lords had been teetering on the edge of renegade status for several years.
..
Estimates of the strength of the Legion therefore vary wildly. Some put their numbers at a little over 90,000, others at closer to 120,000.
..
The use of rapid-psycho-conditioning and accelerated gene-seed implantation was also known to be widely practised by the Night Lords, further supporting suggestions that their numbers were at least on par with many of the more numerous Legions.
Implications for Night Lord numbers. And also reiteration that despite destroying Nostramo, they were still technically part of the Imperium in some form until after the Dropsite Massacre.



Page 114
Noteworthy domains: The Nocturne system (Nocturen Primary, Moon of Promethues Legion-Fortress), Caldrea (Protectorate), Battle Station Geryon Deep (Ateraxis System
Salamanders territories.



Page 117
Of particular note is the strength of constitution displayed by fully developed Salamanders Legiones Astartes, which has measurable superiority to the already superhuman Space Marine norms in relation to extreme temperature tolerance, radiological resistance and cellular repair. As a result of this latter factor particularily, only the Death Guard Legion are on record as having a capacity to process and resist toxins that exceed the Salamander's gene-type.
Salamander toughness relatve to other Legions.
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Connor MacLeod
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

Part 2
Page 119
..focused the Legion's tactics on relatively short range engagements, where it sought to counteract enemy numbers by the use of confined area engagement or shock assault.
Here the individual physical power of the Space Marine, their ability to endure and relentless fury in battle, could be relied upon to inflict disproportionate damage on almost any foe...
..
Such tactics naturally lent themselves to short-range but devastating arms such as flame, volkite ray and melta weapons being preferred by the Legion.
Given the categories listed, volkite weapons seem to be some sort of thermal beam weapon overall, even with their phaser-like properties.



Page 121
..it is believed a force of around 83,000 Space Marines went with their Primarch to Isstvan V, the losses of which during that deadly action were almost total, rated by some sources as high as 98%.
However, the Legion did maintain other detachments that did not travel to the Isstvan system and so were spared the bloody cataclysm. Principal among these were the fully equipped and autonomous garrison maintained at Geryon Deep and the Castellan of Prometheus' forces at around 2000 to 3000 remaining, alongside the full intake of neophytes in training on Promethues, combined with several ine companies on detached eployment elsewhere. These figures would tally with commonly held estimates of a total active strength for the Salamnaders Legion at the end of the GReat Crusade of approximately 89,000 Legiones AStartes, placing them as amongst the smallest overall of the Legions in manpower.
Size of the Salamandres. Its implied that other legions are typically much bigger, suggesting 90,000-100,000, suggesting close to 2 million Astartes or so prior to the Heresy.
Mind you Deliverance Lost implied the Raven Guard weren't significantly larger, and the Thousand Sons IIRC had much fewer (literally 10K as I recall, due to the mutation and other dangers) so we may take the above estimates with a grain of salt as far as 'total legion sizes' go.
Post Dropsite: If the total numbers were 89,000, and approximately 81,000 or so were destroyed at Isstvan, that means (minus the new recruits) some 7000-8000 Salamanders survived the Massacre total. Not a huge number by any means, but still significant all told.



Page 128
As with all of the Salamanders' wargear, these vehicles were constructed and maintained to an exacting standard, often far surpassing the performance levels listed in their STC specifications..
Vehicles can exceed STC performance parameters depending on quality.



Page 132
An attempt by the Imperial forces to take the Ethnarchy's mountain-strongholds by storm earlier in the Unification Wars had met with bloody defeat, with the loss of almost 10,000 Thunder Warriors and more than a million other casualties...
..
The Forces of six entire proto-Legions of the Legiones Astartes were mustered for the final assault on the Caucasus Wastes, along with the massed forces of the Custodian Guard, with the Emperor himself to lead them, and countless other tributary armies, mechanised battalions and warrior bands beneath the raptor-and-lightning banner of unification.
Interestingly, in addition to the othre kinds of forces (including mechnaised) the Emperor used thudner warriors alongside the Space marines whilst on Earth. Its mentioned proto legion entailed some 20,000 Astartes total, suggesting that was the early size of the Legions.


Page 136
[qupote]Noteworthy Domains: Colchis, Melkeji, Ipisia, Golkoron, garrison oversight and tithing rights on fifty-three other worlds.[/quote]
The Word Bearers notable for holding 57 worlds in fief prior to the Heresy.

Page 139
The Imperial Truth was the rational, atheist philosohpy that guided the Emperor's conquest of Terra, and the formation of the Imperium through the Great crusade. At its heart the Imperial Truth held that the universe was rational, that knowledge defeated fear and brought freedom from the terrors of the Age of Strife. With this assertion went the denial of the irrational, the superstitious, and faith in powers and principles beyond the knowable. In the unified Terra and Imperium of Mankind, there could be no mysteries of the soul, no sorcery, no gods. Those who clung to their ignorance were cast down, their lies silenced in the pyre's roar. The terrors of the past had grown in the shadow of superstition and false belief. If the future was to survive its rebirth, it could not tolerate the delusions of the past. That there were other dimensions, alien races and mutants who wielded psychic powers was not denied, only that they were supernatural. That some might call these phenomena sorcery, or attribute them to gods, were simply the symptoms of incomplet eunderstanding.
And yet despite that description, the Imperial Truth was a massive bit of hypocrisy as I have alluded to before. It wasn't some grand philosohpy of rationalism - it was an ideology that replaced one set of blind ignorance with another that denied the existence of gods and supernatural powers rather than trying to explain or rationalize them. Rather amusing given that the nature of the warp meant that such beings as 'Gods' and 'daemons' were in fact real entities with a tangible presence and not superstition. Rather than acknowledging their existence and trying to explain or define them 'rationally' it denied such beings existed, shrouding them in secrecy so as to deny them power... which kind of backfired in the end obviously.
The irony of the Emperor creating something called the Imperial truth which was just as dogmatic and ignorant as the religions it decired cannot be understated, particularly as, I noted before, it was so often enforced through manipulation and propoganda, coercion, if not outright force and terror (Space Wolves, Night Lords, World eaters, etc.) For all the Good Big E might be acclaimed for, he did alot of questionable or even brutla shit as well, quite likely due to his pathological hatred of religion (CF the Last Church.)



Page 140
The Great Crusade was a war of expansion spread across the galaxy. Numberless fleets and hundreds of thousands of armies came into operation, seperated by vast distances and joined only by the tenuous links of Warp travel and astrotelepathy.
Which implies rather large numbers of ships and men, wit 'hundreds of thousands' of armies. Given that armies in 40K terms often number in the millions, we are probably talking hundreds of billions if not trillions of troops, and hundreds of thousands mif not millions of ships.


Page 140
It seems clear that the Emperor did not wish Lorgar or his sons broken, merely set back on the correct path. The XIIIth Legion were a Legion with an exemplary record of victories and compliant worlds
..
On the planet of Khur, the Ultramarines reduced the city of Monarchia to Ash.
Basically the gist of this is that the Emperor wante dto censure the Word Bearers (much as we saw in First Heretic), but not 'break' them, so he picked the Smurfs to be the tool of his message because they were so productive in conquering and makign compliant worlds - which the Emperor figured the Word BEarers should emulate.
And so the Emperor decided to tell the Word Bearers to be more like the smurfs by destroying a city (or rather the whole world in the book) and humiliating Lorgar and the World Bearers. For someone who didn't want to 'break' a Legion and wanted to convey the idea to be more like the Smurfs, he chose an amazingly piss poor way to do it. Rather stands up as yet another example of the Emperor carrying off a decision in an amazingly stupid manner for no apparent reason. My guess again is the Emperor's pathologicla hatred for religion may have blinded him here. As godlike as meay seem, he's still a freaking human at this point after all.


Page 141
For over four decades the XVIIth Legion wore a false face of loyalty and planted the seeds that would eventually bloom into civil war.
Meaning they could not have built the Fuirous AByss classes in less in omre than 4 decades, tops.


Page 143
The strength of the Word Bearers at the time of the Isstvan V Dropsite Massacre was thought to be approximately 140,000. It is now clear that this figure was a lie. four decades earlier, when the Legion was rebuked at Khur, it was approximately 100,000 strong. That they had made a notable increase in recruitment was clear, but far from swelling their numbers by 40,000, the Word Bearers had grown to a far greater strength. Mass recruitment from every world they conquered, and the use of rapid gene-seed implantation and hypno-indoctrination meant that by some reports their numbers might even have rivalled those of the Ultramarines.
Suggesting they were far in excess of 140,000, possibly as much as a quarter million. In 40 years that means an average of around 3000-4000 recruits annually.
Also 40 years again to build the Furious AByss class.


Page 143
Given the actions of the so called Abyss class vessels in later campaigns, it is also clear that Lorgar has increased his Legion's naval strength, possibly to levels which exceeded that of the Imperial Fists, who were thought at the time to control the largest fleet of any Legion.
If we ever find out the Imperial Fists size, we might get an idea. Certainly in excess of a hundred or more ships, if I remember First Heretic correctly.



Page 146
Phobos Pattern boltgun: The carnage caused by the heavy .70 cal shells of the Phobos pattern boltguns caused many units to retain these weapons even once more advanced patterns became available.
Suggesting heresy era bolt weapons might not have all been .75 cal, but perhaps of ligther cal than .70 (which we had mention of in Betrayal.)



Page 150
Macro bombers came out of the snow-filled sky and the mountain cracked under a rain of seismic charges. Within the mountain the statues and fanes shattered..
Seismic charges and bomber effects.



Page 151
Melkeji was one such fragment of humanity: a world on the trailing edge of the galactic rim which had retained many of the technological marvels of the lost Golden Age. Star docks ringed its orbit and moons, and electric light bathed its cities which rose in metla and stone from plains, mountains and blue sea shores. Winged craft skimmed its atmosphere, while gene grafts and bio-cleansing technologies allowed much of its population to live for many centuries.
Qualities of a Dark Age tech society. unfortunately, grimdark dictates it is too good to be true, and they are infested by alien parasites. Totally not goa'uld even though they infest humans and exist as a higher class of being that rule over everyone else.



Page 152
Approaching without power, the war barge Castigator had slid towards Melkeji from its system's edge. Unseen and silent, it had waited until it was deep behind the planet's sphere of defences. Then it had fired its payload, a nova shell and a cluster of melta and plasma-tipped torpedoes timed to strike at the same moment,
Starship payloads.




Page 152
A word bearers crusade fleet, under the command of Chapter Master Hasdrubal, had responded...
...
..as soona s they were in range they had begun their bombardment, hammering the surface of the first planet from orbit with relentless fury. A mass drop had followed to clear the remaining life from the surface. In response the surviving psykers had used their powers to light the cinder-filled sky with storms of living lightning.
..
At last, the enclaves of resistance were small cricles amdist a world turned into an inferno. With teh ships above shaking the ground with fire, the Word Bearers made a last advance before withdrawing to orbit again and leaving the first planet of Corrinos to the flames.
It was said to have been done in less than a single transit of the sun, and then repeated twice more until the Corrinos system was cleansed of life.
Implies orbital bombardment to wipe out most if not all of the life on the planet by fleet bombardment within a day (12-24 hours). IF we figure 100 ships and between 1e8-1e9 megatons you get a sustained average firepower of between ~12 and 232 megatons per second per ship.



Page 156 - mention of Voss, Phaeton and Anvilus probably being in Segmentum Solar. all forge worlds.


Page 157
..it was common for the Firebrands to operate several seperate Demi-Legio as was the common case with many Secundus class Titan Legions, and seldom came together en mass for battle. It was commonly the case for one Demi-Legio to be rotated through deployment on Atar-Median for repair and refit between major engagements, with the bulk of the legio deployed to different warzones as needed as part of the overall Imperium military reserve, and seldom stayed attached to a paritcular expedition fleet for long.
There are different 'classes' of Titan Legion. Additionally mention of the Imperial military reserve (troops, titans and presumably ships and vehicles that aren't part of the 'main' deployments.) One might imagine these were the secondary deployment groups and the forces in for refit, garrisons and the like thta were not 'front line' forces.. but it does point to the Imperiums military not being all in the expedition fleets.



Page 157
Counted by the assessors of the Divisio Militaris as a fully operational Titan Legion of the second rank, the Legio Atarus is estimated to have between 100-130 God-machines in active service at the time of the outbreak of the Horus Heresy. It was also known to possess a highly repsected armoured support battalion and Skitarii auxilia Legion as part of its retainer forces...
..
Like many Secundus-rated Titan Legions, Legio Atarus principal strength in number ranged across the mid-classes, with REaver, Nightgaunt and Carnivore types making up the majority of its ranks, with sizable contingents of Warlord and Warhound classes constituting the balance of their Titan forces. It is believed the Legio Atarus possessed a single Nemesis class titan...
Here it implies that the Nemesis is better than a Warlord and Nightguant are lesser (closer to Reavers) even though by other (earlire) sources the Nightgaunt and Nemesis classes were ismply Warlord variants (Nightguants designed for mobility and close combat, Nemesis designed for raw power and long range and siege warfare at the expense of mobility.)



Page 191
The Mortis is often fitted with a helical targeting array slaved to enhanced target-cursing logis engines that allow it to track its foe with unprecedented accuracy...
..
The Helical array's advanced augurs and sohpisticated banks of combat-cogitators allow the Mortis Dreadnought to track and destroye ven the swiftest targets with ease. However, due to the Helical array's delicacy and ravenous consumption of power, teh Dreadnoguht is immobilised while the system is in operation.
Dreadnought AA targeting array.



Page 195
One of the Contemptor pattenr's most disintctive features is a series of defensive field generations mounted inside its armour plating and powered by the enhanced Atomantic power core within.
Atomantic shields on the Contemptor dreadnought, identical to their depiction in betrayal.lol Funnily its like the Dreadnought version of a storm shield all things considred.




Page 196
..automated weapons platforms and sentry gun batteries are used by many of the Imperium's diverse armed forces to take on the mundane duties of point defence and security, both planet-side and aboard ship. The most common of these designs is the Tarantula, whose ease of construction, multiple weapons configurations and general reliability have made it a staple of the arsenals of the Great Crusade and a well-regarded, if perhaps inglorious, tool of war.

