Hello all I will be exhibiting the air units in rpm modded into Their Finest Hour by myself for the RPM team. THe original tech tree and event system was done by 1alexey but i got it working for the mod and added component and model names for germany. I also got the models to upgrade with some bhelp from the rest of the team bit I did get the modded air units to work for TFH single handed over 3 days. but this is currently in internal alpha but if I get enough demand I might push for a early release of the air units to the general public.
So far Germany is the most complete with upgrading models and components
The following countries have models that upgrade but no components yet
Research is done for Italy but it is not coded yet.
The air changes are basically as follows
Air units are much cheaper most are less than half the original price in industrial capacity (IC)
They also have a new condensed tech tree but some of the techs are much more difficult to research IE airframe and engine.
They also have a much higher attack rating and more detailed component list.
Finally we added twin engined fighters like the p38 lightning and the me 110 ad a new unit called twin engined fighters (TEF for short) they also cover the night fighter models like the p61 black widow and the heinkel 219 uhu.
As the title suggests we will be playing Germany 1936 to be exact.The first thing I did after I loaded the game up was to re organize my armies into a system of 3. 3 divisions pe corps, 3 corps per army, and 3 armies per army group.
I grouped my planes like this, 4 tactical bomber wings (50 planes per wing hereafter referred to as TACs ) in Berlin 4 TACs in Breslau and 3 interceptor fighter wings (100 planes each hereafter referred to as INTs) in wilhelmshaven. Than I went to the tech menu.
The new air tech tree
My current research.
As this is a Luftwaffe AAR I am researching all of the air techs available to me. I am also improving my light panzers to get medium panzers and some land doctrines.
My production is mostly geared to get as many interceptors in the air as possible, as well as compete the large capital ships i need to keep the royal navy off my back and for historical reasons as well. I usually can build more and still be comptitive on land and in the air especially with the fact that due to the way practicals work the battleships will finish the same time as the battlecruisers.
When they are built i will probable seperate the battleships and battlecruisers to enable the battlecruisers to use theiir biggest advantage their speed to full effect. I am also doing a moderate industrial expansion to represent the 4 year plan.
Not much to say here other than i put schacht and goebbles in charge of industry and the interior respectively. I chose them for for schachts 10 % IC bonus and GOebbles 5% leadership bonus IC will enable me to build more stuff while leadership will improve my officer ratio making my units fight better, research more techs (very important) and get spire so ican anchluss austria faster. It also allows me to do diplomatic actions.
I finally set my spies in austria to the highest priority and set them to support the nazis in austria to pave the way for the anschluss. Before I unpause the game
Soon after I reoccuppy the rhineland which enables me to...
get mixed industry (nice IC efficency production bonus plus supplies for slightly higher consumer goods) and 3 year draft which has no real downsides as far as i can tell.
With this new free ic I start 2 runs of 4 CAS Is (hs123) and a run of 4 TAC Is (JU 86s)
By march Graf Spee and the new destroyers are deployed (the level 1 starting subs are cancelled) and 2 runs of new INT Is (he51) are started
At the end of march I get a surge of volunteers at the recruiting stations 10 % manpower bonus.
At the end of April the Spanish Civil War starts. Of course we intervene immediately.
In may the first 2 of our many interceptor wings are completed and our transport aircraft blueprints are completed.