Generals Build Orders

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Spyder
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Generals Build Orders

Post by Spyder »

What do you guts find are the best CnC: Generals build orders?

I've been doing a little experimenting between going for a strong infintry or going for an early second war factory. The experienced players seem to be able to get out a lot more tanks then I can within the same time frame and I'm not sure what they're doing differently.

I know sacrificing a barracks means you can build an extra resource carrier which is beneficial in the long run but leaves you open to an infantry rush. I've also been considering possibly delaying the war factory a little longer in order to get the economy more stable.
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Post by Brother-Captain Gaius »

USA:
  1. Build power plant (and upgrade)
  2. Build additional dozer
  3. Build barracks
  4. Build supply center
  5. Build Patriot
  6. Build additional Chinook (usually)
  7. Build air field
  8. Build Commanche (what my friend and I have dubbed "the Commanche rush") and attack with it
  9. Build up F-22s
  10. Build lots of power plants
  11. Build Patriots, Rangers, and rocket soldier to garrisson and defend shizzle
  12. War factory
  13. More Patriots
  14. Strat center
  15. Supply drop zone
  16. Power plants
  17. Particle cannon
For General Abilities:
  1. Spy Drone
  2. F-117, sometimes Paladin
  3. A-10 strike
  4. A-10 strike 2
  5. Fuel-air bomb, A-10 strike 3, and either Pathfinders or Paratroopers
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Post by Cpt_Frank »

Build Commanche (what my friend and I have dubbed "the Commanche rush") and attack with it
It's a quite common tactic actually, and there are lots of people who do that.
That's why I always have plenty of bunkers with RPG-infantry in my base.
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Post by Brother-Captain Gaius »

Cpt_Frank wrote:
Build Commanche (what my friend and I have dubbed "the Commanche rush") and attack with it
It's a quite common tactic actually, and there are lots of people who do that.
That's why I always have plenty of bunkers with RPG-infantry in my base.
The beauty of it is that 1) your enemy rarely has any AA at all at this point and 2) you can simply maneuver the Commanche around the enemy base and blow up their supply route.
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Post by Companion Cube »

When I play as GLA, I often save my General Points until level five, so that I can afford both Level 3 Cash Bonus and Level 3 Rebel Ambush. (Which is extremely effective when the rebels are camoflaged)
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Post by Cpt_Frank »

JediNeophyte wrote: The beauty of it is that 1) your enemy rarely has any AA at all at this point and
? RPG infantry, gatlings and bunkers are some of the most basic units.

By the time the US player comes with his 20+ Commanches I have already plenty of bunkers and gatling canons.

(It works better against the GLA though since their defense sucks.)
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Post by Spyder »

The thing is, you can defend with an attacking force but you can't attack with static defenses. This is why I don't like building too much in the way of defense until mid game. Better to have something that can bite back.
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Post by Companion Cube »

Spyder wrote:The thing is, you can defend with an attacking force but you can't attack with static defenses. This is why I don't like building too much in the way of defense until mid game. Better to have something that can bite back.
Yeah, heavy defences are even more of a waste with the GLA because, as Cpt_Frank mentioned above, their defences really suck.
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Post by Brother-Captain Gaius »

Cpt_Frank wrote:
JediNeophyte wrote: The beauty of it is that 1) your enemy rarely has any AA at all at this point and
? RPG infantry, gatlings and bunkers are some of the most basic units.

By the time the US player comes with his 20+ Commanches I have already plenty of bunkers and gatling canons.

(It works better against the GLA though since their defense sucks.)

I think you misunderstood me. :wink:



I'm talking about attacking with one Commanche.
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Post by Cpt_Frank »

JediNeophyte wrote:
I think you misunderstood me. :wink:



I'm talking about attacking with one Commanche.
Only one? And that works?
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Post by Keevan_Colton »

If you do it fast enough such attacks can work.
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Post by Cpt_Frank »

Keevan_Colton wrote:If you do it fast enough such attacks can work.
Am I the only one who builds barracks first and then at least 6 RPG units?
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Post by Brother-Captain Gaius »

This tactic really depends on your opponent. If, like Cpt Frank here, the enemy builds a bunch of RPG troopers to get some quick defense, then it doesn't have as much potential. However, very few people anticipate an attack on their supply line this early in the game. Bye bye supply trucks/workers/supply depot. :twisted:
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