The Space Marine Legions, in particular, make use of Tarantulas in a forward deployment role and see them as entirely disposable assets, often utilising them in the thick of battle to defend a forward position, draw out enemy forces for attack or even to guard a withdrawal or pin an enemy force during a feint. To this end, Tarantulas may be dropped into forward positions on the battlelines immediately prior to suspected engagement via hovering servo-carriers or placed by reconnaissance forces under concealment to provide an unpleasant surprise for an attacker.
Tarantulas and automated weapons in general described. More common implied now (although even in the early IA stuff they weren't exactly super-rare) although as typical of forge world some of their 'old' utility has been lost (EG the mobility present in earlier fluff, whereas these models are static.)
The means and types of deployment are both interesting. For one thing they can be shipboard (EG automated) defenses, but they can also be deployed in a short time for varied other roles (By airborne carrier), or set up as an ambush weapon. And many of the roles Space Marines use them for strongly echo the tau, at least by my view.




Page 198
..the Primaris-Lightning Strike Fighter is a high-speed sub-orbital fighter craft, designed for high-speed interception, interdiction and surgical-strike roles.
..
..the Primaris-Lightning represented a new paradigm in aero-warcraft, being built around a powerful forced-plasma ramjet drive and optimised for the most sophisticated munitions and avionics systems available.
...
While exceeding all similar patterns in service of its size for speed and payload capacity, it was extremely costly to produce, proved difficult to maintain and difficult to handle by all but the most experienced pilots....
Anothre Lightning Variant, much higher performance and effective (at the cost of being higher maintenance, more expensive to produce, and therefore rarer and more specialier) Its mentioned the magos who designed it was from Voss, which is interesting given Voss's nature and habits.
Its also interesting in that it seems to have some sort of plasma drive, which contributes to the performance. Other sources (Let the Galaxy Burn, the Armageddon novels) have pointed at plasma drives on other aeronautica craft (or some starfighters) having plasma engines too, and presumably similar capabilities. By FW standards one presumes it is significantly faster than a FW Lightning fighter (modern one), which is at least 2400 kph. No mention of a rocket booster, incidentally :P
Armament as standard is a twin linked autocannon, although it has three hard points which can carry a variety of (Additional?) armaments: twin autocannon, twin linked multilaser, twin Sunfury heavy missiles, twin Kraken penetrator heavy missiles, Phosphex bomb cluster, twin EM storm charges. Or twin linked missile launchers (Frag, krak or 'rad' missiles) Oddly you wonder why no plasma cannon or lascannon.


Page 199
Using similar technology to the flare shield, this system channels the plasma heat and radiated waste of the Primaris-Lightnings powerful engines into a scattering superheated plasma field in the aircraft's wake, leaving a fiery, comet-like trail.
Ramjet diffraction grid. Basically it acts as a shield to degrade weapons attack from sides and rear, but because its plasma (and highly visible) it makes hiding the craft at night impossible. Flare shields, as you may recall from Betrayal (and here) are directional EM fields of some kind. This basically means the Grid is using an EM field to redirect plasma from the engines (presumably the rear and vectored engines) for defensive purposes.
Again since its tied to the plasma engine and EM fields, we could assume any plasma-engine equipped craft could do this, which means you could have something like this for other starfighters or even starships (something akin to this may be what we saw in Execution Hour in fact.)
Presumably the EM field contributes to the defense as well. Similar perhaps to 'cold' plasma shields in some regards (except those are more stealth rather than 'shield' measures IIRC.)



Page 199
Battle Servitor Control: A Primaris-Lightning may replace their human crew with hard-wired servitor control and dedicated cogitator targeting arrays, designed to identify and target weak spots on enemy vehicles.
Servitor controlled fighters, like Chaos had in earlier Forge world supplements, and various novels, etc.




Page 199
Javelin Attack speeders share many of the advanced systmes found int he jetbikes of the Legiones Astartes Sky Hunter strike squadrons...
...
Utilising a range of anti-grav impellor technologies so esoteric that some amongst the Mechanicum regard them with overt distrust, Javelin attack speeders are time consuming to construct and difficult to repair should they sustain battle damage.
So basically its a Jetbike built on Land Speeder scale. And like all great tech, its hard to build and maintain and rare, and thus only the special kids get to use it.
Used by the Space MArines, the Custodes, and the Sisters of Silence, reflecting their Special Snowflake nature.



Page 202
The term 'Whirlwind' is used amongst the Legiones Astartes to describe a range of vehicle-mounted multiple missile launcher systems, many of which have been recovered during the Great Crusade and are undergoing front line trials with various units. The Scorpios is a pattern that has only recently entered service, having been created at the behest of the Space Wolves Legion to aid the campaign against the fortified bastion-cities of the xenos Ghassulian Sub-realms. Fighting alongside Legion Predators, with which it shares many common armour and drive systems, the Scorpios has proven itself well suited to such high-intensity operations..
Basically Whirlwinds are a whole class of designs incorporating variations in missile launchers. Also unsurprisingly, they share systems and armour with Predators, both of which are based on modified Rhino hulls.
Oh yes and technical innovation in the face of enemy threats. :P


Page 203
One of the most advanced armoured units in the arsenal of the Great Crusade, the Sicaran battle tank was the exclusive province of the Space Marine Legions. Its introduction was on-going at the outbreak of the Horus Heresy...
..
Designed in concert between the Primarchs Ferrus Manus and Roboute Guilliman, alongside the Magos of the Mechanicum Temestora Sect, the Sicaran utilises component technologies from various STC patterns such as the Rhino, Land Raider and Hephaestus to create a high-speed 'destroyer' tank to complement the more commonplace Predator and Land Raider designs.
Basically its a Space Marine version of a Leman Russ, designed to fill the gap between the lighter Predators and heavier Land Raiders. And in keeping with Space Marine toys its highly advanced and relatively rare.
It was also primarch designed, which is again INNOVATION at this time and place. Even more interetsing as it incorporates elements of three different STC vehicles.



Page 203
The primary armament of tte main Sicaran variant is the sophisticated Herakles pattern accelerator autocannon. Technologically akin to the heavier calibre ordnance mounted on the Fellblade super-heavy tank, it is a superior rapid-firing and highly accurate weapon. It fires shells at far higher velocities than a standard autocannon, enabling it to successfully track and engage swift moving targets and pinpoint vulnerabilities in enemy armour with lethal precision.
.
The accelerator autocannon is a sophisticated weapon which fires a hail of medium-calibre high velocity shells with great accuracy. Its bursts of cannon fire can rip through heavy armour with repeated shell impacts or strafe rapidly-moving targets with devastating effect.
Basically its to the autocannon what the Fellblade's cannon was to a battle cannon, more or less. How it is better and what kind of technology it uses we still don't know, except it allows faster (and more powerful) shots than battle/auot cannons (Electrothermal chemical or perhaps even EM)




Page 204
The Glaive, or Fellglaive as it is sometimes known, is a super-heavy tank pattern related to the Fellblade, but beyond the obvious surface similiarites the two tanks are very different. The reason for this divergence lies with the Glaive's primary weapon system, the fearsome and arcane Volkite Carronade. A device of the Mechanicum whose design is said to originate on Mars in the wars of the Age of STrife, it was not without some acrimony that the Forge Lords agreed to the Emperor's demand for a Legion tank to be created that utilised this weapon. The need however was great.
Basically a superheavy using the phaser-melta analogue rather than a plasma gun or melta gun or other superhuge energy ewapon.



Page 205
The need however was great and the Glaive was first deployed against hte apxex exo-chthon codified as the Catachi Diabolum which had proved such a thorn in the Great Crusade's side.
Again demonstrating that one of the big problems about the 'technological' levels of the Imperial forces in modern times vs during the Great Crusade being that the Emperor was there to hold the whip over the AdMech/Mechanicum and get them to not be stingy.


Page 205
The effort of constructing practicable numbers of super-heavy tanks around the Volkite Carronade is considered well worth the staggering expenditure of resoures required, for multiple targets and even the largets of xenos abominations are struck down by its ravening beam before even a portion of its energy is dissipated.
Again not only demonstrating the value of having Big E there to railroad through projects the Mechanicum might balk at, but that the special stuff is always the hardest to build for the Imperium.


Page 209
These mysterious variant bolt shells, believed to have been designed in secret within the armouries of the Alpha Legion long before the outbreak of the Heresy, had it seems a sole purpose; to breach the ceramite power armour of Space Marines. Used openly for the first time at the Dropsite Massacre on Isstvan V, their dense explosive cores and firing stresses reduced teh range and swiftly degraded the firing weapon, but their effects against the betrayed Legions was devastating.
..
..supplies of these difficult to manufacture munitions rounds were limited, and only the Alpha Legion and the Sons of Horus were able to field them in substantial numbers..
Banestrike bolter rounds. Something like Tempest or Vengeance rounds I guess, only rarer and specialer.


Page 222
The Cacophony manifest a variety of experimental and unique psycho-sonic weapons, amde from an irrational fusion of Imperial and alien technology wedded iwth the whispered secrts of nightmare intelligences from beyond. These unstable devices are able to unleash blasts of screaming, discordant energy that can rupture flesh and incinerate metal. Their most terrifying ability, however, is to open up the minds of those they touch to the manifold and fatal horrors of the warp.
Proto Noise Marines. Worse in some ways due to the psychic mindfuck corruption.



Page 223
Anomalous sonic-based energy weapon; design unknown, Forge World/fabricate of construction unknown. reports indicate capcaity to inflict subatomic disruption and bio-psychic shock in target area.
AGain Proto-noise marine weaponry. It also suggests the Imperium is familiar with and may even use sonic weaponry.


Page 227
Alone among the Legiones Astartes, the Death Guard made free and frequent use of alchemical weapons such as the crawling horror of phosphex, inimically lethal Cullgene gas and flesh-eating Vasgotox fluid as a matter of course, and outfitted specialised units in modified tactical dreadnought armour to disperse it accordingly.
Death Guard bio/chemical weapons teams.



page 232
..while several thousand suits of Terminator armour in the most common Tartaros, Cataphractii and Indomitus patterns were in service with the Legion...
...

..the Primarch himself was known to not be satisfied with the performance of any of these designs and so a full issue to his Legion was never approved. One of the most extreme technological examples of the Iron Hands' innovation
Scope of Terminator armour possession by Iron Hands. Probably gives a rough idea how many total existed and roughly per Legion, although the 'full issue' implies many times more that number was normal.



Page 232
One of a number of Tactical Dreadnought Armour sub-classes found within the ranks of the Iron Hands Legion, the Gorgon Pattern was one of a number of on-going attempts by Ferrus Manus and his cadre of Iron-Fathers to refine and augment the various patterns of Terminator armour employed by the Legiones Astartes forces.

A variant of Indomitus pattern Tactical Dreadnought Armour devised by Ferrus Manus and his Iron-Fathers, this advanced prototype suit was just going into production at the outset of the Horus Heresy to supplement the Iron Hands Legion's combat-depleted stocks of Terminator armour. The design replaced the field generators imbedded in the armour with experimental systems that converted incoming electromagnetic and kinetic energy into bursts of blinding light, able to incapacitate and maim nearby foes. The heat and electrochemical toxin bleed from the armour's systems limited the armour's agility, and its negative side effects required a high level of cybernetic rebuild for its wearer to endure.
Basically terminator armour with a conversion field rather than some sort of power/refracfor/flare/atomantic shield. Seems like all Termie armour in the HH era had built in magic forcefields (as if Termie armour needed to be more durable!)
It is interesting that the field is not onyl blinding, but it can cause injury nearby (flash burns I'd gather.)

This also again reinforces the notion of innovation and tech advancement happening during the Heresy and being tolerated, as well as that the 'few thousand' Termie suits represented a lower limit (depleted stocks, as they note.)



Page 243
Based on the micro-serrated throwing blades utilised for signature kills by certain Nostraman assassin-cults
Variation on monoedge weapons I guess :P



Page 248
The unique and complex flame weapons wielded by the Pyroclasts are a type of design created by the Primarch Vulkan himself, and ar both more elegant and far more potent than the standard flamer wielded by the Space Marine Legions. They can be used to incinerate a swath of targets in the manner of a standard flamer, but can also focus their jet into searing cutting arcs, difficult to aim, but able to slice through the most durable armor.
Not unlike Ork Burna boyz. Makes you wonder why more flamers can't do this.




Page 259
... Kor Phaeron was too old to undergo the full implantation process, but so favoured was he in the eyes of the Primarch that he receieved the most potent of biological augments it was possible to bestow upon a man short of the elevation to the Legiones Astartes..
...
Too old for transformation into a full-blooeded Space Marine when the Emperor found Lorgar on Colchis, the Primarch nevertheless assured, trhough the use of gene-craft and anti-agathics, that his foster-father would join him on the Great Crusade as first Captain.
..
..Kor Phaeron's aged physique was augmented in battle by a custom designed suit of Terminator armour re-enforced with additional medicae, exoskeletal and life support systems known as the Consolaris.
Again like with the Dark Angels and Luther.. non Astartes augmentation (biological at that) to improve his lifespan and capabilities, although it seems specialized Termie armour played it srole.



Page 261
Lorgar's battle plate is a customised suit of artificer armour based upon the Maximus pattern, incorporating a defensive field generator..
Lorgar's special armor.



Page 264
..the Legio Cybernetica carries the onerous burden and dread responsibility of the use of Battle-automata in warfare, as well as the development, propogation and maintenance of these terrifying machines under sacred charge of the Crimson Accords of Mars. These Sacred accords were one of the cornerstones of doctrinal law created during the foundation of the Mechanicum during the Age of Strife, and forever forbade the creation of abominable and soulless intelligences known as the Silica Animus, and pronounced a death sentence on any who remained or any Magos or mortal who would serve or seek to create them. THees accords, however, allowed the survival and creation of the 'lesser and righteous works' of synthetic life deemed sacred, the Bestia Mechanica and their kindred, and of these the robotic engines designed for warfare and slaughter, the Battle-automata, were given into the hands of the newly founded Legio Cybernetica to control.
Commentary about the nature of the Legio Cybernetica, battle robots, and the 'Silica Animus' Apparently there are 'degrees' of awareness and its only the human-grade 'self aware' stuff that is forbidden, but 'lesser' machine intelligences are permitted (at least at the time of the Great Crusade.) Ostensibly you could say 'Men of Iron' phobia drives it primarily (much like in Dune) but there must also be a certain amount of humanocentric arrogance driving it, as humans can't tolerate anything being 'equal' to them.

