Kerbal Space Program, Revisited.

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Elheru Aran
Emperor's Hand
Posts: 11138
Joined: 2004-03-04 01:15am
Location: Georgia

Re: Kerbal Space Program, Revisited.

Postby Elheru Aran » 2016-07-06 01:09pm

I wonder, has anybody ever tried to actually destroy the Mun or Kerbal-Earth?
It's a strange world. Let's keep it that way.

User avatar
Eternal_Freedom
Castellan
Posts: 8407
Joined: 2010-03-09 02:16pm
Location: Bound in a nutshell
Contact:

Re: Kerbal Space Program, Revisited.

Postby Eternal_Freedom » 2016-07-06 01:13pm

I did try once. I built an Orion ship with the largest set of magazines I could, then used a second Orion engine as a tug to launch the main one out into deep space. Once I had enough room I flipped over and fired up the main drive at full thrust on a Mun intercept course. Kept going until I exhausted all my fuel/ammunition. Eventually hit the Mun at something like 0.01c, or ~3,000 kms. Nothing much happened except for one very very dead Kerbalnaut.

Of course, that was about five updates ago, so it might have changed.
"I could be bounded in a nutshell and count myself a king of infinite space, were it not that I have bad dreams" - Hamlet

“I’ve always thought the Yankees had something to do with it.” - Confederate General George Pickett, on being asked why his charge at Ghettysburg failed

Corrax Entry 7:17: So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again.

Simon_Jester
Emperor's Hand
Posts: 28492
Joined: 2009-05-23 07:29pm

Re: Kerbal Space Program, Revisited.

Postby Simon_Jester » 2016-07-06 02:38pm

Celestial bodies are still indestructible; adding deformable terrain would massively increase the processing power requirements, I suspect, and keeping track of the loss of a celestial body would be pretty rough.

E_F, how much did you estimate that Orion drive-powered impactor weighed?

User avatar
Eternal_Freedom
Castellan
Posts: 8407
Joined: 2010-03-09 02:16pm
Location: Bound in a nutshell
Contact:

Re: Kerbal Space Program, Revisited.

Postby Eternal_Freedom » 2016-07-06 02:41pm

It was a Mk1 cockpit, an RCS fuel tank, the big Orion drive module from the mod and the largest stack of magazines I could fit. Must have been a few thousand tonnes at least.
"I could be bounded in a nutshell and count myself a king of infinite space, were it not that I have bad dreams" - Hamlet

“I’ve always thought the Yankees had something to do with it.” - Confederate General George Pickett, on being asked why his charge at Ghettysburg failed

Corrax Entry 7:17: So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again.

User avatar
Elheru Aran
Emperor's Hand
Posts: 11138
Joined: 2004-03-04 01:15am
Location: Georgia

Re: Kerbal Space Program, Revisited.

Postby Elheru Aran » 2016-07-06 02:41pm

It would be fascinating though if you could blow up the Mun and watch what happens. Interesting tidal effects, widespread devastation on Kerban, etc... probably old hat to anybody familiar with the physics of the situation but still pretty fun to watch (in a theoretical sense of course).
It's a strange world. Let's keep it that way.

Simon_Jester
Emperor's Hand
Posts: 28492
Joined: 2009-05-23 07:29pm

Re: Kerbal Space Program, Revisited.

Postby Simon_Jester » 2016-07-06 09:48pm

Well, I managed to save my Kerbalnauts. They're all well, and it turns out Comrade Lizelle of the South Kerbalistani space program is somewhat less... gloriously insane than my other pilots. Ah well.

I also landed a probe on the Mun! Sideways. I'd meant to remember to fuel the probe's descent engine, I really did... but I forgot, so I had to land using the remaining delta-V of the third stage of my rocket. Unfortunately this means the probe is now sideways, but it still works!

User avatar
Imperial528
Jedi Council Member
Posts: 1601
Joined: 2010-05-03 06:19pm
Location: New England

Re: Kerbal Space Program, Revisited.

