Civil War Man wrote: ↑
That assumes that there is something to legislate. That can work for stuff like lootboxes and predatory mobile games, but you are going to have a hard time legislating shitty shovelware garbage unless you start making early access illegal. The industry is already setting itself up for another crash, and not too dissimilar to how it happened in '83 with the market being flooded by trash games. My argument is that an industry crash has a better chance of fixing that problem than hoping the bad publishers decide to change their business models out of the goodness of their hearts.
I dunno, man. I feel you here, but I don't it will or even could happen. They're too divested. There's also enough people (or really one) doing it "right." Like, Nintendo deals with DudeBros (Xbox) and SDF (Sony) morons chanting "FALL FALL FALL" then they just keep on trucking and releasing gold. They don't even make bad games (Other M is just like such a screwball from them). They just go through sprints where they release "not great" or games that are just considered derivative and get shit for it unlike Squeenix who just keeps re-mastering (poorly) FF games and other RPGs in their stable.
Meanwhile, SDF morons (as Dudebros are essentially dead, or at least MS doesn't really fucking matter) are constantly on life support but then get a super-injection of "not shit" steroids like the just recent God of War exclusive that's actually not just a solid game, but fairly excellent. EDIT: Left out: fanboys are on a whole other level these days. The amount of bullshit that Sony got a solid exclusive, which "proves" their purchase was the right one is hilarious. Sega fanboys weren't half this bad and Sega always pushed that mentality./EDIT
The problem during the crash was the dive into licensed bullshit, spending MILLIONS on licenses and like a drop in the hat on development. Look at E.T. since it was the deathknell that lead to the crash. Now they spend that money outright on marketing their own IP, but that's something they COULD scale back. And some old IPs might have some breath left in them if left to ripen over a few years. Like if Microsoft hadn't beat Halo and Gears to fucking death.
And games fucking COST back then. Development was super expensive compared to today. Deciding to develop an (what would pass) for an engine back then versus licensing was a moot point because most kept their secrets under lock and key. FPS would finally take off mostly due to hardware but also the magic a guy like Carmack could shit out with software rendering. And this was a guy who, at least based on memory, was kind of a shitter when it came to using dedicated video processing hardware. Anyways, you can walk out today and decide "I wanna be the guy who makes the game" and you've got options on many things these guys just didn't have. And with all the shit I give suits today, they actually DO seem more knowledgeable about what's needed to shit out a good game (they just ignore it many times and hide behind pre-orders and review embargoes).
It's like saying Hollywood could crash. It's just not all that likely to happen. The ass kind of fell out of the action movie genre when a guy like Arnold "retired" and they spent over a decade looking for a replacement (The Rock was supposed to be one of those, but he's way to.... charismatic to "be" Arnold 2.0). They instead desperately looked for anything and settled on comic movies. A genre in of itself that has died many times. But Fox, MG, Sorny, all those assholes have multiple other genres and irons in the fires to supplment their income. Also, foreign audiences.
EA could lose it's shit, you know, because they suck, but even trash like Dungeon Keeper made them millions. They don't HAVE to go the loot box route, they can just go back to F2P mobile garbage with paid progression. Because the type of people who dump money into those games don't take "gaming" seriously to begin with and will just buy the next thing. They basically found the kinds of people who buy Madden and Fifa every year and made flash games that work on cell phones for them.
And they can (and would) weather the storm, find out what's selling after the fact, buy up a bunch of indies or flat out copy other groups actually MAKING GAMES. Then make shittier versions of those games and/or grind the people they bought up into dust.
Really though, I couldn't care less about a crash. Co-op is fucking dead and most the shit I play is dated. But even in the event of a crash, I would be worried (aside from Nintendo who would laugh all the way to the bank) F2P mobile bullshit is what we'd be dealing with out of the big boys for quite a while.