This is of course interesting, given that 'Architect of Fate' had the Imperial Fists having an AI like machine spirit that was totally inorganic, and other sources have inorganics too.. go figure.



Page 264
Wary of the power these supreme killing machines could wield if joined together - power enough to overthrow empires as they had done in the dark times - it was decreed from the beginning that the Legio Cybernetica would be broken down into a myriad of self-contained and relatively small independent units known as Cohorts, effectively limiting the power of any single Archmagos of the Legio could wield; the destructive power of the Cohort resting in an array of between 30-100 Battle-automata maniples, each comprising between one and five of the sacred war engines. Each Cohort was governed by a senior priest of the Machine Cult with whom the secret lore of the cybernetica resided, and below them a covenant of Magos Dominus who would govern the war machines themselves in the thick of battle, Myrmidans sworn to the Cohort's service and their own enginseers, servitors and thralls who would see to the Cohorts needs both on and off the battlefield. The Cohorts also commanded their own supply networks, mobile workshops, transports, battlefield vehicles, orbital landers and even star vessels in some cases, but were otherwise forbidden to found their own forges or chantries, making them dependent on webs of fealty, supply, and patronage from the great Machine Lords of the Mechanicum and its Forge Worlds for their long term survival and prosperity.
Not unlike what happened to the Space Marines post-heresy, the Cybernetica was broken up into smaller 'contingents' but given their own supply and support networks. It seems that the Imperium (and humanity's) response to catastrophe is, unsurprisingly, to divide and decentralize. It is thus no surprise that the Imperium is so large, unwieldy and largely reactive on large scales - the fear of rebellion and betrayal runs deep in its culture (even though the measures do not totally prevent rebellion either. One can only imagine how much worse things might be in the Imperium without those measures, though.)

We also get the distribution of numbers for each 'Cohort' - being smaller than your typical Chapter. I'm asusming they probably have some measure of Skitarii bodyguard, if for no other reason than to provide a security detail to the AdMech forces controlling and maintaining the robots.




Page 264
Although their Battle-automata were difficult to construct and maintain, the arcane lore of the Legio Cybernetica's Magos and the successes they enjoyed on the battlefield ensured that several thousand active Cohorts were in existence at the outbreak of the Horus Heresy. The Cohorts of the Legio Cybernetica were greatly valued by the forces of the Great Crusade and served closely alongside many of the Legiones Astartes, Rogue Traders Militant, Knight Houses and Imperial Army Hosts....
Implied scale of the Legio Cybernetica. We dont know how you define 'several' precsiely, but it does suggest some 60,000 robots at least given the above numbers., possibly as much as several hundred thousand. They seem to be as rare and 'precious' as Dreadnoughts and Terminators in this regard. Of course given they are of the same scale and armament as Terminators... hadly surprising is it.



Page 266
This is a truly arcane device and a wonder of the MEchanicum's arts, comprising thereasoning control centre and animating machine-spirit of a Battle-automata. Comrpising a synthetic 'brain' of sorts, it consisted of an armoured casing containing the complex bio-plastic mass which extrudes nerve-like grey tendrils into the body of the robotic frame into which it is housed, invigorating it with strange false-life. Far beyond a simple cogitator in capacity, it is neither truly alive nor sapient like the dread and inhuman 'Silica Animus' feared of old. Instead it is akin to a primal web of bellicose instinct, guided not by self-awareness and reason, but by a programmed framework of encoded behaviour, comrpising simple exacting instructions and commands. The result is a superior, self-guided weapon; a machine-predator that will actively and instinctively pursue its foes as well as act with a degree of tactical sense and preservation beyond anything a servitor is capable of, but without the dangers of revolt and the development of blasphemous intelligence - or so the Legio Cybernetica claim.
Cybernetica cortex described. Quite literally the 'brain' of the robot, in the sense it is 'organic' and emulating biological equivalents without being organic meat itself (unlike some machine spirits or servitors or similar.) Not unlike Titans, they seem to have some sort of 'basic' instinct - sort of an animal levle awareness rather than being truly aware - but at the same time they are more capable than servitors as a result. Basically emotion and instinct but not any real, sentient 'thought' as a human would consider it.

Interestingly the context implies that some machine spirits may operate on similar (but more simple) principles, whilst some other sources imply machine spirits incorporate meat bits in them to function. Naturally of course in the 40K galaxy, it can go either way and both are equally possible (even at the same time. Shit be variable.)

What is also interesting is that the context implies that the Battle Robots 'brains' may be shackled or enslaved in some manner, rather than being deliberately designed as low intellet, and thus have a potential to become the dreaded Silica Animus. This is corroborated by later hints too.



Page 266
This control and signalling device uses data-djinn to command Battle Automata fitted with Cybernetica Cortex systems, allowing the wielder to witness the battlefield through the automata's own senses as well as monitor their status and exact precise control over their actions. Only the most highly experienced and specifically augmented adepts of the Mechanicum and the Forge Lords of the Legiones Astartes can hope to fathom the use of these fractious devices and successfully interpret the storm of data streaming form their un-living minions.
Cortex Controller. The purpose of the device seems to be to provide the 'awareness' that guides the robots in place of them being self aware. Whether this actas as ome sort of 'remote' control like with some Imperial vehicles (Cyclops, some forms of Tarantula/RApier platforms) or if its a separate cogitator/machine spirit guiding them independently (not unlike battle droids in Star Wars) we don't know. Context would imply its a bit of both, using MIUs to link a human to the Controller to guide the robots.





Page 266
Most Battle-Automata are powered by compact reactor cores which pulse like living hearts within them, pumping the electrically charged vitae fluids from their cortex around their frames and affording them the ability to self repair and reacto more in the manner of living creatures than inert machines.
..
Certain Battle-automata designs feature particularily powerful atomantic reactor cores designed to energise defnesive field generators built into the Battle-Automata's exteiror armour plating as well as power its combat systems.
Again they don't seem to be truly 'robotic' as we know them to be (like star wars droids) but rather inorganics imiating organics. Probably more human hubris.

Like most stuff form Forge World stuff they run on atomantic cores. but this also means they can have shielding too.




Page 266
This term covers a variety of energy field and defensive shield projectors devised by the Magos of the Mechanicum to protect themselves both on the battlefield and from assassination by their rivals. For this reason, the frequency and modulation of each device is a closely guarded secret.
Mechanicum protectiva. Personal shield basically.


Page 266
Certain Battle-Automata are fitted with additional slaved cogitators and sub-incunabula machine-spirits devoted to relentlessly tracking and targeting any and all potential threats in range.
Battle robot targeting system enhancements. Interesting how cogitators can be employed to assist (although are they inorganic cogittaors or the 'machine spirits' which have little organic bits of flesh in them.


Page 267
Fitted to the primary weapon-limbs of some battle-automata, these sabre-like bladed weapons use molecular disruption fields super-charged with power from the Battle-automata's core.
Battle robot powerblades.



Page 267
Infravisor: this simple visor allows its user to access a wide range of spectrums. So equipped, they can see better in low-light conditions than a normal human could see in optimal daylight.
Imperium NVGs.


Page 267
This aptly named weapon takes the form of a baroquely designed carbine either connected to a micro-reactor or, in the case of an Ordo Reductor Thallax, their firer's own cybernetic power core. It fires an ionizing las-beam down which a powerful phased discharge of electromagnetic forces is unleashed, and is equally effective at slaughtering the living and overloading machine targets.
Lightning Gun. Basically a weaponized sort of electrolaser



Page 267
Used to augment the combat power of LEgio Cybernetica Battle-automata, these amplify the force of the Battle-automata's blows with powerful electrostatic discharges which detonate like thunderclaps when striking their target.
sort of like a powerfist for battle robots, I suppose.'


Page 267
A relatively compact, short chambered rotary boltgun, these weapons are capable of a much higher rate of fire than a standard boltgun, but their weight and recoil mean that they may only be used by heavily augmented users such as Karkinos Servitors or and the Myrmidons of the Cult Mechanicum.
Maxim Bolter. ASsault cannon version of boltgun.



Page 267
A field-support weapon found within the Skitarii tech guard formations and mounted on certain Battle-automata, these baroque and bulky automatic cannon differ from the more common heavy bolter only in calibre, with the Mauler using substantially larger and denser shells, with a proportionally larger and stronger gun-frame needed to handle th firing stresses involved. These are powerful weapons whose secrets are jealously guarded by the Mechanicum.
Mauler bolt cannon. Sort of the heavy bolter to the heavy bolter.




PAge 267
The arcane secrets of these deadly but unstable beam weapons are jealously guarded by the adepts who hold them, even from their own brotherhoods within the Mecahnicum, leading some to believe the technology is xenos in origin. When fired, they unleash howling, needle-thin beams of utter blackness able to pierce the densest matter, slashing and slicing armoured men and machinery apart like razors, leaving pulsing waves of darkness in their wake. The exotic power sources of these unearthly weapons are extremely unstable, and catastrophic failure can lead to its firer being consumed by raging black flames until only dust remains.
Photon thrusters in various types (Gauntlet, thruster, darkfire cannon) Remind me of Dark Eldar darklight/Dark matter weapons.




Page 267
While each Battle-automata of the Legio Cybernetica is itself a creation of a near lost age of human power, its form and function a miracle of technological artifice and the product of arcane secrets without number, there remains among them war machines with powers and capabilities far beyond their peers. Whether somehow blessed by the Omnissiah's hand, the product of a single magos' unmatched genius or the darker influence of the forbidden, the Paragon of Metal is a near-unstoppable engine of war, albeit a machine perhaps not to be trusted even by its master.
The exceptional (Champion analgoue?) of bAttle robots. Something verging on the dreaded Silica Animus I suppose.



Page 267
..an Abeyant is a name given to a general class of hovering conveyances into which the rider's augmetics and life support systems are directly connected thorugh bionic linkage, so that the machine-vehicle becomes an extension of their own body.
...
..their mag-suspensor fields allow the most war-torn battlefield to be traversed with ease, and their armoured life support chassis greatly improves their user's survivability.
AdMech version of a magic carpet that has life support, I gather.




Page 268
The Magos Dominus of the Legio Cybernetica are privy to many ancient secrets form the Dark Age of Technology, a time when the un-living phalanxes of Mankind's creations shattered forgotten alien empires to carve humanity's first empire from the stars. Although much of this lore has been lost or become expressly forbidden, such fragments of knowledge allow the Magos to fashion and maintain a small, but powerful, cadre of Battle-automata for the Imperium. Such is the nature of the dark arcana of Cybertheurgy, however, that it is not without its risks, as what is awakened may slip the leash of its master's control with disastrous consequences.

Basically game terms lead to orders that will modify the robot's performance (speed, firepower, durability, causing the robot to self destruct, etc.)

If the theurgy fails, the Machine spirit rebels and gains self awarenss, becoming the stereotypical killer robots.





Page 270
The Magos of the Priesthood of Mars are the masters of much of what remains of the vast and potent secretss of the Dark Age of Technology. To them the pursuit and preservations of the arcane mysteris of science and circuit are of far greater worth than petty wealth, worldly power or the lives of their fellow man. A Magos may live for centuries, prolonging their life through arcane science and progressive cybernetic conversion, willingly becoming something other than human...
asdie from the life extension stuff, it implies that the AdMech may actually have retained significant knowledge of the DAoT at least during the Great Crusade era.



Page 271
..they are on hand to make field repair,s assuage fevered machine spirits and perform the required micro-calibrations to arms and systems to ensure the holy engines of battle perform to their optimal efficiency.
Techpriest enginseers basically. Up to and including power armor and power axes.



Page 272
Unlike the Skitarii, who form the cybernetically enhanced elite soldiery of the Forge Worlds and the military retinues of their masters, the Myrmidon Secutors are ordained priests of the Cult Mechanicum in their own right...
..

Their sole concentration is the art of destruction and the embodiment of that power within their own vastly augmented bodies, in which little organic remains. The Myrmidons form their own sub-sects within the Mechancium and to them war is a matter of cold logic and murderous equation.
Myrmidons vs SKitarii. Secutors and Lords (soldiers and officers). All have infravisor, refractor field, power axe, and at least two kinds of weapon.



Page 273
The heavily augmented cybrog shock-troops of the Ordo Reductor faction of the Mechancium, the Thallax differed from the Skitarii regiments both in their purpose and the unique degree of their augmetics. The Lorica Thallax which encases their major organs, nervous system and cerebrum also replaces the skeleton and limbs entirely with armoured mechanical systmes powered by an internal reactor-core. The agony of this process, along with the replacement of the usual human sensory apparatus, proved so traumatic as to require the surgical excision of the pain centres and emotions, but retains a degree of independent human thought.
Thallax again in detail. Sort of like the Space Marine equivalent of Skitarii, although its not as if Skitarii havne't proven to be just as powerful in other configurations (What classifies as Skitarii and the degree of augmentation has varied immensely.)



Page 274
The most common of the widesread Castellan-type battle automata in service, the Castellax is a general battle unit developed during the Great Crusade from its ancient forbear. Primarily intended for siege work and shock assaults, the Castellax Battle automata is a hulking humanoid machine thrice the height of a man, with a notoriously aggressive and responsive machine-spirit....
...
Its armoured endoskeleton is proof against small arms fire and highly resistant to damage thanks to its durable design and the presence of the same atomantic shielding technology that features on the Legiones Astarrtes Contemptor class Dreadnoguht. The Castellax, employed in large numbers by the LEgio Cybernetica, has a standard configuration of bolter and bolt cannon armament...
..
Rarer configurations, however, include Battle-automata equipped with flamer units or the arcane and powerful Darkfire heavy photon thruster cannon.
Common kind of battle robot. AS big or bigger than a dreadnought, heavily armed and shielded. Armament includes the Mauler pattern bolt cannon, two boltguns (Because more bolters is better), shock chargers (as described above) and the shielding. It can upgrade with frag grenades, enhanced targeting array or an infravisor, and the bolt cannon can substitue a multi melta or darkfire cannon, and the bolters can be swapped for flamers, whilst the shock chargers can be replaced with power blades or a siege wrecker.




