Ultimate Epic Battle Simulator- AKA 100K armies and melting CPU

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
ray245
Sith Acolyte
Posts: 5796
Joined: 2005-06-10 11:30pm

Ultimate Epic Battle Simulator- AKA 100K armies and melting CPU

Postby ray245 » 2017-03-21 10:23pm

[youtube]http://www.youtube.com/watch?v=yvcUKJ3WrGU&t=192s[/youtube]

Basically, someone decided to build an engine that could match Total War in terms of scale. Hearing and reading about 100,000 men armies is one thing, but actually seeing it visually is something quite different. I don't even think the CGI armies in LOTR is as big as the one depicted in this video.

While this is certainly not a realistic depiction of warfare, it really does show just how difficult it is to command an army anywhere near that size without modern technology. It's also a lot more apparent how big an actual battlefield need to be if it was to accommodate armies of such size.
Humans are such funny creatures. We are selfish about selflessness, yet we can love something so much that we can hate something.

User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37004
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB
Contact:

Re: Ultimate Epic Battle Simulator- AKA 100K armies and melting CPU

Postby Sea Skimmer » 2017-03-23 11:36pm

That does show well why close formations were the default until the invention of explosives and machine guns, spreading out more then slightly makes command nearly impossible, and you just cannot command anything you can't see, requiring all the various echelons of command we have today, and which aren't much changed since Antiquity. As well as the problem, one can imagine, of deploying from the march, since even today its entirely possible that an entire 100,000 man army might be deploying off one main road. Major possible advantages in tactics will fall flat if nobody reaches the fight...god is that so much of history too, but then their is a reason basket why armies over about 25,000 men were not too common for long periods.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956

User avatar
Esquire
Jedi Master
Posts: 1313
Joined: 2011-11-16 11:20pm

Re: Ultimate Epic Battle Simulator- AKA 100K armies and melting CPU

Postby Esquire » 2017-03-24 07:23pm

This is individually-modeled, too, right? Whereas TW simplifies by grouping a few hundred 'men' together as one unit. Couldn't possibly help with either the mechanical or individual issues.
"Statistics mean nothing to the individual." Dr. Perry Cox, Scrubs

User avatar
ray245
Sith Acolyte
Posts: 5796
Joined: 2005-06-10 11:30pm

Re: Ultimate Epic Battle Simulator- AKA 100K armies and melting CPU

Postby ray245 » 2017-03-24 07:36pm

Esquire wrote:This is individually-modeled, too, right? Whereas TW simplifies by grouping a few hundred 'men' together as one unit. Couldn't possibly help with either the mechanical or individual issues.


There is less AI for this game engine as well. There's no real concept of units or having troops that react to being flanked and etc. This is just a render machine.
Humans are such funny creatures. We are selfish about selflessness, yet we can love something so much that we can hate something.

User avatar
Esquire
Jedi Master
Posts: 1313
Joined: 2011-11-16 11:20pm

Re: Ultimate Epic Battle Simulator- AKA 100K armies and melting CPU

Postby Esquire » 2017-03-26 01:47am

Who (what; I don't care) does a better job of that, though? Nobody springs to my mind.
"Statistics mean nothing to the individual." Dr. Perry Cox, Scrubs

Simon_Jester
Emperor's Hand
Posts: 28678
Joined: 2009-05-23 07:29pm

Re: Ultimate Epic Battle Simulator- AKA 100K armies and melting CPU

Postby Simon_Jester » 2017-03-26 07:56am

Sea Skimmer wrote:That does show well why close formations were the default until the invention of explosives and machine guns, spreading out more then slightly makes command nearly impossible, and you just cannot command anything you can't see, requiring all the various echelons of command we have today, and which aren't much changed since Antiquity. As well as the problem, one can imagine, of deploying from the march, since even today its entirely possible that an entire 100,000 man army might be deploying off one main road. Major possible advantages in tactics will fall flat if nobody reaches the fight...god is that so much of history too, but then their is a reason basket why armies over about 25,000 men were not too common for long periods.
And, for that matter, when armies did get up to huge sizes, the first thing a smart commander did was split the troops up into smaller armies that operated separately. On top of it being so very much easier to feed them, something a battle simulator won't model as a rule.
This space dedicated to Vasily Arkhipov

Adam Reynolds
Jedi Council Member
Posts: 2138
Joined: 2004-03-27 04:51am

Re: Ultimate Epic Battle Simulator- AKA 100K armies and melting CPU

Postby Adam Reynolds » 2017-03-28 01:05am

Amusing update:

User avatar
Tribble
Jedi Council Member
Posts: 2014
Joined: 2008-11-18 11:28am
Location: stardestroyer.net

Re: Ultimate Epic Battle Simulator- AKA 100K armies and melting CPU

Postby Tribble » 2017-03-28 01:29pm

Adam Reynolds wrote:Amusing update:


So, who won? :P
"I reject your reality and substitute my own" - the official Troll motto as stated by Adam Savage

User avatar
Khaat
Jedi Knight
Posts: 651
Joined: 2008-11-04 11:42am

Re: Ultimate Epic Battle Simulator- AKA 100K armies and melting CPU

Postby Khaat » 2017-03-28 02:35pm

Looks like there were Romans left on the top of the hill in the final wide shot....
"Just because you're the captain doesn't mean you can order me to... oh, right. Fuck, it does." - Krep, Spacetrawler


Return to “Gaming, Electronics and Computers”

Who is online

Users browsing this forum: No registered users and 9 guests