Just read a book where the author has a character being shown bronze for the first time. He hefts it in his hand and notes it's lighter than iron, and more dense than copper. This doesn't have much to do with your quote, but I'm complaining about it because it annoys me.But what about the fine tradition of SF authors lazily pulling things out of their arse?
Whle I have my doubts that anything short of melting the entire surface of the earth would actually wipe out ALL life (are you kidding me?), I do believe the meteor could well have been enough to wipe out anything larger, and less well buried. The reason it didn't, was the wizard didn't realise that's what it should do, so it wasn't how he pictured it. Fortunately for most life on the planet, he rode it in pretty much the entire way, picturing the kaboom, and the devastation it would cause. He did however wipe out the continent's population of wild horses, which wasn't on purpose--he didn't picture them dying but he didn't picture them not dying, so reality got a say.I do wonder how your setting has survived at all, though, if both timeline-alteration and extinction-level bombardment are commonly within the means of mages. An asteroid impact on that scale would have effects that would put a full-scale nuclear exchange to shame. In fact, I'd hazard a guess that an impact sizeable enough to create a 6,000 kilometer crater would utterly exterminate all life on Earth (or anything above single cells, anyway). By comparison, the K/T impact which wiped out the last of the (non-avian) Dinosauria left a 200 kilometer (or was it 200 miles?) crater, and apparently offed about 65% of all species (although their is some evidence that biodiversity was already declining for other reasons before the final blow*).
That's part of how the magic works. Anything you picture, happens like you picture. Anything you don't picture, happens the way it naturally would if what you DID picture happened. Assuming the magic worked, of course.
Second person to feel I'm a bit harsh on the tropical culture. I may have to bring them back a bit--there was never mean't to be a better than/worse than relationship, just different, and largely due to different geographies.I feel like you might be falling into a bit of a cliché here by making the Western-based society more socially progressive and less authoritarian(?), although its not terribly overt.
I probably don't need such a rich/poor divide. I only did that out of concern about the slave supply--probably an over-reaction. If I gave them a more powerful middle class, than power would be more diffuse, and political intrigue may be enhanced. (I suck at political adventures, but what the hell, right?). They could indeed be more sophisticated, not in a Conan-decadent way, but more art, more culture, music, etc. They do have a lot more people intermingling.
Yep. In fact, any time magic is directly affecting mind or body, things get a lot more difficult, because you've got to go against the victim's own perception of themself. This is still true even if the victim is unconscious or non-sapient. As long as they have an Instinct stat.Okay, that's a decent magic system, with some useful limits. Would that also severely restrict mind-control magic, then? I'd guess so.
I'll go into that a little deeper. The mechanics I'm working on have 6 stats; Strength, Dexterity, Health, Intelligence, Wits and Instinct, all rolled on 3d6. Explaining the last 3, Intelligence is like the raw power of your mind, Wits is your mind's speed and agility, while Instinct is how well integrated your mind and body is--how able you are to do the right physical thing without thinking, catch the ball, hit the flying bird, etc.
Most skills use two attributes (halved and added together), for instance combat skills use Dex and Instinct, while poetry would use Int and Wits. Magic, however, uses FULL stats (not halved); Intelligence plus Wits minus Instinct. So, your own instinct is a penalty on your magic, because magic goes against your instincts about reality. However, if you cast magic directly affecting another person, then you're also penalised by THEIR Instinct.
Incidentally, when spellcasting, 3d6 is rolled. Whenever a critical success is rolled (18), a few points of Instinct are permanently lost. Whenever all three individual d6s in the spell shows a higher number than the wizard's current Instinct, then he suffers a psychotic break.
They're good suggestions. All of the above, for a start. The peninsula's big. I've got to remember that.Timber, since you specified that as a resource of theirs'? Furs (different wildlife)? Fish, since the people their seem to have a tradition of shipbuilding/seafaring? Its mountainous, so maybe rare precious metals/minerals?