Page 275
Tech Thrall Adsecularis.
..
Despite their many servitors and machines, the various arms of the Mechanicum have great need for crude manpower to fuel their labours and support their works..
..

When a need arises for expendable servants, additional work crews or ritual acolytes, the solution is often the creation of indentured tech-thralls known as the Adsecularis, which also form an equally expendable military auxiliary ...
..
Tech-thralls are created by the Mechanicum through basic augmetics and cranial surgery as the need for them arises and, in teh case of the Legio Cybernetica, the use of captured prisoners and criminals requisitioned from local authorities is common. Considered indeed a lower order of being than most servitors by their masters, the ultimate fate of most tech-thralls is to end their lives recycled into servitor components and their implants harvested for use in future thralls..
Even the AdMech's cannon fodder is better than what the regular Imperium has. Either we can think of it as a living servitor, or a cyborg slave, or a proto-servitor. Probably only lesser in the kinds of augmetics.. the Thrall would have the definite advantage of probably being more aware and flexible at the cost of specialization.
In combat terms they have flak armour and las-locks and a CCW. meaning they are for all intents and purposes cyborged Guardsmen (rule wise they feel no pain and can be 'upgraded' to have emotional and instinctive responses eliminated - such as not having fear.) Their weapons can be replaced with shotguns and the CCW can be heavy chainblades.



Page 275
A unit with this upgrade has undergone massive cranial surgery to destroy the emotional and instinctual response centres of the brain.
The good ol Rite of Pure thought



Page 275
A somewhat archaic alternative to the mass-produced lascarbines favoured by many regiments and warhosts of the Imperial army, las-locks are shoulder arms whose design favour stoppping power over rate of fire or range.
They have less range than lasguns (in line with hellguns/hotshot lasweapons of 5th edition onwards) coupled with peentration between a hellgun and lasgun and the firepower of a old hot-shot lasgun or bolter (at least in game terms.) Basically the las-lock seems to be akin to the Krieg-style lasguns as depicted in siege of vraks (variatn designed for higher output/fewer shots and slower rate of fire.) rather than being a 'laser musket analogue' as some sources depict laslocks. I guess it can be a las-analogue to either automatic rifle (like a Garand), bolt action rifle, or a musket depending on context.




Page 277
The Myrmidon Desturctors craft their augmetics to carry the heaviest of weapons, often only rendered portable owing to their reinforced endoskeletons and implanted power systems. These augmentations enable them to maintain a furious barrage on the battlefield and do so with a precision and skill unequalled.
They can use Volkite Culverins, photon thruster cannon, irradiation engines or conversion beamers. Basically the Devastator analouge for techpriests They also have infravisors, power fists, frag and krak grenades, and a refractor field. Hilariously they are listed as having a preferred enemy that is 'everything' as well.



Page 280
Super-heavy vehicles have armour plating and internal supports far superior to those of regular vehicles.
Which now that I think about it means, that Imperial Navy Starfighters might be thought of as the superheavy versions of fighters (compared to their aeronautica cousins).. sort of like flying Baneblades!
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Re: Horus Heresy series analysis thread

Post by Questioner »

Orbital guns YET again. Various points of interest - the lasers create 'meson trails' with their atmospheric passage, whatever that implies.
It implies the energy of the particles. Mesons are produced by high energy collisions between particles made of quarks, most commonly cosmic rays hitting the atmosphere. Which would be analogous to what is happening here (and I suspect what the author was thinking of with that passage).

You would have to do the math and make some assumptions on the atmosphere and particle beam to get hard numbers, but ballpark I'd guess on the order of 100 MeVs for the particle energy.
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Connor MacLeod
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

Sorry for the delay, I've been bsuy with holidays and personal life matters.

Questioner wrote:
Orbital guns YET again. Various points of interest - the lasers create 'meson trails' with their atmospheric passage, whatever that implies.
It implies the energy of the particles. Mesons are produced by high energy collisions between particles made of quarks, most commonly cosmic rays hitting the atmosphere. Which would be analogous to what is happening here (and I suspect what the author was thinking of with that passage).

You would have to do the math and make some assumptions on the atmosphere and particle beam to get hard numbers, but ballpark I'd guess on the order of 100 MeVs for the particle energy.
Thanks! I'll keep that in mind.


Anyhow, we bring another chapter int the Horus Heresy novels with Vulkan Lives. I know a number of people who read Vulkan Lives disliked the novel. I, however, am not one of them. I didnt think I'd like it, but I loved it. Its one of the more engaging HEresy novels lately, and far more goes on in it (IMHO) at least in hinting and plotting, than in most other novels. It still doesn't progress the series significantly, but it at least builds the expectations and mystery about what is going on. The Perpetuals and Grammaticus in particular are developed, new players enter the scene, and Erebus follows his own plans, which to me adds to the feeling of epic-ness and more going on behind the scenes than we thought.

But there is more to the novel. The novel is about coming to terms with conflict. On one hand there is Vulkan. Vulkan's story is about coming to terms with his dual nature as a warrior and his builder, the rage and that desire to create and be good, as he struggles in capivity of Curze. This is an interesting bit, as Vulkan's internal struggle is reflected in the struggle between himself and the Night Haunter, as the Haunter tries to breka him and 'prove' he is no better than a killer like Curze himself.

Similarily, the Salamanders Legion and the survivors of the Massacre must come to terms with what they have faced. Leaderless, bereft, they seek to find a meaning in events, and the Salamanders in particular try to find meaning in the loss of their Primarch the same way the Iron Hands do. They seek to undermine the Word Bearers, but their paths cross with Grammaticus and his plans, and the two plotlines intertwine.

I can honestly say this is my favorite Salamanders novel by Kyme yet. It possesses much more depth and character building than the tome of fire trilogy, and it casts Vulkan as being a symbol for the paradox of the Great Crusade and HEresy.. that desire to build someting wonderous and fantastic for humanity, but doing so through devastation and conflict and conquest with all sorts of unpleasant consequences, backed by an ideology as fanatical as any reliigon. It leaves you on a cliffhanger and I can't wait to find out what happens next.



Page 27
He spoke through a crackly short-gain vox-link, patched from a unit in his rebreather and received by the ear-bud attached to Sebaton’s own mask. This far down, this much dust, both men would have choked to death by now. The rest of Varteh’s team wore them too.
comm bead inside a reabreather mask. They also have regular micro-beads later on after getting away.



Page 28
Sebaton’s fatigues were deep tan, pleated at the edges like an equestrian’s. He only carried one visible weapon, a snub-nose flechette pistol that fired tiny razor-edged discs and sat snugly in a shoulder holster concealed by his coat.
Given the description and Sebaton's identity (later) and connections, I'm inclinde to say its actually a shuriken pistol, but we've got reason to believe later it might not be, and you would think a regular human would not openly wear a Xenos weapon on an Imperial world. Moreover, since its called a flechette guna nd not a shuriken weapon, it may in fact be different. This could be a throwback to the days when humans could produce cheap Shuriken knockoffs themselves.




Page 31-32
Fifteen hours of bombardment. Its shields had taken quite a battering. Parts of the city were demolished, but its main gates, its core walls and its defenders were still intact. Defiant. It was the first of nine major cities on One-Five-Four Six, or Kharaatan, as the natives called it.
..
He stood just over eight kilometres away on a rough escarpment of dolomitic limestone with three of his closest brothers. The Salamanders stood apart from the rest of the Imperial officers, who were farther back, camped halfway down a ridge that descended into a wide, low basin where their forces gathered.
void shields (presumably) stand up to fifteen hours of bombardment of unkonwn type. Artillery is at least 8+kilometres away. It is possible that it is a tank bombardment, but we don't actually know the source of bombardment so its hard to say.


PAge 33
"Eight thousand fighting men, plus twice that number again in civilians, some of whom may have been levied to bolster the troops.."
Rather a small city. But this is important for later.



Page 33-34
Below in the desert basin, the Legion waited. A sea of emerald-green, six thousand warriors stood ready to bring a city to its knees. Beyond them, four full regiments of tanks, including super-heavies, a squadron of Infernus-pattern Predators and enough Mastodons to transport every legionary on the ground. Behind the infantry loomed a trio of Warhound Titans from Legio Ignis, nicknamed the ‘Fire Kings’. Traditionally, Warhounds fought alone, but this particular pack was seldom parted.
The Imperial invasion forces. Note it is heavily mechanised.



Page 34
The remembrancer took a moment to sip from a flask she wore at her hip. Without it, dehydration and acute heatstroke would have occurred in minutes.
..
A human, augmented to be able to perform his duty and live to do so again, withdrew a burning brand from the primarch’s skin.
Augmented human (somehow) can resist extreme heat and dehydration for longer than 21 minutes. Vulkan, obviously, is also able to as well.



Page 35
The remembrancer was sweltering now, having endured a full twenty-one minutes in the primarch’s chambers, a feat none before her had matched without expiring from the heat.
This is important given the context of the invasion force before.


Page 35
"I wonder sometimes how we all came back to our father’s service as warriors and generals, but here we stand at the forefront of the Great Crusade doing just that."
..
"What else could you have been?"
"Tyrants, murderers… architects. It was only fate that made us leaders, and I am still unsure as to how our genetic heritage predisposed us to that calling."
"And which would you have been, then?"
..
"A farmer, I think."
"You would take your blacksmiter’s anvil and turn a sword into a ploughshare, is that it?"
"Overly poetic, but yes that’s it."
Vulkan reminiscens about his role and that of his brothers in the Great Crusade. He joins the camps of Primarchs like Corax and Guilliman and others who do not fear the ending of the Great Crusade, but actually seem to welcome and even anticipate their activities in a peaceful Imperium. Contrast this with people like Horus, who feared and distrusted the ending of the Crusade and the transition of power to 'administrative' types - one of the things that lead him to war. This tension between 'war and peace' or 'creation and destruction' is omnipresent in this story specific to Vulkan, but its a struggle that we could say every Primarch has had to face one way or another (Again Horus comes to mind, and in terms of his flaws.)
Vulkan is also interesting in that he seems to detest being a warrior more than other Primarchs we've observed. HE does it, but not willingly, which is a big part of what fuels his humanitarian and generally peaceful nature as well as his fear/guilt of that 'volcanic' side of his nature.



Page 38-41
"Commander Arvek is going to make a hole in the core wall for the Legion. I need the Fire Kings to shepherd them in."
..
"Commander Arvek will be making contact in less than a minute"
..
Through his retinal lenses, Vulkan saw Arvek’s tank formations pushing away from Khar-tann’s core wall. Each engine was rendered as an icon – the display was awash with their signatures. Behind them came the Rhino armoured transports of the 15th and behind that were the Mastodons.
..
"We met zero resistance. Even when we closed to fifty metres they did not fire on us."
The invasion force crosses 8 km in some ~22 minutes, probably not much more than half an hour by the context. This is between 8-24 km/hr at least, which includes both the Superheavies and the Mastadons (which we heard mentioned in other HH novels, again a Nick Kyme one as I recall.)
All the tanks/vehciles in Vulkan's group are apparently also transmitting at least beacons of their positions and details, as Vulkan can easily access such data as needed.




PAge 42-43
The only source of illumination came from scattered fires left by the earlier bombardment, but even in this gloom evidence of Commander Arvek’s armoured assault could be seen everywhere.
Bodies of the Khar-tann soldiery were twisted amidst the rubble of the shattered core wall, which had collapsed in on itself from the severe shelling.
..
Beyond the core wall and the flattened gate, burst inwards by a demolisher shell, there was a long esplanade.
...
"A tank bombardment doesn’t do that. It flattens bunkers, it doesn’t cleanse and burn them. A strike team has already been here."
Initially I had assumed the 'tank bombardment' referred to what they were pelting th shields with, but on further reflection that may refer to the breach instead. We don't know for sure. Again, if it assumes the tank bombardment was throughout the invasion, that means Titans and Superheavies (and other vehicles) can bombard a static, city sized target from 8+ km away. Which isn't a stretch givne context but.. well.. we dont know.



Page 44
Khar-tann burned. It burned with the fire of a thousand flame gauntlets, Vulkan having set his Pyroclasts the task of turning the city to ash. He wanted no such monument to slaughter to stand any longer than was strictly necessary. Its very existence had disturbed the Army cohorts especially, and even the legionaries treated it warily.
Vulkan's Pyroclasts have 1000 flamer gauntlets, and they cremate the corpses of the city. The aforementioned 24,000 inhabitants. Hundreds or thousands of MJ to cremate (Depending on efficiency means anywhere from single to double digit TJ energy (at least) to cremate. Note that this does NOT mean all the energy came from the Pyroclasts themselves, or cover duration, but even a fracion of that energy is huge (each Pyroclast is responsible for cremating dozens of bodies alone.) and this does, event wise, fit in with some of the other higher-end (and magical) flamer events.



Page 48
She shrank back, her eyes alive with fear.
Curze’s last words came back to him, almost mocking, but Vulkan was powerless. He glared, eyes burning hot with fury. This was the monster, this was the image he was trying so hard to conceal from the remembrancers. His hearts pulsed, and his chest heaved up and down like a giant bellows. Curze was right – he was a killer. That was the purpose for which he had been bred.
His anger at what his brother had done, the memory of those bodies, the children… It was overwhelming, so consuming Vulkan hissed his next command and filled the air with the smell of ash and cinder.
We see the dark side of Vulkan and his struggle with his flaws. This demonstrates that all the Primarchs, not just the bad ones, have their dark sides, their flaws, as well as their good sides. The Horus Heresy series has, in the main, done a good job of presenting the Primarchs in this respect (Peturabo, Horus, Magnus in particular) and Vulkan like Sanguinius is no different. Vulkan speaks more on this later as well, and we'll touch on that, but this establishes the scene for that Vulkan/Curze contrast that drives so much of the Vulkan-centric portion of the book. Even more than the 'surprise' revelation about Vulkan, I think.

It is worth noting that while Vulkan is capable of rage, the origins of that rage are worthy of note. his humanitarian side, his care for men, women and children (even non-Imperial ones) is what drives him to this rage. So if it is a flaw, it is on good intentions. Of course, we know what they say about the 'Road to Hell', and this is even more true in 40K when it comes to Chaos.


