Should I try out Star Trek Online?

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mr friendly guy
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Re: Should I try out Star Trek Online?

Post by mr friendly guy »

Yeah, I think you're right. Downloaded it, might try it soon. Only playing the mirror invasion which is a problem for DPS. If you fail to stop the station's health being reduced to 0, there isn't really much point killing the TE ships. Its better to get the other optional bonuses in that event. Hence DPS would drop. Oh well. It might be useful since I am tossing up between Plasma emissions torp and krenim chroniton torp. I think the former works better if I can gravity well a lot of ships, so its plasma clouds build up damage as the ships cannot escape so quickly from the gravity well. The latter seems better for one on one where its best to save my spatial anomaly powers for a whole bunch of ships.
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Re: Should I try out Star Trek Online?

Post by EnterpriseSovereign »

mr friendly guy wrote:Yeah, I think you're right. Downloaded it, might try it soon. Only playing the mirror invasion which is a problem for DPS. If you fail to stop the station's health being reduced to 0, there isn't really much point killing the TE ships. Its better to get the other optional bonuses in that event. Hence DPS would drop. Oh well. It might be useful since I am tossing up between Plasma emissions torp and krenim chroniton torp. I think the former works better if I can gravity well a lot of ships, so its plasma clouds build up damage as the ships cannot escape so quickly from the gravity well. The latter seems better for one on one where its best to save my spatial anomaly powers for a whole bunch of ships.
For MI I always make a point of getting the defences up first, and focusing on rifts near the 4 generators until the spinal lance is enabled. Only then do I go after more rifts.

Science ships have a bonus for that mission in that they can close rifts twice as fast as others, while Cruisers have the same deal with power generators. Tacs for their part would in theory be too busy handling spawns to worry about either. On normal it seems the number of rifts is capped at around 30- often this means that the last couple of minutes you're sat there doing nothing because no more rifts open and no enemies appear. I use that time to kick off admiralty missions and stuff 8)
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Re: Should I try out Star Trek Online?

Post by mr friendly guy »

EnterpriseSovereign wrote:
mr friendly guy wrote:Yeah, I think you're right. Downloaded it, might try it soon. Only playing the mirror invasion which is a problem for DPS. If you fail to stop the station's health being reduced to 0, there isn't really much point killing the TE ships. Its better to get the other optional bonuses in that event. Hence DPS would drop. Oh well. It might be useful since I am tossing up between Plasma emissions torp and krenim chroniton torp. I think the former works better if I can gravity well a lot of ships, so its plasma clouds build up damage as the ships cannot escape so quickly from the gravity well. The latter seems better for one on one where its best to save my spatial anomaly powers for a whole bunch of ships.
For MI I always make a point of getting the defences up first, and focusing on rifts near the 4 generators until the spinal lance is enabled. Only then do I go after more rifts.

Science ships have a bonus for that mission in that they can close rifts twice as fast as others, while Cruisers have the same deal with power generators. Tacs for their part would in theory be too busy handling spawns to worry about either. On normal it seems the number of rifts is capped at around 30- often this means that the last couple of minutes you're sat there doing nothing because no more rifts open and no enemies appear. I use that time to kick off admiralty missions and stuff 8)
I play at Advanced level so I get more reputation marks. I also try to get the defences up and close rifts nearby. But inevitably I get drawn into the middle near Vauthill station and it I can time it right, my spatial anomalies shit loads of damage. Heck once the team managed to wipe out most of the terran ships before time ran out.
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Re: Should I try out Star Trek Online?

Post by FaxModem1 »

I think the latest patch did something to my ship's autopilot, as the ship makes the weirdest of turns and courses when going from point A to point B in sector space. It's made Tour the Galaxy more of a chore.

That's it, no more Romulan ale for the conn officer.
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Re: Should I try out Star Trek Online?

Post by Lord Revan »

FaxModem1 wrote:I think the latest patch did something to my ship's autopilot, as the ship makes the weirdest of turns and courses when going from point A to point B in sector space. It's made Tour the Galaxy more of a chore.

That's it, no more Romulan ale for the conn officer.
:lol: that said that pathfinding at sector space has been iffy since the sector space rewamp, I always seem to end about .5-1.5 ly from where I want to be.
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Re: Should I try out Star Trek Online?

