Hulkbuster Iron Man vs Greater Daemon of Khorne

FAN: Discuss various fictional worlds that don't qualify for SF.

Moderator: Steve

User avatar
GuppyShark
Sith Devotee
Posts: 2829
Joined: 2005-03-13 06:52am
Location: South Australia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by GuppyShark »

Kojiro - Agree with all of what you've written.

Irbis - 'Skilled if unsubtle' generals is a description I am comfortable with. Presumably their battle planning is competent in the 'use the right tool for the job' sense.
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Elheru Aran »

IIRC.

The Titan-on-Terminator incident was a Warhound Titan-- one of the smallest-- and the Terminator was a Space Wolf (without helmet, no less). His armour was cracked, but the suggestion was that he was capable of going on fighting as he hollers at some gawking Guard to get a move on or some such. It's in one of those sidebars in some White Dwarf supplement or something.

Khorne Daemons are largely a bunch focused on melee. If Stark incorporated some ranged repulsors or missiles into the Hulkbuster suit (exploding rocket-fist?), he could gain some advantage there as long as he can stay out of its whip's reach. Of course, the Warp being what it is, if the bloodthirster has enough mojo, he could magic up a super-bolter or some such...
It's a strange world. Let's keep it that way.
User avatar
GuppyShark
Sith Devotee
Posts: 2829
Joined: 2005-03-13 06:52am
Location: South Australia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by GuppyShark »

The Hulkbuster still has the palm repulsors and flight capability.
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Elheru Aran »

GuppyShark wrote:The Hulkbuster still has the palm repulsors and flight capability.
Bloodthirsters can fly. What was the range on those palm repulsors again? I don't think we ever see them at more than 20, 30 feet or so...
It's a strange world. Let's keep it that way.
User avatar
Kojiro
Jedi Master
Posts: 1399
Joined: 2005-05-31 06:04pm
Location: Adelaide, South Australia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Kojiro »

Elheru Aran wrote:What was the range on those palm repulsors again? I don't think we ever see them at more than 20, 30 feet or so...
In the first Iron Man when we see him take out the Jericho missiles his altimeter says he's hovering at about 85 somethings. Assuming that's feet and he's firing at an angle the MK3 repulsors have at least a good hundred foot range. I would assume the Hulkbuster equipped ones are at least as powerful, likely more given their scaled up size. Whether or not they hurt the daemon is still dubious however.

I think Guppy is probably right, the Hulkbuster is extremely specialised for a particular task. I have think Stark could probably build a suit with enough firepower to drop a 'thirster. The suit designed for close combat though is a poor choice against 40Ks most deadly melee combatant.
Dragon Clan Veritech
Block
Jedi Council Member
Posts: 2333
Joined: 2007-08-06 02:36pm

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Block »

Well, don't forget that the runes on their armor make Bloodthirsters immune to non-Psyk based ranged weapons. So Stark would have to win in melee.
User avatar
GuppyShark
Sith Devotee
Posts: 2829
Joined: 2005-03-13 06:52am
Location: South Australia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by GuppyShark »

Rules mechanics are not typically considered valid in vs debates. Otherwise all he needs to do is Frenzy bait the thirster off the table with a chaff suit ;)
Block
Jedi Council Member
Posts: 2333
Joined: 2007-08-06 02:36pm

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Block »

That's in the fluff though, not a rule.
User avatar
GuppyShark
Sith Devotee
Posts: 2829
Joined: 2005-03-13 06:52am
Location: South Australia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by GuppyShark »

That's ludicrous. You could hit a Bloodthirster with the Death Star and he'd be sitting there in space yelling at you?
User avatar
Purple
Sith Acolyte
Posts: 5233
Joined: 2010-04-20 08:31am
Location: In a purple cube orbiting this planet. Hijacking satellites for an internet connection.

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Purple »

GuppyShark wrote:That's ludicrous. You could hit a Bloodthirster with the Death Star and he'd be sitting there in space yelling at you?
Probably yes. If you applied enough non telepathic damage you would presumably blow up its physical shape and thus force it back into the warp or some such. But it would still be alive and capable of manifesting in some new body after a while.
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.

You win. There, I have said it.

Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.
User avatar
Vendetta
Emperor's Hand
Posts: 10895
Joined: 2002-07-07 04:57pm
Location: Sheffield, UK

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Vendetta »

GuppyShark wrote:That's ludicrous. You could hit a Bloodthirster with the Death Star and he'd be sitting there in space yelling at you?
Probably not. Most seriously big (titan grade) weapons can still threaten them, it's just smaller stuff like tanks they don't care about.

Of course, you wouldn't actually kill it, just send it back to the warp and it might take it a few centuries to reform.
User avatar
Purple
Sith Acolyte
Posts: 5233
Joined: 2010-04-20 08:31am
Location: In a purple cube orbiting this planet. Hijacking satellites for an internet connection.