Page 59
For so long, I had wanted to come back. After the Crusade was over, and the war was done; in my heart, I knew I would return to Nocturne and live in peace. A hammer can sunder – in my hands it was an incredibly effective weapon – but it was also a tool to craft. I had destroyed populations, razed entire cities in the name of conquest; now I wanted permanence, to fulfil a desire to build, not break.
An analogy that serves well throughout the book, the balance of the positive/negative aspects of Vulkan, the warrior and smith, the creator and destroyer. War and Peace. It goes on. This is a fundamental aspect to his nature, and I would add that many of the more 'better' Primarchs we've seen reflect this: Guilliman, Sanguinius, Ferrus Manus, even Dorn reflect this some. But even some of the 'Traitors' can be thrown in here: Perturabo enjoys creating as much as war (even if he isn't acknowledged for it, which is a problem.), Magnus enjoyed knowledge and its preservation more than destruction (for whatever its dangers, this si more about building than destroying), and even Horus reflected this (it was part of what made him such a good leader, even with his distrust of the 'Administrators')




Page 62
I pulled back my spear, aiming for his back, where I knew the iron would punch through into his heart. Even primarchs can die. Ferrus had died. He was the first of us, the first I was certain of, anyway. Even primarchs can die…
"Vulkan, no."
The voice came from behind me, compelling me to obey.
..
"Vulkan, he is your brother and I forbid it."
My grip tightened on the spear. "But he murdered them."
"Do not kill him, Vulkan."
Who was this human to tell me my business, to give me orders? He was nothing to me, a memory from the Great Crusade, a– No, that wasn’t right. I shook my head, trying to banish the fog, but it wasn’t out here with me, it was within.
Verace was no remembrancer. He was a cloak, a mask to hide something greater.
Very few mortals could behold the Emperor’s true form and live. Even his voice was lethal. So he wore masks, erected facades that he might move around the galaxy without leaving deathly awe in his wake. I was his son, and as such able to withstand much more than any mortal man ever could, but even I had not seen my father’s true face. He was at once a warrior, a poet, a scientist and a vagabond, and yet he was also none of these things. They were, all of them, merely camouflage to conceal his true nature. And the costume my father chose to wear now was that of an ageing remembrancer.
"My son, you must not kill him."
"He has earned his fate," I spat belligerently, not wishing to defy my father but at the same time unable to let the murderer go unpunished.
"Vulkan, please do not kill him."
"Father!"
Him, being Curze, and I gather referring to the conflict before where the Haunter butchered an entire city's populace to terrorize the planet into submission. Context wise we learn a great deal about the Emperor here. for one thing, he not only can psychically communicate with other psykers across great distances like Magnus and Malcador, but he seems to be able to do this with many of the Primarchs (probably because of their inherently warp-attuned natures.)

Secondly, if we take this sa being literally the Emperor intervening (and not a memory/recollection or some bit of insanity. It's possible, but Vulkan seems to believe it is genuine and later commentary suggests this is the case) the Emperor seems to at least be able to keep tabs on much of the actions of his sons (possibly more) How he can do this we don't know, and how he would 'know' when things are wrong, we don' know.

An interesting thing about this, to me, is what this means in a larger context of the heresy. Is the Emperor 'aware' of this, and if so could this apply to other scenes where the Emperor seemingly is able to operate (knowingly or unknowingly) across vast distances (Such as Saint Keelor) Oddly this would seem to contradict certain things about the Emperor: he doesn't always perfectly know what his sons are doing obviously, else he couldn't have been so effectively mislead by Horus, so this 'foreknowledge' or observation ability has limits. Likewise, this begs the question of whether he might be.. well not schizophrenic, but definitely mutlipe personality. Remember back in the old days of Realms of Chaos and the 'New Man' the Emperor was a composite gestalt of ancient shamans, so we might reflect that the Emperor-composite might be able to act independently of the incarnate Emperor. We have had hints there is some 'godlike' element involved (favorably) with the human side (Again Keelor), after all. If such is the case, these 'visitations' may be part of the gestalt interacting without the 'living' Emperor's knowledge.

You also have to wonder why Curze was spared, given his instability and the brutality. We know Curze and Big E hardly have the best of relationships, but the reason why Big E was so inconsistent in his reactions to Curze and his behavior is still an interesting question. Possibly in this case, Big E was more concerned with the effect on Vulkan than he was on Curze, as killing in cold blood/revenge might be something that lead Vulkan down paths the Emperor did not want. A more chilling/conspiracy-laden interpretation may be that Big E (or the gestalt behind him) might be playing a much bigger/complex game, and he doesn't want Curze (a piece in that game) removed prematurely.

And finally, we learn that Big E's 'appearance' again is not ever truly known. This means that many of the popular depictions of him as some giant dude are perhaps as fictitious as his current guise in the passage above, and we really don't know what Big E looks like, physically.

Apparently his incarnation is so awesome and powerful that he literally has to trick people (even Primarchs) to protect them from a fatal overdose of Big E. Probably means he's not very good at hiding himself from warp creatures as a result, and probably explains why he's perpetually with a golden glow.




Page 65
But it was made in sections, and each of those was betrayed by a welding line that yielded a shallow lip. Fifty metres straight up. I couldn’t jump that distance, but I might be able to climb it. As my lucidity returned, so too did my capacity to plan and strategise. I put those gifts to work on my escape.
Primarchs - or Vulkan at least - cannot make a 50 metre jump. But he can climb that height.



Page 67
"I did. I had him at my mercy, but Fulgrim," said Ferrus, whilst shaking his head, "was not all he appeared to be. You know of what I speak," he repeated, and my mind was cast back to when I saw Horus for that second time, when I felt the nature of the power he had cloaked himself with. I could not put a name to it, to this presence, this primordial fear, but knew that Ferrus spoke of the same thing.
Which may be a delusion on Vulkan's part, or not (again we dont know what Ferrus' 'spirit' is in this story. We know Fulgrim had similar visitations, which may put more credence in him being 'alive' as a spirit than we might otherwise believe) but the allusion that Horus is 'possessed' the way Fulgrim is is not impossible. And indeed, that would explain a great deal given what we know (Horus was near death when taken to Davin, he could have been posssessed then. And we know from the Bill King depiction of the Horus/Emperor Last Battle that the 'power' that Chaos had bestwoed upon him and clouded his mind had departed at the last, leaving Horus as he was, even though Big E still had to kill him.)


Page 69
From the resonance of their footfalls against the metal floor, I gauged each legionary’s position relative to the opening of the shaft. One was close by – bored, as he shifted around often. The other was farther away, perhaps a few metres between each warrior. Neither of them was watching the opening. I suspected they thought I was dead or dying. Certainly, they had plunged enough steel in me to see it done.
Vulkan can tell the position of Space Marines by sound alone.



Page 70
The second guard was raising his bolter. It must have felt like gravity had exerted itself fourfold over his muscles; every movement glacially slow in the face of a primarch’s concerted attack. He aimed for my chest, going for the centre mass as instinct would have urged him to. I carried the guard down as I landed upon him, my fingers clamping around his trigger hand and mashing it into the stock of his bolter so he – and it – would never fire again.
Which if taken literally would imply Vulkan is 4x faster than a Night Lords space Marine in terms of physical reactions. He may not be the fastest of Primarchs of course, but it does suggest that some/most of the abilities of the Primarchs aren't much more than an OoM (in general) above Space Marines (itself an OoM above humans.)



Page 70
Perhaps Horus had ordered the construction of tunnels beneath the surface. I wondered if there were cells for Corax and Ferrus too. I dismissed the idea almost as soon as it was formed. Horus did not take prisoners of war, it wasn’t in his nature – though I had much cause to question exactly what his nature was over these last few months. This was Curze’s doing.
Vulkan still thinks he's on Isstvaan, so this suggests that 'a few months' took place between the dropsite massacre and the news that Horus had turned traitor. Which again lends credence to the idea of hundreds of thousands of c travel time between the two places (Average - 2-3 months would be 240,000-360,000c at least given the 'halfway across the galaxy' bit.)



Page 72
Around the next junction I almost charged into a pair of guards who were coming the other way. I killed them both swiftly, lethal damage inflicted in less than the time it took for me to blink.
assuming a fraction of a second to blink, and given Space Marine reactions.. we're talking still roughly around an OoM difference in reflexes/speed between Vulkan and the Night Lords.



Page 73
The other monitors showed pict-feed images of the search teams, linked up to retinal lenses. Data inloaded from the legionaries’ battle-helms ran across the screens. Heart monitors on every Night Lord thrummed agitatedly below the feed from each helm-corder, graphic equalisers slaved to their voice patterns rose and fell as they breathed and hissed orders.
Data transmission between Astartes helmets and a fixed loaction (in this case aboard a starship. Of course you wonder why they just happened to have a fifty metre pit inside a starship, burt this is Curze, so maybe we shouldn't ask....)



Page 74
I raced down the left branch, finding its terminus was a bulkhead. It was the first of its kind I had seen since my escape, more robust and inviolable than the doors I had passed through so far. Metres thick, triple bolted, I wasn’t able to just rip it from its hinges.
Pressing my hand against the metal, acutely aware of the shouts of my pursuers getting closer, I felt coldness. Then the light glaring from the bulkhead’s inbuilt access panel went from red to green.
Example of a starship bulkhead, at least aboard big ships.





Page 79
That had been easy to taint. The Emperor had unleashed his power upon the old temple that had once stood here, and reduced it to rubble. He had broken the strength trapped in its walls and overthrown it. He had literally touched it with his godhood, and like a fingerprint it remained still. Indelible, enduring.
Big E in incarnated form is powerful enough to use his power (in some way) to level a huge temple to Chaos made of stone and strengthend by the warp. It also left an imprint, which is a big part of the story from this point onwards. Context implies lightning was involved in some way.




Page 86
They killed the fledgeling Raven Guard, but at the cost of Narek’s entire squad and his left leg. A bolt shell had shattered it.
...
Bionics replaced his bones and his burned-up muscle and flesh, but he wasn’t the same.
Bolt shell apparently pulverizes bone and flesh of word Bearer, removes the limb, and also leaves burns of some kind on flesh.



PAge 87-88
He unhitched the sniper rifle slung across his back and brought it up into position. This was a singular weapon. A Brontos-pattern rifle was heavy and difficult to wield, but its heft was backed up with sheer stopping power. It took specially crafted bolt-rounds, with an added impeller in the rifle stock to offset the reduced range with a boost of pneumatic propulsion. A racking handle allowed for manual reload, but that was only useful in an emergency. Narek liked to keep his targets at distance and make use of the weapon’s automatic chambering function.
Pressing his right eye to the scope, he adjusted the targeter until its crosshairs lined up squarely over the head of the man on the right.
Apparently similar to the stalker silenced boltguns, but even more specialer with a slightly different pneumatic propulsion to aid it (sort of like an airgun, perhaps?) Has manual or automatic loading. The pneumatic thing is some kind of impeller. I'm guessing it san bolt-action AMR rifle version of a sniper bolter, or something. That may mean its not always silenced.




Page 91-92
..Sebaton realised he wasn’t alone. An infinitesimal movement, the minuscule shifting of metal as pressure was applied to it had given the hunter away. Most ordinary men would have missed it or dismissed it as cargo settling in its container, but Sebaton was not an ordinary man.
..
"Stop!"
His voice resonated, like it was two voices, one overlaid upon the other, rooting his pursuer to the spot.
..
It was a struggle to hold him. The legionary’s will was immense, straining constantly against Sebaton’s psychic command as a rabid hound does against the leash. Sebaton’s forehead was already layered in sweat. His temples throbbed painfully with the effort of maintaining the mental strength needed to harness this monster. But he only needed a few seconds.
Sebaton, or as we will discover, Grammaticus, is not an ordinary human and has very acute senses, probably due to his psychic nature. He's also got Eisenhorn's psychically augmented 'voice' power, altjhough mind influencing a word bearer Space Marine for even a few seconds is taxing.



Page 92
He briefly considered using his flechette pistol, but his other weapon was easier to use and fit for the task. He lashed out with his ring and a bright beam of energy lanced from the digi-laser concealed within, severing the cable securing the pipes and sending them crashing down on his pursuer.
Digital laser that can cut through a cable securing pipes. Presumably, a steel cable. If we figure a cm diameter melted, that would be ~8 grams of iron affected and nearly 10 kj. If it was a pulse, it could be a couple kj or so, although if it overpenetrates that could be a lower limit (also inefficiencies)



Page 93
He was too weak to stop the legionary psychically for a second time and the digi-weapon in his ring was still charging. Even at full strength, Sebaton doubted it would trouble power armour. The flechette pistol was even worse at cutting ceramite and adamantium.
Grammaticus' ring is notable in having to recharge from a single shot (meaning its power source is not a single use battery, but something else) and has variable power settings. Also the flechette pistol is worse than the digital laser (which is analogous to a laspistol) in terms of penetrating power armor. Whilst shuriken pistols don't always peenetrate power armor, this seems to imply it has lousy armor penetration in general, and may again suggest the flechette pistol is not an eldar weapon.



Page 93
It took Sebaton half a second to realise that he actually had been. A burst of dark liquid and bone had exploded from the legionary’s neck. Feebly, the Word Bearer reached up with his hand to try and staunch the wound. A second impact hit him in the chest, fast and hard like the first. It tore open his armoured ribcage and put him on his knees, where he wavered for a few seconds before collapsing onto his side.
Word bearer hit by two silenced bolt rounds. Oddly the bolter impacts themselves are rather muted given the 'exploding' and 'tearing open' bits. Maybe its a subsonic fragmenting bolt round like we saw in other novels like 'False Gods'?



Page 101
"Roboute is gone! That officious little snipe is done. Don’t cling to him for rescue. Dorn won’t help you either. He’s too busy being the Emperor’s groundskeeper, hiding behind the palace walls. The Wolf is too busy cutting off heads as our father’s executioner, while the Lion holds on to his secrets, and has no special fondness for you. Who else will come? Not Ferrus, certainly. Nor Corax either. Even as we speak, I suspect he flees for Deliverance. Sanguinius?"
..
"The angel is more cursed than I. The Khan? He does not wish to be found. So who is left? No one, Vulkan. None of them will come. You are simply not that important. You are alone."
Curze gives Vulkan a brief on what he knows of the affairs of the galaxy. It gives us a rough idea of what is going on as of this novel and what other novels may overlap this timeframe.



