Geth in Battletech

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Zor
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Geth in Battletech

Post by Zor »

In this scenario, by act of Q as of 3049 in the Periphery near Draconis Combine space in the warpath that the clans when the invade a number of Geth on an uninhabited planet.

This includes some...
-Five Billion Runtimes with hubs to support them
-100 million infantry level platforms of various classes, including a hundred comparable to Legion.
-200,000 Colossi
-30 Frigates, comparable to most Mass Effect Frigates
-5 Dreadnoughts able to go to to to with most mass effect dreadnoughts
-About a hundred transport spacecraft typical of size of those in the Mass Effect universe
-Various industrial facilities to produce more platforms, hubs, spacecraft and infrastructure.

Said Geth, confused about what happened, decide that the best course of behavior is to scout things out. These are not Heretics.

What happens?

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Re: Geth in Battletech

Post by Havok »

In theory there are no Heritics anymore. Also giving the Geth another 900 years of evolution is going to significantly change their tech levels and possibly how they operate, unless you are saying it is a direct transport.

Also, as they are exposed to the different tech of the Battletech universe, that is going to cause a change in how they evolve as well.

They have made it clear though, that they will choose their own path and not co-opt the future of other civilizations.

The Geth will simply observe as they did in the MEU, as you pointed out, these are not the Heritics. The only non Heritic Geth to leave the veil and contact any races are the programs that make up Legion.
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Re: Geth in Battletech

Post by Zor »

Havok wrote:In theory there are no Heritics anymore. Also giving the Geth another 900 years of evolution is going to significantly change their tech levels and possibly how they operate, unless you are saying it is a direct transport.
It is a direct transport.

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Re: Geth in Battletech

Post by Havok »

Alrighty then...
Havok wrote:They have made it clear though, that they will choose their own path and not co-opt the future of other civilizations.

The Geth will simply observe as they did in the MEU, as you pointed out, these are not the Heritics. The only non Heritic Geth to leave the veil and contact any races are the programs that make up Legion.
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Re: Geth in Battletech

Post by Setzer »

Isn't a fleet of 35 warships a pretty significant force in Battletech?
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Re: Geth in Battletech

Post by Sarevok »

Depends on how powerful Mass Effect ships are. In particular BT ships have an edge in directed energy weaponry which ME can not effectively defend against.
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Re: Geth in Battletech

Post by Havok »

Does it matter if the Geth aren't going to engage them?
Granted, they don't have the use of the Mass Accelerators, but they don't have the limitations of needing food or oxygen. They will simply move further away than the Battletech forces can reach. Way further.
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Re: Geth in Battletech

Post by lordofchange13 »

Sarevok wrote:Depends on how powerful Mass Effect ships are. In particular BT ships have an edge in directed energy weaponry which ME can not effectively defend against.
Arn't the Geth "pulse rifles" energy based weapons? Plus the Geth from the post are segnificantly more advanced then in the 2 games so far, and the Reaper accelerater gun did put a giant ass crater in a planet. The geth have likely gotten a hold of Reaper and Collecter tech, and more then likly advance apon it. on a side note do happen to have a web site for battle tech?
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Re: Geth in Battletech

Post by Tanasinn »

Sarna.net is the wiki. Note that TT game ranges have been disavowed by the current owners - Catalyst Game Labs - as representing "fluff" capabilities. I'm sure someone with more interest can find a direct quote. This is a common point of contention that is no longer valid in BT vs. scenarios.
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Re: Geth in Battletech

Post by consequences »

Tanasinn wrote:Sarna.net is the wiki. Note that TT game ranges have been disavowed by the current owners - Catalyst Game Labs - as representing "fluff" capabilities. I'm sure someone with more interest can find a direct quote. This is a common point of contention that is no longer valid in BT vs. scenarios.
They can say whatever the hell they want, until they actually retcon all of the fluff statements in material they currently have in print of ranges that precisely line up with the tabletop, it means precisely nothing.