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Purple »

Or seconds. Time in the warp is... not what we are used to it being.
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.

You win. There, I have said it.

Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Elheru Aran »

Purple wrote:Or seconds. Time in the warp is... not what we are used to it being.
It depends. If you do your job right, you can actually force warp creatures to obey ordinary time. In a Grey Knights novel, a daemon was banned for an explicit thousand years, and it took it that long to make its way back. In terms of actual action, you don't typically have to deal with the same daemon immediately after you've banished it from realspace, since they've been injured and shamed enough by their defeat that they have to work their way back. This is especially true if it's something as prestigious as a Bloodthirster-- losing a fight for one of those is a major embarrassment.
It's a strange world. Let's keep it that way.
User avatar
Purple
Sith Acolyte
Posts: 5233
Joined: 2010-04-20 08:31am
Location: In a purple cube orbiting this planet. Hijacking satellites for an internet connection.

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Purple »

Sure, but somehow I doubt anyone in this setting has the tools or knowledge to do the job right. Hell, if what ever way this thing got in stays open I can imagine other demons coming through to test them self against the champion who took down this one.
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.

You win. There, I have said it.

Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.
Block
Jedi Council Member
Posts: 2333
Joined: 2007-08-06 02:36pm

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Block »

Elheru Aran wrote:
Purple wrote:Or seconds. Time in the warp is... not what we are used to it being.
It depends. If you do your job right, you can actually force warp creatures to obey ordinary time. In a Grey Knights novel, a daemon was banned for an explicit thousand years, and it took it that long to make its way back. In terms of actual action, you don't typically have to deal with the same daemon immediately after you've banished it from realspace, since they've been injured and shamed enough by their defeat that they have to work their way back. This is especially true if it's something as prestigious as a Bloodthirster-- losing a fight for one of those is a major embarrassment.
True, but he was also banished by the Grey Knights, who are ridiculously powerful psykers.
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Elheru Aran »

Purple wrote:Sure, but somehow I doubt anyone in this setting has the tools or knowledge to do the job right. Hell, if what ever way this thing got in stays open I can imagine other demons coming through to test them self against the champion who took down this one.
^ That's more like it.
Block wrote: True, but he was also banished by the Grey Knights, who are ridiculously powerful psykers.
Granted. However, I can't say I've ever read about anybody actually killing (as opposed to temporarily crippling or injuring and then it's all 'Gotcha') a daemon and then it comes back on them immediately. So it seems like there's some sort of limitation. Of course, Chaos doesn't *have* to play by the rules...
It's a strange world. Let's keep it that way.
Block
Jedi Council Member
Posts: 2333
Joined: 2007-08-06 02:36pm

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Block »

I think it'd have to be on something like a Daemon world for that to happen. Otherwise, yeah I'd assume they'd have to be resummoned, which takes time.
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Elheru Aran »

Block wrote:I think it'd have to be on something like a Daemon world for that to happen. Otherwise, yeah I'd assume they'd have to be resummoned, which takes time.
DERP. I'd totally forgotten about daemons not existing naturally in our reality. Of course that's why they don't just pop right back. Yeah, unless they're pretty powerful or otherwise exceptional, they do need to be re-summoned. Daemon worlds are natural gateways to the Warp so that's a revolving door, but not regular worlds.
It's a strange world. Let's keep it that way.
User avatar
Lord Revan
Emperor's Hand
Posts: 12212
Joined: 2004-05-20 02:23pm
Location: Zone:classified

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Lord Revan »

Elheru Aran wrote:
Block wrote:I think it'd have to be on something like a Daemon world for that to happen. Otherwise, yeah I'd assume they'd have to be resummoned, which takes time.
DERP. I'd totally forgotten about daemons not existing naturally in our reality. Of course that's why they don't just pop right back. Yeah, unless they're pretty powerful or otherwise exceptional, they do need to be re-summoned. Daemon worlds are natural gateways to the Warp so that's a revolving door, but not regular worlds.
actually if I interpeted the Codex corrrectly it actually takes more effort to break into real space the stronger the daemon is. For greater daemons to appear on their own will and without assist means things are bad as the planet you're on is essentially pulled into the warp.
I may be an idiot, but I'm a tolerated idiot
"I think you completely missed the point of sigs. They're supposed to be completely homegrown in the fertile hydroponics lab of your mind, dried in your closet, rolled, and smoked...
Oh wait, that's marijuana..."Einhander Sn0m4n
User avatar
Kojiro
Jedi Master
Posts: 1399
Joined: 2005-05-31 06:04pm
Location: Adelaide, South Australia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Kojiro »

Lord Revan wrote:actually if I interpeted the Codex corrrectly it actually takes more effort to break into real space the stronger the daemon is. For greater daemons to appear on their own will and without assist means things are bad as the planet you're on is essentially pulled into the warp.
More or less this is correct. There'a a minimum amount of relevant psychic energy required to get a greater daemon to appear and thus they appear at a minimum power level. Stuff like the proper ritual, the daemons true name or a psyker conduit can all make this easier.