Page 104-105
"No, Curze. You are mistaken. You’re the merciless one, you’re the sadist. I never realised it before Kharaatan. Fear and terror are not a warrior’s weapons, they are a coward’s. And I pity you, Curze. I pity you because you have spent so long languishing in the gutter amongst the filth that you’ve forgotten what it’s like to be in the light. I doubt you can even see it through all that self-loathing."
"You’re still blind, Vulkan. It’s you who has forgotten, and don’t realise you’re down here in the gutter with the rest of us, murdering and killing. It’s in your blood. The pedestal you have built for yourself is not so lofty. I know what lies beneath that noble veneer. I’ve seen the monster inside, the one you tried so hard to hide from that remembrancer."
Vulkan is perhaps one of the few Primarchs I could imagine (aside from Sanguinius) who might actually be able to empathize or express pity. I mean even most of the loyalist Primarchs are not that emotional or human seeming apart from those two. Vulkan's struggle between pity and hatred for Curze and the things he does is part of that larger struggle with himself and also the struggle with Curze: Curze continues to try to demonstrate Vulkan is no different than he is, whilst Vulkan strives to prove him wrong.



Page 107
His partially helmeted head lay askew. It had almost been forcibly removed.
He had received two fatal wounds. The first, a bolt-round through the neck, had ripped open Haruk’s jugular and exposed his carotid artery. It had also removed a portion of his lower jaw and vox-grille with it, but had not killed him immediately. The second, to the torso, had caved in most of his chest and destroyed eighty per cent of his internal organs when the mass-reactive shell had exploded on impact. From this, Haruk had died instantly.
The silenced bolt rounds that saved Grammaticus again, in detail. It was a mass reactive shell (a rather quiet one at that) and it did significant internal damage in detail, which suggests explosive damage, not fragmentation. Go figure. You have to wonder what a silenced bullet htat explodes on impact (noisily) would be.


Page 109
Narek regarded the ruin of Haruk’s body, the silenced rounds that had ended him so precisely.
Confirming that the above mentioned rounds were indeed silenced (for whatever good that did)



Page 114
They were huge, hulking men, clad in full armour that growled as they moved, with the gears and servos engineered into it. It was power armour.
As I noted recently in my FFG analysis stuff, it seems that there may be distinctions between servos/gears/pistons and the fibre bundles as far as how power armor operates and moves and such. I imagine some kinds of armor may use one or the other, some may use both to vaying degrees. There are probably advnatages and tradeoffs either way, and it may even explain differences between how common or rare certain things are (EG why 'powered armor' shows up in certian cases but not in others, fo rexample.) or the difference between exoskeletons and powered armor in the Space Marine sense.

Interestingly enough its a distinction I never quite picked up on or bothered to think about until recently, even though its happened plenty of times in novels before I recall.



Page 126
Muzzle flash had cut into the smoke as heavy fire chugged relentlessly from the pair of Tarantula mounts secreted at either end of the street. The concealment of the guns was effective, as was the entire trap. Even Narek hadn’t seen the wire or the sentries and wondered privately if he was actually losing his edge.
Disorientated, some of their dead already lying broken before them, the cultists were ripped apart in seconds. Narek’s brothers didn’t last much longer. Power armour was staunch protection but even it couldn’t hold up against enfilading fire at close range from a pair of autocannons.
The end result was bloody and quick.
Three Word Bearers taken out, plus a ton of minions. Showing again that Power armor is resistant to some kinds of autocannon but not others. Whether it depends on calibre, ammo, or a combination of factors is still up for debate, but I'd guess caliber has at least something to do with it, and I'd guess at least 20-25mm as a minimum for autocannons to do damage (since bolt/heavy bolter rounds can be that caliber and do damage.)




Page 126
"Frag-belt?" asked Narek.
Dagon nodded. "And some heavier explosives too. Armour-breaking."
That would be the secondary burst they had seen and felt from the rooftop.
I'm guessing by 'armour breaking' they mean krak grenades or something similar.


Page 135
" You are no longer Legion, that much is obvious from your battered weapons and armour. I doubt there are more than twenty of you. I saw your landers. How many can they carry? Enough for a ground war?"
"Ninety men at capacity," Numeon replied,
At first I thought this might mean a stormbird, but given the stats mentioned later it seems thees are some other sort of dropship/lander.


Page 147
"Take the heavy bolter – suspensors should make it light enough to bear at speed."
Suspensors as we know can help make shit easier to move due to antigrav effects (as well as providing stabilization/bracing to an extent for recoil.


Page 147
"It’s a half-tracked, up-armoured, Rapier semi-automated heavy weapons platform with onboard targeting systems and power generators."
..
"This one carries a laser destroyer array. It is one of the single most devastating mobile weapons in the entire Legiones Astartes arsenal."
...
"The half-track can easily match our ground speed and we’ll need its killing power if we’re to have any chance of achieving our mission."
the Rapier makes its appearance again, with the laser destroyer mount (although it implies it can carry other kinds of weapons, it would seem.) Also semi-automated, which is also nice. It can (or the half track can) also keep up with AStartes movements. IF we assume this includes a running pace this could mean anywhere up to 60-100 kph. These things would be damn useful to drop troopers, in such a case (as they can always use more lightweight, mobile firepower like Sentinels and such.)



Page 154
The cityscape erupted in a series of explosions as domiciles, manufactorums and other structures were ripped apart by the Rapier’s laser destroyer mount. Debris cascaded in chunks like heavy hail from shattered facades, ruptured pillars and thoroughly gutted interiors.
Emitting a high-pitched, staccato drone, the laser destroyer stabbed a continuous barrage of beams into the area designated by its operator. It didn’t stop until the Rapier powered off for emergency cool-down.
Firepower of the aforementioned rapier... pretty much tears up multiple buildings with a sustained barrage. Sustained firing by rapier has a cooldown period. Effects apparently aren't wholly thermal.



Page 164
They were vast, cyclopean things, far larger than the legionary drop-ships or the tank transporters utilised by the Army. Designated for recolonisation, Army recruitment and, in some instances, potential Legion candidacy, the fate of every Khar-tan man, woman and child would depend on how wholly they embraced their new masters. Certainly, none would return to Kharaatan again; only the manner of their departure and their onward destination were in question.
After several hours of slowly denuding the city of its occupants, two camps had begun to form comprised of Khartor’s citizens: those who had fought alongside the xenos willingly and those who had fought against them. Establishing the guilt or innocence of either was taxing the Munitorum staff in the extreme, and herds of people were amassing in a sort of limbo between both whilst a more thorough assessment could be made. Pleas were made, bribes ignored under the watchful eye of Munitorum overseers, but one by one they were codified and hustled aboard ships.
nonmilitary dropships even biger than their military counterparts, used for hauling and deploying colonists to and from locales. It is also the first reference we get to the potentail fate of 'complianint' citizenry. Whilst the notion of transporting an entire population is impressive logistically (hundreds of thousands or millions of people easily), it is a rather poor testament to the ideals of the Great Crusade that humans 'saved' against their wills end up in prison camps and at the whim of uncaring 'masters.' Indeed, this is yet another bit of amusing hypocrisy behind the whole notion of the 'Great Crusade' and the 'Imperial Truth' being perpetuated by Big E, but its hardly the first time in the HH series we've had the Crusade presented in this less-than-ideal light, either.
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Connor MacLeod
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Re: Horus Heresy series analysis thread

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Part 2
Page 164
Within the gaggle of Imperial servants, the Order of Remembrancers was also represented. Cataloguing, picting, scribing; some rendered the scene in art that would later be confiscated, others took personal testimony of the liberated where they could – this too would be redacted. No images or reports of the Crusade escaped into the wider Imperium without first being sanctioned. Capturing glory, the gravitas of the moment, that was the purpose of the remembrancers. Nothing more.
And.. more amusing irony/hypocrisy. The Imperial 'Truth', in the 1984 sense of the word (censorship and propoganda first and foremost, after all.)



Page 170-171
Realising the danger presented by the tanks, Vulkan had raced towards them. Not slowing, he shoulder-barged Arvek’s Stormsword at full pelt and began to push.
Grimacing with effort, booted feet digging trenches in the earth, he heaved the super-heavy back. Its sheer bulk dwarfed the primarch, the veins cording in Vulkan’s neck as he exercised his prodigious strength. Even Arvek dared not defy the will of a primarch and could only look on as Vulkan hauled the Stormsword’s dead weight across the sand. He roared, body trembling as he forced a gap wide enough for the trapped masses to escape.
Yes, you read that right. Vulkan is using his mass and brute strength to move a freaking superheavy tank. the amusing question is whether Kyme means a Forgeworld superheavy (~300 tonnes) or if we might be a throwback to the old epic dimensions (1000 ton monsters.) Its hilariously impressive either way, just by slightly differing degrees of such.



Page 171-172
Vulkan unleashed a storm of his own.
An inferno burst from his outstretched hand, the in-built flame units in his gauntlet reacting to their master’s touch. What began as a plume of flame expanded quickly into a conflagration of super-hot promethium. The eldar were caught by it and engulfed, their bodies rendered in heat-hazed, brownish silhouettes as they shook inside the blaze. No kine-shield could save them; their robes and armour burned as one, fused to flesh until all was reduced to ash and charred bone.
Vulkan's magic doom gauntlet (which we may remember from the other novels and as used by Forgefather Vulkan He'Stan.) It easily cremates an entire crowd (literally) of dark Eldar. Beyond that this is another pivotal scene highlighting Vulkan's internal struggles (the creator vs destroyer, the humanitarian vs the warrior, etc.) Even though he is enraged by the Dark Eldar's slaughter in their efforts to escape, he cannot wholly reconcile himself to the actions prompted by that anger. If he did, he wouldn't be Vulkan.



Page 175
"To be more than human is; at the same time, to be less than human. Within us is the capacity for greatness. We are warriors, but we must also be saviours. Our ultimate goal is self-obsoletion, for when our task is successful and peace, not war, reigns in the galaxy, our usefulness will be ended and with it us too." - Vulkan, from the Trials of Fire
As I alluded to before, Vulkan seems to fall into the camp of Primarchs who have thought ahead to what happens After the great crusade, and made plans. Indeed, he's in the camp of seeing it as a good thing, whereas others (Horus again) dreaded and despised it, or never saw it actually ending (not wholly, anyhow.) Again Vulkan's views on this matter say a great deal about his character.


Page 177-178
"It doesn’t matter. None of this is real, but what is very real is what I am about to impart to you. The very fact you have not chosen to attack me suggests I chose wisely."
"You make it sound like you’ve tried this before" I said.
"Not I, one of my kindred. Despite my warning not to, he proceeded anyway." There was resignation in the eldar’s voice, changing its melodic tone into something approaching regret. "It went poorly, I’m afraid, and so we are here. You and I."
..
"Are you a spirit, a wraith followed me from Kharaatan?"
..
"Something like that, but not from Kharaatan. Ulthwé."
...
"It’s not important, Vulkan. What is important are my words, and the matter of earth."
"The matter of earth?"
"Yes. It is tied inextricably to your fate. You see, I needed to speak to you. While you were still able to heed me, before you were lost."
..
"This might be the only chance I get to contact you. After this, I may not be able to return. You must live, Vulkan," the alien told me, "you must live, but stand alone as a gatekeeper. You are the only one who can perform this duty. You alone are the hope."
An interesting bit of foreshadowing. I suspect our mysterious Ulthwe, who Vulkan identifies as probably a Farseer, is the Diviner from the short story 'Feat of Iron' also written by Nick Kyme, given the refrence to 'trying this before' which happened in that story, and the reference to the 'lost' and the Realm of the Battle King (where Vulkan ends up by the end of the book.) I am tempted to speculate even further and say that this is Eldrad, but we dont have alot of proof to go quite that far (although the coincidences would be strong...)

If so we get a bit of insight into what is going on, it seems events in the Heresy may have an adverse impact on the Eldar, so recently reeling from the Fall.


Plot-wise, this is a pretty major point. For one thing, there are Eldar players in the greater game who are outside the Cabal, and seemingly are even operating against its agenda. Thus the Eldar population (or at least their Farseers) are not in complete agreement as to the role humanity and this Crusade (and the Heresy) play in its fate. Quite likely, this reflects differences in what each Farseer's reading of the Skein has revealed (and no Eldar, especially at this time, can be said to be perfect at reading it.) Amusingly, we might infer from this and the attempt to co-opt Grammaticus's involvement as further proof that the Cabal is perhaps deluded or even being used (knowingly or not) by Chaos. Certainly Erebus' own actions at the end of the book seem to lean towards that interpretation.

The book also makes many references to 'earth' in context with Vulkan, and it seems to have a very symbolic connection to him (in terms of his nature, specifically.) More on this later.

Another interesting thing if there is a connection between the two stories is Ferrus's presence in this story, or rather as either a ghost or delusion. we dont know which, but we know Vulkan (and Fulgrim) are plagued by visions of the Primarch, and we know from Feat of Iron Ferrus had a role to play. Could it be that he is not truly dead yet, simpyl discorporated?



Page 189
"It is divine, this thing."
..
"Here, in your hands, lies a piece of the Emperor’s will. It is lightning, cast from His fingertips and forged into a weapon."
The Fulgurite. A solidified piece of the Emperor's power, supposedly. The interesting thing is that it wouldn't be impossible - look at wraithbone and waystones after all. This also hints at a means (or a side effect) of how he demolished the aforementioned temple.



Page 194
" Coupled with the fact that when he went in there, the human was almost cut in half by that deflected shell."
Grammaticus was hit by a bolter ricochet, and it almost 'cut him in half' - which is roughly consistent with what we know it can do to a human body.