Postby Imperial528 » 2016-07-09 09:12am

Simon_Jester wrote:Celestial bodies are still indestructible; adding deformable terrain would massively increase the processing power requirements, I suspect, and keeping track of the loss of a celestial body would be pretty rough.

E_F, how much did you estimate that Orion drive-powered impactor weighed?


If I recall correctly, the mod uses the ten meter USAF Orion, which puts a lower limit at 104 tonnes.

Grumman
Jedi Council Member
Posts: 2488
Joined: 2011-12-10 09:13am

Re: Kerbal Space Program, Revisited.

Postby Grumman » 2016-07-11 10:48am

Elheru Aran wrote:I wonder, has anybody ever tried to actually destroy the Mun or Kerbal-Earth?

I've seen somebody blow up a celestial body due to a bug: apparently if you hit the ground hard enough with a dedicated lithobreaking craft - something that uses a long pillar of high impact resistance parts like girders to break your fall - you can make the game despawn Kerbal.

User avatar
Zaune
Sith Acolyte
Posts: 5391
Joined: 2010-06-21 11:05am
Location: In Transit
Contact:

Re: Kerbal Space Program, Revisited.

Postby Zaune » 2016-07-11 06:51pm

That would be Danny2462 on YouTube. And for better or worse the "lithobreaker" bug was fixed in one of the big updates.
There are hardly any excesses of the most crazed psychopath that cannot easily be duplicated by a normal kindly family man who just comes in to work every day and has a job to do.
-- (Terry Pratchett, Small Gods)


Replace "ginger" with "n*gger," and suddenly it become a lot less funny, doesn't it?
-- fgalkin


Like my writing? Tip me on Patreon

User avatar
Zeropoint
Jedi Knight
Posts: 581
Joined: 2013-09-14 01:49am

Re: Kerbal Space Program, Revisited.

Postby Zeropoint » 2016-07-22 10:54am

I had to read that twice. "Lithobraking" I've heard of . . . but this is the first time I've seen the term "lithobreaking". :D
I'm a cis-het white male, and I oppose racism, sexism, homophobia, and transphobia. I support treating all humans equally.

When fascism came to America, it was wrapped in the flag and carrying a cross.

That which will not bend must break and that which can be destroyed by truth should never be spared its demise.

User avatar
Napoleon the Clown
Jedi Council Member
Posts: 2081
Joined: 2007-05-05 02:54pm
Location: Uta­h, bastion of Mormons, Minivans, and Jello
Contact:

Re: Kerbal Space Program, Revisited.

Postby Napoleon the Clown » 2016-07-25 01:15pm

In KSP news, they've had the official PS4 release. Seeing as I do not own a PS4 and already have the game for computer, it is unlikely I'll ever try it on PS4. But this is definitely a good thing for console gamers that don't have the money to get a decent gaming PC/don't have an interest in gaming on PC.

So if you've thought, "Hey this game looks kinda cool but I don't think my computer can handle it" and you've got a PS4... Go for it. I've heard the port is pretty good.
Image
Created by Instant Sunrise.

User avatar
Zaune
Sith Acolyte
Posts: 5391
Joined: 2010-06-21 11:05am
Location: In Transit
Contact:

Re: Kerbal Space Program, Revisited.

Postby Zaune » 2016-07-25 01:54pm

The edited highlights of Scott Manley's livestream of the PS4 port are up on YouTube:



I couldn't watch it all the way through, but I got the feeling he wasn't too impressed with it.
There are hardly any excesses of the most crazed psychopath that cannot easily be duplicated by a normal kindly family man who just comes in to work every day and has a job to do.
-- (Terry Pratchett, Small Gods)


Replace "ginger" with "n*gger," and suddenly it become a lot less funny, doesn't it?
-- fgalkin


Like my writing? Tip me on Patreon

Simon_Jester
Emperor's Hand
Posts: 28492
Joined: 2009-05-23 07:29pm

Re: Kerbal Space Program, Revisited.

Postby Simon_Jester » 2016-08-30 01:59am

I seem to have managed to crash an experimental jet aircraft in such a way that while the pilot was fine and the fuselage was salvageable...

The elevons took off from Kerbin at about .11c.