Post by EnterpriseSovereign »

mr friendly guy wrote:
EnterpriseSovereign wrote:
mr friendly guy wrote:Yeah, I think you're right. Downloaded it, might try it soon. Only playing the mirror invasion which is a problem for DPS. If you fail to stop the station's health being reduced to 0, there isn't really much point killing the TE ships. Its better to get the other optional bonuses in that event. Hence DPS would drop. Oh well. It might be useful since I am tossing up between Plasma emissions torp and krenim chroniton torp. I think the former works better if I can gravity well a lot of ships, so its plasma clouds build up damage as the ships cannot escape so quickly from the gravity well. The latter seems better for one on one where its best to save my spatial anomaly powers for a whole bunch of ships.
For MI I always make a point of getting the defences up first, and focusing on rifts near the 4 generators until the spinal lance is enabled. Only then do I go after more rifts.

Science ships have a bonus for that mission in that they can close rifts twice as fast as others, while Cruisers have the same deal with power generators. Tacs for their part would in theory be too busy handling spawns to worry about either. On normal it seems the number of rifts is capped at around 30- often this means that the last couple of minutes you're sat there doing nothing because no more rifts open and no enemies appear. I use that time to kick off admiralty missions and stuff 8)
I play at Advanced level so I get more reputation marks. I also try to get the defences up and close rifts nearby. But inevitably I get drawn into the middle near Vauthill station and it I can time it right, my spatial anomalies shit loads of damage. Heck once the team managed to wipe out most of the terran ships before time ran out.
Normally I would try advanced, but when you have ten characters to run this mission on every day you tend not to let things drag on for any longer than they absolutely have to :lol:
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Re: Should I try out Star Trek Online?

Post by mr friendly guy »

Well I got 14 of the multidimensional thingies and the bonus marks. I am now seriously considering buying a Jupiter (I got zen while there was a bonus), although I could wait for ship discounts.

A carrier would be a totally different strategy from how I play science for some nice variety. Here is what I am considering

1. Using the Iconian space set - tanking is great with this and the radiant bonus works thematically with the bonus the Jupiter's console of boosting up all your pets and allies
http://sto.gamepedia.com/Iconian_Resist ... chnologies


2. Getting the Calisto light frigates elite level as one of my carrier pets, and using my elite delta flyers as another, so I can get 6 carrier pets. If worse comes to worse I can deploy photonic fleet and delta alliance ships for 12 extra ships plus the Jupiter.
http://sto.gamepedia.com/Hangar_-_Calli ... ht_Escorts

3. Thinking of using the stick web which is based on Tholian tech to capture a ship (also with gravity well) and using the plasma wave console to do damage. Since the Jupiter is a slow ship, my strategy should be to slow enemy vessels down rather than to try and outmanoeuvre them.
http://sto.gamepedia.com/Console_-_Univ ... Sticky_Web
http://sto.gamepedia.com/Console_-_Univ ... lasma_Wave

4. Not sure what type of weapons to use. I am consider
a. polaron - especially since I have multiple dominion polarons which have 2 procs. The draining ability of polarons make this nice

b. Plasma - since I get a plasma wave console, plasma boosters would also boost that for synergy

c. Phasers - If I use a phaser broadside console, phaser boosters would give extra synergy to this

d. Neutronic torpedo - since this seems to be my most powerful

e. Or Krenim chroniton torpedo - to slow enemy ships down
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Re: Should I try out Star Trek Online?

Post by mr friendly guy »

Ok, got a Jupiter carrier, and will get the fleet carrier eventually. I know some people here use the Jupiter, so I have a question.

What do you like using for carrier pets.

I use the Callisto light frigates and delta flyers. The Callisto with their higher hull points and ability to fire shitloads of quantum makes them superior to the delta flyers in my opinion. They also have a shorter cool down time. However, it isn't a one on one (or two on four battle, since I can deploy only two of the former and four of the latter), its what's more useful for me. In some PvE games delta flyers have high survivability, so is it better to have extra delta flyers firing phasers or have more Callisto light frigates (which would cost me lots of dilithium and fleet credits).
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Re: Should I try out Star Trek Online?

Post by wautd »

I had an account on the PC. If it install the PS4 version, do I still have my stuff or do I need to start from 0?
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Re: Should I try out Star Trek Online?

Post by bilateralrope »

How different is STO on consoles ?

Because I can't imagine how one would manage all the abilities players activate in combat with a controller. Which means any console port would need a serious redesign to work.
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Re: Should I try out Star Trek Online?

Post by EnterpriseSovereign »

mr friendly guy wrote:Ok, got a Jupiter carrier, and will get the fleet carrier eventually. I know some people here use the Jupiter, so I have a question.