And unless someone can find some evidence to boost naval weapons range to more than 22 times that of the tabletop, the Geth Dreadnoughts effortlessly massacre everything thrown their way before it can get into range.
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Re: Geth in Battletech

Post by Tanasinn »

They have retconned it. Catalyst Game Labs publishes things, you know. That's where the whole "yeah, game ranges are an abstraction for purposes of fluff" thing comes from.
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Re: Geth in Battletech

Post by consequences »

Tanasinn wrote:They have retconned it. Catalyst Game Labs publishes things, you know. That's where the whole "yeah, game ranges are an abstraction for purposes of fluff" thing comes from.
Then they can stop publishing fluff that reiterates said pre-retcon reality. As in roughly every novel ever published, every TRO, and at least half the sourcebooks. Points of interest, the Catalyst Published TRO:3039 Scorpion, Manticore, Pike, Javelin, Catapult, and Banshee entries not to mention every single listing of jump capacity. Also the short story at the start of HTP : Misery, likewise the story at the start of OTP: Death to Mercenaries.

They can publish whatever idiotic horseshit they want with no regard for prior established canon, basic common sense, and just maybe not appearing completely retarded by directly contradicting themselves five minutes later. Their retcon means jackshit if they immediately publish material that agrees 100% with the pre-retcon state of affairs. If they'd actually done it halfway competently, then I'd have far less issue.

Hint: Take the document before sending it off to the printers, open it in some searchable format. Search for 'meter'. If something that pretty explicitly indicates that hexes are thirty meters appears in the frikking document, change it. Change search parameter details and adjust as necessary for any other paradigm shifting retcon you are trying to implement. Result: You, and the people defending you, don't look like blithering morons.
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Re: Geth in Battletech

Post by Imperial Overlord »

Hell FASA books stated that the ranges were just game mechanics. Too bad they did it after a score of novels had pretty much burned the idea that the game ranges were canon into just about everyone's brains, but that's the way it is.

The Geth "vulnerability" to directed energy weapons is something of a misnomer. Mass Effect's shields don't work against them, but Battletech doesn't have them at all so both sides will be hull tanking beam weapons. The Geth shields will provide protection from the missiles, autocannons, and gauss cannons that make up a large percentage of the weapons in use.

At this point in time the only factions with operational capital ships are Comstar, Wolf's Dragoons and the Clans and the numbers are, with the exception of the Clans, tiny. Interstellar transportation is also limited, which makes deploying en masse against the Geth difficult. The question is what do the Geth want to do as a force that strong can pretty much do what it wants.
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Re: Geth in Battletech

Post by Coalition »

The fun part with changes the distances across a hex, is it also changes the speeds of units, unless you also change the time per turn. If you change the time scale per turn without changing the weapon fire rate, then the guns don't fire as often.

Changing all three (hex width, time per turn, and weapon firing rate) turns the game into a hide and slaughter type, where each side carefully maneuvers their units to stay out of line of sight. Once any unit exposes itself to the other side, it dies.
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Re: Geth in Battletech

Post by SirNitram »

As they are said not to be heretics, they'll withdrawl from inhabited space and simply busy themselves with their own advancement. The only conflict would be any navy deciding to go hunt the machines down.
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Re: Geth in Battletech

Post by Havok »

Which I already said. Everyone else in the thread seems to want to ignore what the Geth are and actually do.
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Re: Geth in Battletech

Post by consequences »

The Geth likely won't actively start anything. The Draconis Combine, Bandit Nations, and the Clans, being the largest collections of belligerent assholes in the asshole saturated Battletech universe and variously surrounding or invading the specified Geth location, most definitely will, followed some point later by C* once they realize the Geth can break their treasured stranglehold on interstellar communications. Everyone will be trying to swipe their tech once they realize how superior their FTL system is, especially if they don't immediately realize that it's eezo dependent.

Unless the Geth want to obliterate a hell of a lot of equipment that's going to be incredibly difficult to replace due to lack of Geth industry and eezo in this universe and impossible to evacuate with their limited spacelift, they're going to have to stand and fight at least a bit.
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