Star Wars: 2015

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Tychu
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Re: Star Wars: 2015

Post by Tychu »

Ted C wrote:
Tychu wrote: They are still talking about how the screwed up Deadpool in the Wolverine movie and make fun of me for trying to find a loophole in the story to try and defend it. And I couldn't be any less a non-Marvel fan.
The movie versions of Deadpool and Wolverine have nothing to do with Disney. Is it Fox that licensed them? It was before Disney bought Marvel, anyway. Fantastic Four is also out of Disney's control.
I realized that after I posted it (forgot that Wolverine came out in May). However my said Marvel fan friends aren't happy that the previous X-Men movies' timeline doesn't neatly fit into the the newest Disney owned Xmen movie
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Re: Star Wars: 2015

Post by Havok »

Disney does not own nor did they have any say in any X-Men movie ever.
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Re: Star Wars: 2015

Post by Guardsman Bass »

It looks like they may have found the writer for Star Wars VII:
Vulture wrote:


Informed sources tell Vulture that Star Wars: Episode VII has found a leading candidate to write the film’s screenplay: Michael Arndt, the Pixar favorite who was nominated for an Oscar for Toy Story 3, won an Oscar for Little Miss Sunshine, and wrote The Hunger Games: Catching Fire, which is currently shooting. Insiders confirm that Arndt has written a 40- to 50-page treatment for the film and is likely to be at least one of the writers when the Disney/Lucasfilm project begins shooting in 2014.

The merger between George Lucas’s brainchild and Disney, announced October 30, caught the town by surprise. And talent agents were similarly astonished to learn that Arndt had been at work on the treatment long before the deal was announced, catching them flat-footed and cutting off any chance they’d have to proffer their own many eager candidates for the coveted job.

Sources also tell Vulture that the studio’s brass want to bring back the three central characters of the original Star Wars: a much older Luke Skywalker, Princess Leia, and Han Solo. No deals are in place with any of the original actors, though our source did say it had high ambitions to sign up Mark Hamill, and EW recently reported that Harrison Ford was open to the idea of returning. We're told that Arndt's 40-something page treatment will soon be crossing the desks of top directors, including Brad Bird, Steven Spielberg (Lucasfilm’s co-chair, Kathleen Kennedy's former producing partner), and J.J. Abrams. Whether they’d be interested is unknown (Star Wars is a lot of baggage for an established director), but Disney wants to make sure they’ve at least tried the biggest names.

A representative for Arndt declined to comment, referring all calls to Kennedy, who did not return a call seeking comment at deadline. A Lucasfilm spokeswoman declined to comment, saying, "We have no news to report at this time."

The choice of Arndt to pen a treatment makes perfect sense, given both his prestige as a screenwriter and his close relationship with Disney’s equally secretive Pixar — he’s the screenwriter of the cheekily titled Untitled Pixar Movie That Takes You Inside the Mind for Up director Pete Docter, currently in preproduction — but there’s one more reason still that Arndt would be so appealing to Disney and Lucasfilm: He’s a Star Wars expert.

Since winning the Oscar for Sunshine, Arndt has lectured extensively on the art of storytelling at numerous writers’ retreats, like the Hawaii Writers Conference in Maui and the Austin Film Festival, always featuring a lengthy and detailed explanation of why the original Star Wars’ ending is so creatively satisfying.

At these talks, Arndt always tells attendees that Star Wars’ enduring appeal has to do with resolving its protagonists goals’ nearly simultaneously, at the climax of the movie. In the comments section of a discussion about a Star Wars talk Arndt gave at the Austin Film Festival in 2010, one attendee of the seminar notes, "Arndt stated that if a writer could resolve the story's arcs (internal, external, philosophical) immediately after the Moment of Despair at the climax, he or she would deliver the Insanely Great Ending and put the audience in a euphoric state. The faster it could happen, the better. By [Arndt’s] reckoning, George Lucas hit those three marks at the climax of Star Wars within a space of 22 seconds."

