Jub wrote: ↑
Explore, look for little interesting bits of the world, if you just treat this like Boarderlands and rush to get to max level because that's where the best gear drops you'll never enjoy this game. Try doing quests like the Mistress of Mysteries or go explore a location and come to your own conclusion about how things were going before everybody died.
That MIGHT be good. That ONE (and maybe a few other) things. The Silver Shroud questline in F4 was one of a few shining gems in an otherwise incredibly flat and boring game. That doesn't excuse the rest of the game being "oh hey, look at that. Looks interesting. Whoops, just more Raiders to kill and loot."
Okay, you have a personal issue where a collection of BethFaced pixels yammering while a junky camera pans around gets you to pay attention while a holotape that you can listen to at your leisure doesn't do anything for you. That one is all on you.
Actually, it's on a rather large portion of people who got roped into the game. But I'm not big on appealing to popularity: you're still missing a very big point. You're basically saying "the way they did it was terrible, so just don't try." This kind of thinking is pretty terrible for the medium. On top of that: other Fallout games had both holotapes and NPCs to talk to.
You left because you were supposed to help rebuild but the real story is figuring out what the hell happened. The area wasn't nuked and yet everybody is dead. Go solve that mystery and if you see a few neat stories along the way that's the goal.
That sounds like a really interesting plot idea for an indie walking simulator you pay $5 for.
Then play more Div2, nobody forced you to buy this, play it, watch content about it, or bitch here about it.
Yea, but IT'S FUN. And unlike F76, it doesn't cost me $60 (or $35). VALUE! Be glad this isn't F4 because here: You can stop responding to my posts and the conversation ends! And I promise not to bug out and lock you into a conversation after you leave so you can't open up a menu or draw your weapon.
Fallout, post-Beth, hasn't been the deep RPG experience that some people want but OG Fallout was no Baldur's Gate or Ice Wind Dale either. Fallout was never a deep RPG experience packed with choices it just seemed like that was the case because most Fallout fans have wicked thick nostaligia goggles on. Yeah, Beth has made those aspects more shallow and shifted from dry gallows humor to more in your face jokes but that's hardly this travesty that people make it out to be.
Holy shit. This part is worth a hard laugh. Anyone who could say this thinking it's true has obviously never played Fallout 1. The only "hard line" the game took was child murdering. Anything else was pretty much up for grabs. Just the Low Intelligence playthrough options show how much went into developing the RPG side of the game.
And, look, I loved Baulder's Gate but straight ripping the DnD (shitty) 2nd Edition ruleset, placing the game in an established setting rounded out with tons of books, and THEN going with the combination of "The Chosen One" and "An Ancient Evil Awakens" motifs and comparing it to Fallout 1 which was "Hey, let's make a game with elements of The Road Warrior and A Boy and His Dog..... how do we do that?" Yea no, Fallout wins that one.
Yeah, that happens but that's not what I meant. Look for the little stories, the environmental storytelling, the notes, the terminal entries. The stuff that almost everybody says is the best part of BethOut. Those have been ramped up in 76.
The side quests are also pretty decent if you actually take the time to read and lsiten to the story that's there, which you've all but admitted you don't bother with. It's not anybody else's fault that you ignore the story, rush through things on the way to end game, and then complain that you didn't get any story.
Yea, that shit's fucking GREAT. It's great to read all those terminals and notes about the Raider's going back and forth about each other, doing raids, kidnapping someone's daughter for ransom, it all blowing up in their face. I love reading fucking books in an interactive storytelling medium and then thinking "you know, it would have been cool to get involved in that whole thing, play raiders off against each other." Fallout 4 is one huge cock-tease.
If I wanted to read a book, where I can't change the outcome of the story, I would have read a fucking book. Jesus, and if I was really into that (which I ACTUALLY AM), I would just go back and read more books in the Elder Scrolls series because their Lore is both on point and insane.
You want to think I just ignore what I can't loot and what isn't a +1 damage upgrade, but I actually read and listened to a lot of the side shit in F4.... and pretty much every game. Most of it (F4) was just boring. However, even more of it was INFURIATING because there's all this cool shit supposedly going on BUT NONE OF IT IS IN THE GAME I PAID FOR.
Stuff like that should definitely be in the game, as part of the game, it let's you feel like you're in a world that moves along without you. F4 took it WAY too far considering how little content the game had. An entire game based on the concept with 20 other random jackasses to loot and scoot with? Like I said, Indie title like No Man's Sky should have been.
That said, Fallout 4 has several total conversion mods so to say that it was abandoned is a little off. it's not Skyrim which people find easier to mod or New Vegas which gets worshipped in spite of some serious flaws and very linear world design and fixed encounters.
New Vegas is held in high regard for a reason. It was a big game with multiple branching paths to victory (or just options to mess around) hamstrung by a dated engine that couldn't handle hardware for the time and the questing system (due to the unholy amalgamation of the Quest system + terrible scripting language) not dealing well with said branching paths.
Their issue was going big and dealing with the consequences. Beth's was (for Skyrim) go small and have the game crash a bit less than NV, which (and they should thank Obsidian for this) the NV instability basically allowed Beth to ignore complaints of crashes in later games because NV managed to crash MORE than F3.
I will take a buggy big game with a few plots holes over a perfect small one: but Bethesda can't even gut a game to the core and make it stable.
For JUST ONE example on the ability to get something done in NV: Dealing with Benny? Shoot Benny, Intimidate Benny, Convince Benny to work with you, Have sex with Benny (Black Widow) to make him fall in love with you, Have sex with Benny and kill him afterwards. We're actually at the point where F4's "Yes, No (Yes), Sarcastic (Yes), More Information" is the preferable
option to F76's "..........". Hilarious.