For a bit of OP reader interaction, if there's a part from the below story--which I'll be adding to soon--you were wondering about, here's where I go into greater, sometimes too much, detail about it, so just ask.
The story itself for those wondering:
https://forums.sufficientvelocity.com/t ... ory.41856/ <- SV version
https://forums.spacebattles.com/threads ... ry.568627/ <- SB version
Steelinghades, post: 9285198, member: 19876 wrote:The USS Excalibur
USS stands for Union StarShip.
Steelinghades, post: 9285198, member: 19876 wrote:That was only because most colony worlds couldn't afford to outfit their ships with actual kinetic weapons—railguns, coilguns, mass driver, accelerators, etc—or ordnance weapons. Thus they used energy weapons, which allowed them to avoid having to spend a large amount of their GDP on ammunition.
Mainly becuase of the fact that unlike energy based weaponry--and more esoteric designs--a kinetic or ballistic weapon requires far more upkeep to the weapon system, ammunition needs to be bought and tested, etc. Compared to energy weapons wherein none of that is of concern; an energy based weapons costs more outright, but kinetic or ballistic costs more in the long run.
And there's always the issues of crew training and skill. Using a kinetic or ballistic weapon in solar warfare requires quite a bit of skill and knowledge of various factors of solar combat that for an energy weapon or self guiding weapon aren't that big of a consideration.
The CSZ is both a physical and metaphysical concept. Gravity as we known it is changed within the outer skins of astral space, taking on a number of weird properties that can cause a rather large amount of damage, both physical and mental, to a starship crew. Not only does being in Astral space and within a CSZ cause a frenzy of a sort to begin to gnaw at everyone's mind, there are beings that live within a Celetrial Shadow Zone that would love to devour a staeship or two--most of the time, the gibbering things don't even notice there were sapient beings wihtin. Not to mention that if you get too close to a CSZ center it's more then likely to just crush you.Steelinghades, post: 9285198, member: 19876 wrote:“Captain,” Lieutenant Markus Laernin, sensors officer, said. “We have just left the celestial shadow zone, we may engage Starjump drives at any time.”
It's not technically impossible to jump through a Shadow Zone, indeed starships do it all the time by worming through a planet's shadow zone. A fighter capable of going FTL however will fall to a planetary CSZ, starships have enough mass and powerful enough shielding to bypass safely. With that in mind, scientists believe if you were to build a vessel of great enough mass and shielding, you could bypass a star's Shadow zone, but building such a massive construct is not remotely practical currently.
The official scientific term for Astral space is Etherspace-1, which means Etherspace first layer, the deeper into Astral space you went, the higher the number. However it's always a bad idea to dive deeper into Etherspace/Astral space as those that have tried have never returned.Steelinghades, post: 9285198, member: 19876 wrote:tearing open a hole in space-time to enter Etherspace-1.
Etherspace-1 is the official term for the warping lanes used to traverse the galaxy, however if you were to talk to the more arcane minded folk, they wouldn't be caught dead using the term Etherspace, they always use Astral space.
That's all for know, feel free to ask questions or make observations.