Of course that this means is that fighting against a Khornate army should be virtually impossible, as the more blood spilled on either side should result in any daemons present being reinforced. Sure your marines did just murder all 500 of those cultists/PDF troops but alas there was some crazy priest up the back and look what he's turning into...

Indeed one of the more laughable tabletop interactions at the moment is to use a cheap psyker to summon a greater daemon. Sure it kills your psyker but so what? And of course the ultimate in 'did not playtest' using a greater daemon that is badly wounded to summon (killing the wounded one) a fresh greater daemon.
Dragon Clan Veritech
User avatar
Eternal_Freedom
Castellan
Posts: 10369
Joined: 2010-03-09 02:16pm
Location: CIC, Battlestar Temeraire

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Eternal_Freedom »

Indeed...we had such a summoning situation at the weekend. The Ork player had a couple of Weird Boyz that he used to summon a pair of Bloodthirsters.

Luckily for us Space Marines one of us was playing Grey Knights so it wasn't too much trouble to put them down again.
Baltar: "I don't want to miss a moment of the last Battlestar's destruction!"
Centurion: "Sir, I really think you should look at the other Battlestar."
Baltar: "What are you babbling about other...it's impossible!"
Centurion: "No. It is a Battlestar."

Corrax Entry 7:17: So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again.
User avatar
Purple
Sith Acolyte
Posts: 5233
Joined: 2010-04-20 08:31am
Location: In a purple cube orbiting this planet. Hijacking satellites for an internet connection.

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Purple »

Since when can orks summon chaos demons?
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.

You win. There, I have said it.

Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.
User avatar
Eternal_Freedom
Castellan
Posts: 10369
Joined: 2010-03-09 02:16pm
Location: CIC, Battlestar Temeraire

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Eternal_Freedom »

Since weird boyz, as psykers, could roll on the Demonology tables for their psychic powers.

Incidentally, the "roll for random psychic powers" is a mechanic I really dislike, and I don't even use bloody psykers, because I considered them too unreliable before this crap came along.
Baltar: "I don't want to miss a moment of the last Battlestar's destruction!"
Centurion: "Sir, I really think you should look at the other Battlestar."
Baltar: "What are you babbling about other...it's impossible!"
Centurion: "No. It is a Battlestar."

Corrax Entry 7:17: So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again.
Simon_Jester
Emperor's Hand
Posts: 30165
Joined: 2009-05-23 07:29pm

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Simon_Jester »

Which reminds me, if Hulk appears in 40k does he get appointed an honorary ork?
Kojiro wrote:If course that this means is that fighting against a Khornate army should be virtually impossible, as the more blood spilled on either side should result in any daemons present being reinforced. Sure your marines did just murder all 500 of those cultists/PDF troops but alas there was some crazy priest up the back and look what he's turning into...
That... actually tends to happen, if you go by the novels. It's one of the reasons why lunatic cultists who have an edged-weapon fetish can be effective and conquer their enemies. The cultists die, but they really are launching banzai charges they know are suicidal as an act of voluntary necromancy, so their side may win anyway.
This space dedicated to Vasily Arkhipov
User avatar
Kojiro
Jedi Master
Posts: 1399
Joined: 2005-05-31 06:04pm
Location: Adelaide, South Australia

Re: Hulkbuster Iron Man vs Greater Daemon of Khorne

Post by Kojiro »

Purple wrote:Since when can orks summon chaos demons?
The current 40k rules are an absolute mess. The initial release gave Daemonology to every single faction except Grey Knights. So yes, your eldar farseer could summon a Keeper of Secrets. And of course lesser daemon groups count as psykers so they too can summon. In fact along with summoning a greater daemon entire units of lesser daemons can be summoned. I believe this is an early battle report in which they guy starts with 30 or so lesser daemons and ends the game summoning 30-40 more in that turn.

Some cynical people have suggested it's a naked cash grab, letting every army have free units. But they also think that using the new Space Marine Battle Company formation (2 HQ, up to 6 tactical, 2 assault and 2 devastator units) is a naked cash grab, just because it gives you ten free razorback transports. :lol:
That... actually tends to happen, if you go by the novels. It's one of the reasons why lunatic cultists who have an edged-weapon fetish can be effective and conquer their enemies. The cultists die, but they really are launching banzai charges they know are suicidal as an act of voluntary necromancy, so their side may win anyway.
Oh I know. You've got to assume when Horus assaulted Terra that the Khorne forces. I really did like the old Space Marine (Epic 1st Ed) Daemon rules. They were based on awesomeness like how many units you killed, how many of them were living models or how many units you made take morale checks. All in all it was terribly clunky but as a 12 year old it was awesome.

And I think Hulk would rather quickly fall to Khorne, though orks would find him immensely fun.
Dragon Clan Veritech
Post Reply