You lead Industrial Cats against Human Theocrats (RAR!)

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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by HMS Sophia »

LaCroix wrote:Watch this video, and see how the cat almost teleported into that woman's face.
Now imagine it had a 20cm knife, and a couple thousand friends.
First things first, jesus fucking christ that woman. "I know, I'll kick snow over a cat repeatedly. That wont piss it off until it tries to take me eyes."..

Anyway, onto the cat vs. pikes things.
Image
There's a pike formation for you. Not a particularly dense one, but enough to give you an idea of how lacking in density the group of pikes actually was. Is it enough to stop cavalry and make infantry think twice? Sure. Is it going to stop an 18 inch long cat? Not for a moment.
A lot of cats are going to die, especially if they're charging a pike and shot formation. But do you know what's really good fun about some standard pike and shot formations? The shot formed the wings, not the centre the vast majority of the time. Now, against a cavalry formation that doesn't wheel particularly quickly, the threat of that central block of pikes is pretty damn scary, yes. But what about a group of cats that could wheel or reform a charge up until the moment of impact? I imagine the arquebusiers(sic) are going to see either a lot more fighting or a lot more standing in the middle of a block of pikes waiting for the cats to leave.
Or, of course, they could form the second rank and fire over the shoulders of the pikes. But hey, that's going to diminish your all important pike hedge. Which would you prefer...
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by LaCroix »

And now add the fact that the cats would probably wait until nightfall to attack... :D
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by LaCroix »

An eerie howl rang out across the wide open field the enemy had set up formations when they noticed their approach.

Mew-Chi couldn't help but mewl softly when the anticipation finally turned into anticipation, his antelope picking up and started weaving at it's place.

Before them, he saw a dense square of these strange giant apes, calling themself 'Hoomans'. In the center, there was their infantry, holding lances and guns. Others, clad in steel from head to toe, mounted on giant hornless antelopes, were forming the flanks, as ready to pounce as their own Catvalry was. Their long lances were held up high, tiny flags waving at the ends, giving him a severe case of lance-envy as he remembered his own, barely two jumps long.

Mew-Chi quickly checked his own cuirass, and weapons. His catana was secured, his Kit revolver loaded. He would have liked to have a Mouser, too, but since it would also only have allowed him one shot before he'd have to drop it for the charge, it didn't really matter. His lance wouldn't do any good in this situation, so they were left behind.

He was startled out of his thoughts when his Captain started hissing orders. Bringing his antelope under control, he listened, and screeched when everyone was. The tension was palpable. Everycat wanted a go at these monsters who had laid destruction to their homeland. They were huge, strong, and their guns terrible, but they weren't infallible.

And they were few. The Nekon standing army outnumbered them by ten to one, approximately. And while they were fielding almost all of their military strenght in this campain, there were already several battalions of 'kitten' in traingin throughout the empire. Meanwhile, Catmandos were setting fires all over these Hoomans' settlements, burning their crops, poisoning wells, and stabbing their old, nobles, mollys, and kittens - just like they did to our towns they had wiped off the map.

Mew-Chi could almost smell the victory. These hoomans would be tired. Catmandos had been harrassing them all the way here. Many lives were lost, brave cats whose names will be written into history books when this all was over. Their deeds were magnificent. Somecat, the name yet unknown to Mew-Chi, had managed to torch one of their waggons carrying gunpowder barrels. In the confusion, almost a third of their mounts ran off, and when the smoke settled, their powder supply was down by half, according to scout estimates. Others went and culled their herds, feeding them syccamore seeds, dogbane, and other poisons by the bag, or cutting them free. Night by night, the hooman army was under siege, and come morning, it was less than it was the day before.

They would have preferred to surprise them in their camp, too, but there was no way to hide the approach of a quarter million soldiers, even if they were cats. The hoomans had noticed, and prepared for the attack. Mew-Chi doubted they had much time to set up their cannons when the Nekons appeared out of the setting sun. But neither had they. This would be settled the old-fashioned way - claw to claw. And Mew-Chi had to admit he was not unhappy about that.

Finally, their formation moved out. Turning left, they put their claws to their antelopes, giving the hoomans a wide berth, fanning around to encircle them. The Catvalry brigades at the right flank did the same, with the main body advancing on foot.

