The Influences on D&D... If Made Today

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Solauren
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Re: The Influences on D&D... If Made Today

Post by Solauren »

Majin Gojira wrote: 2022-02-26 11:17pm
Solauren wrote: 2022-02-26 06:52pm
GuppyShark wrote: 2022-02-26 01:02pm I forgot what it eventually devolved into, Dragons of Autumn Twilight was still a classic.
It's okay, most people burned the 'Saga and later' stuff out of their minds :)


Oh, something that would influence D&D - Zombie Plague movies/tv shows.
That just reminds me of the alterations I saw once to turn D&D zombies into Romero types. Increase the AC by 2, reduce the hit points to like 2, and give them an infectious bite (con reducing disease).

Of course, the best zombie RPG will always be "All Flesh Must Be Eaten."
Huh, I've give them (3.X/Pathfinder)
+2 Natural Armor Class
DR 5/Piercing
Intelligence of 1
-2 to Dexterity, +4 to Strength
+4 to Cha (force of will/lack of brain power)
Improved Initiative as a Bonus feat. If they already have it, +2
Improved Natural Attack (Bite), Weapon Focus (Bite)
Zombie Bite - Fort Save DC 20, 1 Con/Round, 4 consecutive saves to resist it. (Failing 1 resets the counter).
I've been asked why I still follow a few of the people I know on Facebook with 'interesting political habits and view points'.

It's so when they comment on or approve of something, I know what pages to block/what not to vote for.
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GuppyShark
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Re: The Influences on D&D... If Made Today

Post by GuppyShark »

I can share a firsthand experience of D&D zombies, since we're on the topic.

Low level party.

My character <i>Fan of Knives</i> (Area of Effect spell) the mass, runs away
Most of the party - aaaah we're all gonna die
Me: JUST RUN
Most of the party: no we're fighting cos they're zombies

Zombies in D&D are actually way harder to kill than their CR indicates, you're supposed to kite them.
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Majin Gojira
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Re: The Influences on D&D... If Made Today

Post by Majin Gojira »

Solauren wrote: 2022-02-27 12:18am Huh, I've give them (3.X/Pathfinder)
+2 Natural Armor Class
DR 5/Piercing
Intelligence of 1
-2 to Dexterity, +4 to Strength
+4 to Cha (force of will/lack of brain power)
Improved Initiative as a Bonus feat. If they already have it, +2
Improved Natural Attack (Bite), Weapon Focus (Bite)
Zombie Bite - Fort Save DC 20, 1 Con/Round, 4 consecutive saves to resist it. (Failing 1 resets the counter).
Ah! I found what I saw!

Short version:
Current HP: 1
The Hoard: Noises can attract 1d4 additional nearby zombies
Infection: DC !0 Dex, STrength, or Con save, they are infected. Lose 1 HP each day until they hit 0, where they die instantly and come back as a zombie. If they lose consciousness at any point while infected, they rise as a zombie with 22 HP. Remove tainted limb before first long rest or Greater Restoration can remove the disease.
ISARMA: Daikaiju Coordinator: Just Add Radiation
Justice League- Molly Hayes: Respect Hats or Freakin' Else!
Browncoat
Supernatural Taisen - "[This Story] is essentially "Wouldn't it be awesome if this happened?" Followed by explosions."

Reviewing movies is a lot like Paleontology: The Evidence is there...but no one seems to agree upon it.

"God! Are you so bored that you enjoy seeing us humans suffer?! Why can't you let this poor man live happily with his son! What kind of God are you, crushing us like ants?!" - Kyoami, Ran
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