What do you like using for carrier pets.

I use the Callisto light frigates and delta flyers. The Callisto with their higher hull points and ability to fire shitloads of quantum makes them superior to the delta flyers in my opinion. They also have a shorter cool down time. However, it isn't a one on one (or two on four battle, since I can deploy only two of the former and four of the latter), its what's more useful for me. In some PvE games delta flyers have high survivability, so is it better to have extra delta flyers firing phasers or have more Callisto light frigates (which would cost me lots of dilithium and fleet credits).
I actually use the Elite Scorpion fighters that I'd bought ages and ages ago. I always set fighters to intercept so that they stick close by while my carrier fires away.

I've said it before and I'll do so again: the Quantum Phase set is tailor-made for this ship and others like it, since it offers a healthy boost to offensive sci abilities. I stuck in an enh. RCS accelerator and enh. Neutronium alloy with hull cap boost. It gives the Jupiter a healthy boost to both durability and agility 8)
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Re: Should I try out Star Trek Online?

Post by FaxModem1 »

mr friendly guy wrote:Ok, got a Jupiter carrier, and will get the fleet carrier eventually. I know some people here use the Jupiter, so I have a question.

What do you like using for carrier pets.

I use the Callisto light frigates and delta flyers. The Callisto with their higher hull points and ability to fire shitloads of quantum makes them superior to the delta flyers in my opinion. They also have a shorter cool down time. However, it isn't a one on one (or two on four battle, since I can deploy only two of the former and four of the latter), its what's more useful for me. In some PvE games delta flyers have high survivability, so is it better to have extra delta flyers firing phasers or have more Callisto light frigates (which would cost me lots of dilithium and fleet credits).
One thing you should know about the Jupiter carrier is that it has TWO hangar bays. Meaning that you can have nothing but delta flyers, you will have 8 of them around you. 4 if you have nothing but Callistos. I also use the Sticky Web as a tool against enemies in my Jupiter.

With mine, I focused on a Hargh'peng torpedo and two beam arrays for the front, with two anti-proton omni-directional arrays and a cutting beam in the back, giving the Jupiter an excellent range of fire, as well as high power for it. I also agree with EnterpriseSovereign in using the Jupiter as a host for all your science tricks. The Jupiter is really great at hosting unique devices and consoles to use on the enemy, with your fighters intercepting incoming attacks, or as the equivalent of a second ship you're fighting with.

With a lot of missions, I've actually kept my fighters in the hangar while my Jupiter decked it out, she's that strong if loaded properly.
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Re: Should I try out Star Trek Online?

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EnterpriseSovereign wrote:

I've said it before and I'll do so again: the Quantum Phase set is tailor-made for this ship and others like it, since it offers a healthy boost to offensive sci abilities. I stuck in an enh. RCS accelerator and enh. Neutronium alloy with hull cap boost. It gives the Jupiter a healthy boost to both durability and agility 8)
Is that the Quantum phase applications (http://sto.gamepedia.com/Quantum_Phase_Applications) or the quantum phase catalyst (http://sto.gamepedia.com/Quantum_Phase_Catalysts). I have both, but only tried the phase catalyst on my Jupiter.

I am personally using the Iconian space set, mainly for tanking and the ability to boost the abilities of allies. I am not sure if hangar pets count, but if it does it seems to work thematically with a carrier, using its hangar pets.

For science powers I use subspace vortex, gravity well and destabilizing resonance beam. However my tactic is to use a combination of control and disable enemy ships, leaving them more vulnerable to my ship and hangar pets. For example I have a polymorphic probe array which fires 3 viral probes (and also boost antiproton damage by 25% as a passive), and have intelligence abilities like EMP pulse. I also have intelligence Overload systems to boost fire power when I need it.

I am now trying out beam array overload combined with the traits overwhelming force (beam array overload causes a charge particle burst for 3187 kinetic damage) and energy web (traps a ship in an energy web after using beam array overload for 1826 damage per 0.5 seconds for 6 seconds). Can't wait to see how this works.

For torps I use neutronic torpedo which drains around 20 power from subsystems for 6 seconds.

For extra damage, I have broadside emitter arrays which does phaser damage. Unfortunately I don't use phasers so I don't have boosters for it. As mentioned earlier, I used antiprotons because the polymorphic probe array passively boosts AP damage by 25%.

