Saints Row IV

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Ritterin Sophia
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Re: Saints Row IV

Post by Ritterin Sophia »

The problem with tornado is easily fixed by doing the fraud activities. Completing them all makes you immovable.
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Brother-Captain Gaius
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Re: Saints Row IV

Post by Brother-Captain Gaius »

White Haven wrote:As much as I had a blast with SR4, the fact that it's an overgrown expansion pack really, really shows.
I'm hoping this so-called "Director's Cut" DLC fleshes some stuff out. I like the game, but it didn't feel like a full price title at all. I've gone back to playing SR3, in fact.
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White Haven
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Re: Saints Row IV

Post by White Haven »

General Schatten wrote:The problem with tornado is easily fixed by doing the fraud activities. Completing them all makes you immovable.
Some of the problems. Doesn't do shit for being lit on fire by explosions while running or the perrential 'I can't runt he streets without alerting the cops' issue.
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Executor32
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Re: Saints Row IV

Post by Executor32 »

I think that's because the fire resistance is bugged. For example, in my first playthrough, I didn't unlock fire damage level 4 until after I had already unlocked and purchased the other three levels, and there I don't catch fire. However, in my second playthrough I unlocked level 4 well before level 3, and even though it appears in my upgrades list with a checkmark next to it, I still take fire damage.
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seeks to return to the past, and undo the future that is Aku...
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TheFeniX
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Re: Saints Row IV

Post by TheFeniX »

Dubstep gun + PopStar Customization = non-stop hilarity. I fucking hate this "song" in a vacuum (as I do all dubstep), but with this riff going amongst explosions and flying Xin, I find myself enraged when the game takes the gun away from me. For some reason, it tends to piss Fun Shaundi off enough that she'll leave my party... which is weird for a few reasons.

All in all, a few bugs aside, I really enjoyed SR4. There's a few missions I wish I could go back and play anytime I want, such as Asha's loyalty mission "CURSE MY SHORT ATTENTION SPAN" and I was especially (once again) fond of the old text adventure. The theme reminds me of the original Metroid and The Goonies II.

I wish the powers/melee combat was a bit more fleshed out. You have to finish most animations before being able to use powers, which gets old. However, chaining powers with weapons was at least fairly intuitive. I just like punching/stomping things as much as shooting them.
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