Fiji_Fury wrote:
Experience Gained <DING>
- Dale is busy rediscovering his magical abilities, so no real gain there (and I seem to recall something about such improvements being very expensive)
- He did eulogize back at the town, so some improvement in Oratory skill corresponds
- He took a nasty bite from a Monfoxel and came out of it relatively well so Resist Injury makes sense
- He used the sword a LOT in combat recently; some skill improvement there follows as an outcome
It's actually not that expensive, at your level. See...
here, second part of the postSince we're all human, translate that as... if I'm right:
1 point per +1 to increase a 'magic stat' like Wits from 0 to 5,
2 points per +1 to increase it from 5 to 10,
3 points per +1 to increase it from 10 to 15.
Improving magic skills like Air or Sense is done as if they were any other skill. My impression is that your magic stats are pretty low, so improving them won't be ruinously expensive or anything. Your call, obviously; I've put a significant fraction of Larric's points into increasing magic stats, especially Wits and Air magic.
Due to his amnesia, Dale is a little lost overall. Even with what Auburon was saying about a patron spirit becoming insane as a possible/likely explanation for this amnesia, Dale is not entirely certain. He does have the sense that many skills are not as fluid or proficient as they should be, so some of his skill-up will appear to him as though he is recovering lost competency (particularly at first). That framework in mind, here are my skill choices in more detail (and a character sheet because Simon_Jester asked a while ago and Dale is now integrating with the others):
Temper (14)- Determination (10)
- Intimidate (10)
- Resist Magic (14)
- Resist Persuasion (10)
Fellowship (10)- Human Percpetion (10)
-
Oratory (5 + 1XP = 7) - Politics (8)
Charm (11)- Allure (8)
- Courtliness (9)
- Persuasion (12)
Logic (15)- Evaluate (10)
- Perception (13)
- Runes (10)
- Theology (12)
Creativity (11)- Musical Instrument (12)
- Tactics (11)
Education (12)- Human Culture (12)
- Legends and Lore (13)
Strength (11)- Athletics (14)
- Brawl (9)
Endurance (13)-
Resist Injury (12 + 1XP = 13)- Resist Disease (11)
- Survival (8)
Agility (15)- Dodge (13)
- Stealth (10)
-
Weapon: Long Sword (10 + 3 XP = 13)- Weapon: Knives/Daggers (12)
I would love to argue for more XP for Dale, but since he has mostly been pulled along by the vortex of chaos that is this party, I don't think he's made all that many active decisions yet which could warrant such XP. Coming up next: Active decisions.[/quote]