Both if I recall. Starfighters could restore their shield relatively quickly even if the shields get pulled off via some quick store mechanism.
Shields in Wars are essentially immune until you do enough damage to out-race the dissipation rate. Thus if you disable shields via some mechanize that does not damage the equipment itself they can very quickly be back at 100% with no issue. Shields are even designed it seems to run right over capacity and burn out. Not useful in that it requires physically replacing the emitter and runs but turbo lasers hitting bare hull seems to be mostly instantly fatal to anything under the upper Capital range.
It's unknown how War shields discharge the energy that hits them but it is noted something fighter class can only take a shot or two before going down while capital class ships can stand up to a pretty good beating one on one but two on one goes far quicker than the slugging match being half as long.