Ears turned when sporadic booms from the hoomans' formation indicated that a few guns were set up, but their fire was erratic. The infantry was advancing on fours, to the hoomans, it couldn't be much more than a fast moving black line at the horizon, beneath sky still illuminated by a sun that had set minutes ago. Mew-Chi would have his claws nipped if they managed anything but accidental hits. He was quite secure in the knowledge that their own artillery would hit, though.

It took them only a minute to reach a point where the enemy catvalry - or hoomanry - reacted. Wheeling around, they charged outside to meet the Nekon army, forming a long line, four to five ranks deep.

A single, lound screech sounded out. Finally! Attack!

As if they were a single cat, their first wave of five thousand, about twice as many as their enemies, including Mew-Chi, yanked their 'lopes around and charged. Commands to ready for volley fire were howled out, everywhere. Mew-Chi absentmindedly checked to see that the main body was receiving heavy fire form the guns and cannons, but kept moving, as he pulled his revolver with his left. Aiming hinger than necessary, he waited for the command and emptied his gun, eyes closed, the moment it came. While his rounds soared towards the enemy, he had already dropped the gun, and readied his sword, securing the lanyard keeping him from losing it to his wrist, crouching down on his antelope, patting it's back for the last time.

As expected, the gun fire didn't do much to the armored hoomans, but that was never the intention. A few projectiles found gaps in their or their mounts' armor, making them flinch or shy. It was only a few handful of horses and riders affected. The psychological effect of thousands of muzzle flashes in the dark, right in front of them, though, was enough to make some of them stall. Mew-Chi could see their charge losing cohesion, and a few moments later, they met. Screams went out from some of his mates unlucky enough to be hit by a lance or ridden down. Mew-Chi dodged a lance reaching out for him and jumped. Claws extended, he landed on the mount, finding hold in the chain weave. Two others had jumped the same enemy, one had bounced off the mount's head, and another was currently wrapped around the rider's head, frantically trying to stab the giant while evading the arm trying to brush him off.

Climbing up, Mew-Chi cut the rein with a single swipe of his catana, before burying it in the eye of the beast.

He held on with all the strenght he had when the animal made a shrill sound of pain and reared, throwing off it's rider and the cat fighting him. Next he knew, one of the following hooman riders crashed into them, throwing Mew-Chi off as they all went down in a tangle of limbs and metal. Mew-Chi landed hard, but rolled with it, which couldn't be said for the hoomans. Shaking his head, Mew-Chi came to his wits in the middle of chaos, his right paw bruised where the strap of his catana had snaped when he was thrown off. Trying to get up, he winced when he felt his left hind leg protest, briefly forcing him back on fours before he could stand up. Their first wave had failed to stop the charge, but put a huge dent into it. Only about half of the hoomans were still advancing after that crash, facing the second wave that had followed them 200 jumps apart.

Overall, Mew-Chi had been lucky. All around, he saw mangled bodies of cats, every other still alive and howling or mewling in pain, the few surviving mounts adding their yips to the cacophony. He was sure that less than a third, maybe only a quarter of his comrades were still alive and in fighting shape, but the hoomans left with them were either dead or squealing in fear and pain as surviving cats were swarming their prone, disarmed bodies, catanas stabbing and slicing at the gaps in their armor. For every cat they managed to punch or kick off, two more appeared.

By the time he had armed himself with a fallen littermate's catana, just in case, they had fallen quiet. Moments later, the rest of their catvalry charged by to meet the main force, which was already being swarmed by the 'Paws'. By the look of it, they hadn't even needed a third wave.

"Honestly, how can they be so stupid to bring such lances to a fight," Mew-Chi thought as he sat down, watching, and taking his weight off his injured leg. "A kitten could jump on it, climb up and scratch their eyes out!"
A minute's thought suggests that the very idea of this is stupid. A more detailed examination raises the possibility that it might be an answer to the question "how could the Germans win the war after the US gets involved?" - Captain Seafort, in a thread proposing a 1942 'D-Day' in Quiberon Bay

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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Borgholio »

That was beautiful. It was a purr-fect addition to this thread.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Zor »

LaCroix wrote: (Btw - Do they retain retractable claws?)
Yes.

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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Me2005 »

Purple wrote:... It might work against some sort of medieval peasant levy or something. Or at taking down an individual armed knight. But attacking a formation of organized professional troops (and it's not like these would not be professionals since it's an invasion) you are just going to be met with a wall of pikes and halberds.
According to the OP, you're talking 40,000 professional warriors/nobles (likely armored, probably mounted), and another 200,000 'people' to make up a town, plus consistent reinforcement troops over time. I'd hazard that there are maybe 200,000 total fighters in the human camp, and that the majority of those are peasant soldiers who are only professional in that they are veterans.

