Lord Revan wrote:
IIRC the OP correctly the TA has just 1 commander no more, no less. So for TA space assets to come into play you must show that you can build them from that within a reasonble timeframe. where as only qualification for the WH40K side is that you start from an active tomb world, thus leaving it connected to the rest of the WH40k galaxy thus any imperial or necron fleet asset would FTL jump away.
in other words show us that TA space assets are relevant to the discussion, don't just say they are and leave it at that.
The mention of the existence of TA space assets was to address the misconception that somehow the TA universe has no ability or conception of building spacecraft.
Also if I recall the original discussion was regarding a planetary conflict on a world. The invoking of off-world assets is expanding the scope of the conflict, and if that is being done, it is not an equal comparison to only expand one side's assets and not the other's. Also as mentioned, it takes time for ships to be notified and to travel. They are not instantaneous. If time is granted to one side to call for help, have help be approved, and then have the ships travel, then shouldn't equal time be granted to the other side?
Finally the time taken depends on which enemy is being fought. Necrons now no longer have FTL travel with their ships with the new Necron Codex. If that is the space asset reinforcement being awaited, that could be a considerable period indeed.
It is like in 40K having an Imperial Guard vs. Space Marine discussion, and then someone claiming space assets would nuke one side or the other all to glass. If the discussion is going to be about ground warfare such as seen in a typical game, or portrayed in fictional novels, then arbitrarily summoning one side and only one side's assets is not an equal expansion of the conflict.
Now before someone goes and says a Commander unit can't build a spaceship in the game, yes, that is true, but neither can you build a spaceship in any of the 40K games. Not even Battlefleet Gothic, which involves itself in space combat, deals really with ship construction. Are we then to assume that because no ships can be built in a 40K game, there can never be new 40K ships built? We are talking about a comparison of fictional game universes, and not always a strict literal representation of what can or cannot be accomplished by game rules. Otherwise we can start having the ludicrous situation of 40K models being able to outrun the range of their guns or other silliness being accepted as reasonable, or troops never ever firing into close combat since that is forbidden by game rules (despite this being a noted behavior in desperate situations in the background).