Jub wrote:We know what happens to an orc when we deal HP from x to x+9, as well as x+10, the rules clearly cover this. We don't get any clear guideline for what happens to objects when they're destroyed. Thus, my outcome from an elemental spell is just as valid as yours lacking any rules for what it takes to overkill an object. Once can even argue that such a result would be the purview of the player as part of the spell's description.
Still, feel free to take a stab at giving us hard numbers for what it takes to warp a door off of its hinges or shatter a rock wall.
At a rough estimate, about an order of magnitude less than it would take to outright melt the thing, if we're using "warped by heat and lost structural strength" as the mechanism of destruction. Chopping up a rock wall would depend very heavily on how many pieces it falls into.
But in all seriousness, assuming things have to be melted or vaporized before they count as 'destroyed' is a flawed model for a number of reasons, I've seen it in many places, and I'm not doing this out of a personal urge to pooh-pooh things.
Why assume that power = leadership, even in a magocracy? The best and most powerful people in real life have a combination of skills and charisma that get them into a position to gain and hold power...
You missed part of what I said. I was referring to a
hypothetical nation where the ruler does indeed rule the country by force.
There are societies in Faerun, and most other fantasy RPG settings I know of, where it would be socially acceptable for a significantly more powerful wizard to depose and kill a lesser wizard and claim the ruling position of a magocratic society (or province). It might not be
easy but at least it would be
possible. These thrones and other positions of power are valued, people intrigue and struggle for them- both among humans, and in other societies.
If fully optimized wizards were the norm among NPCs in Faerun, no unoptimized wizard could hold such a dominant position in society. No unoptimized wizard would even be much of a threat because the more numerous optimized wizards would tend to defend the status quo, successfully. And indeed there would be fewer unoptimized high level wizards anyway, because of Darwinian processes- a larger percent of all wizards who try to reach tenth or fifteenth level will
die trying if they are unoptimized. In societies where wizards hold most of the power (e.g. Thay), and where you need merit as a powerful wizard to become successful... virtually all successful wizards would be optimized because optimized wizards are more successful by all possible metrics. If you were teaching an apprentice and wanted them to be successful, you would teach them the skills they need to have an optimized build (e.g. the correct spells, and so on)
So the point is, while
hell yes it is possible to optimize wizards far more than the 'boring conventional' approach permits... we have a lot of evidence suggesting that NPC casters in Forgotten Realms and other canonical D&D settings are not thus optimized. If they were, they'd
all have to be optimized, because otherwise the optimized people would take over all important positions held by poorly optimized wizards.
And it would become generally accepted that "Now THIS is how you teach a wizard to succeed!" In other words, that optimized would be the only kind of build that is considered 'normal.' And that would show up in the sourcebooks and so on because wizard NPCs would
be optimized.
Plus leaders of any large nation will have vast wealth, beyond even that of high-level PCs, to invest in items and defenses to keep them safe.
But such items and defenses would be detailed in the same place we'd get the NPCs' stats from, so this changes nothing.
The question is simply, are there places ruled over
by personal force, specifically, which are ruled by poorly optimized characters? If so, Darwinian selection would suggest that these poorly optimized wizards are nonetheless capable of defending their niche. Sure, any one optimized wizard might be persuaded to avoid taking the throne away from our poorly optimized tyrant. But
all optimized wizards over a period of decades?
Not if optimized wizards are common.
Of course, if optimized wizards are rare, this isn't an issue.
So we can't assume that unoptimized leaders mean that it's rare to ever see anybody stronger than they are, even among their own ranks. Once you have power if you keep your underlings happy/cowed enough even a weakling will be safe.
But how did a weakling successfully compete with non-weaklings to acquire power in the first place? And how can it be that seemingly
every NPC wizard is a weakling, relative to the performance of our hypothetical optimized-build wizard at comparable level? How does this support the conclusion that there are numerous optimized wizards wandering around who all
just happen not to be seeking or competing for power and who never bother to step in and end the chaos and oppression and trouble created by the poorly optimized wizards.
We don't see what a typical mage looks like in any source book. The DMG's basic NPC Wizard is a Drow which, outside of a very specific setting, can't be considered common. The closest we get for this are the city builder rules which give us some idea of how many people in them will have PC classes and what the level spread may look like. So we really can't say anything about how optimized or unoptimized the average D&D mage is.
We can use the (statted out) wizards in the source books as an example, though...
If there are wizards who are marginalized and considered weak and outcast, and they are poorly optimized, and this is a consistent pattern... perhaps those marginalized wizards became marginalized due to poor builds. Perhaps they could never rise to high level, because their poor build makes it too dangerous for them to take risks and obtain more magical knowledge.
If there are wizards who are
successful and are considered strong and have attained power or glory or renown or fear... then those really ought to be some of the most powerful wizards in the world. Both 'most powerful' in the sense of 'high level,' and 'most powerful' in the sense of 'optimal builds.'
As for my idea representing some sort of optimized build, that's plain nonsense. The entire build consists of one item and one feat. The item can be purchased for 14,000gp, if you can craft that type of item then it's a few days time and 7,000gp. The other part of that combo is a feat with the only prerequisite as having any other metamagic feat. It's from a non-core source but is a feat that any blaster style mage worth his salt would want to take if he had the option to do so.
So
DO all blaster-style mages take it? Because so far as we can tell there's nothing in Faerun stopping wizards from learning whatever magic will make them powerful.
Basically, if most NPC mages (or blaster-type mages) with known statistics have this capability, you can reasonably argue that most NPC mages have this capability. If they don't, you can't.