Page 197-198
An even compromise was reached, so all three would become ash together.
As K’gosi knelt down to light the base of the pyre, he began to incant words of Promethean ritual as described by Vulkan in the earliest days and adopted from the first tribal kings of Nocturne.
..
As the fire grew, quickly burning through pallet stacks, wooden beams and broken furniture the company had scavenged for the rite, so too did K’gosi’s voice grow louder and more vehement. The final verses were spoken by the throng and interspersed with words spoken by Avus alone, of the raven taking flight and the great sky death that was the sacred right of all Corax’s sons.
The blaze swallowed the warriors swiftly, burning hungrily through the gaps in their armour, made all the more intense by the measure of promethium dousing the pyre before it was lit. This was a sacrifice – it would mean K’gosi and the other Pyroclasts would have to share the remaining ammunition, but all deemed it a worthy cause.
..
The pyre shifted and cracked, fell apart under the weight of the armour at its summit and the wood slowly disintegrating beneath. A few seconds later it collapsed in a flurry of scattered sparks, the flames flickering dulcetly as a narrow pall of smoke rose into the air above. Ash was falling, and it covered all the legionaries on the factory floor in a fine, grey veneer like a funerary shroud.
Three Space Marines get cremated, in their armour, and the armour is not totally demolished in the process (or so ti seems later on). Indeed the solid bits seem rather impervious to the level of energies involved (the hinting about the flames penetrating 'through gaps in the armor' - which may explaiun why flamers might still be useful against power armored troops.

Apart from the tech bits, its interesting to comment on fire and flame, something so symbolic of the Salamanders and of Vulkan. I've talked about how Vulkan is both a creator and a destroyer, and how he struggles with that duality, and likewise, flame can be both beneficial and harmful.




page 200
"They have a weapon mount that took out two buildings. It would have no difficulty shooting us down, and then we would be the ones being searched for amongst the wreckage. "
The Rapier laser destroyer. It was able to demolish two buildings before having to cooldown, although the prior content implied more than two were actually struck. We might infer that two were completely destroyed, whilst others were 'merely' damaged. Implies that the Rapier could also shoot down aircraft by the similar magnitude of damage done.





Page 201
Numeon sat in silence next to the slowly dying embers of the pyre. Tendrils of smoke were coiling from inside the armoured husks of his former brothers.
As noted before, the Space Marine armour is not totally demolished by a pyre meant to cremate three Space Marine bodies.


Page 214
A legionary can live for many days without sustenance. His physiology is enhanced to such a degree that he can be practically starved and still march, fight and kill. Our father made His sons even stronger still, but I knew, as a man who knows he is dying of cancer, that I was not myself.
Comment on Space Marine endurance, and that of a Primarch.


Page 219
"I cut off your head, pierced your heart, crushed your skull, impaled every major organ in your body. I even burned and dismembered you. You came back, brother. Every. Single. Time. You cannot die."
Surprise! Vulkan is immortal. Curze is not happy.



Page 222-223
The glow was so bright that it lit up the sacrificial site, chasing back the shadows that had been slowly creeping from the old ruins like spilled ink. They seemed to recoil, as did the supplicants, smoke rising from their mutilated bodies.
One woman cried out, and Elias almost faltered in his well-practiced dogma before a Word Bearer held her steady. Others were showing signs of displeasure too, writhing and coughing as their forms were devoured by cleansing flame. It spread, the burning light, crawling inexorably over the disciples.
The names of the Neverborn, so crucial to the ritual, slipped from Elias’s memory. The agony in his arm was such that he clutched it. Rendered down to blackened flesh, he balked at his sudden dis-figurement and realised that harnessing the power of the spearhead was beyond him. Like a horse that has slipped its reins, it was wild. But it was also vengeful.
..
Unfettered, the power contained within the fulgurite broke free of its shackles and coursed out in a flood. It sprang from Elias, a storm seeking to earth itself in a lightning rod.
It found seven.
Sinking to their knees, their ritual daggers now forgotten, the disciples died quickly and in agony. Their battle-plate was no protection.
Furcas clutched at his throat, a death scream issuing from his mouth in a plume of smoke. Dolmaroth, his hands held up to his head, became fused in a solid mass of flesh and metal. Imarek managed to wrench off his helmet before he died, but took half of his face with it as it stuck to the inside. Eligor shuddered and melted like wax through the vents in his armour. The others fell in similar fashion, prompting the Word Bearers watching from behind them to recoil for fear of sharing their brothers’ fate.
The supplicants were already charred meat and bone before the first disciple fell, and they were blasted to ash by an unfurling wave of fire.
Realising his peril, teeth clenched with the pain of his arm, Elias rammed the spearhead into the stone dais of his pulpit and fell back as the fire returned.
HA HA. Seven marines and eight humans cremated by the fragment of Big E's power. Which really has to tell you just how powerful his incarnated form can be.



Page 225
His back hurt from an hour spent lying in the cold and on this slab. Vaguely aware of remembered pain down his side, he reached over to explore the injury but found only reknit skin and bone.
..
Not a surgeon’s work, then. He found no stitches, but he was still badly bruised despite his new sleeve of flesh.
Grammaticus resurrection. However he accomplishes it it actually involves regeneration. Which says all sorts of interesting things given that you can have immortals literally cremated and come back to life (meaning that regardless of origins they all seem to be Wolverine)



PAge 226-228
The eldar didn’t respond to his sarcasm. He was male, dark hair scraped back over his forehead to reveal an inked rune on the skin. Only his face and shoulders were visible and described in red monochrome, the rest lost beyond the edges of the bowl.
"Seems you know my name," said Grammaticus. "What’s yours? Are you another agent of the Cabal?"
..
"I am not with the Cabal, and I know that you wish to extricate yourself from their 'strings', yes?"
..
"You are seeking a fragment of power, weaponised in the form of a fulgurite spear. Your mission also concerns the primarch, Vulkan. I too am concerned with him as well as the matter of earth. I came to you because I need your help, and you are in a unique position to give it."
..
"You want to be released. I can give that to you, or at least show you how to release yourself. You are… long-lived, are you not?"
"I suspect you already know the answer to that, too. Although, I think you’ve got me confused with a friend of mine. I would say I have had many lives rather than one that is especially long."
"Yes, of course. You perpetuals are all different, and not all human in the strictest sense either."
"You are referring to the Emperor?"
"You met him once, didn’t you?"
..
"I do not mean him, I refer to Vulkan. He also cannot die as such, but you already knew that, didn’t you? As you and I speak, he is in terrible danger. I need your help to save him, if you are willing?"
Grammaticus is in psychic communion, not unlike the flect he used to communicate with his Cabal overseers. This Eldar is not with the Cabal, however.

Gramamticus is in an interesting predicament here. on one hand he's still acting as their agent (or servant... unwillingly so by now) but at the same time w eknow (like with Oll, and later with the mysterious farseer who contacts him) that he might also be acting against their intentions covertly. Grammaticus seems to be juggling alot of balls here, however unwillingly, but it seems that events in Legion left their imprint on him, and not favorably inclined towards the Cabal.

The exact intentions of our mysterious farseer (the probable Diviner) isnt clearly known, although it seems to run contrary to Eldar in the Cabal.


PAge 230
It barely dented the assault, and when the Imperial loyalists finally made planetfall, over forty thousand legionaries tramped out upon the scorched earth.
Implied Legion strength of the Salamanders at Isstvan V, perhaps? I dont remember what HH2 massacre said.



Page 230-231
The Stormbird they rode in was a Warhawk IV. It could carry up to sixty legionaries and also had some capacity for transporting armour. During the apex of the Great Crusade, the Stormbird had been as ubiquitous as the stars in the night sky but its favour was fading. This one was an antique, having been usurped by the smaller and more agile Thunderhawk. Numeon liked the solidity of the Warhawk IV, just as he liked the fact he was harboured alongside fifty Pyroclasts, led by Lieutenant Vort’an.
As I noted before, Stormbirds actually have a troop capacity of 60, not ninety, so the lander mentioned previously was something else.


Page 241
Ganne took the burst from a plasma gun against his storm shield and he staggered, until Igataron hauled him up off one knee.
Storm shield tanks a plasma gun shot.



Page 243
"The Death Guard are on the run. Have switched to short-scopes and blades."
..
Short-scoped, the legionary sniper rifle was deadly and incredibly powerful. It was a credit to Nemetor’s company that they could adapt their tactics so fluidly in the face of opportunity. At short or long range, the Reconnaissance Marines excelled, but if they kept pushing it would get them all killed or overrun.
Apparently the 'Recon' marines (Scouts who aren't Scouts, I guess. We saw images of power armored Space Marine scouts in Collected Visions, I'll guess this might be what is described) have 'long range' and 'short range' scope modes.



Page 254-255
"I am perpetual. That is to say, immortal. Your primarch is, too."
..
"This is the truth. I cannot die… Vulkan cannot die. He lives still, but he needs your help. I need your help."
Stating the obvious by now, but it had to be stated. Honestly though, I don't get why people threw such a fit over this. While it was a plot twist of a sort, it was hardly the most central theme of the novel, and hardly ruined it. The main theme - at least the way *I* read the story - was about Vulkan and his struggle with his inner nature, as contrasted by the symbolism of flame and the hammer, as well as him as smith and him as warrior, the contrast in his relationship and discussions with Curze, etc. And if anything it was also as much about his Legion and their efforts to survive in the face of his disappearance (again contrasted with the Iron Hands).

But, that's just me. I actually like the perpetual plotlines, so that's going to shape my thinking.



Page 270
"Darkness. Unending and eternal. It’s all for nothing, brother. Everything we do, everything that has been done or will be done… It doesn’t matter. Nothing matters. I fear. I am fear. What kind of a knife-edge is that to balance on, I ask?"
"You have a choice," I said, hoping that some fraternal bond, some vestige of reason still existed in my brother. It would be buried deep, but I could unearth it.
He turned his gaze upon me – so lost, so bereft of hope. Curze was a mangy hound that had been kicked too many times.
"Don’t you see, Vulkan? There are no choices. It is determined for us, my fate and yours. So I make the only choice I can. Anarchy and terror."
I saw it then, what had broken inside my brother. His tactics, his erratic moods, were all caused by this flaw. It had led him to destroy his home world.
Dorn had seen the madness lurking within him. I suppose I had known it was there too, back on Kharaatan.
We get another of those moments where you can't really hate the Night Haunter even if he does horrible stuff. The guy did get a shit deal all around, and he's as much a victim as anyone he's suffered with. This really meshes nicely with the ADB depiction of the character, and generally fits in so seamlessly with Kyme's depiction of Vulkan, it was one of the many elements of the book that made it so enjoyable for me because of the continuity it provided, and it played off that whole 'contrast' thing I commented on well. Vulkan's attempt again to have pity and empathy for Curze, even now, is what made him such a strong person, and ultimately puts him beyond Curze's level.



Page 288
I set the bolter I had been given under my chin, resting the stock against my cheek as I slowly panned it around the sewer.
Astartes bolter.. with a stock!



Page 309-310
The primarch was trading blows with the Contemptor. Though it dwarfed him, the hefty war machine was slowly being taken apart. Vulkan had fought it back and was amongst the Firedrakes in the heart of the battle.
..
The Contemptor towered over him, twin power claws trailing jagged loops of energy. Its chest plate was badly dented and cables in its neck spat dangerously.
A dense muzzle flare erupted from Vulkan’s pistol. It had been a gift from Lord Manus, a gesture the primarch of the Salamanders had reciprocated. Discharged at close range, it severed the servos in the Dreadnought’s right arm, rendering one of its weapons limp and useless. Vulkan clambered up the Dreadnought’s torso and when he reached the summit rammed his sword downwards into its armoured head. Like a beast felled but still catching up to the realisation that it was slain, the Contemptor sank to one knee. Its dead arm hung loose by its side whilst the other gripped its knee, struggling for purchase.
Another example of Vulkan's feats - being able to take apart a Contemptor Dreadnought singlehandedly (no pun intended). although his fancy ass gun does help (and the fact it can damage a Contemptor - a dreadnought with shielding - says quite a bit about its firepower at that, keeping in the tradition of Primarchs having tremeondously powerful weapons in line with their status and stature.)



Page 311
An arcing missile salvo from one of the traitor gun emplacements forced the Pyre captain’s attention skywards. He tracked the spear-headed missile all the way down, following its trajectory until it struck part of the slope between the two primarchs.
A firestorm lit the hillside, several tonnes of incendiary ordnance expressed in the expansive bloom of conflagration. It swept outwards in a turbulent wave, bathing the lower part of the slope in heat and flame. This was nothing compared to its epicentre. Firedrakes were immolated in that blast, blown apart and burned to ash in their Terminator armour.
A hundred dying sunsets faded from Numeon’s sight. Blinking back the savage afterglow he saw Vulkan wreathed in flames, but stepping from the blaze unharmed. The remaining Firedrakes gathered to him, tramping over the dead where they had to.
Several 'tonnes' of incendiary from a missile warhead. Whether it wsa the weight or yield we dont know (and in order of magnitude terms, probably doesnt make much difference, although cremating multiple termies in their armour might suggest mass rathr than yield) It does show the kind of firepower Great Crusade battlefields might throw around. And notice the Terminator armor doesnt seem destroyed by the yields that cremate their inhabitants.


Page 334
"Throne of Terra…" I gasped, collapsing to one knee, my head bowed so I could breathe. "Father…"
I remembered the words, such a distant memory now. He had spoken them to me on Ibsen. After my Legion and I had destroyed the world, turned it into a place of death, I renamed it Caldera. It was to be another adopted world, like Nocturne, and with it the Salamanders would be reforged. That dream ended with the end of the Great Crusade and the beginning of the war.
It pains me, but I will have to leave you all when you need me the most. I’ll try to watch over you when I can.
This plays into the earlier comments I made about the Emperor keeping tabs on his sons, and this is one of the quotes that, to me, reinforced the legitimacy of that idea. Assuming Vulkan is truly remembering it (and I have no reason to doubt him), the Emperor must have said that to him. The implications, as I said, are open to debate, but the fact of it being stated is self evident, I think.



Page 348
With the warriors’ work now done, the Imperial Administration with its army of logisticians, codifiers, servitors, engineers, manufactors, taxonomers and scriveners could begin the long task of recolonising One-Five-Four Six and repatriating it in the name of the Emperor and the Imperium.
..
In time, new appellations would be chosen in order to help colonists better adapt and think of the world as their own, as a loyal Imperial world with loyal Imperial citizens.
Kharaatan and all its associated trappings represented rebellion and discord. By changing its names, their power was revoked and supplanted it with another’s.
Part of this transformation began with the logging and transportation of the entire population of Kharaatan. These men, women and children, be they rebels or innocents, would never see their home again. Some would go to the penal colonies, others would be sent to worlds in need of indentured workers, some would be executed. But in the end, the cultural footprint of the Kharaatan people would disappear forever.
Again we get mention of the inhabitants of the 'compliant' planet being hauled off and replaced, and this being a consequence of 'resisting'. Whilst not every planet has had this happen (the 'compliant' world in Horus Rising to start with..) it seems to be a fact in some cases. They seem to go to camps, sorted, then those who are 'innocent' get reassigned to a new world. In a purely pragmatic level I can understand why. Part of the point of compliance is to break previous alleigances and to reforge it as alleigance to the Emperor. The iterators, the remembrancers, etc. are all part of that process, and this is just another. Although as I said before, this is pretty hypocritical given what the Great Crusade/Imperial Truth is SUPPOSED to stand for, but that is also pretty well established by now as well.