Indeed, in the third act of Star Wars, as Arndt explained to his young screenwriting Padawans at the 2009 Hawaii Writers Conference, its central characters' main goals all are met on pages 89 through 91 of the original Lucas script: At the crescendo of Star Wars, a spectral Obi Wan urges, “Use the Force, Luke,” and he does, thus reaching his inner goal (fighting self-doubt to become a hero). Han Solo reappears (meeting the philosophical goal of overcoming selfishness with altruism) to shoot down Darth Vader, which allows Luke to use the Force to mentally guide his shot and blow up the Death Star (outer goal and inner goals simultaneously met).

So while it remains to be seen whether Arndt will forge ahead with an entire script for Episode VII, clearly, as Vader might say, “The Force is strong with this one.”
It sounds like a good opportunity for the original cast to make out like bandits in terms of payday, particular if one or two of the three don't come back.
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Re: Star Wars: 2015

Post by Arawn Fenn »

Boeing 757 wrote:I think the whole prophecy thing if it wasn't destroyed before by the successive line of (shoddy) EU will likely soon be dead as far as Disney is concerned.
You never know. At this point things could go either way.
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Re: Star Wars: 2015

Post by ray245 »

A look at the writer's views on story structure should give us an idea what to expect in the new Star Wars movie.

http://scottblurton.com/?p=353
One of the hidden gems on the 4-disc Toy Story 3 Blu-Ray package from Disney is a ten-minute short film by screenwriter Michael Arndt. In it, Arndt reveals the eight step process that he found in films like Toy Story, Finding Nemo and The Incredibles that helped him in writing Toy Story 3. Despite its short length, Arndt’s theory is an excellent contribution that deserves a closer look.

1) Show Your Main Character

Introduce the audience to your main character. As most of the story follows their perspective, you need to establish him in the mind of the audience. In the case of Toy Story, this is Woody. He is a toy that comes alive when humans aren’t watching.

2) Introduce the Universe that They Live In.

Give your audience a chance to see the world that the protagonist lives in. In the case of Toy Story, we see that Woody lives in Andy’s room with the other toys.

3) Show Your Character’s Grand Passion

Show your character doing the thing that they love the most. What is their Grand Passion? In Woody’s case, his grand passion is his place as Andy’s favourite toy. He has the favoured position Andy’s bed and the introductory playtime sequences always show him as the star of Andy’s imagination.

4) Show Your Character’s Hidden Flaw.

Only boring protagonists are perfect. Show the audience your main character’s flaw. Give them a flaw that comes out of their grand passion, that comes out of the thing they love doing the most. In Woody’s case, it’s pride. As Andy’s favourite toy, he has a lot of pride about his place in Andy’s bedroom. It is only natural that he gets his comeuppance.

5) Hint at Storm Clouds on the Horizon

Very subtly, hint to your audience that there is trouble out on the horizon. In the case of Toy Story, those storms clouds are Andy’s birthday party. All of the other toys are afraid of being replaced. Only Woody, proud of his status as Andy’s favourite tool, is unworried.

6) Turn Your Character’s World Upside Down

Something comes into your hero’s life and turns it upside down. It takes away their grand passion. In the case of Woody, the introduction of Buzz Lightyear changes everything. Because Buzz is such a cool tool, Andy and all of the other toys prefer him. Woody finds himself relegated to the Toy Chest while Buzz gets the preferred spot on Andy’s bed. Woody has lost his greatest possession: his status as Andy’s favourite toy.

7) Add Insult to Injury

If that is not enough, you have to add insult to injury. It is not enough to take away your protagonist’s grand passion, you always have to humiliate him in the process. In the case ofToy Story, not only does he lose his place as favourite toy to Buzz, Buzz has no idea that he’s a toy! As Woody loses favour, you can see his frustration at Buzz’s cluelessness. He’s being replaced by an imbecile! This step is important to show your character’s frustration at a world that is completely unfair.