Even meeting a wall of pikes, cats could easily go under the typical pike wall. They're set up to stop horse charges, not cat-charges.
LaCroix wrote:snip
That was awesome.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by madd0ct0r »

Fangtastic.

Is there a risk humans might realise pikes are useless and cut them down to clubs?
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by LaCroix »

madd0ct0r wrote:Fangtastic.

Is there a risk humans might realise pikes are useless and cut them down to clubs?
unless they turn them into machineguns, it doesn't matter.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by KlavoHunter »

bilateralrope wrote: It may be better to sink/capture the ships so the Dominion can't use them and offer the humans already in Nekon the opportunity to surrender and become part of the Nekon Empire. That has several advantages:
- Those humans will stop fighting a lot quicker than if they had to pack their things and go back to the Dominion. Especially if the ships aren't in port.
- The Dominion sound like they would be really angry about a surrender. Maybe even that the surrendered humans are a higher priority for the crusade than the Nekons.
- Those humans become a source of information about the Dominion.
- They might even become a source of humans willing to fight the Dominion.
This is a terrible idea. Once the humans inevitably obtain feline technology, what stops them from turning on us?

Humans do terrible about trusting other ethnic groups of their own kind. How do you expect us good noble cats to share a continent with these invaders in the long term?
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by LaCroix »

Dear Nekons, we ar at war.

A total war.

There are hundred millions of them hoomans waiting, and day by day, more are setting sail for our shores. We need to prepare for them.

We won't give quarter - the captured hoomans don't give us anything but warm bodies, and insight into technology we Nekons have left behind us generations ago, but create a permanent risk of one of them stealing technology and bringing that information back to the Dominion. And frankly, superior technology is all that stands between us Nekons and certain death.

We did not have adequate weaponry for the initial conflict, but we could make do with the army we had, throwing feline waves at them until the last hooman is dead, and now we deal with the arriving reinforcements on a ship-by-ship base.

But to end this conflict, we need to create new weapons, able to kill hoomans, and lots of them, as quickly as possible and bring the war to the hooman Dominion.

We all know the truth, fellow Nekons - as long as their Dominion exists in it's present form, we will never have peace.

Peace can only obtained by superior firepower.

To this end, our scientists have agreed to think outside their boxes. Doing this, they have come up with an improvement on the Mouser paper cartridge gun - brass casings for ammunition allow for something that was never seen before - guns like a .30 inch carbine holding 10 rounds internally, reloaded after each shot by simply moving a lever, enabling a Nekon to kill ten humans at 300 jumps in less than 30 licks!

Not only that, they have also plans for something as outrageous as a gun they call an team operated automatic cannon, that will fire the same rounds as the carbine, but fed into the cannon via belts, allowing it to fire quicker than a hundred cats could dream of!

We will prevail!
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Zixinus »

A question: How good are 19th century biological weapons? Can 19th century tech even make biological weapons?

Because for the cats, that's something that can make their war. Their enemy lost a tremendous deal of people just getting to the new continent. Most probably from disease. The humans probably think that diseases are God's way of saying that you are not living a sufficiently pious life.

This would be potentially the most damage commandos can do. A fallen leader will eventually be replaced but a sick army cripples itself. Poison dilutes in a well but diseases fester.

If the humans see a new wave of diseases blasting against their colonies, they don't just have to consider heaten cats at work. They have to at least consider that their god is giving them a sign to go away.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Simon_Jester »

Zixinus wrote:A question: How good are 19th century biological weapons? Can 19th century tech even make biological weapons?
Not... really. I mean, you can hand someone blankets you know are infested with smallpox, or dead bodies that are infected with a disease. But in the 19th century, the technology to isolate and cultivate microorganisms was basically nonexistent.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Elheru Aran »

The closest thing to biological warfare might have been gathering up a bunch of prostitutes who you know for sure have the clap and send them the other way. Between species, well, that's not really going to be an option. And that's another problem right there-- pathogens don't always jump species very well. How are the cats even going to know what will work? I suppose they might take human captives and experiment on them, but that's not very... humane, to say the least.