Page 348-349
After what had seemed like days rather than hours of painstaking cataloguing and questioning, the Departmento Munitorum, assisted by Administratum clerks in battalion-strength cohorts, had finally rounded up and divided Khartor’s population.
..
There were over fifty transports to check, log and verify before he was done..
..
The first tranche of ex-Khar-tans, the prisoners bound for the penal colonies, had already gone. Murbo’s job was to despatch those people who were destined to become Imperial citizens on brave new worlds. He wasn’t sure who he pitied more, but his sympathy didn’t last. Rebellion reaped its own harsh rewards when it was against the Imperium.
Apparently it takes the Munitorum a couple trips to haul off the population. Depending on if its hundreds of thousands or millions, we might be talking thousands of people per transport, which is hardly improbable. These are larger than military landers, and we know those come in sizes that can easily handle whole regiments (or multiple regiments. Such as the armed lander on the cover of the 5th edition IG codex.)




Page 356-357
"Yes, you are. Can you remember what I said to you once?"
"On Ibsen?"
"No, elsewhere. On Nocturne."
"You said,’ I began, my voice choking with emotion, ‘you would watch over us when you could.’
...
"Close your eyes, Vulkan."
I did, and lowered my head for him to put his hand upon it.
"Be at peace, my son."
Again referencing the stuff I said earlier about Big E watching over his sons, and again reinforcing the legitimacy of the idea and possibly my earlier speculation. Although as I also said this does raise questions about the nature and just 'who' (or which Emperoor or part of him) might be doing the watching. Its quite possible (and likely) to argue that our incarnated version is not the one here doing it and we're again reaching into 'Realms of Chaos' territory in the Emperor's background. Its not the first time they've done so in the HH series, either.


Page 359-360
My brothers and I were made differently from the adopted sons of our Legions. In the process of creating progeny, our father had distilled a portion of his essence and will into all of us. In the Legiones Astartes he fashioned an army of warriors, bred for a single purpose, to unite Terra and then the galaxy. In my brothers and I, he desired generals but also something else; he wanted equals, he wanted sons. Into us he poured his matchless intelligence and peerless ability in bio-engineering. We became more than human; every trait, every chromosome was enhanced and brought to its genetic apex. Strength, speed, martial acumen, tactical ability, initiative, endurance, all of it was magnified by the Emperor’s miraculous science. But like a lens directed at an old painting, it was impossible to enhance one detail without enhancing all the others at the same time. We were more than human, greater than Space Marines, but while our assets were magnified, so too were our flaws.
It didn’t matter at first, not while the Crusade roared on brightly, a comet bringing light to the benighted heavens. Rivalry soon became jealousy, envy; confidence grew into arrogance; wrath turned into homicidal mania. All of us were flawed, because to be human, even enhanced as we were, is to be flawed. A perfect state cannot be rendered from an imperfect design.
Vulkan again comments on his naturea nd that of the Primarchs in general. He echoes sentiments that have been echoed in fluff (novel and non novel) before many times... that their origins. They are superhuman not just in the advantages, but in the flaws, and this makes them double-edged swords... but it also reinforces (as Vulkan also points out) their essentially human origins. It also reflects that the magnitifed flaws, whilst contributing to the successes of the Crusade, also contributed to many of the underlying problems that lead to the Heresy to begin with (EG Horus' pride, Magnus' arrogance/thirst for knowledge, Angron's uncontrolled anger, Curze's fixation on death and terror, etc.)


Page 368-369
It trailed, long and blazing, into the darkling sky. The tongue of flame climbed and upon reaching the apex of its parabola bent back on itself into the shape of a horseshoe. Rockets screaming, it came down in the midst of the charging Salamanders and broke them apart.
A savage crater was gored into the Urgall hills, like the bite of some gargantuan beast resurrected from old myth and birthed in nucleonic fire.
...
Tanks following after their lord primarch were flung barrel-rolling across the black sand with their hulls on fire. Those vehicles in the mouth of the blast were simply ripped apart; tracks and hatches, chunks of abused metal torn to exploded shrapnel. Legionaries spared death in the initial blast were eviscerated in the frag storm. Super-heavies crumpled like tin boxes crushed by a hammer. Crewmen boiled alive, legionaries cooked down to ash in that furnace. It went deep, right into the beating heart of the Salamanders ranks. Only by virtue of the fact that they were so far ahead were the Pyre Guard spared the worst.
With immense kinetic fury, it threw them apart and smothered their armoured forms in a firestorm. An electro-magnetic pulse wiped out the vox, a threnody of static reigning in place of certain contact. Tactical organisation became untenable. In a single devastating strike, the Lord of Iron had crippled the XVIII Legion, severed its head and sent its body into convulsive spasm
..
Smoke blanketed the ridge and the ash-fall had intensified. Heat haze from the still-burning fire blurred his vision. He saw the crater – he’d been thrown back from its epicentre – and the hundreds of twisted bodies within. They were incinerated, fused into their armour. Some were still dying. He saw an Apothecary – he couldn’t tell who – crawling across the earth with no legs as he tried to perform his duty. No gene-seed would be harvested this day.
Seems vulkan survives a nuke (or a nucleonic) strike. We dont know the exact yield of course, but it is implied to be considrably greater than the incendiary mentioned before... cremated Space MArines, probably cooked/boiled tank crews, etc.. we'd have to be talking high GJ/low TJ at least in all liklihood given the scope of devastation implied. Again it speaks to the potential scale of devastation that can occur on major battlefields, probably analogous to a Deathstrike or heavy titan barrage.



PAge 386-387
"Your beacon won’t work. This chamber is teleport-shielded. Nothing goes in or out except through that gate behind you."
..
"You’re right," I conceded, holding up Dawnbringer so he could see it. "I fashioned it as a teleporter, a means to escape even a prison such as this. I counted on you leading me here, on you needing to face me one last time. It seems I was fooled into thinking you hadn’t planned for this."
Vulkan's hammer has a built in teleporter beacon or teleporter, I'm not sur ewhich. If the former you have to be in awe of a teleporter that works across galactic scales. And if the latter... well its still teleporting across galactic scales (From wherever Curze is to Ultramar, which is going to be an easy scores or hundreds of light years at a minimum I'm sure.) Either way its impressively awesome as feats go.

Also specific shields for blocking teleporters (or beacons)



Page 388
"Your dampeners are useless. I could have left as soon as I took the hammer from your cage, but I chose to stay behind."
Vulkan's hammer apparently laughs at Curze's teleport blocking shields.


Page 398
The las-beam stabbed into Numeon’s retinal lens, burning out his eye and searing his face beneath. He cried out, clutching his eye, the trauma of it putting him on his knees. The bolt had struck him, and split part of his armour. It wasn’t clotting properly, Numeon’s enhanced physiology undone by something in the storm, something the cleric had incepted. It made the eye burn all the more painfully.
..
Grammaticus had hit him with a potent charge. Whilst the legionaries were plotting their assault on the space port and this cunning feint to get him to another ship, he had been altering the tech in his ring. The blast had exhausted it. The digital weapon was done and wouldn’t charge again, but it pierced the legionary’s defences and put him down long enough to scurry from the warrior’s grasp.
digital laser again. It manages to penetrate the eyepiece of Astartes armor, but apparently still needed a max charge to do so reliably. Given digital lasers are equivalent to laspistols as a rule, this is an interesting contrast to other examples (say Storm of Iron, where a laspistol at max doesn't penetrate in a singel hit) Calc wise its hard to say, it damages the eye and burns at least part of the face. If we figure at least a 5x5 patch of skin with second degree or third degree burns we'd be talking 600-1,250 joules at least, whilst a 10x10 patch would be 2500-5000 J. single digit kj would be consistent with laspistol effects, of ocurse, but its a lower limit regardless. burning much more of the face would obviously produce a larger number.

The second point is that, once again, Grammaticus' digital ring could recharge, which pointed to it using something other than a battery. I'd guess some sort of miniature power source (either micro fusion, or a small bit of antimatter, or something similar that charged a separate capacitor. Or perhaps a really long lived battery or some sort of isomer.) Or it may reflect that the battery needed time to fully charge tha capacitor (limitations of miniaturization, perhaps?)

The blast 'exhausting' it and removing any ability to charge would probably come from either draining the 'supply' in one shot, and possibly damaging the components in the process (a forced overload, so to speak.) Given this, we might speculate that it had many times a couple kilojoules, givne my earlier speculation on the ring's calcs.

As an aside, Numeon's Astartes armor was blasted open by lightning, but it clearly wasn't normal lightning as it seems to have fucked with his healing.




PAge 404-405
"Yes, I know what must be done. Although killing a primarch won’t be easy."
..
"His grace is bound to the earth. Separated from it, he will be weak and can be slain like any of the others."
"Why him? Why not the Lion or that bastard Curze? Why does it have to be him?"
"Because he is important and because he must not live to become the keeper of the gate. Do this and your pact with the Cabal is ended."
It's heavily implied that Vulkan is the one to die, through the Fulgurite (Emperor's power) and apparently needs another Primarch's help to kill him. Again we see that the Cabal and our mysterious Farseer (the probable 'Diviner' From The Primarchs) are operating on completely different plans.

Curiously, Erebus also let Grammaticus go (even killing his own Acolyte and returning the Fulgurite) which suggests they're going along with the Cabal's plans as well (or possibly influencing it. as I said the Cabal may knowingly or unknowingly be Chaos' pawn in all this. The whole Acuity thing can't be as precise as they pretend it is - no 40K precog has ever been quite that reliable. )




Page 407-408
I awoke to heat and the stench of my own scorched flesh. My body was wreathed in flame. I didn’t need to look to know it, my every nerve ending screamed it.
..
But I had descended for too long and too weightlessly for it to be that.
I opened my eyes and in the few seconds I had before their vitreous humours boiled and then evaporated in their sockets, I saw a vast orb below me through the blazing heat haze.
It was a grey – almost pallid world – wreathed with white cloud. I was far above it, breaching its upper atmosphere without a ship or even the protection of my armour.
Skin burned away. Flesh too, then muscle.
..
As my brain rebelled against what my body was telling it, I witnessed my own destruction through my mind
..
..his flesh sloughing away and disintegrating.
Vulkan, rendered down to blackened bone.
His withered skeleton breaches the upper atmosphere…
More of Vulkan's immortlaity, and the sorts of things perpetuals can survive/regenerate from. It does, in a vague sort of way, still tell us the resilience of Primarchs at that.. I mean even if your eyes can survive a few seconds of reentry heat... much less the rest of yor skin...
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Azazal
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Re: Horus Heresy series analysis thread

Post by Azazal »

I'm behind on my HH books, so thank you Connor for the updates and reviews.

Reading what your review of Vulcan Lives, makes me wonder if we might see a re-emergence of the Star Child. If the Emperor has in deed or always has been a conglomerate of different personas is is possible that one of those personalities or possibly several have merged in the warp to form the Star Child?

Granted this is me speculating and just running with an idea, but what if the Star Child foresaw the Heresy and began preparing champions to guide humanity form the ashes of the Heresy? Could Grammaticus and the other perpetuals be the Sensei of old from 1st edition days?

Probably not, since the state of modern 40K pretty much kills that idea, but it is fun to speculate.
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Connor MacLeod
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Re: Horus Heresy series analysis thread

Post by Connor MacLeod »

Azazal wrote:I'm behind on my HH books, so thank you Connor for the updates and reviews.
If you don't mind being spoiled, you're welcome :P I dont always cover the important bits - depends on how I judge the book and my mood, like always, so if the book sounds good you might want to check it out. Usuually if I either blank uot the quote for spoilers, or if I've referred to bits I exclude, I generally consider it a 'good' novel, for whatever my opinion is worth :P
Reading what your review of Vulcan Lives, makes me wonder if we might see a re-emergence of the Star Child. If the Emperor has in deed or always has been a conglomerate of different personas is is possible that one of those personalities or possibly several have merged in the warp to form the Star Child?
If you can't tell from my own speculations, that seems to be how my thinking goes. Its rather obvious that they are borrowing heavily from the earlier 1st and 2nd edition stuff in a number of ways (the Emperor's past being a big one.. he really seems as old as that 'New Man' stuff from Realms of Chaos.) and that means they probably wouldn't stop at borrowing other stuff including the Star Child (which as I have said may explain odd events like 'Saint Keeler' even though Big E denies his godhood.) We do know from the earlier fluff and Ian Watson's books that the Emperor's 'mind' as such was not a single persona but made up of a composite of many separate identities (which in old days was fragmenting) so the idea of some parts of him doing things that the rest of his mind isn't aware of is quite possible.

Of course even if they are borrowing stuff I am sure they revise/reimagine it to fit with the current setting better, so its not an EXACT duplication. Which is at least how I'm seeing the Perpetuals (a sort of pseudo-Sensei reimagining, although you could argue thats what the Primarchs became too.) - at least until we get more information.

Granted this is me speculating and just running with an idea, but what if the Star Child foresaw the Heresy and began preparing champions to guide humanity form the ashes of the Heresy? Could Grammaticus and the other perpetuals be the Sensei of old from 1st edition days?

Probably not, since the state of modern 40K pretty much kills that idea, but it is fun to speculate.
Its possible. We're given hints that suggest there are certain contradictions in the Emperor's thoughts and actions. Which could be interpreted to fit in with the Traitor and Chaos view of him (that 'betrayer'), or it could be there are multiple facets of Big E (some of which he isn't aware of, which is consistnet with the star child and other fluff discussed above) at work without the Emperor actually knowing. Again Saint Keeler being a good example of this (unless, of course, Keeler was a latent psyker.)

Whehter they keep this vague or spoil it later on is, of course, up for debate, but in the meantime I do find it fascintating to guess about.
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