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Re: Mechwarrior Online

Posted: 2013-03-13 02:26am
by PainRack
Why do you like the new lazorz? I still remember Stark complaining that the idea of not being able to inflict damage was wrong.....

Now, no complains, I DO like that they make mechs more durable and I like the style of lasers, the only complain I have is that they made large lasers worthless without DHS, because its actually harder to hit a mech with a large than a med.

To me, the game still have the same gameplay problem of 3 and 4, namely, certain weapons systems were useless and it devolves rapidly into cookie builds. It made a difference of course, the weapons systems here are merely marginal instead of worthless, autocannons are much more useful here than in the past(although I suspect the only reason why the Gauss rifle doesn't make them obsolete is due to the short range of the game).

Re: Mechwarrior Online

Posted: 2013-03-13 08:00pm
by Cykeisme
Was there some issue with the lazorz in previous iterations of the game?
At present they work fine.. the detailed stats tracking (including per-weapon stats) for my use of large and mediums indicates they're working all right, and I don't see any complaints about them on the official forums right now.

Can you describe the issue with the lazorz?

Re: Mechwarrior Online

Posted: 2013-03-13 10:47pm
by PainRack
Oh... it seems that its changed now. I just rechecked the wiki.

I was under the impression that large laser required 1.5 seconds of lock on time to do damage.

Re: Mechwarrior Online

Posted: 2013-03-13 10:50pm
by Hawkwings
Ahahaha. Ahaha. No.

This implementation of lasers (hitscan damage over time rather than laser blobs flying towards enemies) makes much more sense and elegantly differentiates lasers from ballistics. And it's one of the few excellent decisions that PGI made.

Re: Mechwarrior Online

Posted: 2013-03-13 10:52pm
by Stark
And a decision that could have (and should have) been made literally a decade ago. Pretty 'excellent' work! Too bad the damage and targeting model is still ass so it isn't as interesting as it could have been, but I guess they deserve credit for dragging the franchise out of the 80s.

Re: Mechwarrior Online

Posted: 2013-03-14 11:34am
by PainRack
Hawkwings wrote:Ahahaha. Ahaha. No.

This implementation of lasers (hitscan damage over time rather than laser blobs flying towards enemies) makes much more sense and elegantly differentiates lasers from ballistics. And it's one of the few excellent decisions that PGI made.
I'm not. I was complaining that large lasers were worthless, because my memory of my time in game was that larger lasers required an even longer DOT than medium lasers but it seems that I either remembered this wrongly or that it has changed