Chemical weapons, on the other hand, might be possible. They were refining various caustic materials such as lye and other acids back in the day, but gases and such are definitely a late 19th century tech at the very earliest IIRC (at least the bottling of them). I could see the cat-people making catapults to throw carboys of acid at the humans, though.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Purple »

Oh for crying out loud. Just use lead and arsenic. There should be plenty of both available in common household items such as children's toys and art supplies. Not that you'd need it. All we need to do is play scorched earth for a few weeks and let them starve out. There is no chance they brought over enough supplies for a prolonged campaign.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by LaCroix »

More a question of what to do to take the war to them. If you let the Dominion send more and more troops over, they will simply move along the coast and cause more destruction. It's important to stop that.

I'm partial to sending a couple ships of catmando units over there. It's a reasonably cheap investment, and can cause a lot of damage. They can blend in pretty well, and a when the fields and towns start burning all across their continent, their wells are poisoned by fecal matter and dead livestock, and leaders are found dead in their sleep every few weeks, their society will probably turn itself apart once the various sects emerge and kill each other as heretics.

Theocratic dictatorships usually can't deal with hunger and chaos - after all, if that leader/those people were true believers, (the) god(s) wouldn't allow all this, right? If they are crusading against each other, they won't have as much ressources to spare for us, giving us more time to prepare military action.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Zixinus »

I just realized an important advantage humans would have over their cat-enemies. One word: dogs.

Dogs are bigger than cats, can be more quickly bred than humans, require less training and equipment and can quite comfortably kill cats. An intelligent tool-using cat is at an advantage but still quite vulnerable to being just torn apart. The dogs can easily out-swarm and gang-rush any cat soldiers. To a cat, even a mid-sized dog is a trollish, giant monster.
The closest thing to biological warfare might have been gathering up a bunch of prostitutes who you know for sure have the clap and send them the other way. Between species, well, that's not really going to be an option. And that's another problem right there-- pathogens don't always jump species very well. How are the cats even going to know what will work? I suppose they might take human captives and experiment on them, but that's not very... humane, to say the least.
You overestimate the problem, though it would depend on how good their microorganism knowledge is. If they, for example, know that water and waste fluids/matter are a primary vector for disease, then all they need to do is find a disease-stricken area and collect waste-water. If not tissues from diseased humans. Keeping it viable might be a problem but should not be impossible.

A tricky and risky thing to do, but one that may have considerable payoff. It would be secondary objective for all cat commandos. If successful, this measure can decimate an army before the battle even starts.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Me2005 »

Zixinus wrote:I just realized an important advantage humans would have over their cat-enemies. One word: dogs.

Dogs are bigger than cats, can be more quickly bred than humans, require less training and equipment and can quite comfortably kill cats. An intelligent tool-using cat is at an advantage but still quite vulnerable to being just torn apart. The dogs can easily out-swarm and gang-rush any cat soldiers. To a cat, even a mid-sized dog is a trollish, giant monster.
Which is one reason why it's important to end the war quickly for the cats.
Zixinus wrote:You overestimate the problem, though it would depend on how good their microorganism knowledge is. If they, for example, know that water and waste fluids/matter are a primary vector for disease, then all they need to do is find a disease-stricken area and collect waste-water. If not tissues from diseased humans. Keeping it viable might be a problem but should not be impossible.

A tricky and risky thing to do, but one that may have considerable payoff. It would be secondary objective for all cat commandos. If successful, this measure can decimate an army before the battle even starts.
Is there any reason the cats can't just catch rats and let them loose in the Human's areas? Surely they're aware that some rats carry disease. Though I suspect an intelligent cat-empire has long ago hunted all rats out of existence, more must have come with the human ships.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by LaCroix »

I forgot about dogs....

They should be able to handle them with bigger guns.

I had an idea for a suitable firearm:

start with a mac10, chambered in 4.6x30 from the hk7. 50%more power than a 9mil, but half the.recoil
give it a makeover to feline ergonomy, a light stock, and a 10-15 round magazine. should come out at 2 kg.
heavy, but manageable due to low recoil. automatic, and powerful.

the cat would look like itwas carrying a heavy bolter, but the firepower at range is good. unlike a 9x19, the 4.6 is ranged for 300 meter
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Elheru Aran »

Purple wrote:Oh for crying out loud. Just use lead and arsenic. There should be plenty of both available in common household items such as children's toys and art supplies. Not that you'd need it. All we need to do is play scorched earth for a few weeks and let them starve out. There is no chance they brought over enough supplies for a prolonged campaign.
Lead and arsenic would take entirely too long. That's the thing with chemical weapons and such, you don't really want to have to sit around, oh, a few *months* for people to keel over...