I also have repair ships for the extra drone goodness as well as satellite turrets (which are like 200 EC each on the exchange). I am not sure about the need for repair ships, since I hardly use it and it just seems to be there because of thematic reasons (hey its a carrier). I might be able to switch it for sticky web (but when I used it, it doesn't seem so effective, most probably because I am not using it right), or try and put an extra science console which puts extra shields and particle gen damage or try an extra AP booster.

I might eventually buy the scrambled fighter trait, but it costs like 189 million EC at the cheapest on the exchange, so holding off on that for now.
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Re: Should I try out Star Trek Online?

Post by mr friendly guy »

The other thing that occurs to me is that for better control, use polarons. I could switch out the phaser broadside emitter, and just use parts of the chronometric calculations. Use the chronometric capacitor which boosts polaron by 25% and keep the polymorphic probe array which boosts AP by 25%, but just use its viral probe ability. Switch out the AP beam arrays and replace them with phase polarons. If the polaron part procs, it causes 33 power loss of all subsystems, combine with the fact I have plasmonic leech which will stack to do 16 in total, it causes a world of pain. Phase polarons also have an extra proc like phasers of disabling one subsystem. I only have one phase polaron, so I will need 1 to 2 more. It just depends on whether I use the chronometric 360 degree polaron (without the awesome procs of phase polaron) or just accept less cover with a standard phase polaron. If I choose the former, I also get a nice auxiliary power bonus.

See, this is what I like about the game. The ability to construct numerous ships of different configurations.
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Re: Should I try out Star Trek Online?

Post by RogueIce »

wautd wrote:I had an account on the PC. If it install the PS4 version, do I still have my stuff or do I need to start from 0?
They're (almost) completely separate, you'll be starting from scratch. You can link the accounts and get a few goodies from the C-store, I've heard, but don't know the details. But everything else will be starting from zero.
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Re: Should I try out Star Trek Online?

Post by EnterpriseSovereign »

RogueIce wrote:
wautd wrote:I had an account on the PC. If it install the PS4 version, do I still have my stuff or do I need to start from 0?
They're (almost) completely separate, you'll be starting from scratch. You can link the accounts and get a few goodies from the C-store, I've heard, but don't know the details. But everything else will be starting from zero.
As you can imagine, this has caused a lot of bitching on the forums.

And yes, by Quantum Phase I did mean the deflector/engine/shield set. One of my other toons does use an all-phaser setup so she was the perfect choice for the other set.

I'm working on my Scimitar build, with an all-antiproton beam setup and using RO/SRO and doing as much as I could to boost crit chance/severity. Bolting on a plasmonic leech has helped considerably with the power drain, the one thing left is which set of core/shield/deflector/engines I should use. Though far from finished I still managed to get a personal best running infected advanced :lol:
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Re: Should I try out Star Trek Online?

Post by mr friendly guy »

I am got a Xindi insectoid olaen ship. Its starship trait synergises well with carriers, with the extra defense and resistance for each hangar pet I deploy. Just what I need for my carriers when I go back to playing them.

So currently I am testing out new configurations on this ship. Built up some more epic phaser cannons and also dual phaser beam banks. The beauty is that I now have a tholian energy web trait, which triggers on cannon rapid fire and beam overload. I am hoping it stacks for the same ship if I hit it with cannon and a beam bank.

Also going to try subspace jumper and combined with my delta alliance warp core, I have two teleport abilities. Going to try teleporting and fast moving to kill things. Can't wait to try it out.
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Re: Should I try out Star Trek Online?

Post by Grahf: Seeker Of Power »

Honestly, if you are focusing on a Control/Gravity Well build I would consider starting to work on the new Temporal Set. The rep traits and the set all work with control powers. Im using it on my temporal tac officer and it absolutely wrecks.
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Re: Should I try out Star Trek Online?

Post by mr friendly guy »

I am not sure how the temporal set gives me more benefit vs some other gear which have higher particle gen. The temporal set helps with damage over time effects, but most of my spatial anomalies are of the gravity well and subspace vortex type, ie ones who deal damage based on particle gen and not damage over time. I can't see how the temporal set outweighs this, especially when gravity well does more damage than a lot of these temporal damage over time effect. I see these temporal effects as a supplement to my existing spatial anomalies. Combined we do more damage, but so far I remain unconvinced they are a replacement.
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Re: Should I try out Star Trek Online?

Post by EnterpriseSovereign »

How many superior tech upgrades does it take to get weapons up to epic level? I have this horrible image of spending thousands of dil on an XIV item on the offchance that it might increase from UR to epic.