O_o

User avatar
Zaune
Sith Acolyte
Posts: 5391
Joined: 2010-06-21 11:05am
Location: In Transit
Contact:

Re: Kerbal Space Program, Revisited.

Postby Zaune » 2016-08-30 06:34am

Chalk it up to the Deep Space Kraken.
There are hardly any excesses of the most crazed psychopath that cannot easily be duplicated by a normal kindly family man who just comes in to work every day and has a job to do.
-- (Terry Pratchett, Small Gods)


Replace "ginger" with "n*gger," and suddenly it become a lot less funny, doesn't it?
-- fgalkin


Like my writing? Tip me on Patreon

Simon_Jester
Emperor's Hand
Posts: 28492
Joined: 2009-05-23 07:29pm

Re: Kerbal Space Program, Revisited.

Postby Simon_Jester » 2016-08-30 06:35am

Yeah, I was very surprised when I had been fooiing around with high altitude aircraft and I suddenly got a message that I'd picked up a little prize for starting my first solar flyby.

User avatar
Napoleon the Clown
Jedi Council Member
Posts: 2081
Joined: 2007-05-05 02:54pm
Location: Uta­h, bastion of Mormons, Minivans, and Jello
Contact:

Re: Kerbal Space Program, Revisited.

Postby Napoleon the Clown » 2016-08-31 03:26am

Simon_Jester wrote:I seem to have managed to crash an experimental jet aircraft in such a way that while the pilot was fine and the fuselage was salvageable...

The elevons took off from Kerbin at about .11c.

O_o

The physics engine still has a few... issues. I'm amazed the elevons didn't burn up in the atmosphere, however. Then again, collision detection gets wonky at extreme speeds. 33,000 km/s qualifies as extreme speeds, I would say.
Image

Created by Instant Sunrise.

Simon_Jester
Emperor's Hand
Posts: 28492
Joined: 2009-05-23 07:29pm

Re: Kerbal Space Program, Revisited.

Postby Simon_Jester » 2016-09-04 03:20pm

For the first time, I have safely landed a plane!

I've flown dozens if not hundreds of flights for survey missions on Kerbin, but I've never landed one before; all my plane designs have parachutes strapped to them and when I'm done flying I just kill the engines and open the 'chutes.

But this time, after flying halfway around the world I figured I had enough fuel left to start a new altitude record... then I looked at the broad, flat grasslands fifteen kilometers below and decided to take her in for a rough field landing. And it worked!

[does happy dance]

Simon_Jester
Emperor's Hand
Posts: 28492
Joined: 2009-05-23 07:29pm

Re: Kerbal Space Program, Revisited.

Postby Simon_Jester » 2016-09-06 06:37pm

It is with profound satisfaction that I received a procedurally generated "test our part in Munar orbit" contract... for the nuclear rocket engine, which I have not yet invented.

Yeah, I'm going to be taking several of those prototypes... :D

Adam Reynolds
Jedi Council Member
Posts: 2090
Joined: 2004-03-27 04:51am

Re: Kerbal Space Program, Revisited.

Postby Adam Reynolds » 2016-09-06 09:42pm

Simon_Jester wrote:I seem to have managed to crash an experimental jet aircraft in such a way that while the pilot was fine and the fuselage was salvageable...

The elevons took off from Kerbin at about .11c.

O_o

Is it just me or does this happen often?

I dropped Val onto the Mun and Jeb and Val onto Kerbin like this a couple times. Their command module and cockpits were fine, the rest of the lander and aircraft respectively were not. Watching Scott Manley he also seems to have done the same somewhat frequently. One of the more amusing cases involved Jeb crash landing a space plane into the ocean given that he failed to install ejection seats.

Simon_Jester
Emperor's Hand
Posts: 28492
Joined: 2009-05-23 07:29pm

Re: Kerbal Space Program, Revisited.

Postby Simon_Jester » 2016-09-06 11:38pm

To be fair, it was a reasonable-speed splashdown, I didn't expect the fuselage to break up like it did. Nothing likely to kill the pilot.