Besides, I suspect the cat-people have already weaponized lead in their own way.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by LaCroix »

Elheru Aran wrote:
Purple wrote:Oh for crying out loud. Just use lead and arsenic. There should be plenty of both available in common household items such as children's toys and art supplies. Not that you'd need it. All we need to do is play scorched earth for a few weeks and let them starve out. There is no chance they brought over enough supplies for a prolonged campaign.
Lead and arsenic would take entirely too long. That's the thing with chemical weapons and such, you don't really want to have to sit around, oh, a few *months* for people to keel over...

Besides, I suspect the cat-people have already weaponized lead in their own way.
Yeah, especially since it's almost basic knowledge that a few old, rotten cadavers will poison about every well. Kill something, let it rot a few days, and when the stink becomes unbearable, wrap it in a sack, put a stone on it and throw it in at night.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Irbis »

Zor wrote:They sent a fleet of 2,000 ships carrying 400,000 people to your continent about a year ago, of which some 240,000 survived. Among these were 40,000 warriors and nobles. The landed in a minor argicultural province of your empire and set up a small city, killing the inhabitants wherever they went. Their technology is at a level comprable to that of 1500s Europe (and has been at that level for about three centuries) and their armies are made of a mixture arquebusiers, pikemen and halberdiers in helmets, breastplates and mail lead by noble heavy cavalry armed with lances, swords and muskets. Cannons exist, but are used as naval weapons and as siege weapons. More soldiers are being brought in steadily to reinforce this position and they are beginning to threaten the military.
Nonononono. This part is pretty stupid because army you just described is designed to fight humans. Specifically, massed humans and cavalry charges. If the invasion forces have even two brain cells they will change their outfits to this:

Image

Ditch the plates, all you need is quilted armour protecting groin, neck, and any areas with exposed veins. Congratulations, you're now 100% cat immune! And it's cheaper than fancy metal armour, to boot!

Ditch weapons, too. Simple mace will suffice, hell, even kicks and punches will be almost always fatal wounds to cats anyway. Cat goes for your neck? Grab his and snap it like a twig.

That is not to say cats can't overwhelm human, but I do have a cat, and I just can't see how you expect them to do any real damage. Anecdata of single fat woman on slippery snow with exposed face and no intent to kill is not sufficient, sorry.
You serve as an Aide for the Nekonian Military in this time of crisis of a similar nature to that in the Belasarius series. Your job is to help the cats defeat these hairless giants, drive them from the Empires shores and if possible, destroy the Dominion. The population of the Nekonian Empire is about 300 million cats. Its technology is at a level of that around 1850-1870 in most areas.
  • 300,000 Riflecats armed with caplock rifled muskets with bayonets, 3mm caliber. Each of them gets a uniform and a conical steel helmet.
  • 50,000 Imperial Catvalry mounted on the back of a breed of small quick footed 40 kilo antelope that is used for mounts, they are armed with lances, 2mm Kit Revolvers, 20cm long Catana swords and a few of them are armed with the experimental paper cartridge using Mouser breech loading rifle. They have Kabuto style helmets and samurai style curiasses.
  • 5,000 artillery pieces ranging in caliber from 20mm light guns to 200mm siege guns. Mostly muzzle loading and about a quarter of them are rifled. Rockets to the effect of Hall rockets are also used.
  • 150 wooden hulled warships in the 20 to 40 meter range with steam engines, armed with cannons ranging from 30mm to 75mm.
  • The Black Tiger: an experimental 26 meter long warship with a 25mm of steel plating armed with 16 50mm cannons.
The Empire has 200 cities with populations greater than 100,000, among them 30 cities with more than 500,000 and 5 with more than 1,000,000. All of these are linked by railways in at a 80mm gauge. There are telegraphs. The Nekonian Empire is largely savanah and hilly regions, It has a few mountain ranges and about 10% of it is tropical rainforest. There are a few major rivers. The Holy Dominion is 3000 km to the west of the Nekonian Epire.

What do you do?
Trains are a bit early for 1850-1870 period. At best you will have a few small and crappy lines.

You know what I'd do? Tell stupid cats to scrap entire armaments they have, they're fucking useless. Start mass producing land mines instead. Wire-detonated for lack of better means. Use cavalry to scout human army, place minefield ahead, feign retreat, boom when they are inside. Repeat as necessary, also invest in sniper teams with 5 cats per rifle. Replace artillery with 5 to 8 cm mortars, much lighter and more effective than cannons and the targets cannons were invented for don't exist yet. Run war of attrition, not idiotic glory seeking charges.