Interestingly I also have some VR XIV items that have no guarantee of getting a good modifier and I have to wonder if it's worth starting over from mk II with an item and hoping that the UR upgrade arrives before I've spent too much dil on it.
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Re: Should I try out Star Trek Online?

Post by Simon_Jester »

Honestly, yes. As far as I can tell,it's best to just use one upgrade (ideally an experimental tech upgrade with double rarity increase chance) to bounce something up to Mark VII or so, then drop the stuff that isn't satisfactory, if you really want the good stuff.
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Re: Should I try out Star Trek Online?

Post by Lord Revan »

I'm told by my fleetmates that making a mark II items with the right mods then upgrading it is cheaper then making a high level item with right mods and I've done it and to about mark VIII or IX you won't need more then 5 decent tokens in total when you get to mark XII+ is when the price to upgrade goes sky high.
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Re: Should I try out Star Trek Online?

Post by mr friendly guy »

Now that I am full of ideas for different ships, I just have to try them. My next idea is to use an "alpha strike" with torpedoes which either one shots the ship, or leaves it so weaken its easy picking.

My first attempt was to go back with a pilot escort, arm it with the krenim chroniton torp. This torp has 100% shield penetration. So I used 3 vulnerability exploiters for chroniton projectiles, then parts of the MACO set for 25% torp boost, and Rule 62 Multipurpose Combat Console for 18.8% boost, and the escort comes with microprojectile barrage which gives another 25% boost to torp. Add in the chronometric capacitor with 25% polaron and 25% torp boost, and radiant device for 12.5% boost to all damage. My torp does over 9900 kinetic, but with tactical team II it goes to 10100 or so damage.

Now lets add on torpedo high yield (which fires 4 torps), combine that with overwhelming force which triggers with THY to do around 3000 extra damage (based on exotic particle gen skill). Plus kemocite laden weaponry adds about 833 per torp for another approx 3300 damage. Add in load viral torpedo and we disable the ship for another 5 seconds and gets vulnerable to energy fire.

So far it works reasonably well in the Argala patrol on advanced.

My next idea is to take this to another level, but instead of relying on the shield penetration of krenim torp, I am thinking of using a ship with intelligence BOFFS and use electromagnetic pulse to disable for 8 seconds, or viral matrix console. Once disabled then I can fire more powerful torps against unshielded ships, like the neutronic torpedoes, which also do 1400 radiation damage on top. The ship I am looking for that has enough intelligence and tactical spaces is likely the phantom intel escort. Which relies upon me to also buy the fleet version costing another 20000 fleet credits. I am also going to need more vulnerability exploiters which work for quantums, at 50000 fleet credit each, I am going to need to wait a while since I spent most of mine buying 3 vulnerability exploiters for chroniton projectiles.
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Re: Should I try out Star Trek Online?

Post by MrDakka »

Alpha strike torp boats are kind of ludicrous. I've seen some vids with HY/torp spreads hitting for 100 to 200k. Grab the sci ultimate and stack as much crtd as possible and you can pretty much one shot most everything. I am trying to build a pure torp boat/no energy weapons and even on my AOY toon and his APU cruiser with nothing but breen transphasic clusters and rapid reload transphasics mk XI, i can hit around 13-15k in ISA. And this is with the Kobali set and obelisk core.

I've since transitioned to Quantum Phase and kelvin photorps to hold me over until I hit T5 in all reps and get UR mk XIII rep torps, but I can't wait to get my hands on the neutronic, enhanced biomol, terran, romulan and omega torps. I'm also saving up for the self modulating fire trait, which is pretty cheap (10-11mil) on the exchange for some more kinetic goodness.
Needs moar dakka
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mr friendly guy
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Re: Should I try out Star Trek Online?

Post by mr friendly guy »

Anyone else having problems logging in? I am unable to log in both STO and neverwinter, which are both Cryptic games.

I recently had to reinstall both of them because my computer died, but they were working fine earlier today. I have submitted the bug, but I am wondering if its just me or a problem with steam. Perhaps its easier if I install Arc instead.
Never apologise for being a geek, because they won't apologise to you for being an arsehole. John Barrowman - 22 June 2014 Perth Supernova.

Countries I have been to - 14.
Australia, Canada, China, Colombia, Denmark, Ecuador, Finland, Germany, Malaysia, Netherlands, Norway, Singapore, Sweden, USA.
Always on the lookout for more nice places to visit.
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