8) Have Your Character Make the Wrong Choice

This is the big one. Bring your main character to a fork in the road. At this fork, they have two choices: a right choice and a wrong choice. Of course the character makes a wrong choice. Having seen what he has gone through, we understand perfectly why he makes the wrong choice. We even WANT him to make the wrong choice. This wrong choice comes out of his grand passion and provokes a crisis that sets us on our way to Act 2. Let’s take Toy Storyagain. In Toy Story, Woody, having been displaced and insulted by the deluded Buzz Lightyear, decides to try to knock Buzz behind the dresser so that Andy will have to take him to Pizza Planet. The plan goes awry, Buzz is knocked out the window, and the other toys blame Woody, leaving him no choice but to find and return Buzz to Andy’s room. That leads us right into Act 2.

Arndt shows us the same structure at play in Finding Nemo and The Incredibles. The structure works well because the plot develops from the hero’s internal character, making it more personal. It also gives us something that character, alongside the main plot, must resolve inside himself. In the case of Toy Story, Woody not only brings back Buzz safely, but he also learns how to overcome his flaws and earn the friendship of Buzz. The hero’s journey becomes as much metaphysical as physical.

But how can we apply these lessons to our own stories. In my case, Arndt’s theory forced a number of changes in the opening Act of Evermore: Call of the Nocturne. While I found that I had followed several of his steps already, thinking his theory allowed me to make some changes that greatly improved the opening act. Please let me go through it one step at a time.

1) Show Your Main Character

In Evermore: Call of the Nocturne, the reader is introduced to Mmorpg, a geekish computer nerd who has difficulty dealing with people directly. He prefers the virtual world to the real world as he has far more control over it.

2) Introduce the Universe that They Live In.

Mmorpg lives in Vancouver, BC. But his real home is at his laboratory at the University of British Columbia where he administrates a virtual online world known as Evermore.

3) Show Your Character’s Grand Passion

Mmorpg’s greatest passion is Evermore itself. Having created the most popular Massively-Multiplayer Online (MMO) game in the world, Mmorpg is understandably proud of his accomplishment. He believes that Evermore will change the world for the better and thus he is very protective of it, allowing only himself access to the computer code that sustains it.

4) Show Your Character’s Hidden Flaw.
Mmorpg’s hidden flaw is his pride towards his creation. Enamoured by its possibilities, Mmorpg is unable or unwilling to see its possible consequences, both to himself and others.

5) Hint at Storm Clouds on the Horizon

During the opening chapters, Evermore’s Initial Public Offering (IPO) is mentioned nervously. In a few days, stock will be sold in the online world, making all of its founders, especially Mmorpg, incredibly rich.

6) Turn Your Character’s World Upside Down

Mmorpg’s world is shattered when a little girl dies inside Evermore. Having written the security protocols that are meant to protect people inside the virtual world, Mmorpg is dumbfounded by failure. He continually insists that they are perfect despite the obvious evidence to the contrary.

7) Add Insult to Injury

With the death of the little girl, it is obvious that the government will move in to shut down Evermore. All of Mmorpg’s hard work, all of his sacrifices will have been for nothing. While he watches helplessly, his life’s work is falling to pieces.

8) Have Your Character Make the Wrong Choice

Rather than choose to go straight to the authorities, as he should, Mmorpg chooses instead to perpetrate a massive coverup. He seals off the crime scene and disables the logout function, trapping everyone including the killer inside Evermore. To ensure that nobody gets wise, he tricks anyone who attempts to log out by trapping them inside another virtual reality where they log out, feel tired, and go to bed for a nap. Given that he can’t keep people locked up in the virtual world forever, Mmorpg is forced to find the killer. To that end, his organization hires a dangerous mercenary called Blue and we are into the 2nd Act.

It was here that Arndt’s advice really paid dividends. Originally, Mmorpg simply makes the choice because, well because the plot demanded it. I hadn’t made the case in the character of Mmorpg why he would do such a thing. With Arndt’s theory, I made his connection to his creation far stronger in the early going, introduced the storm crowds (the government) that threatens to take away his dream, and confront him directly with the moral choice that leads us into the 2nd Act. Now we know why Mmorpg makes that decision and more importantly, we want him to make that decision. Furthermore, this moral choice makes Mmorpg’s eventual comeuppance (no spoilers) and reconciliation far more effective.

Michael Arndt himself states that these steps are not for every story, but they are a useful tool to help you develop the opening to your story. In my case, they helped to make a good opening even better. I hope that they’ll help you too.
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