And then pray humans are too dumb to use dogs, if they do, you're fucked. Treat them as priority, always first targets.
Borgholio wrote:Screw trains. Build tanks.
50 years away, nope. Plus, why the fuck you would need tanks? Humans didn't even started inventing things that gave rise to need for tanks. Hell, cats didn't either.
LaCroix wrote:start with a mac10, chambered in 4.6x30 from the hk7. 50%more power than a 9mil, but half the.recoil
give it a makeover to feline ergonomy, a light stock, and a 10-15 round magazine. should come out at 2 kg.
heavy, but manageable due to low recoil. automatic, and powerful.
That is only what, 150 years out of best possible technology cats can have? Hell, even in WW2 time, making reliable MP7 would be hard if not impossible. Even dumbing that down to Mac10 level wouldn't solve a lot as you need post WW2 machining and material technology for ammunition alone, plus I just can't see how cat would use weapon designed for tight 2 hand grip.

No, making automatic weapons of any kind for a cat that aren't a squad weapon (say, 2 cats to carry gun, 2-5 to carry ammunition) is IMHO impractical.
LaCroix wrote:Mollys, and you get a waggon about 1 m wide and 1.5m tall.

The locomotive would be about the same size, so we are talking about something the size of a bigger lawntractor. And they only have steam engines, no IC engines - I doubt it can generate enough power to pull something significantly armored.

The same about tanks or armored cars - this is an analogue to trying have Germany build a Maus tank in 1916.
Yup. People here mostly don't try to think their proposals through. Humans didn't build stuff ahead of it's time for a reason, and the reason wasn't that they were stupid. It was because it was pointless (yet).

Also, armoured trains? Please, train that small is going to have rails so thin a human can ruin them with a kick. Weapon of war that becomes useless when you threat it like football just isn't very good.
Borgholio wrote:It'd be hard for a horse to catch a cat even. Sure a horse can out-run a cat in a straight line but cats can turn on a dime. They can run circles around a horse.
So what? Cats have tiny endurance. Virtually any human can outrun a cat, simply by outlasting it. That's how we survived pre-technology in first place, humans are among the most resilient animals.
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Borgholio
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Borgholio »

50 years away, nope. Plus, why the fuck you would need tanks? Humans didn't even started inventing things that gave rise to need for tanks. Hell, cats didn't either.
Well it's already established that the cats have trains...so realistic or not (this is a RAR anyways, why are we thinking it's realistic), the cats have working train lines. Now you're quite correct that people don't invent things unless there's a need. If we had to face creatures 20 times our size, what better reason would we need to build some kind of armored fighting vehicle that can take them down?
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Elheru Aran
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Elheru Aran »

Given the situation it's obvious things developed in a very different fashion than they did IRL. Zor gave the cats an industrial base, why not use it?

Could also look at some of da Vinci's designs. He created a few tanks in his time.
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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Zor »

Me2005 wrote: Is there any reason the cats can't just catch rats and let them loose in the Human's areas? Surely they're aware that some rats carry disease. Though I suspect an intelligent cat-empire has long ago hunted all rats out of existence, more must have come with the human ships.
No, they have plenty of rats. They are very important livestock in the Nekonian Empire.

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Re: You lead Industrial Cats against Human Theocrats (RAR!)

Post by Irbis »

Borgholio wrote:Well it's already established that the cats have trains...so realistic or not (this is a RAR anyways, why are we thinking it's realistic), the cats have working train lines. Now you're quite correct that people don't invent things unless there's a need. If we had to face creatures 20 times our size, what better reason would we need to build some kind of armored fighting vehicle that can take them down?
I am saying not realistic in a sense 1870s technology won't let you make tracks, gearbox, engine, light armour plates for a tank. You'd need huge industrial investment in these to make even basics for a tank. Investment better spent elsewhere IMHO. Frankly, truck with mg or mortar bolted to it would be just as effective and simpler to make.

Moreover, first tanks just didn't have thick armour. 6 mm, IIRC, if cat tank will have thinner walls as it will be proportionally smaller, a crossbow bolt or a lance will penetrate that. Such a tank will also be slower than horse or even running human so good luck keeping your range or outflanking. No, I don't see it being very practical.

Poland fielded some of lightest tanks ever made, the TKS:

http://en.wikipedia.org/wiki/TKS

And while cats could probably make it, it just didn't performed very well.
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