Also, cockpits and command pods actually have pretty high impact tolerance, so if the rest of the vehicle acts as a crumple zone that may explain how sometimes they survive improbable crashes.

User avatar
Balrog
Jedi Council Member
Posts: 2258
Joined: 2002-12-29 09:29pm
Location: Fortress of Angband

Re: Kerbal Space Program, Revisited.

Postby Balrog » 2016-09-07 08:45pm

Napoleon the Clown wrote:In KSP news, they've had the official PS4 release. Seeing as I do not own a PS4 and already have the game for computer, it is unlikely I'll ever try it on PS4. But this is definitely a good thing for console gamers that don't have the money to get a decent gaming PC/don't have an interest in gaming on PC.

So if you've thought, "Hey this game looks kinda cool but I don't think my computer can handle it" and you've got a PS4... Go for it. I've heard the port is pretty good.

It's on the Xbox One too, been curious to see what other people's impression of it on the console before giving it a try.
'Ai! ai!' wailed Legolas. 'A Balrog! A Balrog is come!'
Gimli stared with wide eyes. 'Durin's Bane!' he cried, and letting his axe fall he covered his face.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
- J.R.R Tolkien, The Fellowship of the Ring

Simon_Jester
Emperor's Hand
Posts: 28492
Joined: 2009-05-23 07:29pm

Re: Kerbal Space Program, Revisited.

Postby Simon_Jester » 2016-09-10 09:17pm

I design a prototype four-tourist lunar orbit capable rocket. Then I realize hey... I can do crew reports and complete a few contracts!

Sure, the tourists flying in the prototype only paid for tickets to orbit. So what?

"This is your captain speaking. I was just thinking, hey, yet another circle or two around the world sounds kind of boring. Why don't we go look at the north pole of the Mun? Nobody's ever seen that before, that'll show Valentina! By the way, I checked and our planned orbit is totally safe, we'll overfly the tallest mountaintops on the Mun by at least two hundred meters, easy."

I imagine the tourists are split between "this was supposed to be a three hour tour..." and "BEST. VACATION. EVER!"

User avatar
Napoleon the Clown
Jedi Council Member
Posts: 2081
Joined: 2007-05-05 02:54pm
Location: Uta­h, bastion of Mormons, Minivans, and Jello
Contact:

Re: Kerbal Space Program, Revisited.

Postby Napoleon the Clown » 2016-09-10 09:54pm

I always try to match up missions to celestial bodies with tourist trips. Test X in orbit of Mun? I'll keep it around if there aren't any Kerbals that wanna visit for vacation. Go to Duna? Try and have a tourist lined up as well. The more contracts you can get in a single mission, the better. Tourist missions don't net any real science, but they are a decent source of funds if you get as many of them done at once as possible.
Image

Created by Instant Sunrise.

Simon_Jester
Emperor's Hand
Posts: 28492
Joined: 2009-05-23 07:29pm

Re: Kerbal Space Program, Revisited.

Postby Simon_Jester » 2016-09-11 12:21pm

Well yes, naturally. I just like the idea that the tourists are going "WOOOOAAAH!" as the tour rocket flies off into deep space unexpectedly because Jeb decided to hijack it and rendevous with a nuclear powered tug in Munar orbit so that they'd be able to get home.

EDIT: The tug has not, in point of fact, been launched yet. That is now being hurriedly prepped on the ground. :D

User avatar
Zaune
Sith Acolyte
Posts: 5391
Joined: 2010-06-21 11:05am
Location: In Transit
Contact:

Re: Kerbal Space Program, Revisited.

Postby Zaune » 2016-09-11 10:19pm

There's a fanfic in this.
There are hardly any excesses of the most crazed psychopath that cannot easily be duplicated by a normal kindly family man who just comes in to work every day and has a job to do.
-- (Terry Pratchett, Small Gods)


Replace "ginger" with "n*gger," and suddenly it become a lot less funny, doesn't it?
-- fgalkin


Like my writing? Tip me on Patreon


Return to “Gaming, Electronics and Computers”

Who is online

Users browsing this forum: No registered users and 3 guests